coa: rename COA_CONTINUUM_RESTORATION → COA_ROLL_BACK to match actual spell name
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@@ -499,7 +499,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
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}
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elseif C_Player:IsCustomClass() then
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-- CoA custom-class dispels (mapped to Decursive affliction types)
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DC.SpellsToUse[DS["COA_CONTINUUM_RESTORATION"]] = { Types = {DC.MAGIC, DC.CURSE, DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Chronomancer (Roll Back clears any harmful effect)
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DC.SpellsToUse[DS["COA_ROLL_BACK"]] = { Types = {DC.MAGIC, DC.CURSE, DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Chronomancer (Roll Back clears any harmful effect)
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DC.SpellsToUse[DS["COA_DEVOUR_CURSE"]] = { Types = {DC.CURSE}, IsBest = 0, Pet = false, } -- Cultist
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DC.SpellsToUse[DS["COA_REBUKE"]] = { Types = {DC.MAGIC, DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Templar
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DC.SpellsToUse[DS["COA_ANTIVENOM"]] = { Types = {DC.POISON}, IsBest = 0, Pet = false, } -- Venomancer (baseline, poison-only — curse-dispel in DBC doesn't fire server-side)
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@@ -1165,7 +1165,7 @@ function D:GetSpellsTranslations(FromDIAG)
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-- GetSpellsTranslations catches any IDs that don't resolve.
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if C_Player:IsCustomClass() then -- CoA
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local customSpells = {
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["COA_CONTINUUM_RESTORATION"] = { 804490, }, -- Chronomancer (Magic)
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["COA_ROLL_BACK"] = { 804490, }, -- Chronomancer (all harmful)
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["COA_DEVOUR_CURSE"] = { 800402, }, -- Cultist (Curse)
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["COA_REBUKE"] = { 525051, }, -- Templar/Monk (Magic, Disease, Poison)
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["COA_ANTIVENOM"] = { 800905, }, -- Venomancer (Poison)
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