diff --git a/Decursive/DCR_init.lua b/Decursive/DCR_init.lua index dd7a66f..3035701 100644 --- a/Decursive/DCR_init.lua +++ b/Decursive/DCR_init.lua @@ -499,7 +499,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{ } elseif C_Player:IsCustomClass() then -- CoA custom-class dispels (mapped to Decursive affliction types) - DC.SpellsToUse[DS["COA_CONTINUUM_RESTORATION"]] = { Types = {DC.MAGIC, DC.CURSE, DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Chronomancer (Roll Back clears any harmful effect) + DC.SpellsToUse[DS["COA_ROLL_BACK"]] = { Types = {DC.MAGIC, DC.CURSE, DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Chronomancer (Roll Back clears any harmful effect) DC.SpellsToUse[DS["COA_DEVOUR_CURSE"]] = { Types = {DC.CURSE}, IsBest = 0, Pet = false, } -- Cultist DC.SpellsToUse[DS["COA_REBUKE"]] = { Types = {DC.MAGIC, DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Templar DC.SpellsToUse[DS["COA_ANTIVENOM"]] = { Types = {DC.POISON}, IsBest = 0, Pet = false, } -- Venomancer (baseline, poison-only — curse-dispel in DBC doesn't fire server-side) @@ -1165,7 +1165,7 @@ function D:GetSpellsTranslations(FromDIAG) -- GetSpellsTranslations catches any IDs that don't resolve. if C_Player:IsCustomClass() then -- CoA local customSpells = { - ["COA_CONTINUUM_RESTORATION"] = { 804490, }, -- Chronomancer (Magic) + ["COA_ROLL_BACK"] = { 804490, }, -- Chronomancer (all harmful) ["COA_DEVOUR_CURSE"] = { 800402, }, -- Cultist (Curse) ["COA_REBUKE"] = { 525051, }, -- Templar/Monk (Magic, Disease, Poison) ["COA_ANTIVENOM"] = { 800905, }, -- Venomancer (Poison)