chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c)
Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across all Exiles forks regardless of which addons are enabled. Libraries updated in this fork: AceAddon-3.0 13 (5 → 13) AceComm-3.0 14 (6 → 14) AceConfig-3.0 3 (2 → 3) AceConfigCmd-3.0 14 (12 → 14) AceConfigDialog-3.0 92 (49 → 92) AceConfigRegistry-3.0 22 (12 → 22) AceConsole-3.0 7 AceDB-3.0 33 (21 → 33) AceDBOptions-3.0 15 (12 → 15) AceEvent-3.0 4 (3 → 4) AceGUI-3.0 41 (33 → 41) AceHook-3.0 9 (5 → 9) AceLocale-3.0 6 (2 → 6) AceTimer-3.0 17 (5 → 17) CallbackHandler-1.0 8 (6 → 8) LibStub 2
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@@ -2,15 +2,17 @@
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-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
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-- CallbackHandler, and dispatches all game events or addon message to the registrees.
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--
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-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
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-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
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-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
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-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
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-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
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-- make into AceEvent.
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-- @class file
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-- @name AceEvent-3.0
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-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
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local MAJOR, MINOR = "AceEvent-3.0", 3
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-- @release $Id$
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local CallbackHandler = LibStub("CallbackHandler-1.0")
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local MAJOR, MINOR = "AceEvent-3.0", 4
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local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
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if not AceEvent then return end
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@@ -18,29 +20,27 @@ if not AceEvent then return end
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-- Lua APIs
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local pairs = pairs
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local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
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AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
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AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
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-- APIs and registry for blizzard events, using CallbackHandler lib
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if not AceEvent.events then
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AceEvent.events = CallbackHandler:New(AceEvent,
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AceEvent.events = CallbackHandler:New(AceEvent,
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"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
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end
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function AceEvent.events:OnUsed(target, eventname)
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function AceEvent.events:OnUsed(target, eventname)
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AceEvent.frame:RegisterEvent(eventname)
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end
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function AceEvent.events:OnUnused(target, eventname)
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function AceEvent.events:OnUnused(target, eventname)
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AceEvent.frame:UnregisterEvent(eventname)
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end
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-- APIs and registry for IPC messages, using CallbackHandler lib
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if not AceEvent.messages then
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AceEvent.messages = CallbackHandler:New(AceEvent,
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AceEvent.messages = CallbackHandler:New(AceEvent,
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"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
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)
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AceEvent.SendMessage = AceEvent.messages.Fire
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@@ -55,7 +55,7 @@ local mixins = {
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}
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--- Register for a Blizzard Event.
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-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
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-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
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-- Any arguments to the event will be passed on after that.
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-- @name AceEvent:RegisterEvent
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-- @class function
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@@ -71,7 +71,7 @@ local mixins = {
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-- @param event The event to unregister
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--- Register for a custom AceEvent-internal message.
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-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
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-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
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-- Any arguments to the event will be passed on after that.
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-- @name AceEvent:RegisterMessage
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-- @class function
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