diff --git a/Decursive/LibStub/LibStub.lua b/Decursive/LibStub/LibStub.lua index 0a41ac0..d50c267 100644 --- a/Decursive/LibStub/LibStub.lua +++ b/Decursive/LibStub/LibStub.lua @@ -7,24 +7,24 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then LibStub = LibStub or {libs = {}, minors = {} } _G[LIBSTUB_MAJOR] = LibStub LibStub.minor = LIBSTUB_MINOR - + function LibStub:NewLibrary(major, minor) assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") - minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") - + minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.") + local oldminor = self.minors[major] if oldminor and oldminor >= minor then return nil end self.minors[major], self.libs[major] = minor, self.libs[major] or {} return self.libs[major], oldminor end - + function LibStub:GetLibrary(major, silent) if not self.libs[major] and not silent then error(("Cannot find a library instance of %q."):format(tostring(major)), 2) end return self.libs[major], self.minors[major] end - + function LibStub:IterateLibraries() return pairs(self.libs) end setmetatable(LibStub, { __call = LibStub.GetLibrary }) end diff --git a/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua b/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua index 6c89654..00e4e48 100644 --- a/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua +++ b/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua @@ -6,31 +6,31 @@ -- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. -- * **OnDisable**, which is only called when your addon is manually being disabled. -- @usage --- -- A small (but complete) addon, that doesn't do anything, +-- -- A small (but complete) addon, that doesn't do anything, -- -- but shows usage of the callbacks. -- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") --- +-- -- function MyAddon:OnInitialize() --- -- do init tasks here, like loading the Saved Variables, +-- -- do init tasks here, like loading the Saved Variables, -- -- or setting up slash commands. -- end --- +-- -- function MyAddon:OnEnable() -- -- Do more initialization here, that really enables the use of your addon. --- -- Register Events, Hook functions, Create Frames, Get information from +-- -- Register Events, Hook functions, Create Frames, Get information from -- -- the game that wasn't available in OnInitialize -- end -- -- function MyAddon:OnDisable() -- -- Unhook, Unregister Events, Hide frames that you created. --- -- You would probably only use an OnDisable if you want to +-- -- You would probably only use an OnDisable if you want to -- -- build a "standby" mode, or be able to toggle modules on/off. -- end -- @class file -- @name AceAddon-3.0.lua --- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ +-- @release $Id$ -local MAJOR, MINOR = "AceAddon-3.0", 5 +local MAJOR, MINOR = "AceAddon-3.0", 13 local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceAddon then return end -- No Upgrade needed. @@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack local loadstring, assert, error = loadstring, assert, error local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, IsLoggedIn, geterrorhandler - --[[ xpcall safecall implementation ]] @@ -62,43 +58,12 @@ local function errorhandler(err) return geterrorhandler()(err) end -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - local function safecall(func, ...) -- we check to see if the func is passed is actually a function here and don't error when it isn't -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not -- present execution should continue without hinderance if type(func) == "function" then - return Dispatchers[select('#', ...)](func, ...) + return xpcall(func, errorhandler, ...) end end @@ -106,17 +71,27 @@ end local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype -- used in the addon metatable -local function addontostring( self ) return self.name end +local function addontostring( self ) return self.name end + +-- Check if the addon is queued for initialization +local function queuedForInitialization(addon) + for i = 1, #AceAddon.initializequeue do + if AceAddon.initializequeue[i] == addon then + return true + end + end + return false +end --- Create a new AceAddon-3.0 addon. --- Any libraries you specified will be embeded, and the addon will be scheduled for +-- Any libraries you specified will be embeded, and the addon will be scheduled for -- its OnInitialize and OnEnable callbacks. -- The final addon object, with all libraries embeded, will be returned. -- @paramsig [object ,]name[, lib, ...] -- @param object Table to use as a base for the addon (optional) -- @param name Name of the addon object to create -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create a simple addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") -- @@ -136,10 +111,10 @@ function AceAddon:NewAddon(objectorname, ...) if type(name)~="string" then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end - if self.addons[name] then + if self.addons[name] then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) end - + object = object or {} object.name = name @@ -149,14 +124,15 @@ function AceAddon:NewAddon(objectorname, ...) for k, v in pairs(oldmeta) do addonmeta[k] = v end end addonmeta.__tostring = addontostring - + setmetatable( object, addonmeta ) self.addons[name] = object object.modules = {} + object.orderedModules = {} object.defaultModuleLibraries = {} Embed( object ) -- embed NewModule, GetModule methods self:EmbedLibraries(object, select(i,...)) - + -- add to queue of addons to be initialized upon ADDON_LOADED tinsert(self.initializequeue, object) return object @@ -167,7 +143,7 @@ end -- Throws an error if the addon object cannot be found (except if silent is set). -- @param name unique name of the addon object -- @param silent if true, the addon is optional, silently return nil if its not found --- @usage +-- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") function AceAddon:GetAddon(name, silent) @@ -222,7 +198,7 @@ end -- @paramsig name[, silent] -- @param name unique name of the module -- @param silent if true, the module is optional, silently return nil if its not found (optional) --- @usage +-- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- -- Get the Module @@ -245,23 +221,23 @@ local function IsModuleTrue(self) return true end -- @param name unique name of the module -- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create a module with some embeded libraries -- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") --- +-- -- -- Create a module with a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") function NewModule(self, name, prototype, ...) if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end - + if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end - + -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) - + module.IsModule = IsModuleTrue module:SetEnabledState(self.defaultModuleState) module.moduleName = name @@ -276,23 +252,24 @@ function NewModule(self, name, prototype, ...) if not prototype or type(prototype) == "string" then prototype = self.defaultModulePrototype or nil end - + if type(prototype) == "table" then local mt = getmetatable(module) mt.__index = prototype setmetatable(module, mt) -- More of a Base class type feel. end - + safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. self.modules[name] = module - + tinsert(self.orderedModules, module) + return module end --- Returns the real name of the addon or module, without any prefix. -- @name //addon//:GetName --- @paramsig --- @usage +-- @paramsig +-- @usage -- print(MyAddon:GetName()) -- -- prints "MyAddon" function GetName(self) @@ -304,15 +281,20 @@ end -- and enabling all modules of the addon (unless explicitly disabled).\\ -- :Enable() also sets the internal `enableState` variable to true -- @name //addon//:Enable --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Enable MyModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Enable() function Enable(self) self:SetEnabledState(true) - return AceAddon:EnableAddon(self) + + -- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still + -- it'll be enabled after the init process + if not queuedForInitialization(self) then + return AceAddon:EnableAddon(self) + end end --- Disables the Addon, if possible, return true or false depending on success. @@ -320,8 +302,8 @@ end -- and disabling all modules of the addon.\\ -- :Disable() also sets the internal `enableState` variable to false -- @name //addon//:Disable --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Disable MyAddon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:Disable() @@ -334,7 +316,7 @@ end -- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. -- @name //addon//:EnableModule -- @paramsig name --- @usage +-- @usage -- -- Enable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") @@ -352,7 +334,7 @@ end -- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. -- @name //addon//:DisableModule -- @paramsig name --- @usage +-- @usage -- -- Disable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") @@ -371,7 +353,7 @@ end -- @name //addon//:SetDefaultModuleLibraries -- @paramsig lib[, lib, ...] -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Configure default libraries for modules (all modules need AceEvent-3.0) @@ -390,7 +372,7 @@ end -- @name //addon//:SetDefaultModuleState -- @paramsig state -- @param state Default state for new modules, true for enabled, false for disabled --- @usage +-- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Set the default state to "disabled" @@ -410,7 +392,7 @@ end -- @name //addon//:SetDefaultModulePrototype -- @paramsig prototype -- @param prototype Default prototype for the new modules (table) --- @usage +-- @usage -- -- Define a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- -- Set the default prototype @@ -442,8 +424,8 @@ end --- Return an iterator of all modules associated to the addon. -- @name //addon//:IterateModules --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Enable all modules -- for name, module in MyAddon:IterateModules() do -- module:Enable() @@ -452,13 +434,13 @@ local function IterateModules(self) return pairs(self.modules) end -- Returns an iterator of all embeds in the addon -- @name //addon//:IterateEmbeds --- @paramsig +-- @paramsig local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end --- Query the enabledState of an addon. -- @name //addon//:IsEnabled --- @paramsig --- @usage +-- @paramsig +-- @usage -- if MyAddon:IsEnabled() then -- MyAddon:Disable() -- end @@ -489,32 +471,34 @@ local pmixins = { -- target (object) - target object to embed aceaddon in -- -- this is a local function specifically since it's meant to be only called internally -function Embed(target) +function Embed(target, skipPMixins) for k, v in pairs(mixins) do target[k] = v end - for k, v in pairs(pmixins) do - target[k] = target[k] or v + if not skipPMixins then + for k, v in pairs(pmixins) do + target[k] = target[k] or v + end end end -- - Initialize the addon after creation. -- This function is only used internally during the ADDON_LOADED event --- It will call the **OnInitialize** function on the addon object (if present), +-- It will call the **OnInitialize** function on the addon object (if present), -- and the **OnEmbedInitialize** function on all embeded libraries. --- +-- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- @param addon addon object to intialize function AceAddon:InitializeAddon(addon) safecall(addon.OnInitialize, addon) - + local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedInitialize, lib, addon) end end - + -- we don't call InitializeAddon on modules specifically, this is handled -- from the event handler and only done _once_ end @@ -522,7 +506,7 @@ end -- - Enable the addon after creation. -- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, -- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. --- It will call the **OnEnable** function on the addon object (if present), +-- It will call the **OnEnable** function on the addon object (if present), -- and the **OnEmbedEnable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. -- @@ -532,12 +516,12 @@ end function AceAddon:EnableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if self.statuses[addon.name] or not addon.enabledState then return false end - + -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. self.statuses[addon.name] = true - + safecall(addon.OnEnable, addon) - + -- make sure we're still enabled before continueing if self.statuses[addon.name] then local embeds = self.embeds[addon] @@ -545,10 +529,11 @@ function AceAddon:EnableAddon(addon) local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedEnable, lib, addon) end end - + -- enable possible modules. - for name, module in pairs(addon.modules) do - self:EnableAddon(module) + local modules = addon.orderedModules + for i = 1, #modules do + self:EnableAddon(modules[i]) end end return self.statuses[addon.name] -- return true if we're disabled @@ -556,40 +541,41 @@ end -- - Disable the addon -- Note: This function is only used internally. --- It will call the **OnDisable** function on the addon object (if present), +-- It will call the **OnDisable** function on the addon object (if present), -- and the **OnEmbedDisable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. -- --- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. +-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- Use :Disable on the addon itself instead. -- @param addon addon object to enable function AceAddon:DisableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if not self.statuses[addon.name] then return false end - + -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. self.statuses[addon.name] = false - + safecall( addon.OnDisable, addon ) - + -- make sure we're still disabling... - if not self.statuses[addon.name] then + if not self.statuses[addon.name] then local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedDisable, lib, addon) end end -- disable possible modules. - for name, module in pairs(addon.modules) do - self:DisableAddon(module) + local modules = addon.orderedModules + for i = 1, #modules do + self:DisableAddon(modules[i]) end end - + return not self.statuses[addon.name] -- return true if we're disabled end --- Get an iterator over all registered addons. --- @usage +-- @usage -- -- Print a list of all installed AceAddon's -- for name, addon in AceAddon:IterateAddons() do -- print("Addon: " .. name) @@ -597,7 +583,7 @@ end function AceAddon:IterateAddons() return pairs(self.addons) end --- Get an iterator over the internal status registry. --- @usage +-- @usage -- -- Print a list of all enabled addons -- for name, status in AceAddon:IterateAddonStatus() do -- if status then @@ -611,9 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end +-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading +local BlizzardEarlyLoadAddons = { + Blizzard_DebugTools = true, + Blizzard_TimeManager = true, + Blizzard_BattlefieldMap = true, + Blizzard_MapCanvas = true, + Blizzard_SharedMapDataProviders = true, + Blizzard_CombatLog = true, +} + -- Event Handling local function onEvent(this, event, arg1) - if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then + -- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process + if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration while(#AceAddon.initializequeue > 0) do local addon = tremove(AceAddon.initializequeue, 1) @@ -622,7 +619,7 @@ local function onEvent(this, event, arg1) AceAddon:InitializeAddon(addon) tinsert(AceAddon.enablequeue, addon) end - + if IsLoggedIn() then while(#AceAddon.enablequeue > 0) do local addon = tremove(AceAddon.enablequeue, 1) @@ -638,5 +635,15 @@ AceAddon.frame:SetScript("OnEvent", onEvent) -- upgrade embeded for name, addon in pairs(AceAddon.addons) do - Embed(addon) + Embed(addon, true) +end + +-- 2010-10-27 nevcairiel - add new "orderedModules" table +if oldminor and oldminor < 10 then + for name, addon in pairs(AceAddon.addons) do + addon.orderedModules = {} + for module_name, module in pairs(addon.modules) do + tinsert(addon.orderedModules, module) + end + end end diff --git a/Decursive/Libs/AceComm-3.0/AceComm-3.0.lua b/Decursive/Libs/AceComm-3.0/AceComm-3.0.lua index ad5268f..faab36c 100644 --- a/Decursive/Libs/AceComm-3.0/AceComm-3.0.lua +++ b/Decursive/Libs/AceComm-3.0/AceComm-3.0.lua @@ -2,14 +2,14 @@ -- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\ -- **ChatThrottleLib** is of course being used to avoid being disconnected by the server. -- --- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by +-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceComm itself.\\ -- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you -- make into AceComm. -- @class file -- @name AceComm-3.0 --- @release $Id: AceComm-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ +-- @release $Id$ --[[ AceComm-3.0 @@ -17,24 +17,23 @@ TODO: Time out old data rotting around from dead senders? Not a HUGE deal since ]] -local MAJOR, MINOR = "AceComm-3.0", 6 +local CallbackHandler = LibStub("CallbackHandler-1.0") +local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib") +local MAJOR, MINOR = "AceComm-3.0", 14 local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceComm then return end -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") -local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib") - -- Lua APIs local type, next, pairs, tostring = type, next, pairs, tostring local strsub, strfind = string.sub, string.find +local match = string.match local tinsert, tconcat = table.insert, table.concat local error, assert = error, assert --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler +-- WoW APIs +local Ambiguate = Ambiguate AceComm.embeds = AceComm.embeds or {} @@ -42,21 +41,32 @@ AceComm.embeds = AceComm.embeds or {} local MSG_MULTI_FIRST = "\001" local MSG_MULTI_NEXT = "\002" local MSG_MULTI_LAST = "\003" +local MSG_ESCAPE = "\004" -AceComm.multipart_origprefixes = AceComm.multipart_origprefixes or {} -- e.g. "Prefix\001"="Prefix", "Prefix\002"="Prefix" -AceComm.multipart_reassemblers = AceComm.multipart_reassemblers or {} -- e.g. "Prefix\001"="OnReceiveMultipartFirst" +-- remove old structures (pre WoW 4.0) +AceComm.multipart_origprefixes = nil +AceComm.multipart_reassemblers = nil -- the multipart message spool: indexed by a combination of sender+distribution+ -AceComm.multipart_spool = AceComm.multipart_spool or {} +AceComm.multipart_spool = AceComm.multipart_spool or {} --- Register for Addon Traffic on a specified prefix --- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent) +-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent), max 16 characters -- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived" function AceComm:RegisterComm(prefix, method) if method == nil then method = "OnCommReceived" end + if #prefix > 16 then -- TODO: 15? + error("AceComm:RegisterComm(prefix,method): prefix length is limited to 16 characters") + end + if C_ChatInfo then + C_ChatInfo.RegisterAddonMessagePrefix(prefix) + else + RegisterAddonMessagePrefix(prefix) + end + return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler end @@ -75,57 +85,55 @@ function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callb if not( type(prefix)=="string" and type(text)=="string" and type(distribution)=="string" and - (target==nil or type(target)=="string") and - (prio=="BULK" or prio=="NORMAL" or prio=="ALERT") + (target==nil or type(target)=="string" or type(target)=="number") and + (prio=="BULK" or prio=="NORMAL" or prio=="ALERT") ) then error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2) end - - if strfind(prefix, "[\001-\009]") then - if strfind(prefix, "[\001-\003]") then - error("SendCommMessage: Characters \\001--\\003 in prefix are reserved for AceComm metadata", 2) - elseif not warnedPrefix then - -- I have some ideas about future extensions that require more control characters /mikk, 20090808 - geterrorhandler()("SendCommMessage: Heads-up developers: Characters \\004--\\009 in prefix are reserved for AceComm future extension") - warnedPrefix = true - end - end - local textlen = #text - local maxtextlen = 254 - #prefix -- 254 is the max length of prefix + text that can be sent in one message - local queueName = prefix..distribution..(target or "") + local maxtextlen = 255 -- Yes, the max is 255 even if the dev post said 256. I tested. Char 256+ get silently truncated. /Mikk, 20110327 + local queueName = prefix local ctlCallback = nil if callbackFn then - ctlCallback = function(sent) - return callbackFn(callbackArg, sent, textlen) + ctlCallback = function(sent, sendResult) + return callbackFn(callbackArg, sent, textlen, sendResult) end end - if textlen <= maxtextlen then + local forceMultipart + if match(text, "^[\001-\009]") then -- 4.1+: see if the first character is a control character + -- we need to escape the first character with a \004 + if textlen+1 > maxtextlen then -- would we go over the size limit? + forceMultipart = true -- just make it multipart, no escape problems then + else + text = "\004" .. text + end + end + + if not forceMultipart and textlen <= maxtextlen then -- fits all in one message CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen) else - maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix + maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix(4.0)/start of message(4.1) -- first part local chunk = strsub(text, 1, maxtextlen) - CTL:SendAddonMessage(prio, prefix..MSG_MULTI_FIRST, chunk, distribution, target, queueName, ctlCallback, maxtextlen) + CTL:SendAddonMessage(prio, prefix, MSG_MULTI_FIRST..chunk, distribution, target, queueName, ctlCallback, maxtextlen) -- continuation local pos = 1+maxtextlen - local prefix2 = prefix..MSG_MULTI_NEXT while pos+maxtextlen <= textlen do chunk = strsub(text, pos, pos+maxtextlen-1) - CTL:SendAddonMessage(prio, prefix2, chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1) + CTL:SendAddonMessage(prio, prefix, MSG_MULTI_NEXT..chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1) pos = pos + maxtextlen end -- final part chunk = strsub(text, pos) - CTL:SendAddonMessage(prio, prefix..MSG_MULTI_LAST, chunk, distribution, target, queueName, ctlCallback, textlen) + CTL:SendAddonMessage(prio, prefix, MSG_MULTI_LAST..chunk, distribution, target, queueName, ctlCallback, textlen) end end @@ -138,17 +146,17 @@ do local compost = setmetatable({}, {__mode = "k"}) local function new() local t = next(compost) - if t then + if t then compost[t]=nil for i=#t,3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten t[i]=nil end return t end - + return {} end - + local function lostdatawarning(prefix,sender,where) DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")") end @@ -156,14 +164,14 @@ do function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender) local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender local spool = AceComm.multipart_spool - + --[[ - if spool[key] then + if spool[key] then lostdatawarning(prefix,sender,"First") -- continue and overwrite end --]] - + spool[key] = message -- plain string for now end @@ -171,7 +179,7 @@ do local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender local spool = AceComm.multipart_spool local olddata = spool[key] - + if not olddata then --lostdatawarning(prefix,sender,"Next") return @@ -192,14 +200,14 @@ do local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender local spool = AceComm.multipart_spool local olddata = spool[key] - + if not olddata then --lostdatawarning(prefix,sender,"End") return end spool[key] = nil - + if type(olddata) == "table" then -- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat tinsert(olddata, message) @@ -222,47 +230,31 @@ end ---------------------------------------- if not AceComm.callbacks then - -- ensure that 'prefix to watch' table is consistent with registered - -- callbacks - AceComm.__prefixes = {} - AceComm.callbacks = CallbackHandler:New(AceComm, "_RegisterComm", "UnregisterComm", "UnregisterAllComm") end -function AceComm.callbacks:OnUsed(target, prefix) - AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = prefix - AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = "OnReceiveMultipartFirst" - - AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = prefix - AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = "OnReceiveMultipartNext" - - AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = prefix - AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = "OnReceiveMultipartLast" -end +AceComm.callbacks.OnUsed = nil +AceComm.callbacks.OnUnused = nil -function AceComm.callbacks:OnUnused(target, prefix) - AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = nil - AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = nil - - AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = nil - AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = nil - - AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = nil - AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = nil -end - -local function OnEvent(this, event, ...) +local function OnEvent(self, event, prefix, message, distribution, sender) if event == "CHAT_MSG_ADDON" then - local prefix,message,distribution,sender = ... - local reassemblername = AceComm.multipart_reassemblers[prefix] - if reassemblername then - -- multipart: reassemble - local aceCommReassemblerFunc = AceComm[reassemblername] - local origprefix = AceComm.multipart_origprefixes[prefix] - aceCommReassemblerFunc(AceComm, origprefix, message, distribution, sender) + sender = Ambiguate(sender, "none") + local control, rest = match(message, "^([\001-\009])(.*)") + if control then + if control==MSG_MULTI_FIRST then + AceComm:OnReceiveMultipartFirst(prefix, rest, distribution, sender) + elseif control==MSG_MULTI_NEXT then + AceComm:OnReceiveMultipartNext(prefix, rest, distribution, sender) + elseif control==MSG_MULTI_LAST then + AceComm:OnReceiveMultipartLast(prefix, rest, distribution, sender) + elseif control==MSG_ESCAPE then + AceComm.callbacks:Fire(prefix, rest, distribution, sender) + else + -- unknown control character, ignore SILENTLY (dont warn unnecessarily about future extensions!) + end else -- single part: fire it off immediately and let CallbackHandler decide if it's registered or not AceComm.callbacks:Fire(prefix, message, distribution, sender) diff --git a/Decursive/Libs/AceComm-3.0/ChatThrottleLib.lua b/Decursive/Libs/AceComm-3.0/ChatThrottleLib.lua index b0afc92..6e89a6a 100644 --- a/Decursive/Libs/AceComm-3.0/ChatThrottleLib.lua +++ b/Decursive/Libs/AceComm-3.0/ChatThrottleLib.lua @@ -3,7 +3,7 @@ -- -- Manages AddOn chat output to keep player from getting kicked off. -- --- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept +-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept -- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage. -- -- Priorities get an equal share of available bandwidth when fully loaded. @@ -20,8 +20,10 @@ -- -- Can run as a standalone addon also, but, really, just embed it! :-) -- +-- LICENSE: ChatThrottleLib is released into the Public Domain +-- -local CTL_VERSION = 21 +local CTL_VERSION = 31 local _G = _G @@ -71,8 +73,8 @@ local math_min = math.min local math_max = math.max local next = next local strlen = string.len -local GetFrameRate = GetFrameRate - +local GetFramerate = GetFramerate +local unpack,type,pairs,wipe = unpack,type,pairs,table.wipe ----------------------------------------------------------------------- @@ -111,28 +113,41 @@ function Ring:Remove(obj) end end +-- Note that this is local because there's no upgrade logic for existing ring +-- metatables, and this isn't present on rings created in versions older than +-- v25. +local function Ring_Link(self, other) -- Move and append all contents of another ring to this ring + if not self.pos then + -- This ring is empty, so just transfer ownership. + self.pos = other.pos + other.pos = nil + elseif other.pos then + -- Our tail should point to their head, and their tail to our head. + self.pos.prev.next, other.pos.prev.next = other.pos, self.pos + -- Our head should point to their tail, and their head to our tail. + self.pos.prev, other.pos.prev = other.pos.prev, self.pos.prev + other.pos = nil + end +end + ----------------------------------------------------------------------- --- Recycling bin for pipes --- A pipe is a plain integer-indexed queue, which also happens to be a ring member +-- Recycling bin for pipes +-- A pipe is a plain integer-indexed queue of messages +-- Pipes normally live in Rings of pipes (3 rings total, one per priority) ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different local PipeBin = setmetatable({}, {__mode="k"}) local function DelPipe(pipe) - for i = #pipe, 1, -1 do - pipe[i] = nil - end - pipe.prev = nil - pipe.next = nil - PipeBin[pipe] = true end local function NewPipe() local pipe = next(PipeBin) if pipe then + wipe(pipe) PipeBin[pipe] = nil return pipe end @@ -169,7 +184,7 @@ end -- Initialize queues, set up frame for OnUpdate, etc -function ChatThrottleLib:Init() +function ChatThrottleLib:Init() -- Set up queues if not self.Prio then @@ -179,6 +194,13 @@ function ChatThrottleLib:Init() self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 } end + if not self.BlockedQueuesDelay then + -- v25: Add blocked queues to rings to handle new client throttles. + for _, Prio in pairs(self.Prio) do + Prio.Blocked = Ring:New() + end + end + -- v4: total send counters per priority for _, Prio in pairs(self.Prio) do Prio.nTotalSent = Prio.nTotalSent or 0 @@ -201,6 +223,7 @@ function ChatThrottleLib:Init() self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD") self.OnUpdateDelay = 0 + self.BlockedQueuesDelay = 0 self.LastAvailUpdate = GetTime() self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup @@ -209,14 +232,43 @@ function ChatThrottleLib:Init() -- Use secure hooks as of v16. Old regular hook support yanked out in v21. self.securelyHooked = true --SendChatMessage - hooksecurefunc("SendChatMessage", function(...) - return ChatThrottleLib.Hook_SendChatMessage(...) - end) + if _G.C_ChatInfo and _G.C_ChatInfo.SendChatMessage then + hooksecurefunc(_G.C_ChatInfo, "SendChatMessage", function(...) + return ChatThrottleLib.Hook_SendChatMessage(...) + end) + else + hooksecurefunc("SendChatMessage", function(...) + return ChatThrottleLib.Hook_SendChatMessage(...) + end) + end --SendAddonMessage - hooksecurefunc("SendAddonMessage", function(...) + hooksecurefunc(_G.C_ChatInfo, "SendAddonMessage", function(...) return ChatThrottleLib.Hook_SendAddonMessage(...) end) end + + -- v26: Hook SendAddonMessageLogged for traffic logging + if not self.securelyHookedLogged then + self.securelyHookedLogged = true + hooksecurefunc(_G.C_ChatInfo, "SendAddonMessageLogged", function(...) + return ChatThrottleLib.Hook_SendAddonMessageLogged(...) + end) + end + + -- v29: Hook BNSendGameData for traffic logging + if not self.securelyHookedBNGameData then + self.securelyHookedBNGameData = true + if _G.C_BattleNet and _G.C_BattleNet.SendGameData then + hooksecurefunc(_G.C_BattleNet, "SendGameData", function(...) + return ChatThrottleLib.Hook_BNSendGameData(...) + end) + else + hooksecurefunc("BNSendGameData", function(...) + return ChatThrottleLib.Hook_BNSendGameData(...) + end) + end + end + self.nBypass = 0 end @@ -245,6 +297,12 @@ function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destinati self.avail = self.avail - size self.nBypass = self.nBypass + size -- just a statistic end +function ChatThrottleLib.Hook_SendAddonMessageLogged(prefix, text, chattype, destination, ...) + ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...) +end +function ChatThrottleLib.Hook_BNSendGameData(destination, prefix, text) + ChatThrottleLib.Hook_SendAddonMessage(prefix, text, "WHISPER", destination) +end @@ -281,27 +339,93 @@ end ----------------------------------------------------------------------- -- Despooling logic +-- Reminder: +-- - We have 3 Priorities, each containing a "Ring" construct ... +-- - ... made up of N "Pipe"s (1 for each destination/pipename) +-- - and each pipe contains messages + +local SendAddonMessageResult = Enum.SendAddonMessageResult or { + Success = 0, + AddonMessageThrottle = 3, + NotInGroup = 5, + ChannelThrottle = 8, + GeneralError = 9, +} + +local function MapToSendResult(ok, ...) + local result + + if not ok then + -- The send function itself errored; don't look at anything else. + result = SendAddonMessageResult.GeneralError + else + -- Grab the last return value from the send function and remap + -- it from a boolean to an enum code. If there are no results, + -- assume success (true). + + result = select(-1, true, ...) + + if result == true then + result = SendAddonMessageResult.Success + elseif result == false then + result = SendAddonMessageResult.GeneralError + end + end + + return result +end + +local function IsThrottledSendResult(result) + return result == SendAddonMessageResult.AddonMessageThrottle +end + +-- A copy of this function exists in FrameXML, but for clarity it's here too. +local function CallErrorHandler(...) + return geterrorhandler()(...) +end + +local function PerformSend(sendFunction, ...) + bMyTraffic = true + local sendResult = MapToSendResult(xpcall(sendFunction, CallErrorHandler, ...)) + bMyTraffic = false + return sendResult +end function ChatThrottleLib:Despool(Prio) local ring = Prio.Ring while ring.pos and Prio.avail > ring.pos[1].nSize do - local msg = table_remove(Prio.Ring.pos, 1) - if not Prio.Ring.pos[1] then - local pipe = Prio.Ring.pos + local pipe = ring.pos + local msg = pipe[1] + local sendResult = PerformSend(msg.f, unpack(msg, 1, msg.n)) + + if IsThrottledSendResult(sendResult) then + -- Message was throttled; move the pipe into the blocked ring. Prio.Ring:Remove(pipe) - Prio.ByName[pipe.name] = nil - DelPipe(pipe) + Prio.Blocked:Add(pipe) else - Prio.Ring.pos = Prio.Ring.pos.next - end - Prio.avail = Prio.avail - msg.nSize - bMyTraffic = true - msg.f(unpack(msg, 1, msg.n)) - bMyTraffic = false - Prio.nTotalSent = Prio.nTotalSent + msg.nSize - DelMsg(msg) - if msg.callbackFn then - msg.callbackFn (msg.callbackArg) + -- Dequeue message after submission. + table_remove(pipe, 1) + DelMsg(msg) + + if not pipe[1] then -- did we remove last msg in this pipe? + Prio.Ring:Remove(pipe) + Prio.ByName[pipe.name] = nil + DelPipe(pipe) + else + ring.pos = ring.pos.next + end + + -- Update bandwidth counters on successful sends. + local didSend = (sendResult == SendAddonMessageResult.Success) + if didSend then + Prio.avail = Prio.avail - msg.nSize + Prio.nTotalSent = Prio.nTotalSent + msg.nSize + end + + -- Notify caller of message submission. + if msg.callbackFn then + securecallfunction(msg.callbackFn, msg.callbackArg, didSend, sendResult) + end end end end @@ -321,6 +445,7 @@ function ChatThrottleLib.OnUpdate(this,delay) local self = ChatThrottleLib self.OnUpdateDelay = self.OnUpdateDelay + delay + self.BlockedQueuesDelay = self.BlockedQueuesDelay + delay if self.OnUpdateDelay < 0.08 then return end @@ -332,40 +457,60 @@ function ChatThrottleLib.OnUpdate(this,delay) return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu. end - -- See how many of our priorities have queued messages (we only have 3, don't worry about the loop) - local n = 0 - for prioname,Prio in pairs(self.Prio) do - if Prio.Ring.pos or Prio.avail < 0 then - n = n + 1 + -- Integrate blocked queues back into their rings periodically. + if self.BlockedQueuesDelay >= 0.35 then + for _, Prio in pairs(self.Prio) do + Ring_Link(Prio.Ring, Prio.Blocked) end + + self.BlockedQueuesDelay = 0 end - -- Anything queued still? - if n<1 then - -- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing - for prioname, Prio in pairs(self.Prio) do + -- See how many of our priorities have queued messages. This is split + -- into two counters because priorities that consist only of blocked + -- queues must keep our OnUpdate alive, but shouldn't count toward + -- bandwidth distribution. + local nSendablePrios = 0 + local nBlockedPrios = 0 + + for prioname, Prio in pairs(self.Prio) do + if Prio.Ring.pos then + nSendablePrios = nSendablePrios + 1 + elseif Prio.Blocked.pos then + nBlockedPrios = nBlockedPrios + 1 + end + + -- Collect unused bandwidth from priorities with nothing to send. + if not Prio.Ring.pos then self.avail = self.avail + Prio.avail Prio.avail = 0 end - self.bQueueing = false - self.Frame:Hide() + end + + -- Bandwidth reclamation may take us back over the burst cap. + self.avail = math_min(self.avail, self.BURST) + + -- If we can't currently send on any priorities, stop processing early. + if nSendablePrios == 0 then + -- If we're completely out of data to send, disable queue processing. + if nBlockedPrios == 0 then + self.bQueueing = false + self.Frame:Hide() + end + return end -- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues - local avail = self.avail/n + local avail = self.avail / nSendablePrios self.avail = 0 for prioname, Prio in pairs(self.Prio) do - if Prio.Ring.pos or Prio.avail < 0 then + if Prio.Ring.pos then Prio.avail = Prio.avail + avail - if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then - self:Despool(Prio) - -- Note: We might not get here if the user-supplied callback function errors out! Take care! - end + self:Despool(Prio) end end - end @@ -374,7 +519,6 @@ end ----------------------------------------------------------------------- -- Spooling logic - function ChatThrottleLib:Enqueue(prioname, pipename, msg) local Prio = self.Prio[prioname] local pipe = Prio.ByName[pipename] @@ -391,8 +535,6 @@ function ChatThrottleLib:Enqueue(prioname, pipename, msg) self.bQueueing = true end - - function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg) if not self or not prio or not prefix or not text or not self.Prio[prio] then error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2) @@ -411,20 +553,27 @@ function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, languag -- Check if there's room in the global available bandwidth gauge to send directly if not self.bQueueing and nSize < self:UpdateAvail() then - self.avail = self.avail - nSize - bMyTraffic = true - _G.SendChatMessage(text, chattype, language, destination) - bMyTraffic = false - self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize - if callbackFn then - callbackFn (callbackArg) + local sendResult = PerformSend(_G.C_ChatInfo.SendChatMessage or _G.SendChatMessage, text, chattype, language, destination) + + if not IsThrottledSendResult(sendResult) then + local didSend = (sendResult == SendAddonMessageResult.Success) + + if didSend then + self.avail = self.avail - nSize + self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize + end + + if callbackFn then + securecallfunction(callbackFn, callbackArg, didSend, sendResult) + end + + return end - return end -- Message needs to be queued local msg = NewMsg() - msg.f = _G.SendChatMessage + msg.f = _G.C_ChatInfo.SendChatMessage or _G.SendChatMessage msg[1] = text msg[2] = chattype or "SAY" msg[3] = language @@ -434,42 +583,36 @@ function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, languag msg.callbackFn = callbackFn msg.callbackArg = callbackArg - self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg) + self:Enqueue(prio, queueName or prefix, msg) end -function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) - if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then - error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2) - end - if callbackFn and type(callbackFn)~="function" then - error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2) - end - - local nSize = prefix:len() + 1 + text:len(); - - if nSize>255 then - error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2) - end - - nSize = nSize + self.MSG_OVERHEAD; +local function SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) + local nSize = #text + self.MSG_OVERHEAD -- Check if there's room in the global available bandwidth gauge to send directly if not self.bQueueing and nSize < self:UpdateAvail() then - self.avail = self.avail - nSize - bMyTraffic = true - _G.SendAddonMessage(prefix, text, chattype, target) - bMyTraffic = false - self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize - if callbackFn then - callbackFn (callbackArg) + local sendResult = PerformSend(sendFunction, prefix, text, chattype, target) + + if not IsThrottledSendResult(sendResult) then + local didSend = (sendResult == SendAddonMessageResult.Success) + + if didSend then + self.avail = self.avail - nSize + self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize + end + + if callbackFn then + securecallfunction(callbackFn, callbackArg, didSend, sendResult) + end + + return end - return end -- Message needs to be queued local msg = NewMsg() - msg.f = _G.SendAddonMessage + msg.f = sendFunction msg[1] = prefix msg[2] = text msg[3] = chattype @@ -479,10 +622,65 @@ function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, msg.callbackFn = callbackFn msg.callbackArg = callbackArg - self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg) + self:Enqueue(prio, queueName or prefix, msg) end +function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) + if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then + error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2) + elseif callbackFn and type(callbackFn)~="function" then + error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2) + elseif #text>255 then + error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2) + end + + local sendFunction = _G.C_ChatInfo.SendAddonMessage + SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) +end + + +function ChatThrottleLib:SendAddonMessageLogged(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) + if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then + error('Usage: ChatThrottleLib:SendAddonMessageLogged("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2) + elseif callbackFn and type(callbackFn)~="function" then + error('ChatThrottleLib:SendAddonMessageLogged(): callbackFn: expected function, got '..type(callbackFn), 2) + elseif #text>255 then + error("ChatThrottleLib:SendAddonMessageLogged(): message length cannot exceed 255 bytes", 2) + end + + local sendFunction = _G.C_ChatInfo.SendAddonMessageLogged + SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) +end + +local function BNSendGameDataReordered(prefix, text, _, gameAccountID) + local bnSendFunc = _G.C_BattleNet and _G.C_BattleNet.SendGameData or _G.BNSendGameData + return bnSendFunc(gameAccountID, prefix, text) +end + +function ChatThrottleLib:BNSendGameData(prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg) + -- Note that this API is intentionally limited to 255 bytes of data + -- for reasons of traffic fairness, which is less than the 4078 bytes + -- BNSendGameData natively supports. Additionally, a chat type is required + -- but must always be set to 'WHISPER' to match what is exposed by the + -- receipt event. + -- + -- If splitting messages, callers must also be aware that message + -- delivery over BNSendGameData is unordered. + + if not self or not prio or not prefix or not text or not gameAccountID or not chattype or not self.Prio[prio] then + error('Usage: ChatThrottleLib:BNSendGameData("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype", gameAccountID)', 2) + elseif callbackFn and type(callbackFn)~="function" then + error('ChatThrottleLib:BNSendGameData(): callbackFn: expected function, got '..type(callbackFn), 2) + elseif #text>255 then + error("ChatThrottleLib:BNSendGameData(): message length cannot exceed 255 bytes", 2) + elseif chattype ~= "WHISPER" then + error("ChatThrottleLib:BNSendGameData(): chat type must be 'WHISPER'", 2) + end + + local sendFunction = BNSendGameDataReordered + SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg) +end ----------------------------------------------------------------------- diff --git a/Decursive/Libs/AceConfig-3.0/AceConfig-3.0.lua b/Decursive/Libs/AceConfig-3.0/AceConfig-3.0.lua index 09fdc32..1c9454a 100644 --- a/Decursive/Libs/AceConfig-3.0/AceConfig-3.0.lua +++ b/Decursive/Libs/AceConfig-3.0/AceConfig-3.0.lua @@ -3,7 +3,7 @@ -- as well as associate it with a slash command. -- @class file -- @name AceConfig-3.0 --- @release $Id: AceConfig-3.0.lua 963 2010-07-26 11:35:35Z mikk $ +-- @release $Id$ --[[ AceConfig-3.0 @@ -12,13 +12,14 @@ Very light wrapper library that combines all the AceConfig subcomponents into on ]] -local MAJOR, MINOR = "AceConfig-3.0", 2 +local cfgreg = LibStub("AceConfigRegistry-3.0") +local cfgcmd = LibStub("AceConfigCmd-3.0") + +local MAJOR, MINOR = "AceConfig-3.0", 3 local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfig then return end -local cfgreg = LibStub("AceConfigRegistry-3.0") -local cfgcmd = LibStub("AceConfigCmd-3.0") --TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) --TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) @@ -26,7 +27,7 @@ local cfgcmd = LibStub("AceConfigCmd-3.0") local pcall, error, type, pairs = pcall, error, type, pairs -- ------------------------------------------------------------------- --- :RegisterOptionsTable(appName, options, slashcmd, persist) +-- :RegisterOptionsTable(appName, options, slashcmd) -- -- - appName - (string) application name -- - options - table or function ref, see AceConfigRegistry @@ -36,7 +37,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs -- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. -- @paramsig appName, options [, slashcmd] -- @param appName The application name for the config table. --- @param options The option table (or a function to generate one on demand) +-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ -- @param slashcmd A slash command to register for the option table, or a table of slash commands. -- @usage -- local AceConfig = LibStub("AceConfig-3.0") @@ -44,7 +45,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs function AceConfig:RegisterOptionsTable(appName, options, slashcmd) local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) if not ok then error(msg, 2) end - + if slashcmd then if type(slashcmd) == "table" then for _,cmd in pairs(slashcmd) do diff --git a/Decursive/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/Decursive/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua index e764a99..9e883a2 100644 --- a/Decursive/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua +++ b/Decursive/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua @@ -1,7 +1,7 @@ --- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. -- @class file -- @name AceConfigCmd-3.0 --- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ +-- @release $Id$ --[[ AceConfigCmd-3.0 @@ -14,8 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand) -- TODO: plugin args +local cfgreg = LibStub("AceConfigRegistry-3.0") -local MAJOR, MINOR = "AceConfigCmd-3.0", 12 +local MAJOR, MINOR = "AceConfigCmd-3.0", 14 local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigCmd then return end @@ -23,7 +24,6 @@ if not AceConfigCmd then return end AceConfigCmd.commands = AceConfigCmd.commands or {} local commands = AceConfigCmd.commands -local cfgreg = LibStub("AceConfigRegistry-3.0") local AceConsole -- LoD local AceConsoleName = "AceConsole-3.0" @@ -37,17 +37,10 @@ local error, assert = error, assert -- WoW APIs local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME - - local L = setmetatable({}, { -- TODO: replace with proper locale __index = function(self,k) return k end }) - - local function print(msg) (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) end @@ -63,7 +56,7 @@ local funcmsg = "expected function or member name" -- pickfirstset() - picks the first non-nil value and returns it -local function pickfirstset(...) +local function pickfirstset(...) for i=1,select("#",...) do if select(i,...)~=nil then return select(i,...) @@ -120,7 +113,7 @@ local function callfunction(info, tab, methodtype, ...) info.arg = tab.arg info.option = tab info.type = tab.type - + if type(method)=="function" then return method(info, ...) else @@ -131,7 +124,7 @@ end -- do_final() - do the final step (set/execute) along with validation and confirmation local function do_final(info, inputpos, tab, methodtype, ...) - if info.validate then + if info.validate then local res = callmethod(info,inputpos,tab,"validate",...) if type(res)=="string" then usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) @@ -139,7 +132,7 @@ local function do_final(info, inputpos, tab, methodtype, ...) end end -- console ignores .confirm - + callmethod(info,inputpos,tab,methodtype, ...) end @@ -152,8 +145,8 @@ local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) if val~=nil then if val==false then val=nil - elseif not types[type(val)] then - err(info, inputpos, "'" .. paramname.. "' - "..errormsg) + elseif not types[type(val)] then + err(info, inputpos, "'" .. paramname.. "' - "..errormsg) end info[paramname] = val info[paramname.."_at"] = depth @@ -166,13 +159,13 @@ end local dummytable={} local function iterateargs(tab) - if not tab.plugins then - return pairs(tab.args) + if not tab.plugins then + return pairs(tab.args) end - + local argtabkey,argtab=next(tab.plugins) local v - + return function(_, k) while argtab do k,v = next(argtab, k) @@ -206,18 +199,18 @@ local function showhelp(info, inputpos, tab, depth, noHead) if not noHead then print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") end - + local sortTbl = {} -- [1..n]=name local refTbl = {} -- [name]=tableref - + for k,v in iterateargs(tab) do if not refTbl[k] then -- a plugin overriding something in .args tinsert(sortTbl, k) refTbl[k] = v end end - - tsort(sortTbl, function(one, two) + + tsort(sortTbl, function(one, two) local o1 = refTbl[one].order or 100 local o2 = refTbl[two].order or 100 if type(o1) == "function" or type(o1) == "string" then @@ -240,7 +233,7 @@ local function showhelp(info, inputpos, tab, depth, noHead) if o1==o2 then return tostring(one)optiontable +-- handle() - selfrecursing function that processes input->optiontable -- - depth - starts at 0 -- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) @@ -346,16 +339,16 @@ local function handle(info, inputpos, tab, depth, retfalse) local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) - + ------------------------------------------------------------------- -- Act according to .type of this table - + if tab.type=="group" then ------------ group -------------------------------------------- - + if type(tab.args)~="table" then err(info, inputpos) end if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end - + -- grab next arg from input local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) if not arg then @@ -363,11 +356,11 @@ local function handle(info, inputpos, tab, depth, retfalse) return end nextpos=nextpos+1 - + -- loop .args and try to find a key with a matching name for k,v in iterateargs(tab) do if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end - + -- is this child an inline group? if so, traverse into it if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then info[depth+1] = k @@ -383,8 +376,8 @@ local function handle(info, inputpos, tab, depth, retfalse) return handle(info,nextpos,v,depth+1) end end - - -- no match + + -- no match if retfalse then -- restore old infotable members and return false to indicate failure info.handler,info.handler_at = oldhandler,oldhandler_at @@ -395,40 +388,40 @@ local function handle(info, inputpos, tab, depth, retfalse) --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at return false end - + -- couldn't find the command, display error usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) return end - - local str = strsub(info.input,inputpos); - + + local strInput = strsub(info.input,inputpos); + if tab.type=="execute" then ------------ execute -------------------------------------------- do_final(info, inputpos, tab, "func") - - + + elseif tab.type=="input" then ------------ input -------------------------------------------- - + local res = true if tab.pattern then - if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end - if not strmatch(str, tab.pattern) then - usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) + if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end + if not strmatch(strInput, tab.pattern) then + usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"]) return end end - - do_final(info, inputpos, tab, "set", str) - - + do_final(info, inputpos, tab, "set", strInput) + + + elseif tab.type=="toggle" then ------------ toggle -------------------------------------------- local b - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str=="" then b = callmethod(info, inputpos, tab, "get") @@ -444,7 +437,7 @@ local function handle(info, inputpos, tab, depth, retfalse) else b = not b end - + elseif str==L["on"] then b = true elseif str==L["off"] then @@ -459,15 +452,15 @@ local function handle(info, inputpos, tab, depth, retfalse) end return end - + do_final(info, inputpos, tab, "set", b) - + elseif tab.type=="range" then ------------ range -------------------------------------------- - local val = tonumber(str) + local val = tonumber(strInput) if not val then - usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) + usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"]) return end if type(info.step)=="number" then @@ -481,21 +474,21 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) return end - + do_final(info, inputpos, tab, "set", val) - + elseif tab.type=="select" then ------------ select ------------------------------------ - local str = strtrim(strlower(str)) - + local str = strtrim(strlower(strInput)) + local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end - + if str == "" then local b = callmethod(info, inputpos, tab, "get") local fmt = "|cffffff78- [%s]|r %s" @@ -512,7 +505,7 @@ local function handle(info, inputpos, tab, depth, retfalse) end local ok - for k,v in pairs(values) do + for k,v in pairs(values) do if strlower(k)==str then str = k -- overwrite with key (in case of case mismatches) ok = true @@ -523,20 +516,20 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) return end - + do_final(info, inputpos, tab, "set", str) - + elseif tab.type=="multiselect" then ------------ multiselect ------------------------------------------- - local str = strtrim(strlower(str)) - + local str = strtrim(strlower(strInput)) + local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end - + if str == "" then local fmt = "|cffffff78- [%s]|r %s" local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" @@ -550,7 +543,7 @@ local function handle(info, inputpos, tab, depth, retfalse) end return end - + --build a table of the selections, checking that they exist --parse for =on =off =default in the process --table will be key = true for options that should toggle, key = [on|off|default] for options to be set @@ -559,25 +552,25 @@ local function handle(info, inputpos, tab, depth, retfalse) --parse option=on etc local opt, val = v:match('(.+)=(.+)') --get option if toggling - if not opt then - opt = v + if not opt then + opt = v end - + --check that the opt is valid local ok - for k,v in pairs(values) do + for k in pairs(values) do if strlower(k)==opt then opt = k -- overwrite with key (in case of case mismatches) ok = true break end end - + if not ok then usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) return end - + --check that if val was supplied it is valid if val then if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then @@ -596,14 +589,14 @@ local function handle(info, inputpos, tab, depth, retfalse) sels[opt] = true end end - + for opt, val in pairs(sels) do local newval - + if (val == true) then --toggle the option local b = callmethod(info, inputpos, tab, "get", opt) - + if tab.tristate then --cycle in true, nil, false order if b then @@ -627,22 +620,29 @@ local function handle(info, inputpos, tab, depth, retfalse) newval = nil end end - + do_final(info, inputpos, tab, "set", opt, newval) end - - + + elseif tab.type=="color" then ------------ color -------------------------------------------- - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str == "" then --TODO: Show current value return end - + local r, g, b, a - - if tab.hasAlpha then + + local hasAlpha = tab.hasAlpha + if type(hasAlpha) == "function" or type(hasAlpha) == "string" then + info.hasAlpha = hasAlpha + hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha') + info.hasAlpha = nil + end + + if hasAlpha then if str:len() == 8 and str:find("^%x*$") then --parse a hex string r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 @@ -655,7 +655,7 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) return end - + if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then --values are valid elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then @@ -694,12 +694,12 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) end end - + do_final(info, inputpos, tab, "set", r,g,b,a) elseif tab.type=="keybinding" then ------------ keybinding -------------------------------------------- - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str == "" then --TODO: Show current value return @@ -730,7 +730,7 @@ end -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") -- -- Use AceConsole-3.0 to register a Chat Command -- MyAddon:RegisterChatCommand("mychat", "ChatCommand") --- +-- -- -- Show the GUI if no input is supplied, otherwise handle the chat input. -- function MyAddon:ChatCommand(input) -- -- Assuming "MyOptions" is the appName of a valid options table @@ -747,7 +747,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input) error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) end local options = assert( optgetter("cmd", MAJOR) ) - + local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot [0] = slashcmd, appName = appName, @@ -758,7 +758,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input) uiType = "cmd", uiName = MAJOR, } - + handle(info, 1, options, 0) -- (info, inputpos, table, depth) end diff --git a/Decursive/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/Decursive/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua index b57ac89..1b6c10e 100644 --- a/Decursive/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua +++ b/Decursive/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua @@ -1,10 +1,13 @@ --- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. -- @class file -- @name AceConfigDialog-3.0 --- @release $Id: AceConfigDialog-3.0.lua 958 2010-07-03 10:22:29Z nevcairiel $ +-- @release $Id$ local LibStub = LibStub -local MAJOR, MINOR = "AceConfigDialog-3.0", 49 +local gui = LibStub("AceGUI-3.0") +local reg = LibStub("AceConfigRegistry-3.0") + +local MAJOR, MINOR = "AceConfigDialog-3.0", 92 local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigDialog then return end @@ -12,28 +15,20 @@ if not AceConfigDialog then return end AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} AceConfigDialog.Status = AceConfigDialog.Status or {} AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") +AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate") AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} -local gui = LibStub("AceGUI-3.0") -local reg = LibStub("AceConfigRegistry-3.0") - -- Lua APIs -local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove +local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe local strmatch, format = string.match, string.format -local assert, loadstring, error = assert, loadstring, error -local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe -local rawset, tostring, tonumber = rawset, tostring, tonumber +local error = error +local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs +local tostring, tonumber = tostring, tonumber local math_min, math_max, math_floor = math.min, math.max, math.floor --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show --- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge --- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler - local emptyTbl = {} --[[ @@ -45,39 +40,10 @@ local function errorhandler(err) return geterrorhandler()(err) end -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) + if func then + return xpcall(func, errorhandler, ...) + end end local width_multiplier = 170 @@ -85,18 +51,18 @@ local width_multiplier = 170 --[[ Group Types Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree - - Descendant Groups with inline=true and thier children will not become nodes + - Descendant Groups with inline=true and thier children will not become nodes Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control - - Grandchild groups will default to inline unless specified otherwise + - Grandchild groups will default to inline unless specified otherwise Select- Same as Tab but with entries in a dropdown rather than tabs Inline Groups - - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border - - If declared on a direct child of a root node of a select group, they will appear above the group container control - - When a group is displayed inline, all descendants will also be inline members of the group + - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border + - If declared on a direct child of a root node of a select group, they will appear above the group container control + - When a group is displayed inline, all descendants will also be inline members of the group ]] @@ -125,9 +91,7 @@ do end function del(t) --delcount = delcount + 1 - for k in pairs(t) do - t[k] = nil - end + wipe(t) pool[t] = true end -- function cached() @@ -183,6 +147,7 @@ local stringIsLiteral = { width = true, image = true, fontSize = true, + tooltipHyperlink = true } --Is Never a function or method @@ -199,11 +164,11 @@ local allIsLiteral = { local function GetOptionsMemberValue(membername, option, options, path, appName, ...) --get definition for the member local inherits = isInherited[membername] - + --get the member of the option, traversing the tree if it can be inherited local member - + if inherits then local group = options if group[membername] ~= nil then @@ -218,22 +183,21 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, else member = option[membername] end - + --check if we need to call a functon, or if we have a literal value if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then --We have a function to call local info = new() --traverse the options table, picking up the handler and filling the info with the path - local handler local group = options - handler = group.handler or handler - + local handler = group.handler + for i = 1, #path do group = GetSubOption(group, path[i]) info[i] = path[i] handler = group.handler or handler end - + info.options = options info.appName = appName info[0] = appName @@ -243,8 +207,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, info.type = option.type info.uiType = "dialog" info.uiName = MAJOR - - local a, b, c ,d + + local a, b, c ,d --using 4 returns for the get of a color type, increase if a type needs more if type(member) == "function" then --Call the function @@ -261,8 +225,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, return a,b,c,d else --The value isnt a function to call, return it - return member - end + return member + end end --[[calls an options function that could be inherited, method name or function ref @@ -322,12 +286,12 @@ local function compareOptions(a,b) end local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 if OrderA == OrderB then - local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" - local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" + local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" + local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" return NameA:upper() < NameB:upper() end if OrderA < 0 then - if OrderB > 0 then + if OrderB >= 0 then return false end else @@ -346,7 +310,7 @@ end local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) tempOrders = new() tempNames = new() - + if group.plugins then for plugin, t in pairs(group.plugins) do for k, v in pairs(t) do @@ -362,7 +326,7 @@ local function BuildSortedOptionsTable(group, keySort, opts, options, path, appN end end end - + for k, v in pairs(group.args) do if not opts[k] then tinsert(keySort, k) @@ -393,7 +357,7 @@ local function DelTree(tree) end local function CleanUserData(widget, event) - + local user = widget:GetUserDataTable() if user.path then @@ -424,13 +388,16 @@ local function CleanUserData(widget, event) if user.grouplist then del(user.grouplist) end + if user.orderlist then + del(user.orderlist) + end end end -- - Gets a status table for the given appname and options path. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param path The path to the options (a table with all group keys) --- @return +-- @return function AceConfigDialog:GetStatusTable(appName, path) local status = self.Status @@ -464,7 +431,7 @@ end function AceConfigDialog:SelectGroup(appName, ...) local path = new() - + local app = reg:GetOptionsTable(appName) if not app then error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) @@ -476,9 +443,9 @@ function AceConfigDialog:SelectGroup(appName, ...) status.groups = {} end status = status.groups - local treevalue - local treestatus - + local treevalue + local treestatus + for n = 1, select("#",...) do local key = select(n, ...) @@ -505,12 +472,12 @@ function AceConfigDialog:SelectGroup(appName, ...) --the selected group will be overwritten if a child is the final target but still needs to be open treestatus.selected = treevalue treestatus.groups[treevalue] = true - + end - + --move to the next group in the path group = GetSubOption(group, key) - if not group then + if not group then break end tinsert(path, key) @@ -520,10 +487,10 @@ function AceConfigDialog:SelectGroup(appName, ...) end status = status.groups end - + del(path) reg:NotifyChange(appName) -end +end local function OptionOnMouseOver(widget, event) --show a tooltip/set the status bar to the desc text @@ -532,82 +499,164 @@ local function OptionOnMouseOver(widget, event) local options = user.options local path = user.path local appName = user.appName + local tooltip = AceConfigDialog.tooltip + + tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") + + local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName) + if tooltipHyperlink then + tooltip:SetHyperlink(tooltipHyperlink) + tooltip:Show() + return + end - GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") local name = GetOptionsMemberValue("name", opt, options, path, appName) local desc = GetOptionsMemberValue("desc", opt, options, path, appName) local usage = GetOptionsMemberValue("usage", opt, options, path, appName) local descStyle = opt.descStyle - + if descStyle and descStyle ~= "tooltip" then return end - - GameTooltip:SetText(name, 1, .82, 0, 1) - + + tooltip:SetText(name, 1, .82, 0, 1, true) + if opt.type == "multiselect" then - GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) - end + tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true) + end if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) + tooltip:AddLine(desc, 1, 1, 1, true) end if type(usage) == "string" then - GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true) end - GameTooltip:Show() + tooltip:Show() end local function OptionOnMouseLeave(widget, event) - GameTooltip:Hide() + AceConfigDialog.tooltip:Hide() end local function GetFuncName(option) - local type = option.type - if type == "execute" then + if option.type == "execute" then return "func" else return "set" end end -local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) - if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then - StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} - end - local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] - for k in pairs(t) do - t[k] = nil - end - t.text = message - t.button1 = ACCEPT - t.button2 = CANCEL - local dialog, oldstrata - t.OnAccept = function() - safecall(func, unpack(t)) - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - t.OnCancel = function() - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - for i = 1, select("#", ...) do - t[i] = select(i, ...) or false - end - t.timeout = 0 - t.whileDead = 1 - t.hideOnEscape = 1 +do + local InCombatLockdown = InCombatLockdown + local frame = AceConfigDialog.popup + if not frame or oldminor < 81 then + frame = CreateFrame("Frame", nil, UIParent) + AceConfigDialog.popup = frame + frame:Hide() + frame:SetPoint("CENTER", UIParent, "CENTER") + frame:SetSize(320, 72) + frame:EnableMouse(true) -- Do not allow click-through on the frame + frame:SetFrameStrata("TOOLTIP") + frame:SetFrameLevel(100) -- Lots of room to draw under it + frame:SetScript("OnKeyDown", function(self, key) + if key == "ESCAPE" then + if not InCombatLockdown() then + self:SetPropagateKeyboardInput(false) + end + if self.cancel:IsShown() then + self.cancel:Click() + else -- Showing a validation error + self:Hide() + end + elseif not InCombatLockdown() then + self:SetPropagateKeyboardInput(true) + end + end) - dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") - if dialog then - oldstrata = dialog:GetFrameStrata() - dialog:SetFrameStrata("TOOLTIP") + local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate") + border:SetAllPoints(frame) + frame:SetFixedFrameStrata(true) + frame:SetFixedFrameLevel(true) + + local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight") + text:SetSize(290, 0) + text:SetPoint("TOP", 0, -16) + frame.text = text + + local function newButton(newText) + local button = CreateFrame("Button", nil, frame) + button:SetSize(128, 21) + button:SetNormalFontObject(GameFontNormal) + button:SetHighlightFontObject(GameFontHighlight) + button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up" + button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down" + button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight" + button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetText(newText) + return button + end + + local accept = newButton(ACCEPT) + accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16) + frame.accept = accept + + local cancel = newButton(CANCEL) + cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0) + frame.cancel = cancel end end +local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) + local frame = AceConfigDialog.popup + frame:Show() + frame.text:SetText(message) + -- From StaticPopup.lua + -- local height = 32 + text:GetHeight() + 2; + -- height = height + 6 + accept:GetHeight() + -- We add 32 + 2 + 6 + 21 (button height) == 61 + local height = 61 + frame.text:GetHeight() + frame:SetHeight(height) + + frame.accept:ClearAllPoints() + frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16) + frame.cancel:Show() + + local t = {...} + local tCount = select("#", ...) + frame.accept:SetScript("OnClick", function(self) + safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table) + AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) + frame:Hide() + self:SetScript("OnClick", nil) + frame.cancel:SetScript("OnClick", nil) + del(info) + end) + frame.cancel:SetScript("OnClick", function(self) + AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) + frame:Hide() + self:SetScript("OnClick", nil) + frame.accept:SetScript("OnClick", nil) + del(info) + end) +end + +local function validationErrorPopup(message) + local frame = AceConfigDialog.popup + frame:Show() + frame.text:SetText(message) + -- From StaticPopup.lua + -- local height = 32 + text:GetHeight() + 2; + -- height = height + 6 + accept:GetHeight() + -- We add 32 + 2 + 6 + 21 (button height) == 61 + local height = 61 + frame.text:GetHeight() + frame:SetHeight(height) + + frame.accept:ClearAllPoints() + frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16) + frame.cancel:Hide() + + frame.accept:SetScript("OnClick", function() + frame:Hide() + end) +end local function ActivateControl(widget, event, ...) --This function will call the set / execute handler for the widget @@ -629,7 +678,7 @@ local function ActivateControl(widget, event, ...) if group[funcname] ~= nil then func = group[funcname] end - handler = group.handler or handler + handler = group.handler confirm = group.confirm validate = group.validate for i = 1, #path do @@ -677,7 +726,7 @@ local function ActivateControl(widget, event, ...) end end end - + local success if validated and option.type ~= "execute" then if type(validate) == "string" then @@ -692,38 +741,31 @@ local function ActivateControl(widget, event, ...) if not success then validated = false end end end - - local rootframe = user.rootframe - if type(validated) == "string" then - --validate function returned a message to display - if rootframe.SetStatusText then - rootframe:SetStatusText(validated) - else - -- TODO: do something else. - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - elseif not validated then - --validate returned false - if rootframe.SetStatusText then + + if not validated or type(validated) == "string" then + if not validated then if usage then - rootframe:SetStatusText(name..": "..usage) + validated = name..": "..usage else if pattern then - rootframe:SetStatusText(name..": Expected "..pattern) + validated = name..": Expected "..pattern else - rootframe:SetStatusText(name..": Invalid Value") + validated = name..": Invalid Value" end end - else - -- TODO: do something else end - PlaySound("igPlayerInviteDecline") + + -- show validate message + if user.rootframe.SetStatusText then + user.rootframe:SetStatusText(validated) + else + validationErrorPopup(validated) + end + PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table del(info) return true else - + local confirmText = option.confirmText --call confirm func/method if type(confirm) == "string" then @@ -752,22 +794,22 @@ local function ActivateControl(widget, event, ...) if type(confirm) == "boolean" then if confirm then if not confirmText then - local name, desc = option.name, option.desc - if type(name) == "function" then - name = name(info) + local option_name, desc = option.name, option.desc + if type(option_name) == "function" then + option_name = option_name(info) end if type(desc) == "function" then desc = desc(info) end - confirmText = name + confirmText = option_name if desc then confirmText = confirmText.." - "..desc end end - + local iscustom = user.rootframe:GetUserData("iscustom") local rootframe - + if iscustom then rootframe = user.rootframe end @@ -804,7 +846,7 @@ local function ActivateControl(widget, event, ...) --full refresh of the frame, some controls dont cause this on all events if option.type == "color" then if event == "OnValueConfirmed" then - + if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else @@ -865,7 +907,7 @@ end local function MultiControlOnClosed(widget, event, ...) local user = widget:GetUserDataTable() - if user.valuechanged then + if user.valuechanged and not widget:IsReleasing() then local iscustom = user.rootframe:GetUserData("iscustom") local basepath = user.rootframe:GetUserData("basepath") or emptyTbl if iscustom then @@ -933,6 +975,7 @@ end ]] local function BuildSelect(group, options, path, appName) local groups = new() + local order = new() local keySort = new() local opts = new() @@ -947,15 +990,16 @@ local function BuildSelect(group, options, path, appName) local hidden = CheckOptionHidden(v, options, path, appName) if not inline and not hidden then groups[k] = GetOptionsMemberValue("name", v, options, path, appName) + tinsert(order, k) end path[#path] = nil end end - del(keySort) del(opts) + del(keySort) - return groups + return groups, order end local function BuildSubGroups(group, tree, options, path, appName) @@ -1011,6 +1055,7 @@ local function BuildGroups(group, options, path, appName, recurse) entry.value = k entry.text = GetOptionsMemberValue("name", v, options, path, appName) entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) + entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) entry.disabled = CheckOptionDisabled(v, options, path, appName) tinsert(tree,entry) if recurse and (v.childGroups or "tree") == "tree" then @@ -1038,8 +1083,30 @@ local function InjectInfo(control, options, option, path, rootframe, appName) control:SetCallback("OnRelease", CleanUserData) control:SetCallback("OnLeave", OptionOnMouseLeave) control:SetCallback("OnEnter", OptionOnMouseOver) + + -- forward custom arg data directly + if control.SetCustomData and option.arg then + safecall(control.SetCustomData, control, option.arg) + end end +local function CreateControl(userControlType, fallbackControlType) + local control + if userControlType then + control = gui:Create(userControlType) + if not control then + geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType))) + end + end + if not control then + control = gui:Create(fallbackControlType) + end + return control +end + +local function sortTblAsStrings(x,y) + return tostring(x) < tostring(y) -- Support numbers as keys +end --[[ options - root of the options table being fed @@ -1071,7 +1138,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else GroupContainer = gui:Create("SimpleGroup") end - + GroupContainer.width = "fill" GroupContainer:SetLayout("flow") container:AddChild(GroupContainer) @@ -1080,16 +1147,15 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else --Control to feed local control - - local name = GetOptionsMemberValue("name", v, options, path, appName) - + if v.type == "execute" then - + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" then - control = gui:Create("Icon") + + local iconControl = type(image) == "string" or type(image) == "number" + control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button") + if iconControl then if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end @@ -1110,19 +1176,13 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetImageSize(width, height) control:SetLabel(name) else - control = gui:Create("Button") control:SetText(name) end control:SetCallback("OnClick",ActivateControl) elseif v.type == "input" then - local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") - end - + control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox") + if v.multiline and control.SetNumLines then control:SetNumLines(tonumber(v.multiline) or 4) end @@ -1135,22 +1195,22 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetText(text) elseif v.type == "toggle" then - control = gui:Create("CheckBox") + control = CreateControl(v.dialogControl or v.control, "CheckBox") control:SetLabel(name) control:SetTriState(v.tristate) local value = GetOptionsMemberValue("get",v, options, path, appName) control:SetValue(value) control:SetCallback("OnValueChanged",ActivateControl) - + if v.descStyle == "inline" then local desc = GetOptionsMemberValue("desc", v, options, path, appName) control:SetDescription(desc) end - + local image = GetOptionsMemberValue("image", v, options, path, appName) local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) - - if type(image) == "string" then + + if type(image) == "string" or type(image) == "number" then if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else @@ -1158,7 +1218,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end end elseif v.type == "range" then - control = gui:Create("Slider") + control = CreateControl(v.dialogControl or v.control, "Slider") control:SetLabel(name) control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) control:SetIsPercent(v.isPercent) @@ -1172,27 +1232,71 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin elseif v.type == "select" then local values = GetOptionsMemberValue("values", v, options, path, appName) - local controlType = v.dialogControl or v.control or "Dropdown" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create("Dropdown") + local sorting = GetOptionsMemberValue("sorting", v, options, path, appName) + if v.style == "radio" then + local disabled = CheckOptionDisabled(v, options, path, appName) + local width = GetOptionsMemberValue("width",v,options,path,appName) + control = gui:Create("InlineGroup") + control:SetLayout("Flow") + control:SetTitle(name) + control.width = "fill" + + control:PauseLayout() + local optionValue = GetOptionsMemberValue("get",v, options, path, appName) + if not sorting then + sorting = {} + for value, text in pairs(values) do + sorting[#sorting+1]=value + end + tsort(sorting, sortTblAsStrings) + end + for _, value in ipairs(sorting) do + local text = values[value] + local radio = gui:Create("CheckBox") + radio:SetLabel(text) + radio:SetUserData("value", value) + radio:SetUserData("text", text) + radio:SetDisabled(disabled) + radio:SetType("radio") + radio:SetValue(optionValue == value) + radio:SetCallback("OnValueChanged", ActivateMultiControl) + InjectInfo(radio, options, v, path, rootframe, appName) + control:AddChild(radio) + if width == "double" then + radio:SetWidth(width_multiplier * 2) + elseif width == "half" then + radio:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + radio:SetWidth(width_multiplier * width) + elseif width == "full" then + radio.width = "fill" + else + radio:SetWidth(width_multiplier) + end + end + control:ResumeLayout() + control:DoLayout() + else + control = CreateControl(v.dialogControl or v.control, "Dropdown") + local itemType = v.itemControl + if itemType and not gui:GetWidgetVersion(itemType) then + geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType))) + itemType = nil + end + control:SetLabel(name) + control:SetList(values, sorting, itemType) + local value = GetOptionsMemberValue("get",v, options, path, appName) + if not values[value] then + value = nil + end + control:SetValue(value) + control:SetCallback("OnValueChanged", ActivateControl) end - control:SetLabel(name) - control:SetList(values) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if not values[value] then - value = nil - end - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateControl) elseif v.type == "multiselect" then local values = GetOptionsMemberValue("values", v, options, path, appName) local disabled = CheckOptionDisabled(v, options, path, appName) - - local controlType = v.dialogControl or v.control - + local valuesort = new() if values then for value, text in pairs(values) do @@ -1200,7 +1304,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end end tsort(valuesort) - + + local controlType = v.dialogControl or v.control if controlType then control = gui:Create(controlType) if not control then @@ -1219,14 +1324,16 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + control:SetWidth(width_multiplier * width) elseif width == "full" then control.width = "fill" else control:SetWidth(width_multiplier) end --check:SetTriState(v.tristate) - for i = 1, #valuesort do - local key = valuesort[i] + for s = 1, #valuesort do + local key = valuesort[s] local value = GetOptionsMemberValue("get",v, options, path, appName, key) control:SetItemValue(key,value) end @@ -1238,8 +1345,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:PauseLayout() local width = GetOptionsMemberValue("width",v,options,path,appName) - for i = 1, #valuesort do - local value = valuesort[i] + for s = 1, #valuesort do + local value = valuesort[s] local text = values[value] local check = gui:Create("CheckBox") check:SetLabel(text) @@ -1255,6 +1362,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin check:SetWidth(width_multiplier * 2) elseif width == "half" then check:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + check:SetWidth(width_multiplier * width) elseif width == "full" then check.width = "fill" else @@ -1264,34 +1373,34 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:ResumeLayout() control:DoLayout() - + end - + del(valuesort) elseif v.type == "color" then - control = gui:Create("ColorPicker") + control = CreateControl(v.dialogControl or v.control, "ColorPicker") control:SetLabel(name) - control:SetHasAlpha(v.hasAlpha) + control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName)) control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnValueChanged",ActivateControl) control:SetCallback("OnValueConfirmed",ActivateControl) elseif v.type == "keybinding" then - control = gui:Create("Keybinding") + control = CreateControl(v.dialogControl or v.control, "Keybinding") control:SetLabel(name) control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnKeyChanged",ActivateControl) elseif v.type == "header" then - control = gui:Create("Heading") + control = CreateControl(v.dialogControl or v.control, "Heading") control:SetText(name) control.width = "fill" elseif v.type == "description" then - control = gui:Create("Label") + control = CreateControl(v.dialogControl or v.control, "Label") control:SetText(name) - + local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) if fontSize == "medium" then control:SetFontObject(GameFontHighlight) @@ -1300,11 +1409,11 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else -- small or invalid control:SetFontObject(GameFontHighlightSmall) end - + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" then + + if type(image) == "string" or type(image) == "number" then if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end @@ -1324,18 +1433,23 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end control:SetImageSize(width, height) end - local width = GetOptionsMemberValue("width",v,options,path,appName) - control.width = not width and "fill" + local controlWidth = GetOptionsMemberValue("width",v,options,path,appName) + control.width = not controlWidth and "fill" end --Common Init if control then if control.width ~= "fill" then local width = GetOptionsMemberValue("width",v,options,path,appName) + local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName) if width == "double" then control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + control:SetWidth(width_multiplier * width) + elseif width == "relative" and relWidth then + control:SetRelativeWidth(relWidth) elseif width == "full" then control.width = "fill" else @@ -1350,7 +1464,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin InjectInfo(control, options, v, path, rootframe, appName) container:AddChild(control) end - + end end tremove(path) @@ -1375,7 +1489,8 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button) local option = user.option local path = user.path local appName = user.appName - + local tooltip = AceConfigDialog.tooltip + local feedpath = new() for i = 1, #path do feedpath[i] = path[i] @@ -1390,49 +1505,50 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button) local name = GetOptionsMemberValue("name", group, options, feedpath, appName) local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) - - GameTooltip:SetOwner(button, "ANCHOR_NONE") + + tooltip:SetOwner(button, "ANCHOR_NONE") + tooltip:ClearAllPoints() if widget.type == "TabGroup" then - GameTooltip:SetPoint("BOTTOM",button,"TOP") + tooltip:SetPoint("BOTTOM",button,"TOP") else - GameTooltip:SetPoint("LEFT",button,"RIGHT") + tooltip:SetPoint("LEFT",button,"RIGHT") end - GameTooltip:SetText(name, 1, .82, 0, 1) - + tooltip:SetText(name, 1, .82, 0, 1, true) + if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) + tooltip:AddLine(desc, 1, 1, 1, true) end - - GameTooltip:Show() + + tooltip:Show() end local function TreeOnButtonLeave(widget, event, value, button) - GameTooltip:Hide() + AceConfigDialog.tooltip:Hide() end local function GroupExists(appName, options, path, uniquevalue) if not uniquevalue then return false end - + local feedpath = new() local temppath = new() for i = 1, #path do feedpath[i] = path[i] end - + BuildPath(feedpath, ("\001"):split(uniquevalue)) - + local group = options for i = 1, #feedpath do local v = feedpath[i] temppath[i] = v group = GetSubOption(group, v) - - if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then + + if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then del(feedpath) del(temppath) - return false + return false end end del(feedpath) @@ -1455,10 +1571,6 @@ local function GroupSelected(widget, event, uniquevalue) end BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - group = GetSubOption(group, feedpath[i]) - end widget:ReleaseChildren() AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) @@ -1555,7 +1667,7 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR tab:SetCallback("OnGroupSelected", GroupSelected) tab:SetCallback("OnTabEnter", TreeOnButtonEnter) tab:SetCallback("OnTabLeave", TreeOnButtonLeave) - + local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} @@ -1575,38 +1687,34 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR break end end - + container:AddChild(tab) elseif grouptype == "select" then - local select = gui:Create("DropdownGroup") - select:SetTitle(name) - InjectInfo(select, options, group, path, rootframe, appName) - select:SetCallback("OnGroupSelected", GroupSelected) + local selectGroup = gui:Create("DropdownGroup") + selectGroup:SetTitle(name) + InjectInfo(selectGroup, options, group, path, rootframe, appName) + selectGroup:SetCallback("OnGroupSelected", GroupSelected) local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} end - select:SetStatusTable(status.groups) - local grouplist = BuildSelect(group, options, path, appName) - select:SetGroupList(grouplist) - select:SetUserData("grouplist", grouplist) - local firstgroup - for k, v in pairs(grouplist) do - if not firstgroup or k < firstgroup then - firstgroup = k - end - end - - if firstgroup then - select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) - end - - select.width = "fill" - select.height = "fill" + selectGroup:SetStatusTable(status.groups) + local grouplist, orderlist = BuildSelect(group, options, path, appName) + selectGroup:SetGroupList(grouplist, orderlist) + selectGroup:SetUserData("grouplist", grouplist) + selectGroup:SetUserData("orderlist", orderlist) - container:AddChild(select) + local firstgroup = orderlist[1] + if firstgroup then + selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) + end + + selectGroup.width = "fill" + selectGroup.height = "fill" + + container:AddChild(selectGroup) --assume tree group by default --if parenttype is tree then this group is already a node on that tree @@ -1614,14 +1722,14 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR local tree = gui:Create("TreeGroup") InjectInfo(tree, options, group, path, rootframe, appName) tree:EnableButtonTooltips(false) - + tree.width = "fill" tree.height = "fill" tree:SetCallback("OnGroupSelected", GroupSelected) tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) - + local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} @@ -1662,7 +1770,7 @@ local function RefreshOnUpdate(this) end this.closing[appName] = nil end - + if this.closeAll then for k, v in pairs(AceConfigDialog.OpenFrames) do if not this.closeAllOverride[k] then @@ -1672,7 +1780,7 @@ local function RefreshOnUpdate(this) this.closeAll = nil wipe(this.closeAllOverride) end - + for appName in pairs(this.apps) do if AceConfigDialog.OpenFrames[appName] then local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() @@ -1757,10 +1865,10 @@ function AceConfigDialog:Open(appName, container, ...) local options = app("dialog", MAJOR) local f - + local path = new() local name = GetOptionsMemberValue("name", options, options, path, appName) - + --If an optional path is specified add it to the path table before feeding the options --as container is optional as well it may contain the first element of the path if type(container) == "string" then @@ -1770,7 +1878,15 @@ function AceConfigDialog:Open(appName, container, ...) for n = 1, select("#",...) do tinsert(path, (select(n, ...))) end - + + local option = options + if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then + for i = 1, #path do + option = options.args[path[i]] + end + name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName)) + end + --if a container is given feed into that if container then f = container @@ -1826,17 +1942,19 @@ end -- convert pre-39 BlizOptions structure to the new format if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then local old = AceConfigDialog.BlizOptions - local new = {} + local newOpt = {} for key, widget in pairs(old) do local appName = widget:GetUserData("appName") - if not new[appName] then new[appName] = {} end - new[appName][key] = widget + if not newOpt[appName] then newOpt[appName] = {} end + newOpt[appName][key] = widget end - AceConfigDialog.BlizOptions = new + AceConfigDialog.BlizOptions = newOpt else AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} end +AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {} + local function FeedToBlizPanel(widget, event) local path = widget:GetUserData("path") AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) @@ -1858,29 +1976,30 @@ end -- has to be a head-level note. -- -- This function returns a reference to the container frame registered with the Interface --- Options. You can use this reference to open the options with the API function --- `InterfaceOptionsFrame_OpenToCategory`. +-- Options, as well as the registered ID. You can use the ID to open the options with +-- the API function `Settings.OpenToCategory`. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param name A descriptive name to display in the options tree (defaults to appName) -- @param parent The parent to use in the interface options tree. -- @param ... The path in the options table to feed into the interface options panel. --- @return The reference to the frame registered into the Interface Options. +-- @return The reference to the frame registered into the Interface Options. +-- @return The category ID to pass to Settings.OpenToCategory function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) local BlizOptions = AceConfigDialog.BlizOptions - + local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap + local key = appName for n = 1, select("#", ...) do key = key.."\001"..select(n, ...) end - + if not BlizOptions[appName] then BlizOptions[appName] = {} end - + if not BlizOptions[appName][key] then local group = gui:Create("BlizOptionsGroup") BlizOptions[appName][key] = group - group:SetName(name or appName, parent) group:SetTitle(name or appName) group:SetUserData("appName", appName) @@ -1893,8 +2012,33 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) end group:SetCallback("OnShow", FeedToBlizPanel) group:SetCallback("OnHide", ClearBlizPanel) - InterfaceOptions_AddCategory(group.frame) - return group.frame + + local categoryName = name or appName + if parent then + local parentID = BlizOptionsIDMap[parent] or parent + local category = Settings.GetCategory(parentID) + if not category then + error(("The parent category '%s' was not found"):format(parent), 2) + end + local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName) + group:SetName(subcategory.ID, parentID) + else + if BlizOptionsIDMap[categoryName] then + error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2) + end + + local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName) + if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then + -- override the ID so the name can be used in Settings.OpenToCategory + -- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible + category.ID = categoryName + end + group:SetName(category.ID) + BlizOptionsIDMap[categoryName] = category.ID + Settings.RegisterAddOnCategory(category) + end + + return group.frame, group.frame.name else error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) end diff --git a/Decursive/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/Decursive/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua index d98c020..72e9c60 100644 --- a/Decursive/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua +++ b/Decursive/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua @@ -4,20 +4,20 @@ -- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ -- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ -- * The **appName** field is the options table name as given at registration time \\ --- +-- -- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". -- @class file -- @name AceConfigRegistry-3.0 --- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $ -local MAJOR, MINOR = "AceConfigRegistry-3.0", 12 +-- @release $Id$ +local CallbackHandler = LibStub("CallbackHandler-1.0") + +local MAJOR, MINOR = "AceConfigRegistry-3.0", 22 local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigRegistry then return end AceConfigRegistry.tables = AceConfigRegistry.tables or {} -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - if not AceConfigRegistry.callbacks then AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) end @@ -33,7 +33,7 @@ local error, assert = error, assert AceConfigRegistry.validated = { - -- list of options table names ran through :ValidateOptionsTable automatically. + -- list of options table names ran through :ValidateOptionsTable automatically. -- CLEARED ON PURPOSE, since newer versions may have newer validators cmd = {}, dropdown = {}, @@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"} local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} local optstring={["nil"]=true,["string"]=true, _="string"} local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} +local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"} local optnumber={["nil"]=true,["number"]=true, _="number"} -local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} @@ -66,6 +66,7 @@ local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]= local opttable={["nil"]=true,["table"]=true, _="table"} local optbool={["nil"]=true,["boolean"]=true, _="boolean"} local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} +local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"} local basekeys={ type=isstring, @@ -82,24 +83,33 @@ local basekeys={ dialogHidden=optmethodbool, dropdownHidden=optmethodbool, cmdHidden=optmethodbool, - icon=optstringfunc, + tooltipHyperlink=optstringfunc, + icon=optstringnumberfunc, iconCoords=optmethodtable, handler=opttable, get=optmethodfalse, set=optmethodfalse, func=optmethodfalse, arg={["*"]=true}, - width=optstring, + width=optstringnumber, + relWidth=optnumber, } local typedkeys={ - header={}, + header={ + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, + }, description={ - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, imageHeight=optnumber, imageWidth=optnumber, fontSize=optstringfunc, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, group={ args=istable, @@ -112,10 +122,13 @@ local typedkeys={ childGroups=optstring, }, execute={ - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, imageHeight=optnumber, imageWidth=optnumber, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, input={ pattern=optstring, @@ -127,8 +140,11 @@ local typedkeys={ }, toggle={ tristate=optbool, - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, tristate={ }, @@ -140,17 +156,22 @@ local typedkeys={ step=optnumber, bigStep=optnumber, isPercent=optbool, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, select={ values=ismethodtable, + sorting=optmethodtable, style={ - ["nil"]=true, - ["string"]={dropdown=true,radio=true}, + ["nil"]=true, + ["string"]={dropdown=true,radio=true}, _="string: 'dropdown' or 'radio'" }, control=optstring, dialogControl=optstring, dropdownControl=optstring, + itemControl=optstring, }, multiselect={ values=ismethodtable, @@ -161,10 +182,15 @@ local typedkeys={ dropdownControl=optstring, }, color={ - hasAlpha=optbool, + hasAlpha=optmethodbool, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, keybinding={ - -- TODO + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, } @@ -201,13 +227,13 @@ local function validate(options,errlvl,...) if type(options.type)~="string" then err(".type: expected a string, got a "..type(options.type), errlvl,...) end - + -- get type and 'typedkeys' member local tk = typedkeys[options.type] if not tk then err(".type: unknown type '"..options.type.."'", errlvl,...) end - + -- make sure that all options[] are known parameters for k,v in pairs(options) do if not (tk[k] or basekeys[k]) then @@ -287,7 +313,8 @@ end -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param options The options table, OR a function reference that generates it on demand. \\ -- See the top of the page for info on arguments passed to such functions. -function AceConfigRegistry:RegisterOptionsTable(appName, options) +-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown) +function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation) if type(options)=="table" then if options.type~="group" then -- quick sanity checker error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) @@ -295,18 +322,18 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options) AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) errlvl=(errlvl or 0)+1 validateGetterArgs(uiType, uiName, errlvl) - if not AceConfigRegistry.validated[uiType][appName] then + if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable AceConfigRegistry.validated[uiType][appName] = true end - return options + return options end elseif type(options)=="function" then AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) errlvl=(errlvl or 0)+1 validateGetterArgs(uiType, uiName, errlvl) local tab = assert(options(uiType, uiName, appName)) - if not AceConfigRegistry.validated[uiType][appName] then + if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable AceConfigRegistry.validated[uiType][appName] = true end @@ -337,7 +364,7 @@ function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) if not f then return nil end - + if uiType then return f(uiType,uiName,1) -- get the table for us else diff --git a/Decursive/Libs/AceConsole-3.0/AceConsole-3.0.lua b/Decursive/Libs/AceConsole-3.0/AceConsole-3.0.lua index c001123..8e5ec81 100644 --- a/Decursive/Libs/AceConsole-3.0/AceConsole-3.0.lua +++ b/Decursive/Libs/AceConsole-3.0/AceConsole-3.0.lua @@ -2,14 +2,14 @@ -- You can register slash commands to your custom functions and use the `GetArgs` function to parse them -- to your addons individual needs. -- --- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by +-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceConsole itself.\\ -- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you -- make into AceConsole. -- @class file -- @name AceConsole-3.0 --- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $ +-- @release $Id$ local MAJOR,MINOR = "AceConsole-3.0", 7 local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR) @@ -29,10 +29,6 @@ local max = math.max -- WoW APIs local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList - local tmp={} local function Print(self,frame,...) local n=0 @@ -84,11 +80,11 @@ end -- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true) function AceConsole:RegisterChatCommand( command, func, persist ) if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end - + if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk - + local name = "ACECONSOLE_"..command:upper() - + if type( func ) == "string" then SlashCmdList[name] = function(input, editBox) self[func](self, input, editBox) @@ -132,11 +128,11 @@ local function nils(n, ...) return ... end end - ---- Retreive one or more space-separated arguments from a string. + +--- Retreive one or more space-separated arguments from a string. -- Treats quoted strings and itemlinks as non-spaced. --- @param string The raw argument string +-- @param str The raw argument string -- @param numargs How many arguments to get (default 1) -- @param startpos Where in the string to start scanning (default 1) -- @return Returns arg1, arg2, ..., nextposition\\ @@ -144,7 +140,7 @@ end function AceConsole:GetArgs(str, numargs, startpos) numargs = numargs or 1 startpos = max(startpos or 1, 1) - + local pos=startpos -- find start of new arg @@ -169,24 +165,24 @@ function AceConsole:GetArgs(str, numargs, startpos) else delim_or_pipe="([| ])" end - + startpos = pos - + while true do -- find delimiter or hyperlink - local ch,_ + local _ pos,_,ch = strfind(str, delim_or_pipe, pos) - + if not pos then break end - + if ch=="|" then -- some kind of escape - + if strsub(str,pos,pos+1)=="|H" then -- It's a |H....|hhyper link!|h pos=strfind(str, "|h", pos+2) -- first |h if not pos then break end - + pos=strfind(str, "|h", pos+2) -- second |h if not pos then break end elseif strsub(str,pos, pos+1) == "|T" then @@ -194,16 +190,16 @@ function AceConsole:GetArgs(str, numargs, startpos) pos=strfind(str, "|t", pos+2) if not pos then break end end - + pos=pos+2 -- skip past this escape (last |h if it was a hyperlink) - + else -- found delimiter, done with this arg return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1) end - + end - + -- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink) return strsub(str, startpos), nils(numargs-1, 1e9) end @@ -214,10 +210,10 @@ end local mixins = { "Print", "Printf", - "RegisterChatCommand", + "RegisterChatCommand", "UnregisterChatCommand", "GetArgs", -} +} -- Embeds AceConsole into the target object making the functions from the mixins list available on target:.. -- @param target target object to embed AceBucket in diff --git a/Decursive/Libs/AceDB-3.0/AceDB-3.0.lua b/Decursive/Libs/AceDB-3.0/AceDB-3.0.lua index 7a29450..231196c 100644 --- a/Decursive/Libs/AceDB-3.0/AceDB-3.0.lua +++ b/Decursive/Libs/AceDB-3.0/AceDB-3.0.lua @@ -10,6 +10,7 @@ -- * **race** Race-specific data. All of the players characters of the same race share this database. -- * **faction** Faction-specific data. All of the players characters of the same faction share this database. -- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database. +-- * **locale** Locale specific data, based on the locale of the players game client. -- * **global** Global Data. All characters on the same account share this database. -- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used. -- @@ -39,23 +40,19 @@ -- end -- @class file -- @name AceDB-3.0.lua --- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $ -local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21 -local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) +-- @release $Id$ +local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33 +local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) if not AceDB then return end -- No upgrade needed -- Lua APIs local type, pairs, next, error = type, pairs, next, error -local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget +local setmetatable, rawset, rawget = setmetatable, rawset, rawget -- WoW APIs local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub - AceDB.db_registry = AceDB.db_registry or {} AceDB.frame = AceDB.frame or CreateFrame("Frame") @@ -97,11 +94,11 @@ local function copyDefaults(dest, src) -- This is a metatable used for table defaults local mt = { -- This handles the lookup and creation of new subtables - __index = function(t,k) - if k == nil then return nil end + __index = function(t,k2) + if k2 == nil then return nil end local tbl = {} copyDefaults(tbl, v) - rawset(t, k, tbl) + rawset(t, k2, tbl) return tbl end, } @@ -114,7 +111,7 @@ local function copyDefaults(dest, src) end else -- Values are not tables, so this is just a simple return - local mt = {__index = function(t,k) return k~=nil and v or nil end} + local mt = {__index = function(t,k2) return k2~=nil and v or nil end} setmetatable(dest, mt) end elseif type(v) == "table" then @@ -260,6 +257,12 @@ local _, classKey = UnitClass("player") local _, raceKey = UnitRace("player") local factionKey = UnitFactionGroup("player") local factionrealmKey = factionKey .. " - " .. realmKey +local localeKey = GetLocale():lower() + +local regionTable = { "US", "KR", "EU", "TW", "CN" } +local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR" +local factionrealmregionKey = factionrealmKey .. " - " .. regionKey + -- Actual database initialization function local function initdb(sv, defaults, defaultProfile, olddb, parent) -- Generate the database keys for each section @@ -295,7 +298,9 @@ local function initdb(sv, defaults, defaultProfile, olddb, parent) ["race"] = raceKey, ["faction"] = factionKey, ["factionrealm"] = factionrealmKey, + ["factionrealmregion"] = factionrealmregionKey, ["profile"] = profileKey, + ["locale"] = localeKey, ["global"] = true, ["profiles"] = true, } @@ -352,10 +357,10 @@ local function logoutHandler(frame, event) for db in pairs(AceDB.db_registry) do db.callbacks:Fire("OnDatabaseShutdown", db) db:RegisterDefaults(nil) - + -- cleanup sections that are empty without defaults local sv = rawget(db, "sv") - for section in pairs(db.keys) do + for section in pairs(rawget(db, "keys")) do if rawget(sv, section) then -- global is special, all other sections have sub-entrys -- also don't delete empty profiles on main dbs, only on namespaces @@ -372,6 +377,26 @@ local function logoutHandler(frame, event) end end end + + -- second pass after everything else is cleaned up to remove empty namespaces + -- can't be run in-loop above since there is no guaranteed order + for db in pairs(AceDB.db_registry) do + local sv = rawget(db, "sv") + local namespaces = rawget(sv, "namespaces") + if namespaces then + for name in pairs(namespaces) do + -- cleanout empty profiles table, if still present + if namespaces[name].profiles and not next(namespaces[name].profiles) then + namespaces[name].profiles = nil + end + + -- remove entire namespace, if needed + if not next(namespaces[name]) then + namespaces[name] = nil + end + end + end + end end end @@ -388,7 +413,7 @@ AceDB.frame:SetScript("OnEvent", logoutHandler) -- @param defaults A table of defaults for this database function DBObjectLib:RegisterDefaults(defaults) if defaults and type(defaults) ~= "table" then - error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) + error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2) end validateDefaults(defaults, self.keys) @@ -420,7 +445,7 @@ end -- @param name The name of the profile to set as the current profile function DBObjectLib:SetProfile(name) if type(name) ~= "string" then - error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) + error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) end -- changing to the same profile, dont do anything @@ -462,7 +487,7 @@ end -- @param tbl A table to store the profile names in (optional) function DBObjectLib:GetProfiles(tbl) if tbl and type(tbl) ~= "table" then - error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) + error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2) end -- Clear the container table @@ -500,15 +525,15 @@ end -- @param silent If true, do not raise an error when the profile does not exist function DBObjectLib:DeleteProfile(name, silent) if type(name) ~= "string" then - error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) + error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) end if self.keys.profile == name then - error("Cannot delete the active profile in an AceDBObject.", 2) + error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2) end if not rawget(self.profiles, name) and not silent then - error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) + error(("Cannot delete profile %q as it does not exist."):format(name), 2) end self.profiles[name] = nil @@ -520,6 +545,26 @@ function DBObjectLib:DeleteProfile(name, silent) end end + -- remove from unloaded namespaces + if self.sv.namespaces then + for nsname, data in pairs(self.sv.namespaces) do + if self.children and self.children[nsname] then + -- already a mapped namespace + elseif data.profiles then + data.profiles[name] = nil + end + end + end + + -- switch all characters that use this profile back to the default + if self.sv.profileKeys then + for key, profile in pairs(self.sv.profileKeys) do + if profile == name then + self.sv.profileKeys[key] = nil + end + end + end + -- Callback: OnProfileDeleted, database, profileKey self.callbacks:Fire("OnProfileDeleted", self, name) end @@ -530,15 +575,15 @@ end -- @param silent If true, do not raise an error when the profile does not exist function DBObjectLib:CopyProfile(name, silent) if type(name) ~= "string" then - error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) + error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) end if name == self.keys.profile then - error("Cannot have the same source and destination profiles.", 2) + error(("Cannot have the same source and destination profiles (%q)."):format(name), 2) end if not rawget(self.profiles, name) and not silent then - error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) + error(("Cannot copy profile %q as it does not exist."):format(name), 2) end -- Reset the profile before copying @@ -556,6 +601,20 @@ function DBObjectLib:CopyProfile(name, silent) end end + -- copy unloaded namespaces + if self.sv.namespaces then + for nsname, data in pairs(self.sv.namespaces) do + if self.children and self.children[nsname] then + -- already a mapped namespace + elseif data.profiles then + -- reset the current profile + data.profiles[self.keys.profile] = {} + -- copy data + copyTable(data.profiles[name], data.profiles[self.keys.profile]) + end + end + end + -- Callback: OnProfileCopied, database, sourceProfileKey self.callbacks:Fire("OnProfileCopied", self, name) end @@ -582,6 +641,18 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks) end end + -- reset unloaded namespaces + if self.sv.namespaces and not noChildren then + for nsname, data in pairs(self.sv.namespaces) do + if self.children and self.children[nsname] then + -- already a mapped namespace + elseif data.profiles then + -- reset the current profile + data.profiles[self.keys.profile] = nil + end + end + end + -- Callback: OnProfileReset, database if not noCallbacks then self.callbacks:Fire("OnProfileReset", self) @@ -592,8 +663,8 @@ end -- profile. -- @param defaultProfile The profile name to use as the default function DBObjectLib:ResetDB(defaultProfile) - if defaultProfile and type(defaultProfile) ~= "string" then - error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) + if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then + error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2) end local sv = self.sv @@ -601,8 +672,6 @@ function DBObjectLib:ResetDB(defaultProfile) sv[k] = nil end - local parent = self.parent - initdb(sv, self.defaults, defaultProfile, self) -- fix the child namespaces @@ -629,13 +698,13 @@ end -- @param defaults A table of values to use as defaults function DBObjectLib:RegisterNamespace(name, defaults) if type(name) ~= "string" then - error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) + error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2) end if defaults and type(defaults) ~= "table" then - error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) + error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2) end if self.children and self.children[name] then - error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) + error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2) end local sv = self.sv @@ -659,10 +728,10 @@ end -- @return the namespace object if found function DBObjectLib:GetNamespace(name, silent) if type(name) ~= "string" then - error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2) + error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2) end if not silent and not (self.children and self.children[name]) then - error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2) + error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2) end if not self.children then self.children = {} end return self.children[name] @@ -701,15 +770,15 @@ function AceDB:New(tbl, defaults, defaultProfile) end if type(tbl) ~= "table" then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) + error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2) end if defaults and type(defaults) ~= "table" then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) + error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2) end if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2) + error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2) end return initdb(tbl, defaults, defaultProfile) diff --git a/Decursive/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/Decursive/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua index bc56106..b91082b 100644 --- a/Decursive/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua +++ b/Decursive/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua @@ -1,9 +1,9 @@ --- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. -- @class file -- @name AceDBOptions-3.0 --- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $ -local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12 -local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) +-- @release $Id$ +local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15 +local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) if not AceDBOptions then return end -- No upgrade needed @@ -13,10 +13,6 @@ local pairs, next = pairs, next -- WoW APIs local UnitClass = UnitClass --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE - AceDBOptions.optionTables = AceDBOptions.optionTables or {} AceDBOptions.handlers = AceDBOptions.handlers or {} @@ -25,168 +21,208 @@ AceDBOptions.handlers = AceDBOptions.handlers or {} ]] local L = { - default = "Default", - intro = "You can change the active database profile, so you can have different settings for every character.", - reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", - reset = "Reset Profile", - reset_sub = "Reset the current profile to the default", + choose = "Existing Profiles", choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", + choose_sub = "Select one of your currently available profiles.", + copy = "Copy From", + copy_desc = "Copy the settings from one existing profile into the currently active profile.", + current = "Current Profile:", + default = "Default", + delete = "Delete a Profile", + delete_confirm = "Are you sure you want to delete the selected profile?", + delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", + delete_sub = "Deletes a profile from the database.", + intro = "You can change the active database profile, so you can have different settings for every character.", new = "New", new_sub = "Create a new empty profile.", - choose = "Existing Profiles", - choose_sub = "Select one of your currently available profiles.", - copy_desc = "Copy the settings from one existing profile into the currently active profile.", - copy = "Copy From", - delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", - delete = "Delete a Profile", - delete_sub = "Deletes a profile from the database.", - delete_confirm = "Are you sure you want to delete the selected profile?", profiles = "Profiles", profiles_sub = "Manage Profiles", - current = "Current Profile:", + reset = "Reset Profile", + reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", + reset_sub = "Reset the current profile to the default", } local LOCALE = GetLocale() if LOCALE == "deDE" then + L["choose"] = "Vorhandene Profile" + L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus." + L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus." + L["copy"] = "Kopieren von..." + L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." + L["current"] = "Aktuelles Profil:" L["default"] = "Standard" - L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." - L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." - L["reset"] = "Profil zur\195\188cksetzen" - L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." - L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." + L["delete"] = "Profil löschen" + L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?" + L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten." + L["delete_sub"] = "Löscht ein Profil aus der Datenbank." + L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird." L["new"] = "Neu" L["new_sub"] = "Ein neues Profil erstellen." - L["choose"] = "Vorhandene Profile" - L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus." - L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." - L["copy"] = "Kopieren von..." - L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten." - L["delete"] = "Profil l\195\182schen" - L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank." - L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?" L["profiles"] = "Profile" L["profiles_sub"] = "Profile verwalten" - --L["current"] = "Current Profile:" + L["reset"] = "Profil zurücksetzen" + L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." + L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen." elseif LOCALE == "frFR" then - L["default"] = "D\195\169faut" - L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible." - L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase." - L["reset"] = "R\195\169initialiser le profil" - L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut." - L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants." - L["new"] = "Nouveau" - L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge." L["choose"] = "Profils existants" - L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." - L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." - L["copy"] = "Copier \195\160 partir de" - L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." + L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants." + L["choose_sub"] = "Permet de choisir un des profils déjà disponibles." + L["copy"] = "Copier à partir de" + L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif." + L["current"] = "Profil actuel :" + L["default"] = "Défaut" L["delete"] = "Supprimer un profil" - L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." - L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" + L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?" + L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables." + L["delete_sub"] = "Supprime un profil de la base de données." + L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible." + L["new"] = "Nouveau" + L["new_sub"] = "Créée un nouveau profil vierge." L["profiles"] = "Profils" L["profiles_sub"] = "Gestion des profils" - --L["current"] = "Current Profile:" + L["reset"] = "Réinitialiser le profil" + L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase." + L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut." elseif LOCALE == "koKR" then + L["choose"] = "기존 프로필" + L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다." + L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다." + L["copy"] = "복사해 올 프로필" + L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다." + L["current"] = "현재 프로필:" L["default"] = "기본값" - L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." - L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다." - L["reset"] = "프로필 초기화" - L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다" - L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다." - L["new"] = "새로운 프로필" - L["new_sub"] = "새로운 프로필을 만듭니다." - L["choose"] = "프로필 선택" - L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다." - L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다." - L["copy"] = "복사" - L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다." L["delete"] = "프로필 삭제" - L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." - L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" + L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?" + L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다." + L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다." + L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다." + L["new"] = "새로운 프로필" + L["new_sub"] = "비어 있는 프로필을 새로 만듭니다." L["profiles"] = "프로필" - L["profiles_sub"] = "프로필 설정" - --L["current"] = "Current Profile:" + L["profiles_sub"] = "프로필 관리" + L["reset"] = "프로필 재설정" + L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요." + L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다" elseif LOCALE == "esES" or LOCALE == "esMX" then - L["default"] = "Por defecto" - L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." - L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." - L["reset"] = "Reiniciar Perfil" - L["reset_sub"] = "Reinicar el perfil actual al de por defecto" + L["choose"] = "Perfiles existentes" L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." + L["choose_sub"] = "Selecciona uno de los perfiles disponibles." + L["copy"] = "Copiar de" + L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." + L["current"] = "Perfil actual:" + L["default"] = "Por defecto" + L["delete"] = "Borrar un Perfil" + L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" + L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." + L["delete_sub"] = "Borra un perfil de la base de datos." + L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." L["new"] = "Nuevo" L["new_sub"] = "Crear un nuevo perfil vacio." - L["choose"] = "Perfiles existentes" - L["choose_sub"] = "Selecciona uno de los perfiles disponibles." - L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." - L["copy"] = "Copiar de" - L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." - L["delete"] = "Borrar un Perfil" - L["delete_sub"] = "Borra un perfil de la base de datos." - L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" L["profiles"] = "Perfiles" L["profiles_sub"] = "Manejar Perfiles" - --L["current"] = "Current Profile:" + L["reset"] = "Reiniciar Perfil" + L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." + L["reset_sub"] = "Reinicar el perfil actual al de por defecto" elseif LOCALE == "zhTW" then + L["choose"] = "現有的設定檔" + L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。" + L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。" + L["copy"] = "複製自" + L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。" + L["current"] = "目前設定檔:" L["default"] = "預設" - L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" - L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" - L["reset"] = "重置設定檔" - L["reset_sub"] = "將當前的設定檔恢復為預設值" - L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。" + L["delete"] = "刪除一個設定檔" + L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?" + L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。" + L["delete_sub"] = "從資料庫裡刪除一個設定檔。" + L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。" L["new"] = "新建" L["new_sub"] = "新建一個空的設定檔。" - L["choose"] = "現有的設定檔" - L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。" - L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。" - L["copy"] = "複製自" - L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。" - L["delete"] = "刪除一個設定檔" - L["delete_sub"] = "從資料庫裏刪除一個設定檔。" - L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" L["profiles"] = "設定檔" L["profiles_sub"] = "管理設定檔" - --L["current"] = "Current Profile:" + L["reset"] = "重置設定檔" + L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。" + L["reset_sub"] = "將目前的設定檔重置為預設值" elseif LOCALE == "zhCN" then - L["default"] = "默认" - L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" - L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" - L["reset"] = "重置配置文件" - L["reset_sub"] = "将当前的配置文件恢复为默认值" + L["choose"] = "现有的配置文件" L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" + L["choose_sub"] = "从当前可用的配置文件里面选择一个。" + L["copy"] = "复制自" + L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" + L["current"] = "当前配置文件:" + L["default"] = "默认" + L["delete"] = "删除一个配置文件" + L["delete_confirm"] = "你确定要删除所选择的配置文件么?" + L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" + L["delete_sub"] = "从数据库里删除一个配置文件。" + L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" L["new"] = "新建" L["new_sub"] = "新建一个空的配置文件。" - L["choose"] = "现有的配置文件" - L["choose_sub"] = "从当前可用的配置文件里面选择一个。" - L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" - L["copy"] = "复制自" - L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" - L["delete"] = "删除一个配置文件" - L["delete_sub"] = "从数据库里删除一个配置文件。" - L["delete_confirm"] = "你确定要删除所选择的配置文件么?" L["profiles"] = "配置文件" L["profiles_sub"] = "管理配置文件" - --L["current"] = "Current Profile:" + L["reset"] = "重置配置文件" + L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" + L["reset_sub"] = "将当前的配置文件恢复为默认值" elseif LOCALE == "ruRU" then - L["default"] = "По умолчанию" - L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа." - L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения." - L["reset"] = "Сброс профиля" - L["reset_sub"] = "Сброс текущего профиля на стандартный" - L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." - L["new"] = "Новый" - L["new_sub"] = "Создать новый чистый профиль" L["choose"] = "Существующие профили" - L["choose_sub"] = "Выбор одиного из уже доступных профилей" - L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." + L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." + L["choose_sub"] = "Выбор одного из уже доступных профилей." L["copy"] = "Скопировать из" - L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." + L["copy_desc"] = "Копирование настроек из выбранного профиля в активный." + L["current"] = "Текущий профиль:" + L["default"] = "По умолчанию" L["delete"] = "Удалить профиль" - L["delete_sub"] = "Удаление профиля из БД" - L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" + L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?" + L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables." + L["delete_sub"] = "Удаление профиля из базы данных." + L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа." + L["new"] = "Новый" + L["new_sub"] = "Создание нового чистого профиля." L["profiles"] = "Профили" L["profiles_sub"] = "Управление профилями" - --L["current"] = "Current Profile:" + L["reset"] = "Сбросить профиль" + L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново." + L["reset_sub"] = "Сброс текущего профиля на стандартный" +elseif LOCALE == "itIT" then + L["choose"] = "Profili Esistenti" + L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti." + L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili." + L["copy"] = "Copia Da" + L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento." + L["current"] = "Profilo Attivo:" + L["default"] = "Predefinito" + L["delete"] = "Cancella un Profilo" + L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?" + L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables." + L["delete_sub"] = "Cancella un profilo dal Database." + L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio." + L["new"] = "Nuovo" + L["new_sub"] = "Crea un nuovo profilo vuoto." + L["profiles"] = "Profili" + L["profiles_sub"] = "Gestisci Profili" + L["reset"] = "Reimposta Profilo" + L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla." + L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti." +elseif LOCALE == "ptBR" then + L["choose"] = "Perfis Existentes" + L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes." + L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis." + L["copy"] = "Copiar De" + L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo." + L["current"] = "Perfil Autal:" + L["default"] = "Padrão" + L["delete"] = "Remover um Perfil" + L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?" + L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables." + L["delete_sub"] = "Remove um perfil do banco de dados." + L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem." + L["new"] = "Novo" + L["new_sub"] = "Cria um novo perfil vazio." + L["profiles"] = "Perfis" + L["profiles_sub"] = "Gerenciar Perfis" + L["reset"] = "Resetar Perfil" + L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente." + L["reset_sub"] = "Resetar o perfil atual ao padrão" end local defaultProfiles @@ -200,22 +236,22 @@ local tmpprofiles = {} -- @return Hashtable of all profiles with the internal name as keys and the display name as value. local function getProfileList(db, common, nocurrent) local profiles = {} - + -- copy existing profiles into the table local currentProfile = db:GetCurrentProfile() - for i,v in pairs(db:GetProfiles(tmpprofiles)) do - if not (nocurrent and v == currentProfile) then - profiles[v] = v - end + for i,v in pairs(db:GetProfiles(tmpprofiles)) do + if not (nocurrent and v == currentProfile) then + profiles[v] = v + end end - + -- add our default profiles to choose from ( or rename existing profiles) for k,v in pairs(defaultProfiles) do if (common or profiles[k]) and not (nocurrent and k == currentProfile) then profiles[k] = v end end - + return profiles end @@ -240,11 +276,11 @@ function OptionsHandlerPrototype:GetCurrentProfile() return self.db:GetCurrentProfile() end ---[[ +--[[ List all active profiles you can control the output with the .arg variable currently four modes are supported - + (empty) - return all available profiles "nocurrent" - returns all available profiles except the currently active profile "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") @@ -262,7 +298,7 @@ function OptionsHandlerPrototype:ListProfiles(info) else profiles = getProfileList(self.db) end - + return profiles end @@ -296,19 +332,19 @@ local function getOptionsHandler(db, noDefaultProfiles) if not defaultProfiles then generateDefaultProfiles(db) end - + local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } - + for k,v in pairs(OptionsHandlerPrototype) do handler[k] = v end - + AceDBOptions.handlers[db] = handler return handler end --[[ - the real options table + the real options table ]] local optionsTable = { desc = { @@ -396,7 +432,7 @@ local optionsTable = { --- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. -- @param db The database object to create the options table for. -- @return The options table to be used in AceConfig-3.0 --- @usage +-- @usage -- -- Assuming `options` is your top-level options table and `self.db` is your database: -- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) @@ -405,7 +441,7 @@ function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) name = L["profiles"], desc = L["profiles_sub"], } - + tbl.handler = getOptionsHandler(db, noDefaultProfiles) tbl.args = optionsTable diff --git a/Decursive/Libs/AceEvent-3.0/AceEvent-3.0.lua b/Decursive/Libs/AceEvent-3.0/AceEvent-3.0.lua index e9b18b1..9f96bf3 100644 --- a/Decursive/Libs/AceEvent-3.0/AceEvent-3.0.lua +++ b/Decursive/Libs/AceEvent-3.0/AceEvent-3.0.lua @@ -2,15 +2,17 @@ -- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around -- CallbackHandler, and dispatches all game events or addon message to the registrees. -- --- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by +-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceEvent itself.\\ -- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you -- make into AceEvent. -- @class file -- @name AceEvent-3.0 --- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ -local MAJOR, MINOR = "AceEvent-3.0", 3 +-- @release $Id$ +local CallbackHandler = LibStub("CallbackHandler-1.0") + +local MAJOR, MINOR = "AceEvent-3.0", 4 local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) if not AceEvent then return end @@ -18,29 +20,27 @@ if not AceEvent then return end -- Lua APIs local pairs = pairs -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib -- APIs and registry for blizzard events, using CallbackHandler lib if not AceEvent.events then - AceEvent.events = CallbackHandler:New(AceEvent, + AceEvent.events = CallbackHandler:New(AceEvent, "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") end -function AceEvent.events:OnUsed(target, eventname) +function AceEvent.events:OnUsed(target, eventname) AceEvent.frame:RegisterEvent(eventname) end -function AceEvent.events:OnUnused(target, eventname) +function AceEvent.events:OnUnused(target, eventname) AceEvent.frame:UnregisterEvent(eventname) end -- APIs and registry for IPC messages, using CallbackHandler lib if not AceEvent.messages then - AceEvent.messages = CallbackHandler:New(AceEvent, + AceEvent.messages = CallbackHandler:New(AceEvent, "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" ) AceEvent.SendMessage = AceEvent.messages.Fire @@ -55,7 +55,7 @@ local mixins = { } --- Register for a Blizzard Event. --- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. +-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) -- Any arguments to the event will be passed on after that. -- @name AceEvent:RegisterEvent -- @class function @@ -71,7 +71,7 @@ local mixins = { -- @param event The event to unregister --- Register for a custom AceEvent-internal message. --- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. +-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) -- Any arguments to the event will be passed on after that. -- @name AceEvent:RegisterMessage -- @class function diff --git a/Decursive/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Decursive/Libs/AceGUI-3.0/AceGUI-3.0.lua index 53295bb..35b176e 100644 --- a/Decursive/Libs/AceGUI-3.0/AceGUI-3.0.lua +++ b/Decursive/Libs/AceGUI-3.0/AceGUI-3.0.lua @@ -1,6 +1,6 @@ --- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. -- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself --- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 +-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 -- stand-alone distribution. -- -- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, @@ -24,34 +24,29 @@ -- f:AddChild(btn) -- @class file -- @name AceGUI-3.0 --- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $ -local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 +-- @release $Id$ +local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41 local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) if not AceGUI then return end -- No upgrade needed -- Lua APIs -local tconcat, tremove, tinsert = table.concat, table.remove, table.insert +local tinsert, wipe = table.insert, table.wipe local select, pairs, next, type = select, pairs, next, type -local error, assert, loadstring = error, assert, loadstring -local setmetatable, rawget, rawset = setmetatable, rawget, rawset -local math_max = math.max +local error, assert = error, assert +local setmetatable, rawget = setmetatable, rawget +local math_max, math_min, math_ceil = math.max, math.min, math.ceil -- WoW APIs local UIParent = UIParent --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler, LibStub - ---local con = LibStub("AceConsole-3.0",true) - AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} AceGUI.WidgetBase = AceGUI.WidgetBase or {} AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} - +AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate") + -- local upvalues local WidgetRegistry = AceGUI.WidgetRegistry local LayoutRegistry = AceGUI.LayoutRegistry @@ -66,39 +61,10 @@ local function errorhandler(err) return geterrorhandler()(err) end -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) + if func then + return xpcall(func, errorhandler, ...) + end end -- Recycling functions @@ -108,7 +74,7 @@ do -- Internal Storage of the objects changed, from an array table -- to a hash table, and additionally we introduced versioning on -- the widgets which would discard all widgets from a pre-29 version - -- anyway, so we just clear the storage now, and don't try to + -- anyway, so we just clear the storage now, and don't try to -- convert the storage tables to the new format. -- This should generally not cause *many* widgets to end up in trash, -- since once dialogs are opened, all addons should be loaded already @@ -118,42 +84,42 @@ do if oldminor and oldminor < 29 and AceGUI.objPools then AceGUI.objPools = nil end - + AceGUI.objPools = AceGUI.objPools or {} local objPools = AceGUI.objPools --Returns a new instance, if none are available either returns a new table or calls the given contructor - function newWidget(type) - if not WidgetRegistry[type] then + function newWidget(widgetType) + if not WidgetRegistry[widgetType] then error("Attempt to instantiate unknown widget type", 2) end - - if not objPools[type] then - objPools[type] = {} + + if not objPools[widgetType] then + objPools[widgetType] = {} end - - local newObj = next(objPools[type]) + + local newObj = next(objPools[widgetType]) if not newObj then - newObj = WidgetRegistry[type]() - newObj.AceGUIWidgetVersion = WidgetVersions[type] + newObj = WidgetRegistry[widgetType]() + newObj.AceGUIWidgetVersion = WidgetVersions[widgetType] else - objPools[type][newObj] = nil + objPools[widgetType][newObj] = nil -- if the widget is older then the latest, don't even try to reuse it -- just forget about it, and grab a new one. - if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then - return newWidget(type) + if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then + return newWidget(widgetType) end end return newObj end -- Releases an instance to the Pool - function delWidget(obj,type) - if not objPools[type] then - objPools[type] = {} + function delWidget(obj,widgetType) + if not objPools[widgetType] then + objPools[widgetType] = {} end - if objPools[type][obj] then + if objPools[widgetType][obj] then error("Attempt to Release Widget that is already released", 2) end - objPools[type][obj] = true + objPools[widgetType][obj] = true end end @@ -169,9 +135,9 @@ end -- OnAcquire function on it, before returning. -- @param type The type of the widget. -- @return The newly created widget. -function AceGUI:Create(type) - if WidgetRegistry[type] then - local widget = newWidget(type) +function AceGUI:Create(widgetType) + if WidgetRegistry[widgetType] then + local widget = newWidget(widgetType) if rawget(widget, "Acquire") then widget.OnAcquire = widget.Acquire @@ -180,16 +146,16 @@ function AceGUI:Create(type) widget.OnAcquire = widget.Aquire widget.Aquire = nil end - + if rawget(widget, "Release") then - widget.OnRelease = rawget(widget, "Release") + widget.OnRelease = rawget(widget, "Release") widget.Release = nil end - + if widget.OnAcquire then widget:OnAcquire() else - error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) + error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType)) end -- Set the default Layout ("List") safecall(widget.SetLayout, widget, "List") @@ -204,7 +170,10 @@ end -- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. -- @param widget The widget to release function AceGUI:Release(widget) + if widget.isQueuedForRelease then return end + widget.isQueuedForRelease = true safecall(widget.PauseLayout, widget) + widget.frame:Hide() widget:Fire("OnRelease") safecall(widget.ReleaseChildren, widget) @@ -233,9 +202,26 @@ function AceGUI:Release(widget) widget.content.width = nil widget.content.height = nil end + widget.isQueuedForRelease = nil delWidget(widget, widget.type) end +--- Check if a widget is currently in the process of being released +-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well) +-- are currently being released. This allows addon to handle any callbacks accordingly. +-- @param widget The widget to check +function AceGUI:IsReleasing(widget) + if widget.isQueuedForRelease then + return true + end + + if widget.parent and widget.parent.AceGUIWidgetVersion then + return AceGUI:IsReleasing(widget.parent) + end + + return false +end + ----------- -- Focus -- ----------- @@ -267,18 +253,18 @@ end --[[ Widgets must provide the following functions OnAcquire() - Called when the object is acquired, should set everything to a default hidden state - + And the following members frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes type - the type of the object, same as the name given to :RegisterWidget() - + Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet It will be cleared automatically when a widget is released Placing values directly into a widget object should be avoided - + If the Widget can act as a container for other Widgets the following content - frame or derivitive that children will be anchored to - + The Widget can supply the following Optional Members :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data :OnWidthSet(width) - Called when the width of the widget is changed @@ -294,21 +280,21 @@ end -- Widget Base Template -- -------------------------- do - local WidgetBase = AceGUI.WidgetBase - + local WidgetBase = AceGUI.WidgetBase + WidgetBase.SetParent = function(self, parent) local frame = self.frame frame:SetParent(nil) frame:SetParent(parent.content) self.parent = parent end - + WidgetBase.SetCallback = function(self, name, func) if type(func) == "function" then self.events[name] = func end end - + WidgetBase.Fire = function(self, name, ...) if self.events[name] then local success, ret = safecall(self.events[name], self, name, ...) @@ -317,7 +303,7 @@ do end end end - + WidgetBase.SetWidth = function(self, width) self.frame:SetWidth(width) self.frame.width = width @@ -325,7 +311,7 @@ do self:OnWidthSet(width) end end - + WidgetBase.SetRelativeWidth = function(self, width) if width <= 0 or width > 1 then error(":SetRelativeWidth(width): Invalid relative width.", 2) @@ -333,7 +319,7 @@ do self.relWidth = width self.width = "relative" end - + WidgetBase.SetHeight = function(self, height) self.frame:SetHeight(height) self.frame.height = height @@ -341,7 +327,7 @@ do self:OnHeightSet(height) end end - + --[[ WidgetBase.SetRelativeHeight = function(self, height) if height <= 0 or height > 1 then error(":SetRelativeHeight(height): Invalid relative height.", 2) @@ -353,47 +339,51 @@ do WidgetBase.IsVisible = function(self) return self.frame:IsVisible() end - + WidgetBase.IsShown= function(self) return self.frame:IsShown() end - + WidgetBase.Release = function(self) AceGUI:Release(self) end - + + WidgetBase.IsReleasing = function(self) + return AceGUI:IsReleasing(self) + end + WidgetBase.SetPoint = function(self, ...) return self.frame:SetPoint(...) end - + WidgetBase.ClearAllPoints = function(self) return self.frame:ClearAllPoints() end - + WidgetBase.GetNumPoints = function(self) return self.frame:GetNumPoints() end - + WidgetBase.GetPoint = function(self, ...) return self.frame:GetPoint(...) - end - + end + WidgetBase.GetUserDataTable = function(self) return self.userdata end - + WidgetBase.SetUserData = function(self, key, value) self.userdata[key] = value end - + WidgetBase.GetUserData = function(self, key) return self.userdata[key] end - + WidgetBase.IsFullHeight = function(self) return self.height == "fill" end - + WidgetBase.SetFullHeight = function(self, isFull) if isFull then self.height = "fill" @@ -401,11 +391,11 @@ do self.height = nil end end - + WidgetBase.IsFullWidth = function(self) return self.width == "fill" end - + WidgetBase.SetFullWidth = function(self, isFull) if isFull then self.width = "fill" @@ -413,29 +403,29 @@ do self.width = nil end end - + -- local function LayoutOnUpdate(this) -- this:SetScript("OnUpdate",nil) -- this.obj:PerformLayout() -- end - + local WidgetContainerBase = AceGUI.WidgetContainerBase - + WidgetContainerBase.PauseLayout = function(self) self.LayoutPaused = true end - + WidgetContainerBase.ResumeLayout = function(self) self.LayoutPaused = nil end - + WidgetContainerBase.PerformLayout = function(self) if self.LayoutPaused then return end safecall(self.LayoutFunc, self.content, self.children) end - + --call this function to layout, makes sure layed out objects get a frame to get sizes etc WidgetContainerBase.DoLayout = function(self) self:PerformLayout() @@ -443,7 +433,7 @@ do -- self.frame:SetScript("OnUpdate", LayoutOnUpdate) -- end end - + WidgetContainerBase.AddChild = function(self, child, beforeWidget) if beforeWidget then local siblingIndex = 1 @@ -451,7 +441,7 @@ do if widget == beforeWidget then break end - siblingIndex = siblingIndex + 1 + siblingIndex = siblingIndex + 1 end tinsert(self.children, siblingIndex, child) else @@ -461,7 +451,7 @@ do child.frame:Show() self:DoLayout() end - + WidgetContainerBase.AddChildren = function(self, ...) for i = 1, select("#", ...) do local child = select(i, ...) @@ -471,7 +461,7 @@ do end self:DoLayout() end - + WidgetContainerBase.ReleaseChildren = function(self) local children = self.children for i = 1,#children do @@ -479,7 +469,7 @@ do children[i] = nil end end - + WidgetContainerBase.SetLayout = function(self, Layout) self.LayoutFunc = AceGUI:GetLayout(Layout) end @@ -503,7 +493,7 @@ do end end end - + local function ContentResize(this) if this:GetWidth() and this:GetHeight() then this.width = this:GetWidth() @@ -515,7 +505,7 @@ do setmetatable(WidgetContainerBase, {__index=WidgetBase}) --One of these function should be called on each Widget Instance as part of its creation process - + --- Register a widget-class as a container for newly created widgets. -- @param widget The widget class function AceGUI:RegisterAsContainer(widget) @@ -531,7 +521,7 @@ do widget:SetLayout("List") return widget end - + --- Register a widget-class as a widget. -- @param widget The widget class function AceGUI:RegisterAsWidget(widget) @@ -558,11 +548,11 @@ end -- @param Version The version of the widget function AceGUI:RegisterWidgetType(Name, Constructor, Version) assert(type(Constructor) == "function") - assert(type(Version) == "number") - + assert(type(Version) == "number") + local oldVersion = WidgetVersions[Name] if oldVersion and oldVersion >= Version then return end - + WidgetVersions[Name] = Version WidgetRegistry[Name] = Constructor end @@ -593,25 +583,25 @@ AceGUI.counts = AceGUI.counts or {} -- This is used by widgets that require a named frame, e.g. when a Blizzard -- Template requires it. -- @param type The widget type -function AceGUI:GetNextWidgetNum(type) - if not self.counts[type] then - self.counts[type] = 0 +function AceGUI:GetNextWidgetNum(widgetType) + if not self.counts[widgetType] then + self.counts[widgetType] = 0 end - self.counts[type] = self.counts[type] + 1 - return self.counts[type] + self.counts[widgetType] = self.counts[widgetType] + 1 + return self.counts[widgetType] end --- Return the number of created widgets for this type. -- In contrast to GetNextWidgetNum, the number is not incremented. --- @param type The widget type -function AceGUI:GetWidgetCount(type) - return self.counts[type] or 0 +-- @param widgetType The widget type +function AceGUI:GetWidgetCount(widgetType) + return self.counts[widgetType] or 0 end --- Return the version of the currently registered widget type. --- @param type The widget type -function AceGUI:GetWidgetVersion(type) - return WidgetVersions[type] +-- @param widgetType The widget type +function AceGUI:GetWidgetVersion(widgetType) + return WidgetVersions[widgetType] end ------------- @@ -631,7 +621,7 @@ AceGUI:RegisterLayout("List", local width = content.width or content:GetWidth() or 0 for i = 1, #children do local child = children[i] - + local frame = child.frame frame:ClearAllPoints() frame:Show() @@ -640,22 +630,22 @@ AceGUI:RegisterLayout("List", else frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") end - + if child.width == "fill" then child:SetWidth(width) frame:SetPoint("RIGHT", content) - + if child.DoLayout then child:DoLayout() end elseif child.width == "relative" then child:SetWidth(width * child.relWidth) - + if child.DoLayout then child:DoLayout() end end - + height = height + (frame.height or frame:GetHeight() or 0) end safecall(content.obj.LayoutFinished, content.obj, nil, height) @@ -667,14 +657,23 @@ AceGUI:RegisterLayout("Fill", if children[1] then children[1]:SetWidth(content:GetWidth() or 0) children[1]:SetHeight(content:GetHeight() or 0) + children[1].frame:ClearAllPoints() children[1].frame:SetAllPoints(content) children[1].frame:Show() safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) end end) +local layoutrecursionblock = nil +local function safelayoutcall(object, func, ...) + layoutrecursionblock = true + object[func](object, ...) + layoutrecursionblock = nil +end + AceGUI:RegisterLayout("Flow", function(content, children) + if layoutrecursionblock then return end --used height so far local height = 0 --width used in the current row @@ -682,19 +681,17 @@ AceGUI:RegisterLayout("Flow", --height of the current row local rowheight = 0 local rowoffset = 0 - local lastrowoffset - + local width = content.width or content:GetWidth() or 0 - + --control at the start of the row local rowstart local rowstartoffset - local lastrowstart local isfullheight - + local frameoffset local lastframeoffset - local oversize + local oversize for i = 1, #children do local child = children[i] oversize = nil @@ -702,17 +699,17 @@ AceGUI:RegisterLayout("Flow", local frameheight = frame.height or frame:GetHeight() or 0 local framewidth = frame.width or frame:GetWidth() or 0 lastframeoffset = frameoffset - -- HACK: Why did we set a frameoffset of (frameheight / 2) ? + -- HACK: Why did we set a frameoffset of (frameheight / 2) ? -- That was moving all widgets half the widgets size down, is that intended? -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. -- TODO: Investigate moar! frameoffset = child.alignoffset or (frameheight / 2) - + if child.width == "relative" then framewidth = width * child.relWidth end - + frame:Show() frame:ClearAllPoints() if i == 1 then @@ -751,24 +748,23 @@ AceGUI:RegisterLayout("Flow", else --handles cases where the new height is higher than either control because of the offsets --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) - + --offset is always the larger of the two offsets rowoffset = math_max(rowoffset, frameoffset) rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) - + frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) usedwidth = framewidth + usedwidth end end if child.width == "fill" then - child:SetWidth(width) + safelayoutcall(child, "SetWidth", width) frame:SetPoint("RIGHT", content) - + usedwidth = 0 rowstart = frame - rowstartoffset = frameoffset - + if child.DoLayout then child:DoLayout() end @@ -776,8 +772,8 @@ AceGUI:RegisterLayout("Flow", rowoffset = child.alignoffset or (rowheight / 2) rowstartoffset = rowoffset elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - + safelayoutcall(child, "SetWidth", width * child.relWidth) + if child.DoLayout then child:DoLayout() end @@ -786,20 +782,239 @@ AceGUI:RegisterLayout("Flow", frame:SetPoint("RIGHT", content) end end - + if child.height == "fill" then frame:SetPoint("BOTTOM", content) isfullheight = true end end - + --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor if isfullheight then rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) elseif rowstart then rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) end - + height = height + rowheight + 3 safecall(content.obj.LayoutFinished, content.obj, nil, height) end) + +-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc. +local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child) + local fn = cellObj and (cellObj["align" .. dir] or cellObj.align) + or colObj and (colObj["align" .. dir] or colObj.align) + or tableObj["align" .. dir] or tableObj.align + or "CENTERLEFT" + local val + child, cell = child or 0, cell or 0 + + if type(fn) == "string" then + fn = fn:lower() + fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle") + or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle") + or fn + val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2 + elseif type(fn) == "function" then + val = fn(child or 0, cell, dir) + else + val = fn + end + + return fn, math_max(0, math_min(val, cell)) +end + +-- Get width or height for multiple cells combined +local GetCellDimension = function (dir, laneDim, from, to, space) + local dim = 0 + for cell=from,to do + dim = dim + (laneDim[cell] or 0) + end + return dim + math_max(0, to - from) * (space or 0) +end + +--[[ Options +============ +Container: + - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting. + - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells. + - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values. +Columns: + - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width). + - min or 1: Min width for content based width + - max or 2: Max width for content based width + - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights. + - align, alignH, alignV: Overwrites the container setting for alignment. +Cell: + - colspan: Makes a cell span multiple columns. + - rowspan: Makes a cell span multiple rows. + - align, alignH, alignV: Overwrites the container and column setting for alignment. +]] +AceGUI:RegisterLayout("Table", + function (content, children) + local obj = content.obj + obj:PauseLayout() + + local tableObj = obj:GetUserData("table") + local cols = tableObj.columns + local spaceH = tableObj.spaceH or tableObj.space or 0 + local spaceV = tableObj.spaceV or tableObj.space or 0 + local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1) + + -- We need to reuse these because layout events can come in very frequently + local layoutCache = obj:GetUserData("layoutCache") + if not layoutCache then + layoutCache = {{}, {}, {}, {}, {}, {}} + obj:SetUserData("layoutCache", layoutCache) + end + local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache) + + -- Create the grid + local n, slotFound = 0 + for i,child in ipairs(children) do + if child:IsShown() then + repeat + n = n + 1 + local col = (n - 1) % #cols + 1 + local row = math_ceil(n / #cols) + local rowspan = rowspans[col] + local cell = rowspan and rowspan.child or child + local cellObj = cell:GetUserData("cell") + slotFound = not rowspan + + -- Rowspan + if not rowspan and cellObj and cellObj.rowspan then + rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1} + rowspans[col] = rowspan + end + if rowspan and i == #children then + rowspan.to = row + end + + -- Colspan + local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col)) + n = n + colspan + + -- Place the cell + if not rowspan or rowspan.to == row then + t[n] = cell + rowStart[cell] = rowspan and rowspan.from or row + colStart[cell] = col + + if rowspan then + rowspans[col] = nil + end + end + until slotFound + end + end + + local rows = math_ceil(n / #cols) + + -- Determine fixed size cols and collect weights + local extantH, totalWeight = totalH, 0 + for col,colObj in ipairs(cols) do + laneH[col] = 0 + + if type(colObj) == "number" then + colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj} + cols[col] = colObj + end + + if colObj.weight then + -- Weight + totalWeight = totalWeight + (colObj.weight or 1) + else + if not colObj.width or colObj.width <= 0 then + -- Content width + for row=1,rows do + local child = t[(row - 1) * #cols + col] + if child then + local f = child.frame + f:ClearAllPoints() + local childH = f:GetWidth() or 0 + + laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH)) + end + end + + laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col])) + else + -- Rel./Abs. width + laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width + end + extantH = math_max(0, extantH - laneH[col]) + end + end + + -- Determine sizes based on weight + local scale = totalWeight > 0 and extantH / totalWeight or 0 + for col,colObj in pairs(cols) do + if colObj.weight then + laneH[col] = scale * colObj.weight + end + end + + -- Arrange children + for row=1,rows do + local rowV = 0 + + -- Horizontal placement and sizing + for col=1,#cols do + local child = t[(row - 1) * #cols + col] + if child then + local colObj = cols[colStart[child]] + local cellObj = child:GetUserData("cell") + local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH) + local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH) + + local f = child.frame + f:ClearAllPoints() + local childH = f:GetWidth() or 0 + + local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH) + f:SetPoint("LEFT", content, offsetH + align, 0) + if child:IsFullWidth() or alignFn == "fill" or childH > cellH then + f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0) + end + + if child.DoLayout then + child:DoLayout() + end + + rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV)) + end + end + + laneV[row] = rowV + + -- Vertical placement and sizing + for col=1,#cols do + local child = t[(row - 1) * #cols + col] + if child then + local colObj = cols[colStart[child]] + local cellObj = child:GetUserData("cell") + local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV) + local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV) + + local f = child.frame + local childV = f:GetHeight() or 0 + + local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV) + if child:IsFullHeight() or alignFn == "fill" then + f:SetHeight(cellV) + end + f:SetPoint("TOP", content, 0, -(offsetV + align)) + end + end + end + + -- Calculate total height + local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV) + + -- Cleanup + for _,v in pairs(layoutCache) do wipe(v) end + + safecall(obj.LayoutFinished, obj, nil, totalV) + obj:ResumeLayout() + end) diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua index 7f92d82..d95db58 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua @@ -2,7 +2,7 @@ BlizOptionsGroup Container Simple container widget for the integration of AceGUI into the Blizzard Interface Options -------------------------------------------------------------------------------]] -local Type, Version = "BlizOptionsGroup", 20 +local Type, Version = "BlizOptionsGroup", 26 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -36,8 +36,12 @@ local function cancel(frame) frame.obj:Fire("cancel") end -local function defaults(frame) - frame.obj:Fire("defaults") +local function default(frame) + frame.obj:Fire("default") +end + +local function refresh(frame) + frame.obj:Fire("refresh") end --[[----------------------------------------------------------------------------- @@ -95,13 +99,19 @@ local methods = { Constructor -------------------------------------------------------------------------------]] local function Constructor() - local frame = CreateFrame("Frame") + local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer) frame:Hide() -- support functions for the Blizzard Interface Options frame.okay = okay frame.cancel = cancel - frame.defaults = defaults + frame.default = default + frame.refresh = refresh + + -- 10.0 support function aliases (cancel has been removed) + frame.OnCommit = okay + frame.OnDefault = default + frame.OnRefresh = refresh frame:SetScript("OnHide", OnHide) frame:SetScript("OnShow", OnShow) diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua index 083a9f7..cd83755 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua @@ -2,7 +2,7 @@ DropdownGroup Container Container controlled by a dropdown on the top. -------------------------------------------------------------------------------]] -local Type, Version = "DropdownGroup", 20 +local Type, Version = "DropdownGroup", 22 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -50,8 +50,8 @@ local methods = { end end, - ["SetGroupList"] = function(self,list) - self.dropdown:SetList(list) + ["SetGroupList"] = function(self,list,order) + self.dropdown:SetList(list,order) end, ["SetStatusTable"] = function(self, status) @@ -125,7 +125,7 @@ local function Constructor() dropdown.frame:Show() dropdown:SetLabel("") - local border = CreateFrame("Frame", nil, frame) + local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetBackdrop(PaneBackdrop) @@ -150,7 +150,7 @@ local function Constructor() widget[method] = func end dropdown.parentgroup = widget - + return AceGUI:RegisterAsContainer(widget) end diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua index b35797b..39a1004 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @@ -1,7 +1,7 @@ --[[----------------------------------------------------------------------------- Frame Container -------------------------------------------------------------------------------]] -local Type, Version = "Frame", 21 +local Type, Version = "Frame", 30 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -13,18 +13,18 @@ local wipe = table.wipe local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Button_OnClick(frame) - PlaySound("gsTitleOptionExit") + PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT frame.obj:Hide() end +local function Frame_OnShow(frame) + frame.obj:Fire("OnShow") +end + local function Frame_OnClose(frame) frame.obj:Fire("OnClose") end @@ -79,10 +79,12 @@ local methods = { ["OnAcquire"] = function(self) self.frame:SetParent(UIParent) self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self.frame:SetFrameLevel(100) -- Lots of room to draw under it self:SetTitle() self:SetStatusText() self:ApplyStatus() self:Show() + self:EnableResize(true) end, ["OnRelease"] = function(self) @@ -112,6 +114,7 @@ local methods = { ["SetTitle"] = function(self, title) self.titletext:SetText(title) + self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) end, ["SetStatusText"] = function(self, text) @@ -126,6 +129,13 @@ local methods = { self.frame:Show() end, + ["EnableResize"] = function(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end, + -- called to set an external table to store status in ["SetStatusTable"] = function(self, status) assert(type(status) == "table") @@ -166,17 +176,23 @@ local PaneBackdrop = { } local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) + local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate") frame:Hide() frame:EnableMouse(true) frame:SetMovable(true) frame:SetResizable(true) frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetFrameLevel(100) -- Lots of room to draw under it frame:SetBackdrop(FrameBackdrop) frame:SetBackdropColor(0, 0, 0, 1) - frame:SetMinResize(400, 200) + if frame.SetResizeBounds then -- WoW 10.0 + frame:SetResizeBounds(400, 200) + else + frame:SetMinResize(400, 200) + end frame:SetToplevel(true) + frame:SetScript("OnShow", Frame_OnShow) frame:SetScript("OnHide", Frame_OnClose) frame:SetScript("OnMouseDown", Frame_OnMouseDown) @@ -187,7 +203,7 @@ local function Constructor() closebutton:SetWidth(100) closebutton:SetText(CLOSE) - local statusbg = CreateFrame("Button", nil, frame) + local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate") statusbg:SetPoint("BOTTOMLEFT", 15, 15) statusbg:SetPoint("BOTTOMRIGHT", -132, 15) statusbg:SetHeight(24) @@ -205,7 +221,7 @@ local function Constructor() statustext:SetText("") local titlebg = frame:CreateTexture(nil, "OVERLAY") - titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) titlebg:SetPoint("TOP", 0, 12) titlebg:SetWidth(100) @@ -221,14 +237,14 @@ local function Constructor() titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) local titlebg_l = frame:CreateTexture(nil, "OVERLAY") - titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") titlebg_l:SetWidth(30) titlebg_l:SetHeight(40) local titlebg_r = frame:CreateTexture(nil, "OVERLAY") - titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") titlebg_r:SetWidth(30) @@ -246,7 +262,7 @@ local function Constructor() line1:SetWidth(14) line1:SetHeight(14) line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border local x = 0.1 * 14/17 line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) @@ -254,8 +270,8 @@ local function Constructor() line2:SetWidth(8) line2:SetHeight(8) line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 + line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border + x = 0.1 * 8/17 line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) local sizer_s = CreateFrame("Frame", nil, frame) @@ -283,6 +299,10 @@ local function Constructor() localstatus = {}, titletext = titletext, statustext = statustext, + titlebg = titlebg, + sizer_se = sizer_se, + sizer_s = sizer_s, + sizer_e = sizer_e, content = content, frame = frame, type = Type diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua index 9413611..1676ae4 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua @@ -2,7 +2,7 @@ InlineGroup Container Simple container widget that creates a visible "box" with an optional title. -------------------------------------------------------------------------------]] -local Type, Version = "InlineGroup", 20 +local Type, Version = "InlineGroup", 22 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -19,6 +19,7 @@ local methods = { ["OnAcquire"] = function(self) self:SetWidth(300) self:SetHeight(100) + self:SetTitle("") end, -- ["OnRelease"] = nil, @@ -74,7 +75,7 @@ local function Constructor() titletext:SetJustifyH("LEFT") titletext:SetHeight(18) - local border = CreateFrame("Frame", nil, frame) + local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") border:SetPoint("TOPLEFT", 0, -17) border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetBackdrop(PaneBackdrop) diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua index 97e3b5f..d110d03 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @@ -2,7 +2,7 @@ ScrollFrame Container Plain container that scrolls its content and doesn't grow in height. -------------------------------------------------------------------------------]] -local Type, Version = "ScrollFrame", 20 +local Type, Version = "ScrollFrame", 26 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -40,8 +40,9 @@ end Methods -------------------------------------------------------------------------------]] local methods = { - ["OnAcquire"] = function(self) + ["OnAcquire"] = function(self) self:SetScroll(0) + self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, ["OnRelease"] = function(self) @@ -52,7 +53,7 @@ local methods = { self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollbar:Hide() self.scrollBarShown = nil - self.content.height, self.content.width = nil, nil + self.content.height, self.content.width, self.content.original_width = nil, nil, nil end, ["SetScroll"] = function(self, value) @@ -76,11 +77,8 @@ local methods = { ["MoveScroll"] = function(self, value) local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - - if height > viewheight then - self.scrollbar:Hide() - else - self.scrollbar:Show() + + if self.scrollBarShown then local diff = height - viewheight local delta = 1 if value < 0 then @@ -96,13 +94,17 @@ local methods = { local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local offset = status.offset or 0 - local curvalue = self.scrollbar:GetValue() - if viewheight < height then + -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys + -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! + if viewheight < height + 2 then if self.scrollBarShown then self.scrollBarShown = nil self.scrollbar:Hide() self.scrollbar:SetValue(0) self.scrollframe:SetPoint("BOTTOMRIGHT") + if self.content.original_width then + self.content.width = self.content.original_width + end self:DoLayout() end else @@ -110,6 +112,9 @@ local methods = { self.scrollBarShown = true self.scrollbar:Show() self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) + if self.content.original_width then + self.content.width = self.content.original_width - 20 + end self:DoLayout() end local value = (offset / (viewheight - height) * 1000) @@ -128,6 +133,11 @@ local methods = { ["LayoutFinished"] = function(self, width, height) self.content:SetHeight(height or 0 + 20) + + -- update the scrollframe + self:FixScroll() + + -- schedule another update when everything has "settled" self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, @@ -141,7 +151,8 @@ local methods = { ["OnWidthSet"] = function(self, width) local content = self.content - content.width = width + content.width = width - (self.scrollBarShown and 20 or 0) + content.original_width = width end, ["OnHeightSet"] = function(self, height) @@ -176,7 +187,7 @@ local function Constructor() local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) - scrollbg:SetTexture(0, 0, 0, 0.4) + scrollbg:SetColorTexture(0, 0, 0, 0.4) --Container Support local content = CreateFrame("Frame", nil, scrollframe) diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua index 8287696..8e46876 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua @@ -2,22 +2,18 @@ TabGroup Container Container that uses tabs on top to switch between groups. -------------------------------------------------------------------------------]] -local Type, Version = "TabGroup", 30 +local Type, Version = "TabGroup", 38 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs -local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe +local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab - -- local upvalue storage used by BuildTabs local widths = {} local rowwidths = {} @@ -26,6 +22,143 @@ local rowends = {} --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] + +local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize) + local tabName = tab:GetName(); + + local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"]; + local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]); + local left = tab.Left or tab.leftTexture or _G[tabName.."Left"]; + local sideWidths = 2 * left:GetWidth(); + local tabText = tab.Text or _G[tab:GetName().."Text"]; + local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]); + + local width, tabWidth; + local textWidth; + if ( absoluteTextSize ) then + textWidth = absoluteTextSize; + else + tabText:SetWidth(0); + textWidth = tabText:GetWidth(); + end + -- If there's an absolute size specified then use it + if ( absoluteSize ) then + if ( absoluteSize < sideWidths) then + width = 1; + tabWidth = sideWidths + else + width = absoluteSize - sideWidths; + tabWidth = absoluteSize + end + tabText:SetWidth(width); + else + -- Otherwise try to use padding + if ( padding ) then + width = textWidth + padding; + else + width = textWidth + 24; + end + -- If greater than the maxWidth then cap it + if ( maxWidth and width > maxWidth ) then + if ( padding ) then + width = maxWidth + padding; + else + width = maxWidth + 24; + end + tabText:SetWidth(width); + else + tabText:SetWidth(0); + end + if (minWidth and width < minWidth) then + width = minWidth; + end + tabWidth = width + sideWidths; + end + + if ( buttonMiddle ) then + buttonMiddle:SetWidth(width); + end + if ( buttonMiddleDisabled ) then + buttonMiddleDisabled:SetWidth(width); + end + + tab:SetWidth(tabWidth); + + if ( highlightTexture ) then + highlightTexture:SetWidth(tabWidth); + end +end + +local function PanelTemplates_DeselectTab(tab) + local name = tab:GetName(); + + local left = tab.Left or _G[name.."Left"]; + local middle = tab.Middle or _G[name.."Middle"]; + local right = tab.Right or _G[name.."Right"]; + left:Show(); + middle:Show(); + right:Show(); + --tab:UnlockHighlight(); + tab:Enable(); + local text = tab.Text or _G[name.."Text"]; + text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2)); + + local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; + local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; + local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; + leftDisabled:Hide(); + middleDisabled:Hide(); + rightDisabled:Hide(); +end + +local function PanelTemplates_SelectTab(tab) + local name = tab:GetName(); + + local left = tab.Left or _G[name.."Left"]; + local middle = tab.Middle or _G[name.."Middle"]; + local right = tab.Right or _G[name.."Right"]; + left:Hide(); + middle:Hide(); + right:Hide(); + --tab:LockHighlight(); + tab:Disable(); + tab:SetDisabledFontObject(GameFontHighlightSmall); + local text = tab.Text or _G[name.."Text"]; + text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3)); + + local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; + local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; + local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; + leftDisabled:Show(); + middleDisabled:Show(); + rightDisabled:Show(); + + if GameTooltip:IsOwned(tab) then + GameTooltip:Hide(); + end +end + +local function PanelTemplates_SetDisabledTabState(tab) + local name = tab:GetName(); + local left = tab.Left or _G[name.."Left"]; + local middle = tab.Middle or _G[name.."Middle"]; + local right = tab.Right or _G[name.."Right"]; + left:Show(); + middle:Show(); + right:Show(); + --tab:UnlockHighlight(); + tab:Disable(); + tab.text = tab:GetText(); + -- Gray out text + tab:SetDisabledFontObject(GameFontDisableSmall); + local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; + local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; + local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; + leftDisabled:Hide(); + middleDisabled:Hide(); + rightDisabled:Hide(); +end + local function UpdateTabLook(frame) if frame.disabled then PanelTemplates_SetDisabledTabState(frame) @@ -39,7 +172,7 @@ end local function Tab_SetText(frame, text) frame:_SetText(text) local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 - PanelTemplates_TabResize(frame, 0, nil, width) + PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) end local function Tab_SetSelected(frame, selected) @@ -63,7 +196,7 @@ Scripts -------------------------------------------------------------------------------]] local function Tab_OnClick(frame) if not (frame.selected or frame.disabled) then - PlaySound("igCharacterInfoTab") + PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB frame.obj:SelectTab(frame.value) end end @@ -103,11 +236,64 @@ local methods = { ["CreateTab"] = function(self, id) local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) - local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") + local tab = CreateFrame("Button", tabname, self.border) + tab:SetSize(115, 24) + tab.deselectedTextY = -3 + tab.selectedTextY = -2 + + tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER") + tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") + tab.LeftDisabled:SetSize(20, 24) + tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3) + tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0) + + tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER") + tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") + tab.MiddleDisabled:SetSize(88, 24) + tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT") + tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0) + + tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER") + tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") + tab.RightDisabled:SetSize(20, 24) + tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT") + tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0) + + tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER") + tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") + tab.Left:SetSize(20, 24) + tab.Left:SetPoint("TOPLEFT") + tab.Left:SetTexCoord(0, 0.15625, 0, 1.0) + + tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER") + tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") + tab.Middle:SetSize(88, 24) + tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT") + tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0) + + tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER") + tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") + tab.Right:SetSize(20, 24) + tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT") + tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0) + + tab.Text = tab:CreateFontString(tabname .. "Text") + tab:SetFontString(tab.Text) + + tab:SetNormalFontObject(GameFontNormalSmall) + tab:SetHighlightFontObject(GameFontHighlightSmall) + tab:SetDisabledFontObject(GameFontHighlightSmall) + tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD") + tab.HighlightTexture = tab:GetHighlightTexture() + tab.HighlightTexture:ClearAllPoints() + tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4) + tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4) + _G[tabname .. "HighlightTexture"] = tab.HighlightTexture + tab.obj = self tab.id = id - tab.text = _G[tabname .. "Text"] + tab.text = tab.Text -- compat tab.text:ClearAllPoints() tab.text:SetPoint("LEFT", 14, -3) tab.text:SetPoint("RIGHT", -12, -3) @@ -161,22 +347,21 @@ local methods = { self.tablist = tabs self:BuildTabs() end, - + ["BuildTabs"] = function(self) local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") - local status = self.status or self.localstatus local tablist = self.tablist local tabs = self.tabs - + if not tablist then return end - + local width = self.frame.width or self.frame:GetWidth() or 0 - + wipe(widths) wipe(rowwidths) wipe(rowends) - + --Place Text into tabs and get thier initial width for i, v in ipairs(tablist) do local tab = tabs[i] @@ -184,19 +369,19 @@ local methods = { tab = self:CreateTab(i) tabs[i] = tab end - + tab:Show() tab:SetText(v.text) tab:SetDisabled(v.disabled) tab.value = v.value - + widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text end - + for i = (#tablist)+1, #tabs, 1 do tabs[i]:Hide() end - + --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout local numtabs = #tablist local numrows = 1 @@ -214,7 +399,7 @@ local methods = { end rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowends[numrows] = #tablist - + --Fix for single tabs being left on the last row, move a tab from the row above if applicable if numrows > 1 then --if the last row has only one tab @@ -245,20 +430,22 @@ local methods = { tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) end end - + -- equal padding for each tab to fill the available width, -- if the used space is above 75% already + -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, + -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't local padding = 0 - if not (numrows == 1 and rowwidths[1] < width*0.75) then + if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then padding = (width - rowwidths[row]) / (endtab - starttab+1) end - + for i = starttab, endtab do - PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) + PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) end starttab = endtab + 1 end - + self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) end, @@ -284,7 +471,7 @@ local methods = { content:SetHeight(contentheight) content.height = contentheight end, - + ["LayoutFinished"] = function(self, width, height) if self.noAutoHeight then return end self:SetHeight((height or 0) + (self.borderoffset + 23)) @@ -315,7 +502,7 @@ local function Constructor() titletext:SetHeight(18) titletext:SetText("") - local border = CreateFrame("Frame", nil, frame) + local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") border:SetPoint("TOPLEFT", 1, -27) border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetBackdrop(PaneBackdrop) @@ -341,7 +528,7 @@ local function Constructor() for method, func in pairs(methods) do widget[method] = func end - + return AceGUI:RegisterAsContainer(widget) end diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua index a5b7916..fef4557 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua @@ -2,22 +2,18 @@ TreeGroup Container Container that uses a tree control to switch between groups. -------------------------------------------------------------------------------]] -local Type, Version = "TreeGroup", 30 +local Type, Version = "TreeGroup", 49 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type -local math_min, math_max, floor = math.min, math.max, floor -local select, tremove, unpack = select, table.remove, unpack +local math_min, math_max, floor = math.min, math.max, math.floor +local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE - -- Recycling functions local new, del do @@ -34,7 +30,7 @@ do function del(t) for k in pairs(t) do t[k] = nil - end + end pool[t] = true end end @@ -57,7 +53,6 @@ end local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local self = button.obj local toggle = button.toggle - local frame = self.frame local text = treeline.text or "" local icon = treeline.icon local iconCoords = treeline.iconCoords @@ -65,7 +60,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local value = treeline.value local uniquevalue = treeline.uniquevalue local disabled = treeline.disabled - + button.treeline = treeline button.value = value button.uniquevalue = uniquevalue @@ -76,8 +71,6 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button:UnlockHighlight() button.selected = false end - local normalTexture = button:GetNormalTexture() - local line = button.line button.level = level if ( level == 1 ) then button:SetNormalFontObject("GameFontNormal") @@ -88,7 +81,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button:SetHighlightFontObject("GameFontHighlightSmall") button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) end - + if disabled then button:EnableMouse(false) button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) @@ -96,27 +89,27 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button.text:SetText(text) button:EnableMouse(true) end - + if icon then button.icon:SetTexture(icon) button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) else button.icon:SetTexture(nil) end - + if iconCoords then button.icon:SetTexCoord(unpack(iconCoords)) else button.icon:SetTexCoord(0, 1, 0, 1) end - + if canExpand then if not isExpanded then - toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") + toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP + toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN else - toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") + toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP + toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN end toggle:Show() else @@ -162,7 +155,7 @@ end local function FirstFrameUpdate(frame) local self = frame.obj frame:SetScript("OnUpdate", nil) - self:RefreshTree() + self:RefreshTree(nil, true) end local function BuildUniqueValue(...) @@ -199,7 +192,6 @@ end local function Button_OnDoubleClick(button) local self = button.obj - local status = self.status or self.localstatus local status = (self.status or self.localstatus).groups status[button.uniquevalue] = not status[button.uniquevalue] self:RefreshTree() @@ -210,11 +202,13 @@ local function Button_OnEnter(frame) self:Fire("OnButtonEnter", frame.uniquevalue, frame) if self.enabletooltips then - GameTooltip:SetOwner(frame, "ANCHOR_NONE") - GameTooltip:SetPoint("LEFT",frame,"RIGHT") - GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) + local tooltip = AceGUI.tooltip + tooltip:SetOwner(frame, "ANCHOR_NONE") + tooltip:ClearAllPoints() + tooltip:SetPoint("LEFT",frame,"RIGHT") + tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true) - GameTooltip:Show() + tooltip:Show() end end @@ -223,7 +217,7 @@ local function Button_OnLeave(frame) self:Fire("OnButtonLeave", frame.uniquevalue, frame) if self.enabletooltips then - GameTooltip:Hide() + AceGUI.tooltip:Hide() end end @@ -231,7 +225,7 @@ local function OnScrollValueChanged(frame, value) if frame.obj.noupdate then return end local self = frame.obj local status = self.status or self.localstatus - status.scrollvalue = value + status.scrollvalue = floor(value + 0.5) self:RefreshTree() AceGUI:ClearFocus() end @@ -269,18 +263,19 @@ end local function Dragger_OnMouseUp(frame) local treeframe = frame:GetParent() local self = treeframe.obj - local frame = treeframe:GetParent() + local treeframeParent = treeframe:GetParent() treeframe:StopMovingOrSizing() --treeframe:SetScript("OnUpdate", nil) treeframe:SetUserPlaced(false) --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize treeframe:SetHeight(0) - treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) - treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) - + treeframe:ClearAllPoints() + treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0) + treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0) + local status = self.status or self.localstatus status.treewidth = treeframe:GetWidth() - + treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) -- recalculate the content width treeframe.obj:OnWidthSet(status.fullwidth) @@ -295,10 +290,13 @@ local methods = { ["OnAcquire"] = function(self) self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) self:EnableButtonTooltips(true) + self.frame:SetScript("OnUpdate", FirstFrameUpdate) end, ["OnRelease"] = function(self) self.status = nil + self.tree = nil + self.frame:SetScript("OnUpdate", nil) for k, v in pairs(self.localstatus) do if k == "groups" then for k2 in pairs(v) do @@ -335,6 +333,8 @@ local methods = { button.toggle.button = button button.toggle:SetScript("OnClick",Expand_OnClick) + button.text:SetHeight(14) -- Prevents text wrapping + return button end, @@ -350,7 +350,7 @@ local methods = { if not status.treewidth then status.treewidth = DEFAULT_TREE_WIDTH end - if not status.treesizable then + if status.treesizable == nil then status.treesizable = DEFAULT_TREE_SIZABLE end self:SetTreeWidth(status.treewidth,status.treesizable) @@ -360,8 +360,8 @@ local methods = { --sets the tree to be displayed ["SetTree"] = function(self, tree, filter) self.filter = filter - if tree then - assert(type(tree) == "table") + if tree then + assert(type(tree) == "table") end self.tree = tree self:RefreshTree() @@ -369,8 +369,7 @@ local methods = { ["BuildLevel"] = function(self, tree, level, parent) local groups = (self.status or self.localstatus).groups - local hasChildren = self.hasChildren - + for i, v in ipairs(tree) do if v.children then if not self.filter or ShouldDisplayLevel(v.children) then @@ -385,13 +384,9 @@ local methods = { end end, - ["RefreshTree"] = function(self) - local buttons = self.buttons + ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate) + local buttons = self.buttons local lines = self.lines - - for i, v in ipairs(buttons) do - v:Hide() - end while lines[1] do local t = tremove(lines) for k in pairs(t) do @@ -408,14 +403,25 @@ local methods = { local treeframe = self.treeframe + status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) + self:BuildLevel(tree, 1) local numlines = #lines local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) + if maxlines <= 0 then return end + + if self.frame:GetParent() == UIParent and not fromOnUpdate then + self.frame:SetScript("OnUpdate", FirstFrameUpdate) + return + end local first, last + scrollToSelection = status.scrollToSelection + status.scrollToSelection = nil + if numlines <= maxlines then --the whole tree fits in the frame status.scrollvalue = 0 @@ -429,10 +435,34 @@ local methods = { --check if we are scrolled down too far if numlines - status.scrollvalue < maxlines then status.scrollvalue = numlines - maxlines - self.scrollbar:SetValue(status.scrollvalue) end self.noupdate = nil first, last = status.scrollvalue+1, status.scrollvalue + maxlines + --show selection? + if scrollToSelection and status.selected then + local show + for i,line in ipairs(lines) do -- find the line number + if line.uniquevalue==status.selected then + show=i + end + end + if not show then + -- selection was deleted or something? + elseif show>=first and show<=last then + -- all good + else + -- scrolling needed! + if show