418 lines
10 KiB
Lua
418 lines
10 KiB
Lua
--[[
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KeyBound
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An intuitive keybindings sytem
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Based off of ClickBinder by Gello and TrinityBinder by Maul
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Functions needed to implement
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button:GetHotkey() - returns the current hotkey assigned to the given button
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Functions to implemnt if using a custom keybindings system:
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button:SetKey(key) - binds the given key to the given button
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button:FreeKey(key) - unbinds the given key from all other buttons
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button:ClearBindings() - removes all keys bound to the given button
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button:GetBindings() - returns a string listing all bindings of the given button
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button:GetActionName() - what we're binding to, used for printing
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--]]
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KeyBound = LibStub('AceAddon-3.0'):NewAddon('KeyBound', 'AceEvent-3.0')
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local L = LibStub('AceLocale-3.0'):GetLocale('KeyBound')
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local Binder = {}
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--[[ KeyBound ]]--
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--events
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function KeyBound:OnEnable()
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do
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local f = CreateFrame('Frame', 'KeyboundDialog', UIParent)
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f:SetFrameStrata('DIALOG')
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f:SetToplevel(true); f:EnableMouse(true)
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f:SetWidth(320); f:SetHeight(96)
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f:SetBackdrop{
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bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
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edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
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tile = true,
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insets = {11, 12, 12, 11},
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tileSize = 32,
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edgeSize = 32,
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}
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f:SetPoint('TOP', 0, -24)
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f:Hide()
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local text = f:CreateFontString('ARTWORK')
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text:SetFontObject('GameFontHighlight')
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text:SetPoint('TOP', 0, -16)
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text:SetWidth(252); text:SetHeight(0)
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text:SetText(format(L.BindingsHelp, GetBindingText('ESCAPE','KEY_')))
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local close = CreateFrame('Button', f:GetName() .. 'Close', f, 'UIPanelCloseButton')
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close:SetPoint('TOPRIGHT', -3, -3)
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-- per character bindings checkbox
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local perChar = CreateFrame('CheckButton', 'KeyboundDialogCheck', f, 'OptionsCheckButtonTemplate')
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getglobal(perChar:GetName() .. 'Text'):SetText(CHARACTER_SPECIFIC_KEYBINDINGS)
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perChar:SetPoint('BOTTOMLEFT', 12, 8)
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perChar:SetScript('OnShow', function(self)
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self.current = GetCurrentBindingSet()
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self:SetChecked(GetCurrentBindingSet() == 2)
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end)
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perChar:SetScript('OnHide', function(self)
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KeyBound:Deactivate()
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if InCombatLockdown() then
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self:RegisterEvent('PLAYER_REGEN_ENABLED')
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else
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SaveBindings(self.current)
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end
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end)
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perChar:SetScript('OnEvent', function(self, event)
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SaveBindings(self.current)
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self:UnregisterEvent(event)
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end)
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perChar:SetScript('OnClick', function(self)
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self.current = (self:GetChecked() and 2) or 1
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LoadBindings(self.current)
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end)
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self.dialog = f
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end
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SlashCmdList['KeyBoundSlashCOMMAND'] = function() self:Toggle() end
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SLASH_KeyBoundSlashCOMMAND1 = '/keybound'
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SLASH_KeyBoundSlashCOMMAND2 = '/kb'
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self:RegisterEvent('PLAYER_REGEN_ENABLED')
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self:RegisterEvent('PLAYER_REGEN_DISABLED')
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end
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function KeyBound:PLAYER_REGEN_ENABLED()
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if self.enabled then
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UIErrorsFrame:AddMessage(L.CombatBindingsEnabled, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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self.dialog:Hide()
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end
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end
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function KeyBound:PLAYER_REGEN_DISABLED()
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if self.enabled then
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self:Set(nil)
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UIErrorsFrame:AddMessage(L.CombatBindingsDisabled, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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self.dialog:Show()
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end
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end
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function KeyBound:Toggle()
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if self:IsShown() then
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self:Deactivate()
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else
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self:Activate()
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end
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end
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function KeyBound:Activate()
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if not self:IsShown() then
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if InCombatLockdown() then
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UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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else
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self.enabled = true
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if not self.frame then
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self.frame = Binder:Create()
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end
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self:Set(nil)
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self.dialog:Show()
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self:SendMessage('KEYBOUND_ENABLED')
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end
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end
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end
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function KeyBound:Deactivate()
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if self:IsShown() then
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self.enabled = nil
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self:Set(nil)
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self.dialog:Hide()
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self:SendMessage('KEYBOUND_DISABLED')
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end
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end
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function KeyBound:IsShown()
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return self.enabled
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end
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function KeyBound:Set(button)
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local bindFrame = self.frame
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if button and self:IsShown() and not InCombatLockdown() then
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bindFrame.button = button
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bindFrame:SetAllPoints(button)
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bindFrame.text:SetFontObject('GameFontNormalLarge')
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bindFrame.text:SetText(button:GetHotkey())
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if bindFrame.text:GetStringWidth() > bindFrame:GetWidth() then
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bindFrame.text:SetFontObject('GameFontNormal')
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end
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bindFrame:Show()
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bindFrame:OnEnter()
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elseif bindFrame then
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bindFrame.button = nil
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bindFrame:ClearAllPoints()
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bindFrame:Hide()
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end
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end
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function KeyBound:ToShortKey(key)
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if key then
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key = key:upper()
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key = key:gsub(' ', '')
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key = key:gsub('ALT%-', 'A')
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key = key:gsub('CTRL%-', 'C')
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key = key:gsub('SHIFT%-', 'S')
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key = key:gsub('NUMPAD', 'N')
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key = key:gsub('BACKSPACE', 'BS')
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key = key:gsub('PLUS', '%+')
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key = key:gsub('MINUS', '%-')
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key = key:gsub('MULTIPLY', '%*')
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key = key:gsub('DIVIDE', '%/')
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key = key:gsub('HOME', 'HN')
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key = key:gsub('INSERT', 'Ins')
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key = key:gsub('DELETE', 'Del')
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key = key:gsub('BUTTON3', 'M3')
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key = key:gsub('BUTTON4', 'M4')
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key = key:gsub('BUTTON5', 'M5')
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key = key:gsub('MOUSEWHEELDOWN', 'WD')
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key = key:gsub('MOUSEWHEELUP', 'WU')
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key = key:gsub('PAGEDOWN', 'PD')
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key = key:gsub('PAGEUP', 'PU')
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return key
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end
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end
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--[[ Binder Widget ]]--
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function Binder:Create()
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local binder = CreateFrame('Button')
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binder:RegisterForClicks('anyUp')
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binder:SetFrameStrata('DIALOG')
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binder:EnableKeyboard(true)
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binder:EnableMouseWheel(true)
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for k,v in pairs(self) do
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binder[k] = v
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end
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local bg = binder:CreateTexture()
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bg:SetTexture(0, 0, 0, 0.5)
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bg:SetAllPoints(binder)
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local text = binder:CreateFontString('OVERLAY')
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text:SetFontObject('GameFontNormalLarge')
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text:SetTextColor(0, 1, 0)
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text:SetAllPoints(binder)
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binder.text = text
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binder:SetScript('OnClick', self.OnKeyDown)
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binder:SetScript('OnKeyDown', self.OnKeyDown)
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binder:SetScript('OnMouseWheel', self.OnMouseWheel)
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binder:SetScript('OnEnter', self.OnEnter)
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binder:SetScript('OnLeave', self.OnLeave)
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binder:SetScript('OnHide', self.OnHide)
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binder:Hide()
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return binder
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end
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function Binder:OnHide()
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KeyBound:Set(nil)
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end
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function Binder:OnKeyDown(key)
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local button = self.button
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if not button then return end
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if (key == 'UNKNOWN' or key == 'LSHIFT' or key == 'RSHIFT' or
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key == 'LCTRL' or key == 'RCTRL' or key == 'LALT' or key == 'RALT' or
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key == 'LeftButton' or key == 'RightButton') then
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return
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end
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local screenshotKey = GetBindingKey('SCREENSHOT')
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if screenshotKey and key == screenshotKey then
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Screenshot()
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return
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end
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local openChatKey = GetBindingKey('OPENCHAT')
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if openChatKey and key == openChatKey then
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ChatFrameEditBox:Show()
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return
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end
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if key == 'MiddleButton' then
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key = 'BUTTON3'
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elseif key == 'Button4' then
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key = 'BUTTON4'
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elseif key == 'Button5' then
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key = 'BUTTON5'
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end
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if key == 'ESCAPE' then
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self:ClearBindings(button)
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KeyBound:Set(button)
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return
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end
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if IsShiftKeyDown() then
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key = 'SHIFT-' .. key
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end
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if IsControlKeyDown() then
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key = 'CTRL-' .. key
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end
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if IsAltKeyDown() then
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key = 'ALT-' .. key
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end
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if MouseIsOver(button) then
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self:SetKey(button, key)
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KeyBound:Set(button)
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end
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end
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function Binder:OnMouseWheel(arg1)
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if arg1 > 0 then
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self:OnKeyDown('MOUSEWHEELUP')
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else
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self:OnKeyDown('MOUSEWHEELDOWN')
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end
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end
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function Binder:OnEnter()
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local button = self.button
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if button and not InCombatLockdown() then
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if self:GetRight() >= (GetScreenWidth() / 2) then
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GameTooltip:SetOwner(self, 'ANCHOR_LEFT')
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else
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GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
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end
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if button.GetActionName then
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GameTooltip:SetText(button:GetActionName(), 1, 1, 1)
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else
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GameTooltip:SetText(button:GetName(), 1, 1, 1)
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end
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local bindings = self:GetBindings(button)
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if bindings then
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GameTooltip:AddLine(bindings, 0, 1, 0)
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GameTooltip:AddLine(L.ClearTip)
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else
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GameTooltip:AddLine(L.NoKeysBoundTip, 0, 1, 0)
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end
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GameTooltip:Show()
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else
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GameTooltip:Hide()
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end
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end
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function Binder:OnLeave()
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KeyBound:Set(nil)
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GameTooltip:Hide()
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end
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--[[ Update Functions ]]--
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function Binder:ToBinding(button)
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return format('CLICK %s:LeftButton', button:GetName())
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end
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function Binder:FreeKey(button, key)
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local msg
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if button.FreeKey then
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local action = button:FreeKey(key)
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if button:FreeKey(key) then
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msg = format(L.UnboundKey, GetBindingText(key, 'KEY_'), action)
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end
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else
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local action = GetBindingAction(key)
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if action and action ~= '' and action ~= self:ToBinding(button) then
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msg = format(L.UnboundKey, GetBindingText(key, 'KEY_'), action)
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end
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end
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if msg then
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UIErrorsFrame:AddMessage(msg, 1, 0.82, 0, 1, UIERRORS_HOLD_TIME)
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end
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end
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function Binder:SetKey(button, key)
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if InCombatLockdown() then
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UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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else
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self:FreeKey(button, key)
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if button.SetKey then
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button:SetKey(key)
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else
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SetBindingClick(key, button:GetName(), 'LeftButton')
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end
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local msg
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if button.GetActionName then
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msg = format(L.BoundKey, GetBindingText(key, 'KEY_'), button:GetActionName())
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else
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msg = format(L.BoundKey, GetBindingText(key, 'KEY_'), button:GetName())
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end
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SaveBindings(GetCurrentBindingSet())
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UIErrorsFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME)
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end
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end
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function Binder:ClearBindings(button)
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if InCombatLockdown() then
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UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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else
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if button.ClearBindings then
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button:ClearBindings()
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else
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local binding = self:ToBinding(button)
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while GetBindingKey(binding) do
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SetBinding(GetBindingKey(binding), nil)
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end
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end
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local msg
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if button.GetActionName then
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msg = format(L.ClearedBindings, button:GetActionName())
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else
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msg = format(L.ClearedBindings, button:GetName())
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end
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SaveBindings(GetCurrentBindingSet())
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UIErrorsFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME)
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end
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end
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function Binder:GetBindings(button)
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if button.GetBindings then
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return button:GetBindings()
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end
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local keys
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local binding = self:ToBinding(button)
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for i = 1, select('#', GetBindingKey(binding)) do
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local hotKey = select(i, GetBindingKey(binding))
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if keys then
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keys = keys .. ', ' .. GetBindingText(hotKey,'KEY_')
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else
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keys = GetBindingText(hotKey,'KEY_')
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end
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end
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return keys
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end |