add keyBound by Tuller for key binding configuration, until there is some GUI/Button to open it, use /kb to bind buttons
This commit is contained in:
@@ -9,6 +9,8 @@
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## Version: 4.0
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embeds.xml
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keyBound\keyBound.xml
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locale\locale.xml
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## Core ##
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+65
-3
@@ -7,7 +7,7 @@
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local Button = CreateFrame("CheckButton")
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local Button_MT = {__index = Button}
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local onLeave, onUpdate, onDragStart, onReceiveDrag
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local onEnter, onLeave, onUpdate, onDragStart, onReceiveDrag
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-- upvalues
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local _G = _G
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@@ -27,7 +27,7 @@ function Bartender4.Button:Create(id, parent)
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button:SetScript("OnEvent", button.EventHandler)
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button:SetScript("OnUpdate", onUpdate)
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button:SetScript("OnEnter", button.SetTooltip)
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button:SetScript("OnEnter", onEnter)
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button:SetScript("OnLeave", onLeave)
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button:SetScript("OnAttributeChanged", button.UpdateAction)
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button:SetScript("OnDragStart", onDragStart)
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@@ -104,6 +104,11 @@ function onReceiveDrag(button)
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button:UpdateFlash()
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end
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function onEnter(self)
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self:SetTooltip()
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KeyBound:Set(self)
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end
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function onLeave()
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GameTooltip:Hide()
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end
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@@ -246,7 +251,64 @@ function Button:UpdateCount()
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end
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function Button:UpdateHotkeys()
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-- TODO
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local key = self:GetHotkey() or ""
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local hotkey = self.hotkey
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if key == "" or self.settings.profile.HideHotkey or not HasAction(self.action) then
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hotkey:SetText(RANGE_INDICATOR)
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hotkey:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -2)
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hotkey:Hide()
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else
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hotkey:SetText(key)
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hotkey:SetPoint("TOPLEFT", self, "TOPLEFT", -2, -2)
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hotkey:Show()
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end
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end
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function Button:GetHotkey()
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local key = ((self.id <= 12) and GetBindingKey(format("ACTIONBUTTON%d", self.id))) or GetBindingKey("CLICK "..self:GetName()..":LeftButton")
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return key and KeyBound:ToShortKey(key)
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end
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function Button:GetBindings()
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local keys, binding
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if self.id <= 12 then
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binding = format("ACTIONBUTTON%d", self.id)
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for i = 1, select('#', GetBindingKey(binding)) do
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local hotKey = select(i, GetBindingKey(binding))
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if keys then
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keys = keys .. ', ' .. GetBindingText(hotKey,'KEY_')
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else
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keys = GetBindingText(hotKey,'KEY_')
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end
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end
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end
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binding = "CLICK "..self:GetName()..":LeftButton"
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for i = 1, select('#', GetBindingKey(binding)) do
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local hotKey = select(i, GetBindingKey(binding))
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if keys then
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keys = keys .. ', ' .. GetBindingText(hotKey,'KEY_')
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else
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keys = GetBindingText(hotKey,'KEY_')
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end
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end
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return keys
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end
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function Button:SetKey(key)
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if self.id <= 12 then
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SetBinding(key, format("ACTIONBUTTON%d", self.id))
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else
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SetBindingClick(key, self:GetName(), 'LeftButton')
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end
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end
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local actionTmpl = "BT4 Bar %d Button %d %s"
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function Button:GetActionName()
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return format(actionTmpl, self.parent.id, self.rid, HasAction(self.action) and (" (".. (GetActionText(self.action) or "") ..")"))
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end
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function Button:UpdateState()
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@@ -0,0 +1,418 @@
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--[[
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KeyBound
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An intuitive keybindings sytem
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Based off of ClickBinder by Gello and TrinityBinder by Maul
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Functions needed to implement
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button:GetHotkey() - returns the current hotkey assigned to the given button
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Functions to implemnt if using a custom keybindings system:
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button:SetKey(key) - binds the given key to the given button
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button:FreeKey(key) - unbinds the given key from all other buttons
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button:ClearBindings() - removes all keys bound to the given button
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button:GetBindings() - returns a string listing all bindings of the given button
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button:GetActionName() - what we're binding to, used for printing
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--]]
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KeyBound = LibStub('AceAddon-3.0'):NewAddon('KeyBound', 'AceEvent-3.0')
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local L = LibStub('AceLocale-3.0'):GetLocale('KeyBound')
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local Binder = {}
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--[[ KeyBound ]]--
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--events
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function KeyBound:OnEnable()
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do
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local f = CreateFrame('Frame', 'KeyboundDialog', UIParent)
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f:SetFrameStrata('DIALOG')
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f:SetToplevel(true); f:EnableMouse(true)
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f:SetWidth(320); f:SetHeight(96)
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f:SetBackdrop{
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bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
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edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
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tile = true,
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insets = {11, 12, 12, 11},
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tileSize = 32,
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edgeSize = 32,
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}
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f:SetPoint('TOP', 0, -24)
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f:Hide()
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local text = f:CreateFontString('ARTWORK')
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text:SetFontObject('GameFontHighlight')
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text:SetPoint('TOP', 0, -16)
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text:SetWidth(252); text:SetHeight(0)
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text:SetText(format(L.BindingsHelp, GetBindingText('ESCAPE','KEY_')))
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local close = CreateFrame('Button', f:GetName() .. 'Close', f, 'UIPanelCloseButton')
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close:SetPoint('TOPRIGHT', -3, -3)
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-- per character bindings checkbox
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local perChar = CreateFrame('CheckButton', 'KeyboundDialogCheck', f, 'OptionsCheckButtonTemplate')
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getglobal(perChar:GetName() .. 'Text'):SetText(CHARACTER_SPECIFIC_KEYBINDINGS)
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perChar:SetPoint('BOTTOMLEFT', 12, 8)
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perChar:SetScript('OnShow', function(self)
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self.current = GetCurrentBindingSet()
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self:SetChecked(GetCurrentBindingSet() == 2)
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end)
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perChar:SetScript('OnHide', function(self)
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KeyBound:Deactivate()
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if InCombatLockdown() then
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self:RegisterEvent('PLAYER_REGEN_ENABLED')
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else
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SaveBindings(self.current)
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end
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end)
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perChar:SetScript('OnEvent', function(self, event)
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SaveBindings(self.current)
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self:UnregisterEvent(event)
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end)
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perChar:SetScript('OnClick', function(self)
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self.current = (self:GetChecked() and 2) or 1
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LoadBindings(self.current)
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end)
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self.dialog = f
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end
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SlashCmdList['KeyBoundSlashCOMMAND'] = function() self:Toggle() end
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SLASH_KeyBoundSlashCOMMAND1 = '/keybound'
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SLASH_KeyBoundSlashCOMMAND2 = '/kb'
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self:RegisterEvent('PLAYER_REGEN_ENABLED')
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self:RegisterEvent('PLAYER_REGEN_DISABLED')
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end
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function KeyBound:PLAYER_REGEN_ENABLED()
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if self.enabled then
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UIErrorsFrame:AddMessage(L.CombatBindingsEnabled, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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self.dialog:Hide()
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end
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end
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function KeyBound:PLAYER_REGEN_DISABLED()
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if self.enabled then
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self:Set(nil)
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UIErrorsFrame:AddMessage(L.CombatBindingsDisabled, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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self.dialog:Show()
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end
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end
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function KeyBound:Toggle()
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if self:IsShown() then
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self:Deactivate()
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else
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self:Activate()
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end
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end
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function KeyBound:Activate()
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if not self:IsShown() then
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if InCombatLockdown() then
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UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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else
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self.enabled = true
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if not self.frame then
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self.frame = Binder:Create()
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end
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self:Set(nil)
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self.dialog:Show()
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self:SendMessage('KEYBOUND_ENABLED')
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end
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end
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end
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function KeyBound:Deactivate()
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if self:IsShown() then
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self.enabled = nil
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self:Set(nil)
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self.dialog:Hide()
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self:SendMessage('KEYBOUND_DISABLED')
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end
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end
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function KeyBound:IsShown()
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return self.enabled
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end
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function KeyBound:Set(button)
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local bindFrame = self.frame
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if button and self:IsShown() and not InCombatLockdown() then
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bindFrame.button = button
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bindFrame:SetAllPoints(button)
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bindFrame.text:SetFontObject('GameFontNormalLarge')
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bindFrame.text:SetText(button:GetHotkey())
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if bindFrame.text:GetStringWidth() > bindFrame:GetWidth() then
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bindFrame.text:SetFontObject('GameFontNormal')
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end
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bindFrame:Show()
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bindFrame:OnEnter()
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elseif bindFrame then
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bindFrame.button = nil
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bindFrame:ClearAllPoints()
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bindFrame:Hide()
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end
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end
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function KeyBound:ToShortKey(key)
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if key then
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key = key:upper()
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key = key:gsub(' ', '')
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key = key:gsub('ALT%-', 'A')
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key = key:gsub('CTRL%-', 'C')
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key = key:gsub('SHIFT%-', 'S')
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key = key:gsub('NUMPAD', 'N')
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key = key:gsub('BACKSPACE', 'BS')
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key = key:gsub('PLUS', '%+')
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key = key:gsub('MINUS', '%-')
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key = key:gsub('MULTIPLY', '%*')
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key = key:gsub('DIVIDE', '%/')
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key = key:gsub('HOME', 'HN')
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key = key:gsub('INSERT', 'Ins')
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key = key:gsub('DELETE', 'Del')
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key = key:gsub('BUTTON3', 'M3')
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key = key:gsub('BUTTON4', 'M4')
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key = key:gsub('BUTTON5', 'M5')
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key = key:gsub('MOUSEWHEELDOWN', 'WD')
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key = key:gsub('MOUSEWHEELUP', 'WU')
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key = key:gsub('PAGEDOWN', 'PD')
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key = key:gsub('PAGEUP', 'PU')
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return key
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end
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end
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--[[ Binder Widget ]]--
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function Binder:Create()
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local binder = CreateFrame('Button')
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binder:RegisterForClicks('anyUp')
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binder:SetFrameStrata('DIALOG')
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binder:EnableKeyboard(true)
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binder:EnableMouseWheel(true)
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for k,v in pairs(self) do
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binder[k] = v
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end
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local bg = binder:CreateTexture()
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bg:SetTexture(0, 0, 0, 0.5)
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bg:SetAllPoints(binder)
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local text = binder:CreateFontString('OVERLAY')
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text:SetFontObject('GameFontNormalLarge')
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text:SetTextColor(0, 1, 0)
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text:SetAllPoints(binder)
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binder.text = text
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binder:SetScript('OnClick', self.OnKeyDown)
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binder:SetScript('OnKeyDown', self.OnKeyDown)
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binder:SetScript('OnMouseWheel', self.OnMouseWheel)
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binder:SetScript('OnEnter', self.OnEnter)
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binder:SetScript('OnLeave', self.OnLeave)
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binder:SetScript('OnHide', self.OnHide)
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binder:Hide()
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return binder
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end
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function Binder:OnHide()
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KeyBound:Set(nil)
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end
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function Binder:OnKeyDown(key)
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local button = self.button
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if not button then return end
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if (key == 'UNKNOWN' or key == 'LSHIFT' or key == 'RSHIFT' or
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key == 'LCTRL' or key == 'RCTRL' or key == 'LALT' or key == 'RALT' or
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key == 'LeftButton' or key == 'RightButton') then
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return
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end
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local screenshotKey = GetBindingKey('SCREENSHOT')
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if screenshotKey and key == screenshotKey then
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Screenshot()
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return
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end
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local openChatKey = GetBindingKey('OPENCHAT')
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if openChatKey and key == openChatKey then
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ChatFrameEditBox:Show()
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return
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end
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if key == 'MiddleButton' then
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key = 'BUTTON3'
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elseif key == 'Button4' then
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key = 'BUTTON4'
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elseif key == 'Button5' then
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key = 'BUTTON5'
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end
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if key == 'ESCAPE' then
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self:ClearBindings(button)
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KeyBound:Set(button)
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return
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end
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if IsShiftKeyDown() then
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key = 'SHIFT-' .. key
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end
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if IsControlKeyDown() then
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key = 'CTRL-' .. key
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end
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if IsAltKeyDown() then
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key = 'ALT-' .. key
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end
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if MouseIsOver(button) then
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self:SetKey(button, key)
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KeyBound:Set(button)
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end
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end
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function Binder:OnMouseWheel(arg1)
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if arg1 > 0 then
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self:OnKeyDown('MOUSEWHEELUP')
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else
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self:OnKeyDown('MOUSEWHEELDOWN')
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end
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end
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function Binder:OnEnter()
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local button = self.button
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if button and not InCombatLockdown() then
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if self:GetRight() >= (GetScreenWidth() / 2) then
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GameTooltip:SetOwner(self, 'ANCHOR_LEFT')
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else
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GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
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end
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if button.GetActionName then
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GameTooltip:SetText(button:GetActionName(), 1, 1, 1)
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else
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GameTooltip:SetText(button:GetName(), 1, 1, 1)
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end
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local bindings = self:GetBindings(button)
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if bindings then
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GameTooltip:AddLine(bindings, 0, 1, 0)
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GameTooltip:AddLine(L.ClearTip)
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else
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GameTooltip:AddLine(L.NoKeysBoundTip, 0, 1, 0)
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end
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GameTooltip:Show()
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else
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GameTooltip:Hide()
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end
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end
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function Binder:OnLeave()
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KeyBound:Set(nil)
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GameTooltip:Hide()
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end
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--[[ Update Functions ]]--
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function Binder:ToBinding(button)
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return format('CLICK %s:LeftButton', button:GetName())
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end
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function Binder:FreeKey(button, key)
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local msg
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if button.FreeKey then
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local action = button:FreeKey(key)
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if button:FreeKey(key) then
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msg = format(L.UnboundKey, GetBindingText(key, 'KEY_'), action)
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end
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else
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local action = GetBindingAction(key)
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if action and action ~= '' and action ~= self:ToBinding(button) then
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msg = format(L.UnboundKey, GetBindingText(key, 'KEY_'), action)
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end
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end
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if msg then
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UIErrorsFrame:AddMessage(msg, 1, 0.82, 0, 1, UIERRORS_HOLD_TIME)
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end
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end
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function Binder:SetKey(button, key)
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if InCombatLockdown() then
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UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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else
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self:FreeKey(button, key)
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if button.SetKey then
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button:SetKey(key)
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else
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SetBindingClick(key, button:GetName(), 'LeftButton')
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end
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local msg
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if button.GetActionName then
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msg = format(L.BoundKey, GetBindingText(key, 'KEY_'), button:GetActionName())
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else
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msg = format(L.BoundKey, GetBindingText(key, 'KEY_'), button:GetName())
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end
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SaveBindings(GetCurrentBindingSet())
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UIErrorsFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME)
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end
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end
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function Binder:ClearBindings(button)
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if InCombatLockdown() then
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UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
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else
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if button.ClearBindings then
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button:ClearBindings()
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else
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local binding = self:ToBinding(button)
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while GetBindingKey(binding) do
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SetBinding(GetBindingKey(binding), nil)
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end
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end
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local msg
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if button.GetActionName then
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msg = format(L.ClearedBindings, button:GetActionName())
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else
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msg = format(L.ClearedBindings, button:GetName())
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end
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SaveBindings(GetCurrentBindingSet())
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UIErrorsFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME)
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end
|
||||
end
|
||||
|
||||
function Binder:GetBindings(button)
|
||||
if button.GetBindings then
|
||||
return button:GetBindings()
|
||||
end
|
||||
|
||||
local keys
|
||||
local binding = self:ToBinding(button)
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys then
|
||||
keys = keys .. ', ' .. GetBindingText(hotKey,'KEY_')
|
||||
else
|
||||
keys = GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
end
|
||||
|
||||
return keys
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Script file="localization\localization.lua"/>
|
||||
<Script file="localization\localization.cn.lua"/>
|
||||
<Script file="localization\localization.fr.lua"/>
|
||||
<Script file="keyBound.lua"/>
|
||||
<Script file="spell.lua"/>
|
||||
<Script file="macro.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,19 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Chinese Simplified by ondh
|
||||
http://www.ondh.cn
|
||||
--]]
|
||||
|
||||
local L = LibStub('AceLocale-3.0'):NewLocale('KeyBound', 'zhCN')
|
||||
if not L then return end
|
||||
|
||||
L.Enabled = "按键绑定模式已启用"
|
||||
L.Disabled = "按键绑定模式已禁用"
|
||||
L.ClearTip = format("按 %s 清除所有绑定", GetBindingText("ESCAPE", "KEY_"))
|
||||
L.NoKeysBoundTip = "当前没有绑定按键"
|
||||
L.ClearedBindings = "从 %s 移除按键绑定"
|
||||
L.BoundKey = "设置 %s 到 %s"
|
||||
L.UnboundKey = "取消绑定 %s 从 %s"
|
||||
L.CannotBindInCombat = "不能在战斗状态绑定按键"
|
||||
L.CombatBindingsEnabled = "离开战斗状态, 按键绑定模式已启用"
|
||||
L.CombatBindingsDisabled = "进入战斗状态, 按键绑定模式已禁用"
|
||||
@@ -0,0 +1,18 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
French
|
||||
--]]
|
||||
|
||||
local L = LibStub('AceLocale-3.0'):NewLocale('KeyBound', 'frFR')
|
||||
if not L then return end
|
||||
|
||||
L.Enabled = "Bindings mode enabled"
|
||||
L.Disabled = "Bindings mode disabled"
|
||||
L.ClearTip = format("Appuyer sur %s pour effacer tous les bindings", GetBindingText("ESCAPE", "KEY_"))
|
||||
L.NoKeysBoundTip = "No current bindings"
|
||||
L.ClearedBindings = "Suppression de tous les binding de %s"
|
||||
L.BoundKey = "Définir %s à %s"
|
||||
L.UnboundKey = "Unbound %s depuis %s"
|
||||
L.CannotBindInCombat = "Cannot bind keys in combat"
|
||||
L.CombatBindingsEnabled = "Sortie de combat, keybinding mode activé"
|
||||
L.CombatBindingsDisabled = "Entrée en combat, keybinding mode désactivé"
|
||||
@@ -0,0 +1,18 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
English (default)
|
||||
--]]
|
||||
|
||||
local L = LibStub('AceLocale-3.0'):NewLocale('KeyBound', 'enUS', true)
|
||||
|
||||
L.Enabled = 'Bindings mode enabled'
|
||||
L.Disabled = 'Bindings mode disabled'
|
||||
L.ClearTip = format('Press %s to clear all bindings', GetBindingText('ESCAPE', 'KEY_'))
|
||||
L.NoKeysBoundTip = 'No current bindings'
|
||||
L.ClearedBindings = 'Removed all bindings from %s'
|
||||
L.BoundKey = 'Set %s to %s'
|
||||
L.UnboundKey = 'Unbound %s from %s'
|
||||
L.CannotBindInCombat = 'Cannot bind keys in combat'
|
||||
L.CombatBindingsEnabled = 'Exiting combat, keybinding mode enabled'
|
||||
L.CombatBindingsDisabled = 'Entering combat, keybinding mode disabled'
|
||||
L.BindingsHelp = "Hover over a button, then press a key to set its binding. To clear a button's current keybinding, press %s."
|
||||
@@ -0,0 +1,79 @@
|
||||
local MacroButton = CreateFrame('Frame')
|
||||
|
||||
function MacroButton:Load()
|
||||
local i = 1
|
||||
local button
|
||||
repeat
|
||||
button = getglobal(format('MacroButton%d', i))
|
||||
if button then
|
||||
local OnEnter = button:GetScript('OnEnter')
|
||||
button:SetScript('OnEnter', function(self)
|
||||
KeyBound:Set(self)
|
||||
return OnEnter and OnEnter(self)
|
||||
end)
|
||||
|
||||
button.GetBindAction = self.GetBindAction
|
||||
button.GetActionName = self.GetActionName
|
||||
button.SetKey = self.SetKey
|
||||
button.GetHotkey = self.GetHotkey
|
||||
button.ClearBindings = self.ClearBindings
|
||||
button.GetBindings = self.GetBindings
|
||||
i = i + 1
|
||||
end
|
||||
until not button
|
||||
end
|
||||
|
||||
function MacroButton:OnEnter()
|
||||
KeyBound:Set(self)
|
||||
end
|
||||
|
||||
function MacroButton:GetActionName()
|
||||
return GetMacroInfo(MacroFrame.macroBase + self:GetID())
|
||||
end
|
||||
|
||||
-- returns the keybind action of the given button
|
||||
function MacroButton:GetBindAction()
|
||||
return format('MACRO %d', MacroFrame.macroBase + self:GetID())
|
||||
end
|
||||
|
||||
-- binds the given key to the given button
|
||||
function MacroButton:SetKey(key)
|
||||
SetBindingMacro(key, MacroFrame.macroBase + self:GetID())
|
||||
end
|
||||
|
||||
-- removes all keys bound to the given button
|
||||
function MacroButton:ClearBindings()
|
||||
local binding = self:GetBindAction()
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
end
|
||||
|
||||
-- returns a string listing all bindings of the given button
|
||||
function MacroButton:GetBindings()
|
||||
local keys
|
||||
local binding = self:GetBindAction()
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys then
|
||||
keys = keys .. ', ' .. GetBindingText(hotKey, 'KEY_')
|
||||
else
|
||||
keys = GetBindingText(hotKey, 'KEY_')
|
||||
end
|
||||
end
|
||||
return keys
|
||||
end
|
||||
|
||||
function MacroButton:GetHotkey()
|
||||
return KeyBound:ToShortKey(GetBindingKey(self:GetBindAction()))
|
||||
end
|
||||
|
||||
do
|
||||
MacroButton:SetScript('OnEvent', function(self, event, addon)
|
||||
if addon == 'Blizzard_MacroUI' then
|
||||
self:UnregisterAllEvents()
|
||||
self:Load()
|
||||
end
|
||||
end)
|
||||
MacroButton:RegisterEvent('ADDON_LOADED')
|
||||
end
|
||||
@@ -0,0 +1,76 @@
|
||||
local CastButton = {}
|
||||
|
||||
function CastButton:Load()
|
||||
local i = 1
|
||||
local button
|
||||
repeat
|
||||
button = getglobal('SpellButton' .. i)
|
||||
if button then
|
||||
button:HookScript('OnEnter', self.OnEnter)
|
||||
|
||||
button.GetBindAction = self.GetBindAction
|
||||
button.GetActionName = self.GetActionName
|
||||
button.SetKey = self.SetKey
|
||||
button.GetHotkey = self.GetHotkey
|
||||
button.ClearBindings = self.ClearBindings
|
||||
button.GetBindings = self.GetBindings
|
||||
i = i + 1
|
||||
end
|
||||
until not button
|
||||
end
|
||||
|
||||
function CastButton:OnEnter()
|
||||
local id = SpellBook_GetSpellID(self:GetID())
|
||||
local bookType = SpellBookFrame.bookType
|
||||
|
||||
if not(bookType == BOOKTYPE_PET or IsPassiveSpell(id, bookType)) then
|
||||
KeyBound:Set(self)
|
||||
end
|
||||
end
|
||||
|
||||
function CastButton:GetActionName()
|
||||
local name, subName = GetSpellName(SpellBook_GetSpellID(self:GetID()), SpellBookFrame.bookType)
|
||||
if(subName and subName ~= '') then
|
||||
return format('%s(%s)', name, subName)
|
||||
end
|
||||
return name
|
||||
end
|
||||
|
||||
-- returns the keybind action of the given button
|
||||
function CastButton:GetBindAction()
|
||||
return format('SPELL %s', self:GetActionName())
|
||||
end
|
||||
|
||||
-- binds the given key to the given button
|
||||
function CastButton:SetKey(key)
|
||||
SetBindingSpell(key, self:GetActionName())
|
||||
end
|
||||
|
||||
-- removes all keys bound to the given button
|
||||
function CastButton:ClearBindings()
|
||||
local binding = self:GetBindAction()
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
end
|
||||
|
||||
-- returns a string listing all bindings of the given button
|
||||
function CastButton:GetBindings()
|
||||
local keys
|
||||
local binding = self:GetBindAction()
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys then
|
||||
keys = keys .. ', ' .. GetBindingText(hotKey, 'KEY_')
|
||||
else
|
||||
keys = GetBindingText(hotKey, 'KEY_')
|
||||
end
|
||||
end
|
||||
return keys
|
||||
end
|
||||
|
||||
function CastButton:GetHotkey()
|
||||
return KeyBound:ToShortKey(GetBindingKey(self:GetBindAction()))
|
||||
end
|
||||
|
||||
CastButton:Load()
|
||||
Reference in New Issue
Block a user