Files
coa-bartender/Options/ActionBarStates.lua
T
Hendrik Leppkes df656280af fix stance options
2008-09-02 16:51:36 +02:00

215 lines
4.9 KiB
Lua

--[[ $Id$ ]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local ActionBar = Bartender4.ActionBar
local module = Bartender4:GetModule("ActionBars")
local optGetter, optSetter
do
local getBar, optionMap, callFunc
optionMap = {
stance = "StanceStateOption",
enabled = "StateOption",
def_state = "DefaultState",
states = "StateOption",
actionbar = "StateOption",
possess = "StateOption",
autoassist = "ConfigAutoAssist",
}
-- retrieves a valid bar object from the modules actionbars table
function getBar(id)
local bar = module.actionbars[tonumber(id)]
assert(bar, "Invalid bar id in options table.")
return bar
end
-- calls a function on the bar
function callFunc(bar, type, option, ...)
local func = type .. (optionMap[option] or option)
assert(bar[func], "Invalid get/set function."..func)
return bar[func](bar, ...)
end
-- universal function to get a option
function optGetter(info)
local bar = getBar(info[2])
local option = info.arg or info[#info]
return callFunc(bar, "Get", option, info[#info])
end
-- universal function to set a option
function optSetter(info, ...)
local bar = getBar(info[2])
local option = info.arg or info[#info]
return callFunc(bar, "Set", option, info[#info], ...)
end
end
local hasStances
local validStanceTable = {
[0] = "Don't Page",
("Page %2d"):format(1),
("Page %2d"):format(2),
("Page %2d"):format(3),
("Page %2d"):format(4),
("Page %2d"):format(5),
("Page %2d"):format(6),
("Page %2d"):format(7),
("Page %2d"):format(8),
("Page %2d"):format(9),
("Page %2d"):format(10)
}
local _, playerclass = UnitClass("player")
local function createOptionGroup(k, id)
local tbl = {
order = 10 * k,
type = "select",
arg = "stance",
values = validStanceTable,
name = module.DefaultStanceMap[playerclass][k].name,
}
return tbl
end
local disabledFunc = function(info)
local bar = module.actionbars[tonumber(info[2])]
return not bar:GetStateOption("enabled")
end
function module:GetStateOptionsTable()
local options = {
enabled = {
order = 1,
type = "toggle",
name = L["Enabled"],
desc = L["Enable State-based Button Swaping"],
get = optGetter,
set = optSetter,
},
sep1 = {
order = 2,
type = "description",
name = "",
},
actionbar = {
order = 5,
type = "toggle",
name = L["ActionBar Switching"],
desc = L["Enable Bar Switching based on the actionbar controls provided by the game."],
get = optGetter,
set = optSetter,
},
possess = {
order = 5,
type = "toggle",
name = L["Possess Bar"],
desc = L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"],
get = optGetter,
set = optSetter,
width = "half",
},
autoassist = {
order = 6,
type = "toggle",
name = L["Auto-Assist"],
desc = L["Enable Auto-Assist for this bar.\n Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell."],
get = optGetter,
set = optSetter,
width = "half",
},
def_desc = {
order = 10,
type = "description",
name = L["The default behaviour of this bar when no state-based paging option affects it."],
},
def_state = {
order = 11,
type = "select",
name = L["Default Bar State"],
values = validStanceTable,
get = optGetter,
set = optSetter,
disabled = disabledFunc,
},
modifiers = {
order = 30,
type = "group",
inline = true,
name = "",
get = optGetter,
set = optSetter,
disabled = disabledFunc,
args = {
header = {
order = 1,
type = "header",
name = L["Modifier Based Switching"],
},
ctrl = {
order = 10,
type = "select",
name = L["CTRL"],
arg = "states",
values = validStanceTable,
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["CTRL"]),
--width = "half",
},
alt = {
order = 15,
type = "select",
name = L["ALT"],
arg = "states",
values = validStanceTable,
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["ALT"]),
--width = "half",
},
shift = {
order = 20,
type = "select",
name = L["SHIFT"],
arg = "states",
values = validStanceTable,
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["SHIFT"]),
--width = "half",
},
},
},
stances = {
order = 20,
type = "group",
inline = true,
name = "",
hidden = function() return not (Bartender4.StanceMap[playerclass]) end,
get = optGetter,
set = optSetter,
disabled = disabledFunc,
args = {
stance_header = {
order = 1,
type = "header",
name = L["Stance Configuration"],
},
},
},
}
do
local defstancemap = Bartender4.StanceMap[playerclass]
if defstancemap then
for k,v in pairs(defstancemap) do
if not options.stances.args[v.id] then
options.stances.args[v.id] = createOptionGroup(k, v.id)
end
end
end
end
return options
end