Files
coa-bartender/ActionBarPrototype.lua
T
Hendrik Leppkes 80348a88b3 more option fun
2007-12-09 09:47:08 +00:00

112 lines
2.6 KiB
Lua

--[[ $Id: Bartender4.lua 56386 2007-12-01 14:21:40Z nevcairiel $ ]]
local Bar = Bartender4.Bar.prototype
local ActionBar = setmetatable({}, {__index = Bar})
Bartender4.ActionBar = ActionBar
local math_floor = math.floor
--[[
Bar Prototype Functions
]]
local initialPosition
do
-- Sets the Bar to its initial Position in the Center of the Screen
function initialPosition(bar)
bar:ClearSetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
bar:SavePosition()
end
end
-- Apply the specified config to the bar and refresh all settings
function ActionBar:ApplyConfig(config)
Bar.ApplyConfig(self, config)
config = self.config
if not config.Position then initialPosition(self) end
self:UpdateButtons(config.Buttons)
end
-- Update the number of buttons in our bar, creating new ones if necessary
function ActionBar:UpdateButtons(numbuttons)
if numbuttons then
self.config.Buttons = numbuttons
else
numbuttons = self.config.Buttons
end
local buttons = self.buttons or {}
-- create more buttons if needed
for i = (#buttons+1), numbuttons do
buttons[i] = Bartender4.Button:Create(i, self)
end
-- show active buttons
for i = 1, numbuttons do
buttons[i]:Show()
buttons[i]:UpdateAction(true)
end
-- hide inactive buttons
for i = (numbuttons + 1), #buttons do
buttons[i]:Hide()
end
self.buttons = buttons
self:UpdateButtonLayout()
end
-- align the buttons and correct the size of the bar overlay frame
function ActionBar:UpdateButtonLayout()
local numbuttons = self.config.Buttons
local buttons = self.buttons
local pad = self:GetPadding()
local Rows = self.config.Rows
local ButtonPerRow = math_floor(numbuttons / Rows + 0.5) -- just a precaution
Rows = math_floor(numbuttons / ButtonPerRow + 0.5)
self:SetSize((36 + pad) * ButtonPerRow - pad + 8, (36 + pad) * Rows - pad + 8)
-- anchor button 1 to the topleft corner of the bar
buttons[1]:ClearSetPoint("TOPLEFT", self, "TOPLEFT", 6, -3)
-- and anchor all other buttons relative to our button 1
for i = 2, numbuttons do
-- jump into a new row
if ((i-1) % ButtonPerRow) == 0 then
buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-ButtonPerRow], "BOTTOMLEFT", 0, -pad)
-- align to the previous button
else
buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-1], "TOPRIGHT", pad, 0)
end
end
end
function ActionBar:GetPadding()
return self.config.Padding
end
function ActionBar:SetPadding(pad)
if pad then
self.config.Padding = pad
end
self:UpdateButtonLayout()
end
function ActionBar:GetAll()
return pairs(self.buttons)
end
function ActionBar:ForAll(method, ...)
for _, button in self:GetAll() do
local func = button[method]
if func then
func(button, ...)
end
end
end