112 lines
2.6 KiB
Lua
112 lines
2.6 KiB
Lua
--[[ $Id: Bartender4.lua 56386 2007-12-01 14:21:40Z nevcairiel $ ]]
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local Bar = Bartender4.Bar.prototype
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local ActionBar = setmetatable({}, {__index = Bar})
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Bartender4.ActionBar = ActionBar
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local math_floor = math.floor
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--[[
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Bar Prototype Functions
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]]
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local initialPosition
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do
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-- Sets the Bar to its initial Position in the Center of the Screen
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function initialPosition(bar)
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bar:ClearSetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
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bar:SavePosition()
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end
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end
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-- Apply the specified config to the bar and refresh all settings
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function ActionBar:ApplyConfig(config)
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Bar.ApplyConfig(self, config)
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config = self.config
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if not config.Position then initialPosition(self) end
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self:UpdateButtons(config.Buttons)
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end
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-- Update the number of buttons in our bar, creating new ones if necessary
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function ActionBar:UpdateButtons(numbuttons)
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if numbuttons then
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self.config.Buttons = numbuttons
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else
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numbuttons = self.config.Buttons
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end
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local buttons = self.buttons or {}
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-- create more buttons if needed
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for i = (#buttons+1), numbuttons do
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buttons[i] = Bartender4.Button:Create(i, self)
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end
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-- show active buttons
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for i = 1, numbuttons do
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buttons[i]:Show()
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buttons[i]:UpdateAction(true)
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end
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-- hide inactive buttons
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for i = (numbuttons + 1), #buttons do
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buttons[i]:Hide()
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end
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self.buttons = buttons
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self:UpdateButtonLayout()
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end
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-- align the buttons and correct the size of the bar overlay frame
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function ActionBar:UpdateButtonLayout()
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local numbuttons = self.config.Buttons
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local buttons = self.buttons
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local pad = self:GetPadding()
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local Rows = self.config.Rows
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local ButtonPerRow = math_floor(numbuttons / Rows + 0.5) -- just a precaution
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Rows = math_floor(numbuttons / ButtonPerRow + 0.5)
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self:SetSize((36 + pad) * ButtonPerRow - pad + 8, (36 + pad) * Rows - pad + 8)
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-- anchor button 1 to the topleft corner of the bar
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buttons[1]:ClearSetPoint("TOPLEFT", self, "TOPLEFT", 6, -3)
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-- and anchor all other buttons relative to our button 1
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for i = 2, numbuttons do
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-- jump into a new row
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if ((i-1) % ButtonPerRow) == 0 then
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buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-ButtonPerRow], "BOTTOMLEFT", 0, -pad)
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-- align to the previous button
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else
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buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-1], "TOPRIGHT", pad, 0)
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end
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end
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end
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function ActionBar:GetPadding()
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return self.config.Padding
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end
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function ActionBar:SetPadding(pad)
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if pad then
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self.config.Padding = pad
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end
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self:UpdateButtonLayout()
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end
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function ActionBar:GetAll()
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return pairs(self.buttons)
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end
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function ActionBar:ForAll(method, ...)
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for _, button in self:GetAll() do
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local func = button[method]
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if func then
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func(button, ...)
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end
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end
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end
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