Added small popup in unlock mode that allows you to disable snapping and lock the bars again without opening the config
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@@ -37,8 +37,12 @@ do
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function barOnDragStart(self)
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local parent = self:GetParent()
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local offset = 8 - (parent.config.padding or 0)
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Sticky:StartMoving(parent, snapBars, offset, offset, offset, offset)
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if Bartender4.db.profile.snapping then
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local offset = 8 - (parent.config.padding or 0)
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Sticky:StartMoving(parent, snapBars, offset, offset, offset, offset)
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else
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parent:StartMoving()
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end
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self:SetBackdropBorderColor(0, 0, 0, 0)
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parent.isMoving = true
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end
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@@ -46,8 +50,12 @@ do
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function barOnDragStop(self)
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local parent = self:GetParent()
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if parent.isMoving then
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local sticky, stickTo = Sticky:StopMoving(parent)
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--Bartender4:Print(sticky, stickTo and stickTo:GetName() or nil)
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if Bartender4.db.profile.snapping then
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local sticky, stickTo = Sticky:StopMoving(parent)
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--Bartender4:Print(sticky, stickTo and stickTo:GetName() or nil)
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else
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parent:StopMovingOrSizing()
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end
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parent:SavePosition()
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end
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end
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@@ -182,13 +190,17 @@ end
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function Bar:Lock()
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if self.disabled or not self.unlocked then return end
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self.unlocked = nil
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barOnDragStop(self.overlay)
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self:StopDragging()
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self:ApplyVisibilityDriver()
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self.overlay:Hide()
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end
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function Bar:StopDragging()
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barOnDragStop(self.overlay)
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end
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function Bar:LoadPosition()
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if not self.config.position then return end
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local pos = self.config.position
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@@ -11,6 +11,7 @@ local defaults = {
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colors = { range = { r = 0.8, g = 0.1, b = 0.1 }, mana = { r = 0.5, g = 0.5, b = 1.0 } },
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selfcastmodifier = true,
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selfcastrightclick = false,
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snapping = true,
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}
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}
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@@ -71,10 +72,101 @@ function Bartender4:ToggleLock()
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end
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end
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local getSnap, setSnap
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do
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function getSnap()
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return Bartender4.db.profile.snapping
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end
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function setSnap(value)
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Bartender4.Bar:ForAll("StopDragging")
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Bartender4.db.profile.snapping = value
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LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
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end
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end
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function Bartender4:ShowUnlockDialog()
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if not self.unlock_dialog then
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local f = CreateFrame('Frame', 'Bartender4Dialog', UIParent)
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f:SetFrameStrata('DIALOG')
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f:SetToplevel(true)
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f:EnableMouse(true)
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f:SetClampedToScreen(true)
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f:SetWidth(360)
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f:SetHeight(110)
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f:SetBackdrop{
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bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
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edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
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tile = true,
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insets = {left = 11, right = 12, top = 12, bottom = 11},
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tileSize = 32,
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edgeSize = 32,
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}
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f:SetPoint('TOP', 0, -50)
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f:Hide()
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f:SetScript('OnShow', function() PlaySound('igMainMenuOption') end)
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f:SetScript('OnHide', function() PlaySound('gsTitleOptionExit') end)
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local tr = f:CreateTitleRegion()
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tr:SetAllPoints(f)
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local header = f:CreateTexture(nil, 'ARTWORK')
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header:SetTexture('Interface\\DialogFrame\\UI-DialogBox-Header')
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header:SetWidth(256); header:SetHeight(64)
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header:SetPoint('TOP', 0, 12)
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local title = f:CreateFontString('ARTWORK')
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title:SetFontObject('GameFontNormal')
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title:SetPoint('TOP', header, 'TOP', 0, -14)
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title:SetText(L["Bartender4"])
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local desc = f:CreateFontString('ARTWORK')
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desc:SetFontObject('GameFontHighlight')
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desc:SetJustifyV('TOP')
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desc:SetJustifyH('LEFT')
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desc:SetPoint('TOPLEFT', 18, -32)
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desc:SetPoint('BOTTOMRIGHT', -18, 48)
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desc:SetText(L["Bars unlocked. Move them now and click Lock when you are done."])
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local snapping = CreateFrame('CheckButton', 'Bartender4Snapping', f, 'OptionsCheckButtonTemplate')
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_G[snapping:GetName() .. 'Text']:SetText(L["Bar Snapping"])
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snapping:SetScript('OnShow', function(self)
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self:SetChecked(getSnap())
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end)
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snapping:SetScript('OnClick', function(self)
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setSnap(snapping:GetChecked())
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end)
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local lockBars = CreateFrame('CheckButton', 'Bartender4DialogLock', f, 'OptionsButtonTemplate')
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getglobal(lockBars:GetName() .. 'Text'):SetText(L["Lock"])
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lockBars:SetScript('OnClick', function(self)
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Bartender4:Lock()
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LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
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end)
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--position buttons
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snapping:SetPoint('BOTTOMLEFT', 14, 10)
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lockBars:SetPoint('BOTTOMRIGHT', -14, 14)
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self.unlock_dialog = f
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end
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self.unlock_dialog:Show()
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end
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function Bartender4:HideUnlockDialog()
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if self.unlock_dialog then
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self.unlock_dialog:Hide()
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end
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end
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function Bartender4:Unlock()
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if self.Locked then
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self.Locked = false
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Bartender4.Bar:ForAll("Unlock")
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self:ShowUnlockDialog()
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end
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end
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@@ -82,6 +174,7 @@ function Bartender4:Lock()
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if not self.Locked then
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self.Locked = true
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Bartender4.Bar:ForAll("Lock")
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self:HideUnlockDialog()
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end
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end
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