Added small popup in unlock mode that allows you to disable snapping and lock the bars again without opening the config

This commit is contained in:
Hendrik Leppkes
2008-10-15 14:37:01 +02:00
parent 5b9d669956
commit bbdf0b06f8
2 changed files with 110 additions and 5 deletions
+17 -5
View File
@@ -37,8 +37,12 @@ do
function barOnDragStart(self)
local parent = self:GetParent()
local offset = 8 - (parent.config.padding or 0)
Sticky:StartMoving(parent, snapBars, offset, offset, offset, offset)
if Bartender4.db.profile.snapping then
local offset = 8 - (parent.config.padding or 0)
Sticky:StartMoving(parent, snapBars, offset, offset, offset, offset)
else
parent:StartMoving()
end
self:SetBackdropBorderColor(0, 0, 0, 0)
parent.isMoving = true
end
@@ -46,8 +50,12 @@ do
function barOnDragStop(self)
local parent = self:GetParent()
if parent.isMoving then
local sticky, stickTo = Sticky:StopMoving(parent)
--Bartender4:Print(sticky, stickTo and stickTo:GetName() or nil)
if Bartender4.db.profile.snapping then
local sticky, stickTo = Sticky:StopMoving(parent)
--Bartender4:Print(sticky, stickTo and stickTo:GetName() or nil)
else
parent:StopMovingOrSizing()
end
parent:SavePosition()
end
end
@@ -182,13 +190,17 @@ end
function Bar:Lock()
if self.disabled or not self.unlocked then return end
self.unlocked = nil
barOnDragStop(self.overlay)
self:StopDragging()
self:ApplyVisibilityDriver()
self.overlay:Hide()
end
function Bar:StopDragging()
barOnDragStop(self.overlay)
end
function Bar:LoadPosition()
if not self.config.position then return end
local pos = self.config.position
+93
View File
@@ -11,6 +11,7 @@ local defaults = {
colors = { range = { r = 0.8, g = 0.1, b = 0.1 }, mana = { r = 0.5, g = 0.5, b = 1.0 } },
selfcastmodifier = true,
selfcastrightclick = false,
snapping = true,
}
}
@@ -71,10 +72,101 @@ function Bartender4:ToggleLock()
end
end
local getSnap, setSnap
do
function getSnap()
return Bartender4.db.profile.snapping
end
function setSnap(value)
Bartender4.Bar:ForAll("StopDragging")
Bartender4.db.profile.snapping = value
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
end
end
function Bartender4:ShowUnlockDialog()
if not self.unlock_dialog then
local f = CreateFrame('Frame', 'Bartender4Dialog', UIParent)
f:SetFrameStrata('DIALOG')
f:SetToplevel(true)
f:EnableMouse(true)
f:SetClampedToScreen(true)
f:SetWidth(360)
f:SetHeight(110)
f:SetBackdrop{
bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
tile = true,
insets = {left = 11, right = 12, top = 12, bottom = 11},
tileSize = 32,
edgeSize = 32,
}
f:SetPoint('TOP', 0, -50)
f:Hide()
f:SetScript('OnShow', function() PlaySound('igMainMenuOption') end)
f:SetScript('OnHide', function() PlaySound('gsTitleOptionExit') end)
local tr = f:CreateTitleRegion()
tr:SetAllPoints(f)
local header = f:CreateTexture(nil, 'ARTWORK')
header:SetTexture('Interface\\DialogFrame\\UI-DialogBox-Header')
header:SetWidth(256); header:SetHeight(64)
header:SetPoint('TOP', 0, 12)
local title = f:CreateFontString('ARTWORK')
title:SetFontObject('GameFontNormal')
title:SetPoint('TOP', header, 'TOP', 0, -14)
title:SetText(L["Bartender4"])
local desc = f:CreateFontString('ARTWORK')
desc:SetFontObject('GameFontHighlight')
desc:SetJustifyV('TOP')
desc:SetJustifyH('LEFT')
desc:SetPoint('TOPLEFT', 18, -32)
desc:SetPoint('BOTTOMRIGHT', -18, 48)
desc:SetText(L["Bars unlocked. Move them now and click Lock when you are done."])
local snapping = CreateFrame('CheckButton', 'Bartender4Snapping', f, 'OptionsCheckButtonTemplate')
_G[snapping:GetName() .. 'Text']:SetText(L["Bar Snapping"])
snapping:SetScript('OnShow', function(self)
self:SetChecked(getSnap())
end)
snapping:SetScript('OnClick', function(self)
setSnap(snapping:GetChecked())
end)
local lockBars = CreateFrame('CheckButton', 'Bartender4DialogLock', f, 'OptionsButtonTemplate')
getglobal(lockBars:GetName() .. 'Text'):SetText(L["Lock"])
lockBars:SetScript('OnClick', function(self)
Bartender4:Lock()
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
end)
--position buttons
snapping:SetPoint('BOTTOMLEFT', 14, 10)
lockBars:SetPoint('BOTTOMRIGHT', -14, 14)
self.unlock_dialog = f
end
self.unlock_dialog:Show()
end
function Bartender4:HideUnlockDialog()
if self.unlock_dialog then
self.unlock_dialog:Hide()
end
end
function Bartender4:Unlock()
if self.Locked then
self.Locked = false
Bartender4.Bar:ForAll("Unlock")
self:ShowUnlockDialog()
end
end
@@ -82,6 +174,7 @@ function Bartender4:Lock()
if not self.Locked then
self.Locked = true
Bartender4.Bar:ForAll("Lock")
self:HideUnlockDialog()
end
end