implement different layouts
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
--[[
|
||||
Button Style Template
|
||||
]]
|
||||
|
||||
--[[ $Id: Button.lua 60943 2008-02-11 14:24:21Z nevcairiel $ ]]
|
||||
|
||||
Bartender4.ButtonStyle = {}
|
||||
|
||||
local styles = {
|
||||
["default"] = "Default",
|
||||
["bongos"] = "Bongos Style",
|
||||
["zoom"] = "Full Zoom",
|
||||
["dream"] = "Dreamlayout",
|
||||
}
|
||||
|
||||
local styledata = {
|
||||
--["default"] = {},
|
||||
["bongos"] = { texCoord = {0.06, 0.94, 0.06, 0.94} },
|
||||
["zoom"] = { texCoord = {0.08,0.92,0.08,0.92} },
|
||||
["dream"] = {
|
||||
texCoord = {0.08,0.92,0.08,0.92},
|
||||
padding = 3,
|
||||
customframe = true,
|
||||
FrameFunc = function(button)
|
||||
local frame = CreateFrame("Frame", button:GetName().."DreamLayout", button)
|
||||
frame:ClearAllPoints()
|
||||
frame:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 1, edgeFile = "", edgeSize = 0, insets = {left = 0, right = 0, top = 0, bottom = 0},})
|
||||
frame:SetBackdropColor(0, 0, 0, 0.6)
|
||||
frame:SetAllPoints(button)
|
||||
frame:SetFrameLevel(0)
|
||||
return frame
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
function Bartender4.ButtonStyle.ApplyStyle(button, style)
|
||||
if not button.icon then return end
|
||||
local style = styledata[style]
|
||||
|
||||
if style.customframe and style.FrameFunc and not button.overlay then
|
||||
if not button.customframe then button.customframe = style.FrameFunc(button) end
|
||||
else
|
||||
if button.customframe then
|
||||
button.customframe:Hide()
|
||||
button.customframe = nil
|
||||
end
|
||||
end
|
||||
|
||||
if style.texCoord then
|
||||
button.icon:SetTexCoord(unpack(style.texCoord))
|
||||
else
|
||||
button.icon:SetTexCoord(0,1,0,1)
|
||||
end
|
||||
|
||||
button.icon:ClearAllPoints()
|
||||
if style.padding then
|
||||
button.icon:SetPoint("TOPLEFT", button, "TOPLEFT", style.padding, -style.padding)
|
||||
button.icon:SetPoint("BOTTOMRIGHT",button, "BOTTOMRIGHT", -style.padding, style.padding)
|
||||
else
|
||||
button.icon:SetAllPoints(button)
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4.ButtonStyle:GetStyles()
|
||||
return styles
|
||||
end
|
||||
Reference in New Issue
Block a user