use some more upvalues
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+15
-24
@@ -9,6 +9,11 @@ local Button_MT = {__index = Button}
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local onLeave, onUpdate, onDragStart, onReceiveDrag
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-- upvalues
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local _G = _G
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local IsUsableAction = IsUsableAction
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local IsActionInRange = IsActionInRange
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Bartender4.Button = {}
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Bartender4.Button.prototype = Button
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function Bartender4.Button:Create(id, parent)
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@@ -103,6 +108,8 @@ function onLeave()
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GameTooltip:Hide()
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end
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local oor, oorcolor, oomcolor
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function onUpdate(self, elapsed)
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if self.flashing == 1 then
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self.flashtime = self.flashtime - elapsed
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@@ -127,7 +134,7 @@ function onUpdate(self, elapsed)
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if self.rangeTimer <= 0 then
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local valid = IsActionInRange(self.action)
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local hotkey = self.hotkey
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local hkshown = (hotkey:GetText() == RANGE_INDICATOR and self.settings.profile.outofrange == "hotkey")
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local hkshown = (hotkey:GetText() == RANGE_INDICATOR and oor == "hotkey")
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if valid and hkshown then
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hotkey:Show()
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elseif hkshown then
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@@ -251,8 +258,6 @@ function Button:UpdateState()
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end
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end
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local oor, oorcolor, oomcolor
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function Button:UpdateUsable(force)
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local isUsable, notEnoughMana = IsUsableAction(self.action)
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local icon, hotkey = self.icon, self.hotkey
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@@ -263,35 +268,21 @@ function Button:UpdateUsable(force)
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end
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if oor == "button" and self.outOfRange then
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if icon.state ~= "range" then
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icon:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
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hotkey:SetVertexColor(1.0, 1.0, 1.0)
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icon.state = "range"
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end
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icon:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
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hotkey:SetVertexColor(1.0, 1.0, 1.0)
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else
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if oor == "hotkey" and self.outOfRange then
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if hotkey.state ~= "range" then
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hotkey:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
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hotkey.state = "range"
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end
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elseif hotkey.state ~= nil then
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hotkey:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
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else
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hotkey:SetVertexColor(1.0, 1.0, 1.0)
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hotkey.state = nil
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end
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if isUsable then
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if icon.state then
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icon:SetVertexColor(1.0, 1.0, 1.0);
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icon.state = nil
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end
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icon:SetVertexColor(1.0, 1.0, 1.0);
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elseif notEnoughMana then
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if icon.state ~= "mana" then
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icon:SetVertexColor(oomcolor.r, oomcolor.g, oomcolor.b)
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icon.state = "mana"
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end
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elseif icon.state ~= "n/a" then
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icon:SetVertexColor(oomcolor.r, oomcolor.g, oomcolor.b)
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else
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icon:SetVertexColor(0.4, 0.4, 0.4)
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icon.state = "n/a"
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end
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end
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end
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