Use a custom widget for the X/Y Coordinate EditBox
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@@ -0,0 +1,216 @@
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local AceGUI = LibStub("AceGUI-3.0")
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--------------------------
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-- Edit box --
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--------------------------
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--[[
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Events :
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OnTextChanged
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OnEnterPressed
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]]
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do
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local Type = "NumberEditBox"
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local Version = 1
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local function OnAcquire(self)
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self:SetDisabled(false)
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self.showbutton = true
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end
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local function OnRelease(self)
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self.frame:ClearAllPoints()
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self.frame:Hide()
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self:SetDisabled(false)
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end
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local function Control_OnEnter(this)
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this.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(this)
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this.obj:Fire("OnLeave")
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end
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local function EditBox_OnEscapePressed(this)
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this:ClearFocus()
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end
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local function ShowButton(self)
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if self.showbutton then
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self.button:Show()
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self.editbox:SetTextInsets(0,20,3,3)
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end
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end
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local function HideButton(self)
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self.button:Hide()
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self.editbox:SetTextInsets(0,0,3,3)
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end
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local function EditBox_OnEnterPressed(this)
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local self = this.obj
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local value = tonumber(this:GetText()) or 0
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local cancel = self:Fire("OnEnterPressed",value)
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if not cancel then
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HideButton(self)
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end
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end
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local function Button_OnClick(this)
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local editbox = this.obj.editbox
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editbox:ClearFocus()
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EditBox_OnEnterPressed(editbox)
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end
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local function EditBox_OnTextChanged(this)
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local self = this.obj
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local value = tonumber(this:GetText()) or 0
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if value ~= self.lastvalue then
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self:Fire("OnTextChanged",value)
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self.lastvalue = value
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ShowButton(self)
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end
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end
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local function SetDisabled(self, disabled)
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self.disabled = disabled
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if disabled then
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self.editbox:EnableMouse(false)
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self.editbox:ClearFocus()
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self.editbox:SetTextColor(0.5,0.5,0.5)
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self.label:SetTextColor(0.5,0.5,0.5)
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else
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self.editbox:EnableMouse(true)
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self.editbox:SetTextColor(1,1,1)
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self.label:SetTextColor(1,.82,0)
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end
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end
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local function SetText(self, text)
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self.lastvalue = tonumber(text) or 0
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self.editbox:SetText(tostring(self.lastvalue))
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self.editbox:SetCursorPosition(0)
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HideButton(self)
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end
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local function SetWidth(self, width)
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self.frame:SetWidth(width)
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end
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local function SetLabel(self, text)
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if text and text ~= "" then
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self.label:SetText(text)
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self.label:Show()
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self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
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self.frame:SetHeight(60)
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self.alignoffset = 30
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else
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self.label:SetText("")
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self.label:Hide()
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self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
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self.frame:SetHeight(42)
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self.alignoffset = 12
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end
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end
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local function ModButton_OnClick(self)
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local value = self.obj.lastvalue
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value = math.floor(value + 0.5) + self.adjust
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self.obj.editbox:SetText(tostring(value))
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EditBox_OnEnterPressed(self.obj.editbox)
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end
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local function Constructor()
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local num = AceGUI:GetNextWidgetNum(Type)
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local frame = CreateFrame("Frame",nil,UIParent)
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local editbox = CreateFrame("EditBox","AceGUI-3.0NumberEditBox"..num,frame,"InputBoxTemplate")
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local self = {}
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self.type = Type
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self.num = num
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self.OnRelease = OnRelease
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self.OnAcquire = OnAcquire
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self.SetDisabled = SetDisabled
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self.SetText = SetText
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self.SetWidth = SetWidth
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self.SetLabel = SetLabel
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self.frame = frame
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frame.obj = self
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self.editbox = editbox
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editbox.obj = self
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self.alignoffset = 30
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frame:SetHeight(60)
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frame:SetWidth(200)
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editbox:SetScript("OnEnter",Control_OnEnter)
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editbox:SetScript("OnLeave",Control_OnLeave)
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editbox:SetAutoFocus(false)
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editbox:SetFontObject(ChatFontNormal)
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editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
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editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
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editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
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editbox:SetTextInsets(0,0,3,3)
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editbox:SetMaxLetters(256)
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editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,15)
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editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,15)
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editbox:SetHeight(19)
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local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
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label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
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label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
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label:SetJustifyH("LEFT")
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label:SetHeight(18)
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self.label = label
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local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
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button:SetWidth(40)
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button:SetHeight(20)
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button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
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button:SetText(OKAY)
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button:SetScript("OnClick", Button_OnClick)
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button:Hide()
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self.button = button
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button.obj = self
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local minus = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
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minus:SetWidth(20)
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minus:SetHeight(15)
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minus:SetPoint("TOPLEFT", editbox, "BOTTOMLEFT", -4, 0)
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minus:SetText("-")
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minus:Show()
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minus.adjust = -1
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minus:SetScript("OnClick", ModButton_OnClick)
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minus:SetFrameLevel(editbox:GetFrameLevel() + 2)
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self.minus = minus
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minus.obj = self
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local plus = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
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plus:SetWidth(20)
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plus:SetHeight(15)
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plus:SetPoint("TOPRIGHT", editbox, "BOTTOMRIGHT", -2, 0)
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plus:SetText("+")
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plus:Show()
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plus.adjust = 1
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plus:SetScript("OnClick", ModButton_OnClick)
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plus:SetFrameLevel(editbox:GetFrameLevel() + 2)
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self.plus = plus
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plus.obj = self
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(Type,Constructor,Version)
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end
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@@ -411,6 +411,7 @@ function Bar:GetOptionObject()
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desc = L["Offset in X direction (horizontal) from the given anchor point."],
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get = posGet,
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set = posSet,
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dialogControl = "NumberEditBox",
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},
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y = {
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order = 21,
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@@ -419,6 +420,7 @@ function Bar:GetOptionObject()
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desc = L["Offset in Y direction (vertical) from the given anchor point."],
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get = posGet,
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set = posSet,
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dialogControl = "NumberEditBox",
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},
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nl2 = {
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order = 25,
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+4
-2
@@ -1,11 +1,13 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="AceGUIWidget-NumberEditBox.lua"/>
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<Script file="Options.lua"/>
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<Script file="Bar.lua"/>
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<Script file="ButtonBar.lua"/>
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<Script file="StateBar.lua"/>
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<Script file="ActionBar.lua"/>
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<Script file="BagBar.lua"/>
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<Script file="MicroMenu.lua"/>
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