add a "Zoom" toggle to the bar configuration to be able to use the Zoomed button style without ButtonFacade installed
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@@ -13,6 +13,7 @@ local defaults = Bartender4:Merge({
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ID = "DreamLayout",
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Backdrop = true,
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Gloss = false,
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Zoom = false,
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},
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}, Bartender4.Bar.defaults)
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@@ -58,6 +59,7 @@ do
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optionMap = {
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rows = "Rows",
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padding = "Padding",
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zoom = "Zoom",
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}
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-- retrieves a valid bar object from the barregistry table
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@@ -102,6 +104,15 @@ function ButtonBar:GetOptionObject()
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set = optSetter,
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get = optGetter,
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},
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zoom = {
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order = 59,
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name = "Zoom",
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type = "toggle",
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desc = "Toggle Button Zoom\nFor more style options you need to install ButtonFacade",
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get = optGetter,
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set = optSetter,
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hidden = function() return LBF and true or false end,
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},
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rows = {
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order = 70,
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name = "Rows",
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@@ -150,6 +161,15 @@ function ButtonBar:SetRows(rows)
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self:UpdateButtonLayout()
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end
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function ButtonBar:GetZoom()
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return self.config.skin.Zoom
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end
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function ButtonBar:SetZoom(zoom)
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self.config.skin.Zoom = zoom
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self:UpdateButtonLayout()
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end
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local math_floor = math.floor
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-- align the buttons and correct the size of the bar overlay frame
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ButtonBar.button_width = 36
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@@ -182,6 +202,17 @@ function ButtonBar:UpdateButtonLayout()
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buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-1], "TOPRIGHT", pad, 0)
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end
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end
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if not LBF then
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for i = 1, #buttons do
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local button = buttons[i]
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if button.icon and self.config.skin.Zoom then
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button.icon:SetTexCoord(0.07,0.93,0.07,0.93)
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elseif button.icon then
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button.icon:SetTexCoord(0,1,0,1)
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end
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end
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end
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end
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function ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Button)
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