florian.berthold 770695dc77 fix(items): retry render when slot reads nil for a previously occupied slot
The event-level retry only protected the ITEM_SLOT_UPDATE broadcast, but
ItemSlot:Update() reads GetContainerItemInfo live on every call and is
invoked from many paths (OnShow → ReloadAllItemSlots, AddItemSlot,
BAG_UPDATE_TYPE, search updates). On a laggy server those live reads
flash slots empty. Add a shared retry queue at the slot-render level so
a slot with self.hasItem set will defer rather than draw nil; cap at
RENDER_RETRY_MAX so a genuinely emptied slot still resolves within ~3s.
2026-05-14 04:27:35 +02:00
2022-10-21 06:30:58 -07:00
2022-10-21 06:30:58 -07:00
2022-10-21 06:37:39 -07:00

Bagnon

This is the repository for Bagnon. Modified for Ascension.gg.

S
Description
Ascension fork of Bagnon for CoA Guild 'Exiles'
Readme 280 KiB
2.14.0-coa.2 Latest
2026-05-29 08:43:54 +00:00
Languages
Lua 99.3%
Shell 0.7%