Compare commits
15 Commits
v2.14.0
...
2.14.0-coa.2
| Author | SHA1 | Date | |
|---|---|---|---|
| 967bec7bde | |||
| 5ad41f372b | |||
| 52f1f79c6a | |||
| 576484b04b | |||
| 8745782014 | |||
| da2d323018 | |||
| 844f9c8a4e | |||
| f132bb1861 | |||
| c955937b12 | |||
| 592808792a | |||
| af80a3003d | |||
| 0eaf815f61 | |||
| 770695dc77 | |||
| 60e3cea9fd | |||
| 1af22578d7 |
@@ -0,0 +1,71 @@
|
||||
name: release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*-coa.*' # Asc-1.1.6-coa.2, 9.1.40-coa.3, etc.
|
||||
- 'v*' # v0.3.0 for repos without an upstream version
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: linux-amd64
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0 # build_zip uses git archive HEAD; full history is fine
|
||||
|
||||
- name: Build per-addon zip(s)
|
||||
run: bash tools/build_zip.sh
|
||||
|
||||
- name: Publish release (Gitea API direct; no action dependency)
|
||||
env:
|
||||
GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REPO: ${{ github.repository }}
|
||||
TAG: ${{ github.ref_name }}
|
||||
API: ${{ github.server_url }}/api/v1
|
||||
# Gitea attachment ceiling is 200 MiB (see roles/gitea config).
|
||||
# Skip anything larger so one oversized asset doesn't fail the job.
|
||||
MAX_BYTES: 209715200
|
||||
run: |
|
||||
set -euo pipefail
|
||||
# Create the release (or reuse if it already exists for this tag).
|
||||
RID=$(curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||
"$API/repos/$REPO/releases/tags/$TAG" 2>/dev/null \
|
||||
| jq -r '.id // empty')
|
||||
if [ -z "$RID" ]; then
|
||||
RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
|
||||
-H "Content-Type: application/json" \
|
||||
"$API/repos/$REPO/releases" \
|
||||
-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \
|
||||
| jq -r '.id')
|
||||
fi
|
||||
echo "release id: $RID"
|
||||
# Upload every dist/*.zip. Per-asset failures don't fail the job —
|
||||
# we want partial releases to still publish rather than block the
|
||||
# whole pipeline on one big file.
|
||||
failed=0
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||||
uploaded=0
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||||
for f in dist/*.zip; do
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||||
name=$(basename "$f")
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||||
size=$(stat -c '%s' "$f")
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||||
if [ "$size" -gt "$MAX_BYTES" ]; then
|
||||
echo "::warning::skip $name (${size} B > ${MAX_BYTES} B Gitea limit; host on CDN instead)"
|
||||
failed=$((failed+1))
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||||
continue
|
||||
fi
|
||||
echo "uploading $name ($(numfmt --to=iec "$size"))"
|
||||
if curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
|
||||
-F "attachment=@$f" \
|
||||
"$API/repos/$REPO/releases/$RID/assets?name=$name" \
|
||||
| jq -r '" -> " + .browser_download_url'; then
|
||||
uploaded=$((uploaded+1))
|
||||
else
|
||||
echo "::warning::upload failed for $name"
|
||||
failed=$((failed+1))
|
||||
fi
|
||||
done
|
||||
echo "release published: $uploaded uploaded, $failed skipped/failed"
|
||||
# Only fail the job if NO assets uploaded — a release with zero
|
||||
# attachments isn't useful to anyone.
|
||||
[ "$uploaded" -gt 0 ]
|
||||
@@ -1,77 +0,0 @@
|
||||
name: "Bug Report"
|
||||
description: Create a report to help us improve this addon
|
||||
labels: '🐛 Bug'
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Please search for existing issues before creating a new one.
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Description
|
||||
description: What did you expect to happen and what happened instead?
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: flavor
|
||||
attributes:
|
||||
label: Realm
|
||||
description: What realm did this occur on?
|
||||
options:
|
||||
- Area 52 (Default)
|
||||
- Seasonal
|
||||
- Grizzly Hills
|
||||
- Rexxar
|
||||
- Other
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: testing
|
||||
attributes:
|
||||
label: Tested with only this addon
|
||||
description: Did you try having just this addon as the only enabled addon and everything else disabled?
|
||||
options:
|
||||
- label: "Yes"
|
||||
- label: "No"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Lua Error
|
||||
description: |
|
||||
Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`)
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Reproduction Steps
|
||||
description: Please list out the steps to reproduce your bug.
|
||||
placeholder: |
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
attributes:
|
||||
label: Last Good Version
|
||||
description: |
|
||||
Was it working in a previous version? If yes, which update did it stop working? If you don't know, when was the last date you were aware it was working
|
||||
placeholder: "MM/DD/YYYY"
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Screenshots
|
||||
description: If applicable, add screenshots to help explain your problem.
|
||||
placeholder: Click here to attach your screenshots via the editor button in the top right.
|
||||
validations:
|
||||
required: false
|
||||
@@ -1 +0,0 @@
|
||||
blank_issues_enabled: false
|
||||
@@ -1,20 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
@@ -1,28 +0,0 @@
|
||||
# Description
|
||||
|
||||
Please include a summary of the change and which issue is fixed. Please also include relevant motivation and context.
|
||||
<!-- A #issueNumber will be sufficient. -->
|
||||
Fixes #(issue)
|
||||
|
||||
## Type of change
|
||||
|
||||
Please delete options that are not relevant.
|
||||
|
||||
- [ ] Bug fix (non-breaking change which fixes an issue)
|
||||
- [ ] New feature (non-breaking change which adds functionality)
|
||||
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
|
||||
|
||||
## How Has This Been Tested
|
||||
|
||||
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
|
||||
|
||||
- [ ] Test A
|
||||
- [ ] Test B
|
||||
|
||||
## Checklist
|
||||
<!-- These can be checked off after the pull request is submitted, in case you want discussion before they are completely ready -->
|
||||
|
||||
- [ ] I have performed a self-review of my own code
|
||||
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||
|
||||
<!-- Is there any additional work that needs to be done? If so, add it to the above list -->
|
||||
@@ -5,3 +5,4 @@
|
||||
.lua/*
|
||||
.vscode
|
||||
.idea
|
||||
dist/
|
||||
|
||||
@@ -248,12 +248,65 @@ end
|
||||
--[[ Update Methods ]]
|
||||
--
|
||||
|
||||
-- Lag-race protection for slots that read nil briefly after being occupied.
|
||||
-- When this happens we keep the prior draw and schedule ONE re-check at the
|
||||
-- grace deadline; we never poll. After the deadline, whatever the live read
|
||||
-- says wins, so genuinely emptied slots resolve within GRACE_WINDOW seconds.
|
||||
local GRACE_WINDOW = 0.5
|
||||
local pendingVerify = {} -- slot -> deadline (GetTime)
|
||||
local verifyFrame = CreateFrame('Frame')
|
||||
verifyFrame:Hide()
|
||||
verifyFrame:SetScript('OnUpdate', function(self, elapsed)
|
||||
self.tick = (self.tick or 0) + elapsed
|
||||
if self.tick < 0.1 then return end
|
||||
self.tick = 0
|
||||
local now = GetTime()
|
||||
for slot, deadline in pairs(pendingVerify) do
|
||||
if now >= deadline then
|
||||
pendingVerify[slot] = nil
|
||||
if slot:IsVisible() then
|
||||
slot:Update()
|
||||
end
|
||||
end
|
||||
end
|
||||
if not next(pendingVerify) then
|
||||
self:Hide()
|
||||
end
|
||||
end)
|
||||
|
||||
local function scheduleVerify(slot)
|
||||
if pendingVerify[slot] then return end
|
||||
pendingVerify[slot] = GetTime() + GRACE_WINDOW
|
||||
verifyFrame:Show()
|
||||
end
|
||||
|
||||
|
||||
-- Update the texture, lock status, and other information about an item
|
||||
function ItemSlot:Update()
|
||||
if not self:IsVisible() then return end
|
||||
|
||||
local texture, count, locked, quality, readable, lootable, link = self:GetItemSlotInfo()
|
||||
local now = GetTime()
|
||||
|
||||
-- Any nil read might be a lag race (server hasn't delivered item data
|
||||
-- yet). Arm a single re-check so a late arrival redraws correctly. The
|
||||
-- flag stays armed until we see a valid link, so a genuinely empty slot
|
||||
-- doesn't keep re-scheduling.
|
||||
if not link then
|
||||
if not self.verifyArmed then
|
||||
self.verifyArmed = true
|
||||
scheduleVerify(self)
|
||||
end
|
||||
-- If we had a confirmed item recently, also suppress the empty draw
|
||||
-- so the slot doesn't flash. After the grace window we let the empty
|
||||
-- through (genuine moves still resolve at ~0.5s).
|
||||
if self.hasItem and (self.lastGoodTime or 0) + GRACE_WINDOW > now then
|
||||
return
|
||||
end
|
||||
else
|
||||
self.lastGoodTime = now
|
||||
self.verifyArmed = nil
|
||||
end
|
||||
|
||||
self:SetItem(link)
|
||||
self:SetTexture(texture)
|
||||
|
||||
@@ -14,7 +14,6 @@ local NORMAL_TEXTURE_SIZE = 64 * (SIZE / 36)
|
||||
-- Bag Sorter code from Sushi Regular
|
||||
local moves = {};
|
||||
local frame = CreateFrame("Frame");
|
||||
local t = 0;
|
||||
local current = nil;
|
||||
local isGuildBankSort = false;
|
||||
|
||||
@@ -86,9 +85,13 @@ end
|
||||
|
||||
-- Minimum time between starting consecutive container swaps. Blasting them
|
||||
-- back-to-back outpaces the realm server (which rate-limits inbound packets)
|
||||
-- and the predicted client state desyncs after ~10 moves. 50ms = ~20 swaps/sec
|
||||
-- sustained; raise this if you see desyncs, lower it if your ping is very low.
|
||||
local CONTAINER_SWAP_DELAY = 0.05
|
||||
-- and the predicted client state desyncs after ~10 moves. 150ms = ~6 swaps/sec
|
||||
-- sustained; raise if you see desyncs, lower if your ping is very low.
|
||||
local CONTAINER_SWAP_DELAY = 0.15
|
||||
-- A pickup that doesn't land on the cursor is almost always a lag race where
|
||||
-- the previous swap's state hasn't propagated yet. Retry instead of dropping
|
||||
-- the move (which used to leave items un-sorted on laggy servers).
|
||||
local MAX_PICKUP_RETRIES = 8
|
||||
local nextSwapAt = 0
|
||||
|
||||
local function DoContainerMoves()
|
||||
@@ -119,10 +122,18 @@ local function DoContainerMoves()
|
||||
|
||||
PickupContainerItem(move.sourcebag, move.sourceslot)
|
||||
if not CursorHasItem() then
|
||||
-- Source slot empty/locked; drop the move and try the next.
|
||||
-- Pickup didn't take. On a laggy server this usually means the
|
||||
-- previous swap's client state hasn't caught up; retry a few times
|
||||
-- before giving up so we don't silently drop the move.
|
||||
move.retries = (move.retries or 0) + 1
|
||||
if move.retries < MAX_PICKUP_RETRIES then
|
||||
nextSwapAt = GetTime() + CONTAINER_SWAP_DELAY
|
||||
return
|
||||
end
|
||||
table.remove(moves, 1)
|
||||
return
|
||||
end
|
||||
move.retries = nil
|
||||
|
||||
PickupContainerItem(move.targetbag, move.targetslot)
|
||||
if CursorHasItem() then
|
||||
@@ -245,6 +256,23 @@ local function SortBag(bag)
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns true iff every slot in `bagID` whose GetContainerItemLink is nil
|
||||
-- is also reported empty by GetContainerNumFreeSlots. When the server is
|
||||
-- laggy GetContainerItemInfo/Link can transiently return nil for slots that
|
||||
-- actually contain items; sorting on that snapshot generates moves that
|
||||
-- treat occupied slots as empty destinations, leaving holes in the result.
|
||||
local function IsBagReadConsistent(bagID)
|
||||
local slots = GetContainerNumSlots(bagID) or 0
|
||||
local reportedFree = select(1, GetContainerNumFreeSlots(bagID)) or 0
|
||||
local actualEmpty = 0
|
||||
for s = 1, slots do
|
||||
if not GetContainerItemLink(bagID, s) then
|
||||
actualEmpty = actualEmpty + 1
|
||||
end
|
||||
end
|
||||
return actualEmpty == reportedFree, actualEmpty, reportedFree
|
||||
end
|
||||
|
||||
local function CreateBagFromID(bagID)
|
||||
local items = GetContainerNumSlots(bagID);
|
||||
local bag = {};
|
||||
@@ -337,6 +365,18 @@ function SortBtn:OnClick()
|
||||
local bags = {};
|
||||
|
||||
if self.frameID == "inventory" then
|
||||
-- Refuse to sort if any bag's read is inconsistent with the server's
|
||||
-- reported free-slot count — sorting on that snapshot is what causes
|
||||
-- the post-sort holes on a laggy server.
|
||||
for i = 0, NUM_BAG_FRAMES, 1 do
|
||||
local ok, empty, reported = IsBagReadConsistent(i)
|
||||
if not ok then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(format(
|
||||
"|cFFFFAA00Bagnon: bag %d not fully loaded (read %d empty, server says %d) — try sort again in a moment.|r",
|
||||
i, empty, reported))
|
||||
return
|
||||
end
|
||||
end
|
||||
isGuildBankSort = false;
|
||||
for i = 0, NUM_BAG_FRAMES, 1 do
|
||||
local bag = CreateBagFromID(i);
|
||||
|
||||
@@ -28,9 +28,9 @@
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceAddon-3.0.lua
|
||||
-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
-- @release $Id$
|
||||
|
||||
local MAJOR, MINOR = "AceAddon-3.0", 5
|
||||
local MAJOR, MINOR = "AceAddon-3.0", 13
|
||||
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceAddon then return end -- No Upgrade needed.
|
||||
@@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack
|
||||
local loadstring, assert, error = loadstring, assert, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
@@ -62,43 +58,12 @@ local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
-- we check to see if the func is passed is actually a function here and don't error when it isn't
|
||||
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
|
||||
-- present execution should continue without hinderance
|
||||
if type(func) == "function" then
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
return xpcall(func, errorhandler, ...)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -108,6 +73,16 @@ local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule,
|
||||
-- used in the addon metatable
|
||||
local function addontostring( self ) return self.name end
|
||||
|
||||
-- Check if the addon is queued for initialization
|
||||
local function queuedForInitialization(addon)
|
||||
for i = 1, #AceAddon.initializequeue do
|
||||
if AceAddon.initializequeue[i] == addon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Create a new AceAddon-3.0 addon.
|
||||
-- Any libraries you specified will be embeded, and the addon will be scheduled for
|
||||
-- its OnInitialize and OnEnable callbacks.
|
||||
@@ -153,6 +128,7 @@ function AceAddon:NewAddon(objectorname, ...)
|
||||
setmetatable( object, addonmeta )
|
||||
self.addons[name] = object
|
||||
object.modules = {}
|
||||
object.orderedModules = {}
|
||||
object.defaultModuleLibraries = {}
|
||||
Embed( object ) -- embed NewModule, GetModule methods
|
||||
self:EmbedLibraries(object, select(i,...))
|
||||
@@ -285,6 +261,7 @@ function NewModule(self, name, prototype, ...)
|
||||
|
||||
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
|
||||
self.modules[name] = module
|
||||
tinsert(self.orderedModules, module)
|
||||
|
||||
return module
|
||||
end
|
||||
@@ -312,7 +289,12 @@ end
|
||||
-- MyModule:Enable()
|
||||
function Enable(self)
|
||||
self:SetEnabledState(true)
|
||||
return AceAddon:EnableAddon(self)
|
||||
|
||||
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
|
||||
-- it'll be enabled after the init process
|
||||
if not queuedForInitialization(self) then
|
||||
return AceAddon:EnableAddon(self)
|
||||
end
|
||||
end
|
||||
|
||||
--- Disables the Addon, if possible, return true or false depending on success.
|
||||
@@ -489,12 +471,14 @@ local pmixins = {
|
||||
-- target (object) - target object to embed aceaddon in
|
||||
--
|
||||
-- this is a local function specifically since it's meant to be only called internally
|
||||
function Embed(target)
|
||||
function Embed(target, skipPMixins)
|
||||
for k, v in pairs(mixins) do
|
||||
target[k] = v
|
||||
end
|
||||
for k, v in pairs(pmixins) do
|
||||
target[k] = target[k] or v
|
||||
if not skipPMixins then
|
||||
for k, v in pairs(pmixins) do
|
||||
target[k] = target[k] or v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -547,8 +531,9 @@ function AceAddon:EnableAddon(addon)
|
||||
end
|
||||
|
||||
-- enable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:EnableAddon(module)
|
||||
local modules = addon.orderedModules
|
||||
for i = 1, #modules do
|
||||
self:EnableAddon(modules[i])
|
||||
end
|
||||
end
|
||||
return self.statuses[addon.name] -- return true if we're disabled
|
||||
@@ -580,8 +565,9 @@ function AceAddon:DisableAddon(addon)
|
||||
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
|
||||
end
|
||||
-- disable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:DisableAddon(module)
|
||||
local modules = addon.orderedModules
|
||||
for i = 1, #modules do
|
||||
self:DisableAddon(modules[i])
|
||||
end
|
||||
end
|
||||
|
||||
@@ -611,9 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
|
||||
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
|
||||
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
|
||||
|
||||
-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
|
||||
local BlizzardEarlyLoadAddons = {
|
||||
Blizzard_DebugTools = true,
|
||||
Blizzard_TimeManager = true,
|
||||
Blizzard_BattlefieldMap = true,
|
||||
Blizzard_MapCanvas = true,
|
||||
Blizzard_SharedMapDataProviders = true,
|
||||
Blizzard_CombatLog = true,
|
||||
}
|
||||
|
||||
-- Event Handling
|
||||
local function onEvent(this, event, arg1)
|
||||
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
|
||||
-- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
|
||||
if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
|
||||
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
|
||||
while(#AceAddon.initializequeue > 0) do
|
||||
local addon = tremove(AceAddon.initializequeue, 1)
|
||||
@@ -638,5 +635,15 @@ AceAddon.frame:SetScript("OnEvent", onEvent)
|
||||
|
||||
-- upgrade embeded
|
||||
for name, addon in pairs(AceAddon.addons) do
|
||||
Embed(addon)
|
||||
Embed(addon, true)
|
||||
end
|
||||
|
||||
-- 2010-10-27 nevcairiel - add new "orderedModules" table
|
||||
if oldminor and oldminor < 10 then
|
||||
for name, addon in pairs(AceAddon.addons) do
|
||||
addon.orderedModules = {}
|
||||
for module_name, module in pairs(addon.modules) do
|
||||
tinsert(addon.orderedModules, module)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceBucket-3.0.lua
|
||||
-- @release $Id: AceBucket-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
|
||||
-- @release $Id$
|
||||
|
||||
local MAJOR, MINOR = "AceBucket-3.0", 4
|
||||
local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
@@ -53,16 +53,12 @@ local type, next, pairs, select = type, next, pairs, select
|
||||
local tonumber, tostring, rawset = tonumber, tostring, rawset
|
||||
local assert, loadstring, error = assert, loadstring, error
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, geterrorhandler
|
||||
|
||||
local bucketCache = setmetatable({}, {__mode='k'})
|
||||
|
||||
--[[
|
||||
pcall safecall implementation
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local pcall = pcall
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
@@ -70,13 +66,7 @@ end
|
||||
|
||||
local function safecall(func, ...)
|
||||
if func then
|
||||
local ok, err = pcall(func, ...)
|
||||
if ok then
|
||||
return true
|
||||
else
|
||||
errorhandler(err)
|
||||
return false
|
||||
end
|
||||
return xpcall(func, errorhandler, ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- make into AceConsole.
|
||||
-- @class file
|
||||
-- @name AceConsole-3.0
|
||||
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
|
||||
-- @release $Id$
|
||||
local MAJOR,MINOR = "AceConsole-3.0", 7
|
||||
|
||||
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
@@ -29,10 +29,6 @@ local max = math.max
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
|
||||
|
||||
local tmp={}
|
||||
local function Print(self,frame,...)
|
||||
local n=0
|
||||
@@ -136,7 +132,7 @@ end
|
||||
|
||||
--- Retreive one or more space-separated arguments from a string.
|
||||
-- Treats quoted strings and itemlinks as non-spaced.
|
||||
-- @param string The raw argument string
|
||||
-- @param str The raw argument string
|
||||
-- @param numargs How many arguments to get (default 1)
|
||||
-- @param startpos Where in the string to start scanning (default 1)
|
||||
-- @return Returns arg1, arg2, ..., nextposition\\
|
||||
@@ -174,7 +170,7 @@ function AceConsole:GetArgs(str, numargs, startpos)
|
||||
|
||||
while true do
|
||||
-- find delimiter or hyperlink
|
||||
local ch,_
|
||||
local _
|
||||
pos,_,ch = strfind(str, delim_or_pipe, pos)
|
||||
|
||||
if not pos then break end
|
||||
|
||||
@@ -9,8 +9,10 @@
|
||||
-- make into AceEvent.
|
||||
-- @class file
|
||||
-- @name AceEvent-3.0
|
||||
-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 3
|
||||
-- @release $Id$
|
||||
local CallbackHandler = LibStub("CallbackHandler-1.0")
|
||||
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 4
|
||||
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceEvent then return end
|
||||
@@ -18,8 +20,6 @@ if not AceEvent then return end
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
|
||||
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
|
||||
|
||||
@@ -55,7 +55,7 @@ local mixins = {
|
||||
}
|
||||
|
||||
--- Register for a Blizzard Event.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterEvent
|
||||
-- @class function
|
||||
@@ -71,7 +71,7 @@ local mixins = {
|
||||
-- @param event The event to unregister
|
||||
|
||||
--- Register for a custom AceEvent-internal message.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterMessage
|
||||
-- @class function
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
|
||||
-- @class file
|
||||
-- @name AceLocale-3.0
|
||||
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 2
|
||||
-- @release $Id$
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 6
|
||||
|
||||
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
@@ -10,11 +10,7 @@ if not AceLocale then return end -- no upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local assert, tostring, error = assert, tostring, error
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GAME_LOCALE, geterrorhandler
|
||||
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
|
||||
|
||||
local gameLocale = GetLocale()
|
||||
if gameLocale == "enGB" then
|
||||
@@ -79,7 +75,7 @@ local writedefaultproxy = setmetatable({}, {
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
|
||||
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
|
||||
-- @usage
|
||||
-- -- enUS.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
|
||||
@@ -92,28 +88,29 @@ local writedefaultproxy = setmetatable({}, {
|
||||
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
|
||||
function AceLocale:NewLocale(application, locale, isDefault, silent)
|
||||
|
||||
if silent and not isDefault then
|
||||
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
|
||||
end
|
||||
|
||||
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
|
||||
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
|
||||
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
|
||||
-- opinion to remove this.
|
||||
local gameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
if locale ~= gameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
local activeGameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
local app = AceLocale.apps[application]
|
||||
|
||||
if silent and app and getmetatable(app) ~= readmetasilent then
|
||||
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
|
||||
end
|
||||
|
||||
if not app then
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
if silent=="raw" then
|
||||
app = {}
|
||||
else
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
end
|
||||
AceLocale.apps[application] = app
|
||||
AceLocale.appnames[app] = application
|
||||
end
|
||||
|
||||
if locale ~= activeGameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
|
||||
registering = app -- remember globally for writeproxy and writedefaultproxy
|
||||
|
||||
if isDefault then
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
--- **AceTimer-3.0** provides a central facility for registering timers.
|
||||
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
|
||||
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
|
||||
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
|
||||
-- restricts us to.
|
||||
--
|
||||
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
|
||||
-- need to cancel or reschedule the timer you just registered.
|
||||
-- need to cancel the timer you just registered.
|
||||
--
|
||||
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
@@ -15,282 +15,110 @@
|
||||
-- make into AceTimer.
|
||||
-- @class file
|
||||
-- @name AceTimer-3.0
|
||||
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
-- @release $Id$
|
||||
|
||||
--[[
|
||||
Basic assumptions:
|
||||
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
|
||||
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
|
||||
|
||||
This implementation:
|
||||
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
|
||||
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
|
||||
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
|
||||
CON: Algorithms depending on a timer firing "N times per minute" will fail
|
||||
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
|
||||
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
|
||||
|
||||
Major assumptions upheld:
|
||||
- ALLOWS scheduling multiple timers with the same funcref/method
|
||||
- ALLOWS scheduling more timers during OnUpdate processing
|
||||
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 5
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
|
||||
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceTimer then return end -- No upgrade needed
|
||||
|
||||
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
|
||||
-- Linked list gets around ACE-88 and ACE-90.
|
||||
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
|
||||
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
|
||||
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
|
||||
local activeTimers = AceTimer.activeTimers -- Upvalue our private data
|
||||
|
||||
-- Lua APIs
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local select, pairs, type, next, tostring = select, pairs, type, next, tostring
|
||||
local floor, max, min = math.floor, math.max, math.min
|
||||
local tconcat = table.concat
|
||||
|
||||
local type, unpack, next, error, select = type, unpack, next, error, select
|
||||
-- WoW APIs
|
||||
local GetTime = GetTime
|
||||
local GetTime, C_TimerAfter = GetTime, C_Timer.After
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
|
||||
|
||||
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
|
||||
local timerCache = nil
|
||||
|
||||
--[[
|
||||
Timers will not be fired more often than HZ-1 times per second.
|
||||
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
|
||||
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local HZ = 11
|
||||
|
||||
--[[
|
||||
Prime for good distribution
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local BUCKETS = 131
|
||||
|
||||
local hash = AceTimer.hash
|
||||
for i=1,BUCKETS do
|
||||
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
|
||||
end
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {
|
||||
__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
local function new(self, loop, func, delay, ...)
|
||||
if delay < 0.01 then
|
||||
delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
|
||||
end
|
||||
})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
local timer = {
|
||||
object = self,
|
||||
func = func,
|
||||
looping = loop,
|
||||
argsCount = select("#", ...),
|
||||
delay = delay,
|
||||
ends = GetTime() + delay,
|
||||
...
|
||||
}
|
||||
|
||||
local lastint = floor(GetTime() * HZ)
|
||||
activeTimers[timer] = timer
|
||||
|
||||
-- --------------------------------------------------------------------
|
||||
-- OnUpdate handler
|
||||
--
|
||||
-- traverse buckets, always chasing "now", and fire timers that have expired
|
||||
-- Create new timer closure to wrap the "timer" object
|
||||
timer.callback = function()
|
||||
if not timer.cancelled then
|
||||
if type(timer.func) == "string" then
|
||||
-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
|
||||
-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
|
||||
timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
|
||||
else
|
||||
timer.func(unpack(timer, 1, timer.argsCount))
|
||||
end
|
||||
|
||||
local function OnUpdate()
|
||||
local now = GetTime()
|
||||
local nowint = floor(now * HZ)
|
||||
|
||||
-- Have we passed into a new hash bucket?
|
||||
if nowint == lastint then return end
|
||||
|
||||
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
|
||||
|
||||
-- Pass through each bucket at most once
|
||||
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
|
||||
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
|
||||
local curbucket = (curint % BUCKETS)+1
|
||||
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
|
||||
local nexttimer = hash[curbucket]
|
||||
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
|
||||
|
||||
while nexttimer do
|
||||
local timer = nexttimer
|
||||
nexttimer = timer.next
|
||||
local when = timer.when
|
||||
|
||||
if when < soon then
|
||||
-- Call the timer func, either as a method on given object, or a straight function ref
|
||||
local callback = timer.callback
|
||||
if type(callback) == "string" then
|
||||
safecall(timer.object[callback], timer.object, timer.arg)
|
||||
elseif callback then
|
||||
safecall(callback, timer.arg)
|
||||
else
|
||||
-- probably nilled out by CancelTimer
|
||||
timer.delay = nil -- don't reschedule it
|
||||
end
|
||||
|
||||
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
|
||||
|
||||
if not delay then
|
||||
-- single-shot timer (or cancelled)
|
||||
AceTimer.selfs[timer.object][tostring(timer)] = nil
|
||||
timerCache = timer
|
||||
else
|
||||
-- repeating timer
|
||||
local newtime = when + delay
|
||||
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
|
||||
newtime = now + delay
|
||||
end
|
||||
timer.when = newtime
|
||||
|
||||
-- add next timer execution to the correct bucket
|
||||
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
end
|
||||
else -- if when>=soon
|
||||
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
|
||||
timer.next = hash[curbucket]
|
||||
hash[curbucket] = timer
|
||||
end -- if when<soon ... else
|
||||
end -- while nexttimer do
|
||||
end -- for curint=lastint,nowint
|
||||
|
||||
lastint = nowint
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Reg( callback, delay, arg, repeating )
|
||||
--
|
||||
-- callback( function or string ) - direct function ref or method name in our object for the callback
|
||||
-- delay(int) - delay for the timer
|
||||
-- arg(variant) - any argument to be passed to the callback function
|
||||
-- repeating(boolean) - repeating timer, or oneshot
|
||||
--
|
||||
-- returns the handle of the timer for later processing (canceling etc)
|
||||
local function Reg(self, callback, delay, arg, repeating)
|
||||
if type(callback) ~= "string" and type(callback) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
|
||||
end
|
||||
if type(callback) == "string" then
|
||||
if type(self)~="table" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
|
||||
end
|
||||
if type(self[callback]) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
|
||||
if timer.looping and not timer.cancelled then
|
||||
-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
|
||||
-- due to fps differences
|
||||
local time = GetTime()
|
||||
local ndelay = timer.delay - (time - timer.ends)
|
||||
-- Ensure the delay doesn't go below the threshold
|
||||
if ndelay < 0.01 then ndelay = 0.01 end
|
||||
C_TimerAfter(ndelay, timer.callback)
|
||||
timer.ends = time + ndelay
|
||||
else
|
||||
activeTimers[timer.handle or timer] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if delay < (1 / (HZ - 1)) then
|
||||
delay = 1 / (HZ - 1)
|
||||
end
|
||||
|
||||
-- Create and stuff timer in the correct hash bucket
|
||||
local now = GetTime()
|
||||
|
||||
local timer = timerCache or {} -- Get new timer object (from cache if available)
|
||||
timerCache = nil
|
||||
|
||||
timer.object = self
|
||||
timer.callback = callback
|
||||
timer.delay = (repeating and delay)
|
||||
timer.arg = arg
|
||||
timer.when = now + delay
|
||||
|
||||
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
|
||||
-- Insert timer in our self->handle->timer registry
|
||||
local handle = tostring(timer)
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if not selftimers then
|
||||
selftimers = {}
|
||||
AceTimer.selfs[self] = selftimers
|
||||
end
|
||||
selftimers[handle] = timer
|
||||
selftimers.__ops = (selftimers.__ops or 0) + 1
|
||||
|
||||
return handle
|
||||
C_TimerAfter(delay, timer.callback)
|
||||
return timer
|
||||
end
|
||||
|
||||
--- Schedule a new one-shot timer.
|
||||
-- The timer will fire once in `delay` seconds, unless canceled before.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param func Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self:ScheduleTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- print("5 seconds passed")
|
||||
-- end
|
||||
function AceTimer:ScheduleTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg)
|
||||
function AceTimer:ScheduleTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, nil, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Schedule a repeating timer.
|
||||
-- The timer will fire every `delay` seconds, until canceled.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param func Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self.timerCount = 0
|
||||
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- self.timerCount = self.timerCount + 1
|
||||
-- print(("%d seconds passed"):format(5 * self.timerCount))
|
||||
-- -- run 30 seconds in total
|
||||
@@ -298,129 +126,124 @@ end
|
||||
-- self:CancelTimer(self.testTimer)
|
||||
-- end
|
||||
-- end
|
||||
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg, true)
|
||||
function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, true, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
|
||||
--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
|
||||
-- and the timer has not fired yet or was canceled before.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
|
||||
-- @return True if the timer was successfully cancelled.
|
||||
function AceTimer:CancelTimer(handle, silent)
|
||||
if not handle then return end -- nil handle -> bail out without erroring
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
if silent then
|
||||
if timer then
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
-- The timer object is removed in the OnUpdate loop
|
||||
end
|
||||
return not not timer -- might return "true" even if we double-cancel. we'll live.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
function AceTimer:CancelTimer(id)
|
||||
local timer = activeTimers[id]
|
||||
|
||||
if not timer then
|
||||
return false
|
||||
else
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
end
|
||||
if not timer.callback then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
|
||||
return false
|
||||
end
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
timer.cancelled = true
|
||||
activeTimers[id] = nil
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Cancels all timers registered to the current addon object ('self')
|
||||
function AceTimer:CancelAllTimers()
|
||||
if not(type(self) == "string" or type(self) == "table") then
|
||||
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
|
||||
end
|
||||
if self == AceTimer then
|
||||
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
|
||||
end
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if selftimers then
|
||||
for handle,v in pairs(selftimers) do
|
||||
if type(v) == "table" then -- avoid __ops, etc
|
||||
AceTimer.CancelTimer(self, handle, true)
|
||||
end
|
||||
for k,v in next, activeTimers do
|
||||
if v.object == self then
|
||||
AceTimer.CancelTimer(self, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
|
||||
-- This function will raise a warning when the handle is invalid, but not stop execution.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer, or false if the handle is invalid.
|
||||
function AceTimer:TimeLeft(handle)
|
||||
if not handle then return end
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
|
||||
-- This function will return 0 when the id is invalid.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer.
|
||||
function AceTimer:TimeLeft(id)
|
||||
local timer = activeTimers[id]
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
return 0
|
||||
else
|
||||
return timer.ends - GetTime()
|
||||
end
|
||||
return timer.when - GetTime()
|
||||
end
|
||||
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
|
||||
-- and clean it out - otherwise the table indices can grow indefinitely
|
||||
-- if an addon starts and stops a lot of timers. AceBucket does this!
|
||||
--
|
||||
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
|
||||
-- Upgrading
|
||||
|
||||
local lastCleaned = nil
|
||||
|
||||
local function OnEvent(this, event)
|
||||
if event~="PLAYER_REGEN_ENABLED" then
|
||||
return
|
||||
-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
|
||||
if oldminor and oldminor < 10 then
|
||||
-- disable old timer logic
|
||||
AceTimer.frame:SetScript("OnUpdate", nil)
|
||||
AceTimer.frame:SetScript("OnEvent", nil)
|
||||
AceTimer.frame:UnregisterAllEvents()
|
||||
-- convert timers
|
||||
for object,timers in next, AceTimer.selfs do
|
||||
for handle,timer in next, timers do
|
||||
if type(timer) == "table" and timer.callback then
|
||||
local newTimer
|
||||
if timer.delay then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
end
|
||||
end
|
||||
AceTimer.selfs = nil
|
||||
AceTimer.hash = nil
|
||||
AceTimer.debug = nil
|
||||
elseif oldminor and oldminor < 17 then
|
||||
-- Upgrade from old animation based timers to C_Timer.After timers.
|
||||
AceTimer.inactiveTimers = nil
|
||||
AceTimer.frame = nil
|
||||
local oldTimers = AceTimer.activeTimers
|
||||
-- Clear old timer table and update upvalue
|
||||
AceTimer.activeTimers = {}
|
||||
activeTimers = AceTimer.activeTimers
|
||||
for handle, timer in next, oldTimers do
|
||||
local newTimer
|
||||
-- Stop the old timer animation
|
||||
local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
|
||||
timer:GetParent():Stop()
|
||||
if timer.looping then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
|
||||
-- Get the next 'self' to process
|
||||
local selfs = AceTimer.selfs
|
||||
local self = next(selfs, lastCleaned)
|
||||
if not self then
|
||||
self = next(selfs)
|
||||
-- Migrate transitional handles
|
||||
if oldminor < 13 and AceTimer.hashCompatTable then
|
||||
for handle, id in next, AceTimer.hashCompatTable do
|
||||
local t = activeTimers[id]
|
||||
if t then
|
||||
activeTimers[id] = nil
|
||||
activeTimers[handle] = t
|
||||
t.handle = handle
|
||||
end
|
||||
end
|
||||
AceTimer.hashCompatTable = nil
|
||||
end
|
||||
lastCleaned = self
|
||||
if not self then -- should only happen if .selfs[] is empty
|
||||
return
|
||||
end
|
||||
|
||||
-- Time to clean it out?
|
||||
local list = selfs[self]
|
||||
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
|
||||
return
|
||||
end
|
||||
|
||||
-- Create a new table and copy all members over
|
||||
local newlist = {}
|
||||
local n=0
|
||||
for k,v in pairs(list) do
|
||||
newlist[k] = v
|
||||
n=n+1
|
||||
end
|
||||
newlist.__ops = 0 -- Reset operation count
|
||||
|
||||
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
|
||||
if n>BUCKETS then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
|
||||
end
|
||||
|
||||
selfs[self] = newlist
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
@@ -436,38 +259,20 @@ local mixins = {
|
||||
|
||||
function AceTimer:Embed(target)
|
||||
AceTimer.embeds[target] = true
|
||||
for _,v in pairs(mixins) do
|
||||
for _,v in next, mixins do
|
||||
target[v] = AceTimer[v]
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceTimer:OnEmbedDisable( target )
|
||||
-- AceTimer:OnEmbedDisable(target)
|
||||
-- target (object) - target object that AceTimer is embedded in.
|
||||
--
|
||||
-- cancel all timers registered for the object
|
||||
function AceTimer:OnEmbedDisable( target )
|
||||
function AceTimer:OnEmbedDisable(target)
|
||||
target:CancelAllTimers()
|
||||
end
|
||||
|
||||
|
||||
for addon in pairs(AceTimer.embeds) do
|
||||
for addon in next, AceTimer.embeds do
|
||||
AceTimer:Embed(addon)
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Debug tools (expose copies of internals to test suites)
|
||||
AceTimer.debug = AceTimer.debug or {}
|
||||
AceTimer.debug.HZ = HZ
|
||||
AceTimer.debug.BUCKETS = BUCKETS
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Finishing touchups
|
||||
|
||||
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
|
||||
AceTimer.frame:SetScript("OnEvent", OnEvent)
|
||||
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
|
||||
-- In theory, we should hide&show the frame based on there being timers or not.
|
||||
-- However, this job is fairly expensive, and the chance that there will
|
||||
-- actually be zero timers running is diminuitive to say the lest.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
--[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 5
|
||||
--[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 8
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
@@ -7,56 +7,20 @@ if not CallbackHandler then return end -- No upgrade needed
|
||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat = table.concat
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local securecallfunction, error = securecallfunction, error
|
||||
local setmetatable, rawget = setmetatable, rawget
|
||||
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler
|
||||
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
local function Dispatch(handlers, ...)
|
||||
local index, method = next(handlers)
|
||||
if not method then return end
|
||||
repeat
|
||||
securecallfunction(method, ...)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local next, xpcall, eh = ...
|
||||
|
||||
local method, ARGS
|
||||
local function call() method(ARGS) end
|
||||
|
||||
local function dispatch(handlers, ...)
|
||||
local index
|
||||
index, method = next(handlers)
|
||||
if not method then return end
|
||||
local OLD_ARGS = ARGS
|
||||
ARGS = ...
|
||||
repeat
|
||||
xpcall(call, eh)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
ARGS = OLD_ARGS
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS, OLD_ARGS = {}, {}
|
||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
||||
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- CallbackHandler:New
|
||||
--
|
||||
@@ -65,9 +29,7 @@ end})
|
||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||
|
||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
|
||||
-- TODO: Remove this after beta has gone out
|
||||
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
|
||||
function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
|
||||
|
||||
RegisterName = RegisterName or "RegisterCallback"
|
||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||
@@ -89,19 +51,19 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
|
||||
local oldrecurse = registry.recurse
|
||||
registry.recurse = oldrecurse + 1
|
||||
|
||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
||||
Dispatch(events[eventname], eventname, ...)
|
||||
|
||||
registry.recurse = oldrecurse
|
||||
|
||||
if registry.insertQueue and oldrecurse==0 then
|
||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for self,func in pairs(callbacks) do
|
||||
events[eventname][self] = func
|
||||
for event,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for object,func in pairs(callbacks) do
|
||||
events[event][object] = func
|
||||
-- fire OnUsed callback?
|
||||
if first and registry.OnUsed then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
registry.OnUsed(registry, target, event)
|
||||
first = nil
|
||||
end
|
||||
end
|
||||
@@ -147,9 +109,9 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
|
||||
regfunc = function(...) self[method](self,...) end
|
||||
end
|
||||
else
|
||||
-- function ref with self=object or self="addonId"
|
||||
if type(self)~="table" and type(self)~="string" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
|
||||
-- function ref with self=object or self="addonId" or self=thread
|
||||
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
package-as: LibStub
|
||||
@@ -10,7 +10,7 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
## Interface: 20400
|
||||
## Title: Lib: LibStub
|
||||
## Notes: Universal Library Stub
|
||||
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
|
||||
## X-Website: http://jira.wowace.com/browse/LS
|
||||
## X-Category: Library
|
||||
## X-License: Public Domain
|
||||
|
||||
LibStub.lua
|
||||
Executable
+71
@@ -0,0 +1,71 @@
|
||||
#!/usr/bin/env bash
|
||||
# Build per-addon zip artefacts from HEAD via git-archive.
|
||||
#
|
||||
# - Discovers top-level addon folders (Foo/Foo.toc).
|
||||
# - Re-creates dist/ each run.
|
||||
# - Always archives HEAD, so the working tree state is irrelevant.
|
||||
# - If more than one addon folder is present, also emits <repo>-all.zip
|
||||
# with every addon folder side-by-side at the zip root.
|
||||
# - When run inside Gitea Actions the working tree lives under a
|
||||
# per-job dir like /var/lib/act_runner/work/.../hostexecutor, so the
|
||||
# repo name comes from $GITHUB_REPOSITORY (set by the runner) and
|
||||
# only falls back to the toplevel basename for local invocations.
|
||||
set -euo pipefail
|
||||
|
||||
root=$(git rev-parse --show-toplevel)
|
||||
cd "$root"
|
||||
|
||||
# Gitea Actions sets GITHUB_REPOSITORY=owner/repo. The basename of
|
||||
# `git rev-parse --show-toplevel` inside the runner is the worker dir
|
||||
# (e.g. `hostexecutor`), which would name the bundle wrong.
|
||||
if [ -n "${GITHUB_REPOSITORY:-}" ]; then
|
||||
repo_name="${GITHUB_REPOSITORY##*/}"
|
||||
else
|
||||
repo_name=$(basename "$root")
|
||||
fi
|
||||
dist="$root/dist"
|
||||
|
||||
# Find Foo/Foo.toc pairs at depth 1; ignore libs nested deeper.
|
||||
addons=()
|
||||
while IFS= read -r toc; do
|
||||
dir=$(dirname "$toc")
|
||||
folder=$(basename "$dir")
|
||||
base=$(basename "$toc" .toc)
|
||||
# Accept Foo.toc and Foo_Wrath.toc style flavour variants; folder must match
|
||||
# at least one toc basename prefix (Foo).
|
||||
case "$base" in
|
||||
"$folder"|"$folder"_*) addons+=("$folder") ;;
|
||||
esac
|
||||
done < <(command find . -mindepth 2 -maxdepth 2 -type f -name '*.toc' | sed 's|^\./||' | sort)
|
||||
|
||||
# Dedupe (a folder with Foo.toc + Foo_Wrath.toc shows up twice).
|
||||
if [ ${#addons[@]} -gt 0 ]; then
|
||||
mapfile -t addons < <(printf '%s\n' "${addons[@]}" | awk '!seen[$0]++')
|
||||
fi
|
||||
|
||||
if [ ${#addons[@]} -eq 0 ]; then
|
||||
echo "no addon folders found (looking for */Foo.toc with matching folder name)" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
rm -rf "$dist"
|
||||
mkdir -p "$dist"
|
||||
|
||||
for folder in "${addons[@]}"; do
|
||||
out="$dist/$folder.zip"
|
||||
# No --prefix: the folder already sits at the repo root, so git-archive
|
||||
# emits entries as <folder>/... which is exactly what
|
||||
# Interface/AddOns/ expects after extraction.
|
||||
git archive HEAD --format=zip -o "$out" -- "$folder"
|
||||
echo "built dist/$folder.zip"
|
||||
done
|
||||
|
||||
# Combined bundle only makes sense when there are multiple addons.
|
||||
if [ ${#addons[@]} -gt 1 ]; then
|
||||
tmp=$(mktemp -d)
|
||||
trap 'rm -rf "$tmp"' EXIT
|
||||
git archive HEAD --format=tar -- "${addons[@]}" | tar -x -C "$tmp"
|
||||
out="$dist/$repo_name-all.zip"
|
||||
( cd "$tmp" && zip -qr "$out" "${addons[@]}" )
|
||||
echo "built dist/$repo_name-all.zip"
|
||||
fi
|
||||
Reference in New Issue
Block a user