* fix(db): 🐛 Fixes an issue where personal and realm bank information wouldn't get updated
Introduce the "Blizzard_GuildBankUI" addon in constructor, ensuring that the `GuildBankFrame` is loaded for bank type detection.
Hide the Blizzard Guildbank to avoid both Bagnon and Blizzard banks being shown at the same time.
This breaks the red color from the bank tabs
* refactor(db): ♻️ Use old implementation for personal and guild bank detection
* fix: 🐛 Fix issue where personal and realm bank wasn't identified on guild bank change event
* fix(db): 🐛 Fixes an issue where only current guild bank tab would be added to db
Use `QueryGuildBankTab` to preload items in guild bank tabs and identify trigger in GUILDBANKBAGSLOTS_CHANGED event to update bags when items are ready
* fix(db): 🐛 Correctly index realm and personal banks on initial load
This was made because someone was looking for and not only that but within Bagnon when changing the frame layer there's "HIGH" and "TOPLEVEL", and both of them were doing the same thing
* Add personal bank support to database function (#1)
* Update localization.lua
Add new localization for personal bank
* Update db.lua
Add support for personal bank
* Update tooltips.lua
Use personal bank info in tooltip
* Update db.lua
Fix duplicated function
* Update db.lua
Remove accidently added equality sign that is unneeded