64df5f1f90
* update to release 7.3.1 * minor tweaks - tweaked the drop location text to display a bit more cleanly - added boss sigils to bc raid tables - added right click context menu to boss name list so you can open db to that boss (only has raids atm) - the All dungeon items list now wont precache past the normal loot * fixs and text display change - updated old locations to have new display - frame now sits on top when selected - fixed some incorrect ids * favorites button change/loot table updates - Changed how favorites buttons are saved you now alt right click them to save - Added missing new t0 sets to classic dungeon sets - Added missing new trash loot weapons to Black temple * minor changes/fixs - fixed t3 incorrect itemids - added heroic bloodforged * merg from main repo * bug fix and item removals - some quest tooltip was showing up incorrect - removed depreciated high risk patterns * swapped to using ItemButtonTemplate for popup window buttons * added all the new heirloom items * all the changes from main git up to 7.3.9 * update to version 7.3.15 * Revert "Merge branch 'main' into anch-main" This reverts commit 8db63dc268f910dcc1df31d50072735263eeda58, reversing changes made to f536a382a8fce401e0d8dcfaae8eb0a2c61f1e08.
537 lines
23 KiB
Lua
537 lines
23 KiB
Lua
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot")
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local MAX_ARGUMENTS = 6
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local ACTIVE_ARGUMENT = 0
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AtlasLoot.SearchMenus = { ArgumentMenus = {}, ArgumentSubMenus = {}}
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local RED = "|cffff0000"
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local FrameMenuList = {
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["EquipSubMenu"] = {AtlasLoot.Dewdrop, "AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton", "Select Option", "type", ""}
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}
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local AdvancedSearchMenus = {
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["Equip"] = {
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[1] = {{"Head", "equip", "head", "EquipSubMenu", "ArmorType"}},
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[2] = {{"Shoulder", "equip", "shoulder", "EquipSubMenu", "ArmorType"}},
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[3] = {{"Chest", "equip", "chest", "EquipSubMenu", "ArmorType"}},
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[4] = {{"Wrist", "equip", "wrist", "EquipSubMenu", "ArmorType"}},
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[5] = {{"Hands", "equip", "hand", "EquipSubMenu", "ArmorType"}},
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[6] = {{"Waist", "equip", "waist", "EquipSubMenu", "ArmorType"}},
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[7] = {{"Legs", "equip", "legs", "EquipSubMenu", "ArmorType"}},
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[8] = {{"Feet", "equip", "feet", "EquipSubMenu", "ArmorType"}},
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[9] = {
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["Accessories"] = {{"Necklace", "equip", "neck", "EquipSubMenu", "Disable"}, {"Back", "equip", "cloak", "EquipSubMenu", "Disable"}, {"Ring", "equip", "finger", "EquipSubMenu", "Disable"},
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{"Trinket", "equip", "trinket", "EquipSubMenu", "Disable"}}
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},
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[10] = {
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["Weapons"] = {{"One-Hand", "equip", "weapon", "EquipSubMenu", "WeaponType1H"}, {"Two-Hand", "equip", "2h", "EquipSubMenu", "WeaponType2H"},
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{"Main Hand", "equip", "mainhand", "EquipSubMenu", "WeaponType1H"}, {"Off Hand", "equip", "offhand", "EquipSubMenu", "WeaponType1H"},
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{"Ranged", "equip", "ranged", "EquipSubMenu", "WeaponTypeRanged"}, {"Relic", "equip", "relic", "EquipSubMenu", "RelicType"}}
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},
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[11] = {
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["Off-Hand"] = {{"Shield", "equip", "shield", "EquipSubMenu", "Disable"}, {"Held in Off-Hand", "equip", "holdable", "EquipSubMenu", "Disable"}}
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},
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[12] = {{RED .. "Reset", "equip", "reset", "EquipSubMenu", "Disable"}}
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},
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["ArmorType"] = {
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[1] = {{"Cloth", "type", "Cloth"}},
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[2] = {{"Leather", "type", "Leather"}},
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[3] = {{"Mail", "type", "Mail"}},
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[4] = {{"Plate", "type", "Plate"}},
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[5] = {{RED .. "Reset", "type", "reset"}}
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},
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["RelicType"] = {
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[1] = {{"Idols", "type", "idol"}},
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[2] = {{"Libram", "type", "libram"}},
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[3] = {{"Totem", "type", "totem"}},
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[4] = {{"Sigil", "type", "sigil"}},
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[5] = {{RED .. "Reset", "type", "reset"}}
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},
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["WeaponType1H"] = {
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[1] = {{"Axe", "type", "axe1h"}},
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[2] = {{"Mace", "type", "mace1h"}},
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[3] = {{"Sword", "type", "sword1h"}},
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[4] = {{"Dagger", "type", "dagger"}},
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[5] = {{"Fist Weapon", "type", "fist"}},
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[6] = {{RED .. "Reset", "type", "reset"}}
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},
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["WeaponType2H"] = {
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[1] = {{"Axe", "type", "axe2h"}},
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[2] = {{"Mace", "type", "mace2h"}},
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[3] = {{"Sword", "type", "sword2h"}},
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[4] = {{"Polearm", "type", "polearm"}},
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[5] = {{"Staff", "type", "staff"}},
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[6] = {{RED .. "Reset", "type", "reset"}}
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},
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["WeaponTypeRanged"] = {
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[1] = {{"Bow", "type", "bows"}},
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[2] = {{"Gun", "type", "guns"}},
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[3] = {{"Crossbow", "type", "crossbows"}},
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[4] = {{"Wand", "type", "wand"}},
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[5] = {{"Thrown", "type", "thrown"}},
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[6] = {{RED .. "Reset", "type", "reset"}}
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}
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}
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local AdvancedSearchArguments = {
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["Arguments"] = {
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[1] = {
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["Primary Stats"] = {{"Stamina", "sta"}, {"Strength", "str"}, {"Agility", "agi"}, {"Intellect", "int"}, {"Spirit", "spi"}}
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},
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[2] = {
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["Secondary Stats"] = {{"Attack Power", "ap"}, {"Spell Power", "sp"}, {"Crit", "crit"}, {"Hit", "hit"}, {"Haste", "haste"}, {"Armor Pen", "arp"}, {"Spell Pen", "spp"}, {"Mana Per 5", "mp5"}}
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},
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[3] = {
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["Defensive Stats"] = {{"Defense", "def"}, {"Dodge", "dodge"}, {"Parry", "parry"}, {"Block", "block"}, {"Block Value", "bv"}, {"Resilience", "res"}}
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},
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[4] = {
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["Resistances"] = {{"Armor", "armor"}, {"Holy Resist", "resholy"}, {"Fire Resist", "resfire"}, {"Nature Resist", "resnat"}, {"Frost Resist", "resfrost"}, {"Shadow Resist", "resshad"},
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{"Arcane Resist", "resarc"}}
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},
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[5] = {
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["Sockets"] = {{"Any", "socket"}, {"Red Socket", "socketred"}, {"Blue Socket", "socketblue"}, {"Yellow Socket", "socketyellow"}, {"Meta Socket", "socketmeta"}}
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},
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[6] = {
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["Other"] = {{"Required Level", "minlvl"}, {"Item Level", "ilvl"}}
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},
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[7] = {{RED .. "Reset", "reset"}}
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},
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["Operators"] = {
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[1] = {{"Equals", "=", true}},
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[2] = {{"Greater Than", ">", true}},
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[3] = {{"Greater Than Or Equal", ">=", true}},
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[4] = {{"Less Than", "<", true}},
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[5] = {{"Less Than Or Equal", "<=", true}},
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[6] = {{"Not Equal", "<>", true}},
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[7] = {{RED .. "Reset", "reset", true}}
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}
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}
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local AdvSearchOptions = {
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["equip"] = "",
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["type"] = "",
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["difficulty"] = ""
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}
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function AtlasLoot:AdvancedSearchSetup()
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self:AdvancedSearchRegister(self.Dewdrop, AtlasLootDefaultFrame_AdvancedSearchPanel_EquipButton, AdvancedSearchMenus["Equip"])
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for n = 1, MAX_ARGUMENTS do
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self.SearchMenus.ArgumentMenus[n] = self.Dewdrop
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self.SearchMenus.ArgumentSubMenus[n] = self.Dewdrop
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self:AdvancedSearchArgumentRegister(self.SearchMenus.ArgumentMenus[n], _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(n)], tostring(n), AdvancedSearchArguments["Arguments"])
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self:AdvancedSearchArgumentRegister(self.SearchMenus.ArgumentSubMenus[n], _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(n) .. "Sub"], tostring(n),
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AdvancedSearchArguments["Operators"])
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end
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-- Reset Search options to defualt
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self:AdvancedSearchReset()
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end
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function AtlasLoot:AdvancedSearchShow()
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if (AtlasLootDefaultFrame_AdvancedSearchPanel:IsVisible()) then
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self:AdvancedSearchClose()
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return
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end
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-- Hide all elements that could be in the AtlasTable
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_G["AtlasLootItemsFrame_NEXT"]:Hide()
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_G["AtlasLootItemsFrame_PREV"]:Hide()
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_G["AtlasLootItemsFrame_BACK"]:Hide()
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-- Hide the Filter Check-Box
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AtlasLootFilterCheck:Hide()
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for i = 1, 30, 1 do
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_G["AtlasLootItem_" .. i]:Hide()
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end
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AtlasLoot_BossName:SetText("Advanced Search")
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AtlasLootDefaultFrame_AdvancedSearchPanel:Show()
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self.CurrentType = "Search"
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self:ScrollFrameUpdate()
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self:SubTableScrollFrameUpdate("EmptyTable","AtlasLoot_Data")
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end
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function AtlasLoot:AdvancedSearchClose()
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AtlasLootDefaultFrame_AdvancedSearchPanel:Hide()
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self:ItemFrameRefresh()
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end
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function AtlasLoot:AdvancedSearchReset()
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AdvSearchOptions = {
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["equip"] = "",
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["type"] = "",
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["difficulty"] = ""
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}
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for i = 1, MAX_ARGUMENTS do
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AdvSearchOptions["arg" .. tostring(i)] = ""
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AdvSearchOptions["arg" .. tostring(i) .. "op"] = ""
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self:RemoveArgumentContainer()
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end
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local expansionLevels = {60, 70, 80}
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AtlasLootDefaultFrame_AdvancedSearchPanel_LevelMin:SetText(expansionLevels[GetAccountExpansionLevel() + 1] - 5)
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AtlasLootDefaultFrame_AdvancedSearchPanel_LevelMax:SetText(expansionLevels[GetAccountExpansionLevel() + 1])
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AtlasLootDefaultFrame_AdvancedSearchPanel_iLevelMin:SetText("")
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AtlasLootDefaultFrame_AdvancedSearchPanel_iLevelMax:SetText("")
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AtlasLootDefaultFrame_AdvancedSearchPanel_EquipButton:SetText("Select Item Type")
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AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton:Disable()
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AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton:SetText("Select Option")
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end
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function AtlasLoot:AddArgumentContainer()
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if ACTIVE_ARGUMENT == MAX_ARGUMENTS then
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self:AdvSearchArgButtonToggle()
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return
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end
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ACTIVE_ARGUMENT = ACTIVE_ARGUMENT + 1
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:Show()
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:SetText("Select Option")
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Show()
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self:AdvSearchArgButtonToggle()
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end
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function AtlasLoot:RemoveArgumentContainer()
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if ACTIVE_ARGUMENT == 0 then
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self:AdvSearchArgButtonToggle()
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return
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end
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AdvSearchOptions["arg" .. tostring(ACTIVE_ARGUMENT)] = ""
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AdvSearchOptions["arg" .. tostring(ACTIVE_ARGUMENT) .. "op"] = ""
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:Hide()
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Disable()
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Hide()
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Value"]:Hide()
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ACTIVE_ARGUMENT = ACTIVE_ARGUMENT - 1
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self:AdvSearchArgButtonToggle()
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end
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function AtlasLoot:AdvSearchArgButtonToggle()
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if ACTIVE_ARGUMENT == MAX_ARGUMENTS then
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AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerAddArgBtn:Disable()
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else
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AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerAddArgBtn:Enable()
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end
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if ACTIVE_ARGUMENT == 0 then
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AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerRemArgBtn:Disable()
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else
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AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerRemArgBtn:Enable()
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end
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end
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local AdvSearchDefaultText = {
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["equip"] = "Select Item Type",
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["type"] = "Select Option",
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["difficulty"] = "Select Difficulty"
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}
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function AtlasLoot:AdvancedSearchMenuClick(Object, VariableToSet, VariableValue, ChildMenu, ChildMenuRegister)
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-- Setups child menus and sets search options to default
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if (ChildMenu ~= nil) then
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if (ChildMenuRegister == "Disable") then
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AdvSearchOptions[FrameMenuList[ChildMenu][4]] = FrameMenuList[ChildMenu][5]
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_G[FrameMenuList[ChildMenu][2]]:Disable()
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-- Disable assigned children menus as well
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if (FrameMenuList[ChildMenu][6]) then
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_G[FrameMenuList[ChildMenu][6]]:Disable()
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end
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if VariableValue == "reset" then
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AdvSearchOptions[VariableToSet] = ""
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Object[1]:SetText(AdvSearchDefaultText[VariableToSet])
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Object[2]:Close()
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_G[FrameMenuList[ChildMenu][2]]:SetText(FrameMenuList[ChildMenu][3])
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return
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end
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else
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self:AdvancedSearchRegister(FrameMenuList[ChildMenu][1], _G[FrameMenuList[ChildMenu][2]], AdvancedSearchMenus[ChildMenuRegister])
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AdvSearchOptions[FrameMenuList[ChildMenu][4]] = FrameMenuList[ChildMenu][5]
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_G[FrameMenuList[ChildMenu][2]]:Enable()
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_G[FrameMenuList[ChildMenu][2]]:SetText(FrameMenuList[ChildMenu][3])
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-- Disable assigned children menus as well
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if (FrameMenuList[ChildMenu][6]) then
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_G[FrameMenuList[ChildMenu][6]]:Disable()
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end
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end
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end
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if VariableValue == "reset" then
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AdvSearchOptions[VariableToSet] = ""
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Object[1]:SetText(AdvSearchDefaultText[VariableToSet])
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Object[2]:Close()
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return
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end
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AdvSearchOptions[VariableToSet] = VariableValue
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Object[1]:SetText(Object[3])
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Object[2]:Close()
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end
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function AtlasLoot:AdvancedSearchRegister(DropDown, DropDownObject, MenuOption)
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DropDown:Register(DropDownObject, 'point', function(parent)
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return "TOP", "BOTTOM"
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end, 'children', function(level, value)
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if level == 1 then
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if AdvancedSearchMenus then
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for k, v in ipairs(MenuOption) do
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-- If a link to show a submenu
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if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
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if v[1][1] ~= "" then
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DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0,
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'func', function()
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self:AdvancedSearchMenuClick({DropDownObject, DropDown, v[1][1]}, v[1][2], v[1][3], v[1][4], v[1][5])
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end,
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'notCheckable', true)
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end
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else
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local lock = 0
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-- If an entry linked to a subtable
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for i, j in pairs(v) do
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if lock == 0 then
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DropDown:AddLine('text', i, 'textR', 1, 'textG', 0.82, 'textB', 0, 'hasArrow', true, 'value', j, 'notCheckable', true)
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lock = 1
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end
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end
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end
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end
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end
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-- Close button
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DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function()
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DropDown:Close()
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end, 'notCheckable', true)
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elseif level == 2 then
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if value then
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for k, v in ipairs(value) do
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DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0,
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'func', function()
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self:AdvancedSearchMenuClick({DropDownObject, DropDown, v[1]}, v[2], v[3], v[4], v[5])
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end,
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'notCheckable', true)
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end
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end
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end
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end, 'dontHook', true)
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end
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function AtlasLoot:AdvancedSearchArgumentClick(Object, VariableToSet, VariableValue, IsOperator)
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if IsOperator and VariableValue == "reset" then
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AdvSearchOptions["arg" .. VariableToSet .. "op"] = ""
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText("")
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide()
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Object[1]:SetText("Select Option")
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Object[2]:Close()
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elseif IsOperator then
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AdvSearchOptions["arg" .. VariableToSet .. "op"] = VariableValue
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Show()
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Object[1]:SetText(Object[3])
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Object[2]:Close()
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elseif VariableValue == "reset" then
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:SetText("Select Option")
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:Disable()
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText("")
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide()
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AdvSearchOptions["arg" .. VariableToSet] = ""
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AdvSearchOptions["arg" .. VariableToSet .. "op"] = ""
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Object[1]:SetText("Select Option")
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Object[2]:Close()
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else
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:SetText("Select Option")
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:Enable()
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AdvSearchOptions["arg" .. VariableToSet .. "op"] = ""
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText("")
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_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide()
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AdvSearchOptions["arg" .. VariableToSet] = VariableValue
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Object[1]:SetText(Object[3])
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Object[2]:Close()
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end
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end
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function AtlasLoot:AdvancedSearchArgumentRegister(DropDown, DropDownObject, ArgumentCount, ArgumentMenu)
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DropDown:Register(DropDownObject, 'point', function(parent)
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return "TOP", "BOTTOM"
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end, 'children', function(level, value)
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if level == 1 then
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if AdvancedSearchArguments then
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for k, v in ipairs(ArgumentMenu) do
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-- If a link to show a submenu
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if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
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local checked = false
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if v[1][3] == "Submenu" then
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DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0,
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'func', function()
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self:AdvancedSearchArgumentClick({DropDownObject, DropDown, v[1][1]}, ArgumentCount, v[1][2], v[1][3])
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end,
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'notCheckable', true)
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elseif v[1][1] ~= "" then
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DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0,
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'func', function() self:AdvancedSearchArgumentClick({DropDownObject, DropDown, v[1][1]}, ArgumentCount, v[1][2], v[1][3])
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end,
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'notCheckable', true)
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end
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else
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local lock = 0
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-- If an entry linked to a subtable
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for i, j in pairs(v) do
|
|
if lock == 0 then
|
|
DropDown:AddLine('text', i, 'textR', 1, 'textG', 0.82, 'textB', 0, 'hasArrow', true, 'value', j, 'notCheckable', true)
|
|
lock = 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-- Close button
|
|
DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function()
|
|
DropDown:Close()
|
|
end, 'notCheckable', true)
|
|
elseif level == 2 then
|
|
if value then
|
|
for _, v in ipairs(value) do
|
|
if type(v) == "table" then
|
|
if (type(v[1]) == "string") then
|
|
local checked = false
|
|
-- If an entry to show a submenu
|
|
if v[4] == "Header" then
|
|
DropDown:AddLine('text', v[1], 'textR', 0.2, 'textG', 0.82, 'textB', 0.5, 'func', function()
|
|
self:AdvancedSearchArgumentClick({DropDownObject, DropDown, v[1]}, ArgumentCount, v[2], v[3])
|
|
end,
|
|
'notCheckable', true)
|
|
elseif v[3] == "Submenu" then
|
|
DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', function()
|
|
self:AdvancedSearchArgumentClick({DropDownObject, DropDown, v[1]}, ArgumentCount, v[2], v[3])
|
|
end,
|
|
'notCheckable', true)
|
|
else
|
|
DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', function()
|
|
self:AdvancedSearchArgumentClick({DropDownObject, DropDown, v[1]}, ArgumentCount, v[2], v[3])
|
|
end,
|
|
'notCheckable', true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function()
|
|
DropDown:Close()
|
|
end, 'notCheckable', true)
|
|
end
|
|
end, 'dontHook', true)
|
|
end
|
|
|
|
function AtlasLoot:AdvancedSearch(Text)
|
|
if not Text then
|
|
return
|
|
end
|
|
Text = strtrim(Text)
|
|
local advSearchString = Text or ""
|
|
|
|
local function AppendSearchString(toAppend, str)
|
|
if toAppend ~= "" then
|
|
toAppend = toAppend .. "&" .. str
|
|
return toAppend
|
|
end
|
|
|
|
return str
|
|
end
|
|
|
|
local function GetTextByName(name)
|
|
if (_G["AtlasLootDefaultFrame_AdvancedSearchPanel_" .. name]) then
|
|
return _G["AtlasLootDefaultFrame_AdvancedSearchPanel_" .. name]:GetText()
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
local function FixRangedSlot(subType)
|
|
if (subType == "wand" or subType == "gun" or subType == "crossbow") then
|
|
return "rangedright"
|
|
elseif subType == "thrown" then
|
|
return "thrown"
|
|
end
|
|
return "ranged"
|
|
end
|
|
|
|
if AdvSearchOptions["equip"] ~= "" then
|
|
if AdvSearchOptions["equip"] == "ranged" and AdvSearchOptions["type"] ~= "" then
|
|
AdvSearchOptions["equip"] = FixRangedSlot(AdvSearchOptions["type"])
|
|
end
|
|
advSearchString = AppendSearchString(advSearchString, "slot=" .. AdvSearchOptions["equip"])
|
|
end
|
|
|
|
if AdvSearchOptions["type"] ~= "" and AdvSearchOptions["type"] then
|
|
advSearchString = AppendSearchString(advSearchString, "type=" .. AdvSearchOptions["type"])
|
|
end
|
|
|
|
if AdvSearchOptions["difficulty"] ~= "" and AdvSearchOptions["difficulty"] ~= 2 then
|
|
advSearchString = AppendSearchString(advSearchString, "dif=" .. AdvSearchOptions["difficulty"])
|
|
end
|
|
|
|
if(not AtlasLootDefaultFrame_AdvancedSearchPanel_LevelToggle:GetChecked()) then
|
|
if (GetTextByName("LevelMin") and GetTextByName("LevelMin") ~= "") then
|
|
advSearchString = AppendSearchString(advSearchString, "minlvl>=" .. GetTextByName("LevelMin"))
|
|
end
|
|
|
|
if (GetTextByName("LevelMax") and GetTextByName("LevelMax") ~= "") then
|
|
advSearchString = AppendSearchString(advSearchString, "minlvl<=" .. GetTextByName("LevelMax"))
|
|
end
|
|
else
|
|
advSearchString = AppendSearchString(advSearchString, "minlvl>=" .. UnitLevel("player"))
|
|
advSearchString = AppendSearchString(advSearchString, "minlvl<=" .. UnitLevel("player"))
|
|
end
|
|
|
|
if (GetTextByName("iLevelMin") and GetTextByName("iLevelMin") ~= "") then
|
|
advSearchString = AppendSearchString(advSearchString, "ilvl>=" .. GetTextByName("iLevelMin"))
|
|
end
|
|
|
|
if (GetTextByName("iLevelMax") and GetTextByName("iLevelMax") ~= "") then
|
|
advSearchString = AppendSearchString(advSearchString, "ilvl<=" .. GetTextByName("iLevelMax"))
|
|
end
|
|
|
|
for i = 1, ACTIVE_ARGUMENT, 1 do
|
|
if AdvSearchOptions["arg" .. i] ~= "" then
|
|
local arg = _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(i) .. "Value"]:GetText()
|
|
if AdvSearchOptions["arg" .. i .. "op"] == "" then
|
|
AdvSearchOptions["arg" .. i .. "op"] = ">"
|
|
arg = "0"
|
|
end
|
|
advSearchString = AppendSearchString(advSearchString, AdvSearchOptions["arg" .. i] .. AdvSearchOptions["arg" .. i .. "op"] .. arg)
|
|
end
|
|
end
|
|
|
|
AtlasLootDefaultFrame_AdvancedSearchPanel:Hide()
|
|
self:Search(string.lower(advSearchString))
|
|
end
|