Files
coa-atlasloot/AtlasLoot/Core/SearchAdvanced.lua
T
2022-01-25 10:34:49 -05:00

979 lines
33 KiB
Lua

local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
local modules = { "AtlasLoot_BurningCrusade", "AtlasLoot_Crafting", "AtlasLoot_OriginalWoW", "AtlasLoot_WorldEvents", "AtlasLoot_WrathoftheLichKing" };
AtlasLoot_QualityMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_DifficultyMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_EquipMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_EquipSubMenu = AceLibrary("Dewdrop-2.0");
local MAX_ARGUMENTS = 6;
local ACTIVE_ARGUMENT = 0;
AtlasLoot_ArgumentMenus = {};
AtlasLoot_ArgumentSubMenus = {};
local GREY = "|cff999999";
local RED = "|cffff0000";
local WHITE = "|cffFFFFFF";
local GREEN = "|cff1eff00";
local PURPLE = "|cff9F3FFF";
local BLUE = "|cff0070dd";
local ORANGE = "|cffFF8400";
local DEFAULT = "|cffFFd200";
AdvSearchSubMenuEnabled = 0;
AdvSearchSubMenuText = "";
AdvSearchSubMenu2Enabled = 0;
AdvSearchSubMenuText = "";
AdvSearchSetup = false;
AtlasLoot_FrameMenuList = {
["EquipSubMenu"] = {AtlasLoot_EquipSubMenu, "AtlasLootAdvancedSearch_EquipSub", "Select Option", "type", ""};
}
AtlasLoot_AdvancedSearchMenus = {
["Difficulty"] ={
[1] = {
{"Normal", "difficulty", AtlasLoot_Difficulty.Normal},
},
[2] = {
{"Heroic", "difficulty", AtlasLoot_Difficulty.Heroic},
},
[3] = {
{"Mythic/Ascended", "difficulty", AtlasLoot_Difficulty.Mythic},
},
[4] = {
["Mythic+ 1-10"] = {
{"Mythic 1", "difficulty", AtlasLoot_Difficulty.MythicPlus[1]},
{"Mythic 2", "difficulty", AtlasLoot_Difficulty.MythicPlus[2]},
{"Mythic 3", "difficulty", AtlasLoot_Difficulty.MythicPlus[3]},
{"Mythic 4", "difficulty", AtlasLoot_Difficulty.MythicPlus[4]},
{"Mythic 5", "difficulty", AtlasLoot_Difficulty.MythicPlus[5]},
{"Mythic 6", "difficulty", AtlasLoot_Difficulty.MythicPlus[6]},
{"Mythic 7", "difficulty", AtlasLoot_Difficulty.MythicPlus[7]},
{"Mythic 8", "difficulty", AtlasLoot_Difficulty.MythicPlus[8]},
{"Mythic 9", "difficulty", AtlasLoot_Difficulty.MythicPlus[9]},
{"Mythic 10", "difficulty", AtlasLoot_Difficulty.MythicPlus[10]},
},
},
[5] = {
["Mythic+ 11-20"] = {
{"Mythic 11", "difficulty", AtlasLoot_Difficulty.MythicPlus[11]},
{"Mythic 12", "difficulty", AtlasLoot_Difficulty.MythicPlus[12]},
{"Mythic 13", "difficulty", AtlasLoot_Difficulty.MythicPlus[13]},
{"Mythic 14", "difficulty", AtlasLoot_Difficulty.MythicPlus[14]},
{"Mythic 15", "difficulty", AtlasLoot_Difficulty.MythicPlus[15]},
{"Mythic 16", "difficulty", AtlasLoot_Difficulty.MythicPlus[16]},
{"Mythic 17", "difficulty", AtlasLoot_Difficulty.MythicPlus[17]},
{"Mythic 18", "difficulty", AtlasLoot_Difficulty.MythicPlus[18]},
{"Mythic 19", "difficulty", AtlasLoot_Difficulty.MythicPlus[19]},
{"Mythic 20", "difficulty", AtlasLoot_Difficulty.MythicPlus[20]},
},
},
[6] = {
["Mythic+ 21-30"] = {
{"Mythic 21", "difficulty", AtlasLoot_Difficulty.MythicPlus[21]},
{"Mythic 22", "difficulty", AtlasLoot_Difficulty.MythicPlus[22]},
{"Mythic 23", "difficulty", AtlasLoot_Difficulty.MythicPlus[23]},
{"Mythic 24", "difficulty", AtlasLoot_Difficulty.MythicPlus[24]},
{"Mythic 25", "difficulty", AtlasLoot_Difficulty.MythicPlus[25]},
{"Mythic 26", "difficulty", AtlasLoot_Difficulty.MythicPlus[26]},
{"Mythic 27", "difficulty", AtlasLoot_Difficulty.MythicPlus[27]},
{"Mythic 28", "difficulty", AtlasLoot_Difficulty.MythicPlus[28]},
{"Mythic 29", "difficulty", AtlasLoot_Difficulty.MythicPlus[29]},
{"Mythic 30", "difficulty", AtlasLoot_Difficulty.MythicPlus[30]},
},
},
[7] = {
{"Bloodforged", "difficulty", AtlasLoot_Difficulty.Bloodforged},
},
[8] = {
{RED.."Reset", "difficulty", "reset"},
},
};
["Quality"] = {
-- [1] = {
-- {AtlasLoot_FixText("=q0=").."Poor", "quality", "poor"},
-- },
-- [2] = {
-- {AtlasLoot_FixText("=q1=").."Common", "quality", "common"},
-- },
[1] = {
{AtlasLoot_FixText("=q2=").."Uncommon", "quality", "uncommon"},
},
[2] = {
{AtlasLoot_FixText("=q3=").."Rare", "quality", "rare"},
},
[3] = {
{AtlasLoot_FixText("=q4=").."Epic", "quality", "epic"},
},
[4] = {
{AtlasLoot_FixText("=q5=").."Legendary", "quality", "legendary"},
},
[5] = {
{RED.."Reset", "quality", "reset"},
},
};
["Equip"] = {
[1] = {
{"Head", "equip", "head", "EquipSubMenu", "ArmorType"},
},
[2] = {
{"Shoulder", "equip", "shoulder", "EquipSubMenu", "ArmorType"},
},
[3] = {
{"Chest", "equip", "chest", "EquipSubMenu", "ArmorType"},
},
[4] = {
{"Wrist", "equip", "wrist", "EquipSubMenu", "ArmorType"},
},
[5] = {
{"Hands", "equip", "hand", "EquipSubMenu", "ArmorType"},
},
[6] = {
{"Waist", "equip", "waist", "EquipSubMenu", "ArmorType"},
},
[7] = {
{"Legs", "equip", "legs", "EquipSubMenu", "ArmorType"},
},
[8] = {
{"Feet", "equip", "feet", "EquipSubMenu", "ArmorType"},
},
[9] = {
["Accessories"] = {
{"Necklace", "equip", "neck", "EquipSubMenu", "Disable"},
{"Back", "equip", "back", "EquipSubMenu", "Disable"},
{"Ring", "equip", "finger", "EquipSubMenu", "Disable"},
{"Trinket", "equip", "trinket", "EquipSubMenu", "Disable"},
},
},
[10] = {
["Weapons"] = {
{"One-Hand", "equip", "weapon", "EquipSubMenu", "WeaponType1H"},
{"Two-Hand", "equip", "2h", "EquipSubMenu", "WeaponType2H"},
{"Main Hand", "equip", "mainhand", "EquipSubMenu", "WeaponType1H"},
{"Off Hand", "equip", "offhand", "EquipSubMenu", "WeaponType1H"},
{"Ranged", "equip", "ranged", "EquipSubMenu", "WeaponTypeRanged"},
{"Relic", "equip", "relic", "EquipSubMenu", "RelicType"},
},
},
[11] = {
["Off-Hand"] = {
{"Shield", "equip", "shield", "EquipSubMenu", "Disable"},
{"Held in Off-Hand", "equip", "holdable", "EquipSubMenu", "Disable"},
}
},
[12] = {
{RED.."Reset", "equip", "reset", "EquipSubMenu", "Disable"},
},
};
["ArmorType"] = {
[1] = {
{"Cloth", "type", "Cloth"},
},
[2] = {
{"Leather", "type", "Leather"},
},
[3] = {
{"Mail", "type", "Mail"},
},
[4] = {
{"Plate", "type", "Plate"},
},
[5] = {
{RED.."Reset", "type", "reset"},
},
};
["RelicType"] = {
[1] = {
{"Idols", "type", "idol"},
},
[2] = {
{"Libram", "type", "libram"},
},
[3] = {
{"Totem", "type", "totem"},
},
[4] = {
{"Sigil", "type", "sigil"},
},
[5] = {
{RED.."Reset", "type", "reset"},
},
};
["WeaponType1H"] = {
[1] = {
{"Axe", "type", "axe1h"}
},
[2] = {
{"Mace", "type", "mace1h"}
},
[3] = {
{"Sword", "type", "sword1h"}
},
[4] = {
{"Dagger", "type", "dagger"}
},
[5] = {
{"Fist Weapon", "type", "fist"}
},
[6] = {
{RED.."Reset", "type", "reset"},
},
};
["WeaponType2H"] = {
[1] = {
{"Axe", "type", "axe2h"}
},
[2] = {
{"Mace", "type", "mace2h"}
},
[3] = {
{"Sword", "type", "sword2h"}
},
[4] = {
{"Polearm", "type", "polearm"}
},
[5] = {
{"Staff", "type", "staff"}
},
[6] = {
{RED.."Reset", "type", "reset"},
},
};
["WeaponTypeRanged"] = {
[1] = {
{"Bow", "type", "bows"}
},
[2] = {
{"Gun", "type", "guns"}
},
[3] = {
{"Crossbow", "type", "crossbows"}
},
[4] = {
{"Wand", "type", "wand"}
},
[5] = {
{"Thrown", "type", "thrown"}
},
[6] = {
{RED.."Reset", "type", "reset"},
},
};
}
AtlasLoot_AdvancedSearchArguments = {
["Arguments"] = {
[1] = {
["Primary Stats"] = {
{"Stamina", "sta"},
{"Strength", "str"},
{"Agility", "agi"};
{"Intellect", "int"},
{"Spirit", "spi"},
}
};
[2] = {
["Secondary Stats"] = {
{"Attack Power", "ap"};
{"Spell Power", "sp"};
{"Crit", "crit"};
{"Hit", "hit"};
{"Haste", "haste"};
{"Expertise", "exp"};
{"Armor Pen", "arp"};
{"Spell Pen", "spp"};
}
};
[3] = {
["Defensive Stats"] = {
{"Defense", "def"};
{"Dodge", "dodge"};
{"Parry", "parry"};
{"Block", "block"};
{"Block Value", "bv"};
{"Resilience", "res"};
}
};
[4] = {
["Resistances"] = {
{"Armor", "armor"};
{"Holy Resist", "resholy"};
{"Fire Resist", "resfire"};
{"Nature Resist", "resnat"};
{"Frost Resist", "resfrost"};
{"Shadow Resist", "resshad"};
{"Arcane Resist", "resarc"};
}
};
[5] = {
["Sockets"] = {
{"Any", "socket"};
{"Red Socket", "socketred"};
{"Blue Socket", "socketblue"};
{"Yellow Socket", "socketyellow"};
{"Meta Socket", "socketmeta"};
}
};
[6] = {
["Other"] = {
{"Required Level", "minlvl"};
{"Item Level", "ilvl"};
}
};
[7] = {
{RED.."Reset", "reset"}
}
};
["Operators"] = {
[1] = {
{"Equals", "=", true};
},
[2] = {
{"Greater Than", ">", true}
},
[3] = {
{"Greater Than Or Equal", ">=", true}
},
[4] = {
{"Less Than", "<", true}
},
[5] = {
{"Less Than Or Equal", "<=", true}
},
[6] = {
{"Not Equal", "<>", true}
},
[7] = {
{RED.."Reset", "reset", true}
}
}
}
AdvancedSearchOptions = {
["quality"] = "",
["equip"] = "",
["type"] = "",
["difficulty"] = "",
}
function AtlasLoot_AdvancedSearchSetup()
AtlasLoot_AdvancedSearchRegister(AtlasLoot_QualityMenu, AtlasLootAdvancedSearch_Quality, AtlasLoot_AdvancedSearchMenus["Quality"]);
AtlasLoot_AdvancedSearchRegister(AtlasLoot_EquipMenu, AtlasLootAdvancedSearch_Equip, AtlasLoot_AdvancedSearchMenus["Equip"]);
AtlasLoot_AdvancedSearchRegister(AtlasLoot_DifficultyMenu, AtlasLootAdvancedSearch_Difficulty, AtlasLoot_AdvancedSearchMenus["Difficulty"]);
local addArg = CreateFrame("Button", "AtlasLootAdvancedSearch_ArgumentContainerAddArgBtn", AtlasLootAdvancedSearch_ArgumentContainer, "OptionsButtonTemplate");
addArg:SetPoint("BOTTOMLEFT", AtlasLootAdvancedSearch_ArgumentContainer, "TOPLEFT", 110, 2);
addArg:SetSize(20, 20);
addArg:SetText("+");
addArg:SetScript("OnClick", function(self, button)
AddArgumentContainer();
end)
local remArg = CreateFrame("Button", "AtlasLootAdvancedSearch_ArgumentContainerRemArgBtn", AtlasLootAdvancedSearch_ArgumentContainer, "OptionsButtonTemplate")
remArg:SetPoint("LEFT", AtlasLootAdvancedSearch_ArgumentContainerAddArgBtn, "RIGHT", 10, 0);
remArg:SetSize(20, 20);
remArg:SetText("-");
remArg:SetScript("OnClick", function(self, button)
RemoveArgumentContainer();
end)
remArg:Disable();
for n = 1, MAX_ARGUMENTS do
AtlasLoot_ArgumentMenus[n] = AceLibrary("Dewdrop-2.0");
AtlasLoot_ArgumentSubMenus[n] = AceLibrary("Dewdrop-2.0");
local btn = CreateFrame("Button", "AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n), AtlasLootAdvancedSearch_ArgumentContainer, "OptionsButtonTemplate");
btn:SetPoint("TOPLEFT", AtlasLootAdvancedSearch_ArgumentContainer, "TOPLEFT", 0, -((n-1) * 35));
btn:SetSize(130, 20);
btn:SetScript("OnClick", function(self, button)
if AtlasLoot_ArgumentMenus[n]:IsOpen() then
AtlasLoot_ArgumentMenus[n]:Close();
else
AtlasLoot_ArgumentMenus[n]:Open(self);
end
end)
btn:Hide();
btn:SetText("Select Option");
local sub = CreateFrame("Button", "AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n).."Sub", AtlasLootAdvancedSearch_ArgumentContainer, "OptionsButtonTemplate");
sub:SetPoint("LEFT", btn, "RIGHT", 15, 0);
sub:SetSize(130, 20);
sub:SetScript("OnClick", function(self, button)
if AtlasLoot_ArgumentSubMenus[n]:IsOpen() then
AtlasLoot_ArgumentSubMenus[n]:Close();
else
AtlasLoot_ArgumentSubMenus[n]:Open(self);
end
end)
sub:Hide();
sub:Disable();
local txt = CreateFrame("EditBox", "AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n).."Value", AtlasLootAdvancedSearch_ArgumentContainer, "InputBoxTemplate")
txt:SetPoint("LEFT", sub, "RIGHT", 15, 0);
txt:SetSize(65, 35);
txt:SetAutoFocus(false);
txt:SetTextInsets(0, 8, 0, 0);
txt:SetScript("OnEnterPressed", function(self)
self:ClearFocus();
end)
txt:Hide();
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_ArgumentMenus[n], _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n)], tostring(n), AtlasLoot_AdvancedSearchArguments["Arguments"]);
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_ArgumentSubMenus[n], _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n).."Sub"], tostring(n), AtlasLoot_AdvancedSearchArguments["Operators"]);
end
--Reset Search options to defualt
AtlasLoot_AdvancedSearchReset();
AdvSearchSetup = true;
end
function AtlasLoot_AdvancedSearchShow()
if (AtlasLootAdvancedSearch:IsVisible()) then
AtlasLoot_AdvancedSearchClose();
return;
end
pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
if not (AdvSearchSetup) then AtlasLoot_AdvancedSearchSetup() end
--Hide all elements that could be in the AtlasTable
getglobal("AtlasLootItemsFrame_NEXT"):Hide();
getglobal("AtlasLootItemsFrame_PREV"):Hide();
getglobal("AtlasLootItemsFrame_BACK"):Hide();
--Clear these values to defualt
AdvSearchSubMenuEnabled = 0;
AdvSearchSubMenuText = "";
AdvSearchSubMenu2Enabled = 0;
AdvSearchSubMenuText = "";
if AtlasLootDefaultFrame_SubMenu2:IsEnabled() then
AdvSearchSubMenu2Enabled = 1;
AdvSearchSubMenu2Text = AtlasLootDefaultFrame_SelectedTable2:GetText();
AtlasLootDefaultFrame_SubMenu2:Disable();
AtlasLootDefaultFrame_SelectedTable2:SetText("");
AtlasLootDefaultFrame_SelectedTable2:Hide();
end
if AtlasLootDefaultFrame_SubMenu:IsEnabled() then
AdvSearchSubMenuEnabled = 1;
AdvSearchSubMenuText = AtlasLootDefaultFrame_SelectedTable:GetText();
AtlasLootDefaultFrame_SubMenu:Disable();
AtlasLootDefaultFrame_SelectedTable:SetText("");
end
AtlasLootServerQueryButton:Hide();
--Ditch the Quicklook selector
AtlasLoot_QuickLooks:Hide();
AtlasLootQuickLooksButton:Hide();
-- Hide the Filter Check-Box
AtlasLootFilterCheck:Hide();
for i = 1, 30, 1 do
getglobal("AtlasLootItem_"..i.."_Unsafe"):Hide();
getglobal("AtlasLootMenuItem_"..i):Hide();
getglobal("AtlasLootItem_"..i):Hide();
getglobal("AtlasLootItem_"..i).itemID = 0;
getglobal("AtlasLootItem_"..i).spellitemID = 0;
end
AtlasLoot_BossName:SetText("Advanced Search");
AtlasLootAdvancedSearch:ClearAllPoints();
AtlasLootAdvancedSearch:SetParent(pFrame[2]);
AtlasLootAdvancedSearch:ClearAllPoints();
AtlasLootAdvancedSearch:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
AtlasLootAdvancedSearch:Show();
end
function AtlasLoot_AdvancedSearchClose()
AtlasLootAdvancedSearch:Hide();
AtlasLootServerQueryButton:Show();
if AdvSearchSubMenu2Enabled then
AtlasLootDefaultFrame_SubMenu2:Enable();
AtlasLootDefaultFrame_SelectedTable2:SetText(AdvSearchSubMenu2Text);
end
if AdvSearchSubMenuEnabled then
AtlasLootDefaultFrame_SubMenu:Enable();
AtlasLootDefaultFrame_SelectedTable:SetText(AdvSearchSubMenuText);
end
AdvSearchSubMenuEnabled = 0;
AdvSearchSubMenu2Enabled = 0;
if (SearchPrevData[1] ~= "") then
AtlasLoot_ShowItemsFrame(SearchPrevData[1], SearchPrevData[2], SearchPrevData[3], SearchPrevData[4]);
end
end
function AtlasLoot_AdvancedSearchReset()
AdvancedSearchOptions = {
["quality"] = "",
["equip"] = "",
["type"] = "",
["difficulty"] = "",
}
for i = 1, MAX_ARGUMENTS do
AdvancedSearchOptions["arg"..tostring(i)] = "";
AdvancedSearchOptions["arg"..tostring(i).."op"] = "";
RemoveArgumentContainer();
end
AtlasLootAdvancedSearch_LevelMin:SetText(UnitLevel("player"));
AtlasLootAdvancedSearch_LevelMax:SetText(UnitLevel("player"));
AtlasLootAdvancedSearch_ILevelMin:SetText("");
AtlasLootAdvancedSearch_ILevelMax:SetText("");
AtlasLootAdvancedSearch_Quality:SetText("Select Quality");
AtlasLootAdvancedSearch_Equip:SetText("Select Item Type");
AtlasLootAdvancedSearch_EquipSub:Disable();
AtlasLootAdvancedSearch_EquipSub:SetText("Select Option")
AtlasLootAdvancedSearch_Difficulty:SetText("Select Difficulty");
end
function AddArgumentContainer()
if ACTIVE_ARGUMENT == MAX_ARGUMENTS then AdvSearchArgButtonToggle() return end
ACTIVE_ARGUMENT = ACTIVE_ARGUMENT + 1;
_G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT)]:Show();
_G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT)]:SetText("Select Option");
_G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT).."Sub"]:Show();
AdvSearchArgButtonToggle()
end
function RemoveArgumentContainer()
if ACTIVE_ARGUMENT == 0 then AdvSearchArgButtonToggle() return end
AdvancedSearchOptions["arg"..tostring(ACTIVE_ARGUMENT)] = "";
AdvancedSearchOptions["arg"..tostring(ACTIVE_ARGUMENT).."op"] = "";
_G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT)]:Hide();
_G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT).."Sub"]:Disable();
_G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT).."Sub"]:Hide();
_G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT).."Value"]:Hide();
ACTIVE_ARGUMENT = ACTIVE_ARGUMENT - 1;
AdvSearchArgButtonToggle()
end
function AdvSearchArgButtonToggle()
if ACTIVE_ARGUMENT == MAX_ARGUMENTS then
AtlasLootAdvancedSearch_ArgumentContainerAddArgBtn:Disable()
else
AtlasLootAdvancedSearch_ArgumentContainerAddArgBtn:Enable()
end
if ACTIVE_ARGUMENT == 0 then
AtlasLootAdvancedSearch_ArgumentContainerRemArgBtn:Disable()
else
AtlasLootAdvancedSearch_ArgumentContainerRemArgBtn:Enable()
end
end
AdvSearchDefaultText = {
["quality"] = "Select Quality",
["equip"] = "Select Item Type",
["type"] = "Select Option",
["difficulty"] = "Select Difficulty"
}
function AtlasLoot_AdvancedSearchMenuClick(Object, VariableToSet, VariableValue, ChildMenu, ChildMenuRegister)
--Setups child menus and sets search options to default
if(ChildMenu ~= nil) then
if(ChildMenuRegister == "Disable") then
AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Disable();
--Disable assigned children menus as well
if(AtlasLoot_FrameMenuList[ChildMenu][6]) then
getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable();
end
if VariableValue == "reset" then
AdvancedSearchOptions[VariableToSet] = "";
Object[1]:SetText(AdvSearchDefaultText[VariableToSet]);
Object[2]:Close();
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):SetText(AtlasLoot_FrameMenuList[ChildMenu][3])
return
end
else
AtlasLoot_AdvancedSearchRegister(AtlasLoot_FrameMenuList[ChildMenu][1], getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]), AtlasLoot_AdvancedSearchMenus[ChildMenuRegister]);
AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Enable();
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):SetText(AtlasLoot_FrameMenuList[ChildMenu][3]);
--Disable assigned children menus as well
if(AtlasLoot_FrameMenuList[ChildMenu][6]) then
getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable();
end
end
end
if VariableValue == "reset" then
AdvancedSearchOptions[VariableToSet] = "";
Object[1]:SetText(AdvSearchDefaultText[VariableToSet]);
Object[2]:Close();
return
end
AdvancedSearchOptions[VariableToSet] = VariableValue;
Object[1]:SetText(Object[3]);
Object[2]:Close();
end
function AtlasLoot_AdvancedSearchRegister(DropDown, DropDownObject, MenuOption)
DropDown:Register(DropDownObject,
'point', function(parent)
return "TOP", "BOTTOM"
end,
'children', function(level, value)
if level == 1 then
if AtlasLoot_AdvancedSearchMenus then
for k,v in ipairs(MenuOption) do
--If a link to show a submenu
if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
if v[1][1] ~= "" then
DropDown:AddLine(
'text', v[1][1],
'textR', 1,
'textG', 0.82,
'textB', 0,
'func', AtlasLoot_AdvancedSearchMenuClick,
'arg1', {DropDownObject, DropDown, v[1][1]},
'arg2', v[1][2],
'arg3', v[1][3],
'arg4', v[1][4],
'arg5', v[1][5],
'notCheckable', true
)
end
else
local lock=0;
--If an entry linked to a subtable
for i,j in pairs(v) do
if lock==0 then
DropDown:AddLine(
'text', i,
'textR', 1,
'textG', 0.82,
'textB', 0,
'hasArrow', true,
'value', j,
'notCheckable', true
)
lock=1;
end
end
end
end
end
--Close button
DropDown:AddLine(
'text', AL["Close Menu"],
'textR', 0,
'textG', 1,
'textB', 1,
'func', function() DropDown:Close() end,
'notCheckable', true
)
elseif level == 2 then
if value then
for k,v in ipairs(value) do
DropDown:AddLine(
'text', v[1],
'textR', 1,
'textG', 0.82,
'textB', 0,
'func', AtlasLoot_AdvancedSearchMenuClick,
'arg1', {DropDownObject, DropDown, v[1]},
'arg2', v[2],
'arg3', v[3],
'arg4', v[4],
'arg5', v[5],
'notCheckable', true
)
end
end
end
end,
'dontHook', true
)
end
function AtlasLoot_AdvancedSearchArgumentClick(Object, VariableToSet, VariableValue, IsOperator)
if IsOperator and VariableValue == "reset" then
AdvancedSearchOptions["arg"..VariableToSet.."op"] = "";
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):SetText("");
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):Hide();
Object[1]:SetText("Select Option");
Object[2]:Close();
elseif IsOperator then
AdvancedSearchOptions["arg"..VariableToSet.."op"] = VariableValue;
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):Show();
Object[1]:SetText(Object[3]);
Object[2]:Close();
elseif VariableValue == "reset" then
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Sub"):SetText("Select Option");
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Sub"):Disable();
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):SetText("");
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):Hide();
AdvancedSearchOptions["arg"..VariableToSet] = "";
AdvancedSearchOptions["arg"..VariableToSet.."op"] = "";
Object[1]:SetText("Select Option");
Object[2]:Close();
else
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Sub"):SetText("Select Option");
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Sub"):Enable();
AdvancedSearchOptions["arg"..VariableToSet.."op"] = "";
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):SetText("");
getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):Hide();
AdvancedSearchOptions["arg"..VariableToSet] = VariableValue;
Object[1]:SetText(Object[3]);
Object[2]:Close();
end
end
function AtlasLoot_AdvancedSearchArgumentRegister(DropDown, DropDownObject, ArgumentCount, ArgumentMenu)
DropDown:Register(DropDownObject,
'point', function(parent)
return "TOP", "BOTTOM"
end,
'children', function(level, value)
if level == 1 then
if AtlasLoot_AdvancedSearchArguments then
for k,v in ipairs(ArgumentMenu) do
--If a link to show a submenu
if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
local checked = false;
if v[1][3] == "Submenu" then
DropDown:AddLine(
'text', v[1][1],
'textR', 1,
'textG', 0.82,
'textB', 0,
'func', AtlasLoot_AdvancedSearchArgumentClick,
'arg1', {DropDownObject, DropDown, v[1][1]},
'arg2', ArgumentCount,
'arg3', v[1][2],
'arg4', v[1][3],
'notCheckable', true
)
elseif v[1][1] ~= "" then
DropDown:AddLine(
'text', v[1][1],
'textR', 1,
'textG', 0.82,
'textB', 0,
'func', AtlasLoot_AdvancedSearchArgumentClick,
'arg1', {DropDownObject, DropDown, v[1][1]},
'arg2', ArgumentCount,
'arg3', v[1][2],
'arg4', v[1][3],
'notCheckable', true
)
end
else
local lock=0;
--If an entry linked to a subtable
for i,j in pairs(v) do
if lock==0 then
DropDown:AddLine(
'text', i,
'textR', 1,
'textG', 0.82,
'textB', 0,
'hasArrow', true,
'value', j,
'notCheckable', true
)
lock=1;
end
end
end
end
end
--Close button
DropDown:AddLine(
'text', AL["Close Menu"],
'textR', 0,
'textG', 1,
'textB', 1,
'func', function() DropDown:Close() end,
'notCheckable', true
)
elseif level == 2 then
if value then
for k,v in ipairs(value) do
if type(v) == "table" then
if (type(v[1]) == "string") then
local checked = false;
--If an entry to show a submenu
if v[4] == "Header" then
DropDown:AddLine(
'text', v[1],
'textR', 0.2,
'textG', 0.82,
'textB', 0.5,
'func', AtlasLoot_AdvancedSearchArgumentClick,
'arg1', {DropDownObject, DropDown, v[1]},
'arg2', ArgumentCount,
'arg3', v[2],
'arg4', v[3],
'notCheckable', true
)
elseif v[3] == "Submenu" then
DropDown:AddLine(
'text', v[1],
'textR', 1,
'textG', 0.82,
'textB', 0,
'func', AtlasLoot_AdvancedSearchArgumentClick,
'arg1', {DropDownObject, DropDown, v[1]},
'arg2', ArgumentCount,
'arg3', v[2],
'arg4', v[3],
'notCheckable', true
)
else
DropDown:AddLine(
'text', v[1],
'textR', 1,
'textG', 0.82,
'textB', 0,
'func', AtlasLoot_AdvancedSearchArgumentClick,
'arg1', {DropDownObject, DropDown, v[1]},
'arg2', ArgumentCount,
'arg3', v[2],
'arg4', v[3],
'notCheckable', true
)
end
end
end
end
end
DropDown:AddLine(
'text', AL["Close Menu"],
'textR', 0,
'textG', 1,
'textB', 1,
'func', function() DropDown:Close() end,
'notCheckable', true
)
end
end,
'dontHook', true
)
end
function AtlasLoot:AdvancedSearch(Text)
if not Text then return end
Text = strtrim(Text);
local advSearchString = Text or "";
local function AppendSearchString(toAppend, str)
if toAppend ~= "" then
toAppend = toAppend.."&"..str;
return toAppend;
end
return str;
end
local function GetTextByName(name)
if (_G["AtlasLootAdvancedSearch_"..name]) then
return _G["AtlasLootAdvancedSearch_"..name]:GetText()
end
return nil;
end
local function FixRangedSlot(subType)
if (subType == "wand" or subType == "gun" or subType == "crossbow") then
return "rangedright";
elseif subType == "thrown" then
return "thrown";
end
return "ranged";
end
if AdvancedSearchOptions["quality"] ~= "" then
advSearchString = AppendSearchString(advSearchString, "quality="..AdvancedSearchOptions["quality"]);
end
if AdvancedSearchOptions["equip"] ~= "" then
if AdvancedSearchOptions["equip"] == "ranged" and AdvancedSearchOptions["type"] ~= ""then
AdvancedSearchOptions["equip"] = FixRangedSlot(AdvancedSearchOptions["type"]);
end
advSearchString = AppendSearchString(advSearchString, "slot="..AdvancedSearchOptions["equip"]);
end
if AdvancedSearchOptions["type"] ~= "" and AdvancedSearchOptions["type"] then
advSearchString = AppendSearchString(advSearchString, "type="..AdvancedSearchOptions["type"]);
end
if AdvancedSearchOptions["difficulty"] ~= "" and AdvancedSearchOptions["difficulty"] ~= 2 then
advSearchString = AppendSearchString(advSearchString, "dif="..AdvancedSearchOptions["difficulty"]);
end
if (GetTextByName("LevelMin") and GetTextByName("LevelMin") ~= "") then
advSearchString = AppendSearchString(advSearchString, "minlvl>="..GetTextByName("LevelMin"));
end
if (GetTextByName("LevelMax") and GetTextByName("LevelMax") ~= "") then
advSearchString = AppendSearchString(advSearchString, "minlvl<="..GetTextByName("LevelMax"));
end
if (GetTextByName("ILevelMin") and GetTextByName("ILevelMin") ~= "") then
advSearchString = AppendSearchString(advSearchString, "ilvl>="..GetTextByName("ILevelMin"));
end
if (GetTextByName("ILevelMax") and GetTextByName("ILevelMax") ~= "") then
advSearchString = AppendSearchString(advSearchString, "ilvl<="..GetTextByName("ILevelMax"));
end
for i = 1, ACTIVE_ARGUMENT, 1 do
if AdvancedSearchOptions["arg"..i] ~= "" then
local arg = _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(i).."Value"]:GetText();
if AdvancedSearchOptions["arg"..i.."op"] == "" then
AdvancedSearchOptions["arg"..i.."op"] = ">"
arg = "0";
end
advSearchString = AppendSearchString(advSearchString, AdvancedSearchOptions["arg"..i]..AdvancedSearchOptions["arg"..i.."op"]..arg);
end
end
AtlasLoot:Search(string.lower(advSearchString));
end