local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot"); local modules = { "AtlasLoot_BurningCrusade", "AtlasLoot_Crafting", "AtlasLoot_OriginalWoW", "AtlasLoot_WorldEvents", "AtlasLoot_WrathoftheLichKing" }; AtlasLoot_QualityMenu = AceLibrary("Dewdrop-2.0"); AtlasLoot_DifficultyMenu = AceLibrary("Dewdrop-2.0"); AtlasLoot_EquipMenu = AceLibrary("Dewdrop-2.0"); AtlasLoot_EquipSubMenu = AceLibrary("Dewdrop-2.0"); local MAX_ARGUMENTS = 6; local ACTIVE_ARGUMENT = 0; AtlasLoot_ArgumentMenus = {}; AtlasLoot_ArgumentSubMenus = {}; local GREY = "|cff999999"; local RED = "|cffff0000"; local WHITE = "|cffFFFFFF"; local GREEN = "|cff1eff00"; local PURPLE = "|cff9F3FFF"; local BLUE = "|cff0070dd"; local ORANGE = "|cffFF8400"; local DEFAULT = "|cffFFd200"; AdvSearchSubMenuEnabled = 0; AdvSearchSubMenuText = ""; AdvSearchSubMenu2Enabled = 0; AdvSearchSubMenuText = ""; AdvSearchSetup = false; AtlasLoot_FrameMenuList = { ["EquipSubMenu"] = {AtlasLoot_EquipSubMenu, "AtlasLootAdvancedSearch_EquipSub", "Select Option", "type", ""}; } AtlasLoot_AdvancedSearchMenus = { ["Difficulty"] ={ [1] = { {"Normal", "difficulty", AtlasLoot_Difficulty.Normal}, }, [2] = { {"Heroic", "difficulty", AtlasLoot_Difficulty.Heroic}, }, [3] = { {"Mythic/Ascended", "difficulty", AtlasLoot_Difficulty.Mythic}, }, [4] = { ["Mythic+ 1-10"] = { {"Mythic 1", "difficulty", AtlasLoot_Difficulty.MythicPlus[1]}, {"Mythic 2", "difficulty", AtlasLoot_Difficulty.MythicPlus[2]}, {"Mythic 3", "difficulty", AtlasLoot_Difficulty.MythicPlus[3]}, {"Mythic 4", "difficulty", AtlasLoot_Difficulty.MythicPlus[4]}, {"Mythic 5", "difficulty", AtlasLoot_Difficulty.MythicPlus[5]}, {"Mythic 6", "difficulty", AtlasLoot_Difficulty.MythicPlus[6]}, {"Mythic 7", "difficulty", AtlasLoot_Difficulty.MythicPlus[7]}, {"Mythic 8", "difficulty", AtlasLoot_Difficulty.MythicPlus[8]}, {"Mythic 9", "difficulty", AtlasLoot_Difficulty.MythicPlus[9]}, {"Mythic 10", "difficulty", AtlasLoot_Difficulty.MythicPlus[10]}, }, }, [5] = { ["Mythic+ 11-20"] = { {"Mythic 11", "difficulty", AtlasLoot_Difficulty.MythicPlus[11]}, {"Mythic 12", "difficulty", AtlasLoot_Difficulty.MythicPlus[12]}, {"Mythic 13", "difficulty", AtlasLoot_Difficulty.MythicPlus[13]}, {"Mythic 14", "difficulty", AtlasLoot_Difficulty.MythicPlus[14]}, {"Mythic 15", "difficulty", AtlasLoot_Difficulty.MythicPlus[15]}, {"Mythic 16", "difficulty", AtlasLoot_Difficulty.MythicPlus[16]}, {"Mythic 17", "difficulty", AtlasLoot_Difficulty.MythicPlus[17]}, {"Mythic 18", "difficulty", AtlasLoot_Difficulty.MythicPlus[18]}, {"Mythic 19", "difficulty", AtlasLoot_Difficulty.MythicPlus[19]}, {"Mythic 20", "difficulty", AtlasLoot_Difficulty.MythicPlus[20]}, }, }, [6] = { ["Mythic+ 21-30"] = { {"Mythic 21", "difficulty", AtlasLoot_Difficulty.MythicPlus[21]}, {"Mythic 22", "difficulty", AtlasLoot_Difficulty.MythicPlus[22]}, {"Mythic 23", "difficulty", AtlasLoot_Difficulty.MythicPlus[23]}, {"Mythic 24", "difficulty", AtlasLoot_Difficulty.MythicPlus[24]}, {"Mythic 25", "difficulty", AtlasLoot_Difficulty.MythicPlus[25]}, {"Mythic 26", "difficulty", AtlasLoot_Difficulty.MythicPlus[26]}, {"Mythic 27", "difficulty", AtlasLoot_Difficulty.MythicPlus[27]}, {"Mythic 28", "difficulty", AtlasLoot_Difficulty.MythicPlus[28]}, {"Mythic 29", "difficulty", AtlasLoot_Difficulty.MythicPlus[29]}, {"Mythic 30", "difficulty", AtlasLoot_Difficulty.MythicPlus[30]}, }, }, [7] = { {"Bloodforged", "difficulty", AtlasLoot_Difficulty.Bloodforged}, }, [8] = { {RED.."Reset", "difficulty", "reset"}, }, }; ["Quality"] = { -- [1] = { -- {AtlasLoot_FixText("=q0=").."Poor", "quality", "poor"}, -- }, -- [2] = { -- {AtlasLoot_FixText("=q1=").."Common", "quality", "common"}, -- }, [1] = { {AtlasLoot_FixText("=q2=").."Uncommon", "quality", "uncommon"}, }, [2] = { {AtlasLoot_FixText("=q3=").."Rare", "quality", "rare"}, }, [3] = { {AtlasLoot_FixText("=q4=").."Epic", "quality", "epic"}, }, [4] = { {AtlasLoot_FixText("=q5=").."Legendary", "quality", "legendary"}, }, [5] = { {RED.."Reset", "quality", "reset"}, }, }; ["Equip"] = { [1] = { {"Head", "equip", "head", "EquipSubMenu", "ArmorType"}, }, [2] = { {"Shoulder", "equip", "shoulder", "EquipSubMenu", "ArmorType"}, }, [3] = { {"Chest", "equip", "chest", "EquipSubMenu", "ArmorType"}, }, [4] = { {"Wrist", "equip", "wrist", "EquipSubMenu", "ArmorType"}, }, [5] = { {"Hands", "equip", "hand", "EquipSubMenu", "ArmorType"}, }, [6] = { {"Waist", "equip", "waist", "EquipSubMenu", "ArmorType"}, }, [7] = { {"Legs", "equip", "legs", "EquipSubMenu", "ArmorType"}, }, [8] = { {"Feet", "equip", "feet", "EquipSubMenu", "ArmorType"}, }, [9] = { ["Accessories"] = { {"Necklace", "equip", "neck", "EquipSubMenu", "Disable"}, {"Back", "equip", "back", "EquipSubMenu", "Disable"}, {"Ring", "equip", "finger", "EquipSubMenu", "Disable"}, {"Trinket", "equip", "trinket", "EquipSubMenu", "Disable"}, }, }, [10] = { ["Weapons"] = { {"One-Hand", "equip", "weapon", "EquipSubMenu", "WeaponType1H"}, {"Two-Hand", "equip", "2h", "EquipSubMenu", "WeaponType2H"}, {"Main Hand", "equip", "mainhand", "EquipSubMenu", "WeaponType1H"}, {"Off Hand", "equip", "offhand", "EquipSubMenu", "WeaponType1H"}, {"Ranged", "equip", "ranged", "EquipSubMenu", "WeaponTypeRanged"}, {"Relic", "equip", "relic", "EquipSubMenu", "RelicType"}, }, }, [11] = { ["Off-Hand"] = { {"Shield", "equip", "shield", "EquipSubMenu", "Disable"}, {"Held in Off-Hand", "equip", "holdable", "EquipSubMenu", "Disable"}, } }, [12] = { {RED.."Reset", "equip", "reset", "EquipSubMenu", "Disable"}, }, }; ["ArmorType"] = { [1] = { {"Cloth", "type", "Cloth"}, }, [2] = { {"Leather", "type", "Leather"}, }, [3] = { {"Mail", "type", "Mail"}, }, [4] = { {"Plate", "type", "Plate"}, }, [5] = { {RED.."Reset", "type", "reset"}, }, }; ["RelicType"] = { [1] = { {"Idols", "type", "idol"}, }, [2] = { {"Libram", "type", "libram"}, }, [3] = { {"Totem", "type", "totem"}, }, [4] = { {"Sigil", "type", "sigil"}, }, [5] = { {RED.."Reset", "type", "reset"}, }, }; ["WeaponType1H"] = { [1] = { {"Axe", "type", "axe1h"} }, [2] = { {"Mace", "type", "mace1h"} }, [3] = { {"Sword", "type", "sword1h"} }, [4] = { {"Dagger", "type", "dagger"} }, [5] = { {"Fist Weapon", "type", "fist"} }, [6] = { {RED.."Reset", "type", "reset"}, }, }; ["WeaponType2H"] = { [1] = { {"Axe", "type", "axe2h"} }, [2] = { {"Mace", "type", "mace2h"} }, [3] = { {"Sword", "type", "sword2h"} }, [4] = { {"Polearm", "type", "polearm"} }, [5] = { {"Staff", "type", "staff"} }, [6] = { {RED.."Reset", "type", "reset"}, }, }; ["WeaponTypeRanged"] = { [1] = { {"Bow", "type", "bows"} }, [2] = { {"Gun", "type", "guns"} }, [3] = { {"Crossbow", "type", "crossbows"} }, [4] = { {"Wand", "type", "wand"} }, [5] = { {"Thrown", "type", "thrown"} }, [6] = { {RED.."Reset", "type", "reset"}, }, }; } AtlasLoot_AdvancedSearchArguments = { ["Arguments"] = { [1] = { ["Primary Stats"] = { {"Stamina", "sta"}, {"Strength", "str"}, {"Agility", "agi"}; {"Intellect", "int"}, {"Spirit", "spi"}, } }; [2] = { ["Secondary Stats"] = { {"Attack Power", "ap"}; {"Spell Power", "sp"}; {"Crit", "crit"}; {"Hit", "hit"}; {"Haste", "haste"}; {"Expertise", "exp"}; {"Armor Pen", "arp"}; {"Spell Pen", "spp"}; } }; [3] = { ["Defensive Stats"] = { {"Defense", "def"}; {"Dodge", "dodge"}; {"Parry", "parry"}; {"Block", "block"}; {"Block Value", "bv"}; {"Resilience", "res"}; } }; [4] = { ["Resistances"] = { {"Armor", "armor"}; {"Holy Resist", "resholy"}; {"Fire Resist", "resfire"}; {"Nature Resist", "resnat"}; {"Frost Resist", "resfrost"}; {"Shadow Resist", "resshad"}; {"Arcane Resist", "resarc"}; } }; [5] = { ["Sockets"] = { {"Any", "socket"}; {"Red Socket", "socketred"}; {"Blue Socket", "socketblue"}; {"Yellow Socket", "socketyellow"}; {"Meta Socket", "socketmeta"}; } }; [6] = { ["Other"] = { {"Required Level", "minlvl"}; {"Item Level", "ilvl"}; } }; [7] = { {RED.."Reset", "reset"} } }; ["Operators"] = { [1] = { {"Equals", "=", true}; }, [2] = { {"Greater Than", ">", true} }, [3] = { {"Greater Than Or Equal", ">=", true} }, [4] = { {"Less Than", "<", true} }, [5] = { {"Less Than Or Equal", "<=", true} }, [6] = { {"Not Equal", "<>", true} }, [7] = { {RED.."Reset", "reset", true} } } } AdvancedSearchOptions = { ["quality"] = "", ["equip"] = "", ["type"] = "", ["difficulty"] = "", } function AtlasLoot_AdvancedSearchSetup() AtlasLoot_AdvancedSearchRegister(AtlasLoot_QualityMenu, AtlasLootAdvancedSearch_Quality, AtlasLoot_AdvancedSearchMenus["Quality"]); AtlasLoot_AdvancedSearchRegister(AtlasLoot_EquipMenu, AtlasLootAdvancedSearch_Equip, AtlasLoot_AdvancedSearchMenus["Equip"]); AtlasLoot_AdvancedSearchRegister(AtlasLoot_DifficultyMenu, AtlasLootAdvancedSearch_Difficulty, AtlasLoot_AdvancedSearchMenus["Difficulty"]); local addArg = CreateFrame("Button", "AtlasLootAdvancedSearch_ArgumentContainerAddArgBtn", AtlasLootAdvancedSearch_ArgumentContainer, "OptionsButtonTemplate"); addArg:SetPoint("BOTTOMLEFT", AtlasLootAdvancedSearch_ArgumentContainer, "TOPLEFT", 110, 2); addArg:SetSize(20, 20); addArg:SetText("+"); addArg:SetScript("OnClick", function(self, button) AddArgumentContainer(); end) local remArg = CreateFrame("Button", "AtlasLootAdvancedSearch_ArgumentContainerRemArgBtn", AtlasLootAdvancedSearch_ArgumentContainer, "OptionsButtonTemplate") remArg:SetPoint("LEFT", AtlasLootAdvancedSearch_ArgumentContainerAddArgBtn, "RIGHT", 10, 0); remArg:SetSize(20, 20); remArg:SetText("-"); remArg:SetScript("OnClick", function(self, button) RemoveArgumentContainer(); end) remArg:Disable(); for n = 1, MAX_ARGUMENTS do AtlasLoot_ArgumentMenus[n] = AceLibrary("Dewdrop-2.0"); AtlasLoot_ArgumentSubMenus[n] = AceLibrary("Dewdrop-2.0"); local btn = CreateFrame("Button", "AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n), AtlasLootAdvancedSearch_ArgumentContainer, "OptionsButtonTemplate"); btn:SetPoint("TOPLEFT", AtlasLootAdvancedSearch_ArgumentContainer, "TOPLEFT", 0, -((n-1) * 35)); btn:SetSize(130, 20); btn:SetScript("OnClick", function(self, button) if AtlasLoot_ArgumentMenus[n]:IsOpen() then AtlasLoot_ArgumentMenus[n]:Close(); else AtlasLoot_ArgumentMenus[n]:Open(self); end end) btn:Hide(); btn:SetText("Select Option"); local sub = CreateFrame("Button", "AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n).."Sub", AtlasLootAdvancedSearch_ArgumentContainer, "OptionsButtonTemplate"); sub:SetPoint("LEFT", btn, "RIGHT", 15, 0); sub:SetSize(130, 20); sub:SetScript("OnClick", function(self, button) if AtlasLoot_ArgumentSubMenus[n]:IsOpen() then AtlasLoot_ArgumentSubMenus[n]:Close(); else AtlasLoot_ArgumentSubMenus[n]:Open(self); end end) sub:Hide(); sub:Disable(); local txt = CreateFrame("EditBox", "AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n).."Value", AtlasLootAdvancedSearch_ArgumentContainer, "InputBoxTemplate") txt:SetPoint("LEFT", sub, "RIGHT", 15, 0); txt:SetSize(65, 35); txt:SetAutoFocus(false); txt:SetTextInsets(0, 8, 0, 0); txt:SetScript("OnEnterPressed", function(self) self:ClearFocus(); end) txt:Hide(); AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_ArgumentMenus[n], _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n)], tostring(n), AtlasLoot_AdvancedSearchArguments["Arguments"]); AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_ArgumentSubMenus[n], _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(n).."Sub"], tostring(n), AtlasLoot_AdvancedSearchArguments["Operators"]); end --Reset Search options to defualt AtlasLoot_AdvancedSearchReset(); AdvSearchSetup = true; end function AtlasLoot_AdvancedSearchShow() if (AtlasLootAdvancedSearch:IsVisible()) then AtlasLoot_AdvancedSearchClose(); return; end pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; if not (AdvSearchSetup) then AtlasLoot_AdvancedSearchSetup() end --Hide all elements that could be in the AtlasTable getglobal("AtlasLootItemsFrame_NEXT"):Hide(); getglobal("AtlasLootItemsFrame_PREV"):Hide(); getglobal("AtlasLootItemsFrame_BACK"):Hide(); --Clear these values to defualt AdvSearchSubMenuEnabled = 0; AdvSearchSubMenuText = ""; AdvSearchSubMenu2Enabled = 0; AdvSearchSubMenuText = ""; if AtlasLootDefaultFrame_SubMenu2:IsEnabled() then AdvSearchSubMenu2Enabled = 1; AdvSearchSubMenu2Text = AtlasLootDefaultFrame_SelectedTable2:GetText(); AtlasLootDefaultFrame_SubMenu2:Disable(); AtlasLootDefaultFrame_SelectedTable2:SetText(""); AtlasLootDefaultFrame_SelectedTable2:Hide(); end if AtlasLootDefaultFrame_SubMenu:IsEnabled() then AdvSearchSubMenuEnabled = 1; AdvSearchSubMenuText = AtlasLootDefaultFrame_SelectedTable:GetText(); AtlasLootDefaultFrame_SubMenu:Disable(); AtlasLootDefaultFrame_SelectedTable:SetText(""); end AtlasLootServerQueryButton:Hide(); --Ditch the Quicklook selector AtlasLoot_QuickLooks:Hide(); AtlasLootQuickLooksButton:Hide(); -- Hide the Filter Check-Box AtlasLootFilterCheck:Hide(); for i = 1, 30, 1 do getglobal("AtlasLootItem_"..i.."_Unsafe"):Hide(); getglobal("AtlasLootMenuItem_"..i):Hide(); getglobal("AtlasLootItem_"..i):Hide(); getglobal("AtlasLootItem_"..i).itemID = 0; getglobal("AtlasLootItem_"..i).spellitemID = 0; end AtlasLoot_BossName:SetText("Advanced Search"); AtlasLootAdvancedSearch:ClearAllPoints(); AtlasLootAdvancedSearch:SetParent(pFrame[2]); AtlasLootAdvancedSearch:ClearAllPoints(); AtlasLootAdvancedSearch:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]); AtlasLootAdvancedSearch:Show(); end function AtlasLoot_AdvancedSearchClose() AtlasLootAdvancedSearch:Hide(); AtlasLootServerQueryButton:Show(); if AdvSearchSubMenu2Enabled then AtlasLootDefaultFrame_SubMenu2:Enable(); AtlasLootDefaultFrame_SelectedTable2:SetText(AdvSearchSubMenu2Text); end if AdvSearchSubMenuEnabled then AtlasLootDefaultFrame_SubMenu:Enable(); AtlasLootDefaultFrame_SelectedTable:SetText(AdvSearchSubMenuText); end AdvSearchSubMenuEnabled = 0; AdvSearchSubMenu2Enabled = 0; if (SearchPrevData[1] ~= "") then AtlasLoot_ShowItemsFrame(SearchPrevData[1], SearchPrevData[2], SearchPrevData[3], SearchPrevData[4]); end end function AtlasLoot_AdvancedSearchReset() AdvancedSearchOptions = { ["quality"] = "", ["equip"] = "", ["type"] = "", ["difficulty"] = "", } for i = 1, MAX_ARGUMENTS do AdvancedSearchOptions["arg"..tostring(i)] = ""; AdvancedSearchOptions["arg"..tostring(i).."op"] = ""; RemoveArgumentContainer(); end AtlasLootAdvancedSearch_LevelMin:SetText(UnitLevel("player")); AtlasLootAdvancedSearch_LevelMax:SetText(UnitLevel("player")); AtlasLootAdvancedSearch_ILevelMin:SetText(""); AtlasLootAdvancedSearch_ILevelMax:SetText(""); AtlasLootAdvancedSearch_Quality:SetText("Select Quality"); AtlasLootAdvancedSearch_Equip:SetText("Select Item Type"); AtlasLootAdvancedSearch_EquipSub:Disable(); AtlasLootAdvancedSearch_EquipSub:SetText("Select Option") AtlasLootAdvancedSearch_Difficulty:SetText("Select Difficulty"); end function AddArgumentContainer() if ACTIVE_ARGUMENT == MAX_ARGUMENTS then AdvSearchArgButtonToggle() return end ACTIVE_ARGUMENT = ACTIVE_ARGUMENT + 1; _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT)]:Show(); _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT)]:SetText("Select Option"); _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT).."Sub"]:Show(); AdvSearchArgButtonToggle() end function RemoveArgumentContainer() if ACTIVE_ARGUMENT == 0 then AdvSearchArgButtonToggle() return end AdvancedSearchOptions["arg"..tostring(ACTIVE_ARGUMENT)] = ""; AdvancedSearchOptions["arg"..tostring(ACTIVE_ARGUMENT).."op"] = ""; _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT)]:Hide(); _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT).."Sub"]:Disable(); _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT).."Sub"]:Hide(); _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(ACTIVE_ARGUMENT).."Value"]:Hide(); ACTIVE_ARGUMENT = ACTIVE_ARGUMENT - 1; AdvSearchArgButtonToggle() end function AdvSearchArgButtonToggle() if ACTIVE_ARGUMENT == MAX_ARGUMENTS then AtlasLootAdvancedSearch_ArgumentContainerAddArgBtn:Disable() else AtlasLootAdvancedSearch_ArgumentContainerAddArgBtn:Enable() end if ACTIVE_ARGUMENT == 0 then AtlasLootAdvancedSearch_ArgumentContainerRemArgBtn:Disable() else AtlasLootAdvancedSearch_ArgumentContainerRemArgBtn:Enable() end end AdvSearchDefaultText = { ["quality"] = "Select Quality", ["equip"] = "Select Item Type", ["type"] = "Select Option", ["difficulty"] = "Select Difficulty" } function AtlasLoot_AdvancedSearchMenuClick(Object, VariableToSet, VariableValue, ChildMenu, ChildMenuRegister) --Setups child menus and sets search options to default if(ChildMenu ~= nil) then if(ChildMenuRegister == "Disable") then AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5]; getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Disable(); --Disable assigned children menus as well if(AtlasLoot_FrameMenuList[ChildMenu][6]) then getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable(); end if VariableValue == "reset" then AdvancedSearchOptions[VariableToSet] = ""; Object[1]:SetText(AdvSearchDefaultText[VariableToSet]); Object[2]:Close(); getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):SetText(AtlasLoot_FrameMenuList[ChildMenu][3]) return end else AtlasLoot_AdvancedSearchRegister(AtlasLoot_FrameMenuList[ChildMenu][1], getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]), AtlasLoot_AdvancedSearchMenus[ChildMenuRegister]); AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5]; getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Enable(); getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):SetText(AtlasLoot_FrameMenuList[ChildMenu][3]); --Disable assigned children menus as well if(AtlasLoot_FrameMenuList[ChildMenu][6]) then getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable(); end end end if VariableValue == "reset" then AdvancedSearchOptions[VariableToSet] = ""; Object[1]:SetText(AdvSearchDefaultText[VariableToSet]); Object[2]:Close(); return end AdvancedSearchOptions[VariableToSet] = VariableValue; Object[1]:SetText(Object[3]); Object[2]:Close(); end function AtlasLoot_AdvancedSearchRegister(DropDown, DropDownObject, MenuOption) DropDown:Register(DropDownObject, 'point', function(parent) return "TOP", "BOTTOM" end, 'children', function(level, value) if level == 1 then if AtlasLoot_AdvancedSearchMenus then for k,v in ipairs(MenuOption) do --If a link to show a submenu if (type(v[1]) == "table") and (type(v[1][1]) == "string") then if v[1][1] ~= "" then DropDown:AddLine( 'text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchMenuClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2', v[1][2], 'arg3', v[1][3], 'arg4', v[1][4], 'arg5', v[1][5], 'notCheckable', true ) end else local lock=0; --If an entry linked to a subtable for i,j in pairs(v) do if lock==0 then DropDown:AddLine( 'text', i, 'textR', 1, 'textG', 0.82, 'textB', 0, 'hasArrow', true, 'value', j, 'notCheckable', true ) lock=1; end end end end end --Close button DropDown:AddLine( 'text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function() DropDown:Close() end, 'notCheckable', true ) elseif level == 2 then if value then for k,v in ipairs(value) do DropDown:AddLine( 'text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchMenuClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', v[2], 'arg3', v[3], 'arg4', v[4], 'arg5', v[5], 'notCheckable', true ) end end end end, 'dontHook', true ) end function AtlasLoot_AdvancedSearchArgumentClick(Object, VariableToSet, VariableValue, IsOperator) if IsOperator and VariableValue == "reset" then AdvancedSearchOptions["arg"..VariableToSet.."op"] = ""; getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):SetText(""); getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):Hide(); Object[1]:SetText("Select Option"); Object[2]:Close(); elseif IsOperator then AdvancedSearchOptions["arg"..VariableToSet.."op"] = VariableValue; getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):Show(); Object[1]:SetText(Object[3]); Object[2]:Close(); elseif VariableValue == "reset" then getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Sub"):SetText("Select Option"); getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Sub"):Disable(); getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):SetText(""); getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):Hide(); AdvancedSearchOptions["arg"..VariableToSet] = ""; AdvancedSearchOptions["arg"..VariableToSet.."op"] = ""; Object[1]:SetText("Select Option"); Object[2]:Close(); else getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Sub"):SetText("Select Option"); getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Sub"):Enable(); AdvancedSearchOptions["arg"..VariableToSet.."op"] = ""; getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):SetText(""); getglobal("AtlasLootAdvancedSearch_ArgumentContainer"..VariableToSet.."Value"):Hide(); AdvancedSearchOptions["arg"..VariableToSet] = VariableValue; Object[1]:SetText(Object[3]); Object[2]:Close(); end end function AtlasLoot_AdvancedSearchArgumentRegister(DropDown, DropDownObject, ArgumentCount, ArgumentMenu) DropDown:Register(DropDownObject, 'point', function(parent) return "TOP", "BOTTOM" end, 'children', function(level, value) if level == 1 then if AtlasLoot_AdvancedSearchArguments then for k,v in ipairs(ArgumentMenu) do --If a link to show a submenu if (type(v[1]) == "table") and (type(v[1][1]) == "string") then local checked = false; if v[1][3] == "Submenu" then DropDown:AddLine( 'text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2', ArgumentCount, 'arg3', v[1][2], 'arg4', v[1][3], 'notCheckable', true ) elseif v[1][1] ~= "" then DropDown:AddLine( 'text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2', ArgumentCount, 'arg3', v[1][2], 'arg4', v[1][3], 'notCheckable', true ) end else local lock=0; --If an entry linked to a subtable for i,j in pairs(v) do if lock==0 then DropDown:AddLine( 'text', i, 'textR', 1, 'textG', 0.82, 'textB', 0, 'hasArrow', true, 'value', j, 'notCheckable', true ) lock=1; end end end end end --Close button DropDown:AddLine( 'text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function() DropDown:Close() end, 'notCheckable', true ) elseif level == 2 then if value then for k,v in ipairs(value) do if type(v) == "table" then if (type(v[1]) == "string") then local checked = false; --If an entry to show a submenu if v[4] == "Header" then DropDown:AddLine( 'text', v[1], 'textR', 0.2, 'textG', 0.82, 'textB', 0.5, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true ) elseif v[3] == "Submenu" then DropDown:AddLine( 'text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true ) else DropDown:AddLine( 'text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true ) end end end end end DropDown:AddLine( 'text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function() DropDown:Close() end, 'notCheckable', true ) end end, 'dontHook', true ) end function AtlasLoot:AdvancedSearch(Text) if not Text then return end Text = strtrim(Text); local advSearchString = Text or ""; local function AppendSearchString(toAppend, str) if toAppend ~= "" then toAppend = toAppend.."&"..str; return toAppend; end return str; end local function GetTextByName(name) if (_G["AtlasLootAdvancedSearch_"..name]) then return _G["AtlasLootAdvancedSearch_"..name]:GetText() end return nil; end local function FixRangedSlot(subType) if (subType == "wand" or subType == "gun" or subType == "crossbow") then return "rangedright"; elseif subType == "thrown" then return "thrown"; end return "ranged"; end if AdvancedSearchOptions["quality"] ~= "" then advSearchString = AppendSearchString(advSearchString, "quality="..AdvancedSearchOptions["quality"]); end if AdvancedSearchOptions["equip"] ~= "" then if AdvancedSearchOptions["equip"] == "ranged" and AdvancedSearchOptions["type"] ~= ""then AdvancedSearchOptions["equip"] = FixRangedSlot(AdvancedSearchOptions["type"]); end advSearchString = AppendSearchString(advSearchString, "slot="..AdvancedSearchOptions["equip"]); end if AdvancedSearchOptions["type"] ~= "" and AdvancedSearchOptions["type"] then advSearchString = AppendSearchString(advSearchString, "type="..AdvancedSearchOptions["type"]); end if AdvancedSearchOptions["difficulty"] ~= "" and AdvancedSearchOptions["difficulty"] ~= 2 then advSearchString = AppendSearchString(advSearchString, "dif="..AdvancedSearchOptions["difficulty"]); end if (GetTextByName("LevelMin") and GetTextByName("LevelMin") ~= "") then advSearchString = AppendSearchString(advSearchString, "minlvl>="..GetTextByName("LevelMin")); end if (GetTextByName("LevelMax") and GetTextByName("LevelMax") ~= "") then advSearchString = AppendSearchString(advSearchString, "minlvl<="..GetTextByName("LevelMax")); end if (GetTextByName("ILevelMin") and GetTextByName("ILevelMin") ~= "") then advSearchString = AppendSearchString(advSearchString, "ilvl>="..GetTextByName("ILevelMin")); end if (GetTextByName("ILevelMax") and GetTextByName("ILevelMax") ~= "") then advSearchString = AppendSearchString(advSearchString, "ilvl<="..GetTextByName("ILevelMax")); end for i = 1, ACTIVE_ARGUMENT, 1 do if AdvancedSearchOptions["arg"..i] ~= "" then local arg = _G["AtlasLootAdvancedSearch_ArgumentContainer"..tostring(i).."Value"]:GetText(); if AdvancedSearchOptions["arg"..i.."op"] == "" then AdvancedSearchOptions["arg"..i.."op"] = ">" arg = "0"; end advSearchString = AppendSearchString(advSearchString, AdvancedSearchOptions["arg"..i]..AdvancedSearchOptions["arg"..i.."op"]..arg); end end AtlasLoot:Search(string.lower(advSearchString)); end