Mythic+ 30
Reworked Search New Advanced Search UI
This commit is contained in:
@@ -2,7 +2,7 @@
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## Title: AtlasLoot Ascension Edition
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## Notes: Shows the possible loot from the bosses
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## Author: Original: Hegarol, Ascension: Skray/Szyler/Anch/Rvng
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## Version: v6.1.2
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## Version: v6.2.0
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## X-eMail: manager@atlasloot.net
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## X-Credits: Daviesh, Lag, Cellelach, Asurn, Pernicus and many others.
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## X-Category: Map
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@@ -1,171 +1,183 @@
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local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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AtlasLoot_Difficulty = {
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-- table of difficulties and there itemID references
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["ClassicDungeon"] = {
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["ClassicDungeon"] = {
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[1] = {
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{"Normal", "", [4] = "Submenu"},
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},
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{"Normal", "", [4] = "Submenu"},
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},
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[2] = {
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{"Bloodforged", 1, [4] = "Submenu"},
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},
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{"Bloodforged", 1, [4] = "Submenu"},
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},
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};
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["ClassicDungeonExt"] = {
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["ClassicDungeonExt"] = {
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[1] = {
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{"Normal", "", [4] = "Submenu"},
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},
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{"Normal", "", [4] = "Submenu"},
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},
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[2] = {
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{"Heroic", 3, "=q4=", [4] = "Submenu"},
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},
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{"Heroic", 3, "=q4=", [4] = "Submenu"},
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},
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[3] = {
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{"Mythic", 4, "=q4=", [4] = "Submenu"},
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},
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[4] = {
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{"Mythic", 4, "=q4=", [4] = "Submenu"},
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},
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[4] = {
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["Mythic+ 1-10"] = {
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{"Mythic 1", 5, "=q4=", [4] = "Submenu" }, {"Mythic 2", 6, "=q4=", [4] = "Submenu" }, {"Mythic 3", 7, "=q4=", [4] = "Submenu" }, {"Mythic 4", 8, "=q4=", [4] = "Submenu" }, {"Mythic 5", 9, "=q4=", [4] = "Submenu" },
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{"Mythic 1", 5, "=q4=", [4] = "Submenu" }, {"Mythic 2", 6, "=q4=", [4] = "Submenu" }, {"Mythic 3", 7, "=q4=", [4] = "Submenu" }, {"Mythic 4", 8, "=q4=", [4] = "Submenu" }, {"Mythic 5", 9, "=q4=", [4] = "Submenu" },
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{"Mythic 6", 10, "=q4=", [4] = "Submenu" }, {"Mythic 7", 11, "=q4=", [4] = "Submenu" }, {"Mythic 8", 12, "=q4=", [4] = "Submenu" }, {"Mythic 9", 13, "=q4=", [4] = "Submenu" }, {"Mythic 10", 14, "=q4=", [4] = "Submenu" },
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},
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},
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},
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[5] = {
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["Mythic+ 11-20"] = {
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{"Mythic 11", 15, "=q4=", [4] = "Submenu" }, {"Mythic 12", 16, "=q4=", [4] = "Submenu" }, {"Mythic 13", 17, "=q4=", [4] = "Submenu" }, {"Mythic 14", 18, "=q4=", [4] = "Submenu" }, {"Mythic 15", 19, "=q4=", [4] = "Submenu" },
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{"Mythic 11", 15, "=q4=", [4] = "Submenu" }, {"Mythic 12", 16, "=q4=", [4] = "Submenu" }, {"Mythic 13", 17, "=q4=", [4] = "Submenu" }, {"Mythic 14", 18, "=q4=", [4] = "Submenu" }, {"Mythic 15", 19, "=q4=", [4] = "Submenu" },
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{"Mythic 16", 20, "=q4=", [4] = "Submenu" }, {"Mythic 17", 21, "=q4=", [4] = "Submenu" }, {"Mythic 18", 22, "=q4=", [4] = "Submenu" }, {"Mythic 19", 23, "=q4=", [4] = "Submenu" }, {"Mythic 20", 24, "=q4=", [4] = "Submenu" },
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},
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},
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},
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[6] = {
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["Mythic+ 21-30"] = {
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{"Mythic 21", 25, "=q4=", [4] = "Submenu" }, {"Mythic 22", 26, "=q4=", [4] = "Submenu" }, {"Mythic 23", 27, "=q4=", [4] = "Submenu" }, {"Mythic 24", 28, "=q4=", [4] = "Submenu" }, {"Mythic 25", 29, "=q4=", [4] = "Submenu" },
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{"Mythic 26", 30, "=q4=", [4] = "Submenu" }, {"Mythic 27", 31, "=q4=", [4] = "Submenu" }, {"Mythic 28", 32, "=q4=", [4] = "Submenu" }, {"Mythic 29", 33, "=q4=", [4] = "Submenu" }, {"Mythic 30", 34, "=q4=", [4] = "Submenu" },
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},
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},
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[7] = {
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{"Bloodforged", 1, [4] = "Submenu"},
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},
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},
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};
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["ClassicRaid"] = {
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["ClassicRaid"] = {
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[1] = {
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{"Normal Flex", "", [4] = "Submenu"},
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},
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{"Normal Flex", "", [4] = "Submenu"},
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},
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[2] = {
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{"Heroic Flex", 3, [4] = "Submenu"},
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},
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{"Heroic Flex", 3, [4] = "Submenu"},
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},
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[3] = {
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{"Ascended", 4, [4] = "Submenu"},
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{"Ascended", 4, [4] = "Submenu"},
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},
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[4] = {
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{"Bloodforged", 1, [4] = "Submenu"},
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},
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},
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};
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["BCDungeon"] = {
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["BCDungeon"] = {
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[1] = {
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{"Normal/Heroic", "", [4] = "Submenu"},
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},
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{"Normal/Heroic", "", [4] = "Submenu"},
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},
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[2] = {
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{"Mythic", 4, "=q4=", [4] = "Submenu"},
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{"Mythic", 4, "=q4=", [4] = "Submenu"},
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},
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[3] = {
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{"Bloodforged", 1, [4] = "Submenu"},
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},
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},
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--[[
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[3] = {
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[3] = {
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["Mythic+ 1-10"] = {
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{"Mythic 1", 5, "=q4=", [4] = "Submenu" }, {"Mythic 2", 6, "=q4=", [4] = "Submenu" }, {"Mythic 3", 7, "=q4=", [4] = "Submenu" }, {"Mythic 4", 8, "=q4=", [4] = "Submenu" }, {"Mythic 5", 9, "=q4=", [4] = "Submenu" },
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{"Mythic 1", 5, "=q4=", [4] = "Submenu" }, {"Mythic 2", 6, "=q4=", [4] = "Submenu" }, {"Mythic 3", 7, "=q4=", [4] = "Submenu" }, {"Mythic 4", 8, "=q4=", [4] = "Submenu" }, {"Mythic 5", 9, "=q4=", [4] = "Submenu" },
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{"Mythic 6", 10, "=q4=", [4] = "Submenu" }, {"Mythic 7", 11, "=q4=", [4] = "Submenu" }, {"Mythic 8", 12, "=q4=", [4] = "Submenu" }, {"Mythic 9", 13, "=q4=", [4] = "Submenu" }, {"Mythic 10", 14, "=q4=", [4] = "Submenu" },
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},
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},
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},
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[4] = {
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["Mythic+ 11-20"] = {
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{"Mythic 11", 15, "=q4=", [4] = "Submenu" }, {"Mythic 12", 16, "=q4=", [4] = "Submenu" }, {"Mythic 13", 17, "=q4=", [4] = "Submenu" }, {"Mythic 14", 18, "=q4=", [4] = "Submenu" }, {"Mythic 15", 19, "=q4=", [4] = "Submenu" },
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{"Mythic 11", 15, "=q4=", [4] = "Submenu" }, {"Mythic 12", 16, "=q4=", [4] = "Submenu" }, {"Mythic 13", 17, "=q4=", [4] = "Submenu" }, {"Mythic 14", 18, "=q4=", [4] = "Submenu" }, {"Mythic 15", 19, "=q4=", [4] = "Submenu" },
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{"Mythic 16", 20, "=q4=", [4] = "Submenu" }, {"Mythic 17", 21, "=q4=", [4] = "Submenu" }, {"Mythic 18", 22, "=q4=", [4] = "Submenu" }, {"Mythic 19", 23, "=q4=", [4] = "Submenu" }, {"Mythic 20", 24, "=q4=", [4] = "Submenu" },
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},
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},
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},
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]]
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};
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["BCRaid"] = {
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["BCRaid"] = {
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[1] = {
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{"Normal Flex", "", [4] = "Submenu"},
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},
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{"Normal Flex", "", [4] = "Submenu"},
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},
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[2] = {
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{"Heroic Flex", 3, [4] = "Submenu"},
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},
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{"Heroic Flex", 3, [4] = "Submenu"},
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},
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[3] = {
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{"Ascended", 4, [4] = "Submenu"},
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{"Ascended", 4, [4] = "Submenu"},
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},
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[4] = {
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{"Bloodforged", 1, [4] = "Submenu"},
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},
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};
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["WrathDungeon"] = {
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["WrathDungeon"] = {
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[1] = {
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{"Normal/Heroic", "", [4] = "Submenu"},
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},
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{"Normal/Heroic", "", [4] = "Submenu"},
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},
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[2] = {
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{"Mythic", 4, "=q4=", [4] = "Submenu"},
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{"Mythic", 4, "=q4=", [4] = "Submenu"},
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},
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[3] = {
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{"Bloodforged", 1, [4] = "Submenu"},
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},
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},
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--[[
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[3] = {
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[3] = {
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["Mythic+ 1-10"] = {
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{"Mythic 1", 5, "=q4=", [4] = "Submenu" }, {"Mythic 2", 6, "=q4=", [4] = "Submenu" }, {"Mythic 3", 7, "=q4=", [4] = "Submenu" }, {"Mythic 4", 8, "=q4=", [4] = "Submenu" }, {"Mythic 5", 9, "=q4=", [4] = "Submenu" },
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{"Mythic 1", 5, "=q4=", [4] = "Submenu" }, {"Mythic 2", 6, "=q4=", [4] = "Submenu" }, {"Mythic 3", 7, "=q4=", [4] = "Submenu" }, {"Mythic 4", 8, "=q4=", [4] = "Submenu" }, {"Mythic 5", 9, "=q4=", [4] = "Submenu" },
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{"Mythic 6", 10, "=q4=", [4] = "Submenu" }, {"Mythic 7", 11, "=q4=", [4] = "Submenu" }, {"Mythic 8", 12, "=q4=", [4] = "Submenu" }, {"Mythic 9", 13, "=q4=", [4] = "Submenu" }, {"Mythic 10", 14, "=q4=", [4] = "Submenu" },
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},
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},
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},
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[4] = {
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["Mythic+ 11-20"] = {
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{"Mythic 11", 15, "=q4=", [4] = "Submenu" }, {"Mythic 12", 16, "=q4=", [4] = "Submenu" }, {"Mythic 13", 17, "=q4=", [4] = "Submenu" }, {"Mythic 14", 18, "=q4=", [4] = "Submenu" }, {"Mythic 15", 19, "=q4=", [4] = "Submenu" },
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{"Mythic 11", 15, "=q4=", [4] = "Submenu" }, {"Mythic 12", 16, "=q4=", [4] = "Submenu" }, {"Mythic 13", 17, "=q4=", [4] = "Submenu" }, {"Mythic 14", 18, "=q4=", [4] = "Submenu" }, {"Mythic 15", 19, "=q4=", [4] = "Submenu" },
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{"Mythic 16", 20, "=q4=", [4] = "Submenu" }, {"Mythic 17", 21, "=q4=", [4] = "Submenu" }, {"Mythic 18", 22, "=q4=", [4] = "Submenu" }, {"Mythic 19", 23, "=q4=", [4] = "Submenu" }, {"Mythic 20", 24, "=q4=", [4] = "Submenu" },
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},
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},
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},
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]]
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};
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["WrathRaid"] = {
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["WrathRaid"] = {
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[1] = {
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{"Normal Flex", "", [4] = "Submenu"},
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},
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{"Normal Flex", "", [4] = "Submenu"},
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},
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[2] = {
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{"Heroic Flex", 3, [4] = "Submenu"},
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},
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{"Heroic Flex", 3, [4] = "Submenu"},
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},
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[3] = {
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{"Ascended", 4, [4] = "Submenu"},
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{"Ascended", 4, [4] = "Submenu"},
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},
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[4] = {
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{"Bloodforged", 1, [4] = "Submenu"},
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},
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};
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["Crafting"] = {
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["Crafting"] = {
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[1] = {
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{"Crafting Patterns", "", [4] = "Submenu" },
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},
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[2] = {
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[2] = {
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{"Item Normal", "=s=Normal", [4] = "Submenu" },
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},
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[3] = {
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[3] = {
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{"Bloodforged", 1, [4] = "Submenu" },
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},
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},
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};
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["CraftingExt"] = {
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["CraftingExt"] = {
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[1] = {
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{"Crafting Pattern Uncommon", "", [4] = "Submenu" },
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},
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[2] = {
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[2] = {
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{"Crafting Patterns Rare", "Rare", [4] = "Submenu" },
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},
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[3] = {
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[3] = {
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{"Crafting Patterns Epic", "Epic", [4] = "Submenu" },
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},
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[4] = {
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[4] = {
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{"Item Uncommon", "=s=", [4] = "Submenu" },
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},
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[5] = {
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[5] = {
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{"Item Rare", "=s=Rare", [4] = "Submenu" },
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},
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[6] = {
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[6] = {
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{"Item Epic", "=s=Epic", [4] = "Submenu" }
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},
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},
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};
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["Search"] = {"Bloodforged", "Normal", "Heroic", "Mythic", "Mythic 1", "Mythic 2","Mythic 3","Mythic 4","Mythic 5", "Mythic 6","Mythic 7",
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"Mythic 8","Mythic 9", "Mythic 10", "Mythic 11", "Mythic 12","Mythic 13","Mythic 14","Mythic 15", "Mythic 16","Mythic 17","Mythic 18",
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"Mythic 19", "Mythic 20", [99] = "Ascended"};
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--Enums for comparisons in code
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Bloodforged = 1;
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@@ -173,9 +185,10 @@ AtlasLoot_Difficulty = {
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Heroic = 3;
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Mythic = 4; --Use for Ascended as well
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MythicPlus = {5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}; --Usage AtlasLoot_Difficulty.MythicPlus[1-20];
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MythicPlus = {5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34}; --Usage AtlasLoot_Difficulty.MythicPlus[1-30];
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DIF_SEARCH = 16;
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DUPLICATE = 17;
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MIN_DIF = 18;
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MAX_DIF = 19;
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}
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}
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@@ -86,6 +86,9 @@ SelectedTable2TextSet = true
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isTablereference = false
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notPattern = false
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--Search panel open and close save variables
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--dataID, dataSource, boss, pFrame
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SearchPrevData = {"", "", "", ""};
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AtlasLootCharDB={};
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@@ -506,6 +509,8 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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local isItem;
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local spellName, spellIcon;
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SearchPrevData = {dataID, dataSource, boss, pFrame};
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--If the loot table name has not been passed, throw up a debugging statement
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if dataID==nil then
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DEFAULT_CHAT_FRAME:AddMessage("No dataID!");
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@@ -516,6 +521,10 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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HideUIPanel(AtlasQuestInsideFrame);
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end
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--Hide Advanced search if it is up and reshow Querybutton
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AtlasLootAdvancedSearch:Hide();
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AtlasLootServerQueryButton:Show();
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--Ditch the Quicklook selector
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AtlasLoot_QuickLooks:Hide();
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AtlasLootQuickLooksButton:Hide();
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@@ -544,6 +553,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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else
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dataSource = AtlasLoot_Data;
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end
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if dataID == "FilterList" then
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Type = lastType;
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else
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@@ -621,6 +631,9 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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if(toShow) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) or dataSource[dataID][i][2];
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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end
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if string.sub(IDfound, 1, 1) == "s" then
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isItem = false;
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@@ -640,9 +653,16 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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if dataSource[dataID][i][AtlasLoot_Difficulty.DUPLICATE] then
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--Used if an item has more then 1 version with the same name eg Atiesh
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5) .. " " .. dataSource[dataID][i][AtlasLoot_Difficulty.DUPLICATE], ItemindexID) or dataSource[dataID][i][2];
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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end
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else
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--If something was found in itemID database show that if not show default table item
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) or dataSource[dataID][i][2];
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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end
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end
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|
||||
itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(IDfound);
|
||||
@@ -777,6 +797,17 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
|
||||
if (dataID == "SearchResult" or dataID == "WishList") and dataSource[dataID][i][8] then
|
||||
itemButton.sourcePage = dataSource[dataID][i][8];
|
||||
end
|
||||
if dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH] then
|
||||
itemButton.difficulty = dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH];
|
||||
else
|
||||
itemButton.difficulty = ItemindexID;
|
||||
if dataSource[dataID].Type then
|
||||
if string.find(dataSource[dataID].Type, "Raid") and ItemindexID == 4 then
|
||||
itemButton.difficulty = 99;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
itemButton.i = 1;
|
||||
itemButton:Show();
|
||||
|
||||
@@ -786,7 +817,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
|
||||
end
|
||||
|
||||
if dataID ~= "FilterList" then
|
||||
lastType = dataSource[dataID].Type
|
||||
lastType = dataSource[dataID].Type
|
||||
end
|
||||
|
||||
if SelectedTableTextSet then
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
<Script file="Launchers.lua"/>
|
||||
<Script file="AtlasLoot.lua"/>
|
||||
<Script file="WishList.lua"/>
|
||||
<Script file="SearchAdvanced.lua"/>
|
||||
<Script file="Search.lua"/>
|
||||
|
||||
|
||||
@@ -1627,7 +1628,7 @@
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<EditBox name="AtlasLootSearchBox" inherits="InputBoxTemplate" letters="100">
|
||||
<EditBox name="AtlasLootSearchBox" inherits="InputBoxTemplate" letters="100" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="240" y="35"></AbsDimension>
|
||||
</Size>
|
||||
@@ -1650,14 +1651,14 @@
|
||||
</Scripts>
|
||||
<FontString name="AtlasLootSearchString" inherits="GameFontNormal"></FontString>
|
||||
</EditBox>
|
||||
<Button name="AtlasLootSearchButton" inherits="UIPanelButtonTemplate2" parent="AtlasLootSearchBox">
|
||||
<Button name="AtlasLootSearchButton" inherits="UIPanelButtonTemplate2">
|
||||
<Size>
|
||||
<AbsDimension x="69" y="32"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativePoint="RIGHT">
|
||||
<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
<AbsDimension x="-123" y="20"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
@@ -1668,7 +1669,7 @@
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
<OnClick>
|
||||
AtlasLoot:Search(AtlasLootSearchBox:GetText());
|
||||
AtlasLoot_AdvancedSearchShow();
|
||||
AtlasLootSearchBox:ClearFocus();
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
@@ -1742,5 +1743,614 @@
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<Frame name="AtlasLootAdvancedSearch" parent="UIParent" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="510" y="510"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER"/>
|
||||
</Anchors>
|
||||
<Frames>
|
||||
<Button name="$parent_CloseButton" inherits="UIPanelCloseButton">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-5" y="-5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
AtlasLoot_AdvancedSearchClose();
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Button name="$parent_Quality" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parent" relativePoint="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="-160" y="-60"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parent_QualityText" inherits="GameFontNormal" text="Quality: ">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="AtlasLootAdvancedSearch_Quality" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_QualityMenu:IsOpen() then
|
||||
AtlasLoot_QualityMenu:Close();
|
||||
else
|
||||
AtlasLoot_QualityMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Quality");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Button name="$parent_Equip" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parent_Quality" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension y="-25"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parent_QualityText" inherits="GameFontNormal" text="Equip Type Info: ">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="AtlasLootAdvancedSearch_Equip" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_EquipMenu:IsOpen() then
|
||||
AtlasLoot_EquipMenu:Close();
|
||||
else
|
||||
AtlasLoot_EquipMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Item Type");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_EquipSub" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Equip" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_EquipSubMenu:IsOpen() then
|
||||
AtlasLoot_EquipSubMenu:Close();
|
||||
else
|
||||
AtlasLoot_EquipSubMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Option");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_WeaponSub" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_EquipSub" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_WeaponSubMenu:IsOpen() then
|
||||
AtlasLoot_WeaponSubMenu:Close();
|
||||
else
|
||||
AtlasLoot_WeaponSubMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Weapon Type");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Button name="$parent_Difficulty" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parent_Equip" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension y="-25"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parent_QualityText" inherits="GameFontNormal" text="Difficulty: ">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="AtlasLootAdvancedSearch_Difficulty" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_DifficultyMenu:IsOpen() then
|
||||
AtlasLoot_DifficultyMenu:Close();
|
||||
else
|
||||
AtlasLoot_DifficultyMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Difficulty");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_MythicSub" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Difficulty" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_DiffSubMenu:IsOpen() then
|
||||
AtlasLoot_DiffSubMenu:Close();
|
||||
else
|
||||
AtlasLoot_DiffSubMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Mythic+ 1");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Button name="$parent_Argument1" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parent_Difficulty" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension y="-40"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parent_QualityText" inherits="GameFontNormal" text="Extra Seach Options 1: ">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="AtlasLootAdvancedSearch_Argument1" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_Argument1Menu:IsOpen() then
|
||||
AtlasLoot_Argument1Menu:Close();
|
||||
else
|
||||
AtlasLoot_Argument1Menu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Option");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_Argument1Sub" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Argument1" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_Argument1SubMenu:IsOpen() then
|
||||
AtlasLoot_Argument1SubMenu:Close();
|
||||
else
|
||||
AtlasLoot_Argument1SubMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Option");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<EditBox name="$parent_Argument1Value" inherits="InputBoxTemplate" letters="5">
|
||||
<Size>
|
||||
<AbsDimension x="65" y="35"></AbsDimension>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Argument1Sub" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
this:SetAutoFocus(false);
|
||||
this:SetTextInsets(0, 8, 0, 0);
|
||||
</OnLoad>
|
||||
<OnEnterPressed>
|
||||
this:ClearFocus();
|
||||
</OnEnterPressed>
|
||||
</Scripts>
|
||||
<FontString name="$parent_Argument1String" inherits="GameFontNormal"></FontString>
|
||||
</EditBox>
|
||||
|
||||
<Button name="$parent_Argument2" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parent_Argument1" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension y="-25"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parent_QualityText" inherits="GameFontNormal" text="Extra Seach Options 2: ">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="AtlasLootAdvancedSearch_Argument2" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_Argument2Menu:IsOpen() then
|
||||
AtlasLoot_Argument2Menu:Close();
|
||||
else
|
||||
AtlasLoot_Argument2Menu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Option");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_Argument2Sub" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Argument2" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_Argument2SubMenu:IsOpen() then
|
||||
AtlasLoot_Argument2SubMenu:Close();
|
||||
else
|
||||
AtlasLoot_Argument2SubMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Option");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<EditBox name="$parent_Argument2Value" inherits="InputBoxTemplate" letters="5">
|
||||
<Size>
|
||||
<AbsDimension x="65" y="35"></AbsDimension>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Argument2Sub" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
this:SetAutoFocus(false);
|
||||
this:SetTextInsets(0, 8, 0, 0);
|
||||
</OnLoad>
|
||||
<OnEnterPressed>
|
||||
this:ClearFocus();
|
||||
</OnEnterPressed>
|
||||
</Scripts>
|
||||
<FontString name="$parent_Argument2String" inherits="GameFontNormal"></FontString>
|
||||
</EditBox>
|
||||
|
||||
<Button name="$parent_Argument3" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parent_Argument2" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension y="-25"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parent_QualityText" inherits="GameFontNormal" text="Extra Seach Options 3: ">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="AtlasLootAdvancedSearch_Argument3" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_Argument3Menu:IsOpen() then
|
||||
AtlasLoot_Argument3Menu:Close();
|
||||
else
|
||||
AtlasLoot_Argument3Menu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Option");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_Argument3Sub" inherits="OptionsButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="130" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Argument3" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if AtlasLoot_Argument3SubMenu:IsOpen() then
|
||||
AtlasLoot_Argument3SubMenu:Close();
|
||||
else
|
||||
AtlasLoot_Argument3SubMenu:Open(this);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText("Select Option");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<EditBox name="$parent_Argument3Value" inherits="InputBoxTemplate" letters="5">
|
||||
<Size>
|
||||
<AbsDimension x="65" y="35"></AbsDimension>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Argument3Sub" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
this:SetAutoFocus(false);
|
||||
this:SetTextInsets(0, 8, 0, 0);
|
||||
</OnLoad>
|
||||
<OnEnterPressed>
|
||||
this:ClearFocus();
|
||||
</OnEnterPressed>
|
||||
</Scripts>
|
||||
<FontString name="$parent_Argument3String" inherits="GameFontNormal"></FontString>
|
||||
</EditBox>
|
||||
|
||||
<EditBox name="$parent_SearchBox" inherits="InputBoxTemplate" letters="100">
|
||||
<Size>
|
||||
<AbsDimension x="240" y="35"></AbsDimension>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="-120" y="20"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
this:SetAutoFocus(false);
|
||||
this:SetTextInsets(0, 8, 0, 0);
|
||||
</OnLoad>
|
||||
<OnEnterPressed>
|
||||
AtlasLoot:AdvancedSearch(AtlasLootAdvancedSearch_SearchBox:GetText());
|
||||
this:ClearFocus();
|
||||
</OnEnterPressed>
|
||||
</Scripts>
|
||||
<FontString name="$parent_SearchString" inherits="GameFontNormal"></FontString>
|
||||
</EditBox>
|
||||
<Button name="$parent_SearchButton" inherits="UIPanelButtonTemplate2">
|
||||
<Size>
|
||||
<AbsDimension x="69" y="32"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_SearchBox" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText(AL["Search"]);
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
<OnClick>
|
||||
AtlasLootAdvancedSearch_SearchBox:ClearFocus();
|
||||
AtlasLootAdvancedSearch_Argument1Value:ClearFocus();
|
||||
AtlasLootAdvancedSearch_Argument2Value:ClearFocus();
|
||||
AtlasLootAdvancedSearch_Argument3Value:ClearFocus();
|
||||
AtlasLoot:AdvancedSearch(AtlasLootAdvancedSearch_SearchBox:GetText(), {AtlasLootAdvancedSearch_Argument1Value:GetText(), AtlasLootAdvancedSearch_Argument2Value:GetText(), AtlasLootAdvancedSearch_Argument3Value:GetText()});
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_SearchOptionsButton">
|
||||
<Size>
|
||||
<AbsDimension x="28" y="28" />
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_SearchButton" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-6" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
|
||||
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
|
||||
<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
|
||||
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
|
||||
<Scripts>
|
||||
<OnShow>
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
<OnClick>
|
||||
AtlasLoot:ShowSearchOptions(this);
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_SearchClearButton" inherits="UIPanelButtonTemplate2">
|
||||
<Size>
|
||||
<AbsDimension x="58" y="32"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_SearchOptionsButton" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-2" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText(AL["Clear"]);
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
<OnClick>
|
||||
AtlasLoot_AdvancedSearchReset();
|
||||
AtlasLootAdvancedSearch_SearchBox:SetText("");
|
||||
AtlasLootAdvancedSearch_SearchBox:ClearFocus();
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_LastResultButton" inherits="UIPanelButtonTemplate2">
|
||||
<Size>
|
||||
<AbsDimension x="100" y="32"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_SearchClearButton" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText(AL["Last Result"]);
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
<OnClick>
|
||||
AtlasLoot:ShowSearchResult();
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
</Frames>
|
||||
</Frame>
|
||||
</Ui>
|
||||
|
||||
|
||||
+5675
-4959
File diff suppressed because it is too large
Load Diff
+6379
-6794
File diff suppressed because it is too large
Load Diff
@@ -248,9 +248,15 @@ function AtlasLootItem_OnClick(arg1)
|
||||
if AtlasLootItemsFrame.refresh[1] == "WishList" then
|
||||
AtlasLoot_DeleteFromWishList(this.itemID);
|
||||
elseif AtlasLootItemsFrame.refresh[1] == "SearchResult" then
|
||||
AtlasLoot:GetOriginalDataFromSearchResult(this.itemID);
|
||||
if this.difficulty then
|
||||
AtlasLoot:GetOriginalDataFromSearchResult(this.itemID);
|
||||
end
|
||||
else
|
||||
AtlasLoot_ShowWishListDropDown(this.itemID, this.itemTexture, getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), AtlasLoot_BossName:GetText(), AtlasLootItemsFrame.refreshOri[1].."|"..AtlasLootItemsFrame.refreshOri[2], this);
|
||||
if this.difficulty then
|
||||
AtlasLoot_ShowWishListDropDown(this.itemID, this.itemTexture, getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), AtlasLoot_BossName:GetText(), AtlasLootItemsFrame.refreshOri[1].."|"..AtlasLootItemsFrame.refreshOri[2], this, nil, this.difficulty);
|
||||
else
|
||||
AtlasLoot_ShowWishListDropDown(this.itemID, this.itemTexture, getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), AtlasLoot_BossName:GetText(), AtlasLootItemsFrame.refreshOri[1].."|"..AtlasLootItemsFrame.refreshOri[2], this);
|
||||
end
|
||||
end
|
||||
elseif((AtlasLootItemsFrame.refresh[1] == "SearchResult" or AtlasLootItemsFrame.refresh[1] == "WishList") and this.sourcePage) then
|
||||
local dataID, dataSource = strsplit("|", this.sourcePage);
|
||||
|
||||
+371
-388
@@ -12,100 +12,102 @@ local currentPage = 1;
|
||||
local SearchResult = nil;
|
||||
|
||||
-- Supported Operators
|
||||
local BINARYOPERATORS = { "&" };
|
||||
local OPERATORS = { "<>", "<=", ">=", "=", "<", ">" };
|
||||
local OP_AND = "&"
|
||||
local BINARYOPERATORS = { OP_AND };
|
||||
-- multi-character patterns must come before single-character patterns
|
||||
local RELATIONAL_OPERATORS = { ">=", "<=", "<>", "<", ">", "=", };
|
||||
|
||||
-- Supported Stat Filters
|
||||
local STATFILTERS = {
|
||||
local STAT_FILTERS = {
|
||||
-- Base Stats
|
||||
["stamina"] = "ITEM_MOD_STAMINA_SHORT",
|
||||
["stam"] = "ITEM_MOD_STAMINA_SHORT",
|
||||
["sta"] = "ITEM_MOD_STAMINA_SHORT",
|
||||
|
||||
|
||||
["strength"] = "ITEM_MOD_STRENGTH_SHORT",
|
||||
["str"] = "ITEM_MOD_STRENGTH_SHORT",
|
||||
|
||||
|
||||
["agility"] = "ITEM_MOD_AGILITY_SHORT",
|
||||
["agi"] = "ITEM_MOD_AGILITY_SHORT",
|
||||
|
||||
|
||||
["intellect"] = "ITEM_MOD_INTELLECT_SHORT",
|
||||
["int"] = "ITEM_MOD_INTELLECT_SHORT",
|
||||
|
||||
|
||||
["spirit"] = "ITEM_MOD_SPIRIT_SHORT",
|
||||
["spir"] = "ITEM_MOD_SPIRIT_SHORT",
|
||||
["spi"] = "ITEM_MOD_SPIRIT_SHORT",
|
||||
|
||||
|
||||
["health"] = "ITEM_MOD_HEALTH_SHORT",
|
||||
["mana"] = "ITEM_MOD_MANA_SHORT",
|
||||
|
||||
|
||||
["mp5"] = "ITEM_MOD_POWER_REGEN0_SHORT",
|
||||
["mpr"] = "ITEM_MOD_POWER_REGEN0_SHORT",
|
||||
|
||||
|
||||
["hp5"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
|
||||
["hpr"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
|
||||
|
||||
|
||||
--Sockets
|
||||
["socketblue"] = "EMPTY_SOCKET_BLUE",
|
||||
["socketred"] = "EMPTY_SOCKET_RED",
|
||||
["socketyellow"] = "EMPTY_SOCKET_YELLOW",
|
||||
|
||||
|
||||
["socketnocolor"] = "EMPTY_SOCKET_NO_COLOR",
|
||||
["socketwhite"] = "EMPTY_SOCKET_NO_COLOR",
|
||||
|
||||
|
||||
["socketmeta"] = "EMPTY_SOCKET_META",
|
||||
["meta"] = "EMPTY_SOCKET_META",
|
||||
|
||||
|
||||
--Secondary Stats
|
||||
["attackpowerferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
|
||||
["attackpowferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
|
||||
["apferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
|
||||
|
||||
|
||||
["attackpower"] = "ITEM_MOD_ATTACK_POWER_SHORT",
|
||||
["attackpow"] = "ITEM_MOD_ATTACK_POWER_SHORT",
|
||||
["ap"] = "ITEM_MOD_ATTACK_POWER_SHORT",
|
||||
|
||||
|
||||
["spellpower"] = "ITEM_MOD_SPELL_POWER_SHORT",
|
||||
["spellpow"] = "ITEM_MOD_SPELL_POWER_SHORT",
|
||||
["sp"] = "ITEM_MOD_SPELL_POWER_SHORT",
|
||||
|
||||
|
||||
["spellpenetration"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
|
||||
["spellpen"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
|
||||
["spp"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
|
||||
|
||||
|
||||
["crit"] = "ITEM_MOD_CRIT_RATING_SHORT",
|
||||
["haste"] = "ITEM_MOD_HASTE_RATING_SHORT",
|
||||
|
||||
|
||||
["hit"] = "ITEM_MOD_HIT_RATING_SHORT",
|
||||
|
||||
|
||||
["armorpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
|
||||
["armourpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
|
||||
["armorpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
|
||||
["armourpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
|
||||
["arp"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
|
||||
|
||||
|
||||
["expertise"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
|
||||
["exp"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
|
||||
|
||||
|
||||
["dps"] = "ITEM_MOD_DAMAGE_PER_SECOND_SHORT",
|
||||
|
||||
|
||||
["resilience"] = "ITEM_MOD_RESILIENCE_RATING",
|
||||
["resil"] = "ITEM_MOD_RESILIENCE_RATING",
|
||||
["res"] = "ITEM_MOD_RESILIENCE_RATING",
|
||||
|
||||
|
||||
["defense"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
|
||||
["def"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
|
||||
|
||||
|
||||
["dodge"] = "ITEM_MOD_DODGE_RATING_SHORT",
|
||||
["dod"] = "ITEM_MOD_DODGE_RATING_SHORT",
|
||||
|
||||
|
||||
["block"] = "ITEM_MOD_BLOCK_RATING_SHORT",
|
||||
|
||||
|
||||
["blockvalue"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
|
||||
["blockval"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
|
||||
["bv"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
|
||||
|
||||
|
||||
["parry"] = "ITEM_MOD_PARRY_RATING_SHORT",
|
||||
|
||||
|
||||
--Resistances
|
||||
["armor"] = "RESISTANCE0_NAME",
|
||||
["armour"] = "RESISTANCE0_NAME",
|
||||
@@ -113,30 +115,37 @@ local STATFILTERS = {
|
||||
["resistancephysical"] = "RESISTANCE0_NAME",
|
||||
["resistancephys"] = "RESISTANCE0_NAME",
|
||||
["resphys"] = "RESISTANCE0_NAME",
|
||||
|
||||
|
||||
["resistanceholy"] = "RESISTANCE1_NAME",
|
||||
["resholy"] = "RESISTANCE1_NAME",
|
||||
|
||||
|
||||
["resistancefire"] = "RESISTANCE2_NAME",
|
||||
["resfire"] = "RESISTANCE2_NAME",
|
||||
|
||||
|
||||
["resistancenature"] = "RESISTANCE3_NAME",
|
||||
["resnature"] = "RESISTANCE3_NAME",
|
||||
["resnat"] = "RESISTANCE3_NAME",
|
||||
|
||||
|
||||
["resistanceforst"] = "RESISTANCE4_NAME",
|
||||
["resfrost"] = "RESISTANCE4_NAME",
|
||||
|
||||
|
||||
["resistanceshadow"] = "RESISTANCE5_NAME",
|
||||
["resshadow"] = "RESISTANCE5_NAME",
|
||||
["resshad"] = "RESISTANCE5_NAME",
|
||||
|
||||
|
||||
["resistancearcane"] = "RESISTANCE6_NAME",
|
||||
["resarcane"] = "RESISTANCE6_NAME",
|
||||
["resarc"] = "RESISTANCE6_NAME"
|
||||
};
|
||||
|
||||
local ITEMSOCKETSTATFILTERS = {
|
||||
local SOCKET_FILTERS = {
|
||||
["socket"] = true,
|
||||
["sockets"] = true,
|
||||
["gem"] = true,
|
||||
["gems"] = true,
|
||||
};
|
||||
|
||||
local SOCKET_TYPES = {
|
||||
"EMPTY_SOCKET_BLUE",
|
||||
"EMPTY_SOCKET_RED",
|
||||
"EMPTY_SOCKET_YELLOW",
|
||||
@@ -144,15 +153,14 @@ local ITEMSOCKETSTATFILTERS = {
|
||||
"EMPTY_SOCKET_NO_COLOR"
|
||||
};
|
||||
|
||||
local ITEMINFOFILTERS = {
|
||||
["ilvl"] = "ilvl",
|
||||
["minlvl"] = "minlvl",
|
||||
["type"] = "type",
|
||||
["subtype"] = "subtype",
|
||||
["quality"] = "quality"
|
||||
local INFO_FILTERS = {
|
||||
["ilvl"] = true,
|
||||
["minlvl"] = true,
|
||||
--["type"] = true,
|
||||
--["subtype"] = true,
|
||||
};
|
||||
|
||||
local ITEMINFOVALUEFILTERS = {
|
||||
local QUALITY_FILTERS = {
|
||||
["poor"] = 0,
|
||||
["common"] = 1,
|
||||
["uncommon"] = 2,
|
||||
@@ -163,75 +171,318 @@ local ITEMINFOVALUEFILTERS = {
|
||||
["heirloom"] = 7
|
||||
};
|
||||
|
||||
local ITEMINFOEQUIPMENTLOC = {
|
||||
["INVTYPE_NON_EQUIP"] = "INVTYPE_NON_EQUIP",
|
||||
["INVTYPE_HEAD"] = "INVTYPE_HEAD",
|
||||
["INVTYPE_NECK"] = "INVTYPE_NECK",
|
||||
["INVTYPE_SHOULDER"] = "INVTYPE_SHOULDER",
|
||||
["INVTYPE_BODY"] = "INVTYPE_BODY",
|
||||
["INVTYPE_CHEST"] = "INVTYPE_CHEST",
|
||||
["INVTYPE_WAIST"] = "INVTYPE_WAIST",
|
||||
["INVTYPE_LEGS"] = "INVTYPE_LEGS",
|
||||
["INVTYPE_FEET"] = "INVTYPE_FEET",
|
||||
["INVTYPE_WRIST"] = "INVTYPE_WRIST",
|
||||
["INVTYPE_HAND"] = "INVTYPE_HAND",
|
||||
["INVTYPE_FINGER"] = "INVTYPE_FINGER",
|
||||
["INVTYPE_TRINKET"] = "INVTYPE_TRINKET",
|
||||
["INVTYPE_WEAPON"] = "INVTYPE_WEAPON",
|
||||
["INVTYPE_SHIELD"] = "INVTYPE_SHIELD",
|
||||
["INVTYPE_RANGED"] = "INVTYPE_RANGED",
|
||||
["INVTYPE_CLOAK"] = "INVTYPE_CLOAK",
|
||||
["INVTYPE_2HWEAPON"] = "INVTYPE_2HWEAPON",
|
||||
["INVTYPE_BAG"] = "INVTYPE_BAG",
|
||||
["INVTYPE_TABARD"] = "INVTYPE_TABARD",
|
||||
["INVTYPE_ROBE"] = "INVTYPE_ROBE",
|
||||
["INVTYPE_WEAPONMAINHAND"] = "INVTYPE_WEAPONMAINHAND",
|
||||
["INVTYPE_WEAPONOFFHAND"] = "INVTYPE_WEAPONOFFHAND",
|
||||
["INVTYPE_HOLDABLE"] = "INVTYPE_HOLDABLE",
|
||||
["INVTYPE_AMMO"] = "INVTYPE_AMMO",
|
||||
["INVTYPE_THROWN"] = "INVTYPE_THROWN",
|
||||
["INVTYPE_RANGEDRIGHT"] = "INVTYPE_RANGEDRIGHT",
|
||||
["INVTYPE_QUIVER"] = "INVTYPE_QUIVER",
|
||||
["INVTYPE_RELIC"] = "INVTYPE_RELIC"
|
||||
local SLOT_FILTERS = {
|
||||
["none"] = "INVTYPE_NON_EQUIP",
|
||||
["head"] = "INVTYPE_HEAD",
|
||||
["neck"] = "INVTYPE_NECK",
|
||||
["shoulder"] = "INVTYPE_SHOULDER",
|
||||
["body"] = "INVTYPE_BODY",
|
||||
["chest"] = "INVTYPE_CHEST",
|
||||
["waist"] = "INVTYPE_WAIST",
|
||||
["legs"] = "INVTYPE_LEGS",
|
||||
["feet"] = "INVTYPE_FEET",
|
||||
["wrist"] = "INVTYPE_WRIST",
|
||||
["hand"] = "INVTYPE_HAND",
|
||||
["finger"] = "INVTYPE_FINGER",
|
||||
["trinket"] = "INVTYPE_TRINKET",
|
||||
["weapon"] = "INVTYPE_WEAPON",
|
||||
["shield"] = "INVTYPE_SHIELD",
|
||||
["ranged"] = "INVTYPE_RANGED",
|
||||
["cloak"] = "INVTYPE_CLOAK",
|
||||
["2hweapon"] = "INVTYPE_2HWEAPON",
|
||||
["bag"] = "INVTYPE_BAG",
|
||||
["tabard"] = "INVTYPE_TABARD",
|
||||
["robe"] = "INVTYPE_ROBE",
|
||||
["weaponmainhand"] = "INVTYPE_WEAPONMAINHAND",
|
||||
["mainhand"] = "INVTYPE_WEAPONMAINHAND",
|
||||
["weaponoffhand"] = "INVTYPE_WEAPONOFFHAND",
|
||||
["offhand"] = "INVTYPE_WEAPONOFFHAND",
|
||||
["holdable"] = "INVTYPE_HOLDABLE",
|
||||
["ammo"] = "INVTYPE_AMMO",
|
||||
["thrown"] = "INVTYPE_THROWN",
|
||||
["rangedright"] = "INVTYPE_RANGEDRIGHT",
|
||||
["quiver"] = "INVTYPE_QUIVER",
|
||||
["relic"] = "INVTYPE_RELIC"
|
||||
};
|
||||
|
||||
local ITEMLEVELGEAREQUIPFILTER = {
|
||||
["INVTYPE_NON_EQUIP"] = "INVTYPE_NON_EQUIP",
|
||||
["INVTYPE_BODY"] = "INVTYPE_BODY",
|
||||
["INVTYPE_BAG"] = "INVTYPE_BAG",
|
||||
["INVTYPE_AMMO"] = "INVTYPE_AMMO",
|
||||
["INVTYPE_QUIVER"] = "INVTYPE_QUIVER"
|
||||
local NON_EQUIPABLE_SLOTS = {
|
||||
["INVTYPE_NON_EQUIP"] = true,
|
||||
["INVTYPE_BODY"] = true,
|
||||
["INVTYPE_BAG"] = true,
|
||||
["INVTYPE_AMMO"] = true,
|
||||
["INVTYPE_QUIVER"] = true,
|
||||
};
|
||||
|
||||
-- Slash command that prints out all used item filter keys
|
||||
SLASH_ATLASLOOTITEMINFOFILTERS1 = "/atlaslootfilterkeys";
|
||||
SlashCmdList["ATLASLOOTITEMINFOFILTERS"] = function(msg, editBox)
|
||||
local sortedTable = { "socket", "sockets", "gem", "gems", "ilvl" };
|
||||
for index, statItem in pairs(STATFILTERS) do
|
||||
table.insert(sortedTable, index);
|
||||
end
|
||||
table.sort(sortedTable, function(a,b) return a < b; end)
|
||||
SLASH_ATLASLOOTHELP1 = "/atlasloothelp";
|
||||
SlashCmdList["ATLASLOOTHELP"] = function(msg, editBox)
|
||||
local function show(caption, t)
|
||||
local keys = {}
|
||||
for key in pairs(t) do table.insert(keys, key) end
|
||||
table.sort(keys, function(a,b) return a < b end)
|
||||
print(caption..": ".. table.concat(keys, ", "))
|
||||
end
|
||||
show("stat", STAT_FILTERS)
|
||||
show("socket", SOCKET_FILTERS)
|
||||
show("slot", SLOT_FILTERS)
|
||||
show("quality", QUALITY_FILTERS)
|
||||
show("info", INFO_FILTERS)
|
||||
|
||||
local filterKeys = "Filter keys: [ ";
|
||||
for i, filterIndex in pairs(sortedTable) do
|
||||
if i == 1 then
|
||||
filterKeys = filterKeys..filterIndex;
|
||||
else
|
||||
filterKeys = filterKeys..", "..filterIndex;
|
||||
end
|
||||
end
|
||||
filterKeys = filterKeys.." ]";
|
||||
|
||||
print(filterKeys);
|
||||
print("\nExamples:")
|
||||
print("gladiator")
|
||||
print("str>40")
|
||||
print("gladiator&str>40")
|
||||
print("str>40&ilvl>=120&ilvl<140&int>0&socket>2");
|
||||
print("sp>20&quality>=rare&quality<legendary&slot=finger");
|
||||
print("stam>20&minlvl<=50")
|
||||
end
|
||||
|
||||
-- Slash command that prints filter examples
|
||||
SLASH_ATLASLOOTITEMINFOFILTEREXAMPLE1 = "/atlaslootfilterexample";
|
||||
SlashCmdList["ATLASLOOTITEMINFOFILTEREXAMPLE"] = function(msg, editBox)
|
||||
print("Single search example: str>40");
|
||||
print("Multi search example: str>40&ilvl<140&ilvl>=120&int>0&socket>2");
|
||||
SLASH_ATLASLOOTSEARCH1 = "/atlaslootsearch";
|
||||
SLASH_ATLASLOOTSEARCH2 = "/als";
|
||||
SlashCmdList["ATLASLOOTSEARCH"] = function(search, editBox)
|
||||
AtlasLootDefaultFrame:Show()
|
||||
if search and search ~= '' then
|
||||
AtlasLootDefaultFrameSearchBox:SetText(search)
|
||||
AtlasLootDefaultFrameSearchButton:Click()
|
||||
end
|
||||
end
|
||||
|
||||
-- split one string on another (delimiter can be more than one character)
|
||||
local function SplitString(str, delimiter)
|
||||
local result = {}
|
||||
local start = 1
|
||||
local len = #str
|
||||
while start <= len do
|
||||
local delimPos = str:find(delimiter, start, true)
|
||||
if delimPos then
|
||||
result[#result+1] = str:sub(start, delimPos-1) -- grab up to the delimeter
|
||||
start = delimPos + #delimiter -- advance past the delimiter
|
||||
else
|
||||
result[#result+1] = str:sub(start) -- grab the rest of the string
|
||||
break
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local function CompareNumbersByOperator(operator, left, right)
|
||||
return left and right and (
|
||||
(operator == "<>" and left ~= right)
|
||||
or (operator == "<=" and left <= right)
|
||||
or (operator == ">=" and left >= right)
|
||||
or (operator == "=" and left == right)
|
||||
or (operator == "<" and left < right)
|
||||
or (operator == ">" and left > right)
|
||||
)
|
||||
end
|
||||
|
||||
local function ThrowQueryError(...)
|
||||
error("Error: "..string.format(...))
|
||||
end
|
||||
|
||||
local function IsItemStatMatch(term, stats)
|
||||
local filterKey = STAT_FILTERS[term.left]
|
||||
if not filterKey then
|
||||
return
|
||||
end
|
||||
|
||||
local statValue = tonumber(stats[filterKey])
|
||||
if not statValue then
|
||||
return
|
||||
end
|
||||
|
||||
local searchedValue = tonumber(term.right)
|
||||
if not searchedValue then
|
||||
ThrowQueryError("'%s' requires a numeric argument", term.left)
|
||||
end
|
||||
|
||||
return CompareNumbersByOperator(term.relational, statValue, searchedValue)
|
||||
end
|
||||
|
||||
local function IsItemLevelFilterMatch(term, itemLvl, itemEquipLoc)
|
||||
if term.left ~= "ilvl" then
|
||||
return
|
||||
end
|
||||
|
||||
local searchedValue = tonumber(term.right);
|
||||
if not searchedValue then
|
||||
ThrowQueryError("ilvl search requires a numeric argument")
|
||||
end
|
||||
|
||||
return itemLvl ~= nil and itemLvl > 0 and CompareNumbersByOperator(term.relational, itemLvl, searchedValue)
|
||||
end
|
||||
|
||||
local function IsItemQualityMatch(term, itemQuality)
|
||||
if term.left ~= "quality" then
|
||||
return
|
||||
end
|
||||
|
||||
local searchedValue = QUALITY_FILTERS[term.right]
|
||||
if not searchedValue then
|
||||
ThrowQueryError("unrecognized quality value \"%s\"", term.right)
|
||||
end
|
||||
|
||||
return CompareNumbersByOperator(term.relational, itemQuality, searchedValue)
|
||||
end
|
||||
|
||||
local function IsItemSocketMatch(term, stats)
|
||||
if not SOCKET_FILTERS[term.left] then
|
||||
return
|
||||
end
|
||||
|
||||
local searchedValue = tonumber(term.right)
|
||||
if not searchedValue then
|
||||
ThrowQueryError("'%s' requires a numeric argument", term.left)
|
||||
end
|
||||
|
||||
local socketCount = 0;
|
||||
for _, socketType in pairs(SOCKET_TYPES) do
|
||||
local statValue = tonumber(stats[socketType]);
|
||||
if statValue then
|
||||
socketCount = socketCount + statValue;
|
||||
end
|
||||
end
|
||||
|
||||
return CompareNumbersByOperator(term.relational, socketCount, searchedValue)
|
||||
end
|
||||
|
||||
local function IsMinLevelFilterMatch(term, minLvl)
|
||||
if term.left ~= "minlvl" then
|
||||
return
|
||||
end
|
||||
|
||||
local searchedValue = tonumber(term.right);
|
||||
if not searchedValue then
|
||||
ThrowQueryError("minlvl search requires a numeric argument")
|
||||
end
|
||||
|
||||
return minLvl ~= nil and minLvl > 0 and CompareNumbersByOperator(term.relational, minLvl, searchedValue)
|
||||
end
|
||||
|
||||
local function IsItemSlotMatch(term, itemEquipLoc)
|
||||
if term.left ~= "slot" then
|
||||
return
|
||||
end
|
||||
|
||||
if term.relational ~= "=" then
|
||||
ThrowQueryError("slot searches should be in the form \"slot=[slotname]\"")
|
||||
end
|
||||
|
||||
local slot = SLOT_FILTERS[term.right]
|
||||
if not slot then
|
||||
ThrowQueryError("unrecognized slot name: \"%s\"", term.right)
|
||||
end
|
||||
|
||||
return slot == itemEquipLoc
|
||||
end
|
||||
|
||||
local function nameMatches(name, searchText)
|
||||
if AtlasLoot.db.profile.PartialMatching then
|
||||
return string.find(string.lower(name), searchText);
|
||||
else
|
||||
return string.lower(name) == searchText;
|
||||
end
|
||||
end
|
||||
|
||||
local function ItemMatchesTerm(term, itemName, stats, itemLvl, minLvl, itemQuality, itemEquipLoc)
|
||||
if term.relational then
|
||||
return IsItemStatMatch(term, stats)
|
||||
or IsItemSocketMatch(term, stats)
|
||||
or IsItemLevelFilterMatch(term, itemLvl, itemEquipLoc)
|
||||
or IsMinLevelFilterMatch(term, minLvl)
|
||||
or IsItemSlotMatch(term, itemEquipLoc)
|
||||
or IsItemQualityMatch(term, itemQuality)
|
||||
else
|
||||
return nameMatches(itemName, term.name)
|
||||
end
|
||||
end
|
||||
|
||||
local function ItemMatchesAllTerms(searchTerms, itemName, stats, itemLvl, minLvl, itemQuality, itemEquipLoc)
|
||||
for _, term in ipairs(searchTerms) do
|
||||
if not ItemMatchesTerm(term, itemName, stats, itemLvl, minLvl, itemQuality, itemEquipLoc) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function ParseTerm(termText)
|
||||
for _, relational in ipairs(RELATIONAL_OPERATORS) do
|
||||
local operands = SplitString(termText, relational)
|
||||
if #operands == 2 then
|
||||
return {
|
||||
left = operands[1],
|
||||
right = operands[2],
|
||||
relational = relational
|
||||
}
|
||||
end
|
||||
end
|
||||
return { name = termText } -- simple name search
|
||||
end
|
||||
|
||||
-- Parse search text into '&'-delimited search terms,
|
||||
-- then parse each term on its relational operator, if present.
|
||||
local function ParseQuery(searchText)
|
||||
local terms = {}
|
||||
for i, term in pairs(SplitString(searchText, OP_AND)) do
|
||||
table.insert(terms, ParseTerm(term))
|
||||
end
|
||||
return terms
|
||||
end
|
||||
|
||||
local function GetItemDetails(itemId, atlasName)
|
||||
-- Name, Link, Quality(num), iLvl(num), minLvl(num), itemType(localized string), itemSubType(localized string), stackCount(num), itemEquipLoc(enum), texture(link to a local file), displayId(num)
|
||||
local itemName, _, itemQuality, itemLvl, minLvl, _, _, _, itemEquipLoc = GetItemInfo(itemId);
|
||||
if not itemName then itemName = gsub(atlasName, "=q%d=", "") end
|
||||
return itemName, itemQuality, itemLvl, minLvl, itemEquipLoc, GetItemStats("item:"..itemId)
|
||||
end
|
||||
|
||||
local function GetSpellName(itemId, atlasName)
|
||||
local spellName = GetSpellInfo(string.sub(itemId, 2));
|
||||
if spellName then
|
||||
return spellName
|
||||
elseif (string.sub(atlasName, 1, 2) == "=d") then
|
||||
return gsub(atlasName, "=ds=", "");
|
||||
else
|
||||
return gsub(atlasName, "=q%d=", "");
|
||||
end
|
||||
end
|
||||
|
||||
local function DoSearch(searchText)
|
||||
AtlasLootCharDB["SearchResult"] = {};
|
||||
AtlasLootCharDB.LastSearchedText = Text;
|
||||
|
||||
local function AddItemToSearchResult(itemId, itemType, itemName, dataID)
|
||||
local lootPage = AtlasLoot_TableNames[dataID] and AtlasLoot_TableNames[dataID][1] or "Argh!";
|
||||
table.insert(AtlasLootCharDB["SearchResult"], { 0, itemId, itemType, itemName, lootPage, "", "", dataID.."|".."\"\"", [AtlasLoot_Difficulty.DIF_SEARCH] = 2});
|
||||
end
|
||||
|
||||
local searchTerms = ParseQuery(searchText)
|
||||
local equipableFilterOn = AtlasLoot.db.profile.EquipableFilter
|
||||
local function IsItemEquipableMatch(itemEquipLoc)
|
||||
return not equipableFilterOn or (itemEquipLoc and itemEquipLoc ~= '' and not NON_EQUIPABLE_SLOTS[itemEquipLoc])
|
||||
end
|
||||
|
||||
for dataID, data in pairs(AtlasLoot_Data) do
|
||||
for _, v in ipairs(data) do
|
||||
local _, itemId, itemType, atlasName = unpack(v)
|
||||
|
||||
if type(itemId) == "number" and itemId > 0 then
|
||||
local itemName, itemQuality, itemLvl, minLvl, itemEquipLoc, stats = GetItemDetails(itemId, atlasName);
|
||||
if IsItemEquipableMatch(itemEquipLoc) and ItemMatchesAllTerms(searchTerms, itemName, stats, itemLvl, minLvl, itemQuality, itemEquipLoc) then
|
||||
AddItemToSearchResult(itemId, itemType, itemName, dataID)
|
||||
end
|
||||
elseif not equipableFilterOn and itemId and itemId ~= "" and string.sub(itemId, 1, 1) == "s" then
|
||||
local spellName = GetSpellName(itemId, atlasName)
|
||||
if nameMatches(spellName, searchText) then
|
||||
spellName = string.sub(atlasName, 1, 4)..spellName;
|
||||
AddItemToSearchResult(itemId, itemType, spellName, dataID)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function AtlasLoot:ShowSearchResult()
|
||||
AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage"..currentPage, (AL["Search Result: %s"]):format(AtlasLootCharDB.LastSearchedText or ""), pFrame);
|
||||
end
|
||||
@@ -240,7 +491,7 @@ function AtlasLoot:Search(Text)
|
||||
if not Text then return end
|
||||
Text = strtrim(Text);
|
||||
if Text == "" then return end
|
||||
|
||||
|
||||
-- Decide if we need load all modules or just specified ones
|
||||
local allDisabled = not self.db.profile.SearchOn.All;
|
||||
if allDisabled then
|
||||
@@ -252,7 +503,7 @@ function AtlasLoot:Search(Text)
|
||||
end
|
||||
end
|
||||
if allDisabled then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["You don't have any module selected to search on."]);
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["You don't have any module selected to search on."]);
|
||||
return;
|
||||
end
|
||||
if self.db.profile.SearchOn.All then
|
||||
@@ -264,293 +515,18 @@ function AtlasLoot:Search(Text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AtlasLootCharDB["SearchResult"] = {};
|
||||
AtlasLootCharDB.LastSearchedText = Text;
|
||||
|
||||
local text = string.lower(Text);
|
||||
--[[if not self.db.profile.SearchOn.All then
|
||||
local module = AtlasLoot_GetLODModule(dataSource);
|
||||
if not module or self.db.profile.SearchOn[module] ~= true then return end
|
||||
end]]
|
||||
|
||||
local function HaveBinaryOperator (textValue)
|
||||
for index, operator in ipairs(BINARYOPERATORS) do
|
||||
if string.find(textValue, operator) then
|
||||
return operator;
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
local function HaveOperator (textValue)
|
||||
for index, operator in ipairs(OPERATORS) do
|
||||
if string.find(textValue, operator) then
|
||||
return operator;
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
local function SplitString(str, delimiter)
|
||||
result = {};
|
||||
for match in (str..delimiter):gmatch("(.-)"..delimiter) do
|
||||
table.insert(result, match);
|
||||
end
|
||||
return result;
|
||||
end
|
||||
|
||||
local function CompareNumbersByOperator (operator, baseValue, valueToCompare)
|
||||
if baseValue ~= nil and valueToCompare ~= nil
|
||||
and ((operator == "<>") and (baseValue ~= valueToCompare)
|
||||
or (operator == "<=") and (baseValue <= valueToCompare)
|
||||
or (operator == ">=") and (baseValue >= valueToCompare)
|
||||
or (operator == "=") and (baseValue == valueToCompare)
|
||||
or (operator == "<") and (baseValue < valueToCompare)
|
||||
or (operator == ">") and (baseValue > valueToCompare))
|
||||
then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
-- Region: Stat Filter
|
||||
local function IsSocketTermInSearchText(searchText)
|
||||
if string.find(searchText, "socket")
|
||||
or string.find(searchText, "sockets")
|
||||
or string.find(searchText, "gem")
|
||||
or string.find(searchText, "gems")
|
||||
then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
local function IsSocketTermEqualsSearchText(searchText)
|
||||
if searchText == "socket"
|
||||
or searchText == "sockets"
|
||||
or searchText == "gem"
|
||||
or searchText == "gems"
|
||||
then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
local function FilterSockets(searchTextItem, stats, operator)
|
||||
if stats then
|
||||
if IsSocketTermInSearchText(searchTextItem) then
|
||||
local searchedStatValue = tonumber(string.match(searchTextItem, "%d+"));
|
||||
local searchTerm = string.gsub(searchTextItem, tostring(searchedStatValue), "");
|
||||
searchTerm = string.gsub(searchTerm, operator, "");
|
||||
|
||||
if IsSocketTermEqualsSearchText(searchTerm) then
|
||||
local socketCount = 0;
|
||||
for _, socketType in pairs(ITEMSOCKETSTATFILTERS) do
|
||||
if socketType then
|
||||
local statValue = tonumber(stats[socketType]);
|
||||
if statValue then
|
||||
socketCount = socketCount + statValue;
|
||||
end
|
||||
end
|
||||
end
|
||||
if CompareNumbersByOperator(operator, socketCount, searchedStatValue) then
|
||||
return true;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
local function HaveStat (textValue)
|
||||
for index, statItem in pairs(STATFILTERS) do
|
||||
if textValue == index then
|
||||
return STATFILTERS[index];
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
local function IsItemStatMatch(searchTextItem, stats, operator)
|
||||
if stats then
|
||||
local searchedStat = tonumber(string.match(searchTextItem, "%d+"));
|
||||
local searchTerm = searchTextItem.gsub(searchTextItem, tostring(searchedStat), "");
|
||||
searchTerm = string.gsub(searchTerm, operator, "");
|
||||
|
||||
local statFilterFound = HaveStat(searchTerm);
|
||||
if statFilterFound then
|
||||
local statValue = tonumber(stats[statFilterFound]);
|
||||
if CompareNumbersByOperator(operator, statValue, searchedStat) then
|
||||
return true;
|
||||
end
|
||||
else
|
||||
return FilterSockets(searchTextItem, stats, operator);
|
||||
end
|
||||
end
|
||||
return false;
|
||||
end
|
||||
-- EndRegion
|
||||
|
||||
-- Region: Item Level Filter
|
||||
local function HaveItemInfoFilter (textValue)
|
||||
for index, itemInfoFilter in pairs(ITEMINFOFILTERS) do
|
||||
if textValue == index then
|
||||
return index;
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
local function IsEquipableGear (textValue)
|
||||
if textValue == nil or textValue == "" then
|
||||
return false;
|
||||
end
|
||||
for index, equipLoc in ipairs(ITEMLEVELGEAREQUIPFILTER) do
|
||||
if string.find(textValue, equipLoc) then
|
||||
return false;
|
||||
end
|
||||
end
|
||||
return true;
|
||||
end
|
||||
|
||||
local function IsItemLevelFilter (textValue)
|
||||
local itemLevelFilter = ITEMINFOFILTERS["ilvl"];
|
||||
if string.match(textValue, itemLevelFilter) then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
local function IsItemLevelFilterMatch(searchText, itemLvl, itemEquipLoc, operator)
|
||||
local searchedItemLevel = tonumber(string.match(searchText, "%d+"));
|
||||
local searchTerm = searchText.gsub(searchText, tostring(searchedItemLevel), "");
|
||||
searchTerm = string.gsub(searchTerm, operator, "");
|
||||
|
||||
local itemInfoFilter = HaveItemInfoFilter(searchTerm);
|
||||
if itemInfoFilter and itemLvl ~= nil and itemLvl > 0
|
||||
--TODO Equipment filter patch
|
||||
--and IsEquipableGear(itemEquipLoc)
|
||||
and IsItemLevelFilter(itemInfoFilter)
|
||||
then
|
||||
if CompareNumbersByOperator(operator, itemLvl, searchedItemLevel) then
|
||||
return true;
|
||||
end
|
||||
end
|
||||
return false;
|
||||
end
|
||||
-- EndRegion
|
||||
|
||||
-- Add item to Search Result
|
||||
local function AddItemToSearchResult(itemId, itemType, itemName, lootPage, dataId)
|
||||
table.insert(AtlasLootCharDB["SearchResult"], { 0, itemId, itemType, itemName, lootPage, "", "", dataId.."|".."\"\"" });
|
||||
end
|
||||
|
||||
-- Checks for Partial Matching
|
||||
local partial = self.db.profile.PartialMatching;
|
||||
|
||||
-- Checks for Item Filters by searching for an Operator in the search text
|
||||
local operator = HaveOperator(text);
|
||||
|
||||
for dataID, data in pairs(AtlasLoot_Data) do
|
||||
for _, v in ipairs(data) do
|
||||
if type(v[2]) == "number" and v[2] > 0 then
|
||||
-- Name, Link, Quality(num), iLvl(num), minLvl(num), itemType(localized string), itemSubType(localized string), stackCount(num), itemEquipLoc(enum), texture(link to a local file), displayId(num)
|
||||
local itemName, _, itemQuality, itemLvl, minLvl, _, _, _, itemEquipLoc = GetItemInfo(v[2]);
|
||||
|
||||
if not itemName then itemName = gsub(v[4], "=q%d=", "") end
|
||||
local success, message = pcall(DoSearch, Text)
|
||||
|
||||
if operator ~= nil then
|
||||
local stats = GetItemStats("item:"..tostring(v[2]));
|
||||
|
||||
-- Currently only supports "&"
|
||||
local binaryOperator = HaveBinaryOperator(text);
|
||||
if binaryOperator ~= nil then
|
||||
local searchConditionsMet = true;
|
||||
local searchItems = SplitString(text, binaryOperator);
|
||||
|
||||
if searchItems then
|
||||
for _, searchTextItem in ipairs(searchItems) do
|
||||
local localOperator = HaveOperator(searchTextItem);
|
||||
if not localOperator
|
||||
or not (
|
||||
-- Stat Filter
|
||||
IsItemStatMatch(searchTextItem, stats, localOperator)
|
||||
-- Item Level Filter
|
||||
or IsItemLevelFilterMatch(searchTextItem, itemLvl, itemEquipLoc, localOperator)
|
||||
)
|
||||
then
|
||||
searchConditionsMet = false;
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
if searchConditionsMet then
|
||||
AddItemToSearchResult(v[2], v[3], itemName, lootpage, dataID);
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Stat Filter
|
||||
if IsItemStatMatch(text, stats, operator)
|
||||
-- Item Level Filter
|
||||
or IsItemLevelFilterMatch(text, itemLvl, itemEquipLoc, operator)
|
||||
then
|
||||
AddItemToSearchResult(v[2], v[3], itemName, lootpage, dataID);
|
||||
end
|
||||
-- TODO itemQuality
|
||||
-- TODO minLvl
|
||||
-- TODO itemEquipLoc
|
||||
end
|
||||
|
||||
-- Stat Table Cleanup
|
||||
if stats then
|
||||
table.wipe(stats);
|
||||
end
|
||||
end
|
||||
|
||||
local found;
|
||||
if partial then
|
||||
found = string.find(string.lower(itemName), text);
|
||||
else
|
||||
found = string.lower(itemName) == text;
|
||||
end
|
||||
if found then
|
||||
local _, _, quality = string.find(v[4], "=q(%d)=");
|
||||
if quality then itemName = "=q"..quality.."="..itemName end
|
||||
if AtlasLoot_TableNames[dataID] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
|
||||
table.insert(AtlasLootCharDB["SearchResult"], { 0, v[2], v[3], itemName, lootpage, "", "", dataID.."|".."\"\"" });
|
||||
end
|
||||
elseif (v[2] ~= nil) and (v[2] ~= "") and (string.sub(v[2], 1, 1) == "s") then
|
||||
local spellName = GetSpellInfo(string.sub(v[2], 2));
|
||||
if not spellName then
|
||||
if (string.sub(v[4], 1, 2) == "=d") then
|
||||
spellName = gsub(v[4], "=ds=", "");
|
||||
else
|
||||
spellName = gsub(v[4], "=q%d=", "");
|
||||
end
|
||||
end
|
||||
local found;
|
||||
if partial then
|
||||
found = string.find(string.lower(spellName), text);
|
||||
else
|
||||
found = string.lower(spellName) == text;
|
||||
end
|
||||
if found then
|
||||
spellName = string.sub(v[4], 1, 4)..spellName;
|
||||
if AtlasLoot_TableNames[dataID][1] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
|
||||
table.insert(AtlasLootCharDB["SearchResult"], { 0, v[2], v[3], spellName, lootpage, "", "", dataID.."|".."\"\"" });
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #AtlasLootCharDB["SearchResult"] == 0 then
|
||||
if not success then
|
||||
message = message:match("[^:]+: (.*)") or message -- strip stack location
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..message);
|
||||
elseif #AtlasLootCharDB["SearchResult"] == 0 then
|
||||
local itemFilterErrorMessage = "";
|
||||
if operator then
|
||||
itemFilterErrorMessage = [[
|
||||
Please check if you have a typo in the filter.
|
||||
To check filter keys, type "/atlaslootfilterkeys".
|
||||
To check filter examples, type "/atlaslootfilterexample".
|
||||
For help, type "/atlasloothelp".
|
||||
You might also have to query the server for item informations to load them into your client's Cache.]];
|
||||
end
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["No match found for"].." \""..Text.."\"."..itemFilterErrorMessage);
|
||||
@@ -613,6 +589,13 @@ function AtlasLoot:ShowSearchOptions(button)
|
||||
"tooltipText", AL["If checked, AtlasLoot search item names for a partial match."],
|
||||
"func", function() self.db.profile.PartialMatching = not self.db.profile.PartialMatching end
|
||||
);
|
||||
dewdrop:AddLine(
|
||||
"text", "Only search equipable", -- TODO: put in AL
|
||||
"checked", self.db.profile.EquipableFilter,
|
||||
"tooltipTitle", "Equipable filter", -- TODO: put in AL
|
||||
"tooltipText", "If checked, AtlasLoot only includes items that are euipable.", -- TODO: put in AL
|
||||
"func", function() self.db.profile.EquipableFilter = not self.db.profile.EquipableFilter end
|
||||
);
|
||||
end;
|
||||
dewdrop:Open(button,
|
||||
'point', function(parent)
|
||||
@@ -625,8 +608,8 @@ end
|
||||
|
||||
function AtlasLoot:GetOriginalDataFromSearchResult(itemID)
|
||||
for i, v in ipairs(AtlasLootCharDB["SearchResult"]) do
|
||||
if v[2] == itemID then
|
||||
AtlasLoot_ShowWishListDropDown(v[2], v[3], v[4], v[5], v[8], this);
|
||||
if v[2] == itemID then
|
||||
AtlasLoot_ShowWishListDropDown(v[2], v[3], v[4], v[5], v[8], this, nil, v[AtlasLoot_Difficulty.DIF_SEARCH]);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,777 @@
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
local modules = { "AtlasLoot_BurningCrusade", "AtlasLoot_Crafting", "AtlasLoot_OriginalWoW", "AtlasLoot_WorldEvents", "AtlasLoot_WrathoftheLichKing" };
|
||||
|
||||
AtlasLoot_QualityMenu = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_DifficultyMenu = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_DiffSubMenu = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_EquipMenu = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_EquipSubMenu = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_WeaponSubMenu = AceLibrary("Dewdrop-2.0");
|
||||
|
||||
AtlasLoot_Argument1Menu = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_Argument1SubMenu = AceLibrary("Dewdrop-2.0");
|
||||
|
||||
AtlasLoot_Argument2Menu = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_Argument2SubMenu = AceLibrary("Dewdrop-2.0");
|
||||
|
||||
AtlasLoot_Argument3Menu = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_Argument3SubMenu = AceLibrary("Dewdrop-2.0");
|
||||
|
||||
local GREY = "|cff999999";
|
||||
local RED = "|cffff0000";
|
||||
local WHITE = "|cffFFFFFF";
|
||||
local GREEN = "|cff1eff00";
|
||||
local PURPLE = "|cff9F3FFF";
|
||||
local BLUE = "|cff0070dd";
|
||||
local ORANGE = "|cffFF8400";
|
||||
local DEFAULT = "|cffFFd200";
|
||||
|
||||
AdvSearchSubMenuEnabled = 0;
|
||||
AdvSearchSubMenuText = "";
|
||||
AdvSearchSubMenu2Enabled = 0;
|
||||
AdvSearchSubMenuText = "";
|
||||
|
||||
AdvSearchSetup = false;
|
||||
|
||||
AtlasLoot_FrameMenuList = {
|
||||
["EquipSubMenu"] = {AtlasLoot_EquipSubMenu, "AtlasLootAdvancedSearch_EquipSub", "Select Option", "equipType", "", "AtlasLootAdvancedSearch_WeaponSub"};
|
||||
["MythicSubMenu"] = {AtlasLoot_DiffSubMenu, "AtlasLootAdvancedSearch_MythicSub", "Mythic+ 1", "difficulty", 5};
|
||||
["WeaponSubMenu"] = {AtlasLoot_WeaponSubMenu, "AtlasLootAdvancedSearch_WeaponSub", "Select Weapon Type", "equipType", ""};
|
||||
}
|
||||
|
||||
AtlasLoot_AdvancedSearchMenus = {
|
||||
["Difficulty"] ={
|
||||
[1] = {
|
||||
{"Normal", "difficulty", 2, "MythicSubMenu", "Disable"},
|
||||
},
|
||||
[2] = {
|
||||
{"Heroic", "difficulty", 3, "MythicSubMenu", "Disable"},
|
||||
},
|
||||
[3] = {
|
||||
{"Mythic/Ascended", "difficulty", 4, "MythicSubMenu", "Disable"},
|
||||
},
|
||||
[4] = {
|
||||
{"Mythic Plus", "difficulty", 5, "MythicSubMenu", "MythicPlus"},
|
||||
},
|
||||
[5] = {
|
||||
{"Bloodforged", "difficulty", 1, "MythicSubMenu", "Disable"},
|
||||
},
|
||||
};
|
||||
|
||||
["MythicPlus"] = {
|
||||
|
||||
};
|
||||
|
||||
["Quality"] = {
|
||||
[1] = {
|
||||
{AtlasLoot_FixText("=q0=").."Poor", "quality", "poor"},
|
||||
},
|
||||
[2] = {
|
||||
{AtlasLoot_FixText("=q1=").."Normal", "quality", "normal"},
|
||||
},
|
||||
[3] = {
|
||||
{AtlasLoot_FixText("=q2=").."Uncommon", "quality", "uncommon"},
|
||||
},
|
||||
[4] = {
|
||||
{AtlasLoot_FixText("=q3=").."Rare", "quality", "rare"},
|
||||
},
|
||||
[5] = {
|
||||
{AtlasLoot_FixText("=q4=").."Epic", "quality", "epic"},
|
||||
},
|
||||
[6] = {
|
||||
{AtlasLoot_FixText("=q5=").."Legendary", "quality", "legendary"},
|
||||
},
|
||||
};
|
||||
|
||||
["Equip"] = {
|
||||
[1] = {
|
||||
{"Head", "equip", "head", "EquipSubMenu", "ArmorType"},
|
||||
},
|
||||
[2] = {
|
||||
{"Shoulder", "equip", "shoulder", "EquipSubMenu", "ArmorType"},
|
||||
},
|
||||
[3] = {
|
||||
{"Chest", "equip", "chest", "EquipSubMenu", "ArmorType"},
|
||||
},
|
||||
[4] = {
|
||||
{"Wrist", "equip", "wrist", "EquipSubMenu", "ArmorType"},
|
||||
},
|
||||
[5] = {
|
||||
{"Hands", "equip", "hands", "EquipSubMenu", "ArmorType"},
|
||||
},
|
||||
[6] = {
|
||||
{"Waist", "equip", "waist", "EquipSubMenu", "ArmorType"},
|
||||
},
|
||||
[7] = {
|
||||
{"Legs", "equip", "legs", "EquipSubMenu", "ArmorType"},
|
||||
},
|
||||
[8] = {
|
||||
{"Feet", "equip", "feet", "EquipSubMenu", "ArmorType"},
|
||||
},
|
||||
[9] = {
|
||||
{"Back", "equip", "back", "EquipSubMenu", "Disable"},
|
||||
},
|
||||
[10] = {
|
||||
{"Necklace", "equip", "neck", "EquipSubMenu", "Disable"},
|
||||
},
|
||||
[11] = {
|
||||
{"Ring", "equip", "ring", "EquipSubMenu", "Disable"},
|
||||
},
|
||||
[12] = {
|
||||
{"Trinket", "equip", "trinket", "EquipSubMenu", "Disable"},
|
||||
},
|
||||
[13] = {
|
||||
{"Weapon/Shield", "equip", "#w", "EquipSubMenu", "WeaponEquip"},
|
||||
},
|
||||
[14] = {
|
||||
{"Held in Off-Hand", "equip", "holdable", "EquipSubMenu", "Disable"},
|
||||
},
|
||||
[15] = {
|
||||
{"Relic", "equip", "relic", "EquipSubMenu", "RelicType"},
|
||||
},
|
||||
};
|
||||
|
||||
["ArmorType"] = {
|
||||
[1] = {
|
||||
{"Cloth", "equipType", "cloth"},
|
||||
},
|
||||
[2] = {
|
||||
{"Leather", "equipType", "leather"},
|
||||
},
|
||||
[3] = {
|
||||
{"Mail", "equipType", "mail"},
|
||||
},
|
||||
[4] = {
|
||||
{"Plate", "equipType", "plate"},
|
||||
},
|
||||
};
|
||||
|
||||
["RelicType"] = {
|
||||
[1] = {
|
||||
{"Idols", "equipType", "idol"},
|
||||
},
|
||||
[2] = {
|
||||
{"Libram", "equipType", "libram"},
|
||||
},
|
||||
[3] = {
|
||||
{"Totem", "equipType", "totem"},
|
||||
},
|
||||
[4] = {
|
||||
{"Sigil", "equipType", "sigil"},
|
||||
},
|
||||
};
|
||||
|
||||
["WeaponEquip"] = {
|
||||
[1] = {
|
||||
{"One-Hand", "equip", "weapon", "WeaponSubMenu", "WeaponType"},
|
||||
},
|
||||
[2] = {
|
||||
{"Two-Hand", "equip", "2hweapon", "WeaponSubMenu", "WeaponType"},
|
||||
},
|
||||
[3] = {
|
||||
{"Main Hand", "equip", "mainhand", "WeaponSubMenu", "WeaponType"},
|
||||
},
|
||||
[4] = {
|
||||
{"Off Hand", "equip", "offhand", "WeaponSubMenu", "WeaponType"},
|
||||
},
|
||||
[5] = {
|
||||
{"Ranged", "equip", "ranged", "WeaponSubMenu", "WeaponType"},
|
||||
}
|
||||
};
|
||||
|
||||
["WeaponType"] = {
|
||||
[1] = {
|
||||
{"Axe", "equipType", "#w1#"}
|
||||
},
|
||||
[2] = {
|
||||
{"Mace", "equipType", "#w6#"}
|
||||
},
|
||||
[3] = {
|
||||
{"Sword", "equipType", "#w10#"}
|
||||
},
|
||||
[4] = {
|
||||
{"Polearm", "equipType", "#w7#"}
|
||||
},
|
||||
[5] = {
|
||||
{"Dagger", "equipType", "#w4#"}
|
||||
},
|
||||
[6] = {
|
||||
{"Staff", "equipType", "#w9#"}
|
||||
},
|
||||
[7] = {
|
||||
{"Fist Weapon", "equipType", "#w13#"}
|
||||
},
|
||||
[8] = {
|
||||
{"Bow", "equipType", "#w2#"}
|
||||
},
|
||||
[9] = {
|
||||
{"Gun", "equipType", "#w5#"}
|
||||
},
|
||||
[10] = {
|
||||
{"Crossbow", "equipType", "#w3#"}
|
||||
},
|
||||
[11] = {
|
||||
{"Wand", "equipType", "#w12#"}
|
||||
},
|
||||
[12] = {
|
||||
{"Thrown", "equipType", "#w11#"}
|
||||
},
|
||||
[13] = {
|
||||
{"Shield", "equipType", "#w8#"}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
AtlasLoot_AdvancedSearchArguments = {
|
||||
["Arguments"] = {
|
||||
[1] = {
|
||||
["Primary Stats"] = {
|
||||
{"Stamina", "sta"},
|
||||
{"Strength", "str"},
|
||||
{"Agility", "agi"};
|
||||
{"Intellect", "int"},
|
||||
{"Spirit", "spr"},
|
||||
}
|
||||
};
|
||||
[2] = {
|
||||
["Secondary Stats"] = {
|
||||
{"Attack Power", "ap"};
|
||||
{"Spell Power", "sp"};
|
||||
{"Crit", "crit"};
|
||||
{"Hit", "hit"};
|
||||
{"Haste", "haste"};
|
||||
{"Expertise", "exp"};
|
||||
{"Armor Pen", "arp"};
|
||||
{"Spell Pen", "spp"};
|
||||
}
|
||||
};
|
||||
[3] = {
|
||||
["Defensive Stats"] = {
|
||||
{"Defense", "def"};
|
||||
{"Dodge", "dodge"};
|
||||
{"Parry", "parry"};
|
||||
{"Block", "block"};
|
||||
{"Block Value", "bv"};
|
||||
{"Resilience", "res"};
|
||||
}
|
||||
};
|
||||
[4] = {
|
||||
["Resistances"] = {
|
||||
{"Armor", "armor"};
|
||||
{"Holy Resist", "resholy"};
|
||||
{"Fire Resist", "resfire"};
|
||||
{"Nature Resist", "resnat"};
|
||||
{"Frost Resist", "resfrost"};
|
||||
{"Shadow Resist", "resshad"};
|
||||
{"Arcane Resist", "resarc"};
|
||||
}
|
||||
};
|
||||
[5] = {
|
||||
["Sockets"] = {
|
||||
{"Any", "socket"};
|
||||
{"Red Socket", "socketred"};
|
||||
{"Blue Socket", "socketblue"};
|
||||
{"Yellow Socket", "socketyellow"};
|
||||
{"Meta Socket", "socketmeta"};
|
||||
}
|
||||
};
|
||||
[6] = {
|
||||
["Other"] = {
|
||||
{"Required Level", "minlvl"};
|
||||
{"Item Level", "ilvl"};
|
||||
}
|
||||
};
|
||||
|
||||
[7] = {
|
||||
{RED.."Reset", "reset"}
|
||||
}
|
||||
};
|
||||
|
||||
["Operators"] = {
|
||||
[1] = {
|
||||
{"Equals", "=", true};
|
||||
},
|
||||
[2] = {
|
||||
{"Greater Than", ">", true}
|
||||
},
|
||||
[3] = {
|
||||
{"Greater Than Or Equal", ">=", true}
|
||||
},
|
||||
[4] = {
|
||||
{"Less Than", "<", true}
|
||||
},
|
||||
[5] = {
|
||||
{"Less Than Or Equal", "<=", true}
|
||||
},
|
||||
[6] = {
|
||||
{"Not Equal", "<>", true}
|
||||
},
|
||||
[7] = {
|
||||
{RED.."Reset", "reset", true}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AdvancedSearchOptions = {
|
||||
["quality"] = "",
|
||||
["equip"] = "",
|
||||
["equipType"] = "",
|
||||
["difficulty"] = 0,
|
||||
["arg1"] = "",
|
||||
["arg1op"] = "",
|
||||
["arg2"] = "",
|
||||
["arg2op"] = "",
|
||||
["arg3"] = "",
|
||||
["arg3op"] = "",
|
||||
}
|
||||
|
||||
function AtlasLoot_AdvancedSearchSetup()
|
||||
AtlasLoot_AdvancedSearchRegister(AtlasLoot_QualityMenu, AtlasLootAdvancedSearch_Quality, AtlasLoot_AdvancedSearchMenus["Quality"]);
|
||||
AtlasLoot_AdvancedSearchRegister(AtlasLoot_EquipMenu, AtlasLootAdvancedSearch_Equip, AtlasLoot_AdvancedSearchMenus["Equip"]);
|
||||
AtlasLoot_AdvancedSearchRegister(AtlasLoot_DifficultyMenu, AtlasLootAdvancedSearch_Difficulty, AtlasLoot_AdvancedSearchMenus["Difficulty"]);
|
||||
|
||||
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_Argument1Menu, AtlasLootAdvancedSearch_Argument1, "1", AtlasLoot_AdvancedSearchArguments["Arguments"]);
|
||||
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_Argument2Menu, AtlasLootAdvancedSearch_Argument2, "2", AtlasLoot_AdvancedSearchArguments["Arguments"]);
|
||||
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_Argument3Menu, AtlasLootAdvancedSearch_Argument3, "3", AtlasLoot_AdvancedSearchArguments["Arguments"]);
|
||||
|
||||
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_Argument1SubMenu, AtlasLootAdvancedSearch_Argument1Sub, "1", AtlasLoot_AdvancedSearchArguments["Operators"]);
|
||||
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_Argument2SubMenu, AtlasLootAdvancedSearch_Argument2Sub, "2", AtlasLoot_AdvancedSearchArguments["Operators"]);
|
||||
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_Argument3SubMenu, AtlasLootAdvancedSearch_Argument3Sub, "3", AtlasLoot_AdvancedSearchArguments["Operators"]);
|
||||
|
||||
--Setup Mythic+ dropdown options;
|
||||
for i = 1, 30, 1 do
|
||||
AtlasLoot_AdvancedSearchMenus["MythicPlus"][i] = {
|
||||
{"Mythic+ "..i, "difficulty", i + 4};
|
||||
}
|
||||
end
|
||||
|
||||
AdvSearchSetup = true;
|
||||
end
|
||||
|
||||
function AtlasLoot_AdvancedSearchShow()
|
||||
if (AtlasLootAdvancedSearch:IsVisible()) then
|
||||
AtlasLoot_AdvancedSearchClose();
|
||||
return;
|
||||
end
|
||||
|
||||
pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
|
||||
|
||||
if not (AdvSearchSetup) then AtlasLoot_AdvancedSearchSetup() end
|
||||
|
||||
--Hide all elements that could be in the AtlasTable
|
||||
getglobal("AtlasLootItemsFrame_NEXT"):Hide();
|
||||
getglobal("AtlasLootItemsFrame_PREV"):Hide();
|
||||
getglobal("AtlasLootItemsFrame_BACK"):Hide();
|
||||
|
||||
if AtlasLootDefaultFrame_SubMenu2:IsEnabled() then
|
||||
AdvSearchSubMenu2Enabled = 1;
|
||||
AdvSearchSubMenu2Text = AtlasLootDefaultFrame_SelectedTable2:GetText();
|
||||
AtlasLootDefaultFrame_SubMenu2:Disable();
|
||||
AtlasLootDefaultFrame_SelectedTable2:SetText("");
|
||||
AtlasLootDefaultFrame_SelectedTable2:Hide();
|
||||
end
|
||||
|
||||
if AtlasLootDefaultFrame_SubMenu:IsEnabled() then
|
||||
AdvSearchSubMenuEnabled = 1;
|
||||
AdvSearchSubMenuText = AtlasLootDefaultFrame_SelectedTable:GetText();
|
||||
AtlasLootDefaultFrame_SubMenu:Disable();
|
||||
AtlasLootDefaultFrame_SelectedTable:SetText("");
|
||||
end
|
||||
|
||||
AtlasLootServerQueryButton:Hide();
|
||||
|
||||
--Ditch the Quicklook selector
|
||||
AtlasLoot_QuickLooks:Hide();
|
||||
AtlasLootQuickLooksButton:Hide();
|
||||
|
||||
-- Hide the Filter Check-Box
|
||||
AtlasLootFilterCheck:Hide();
|
||||
|
||||
for i = 1, 30, 1 do
|
||||
getglobal("AtlasLootItem_"..i.."_Unsafe"):Hide();
|
||||
getglobal("AtlasLootMenuItem_"..i):Hide();
|
||||
getglobal("AtlasLootItem_"..i):Hide();
|
||||
getglobal("AtlasLootItem_"..i).itemID = 0;
|
||||
getglobal("AtlasLootItem_"..i).spellitemID = 0;
|
||||
end
|
||||
|
||||
--Reset Search options
|
||||
AtlasLoot_AdvancedSearchReset();
|
||||
|
||||
AtlasLoot_BossName:SetText("Advanced Search");
|
||||
|
||||
AtlasLootAdvancedSearch:ClearAllPoints();
|
||||
AtlasLootAdvancedSearch:SetParent(pFrame[2]);
|
||||
AtlasLootAdvancedSearch:ClearAllPoints();
|
||||
AtlasLootAdvancedSearch:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
|
||||
AtlasLootAdvancedSearch:Show();
|
||||
end
|
||||
|
||||
function AtlasLoot_AdvancedSearchClose()
|
||||
AtlasLootAdvancedSearch:Hide();
|
||||
AtlasLootServerQueryButton:Show();
|
||||
|
||||
if AdvSearchSubMenu2Enabled then
|
||||
AtlasLootDefaultFrame_SubMenu2:Enable();
|
||||
AtlasLootDefaultFrame_SelectedTable2:SetText(AdvSearchSubMenu2Text);
|
||||
end
|
||||
|
||||
if AdvSearchSubMenuEnabled then
|
||||
AtlasLootDefaultFrame_SubMenu:Enable();
|
||||
AtlasLootDefaultFrame_SelectedTable:SetText(AdvSearchSubMenuText);
|
||||
end
|
||||
|
||||
AdvSearchSubMenuEnabled = 0;
|
||||
AdvSearchSubMenu2Enabled = 0;
|
||||
|
||||
if (SearchPrevData[1] ~= "") then
|
||||
AtlasLoot_ShowItemsFrame(SearchPrevData[1], SearchPrevData[2], SearchPrevData[3], SearchPrevData[4]);
|
||||
end
|
||||
end
|
||||
|
||||
function AtlasLoot_AdvancedSearchReset()
|
||||
AdvancedSearchOptions = {
|
||||
["quality"] = "",
|
||||
["equip"] = "",
|
||||
["equipType"] = "",
|
||||
["difficulty"] = 0,
|
||||
["arg1"] = "",
|
||||
["arg1op"] = "",
|
||||
["arg2"] = "",
|
||||
["arg2op"] = "",
|
||||
["arg3"] = "",
|
||||
["arg3op"] = "",
|
||||
}
|
||||
|
||||
AtlasLootAdvancedSearch_Quality:SetText("Select Quality");
|
||||
AtlasLootAdvancedSearch_Equip:SetText("Select Item Type");
|
||||
AtlasLootAdvancedSearch_Difficulty:Disable();
|
||||
AtlasLootAdvancedSearch_Difficulty:SetText("Select Difficulty");
|
||||
AtlasLootAdvancedSearch_Argument1:SetText("Select Option");
|
||||
AtlasLootAdvancedSearch_Argument2:SetText("Select Option");
|
||||
AtlasLootAdvancedSearch_Argument3:SetText("Select Option");
|
||||
|
||||
AtlasLootAdvancedSearch_EquipSub:Disable();
|
||||
AtlasLootAdvancedSearch_EquipSub:SetText("Select Option")
|
||||
AtlasLootAdvancedSearch_MythicSub:Disable();
|
||||
AtlasLootAdvancedSearch_MythicSub:SetText("Mythic+ 1");
|
||||
AtlasLootAdvancedSearch_WeaponSub:Disable();
|
||||
AtlasLootAdvancedSearch_WeaponSub:SetText("Select Weapon Type")
|
||||
|
||||
AtlasLootAdvancedSearch_Argument1Sub:Disable();
|
||||
AtlasLootAdvancedSearch_Argument1Sub:SetText("Select Option");
|
||||
AtlasLootAdvancedSearch_Argument1Value:Hide();
|
||||
AtlasLootAdvancedSearch_Argument1Value:SetText("");
|
||||
AtlasLootAdvancedSearch_Argument2Sub:Disable();
|
||||
AtlasLootAdvancedSearch_Argument2Sub:SetText("Select Option");
|
||||
AtlasLootAdvancedSearch_Argument2Value:Hide();
|
||||
AtlasLootAdvancedSearch_Argument2Value:SetText("");
|
||||
AtlasLootAdvancedSearch_Argument3Sub:Disable();
|
||||
AtlasLootAdvancedSearch_Argument3Sub:SetText("Select Option");
|
||||
AtlasLootAdvancedSearch_Argument3Value:Hide();
|
||||
AtlasLootAdvancedSearch_Argument3Value:SetText("");
|
||||
end
|
||||
|
||||
|
||||
|
||||
function AtlasLoot_AdvancedSearchMenuClick(Object, VariableToSet, VariableValue, ChildMenu, ChildMenuRegister)
|
||||
--Setups child menus and sets search options to default
|
||||
if(ChildMenu ~= nil) then
|
||||
if(ChildMenuRegister == "Disable") then
|
||||
AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
|
||||
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Disable();
|
||||
--Disable assigned children menus as well
|
||||
if(AtlasLoot_FrameMenuList[ChildMenu][6]) then
|
||||
getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable();
|
||||
end
|
||||
else
|
||||
AtlasLoot_AdvancedSearchRegister(AtlasLoot_FrameMenuList[ChildMenu][1], getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]), AtlasLoot_AdvancedSearchMenus[ChildMenuRegister]);
|
||||
AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
|
||||
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Enable();
|
||||
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):SetText(AtlasLoot_FrameMenuList[ChildMenu][3]);
|
||||
--Disable assigned children menus as well
|
||||
if(AtlasLoot_FrameMenuList[ChildMenu][6]) then
|
||||
getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable();
|
||||
end
|
||||
end
|
||||
end
|
||||
AdvancedSearchOptions[VariableToSet] = VariableValue;
|
||||
Object[1]:SetText(Object[3]);
|
||||
Object[2]:Close();
|
||||
end
|
||||
|
||||
function AtlasLoot_AdvancedSearchRegister(DropDown, DropDownObject, MenuOption)
|
||||
DropDown:Register(DropDownObject,
|
||||
'point', function(parent)
|
||||
return "TOP", "BOTTOM"
|
||||
end,
|
||||
'children', function(level, value)
|
||||
if level == 1 then
|
||||
if AtlasLoot_AdvancedSearchMenus then
|
||||
for k,v in ipairs(MenuOption) do
|
||||
--If a link to show a submenu
|
||||
if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
|
||||
if v[1][1] ~= "" then
|
||||
DropDown:AddLine(
|
||||
'text', v[1][1],
|
||||
'textR', 1,
|
||||
'textG', 0.82,
|
||||
'textB', 0,
|
||||
'func', AtlasLoot_AdvancedSearchMenuClick,
|
||||
'arg1', {DropDownObject, DropDown, v[1][1]},
|
||||
'arg2', v[1][2],
|
||||
'arg3', v[1][3],
|
||||
'arg4', v[1][4],
|
||||
'arg5', v[1][5],
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
else
|
||||
local lock=0;
|
||||
--If an entry linked to a subtable
|
||||
for i,j in pairs(v) do
|
||||
if lock==0 then
|
||||
DropDown:AddLine(
|
||||
'text', i,
|
||||
'textR', 1,
|
||||
'textG', 0.82,
|
||||
'textB', 0,
|
||||
'hasArrow', true,
|
||||
'value', j,
|
||||
'notCheckable', true
|
||||
)
|
||||
lock=1;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--Close button
|
||||
DropDown:AddLine(
|
||||
'text', AL["Close Menu"],
|
||||
'textR', 0,
|
||||
'textG', 1,
|
||||
'textB', 1,
|
||||
'func', function() DropDown:Close() end,
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
end,
|
||||
'dontHook', true
|
||||
)
|
||||
end
|
||||
|
||||
function AtlasLoot_AdvancedSearchArgumentClick(Object, VariableToSet, VariableValue, IsOperator)
|
||||
if IsOperator and VariableValue == "reset" then
|
||||
AdvancedSearchOptions["arg"..VariableToSet.."op"] = "";
|
||||
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Value"):SetText("");
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Value"):Hide();
|
||||
|
||||
Object[1]:SetText("Select Option");
|
||||
Object[2]:Close();
|
||||
elseif IsOperator then
|
||||
AdvancedSearchOptions["arg"..VariableToSet.."op"] = VariableValue;
|
||||
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Value"):Show();
|
||||
|
||||
Object[1]:SetText(Object[3]);
|
||||
Object[2]:Close();
|
||||
elseif VariableValue == "reset" then
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Sub"):SetText("Select Option");
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Sub"):Disable();
|
||||
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Value"):SetText("");
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Value"):Hide();
|
||||
|
||||
AdvancedSearchOptions["arg"..VariableToSet] = "";
|
||||
AdvancedSearchOptions["arg"..VariableToSet.."op"] = "";
|
||||
|
||||
Object[1]:SetText("Select Option");
|
||||
Object[2]:Close();
|
||||
else
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Sub"):SetText("Select Option");
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Sub"):Enable();
|
||||
AdvancedSearchOptions["arg"..VariableToSet.."op"] = "";
|
||||
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Value"):SetText("");
|
||||
getglobal("AtlasLootAdvancedSearch_Argument"..VariableToSet.."Value"):Hide();
|
||||
|
||||
AdvancedSearchOptions["arg"..VariableToSet] = VariableValue;
|
||||
Object[1]:SetText(Object[3]);
|
||||
Object[2]:Close();
|
||||
end
|
||||
end
|
||||
|
||||
function AtlasLoot_AdvancedSearchArgumentRegister(DropDown, DropDownObject, ArgumentCount, ArgumentMenu)
|
||||
DropDown:Register(DropDownObject,
|
||||
'point', function(parent)
|
||||
return "TOP", "BOTTOM"
|
||||
end,
|
||||
'children', function(level, value)
|
||||
if level == 1 then
|
||||
if AtlasLoot_AdvancedSearchArguments then
|
||||
for k,v in ipairs(ArgumentMenu) do
|
||||
--If a link to show a submenu
|
||||
if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
|
||||
local checked = false;
|
||||
if v[1][3] == "Submenu" then
|
||||
DropDown:AddLine(
|
||||
'text', v[1][1],
|
||||
'textR', 1,
|
||||
'textG', 0.82,
|
||||
'textB', 0,
|
||||
'func', AtlasLoot_AdvancedSearchArgumentClick,
|
||||
'arg1', {DropDownObject, DropDown, v[1][1]},
|
||||
'arg2', ArgumentCount,
|
||||
'arg3', v[1][2],
|
||||
'arg4', v[1][3],
|
||||
'notCheckable', true
|
||||
)
|
||||
elseif v[1][1] ~= "" then
|
||||
DropDown:AddLine(
|
||||
'text', v[1][1],
|
||||
'textR', 1,
|
||||
'textG', 0.82,
|
||||
'textB', 0,
|
||||
'func', AtlasLoot_AdvancedSearchArgumentClick,
|
||||
'arg1', {DropDownObject, DropDown, v[1][1]},
|
||||
'arg2', ArgumentCount,
|
||||
'arg3', v[1][2],
|
||||
'arg4', v[1][3],
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
else
|
||||
local lock=0;
|
||||
--If an entry linked to a subtable
|
||||
for i,j in pairs(v) do
|
||||
if lock==0 then
|
||||
DropDown:AddLine(
|
||||
'text', i,
|
||||
'textR', 1,
|
||||
'textG', 0.82,
|
||||
'textB', 0,
|
||||
'hasArrow', true,
|
||||
'value', j,
|
||||
'notCheckable', true
|
||||
)
|
||||
lock=1;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--Close button
|
||||
DropDown:AddLine(
|
||||
'text', AL["Close Menu"],
|
||||
'textR', 0,
|
||||
'textG', 1,
|
||||
'textB', 1,
|
||||
'func', function() DropDown:Close() end,
|
||||
'notCheckable', true
|
||||
)
|
||||
elseif level == 2 then
|
||||
if value then
|
||||
for k,v in ipairs(value) do
|
||||
if type(v) == "table" then
|
||||
if (type(v[1]) == "string") then
|
||||
local checked = false;
|
||||
--If an entry to show a submenu
|
||||
if v[4] == "Header" then
|
||||
DropDown:AddLine(
|
||||
'text', v[1],
|
||||
'textR', 0.2,
|
||||
'textG', 0.82,
|
||||
'textB', 0.5,
|
||||
'func', AtlasLoot_AdvancedSearchArgumentClick,
|
||||
'arg1', {DropDownObject, DropDown, v[1]},
|
||||
'arg2', ArgumentCount,
|
||||
'arg3', v[2],
|
||||
'arg4', v[3],
|
||||
'notCheckable', true
|
||||
)
|
||||
elseif v[3] == "Submenu" then
|
||||
DropDown:AddLine(
|
||||
'text', v[1],
|
||||
'textR', 1,
|
||||
'textG', 0.82,
|
||||
'textB', 0,
|
||||
'func', AtlasLoot_AdvancedSearchArgumentClick,
|
||||
'arg1', {DropDownObject, DropDown, v[1]},
|
||||
'arg2', ArgumentCount,
|
||||
'arg3', v[2],
|
||||
'arg4', v[3],
|
||||
'notCheckable', true
|
||||
)
|
||||
else
|
||||
DropDown:AddLine(
|
||||
'text', v[1],
|
||||
'textR', 1,
|
||||
'textG', 0.82,
|
||||
'textB', 0,
|
||||
'func', AtlasLoot_AdvancedSearchArgumentClick,
|
||||
'arg1', {DropDownObject, DropDown, v[1]},
|
||||
'arg2', ArgumentCount,
|
||||
'arg3', v[2],
|
||||
'arg4', v[3],
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
DropDown:AddLine(
|
||||
'text', AL["Close Menu"],
|
||||
'textR', 0,
|
||||
'textG', 1,
|
||||
'textB', 1,
|
||||
'func', function() DropDown:Close() end,
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
end,
|
||||
'dontHook', true
|
||||
)
|
||||
end
|
||||
|
||||
function AtlasLoot:AdvancedSearch(Text, args)
|
||||
if not Text then return end
|
||||
Text = strtrim(Text);
|
||||
local advSearchString = Text or "";
|
||||
|
||||
local function AppendSearchString(toAppend, str)
|
||||
if toAppend ~= "" then
|
||||
toAppend = toAppend.."&"..str;
|
||||
return toAppend;
|
||||
end
|
||||
|
||||
return str;
|
||||
end
|
||||
|
||||
if AdvancedSearchOptions["quality"] ~= "" then
|
||||
advSearchString = AppendSearchString(advSearchString, "quality="..AdvancedSearchOptions["quality"]);
|
||||
end
|
||||
|
||||
if AdvancedSearchOptions["equipType"] ~= "" then
|
||||
--advSearchString = AppendSearchString(advSearchString, AtlasLoot_FixText(AdvancedSearchOptions["equipType"]));
|
||||
end
|
||||
|
||||
if AdvancedSearchOptions["equip"] ~= "" then
|
||||
advSearchString = AppendSearchString(advSearchString, "slot="..AdvancedSearchOptions["equip"]);
|
||||
end
|
||||
|
||||
for i = 1, 3, 1 do
|
||||
if AdvancedSearchOptions["arg"..i] ~= "" then
|
||||
if AdvancedSearchOptions["arg"..i.."op"] == "" then
|
||||
AdvancedSearchOptions["arg"..i.."op"] = ">"
|
||||
args[i] = "0";
|
||||
print(args[i]);
|
||||
end
|
||||
advSearchString = AppendSearchString(advSearchString, AdvancedSearchOptions["arg"..i]..AdvancedSearchOptions["arg"..i.."op"]..args[i]);
|
||||
end
|
||||
end
|
||||
print(string.lower(advSearchString));
|
||||
AtlasLoot:Search(string.lower(advSearchString));
|
||||
end
|
||||
+20
-37
@@ -32,7 +32,7 @@ AtlasLoot_WishListDrop = AceLibrary("Dewdrop-2.0");
|
||||
AtlasLoot_WishList = nil;
|
||||
local currentPage = 1;
|
||||
local playerName = UnitName("player")
|
||||
local itemID, itemTexture, itemName, lootPage, sourcePage, lasttyp, xtyp, xarg2, xarg3
|
||||
local itemID, itemTexture, itemName, lootPage, sourcePage, lasttyp, xtyp, xarg2, xarg3, difficulty
|
||||
local lastWishListtyp, lastWishListarg2, lastWishListarg3
|
||||
local OptionsLoadet = false
|
||||
|
||||
@@ -110,7 +110,7 @@ function AtlasLoot_WishListAddDropClick(typ, arg2, arg3, arg4)
|
||||
return;
|
||||
end
|
||||
|
||||
table.insert(AtlasLootWishList["Own"][playerName][arg2], { 0, itemID, itemTexture, itemName, lootPage, "", "", sourcePage });
|
||||
table.insert(AtlasLootWishList["Own"][playerName][arg2], { 0, itemID, itemTexture, itemName, lootPage, "", "", sourcePage, [AtlasLoot_Difficulty.DIF_SEARCH] = difficulty});
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AtlasLoot_FixText(itemName)..GREY..AL[" added to the WishList."]..WHITE.." ("..AtlasLootWishList["Own"][playerName][arg2]["info"][1]..")");
|
||||
AtlasLoot_WishList = AtlasLoot_CategorizeWishList(AtlasLootWishList["Own"][playerName][arg2]);
|
||||
@@ -122,7 +122,7 @@ function AtlasLoot_WishListAddDropClick(typ, arg2, arg3, arg4)
|
||||
return;
|
||||
end
|
||||
|
||||
table.insert(AtlasLootWishList["Own"][arg2][arg3], { 0, itemID, itemTexture, itemName, lootPage, "", "", sourcePage });
|
||||
table.insert(AtlasLootWishList["Own"][arg2][arg3], { 0, itemID, itemTexture, itemName, lootPage, "", "", sourcePage, [AtlasLoot_Difficulty.DIF_SEARCH] = difficulty});
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AtlasLoot_FixText(itemName)..GREY..AL[" added to the WishList."]..WHITE.." ("..AtlasLootWishList["Own"][arg2][arg3]["info"][1].." - "..arg2..")");
|
||||
AtlasLoot_WishList = AtlasLoot_CategorizeWishList(AtlasLootWishList["Own"][arg2][arg3]);
|
||||
@@ -134,7 +134,7 @@ function AtlasLoot_WishListAddDropClick(typ, arg2, arg3, arg4)
|
||||
return;
|
||||
end
|
||||
|
||||
table.insert(AtlasLootWishList["Shared"][arg2][arg3], { 0, itemID, itemTexture, itemName, lootPage, "", "", sourcePage });
|
||||
table.insert(AtlasLootWishList["Shared"][arg2][arg3], { 0, itemID, itemTexture, itemName, lootPage, "", "", sourcePage, [AtlasLoot_Difficulty.DIF_SEARCH] = difficulty});
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AtlasLoot_FixText(itemName)..GREY..AL[" added to the WishList."]..WHITE.." ("..AtlasLootWishList["Shared"][arg2][arg3]["info"][1].." - "..arg2..")");
|
||||
AtlasLoot_WishList = AtlasLoot_CategorizeWishList(AtlasLootWishList["Shared"][arg2][arg3]);
|
||||
@@ -148,8 +148,8 @@ end
|
||||
AtlasLoot_ShowWishListDropDown(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show)
|
||||
Show the dropdownlist with the wishlists
|
||||
]]
|
||||
function AtlasLoot_ShowWishListDropDown(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show)
|
||||
itemID, itemTexture, itemName, lootPage, sourcePage = xitemID, xitemTexture, xitemName, xlootPage, xsourcePage
|
||||
function AtlasLoot_ShowWishListDropDown(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show, xdifficulty)
|
||||
itemID, itemTexture, itemName, lootPage, sourcePage, difficulty = xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, xdifficulty;
|
||||
if AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] == false then
|
||||
if AtlasLoot_WishListDrop:IsOpen(button) then
|
||||
AtlasLoot_WishListDrop:Close(1);
|
||||
@@ -499,40 +499,23 @@ function AtlasLoot_CategorizeWishList(wlTable)
|
||||
for _, v in pairs(wlTable) do
|
||||
if v[8] and v[8] ~= "" then
|
||||
local dataID = strsplit("|", v[8]);
|
||||
if v[AtlasLoot_Difficulty.DIF_SEARCH] then
|
||||
local name = AtlasLoot_GetWishListSubheading(dataID)
|
||||
dataID = dataID..AtlasLoot_Difficulty.Search[v[AtlasLoot_Difficulty.DIF_SEARCH]];
|
||||
if not subheadings[dataID] then
|
||||
subheadings[dataID] = name;
|
||||
if subheadings[dataID] then subheadings[dataID] = subheadings[dataID].." ("..AtlasLoot_Difficulty.Search[v[AtlasLoot_Difficulty.DIF_SEARCH]]..")" end
|
||||
end
|
||||
-- Build subheading table
|
||||
if not subheadings[dataID] then
|
||||
-- Heroic handling
|
||||
local HeroicCheck=string.sub(dataID, string.len(dataID)-10, string.len(dataID));
|
||||
local NonHeroicdataID=string.sub(dataID, 1, string.len(dataID)-6);
|
||||
local BigraidCheck=string.sub(dataID, string.len(dataID)-4, string.len(dataID));
|
||||
|
||||
if BigraidCheck == "25Man" or HeroicCheck == "25ManHEROIC" then
|
||||
HeroicCheck=string.sub(dataID, string.len(dataID)-10, string.len(dataID));
|
||||
NonHeroicdataID=string.sub(dataID, 1, string.len(dataID)-11);
|
||||
else
|
||||
HeroicCheck=string.sub(dataID, string.len(dataID)-5, string.len(dataID));
|
||||
NonHeroicdataID=string.sub(dataID, 1, string.len(dataID)-6);
|
||||
elseif not subheadings[dataID] then
|
||||
subheadings[dataID] = AtlasLoot_GetWishListSubheading(dataID);
|
||||
-- If search failed, replace ID like "Aldor2" to "Aldor1" and try again
|
||||
if not subheadings[dataID] and string.find(dataID, "^%a+%d?$") then
|
||||
subheadings[dataID] = AtlasLoot_GetWishListSubheading(strsub(dataID, 1, strlen(dataID) - 1).."1");
|
||||
end
|
||||
|
||||
if HeroicCheck == "HEROIC" then
|
||||
subheadings[dataID] = AtlasLoot_GetWishListSubheading(NonHeroicdataID);
|
||||
if subheadings[dataID] then subheadings[dataID] = subheadings[dataID].." ("..AL["Heroic"]..")" end
|
||||
elseif HeroicCheck == "25ManHEROIC" then
|
||||
subheadings[dataID] = AtlasLoot_GetWishListSubheading(NonHeroicdataID);
|
||||
if subheadings[dataID] then subheadings[dataID] = subheadings[dataID].." ("..AL["25 Man"].."-"..AL["Heroic"]..")" end
|
||||
elseif strsub(dataID, strlen(dataID) - 4) == "25Man" then
|
||||
subheadings[dataID] = AtlasLoot_GetWishListSubheading(strsub(dataID, 1, strlen(dataID) - 5));
|
||||
if subheadings[dataID] then subheadings[dataID] = subheadings[dataID].." ("..AL["25 Man"]..")" end
|
||||
else
|
||||
subheadings[dataID] = AtlasLoot_GetWishListSubheading(dataID);
|
||||
-- If search failed, replace ID like "Aldor2" to "Aldor1" and try again
|
||||
if not subheadings[dataID] and string.find(dataID, "^%a+%d?$") then
|
||||
subheadings[dataID] = AtlasLoot_GetWishListSubheading(strsub(dataID, 1, strlen(dataID) - 1).."1");
|
||||
end
|
||||
end
|
||||
-- If still cant find it, mark it with Unknown
|
||||
if not subheadings[dataID] then subheadings[dataID] = AL["Unknown"] end
|
||||
end
|
||||
-- If still cant find it, mark it with Unknown
|
||||
if not subheadings[dataID] then subheadings[dataID] = AL["Unknown"] end
|
||||
-- Build category tables
|
||||
if not categories[subheadings[dataID]] then categories[subheadings[dataID]] = {} end
|
||||
table.insert(categories[subheadings[dataID]], v);
|
||||
|
||||
@@ -169,6 +169,8 @@ function AtlasLoot_DifficultyDisable() --Disables Difficulty Menu
|
||||
end
|
||||
|
||||
function AtlasLoot_DifficultyEnable(dataID, dataSource) --Enables Difficulty Menu
|
||||
if not AtlasLoot_Difficulty[dataSource[dataID].Type] then return end
|
||||
|
||||
AtlasLootDefaultFrame_SubMenu2:Enable();
|
||||
AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
|
||||
AtlasLoot_DewdropSubMenu2Register(AtlasLoot_Difficulty[dataSource[dataID].Type]);
|
||||
@@ -670,7 +672,11 @@ function AtlasLoot_SetNewStyle(style)
|
||||
"AtlasLootDefaultFrameSearchButton",
|
||||
"AtlasLootDefaultFrameSearchClearButton",
|
||||
"AtlasLootDefaultFrameLastResultButton",
|
||||
"AtlasLootDefaultFrameWishListButton"
|
||||
"AtlasLootDefaultFrameWishListButton",
|
||||
"AtlasLootDefaultFrameAdvancedSearchButton",
|
||||
"AtlasLootAdvancedSearch_SearchButton",
|
||||
"AtlasLootAdvancedSearch_SearchClearButton",
|
||||
"AtlasLootAdvancedSearch_LastResultButton"
|
||||
}
|
||||
|
||||
if style == "new" then
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_LoadModules" inherits="AtlasLootDefaultFrameButtonTemplate">
|
||||
<Button name="$parent_LoadModules" inherits="AtlasLootDefaultFrameButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
@@ -183,49 +183,12 @@
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
<Button name="$parent_Preset1" inherits="AtlasLootDefaultFrameButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="75" y="63"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
if this:IsEnabled() then
|
||||
GameTooltip:ClearLines();
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5);
|
||||
GameTooltip:AddLine(AtlasLootCharDB["QuickLooks"][1][3]);
|
||||
GameTooltip:Show();
|
||||
end
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
if(GameTooltip:IsVisible()) then
|
||||
GameTooltip:Hide();
|
||||
end
|
||||
</OnLeave>
|
||||
<OnClick>
|
||||
if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][1][1]) then
|
||||
pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
|
||||
AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][1][1], AtlasLootCharDB["QuickLooks"][1][2], AtlasLootCharDB["QuickLooks"][1][3], pFrame);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText(AL["QuickLook"].." 1");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
if ((not AtlasLootCharDB["QuickLooks"][1]) or (not AtlasLootCharDB["QuickLooks"][1][1])) or (AtlasLootCharDB["QuickLooks"][1][1]==nil) then
|
||||
this:Disable();
|
||||
end
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Button name="$parent_Preset2" inherits="AtlasLootDefaultFrameButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent_Preset1" relativePoint="RIGHT">
|
||||
<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="0"/>
|
||||
<AbsDimension x="0" y="63"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
@@ -258,6 +221,44 @@
|
||||
end
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_Preset1" inherits="AtlasLootDefaultFrameButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" relativeTo="$parent_Preset2" relativePoint="LEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="-5" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
if this:IsEnabled() then
|
||||
GameTooltip:ClearLines();
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5);
|
||||
GameTooltip:AddLine(AtlasLootCharDB["QuickLooks"][1][3]);
|
||||
GameTooltip:Show();
|
||||
end
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
if(GameTooltip:IsVisible()) then
|
||||
GameTooltip:Hide();
|
||||
end
|
||||
</OnLeave>
|
||||
<OnClick>
|
||||
if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][1][1]) then
|
||||
pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
|
||||
AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][1][1], AtlasLootCharDB["QuickLooks"][1][2], AtlasLootCharDB["QuickLooks"][1][3], pFrame);
|
||||
end
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText(AL["QuickLook"].." 1");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
if ((not AtlasLootCharDB["QuickLooks"][1]) or (not AtlasLootCharDB["QuickLooks"][1][1])) or (AtlasLootCharDB["QuickLooks"][1][1]==nil) then
|
||||
this:Disable();
|
||||
end
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_Preset3" inherits="AtlasLootDefaultFrameButtonTemplate">
|
||||
<Anchors>
|
||||
@@ -335,14 +336,33 @@
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="AtlasLootDefaultFrameWishListButton" inherits="AtlasLootDefaultFrameButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" relativeTo="$parent_Preset1" relativePoint="LEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="-5" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
AtlasLoot_ShowWishListDropDown("","","","","",this,true)
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText(AL["Wishlist"]);
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<EditBox name="AtlasLootDefaultFrameSearchBox" inherits="InputBoxTemplate" letters="100">
|
||||
<Size>
|
||||
<AbsDimension x="180" y="32" />
|
||||
<AbsDimension x="190" y="32" />
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="BOTTOM">
|
||||
<Anchor point="TOPLEFT" relativeTo="AtlasLootDefaultFrameWishListButton" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="-70" y="30"/>
|
||||
<AbsDimension x="7" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
@@ -358,14 +378,14 @@
|
||||
</Scripts>
|
||||
<FontString name="AtlasLootDefaultFrameSearchString" inherits="GameFontNormal"></FontString>
|
||||
</EditBox>
|
||||
<Button name="AtlasLootDefaultFrameSearchButton" inherits="UIPanelButtonTemplate2" parent="AtlasLootDefaultFrameSearchBox">
|
||||
<Button name="AtlasLootDefaultFrameSearchButton" inherits="UIPanelButtonTemplate2">
|
||||
<Size>
|
||||
<AbsDimension x="69" y="32"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativePoint="RIGHT">
|
||||
<Anchor point="LEFT" relativeTo="AtlasLootDefaultFrameSearchBox" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
<AbsDimension x="2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
@@ -388,7 +408,7 @@
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="AtlasLootDefaultFrameSearchButton" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-6" y="0"/>
|
||||
<AbsDimension x="-5" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
@@ -435,7 +455,7 @@
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="AtlasLootDefaultFrameSearchClearButton" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
<AbsDimension x="1" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
@@ -450,26 +470,27 @@
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="AtlasLootDefaultFrameWishListButton" inherits="UIPanelButtonTemplate2" parent="AtlasLootDefaultFrame">
|
||||
<Button name="AtlasLootDefaultFrameAdvancedSearchButton" inherits="UIPanelButtonTemplate2">
|
||||
<Size>
|
||||
<AbsDimension x="100" y="32"/>
|
||||
<AbsDimension x="95" y="32"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" relativeTo="AtlasLootDefaultFrameSearchBox" relativePoint="LEFT">
|
||||
<Anchor point="LEFT" relativeTo="AtlasLootDefaultFrameLastResultButton" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-7" y="0"/>
|
||||
<AbsDimension x="2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
AtlasLoot_ShowWishListDropDown("","","","","",this,true)
|
||||
</OnClick>
|
||||
<OnShow>
|
||||
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
this:SetText(AL["Wishlist"]);
|
||||
this:SetText("Advanced");
|
||||
this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
|
||||
</OnShow>
|
||||
<OnClick>
|
||||
AtlasLoot_AdvancedSearchShow();
|
||||
AtlasLootDefaultFrameSearchBox:ClearFocus();
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
</Frames>
|
||||
|
||||
Reference in New Issue
Block a user