Mythic+ 30 and Updated Search functions and files
This commit is contained in:
+385
-366
@@ -8,105 +8,106 @@ local ORANGE = "|cffFF8400";
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local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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local modules = { "AtlasLoot_BurningCrusade", "AtlasLoot_Crafting", "AtlasLoot_OriginalWoW", "AtlasLoot_WorldEvents", "AtlasLoot_WrathoftheLichKing" };
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currentPage = 1;
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SearchResult = nil;
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local currentPage = 1;
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local SearchResult = nil;
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-- Supported Operators
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BINARYOPERATORS = { "&" };
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OPERATORS = { "<>", "<=", ">=", "=", "<", ">" };
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local OP_AND = "&"
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local BINARYOPERATORS = { OP_AND };
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-- multi-character patterns must come before single-character patterns
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local RELATIONAL_OPERATORS = { ">=", "<=", "<>", "<", ">", "=", };
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-- Supported Stat Filters
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STATFILTERS = {
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local STAT_FILTERS = {
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-- Base Stats
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["stamina"] = "ITEM_MOD_STAMINA_SHORT",
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["stam"] = "ITEM_MOD_STAMINA_SHORT",
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["sta"] = "ITEM_MOD_STAMINA_SHORT",
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["strength"] = "ITEM_MOD_STRENGTH_SHORT",
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["str"] = "ITEM_MOD_STRENGTH_SHORT",
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["agility"] = "ITEM_MOD_AGILITY_SHORT",
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["agi"] = "ITEM_MOD_AGILITY_SHORT",
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["intellect"] = "ITEM_MOD_INTELLECT_SHORT",
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["int"] = "ITEM_MOD_INTELLECT_SHORT",
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["spirit"] = "ITEM_MOD_SPIRIT_SHORT",
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["spir"] = "ITEM_MOD_SPIRIT_SHORT",
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["spi"] = "ITEM_MOD_SPIRIT_SHORT",
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["spr"] = "ITEM_MOD_SPIRIT_SHORT",
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["health"] = "ITEM_MOD_HEALTH_SHORT",
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["mana"] = "ITEM_MOD_MANA_SHORT",
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["mp5"] = "ITEM_MOD_POWER_REGEN0_SHORT",
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["mpr"] = "ITEM_MOD_POWER_REGEN0_SHORT",
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["hp5"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
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["hpr"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
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--Sockets
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["socketblue"] = "EMPTY_SOCKET_BLUE",
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["socketred"] = "EMPTY_SOCKET_RED",
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["socketyellow"] = "EMPTY_SOCKET_YELLOW",
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["socketnocolor"] = "EMPTY_SOCKET_NO_COLOR",
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["socketwhite"] = "EMPTY_SOCKET_NO_COLOR",
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["socketmeta"] = "EMPTY_SOCKET_META",
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["meta"] = "EMPTY_SOCKET_META",
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--Secondary Stats
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["attackpowerferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["attackpowferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["apferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["attackpower"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["attackpow"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["ap"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["spellpower"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["spellpow"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["sp"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["spellpenetration"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["spellpen"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["spp"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["crit"] = "ITEM_MOD_CRIT_RATING_SHORT",
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["haste"] = "ITEM_MOD_HASTE_RATING_SHORT",
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["hit"] = "ITEM_MOD_HIT_RATING_SHORT",
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["armorpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["armourpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["armorpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["armourpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["arp"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["expertise"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
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["exp"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
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["dps"] = "ITEM_MOD_DAMAGE_PER_SECOND_SHORT",
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["resilience"] = "ITEM_MOD_RESILIENCE_RATING",
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["resil"] = "ITEM_MOD_RESILIENCE_RATING",
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["res"] = "ITEM_MOD_RESILIENCE_RATING",
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["defense"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
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["def"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
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["dodge"] = "ITEM_MOD_DODGE_RATING_SHORT",
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["dod"] = "ITEM_MOD_DODGE_RATING_SHORT",
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["block"] = "ITEM_MOD_BLOCK_RATING_SHORT",
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["blockvalue"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["blockval"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["bv"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["parry"] = "ITEM_MOD_PARRY_RATING_SHORT",
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--Resistances
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["armor"] = "RESISTANCE0_NAME",
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["armour"] = "RESISTANCE0_NAME",
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@@ -114,30 +115,37 @@ STATFILTERS = {
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["resistancephysical"] = "RESISTANCE0_NAME",
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["resistancephys"] = "RESISTANCE0_NAME",
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["resphys"] = "RESISTANCE0_NAME",
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["resistanceholy"] = "RESISTANCE1_NAME",
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["resholy"] = "RESISTANCE1_NAME",
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["resistancefire"] = "RESISTANCE2_NAME",
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["resfire"] = "RESISTANCE2_NAME",
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["resistancenature"] = "RESISTANCE3_NAME",
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["resnature"] = "RESISTANCE3_NAME",
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["resnat"] = "RESISTANCE3_NAME",
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["resistanceforst"] = "RESISTANCE4_NAME",
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["resfrost"] = "RESISTANCE4_NAME",
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["resistanceshadow"] = "RESISTANCE5_NAME",
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["resshadow"] = "RESISTANCE5_NAME",
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["resshad"] = "RESISTANCE5_NAME",
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["resistancearcane"] = "RESISTANCE6_NAME",
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["resarcane"] = "RESISTANCE6_NAME",
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["resarc"] = "RESISTANCE6_NAME"
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};
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ITEMSOCKETSTATFILTERS = {
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local SOCKET_FILTERS = {
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["socket"] = true,
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["sockets"] = true,
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["gem"] = true,
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["gems"] = true,
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};
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local SOCKET_TYPES = {
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"EMPTY_SOCKET_BLUE",
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"EMPTY_SOCKET_RED",
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"EMPTY_SOCKET_YELLOW",
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@@ -145,51 +153,336 @@ ITEMSOCKETSTATFILTERS = {
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"EMPTY_SOCKET_NO_COLOR"
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};
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ITEMINFOFILTERS = {
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["ilvl"] = "ilvl",
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["minlvl"] = "minlvl",
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["type"] = "type",
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["subtype"] = "subtype",
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["quality"] = "quality"
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local INFO_FILTERS = {
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["ilvl"] = true,
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["minlvl"] = true,
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--["type"] = true,
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--["subtype"] = true,
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};
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ITEMLEVELGEAREQUIPFILTER = {
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["INVTYPE_NON_EQUIP"] = "INVTYPE_NON_EQUIP",
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["INVTYPE_BODY"] = "INVTYPE_BODY",
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["INVTYPE_BAG"] = "INVTYPE_BAG",
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["INVTYPE_AMMO"] = "INVTYPE_AMMO",
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["INVTYPE_QUIVER"] = "INVTYPE_QUIVER"
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local QUALITY_FILTERS = {
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["poor"] = 0,
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["common"] = 1,
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["uncommon"] = 2,
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["rare"] = 3,
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["epic"] = 4,
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["legendary"] = 5,
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["artifact"] = 6,
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["heirloom"] = 7
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};
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-- Slash command that prints out all used item filter keys
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SLASH_ATLASLOOTITEMINFOFILTERS1 = "/atlaslootfilterkeys";
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SlashCmdList["ATLASLOOTITEMINFOFILTERS"] = function(msg, editBox)
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local sortedTable = { "socket", "sockets", "gem", "gems", "ilvl" };
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for index, statItem in pairs(STATFILTERS) do
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table.insert(sortedTable, index);
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end
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table.sort(sortedTable, function(a,b) return a < b; end)
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local SLOT_FILTERS = {
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["none"] = "INVTYPE_NON_EQUIP",
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["head"] = "INVTYPE_HEAD",
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["neck"] = "INVTYPE_NECK",
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["shoulder"] = "INVTYPE_SHOULDER",
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["body"] = "INVTYPE_BODY",
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["chest"] = "INVTYPE_CHEST",
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["waist"] = "INVTYPE_WAIST",
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["legs"] = "INVTYPE_LEGS",
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["feet"] = "INVTYPE_FEET",
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["wrist"] = "INVTYPE_WRIST",
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["hand"] = "INVTYPE_HAND",
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["finger"] = "INVTYPE_FINGER",
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["trinket"] = "INVTYPE_TRINKET",
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["weapon"] = "INVTYPE_WEAPON",
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["shield"] = "INVTYPE_SHIELD",
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["ranged"] = "INVTYPE_RANGED",
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["cloak"] = "INVTYPE_CLOAK",
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["2hweapon"] = "INVTYPE_2HWEAPON",
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["bag"] = "INVTYPE_BAG",
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["tabard"] = "INVTYPE_TABARD",
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["robe"] = "INVTYPE_ROBE",
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["weaponmainhand"] = "INVTYPE_WEAPONMAINHAND",
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["mainhand"] = "INVTYPE_WEAPONMAINHAND",
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["weaponoffhand"] = "INVTYPE_WEAPONOFFHAND",
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["offhand"] = "INVTYPE_WEAPONOFFHAND",
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["holdable"] = "INVTYPE_HOLDABLE",
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["ammo"] = "INVTYPE_AMMO",
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["thrown"] = "INVTYPE_THROWN",
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["rangedright"] = "INVTYPE_RANGEDRIGHT",
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["quiver"] = "INVTYPE_QUIVER",
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["relic"] = "INVTYPE_RELIC"
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};
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local filterKeys = "Filter keys: [ ";
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for i, filterIndex in pairs(sortedTable) do
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if i == 1 then
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filterKeys = filterKeys..filterIndex;
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else
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filterKeys = filterKeys..", "..filterIndex;
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end
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end
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filterKeys = filterKeys.." ]";
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print(filterKeys);
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local NON_EQUIPABLE_SLOTS = {
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["INVTYPE_NON_EQUIP"] = true,
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["INVTYPE_BODY"] = true,
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["INVTYPE_BAG"] = true,
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["INVTYPE_AMMO"] = true,
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["INVTYPE_QUIVER"] = true,
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};
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SLASH_ATLASLOOTHELP1 = "/atlasloothelp";
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SlashCmdList["ATLASLOOTHELP"] = function(msg, editBox)
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local function show(caption, t)
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local keys = {}
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for key in pairs(t) do table.insert(keys, key) end
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table.sort(keys, function(a,b) return a < b end)
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print(caption..": ".. table.concat(keys, ", "))
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end
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show("stat", STAT_FILTERS)
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show("socket", SOCKET_FILTERS)
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show("slot", SLOT_FILTERS)
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show("quality", QUALITY_FILTERS)
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show("info", INFO_FILTERS)
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print("\nExamples:")
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print("gladiator")
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print("str>40")
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print("gladiator&str>40")
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print("str>40&ilvl>=120&ilvl<140&int>0&socket>2");
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print("sp>20&quality>=rare&quality<legendary&slot=finger");
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print("stam>20&minlvl<=50")
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end
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-- Slash command that prints filter examples
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SLASH_ATLASLOOTITEMINFOFILTEREXAMPLE1 = "/atlaslootfilterexample";
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SlashCmdList["ATLASLOOTITEMINFOFILTEREXAMPLE"] = function(msg, editBox)
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print("Single search example: str>40");
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print("Multi search example: str>40&ilvl<140&ilvl>=120&int>0&socket>2");
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SLASH_ATLASLOOTSEARCH1 = "/atlaslootsearch";
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SLASH_ATLASLOOTSEARCH2 = "/als";
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SlashCmdList["ATLASLOOTSEARCH"] = function(search, editBox)
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AtlasLootDefaultFrame:Show()
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if search and search ~= '' then
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AtlasLootDefaultFrameSearchBox:SetText(search)
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AtlasLootDefaultFrameSearchButton:Click()
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end
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end
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-- split one string on another (delimiter can be more than one character)
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local function SplitString(str, delimiter)
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local result = {}
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local start = 1
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local len = #str
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while start <= len do
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local delimPos = str:find(delimiter, start, true)
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if delimPos then
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result[#result+1] = str:sub(start, delimPos-1) -- grab up to the delimeter
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start = delimPos + #delimiter -- advance past the delimiter
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else
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result[#result+1] = str:sub(start) -- grab the rest of the string
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break
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end
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end
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return result
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end
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local function CompareNumbersByOperator(operator, left, right)
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return left and right and (
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(operator == "<>" and left ~= right)
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or (operator == "<=" and left <= right)
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or (operator == ">=" and left >= right)
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or (operator == "=" and left == right)
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or (operator == "<" and left < right)
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or (operator == ">" and left > right)
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)
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end
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local function ThrowQueryError(...)
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error("Error: "..string.format(...))
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end
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local function IsItemStatMatch(term, stats)
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local filterKey = STAT_FILTERS[term.left]
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if not filterKey then
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return
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end
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local statValue = tonumber(stats[filterKey])
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if not statValue then
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return
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end
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local searchedValue = tonumber(term.right)
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if not searchedValue then
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ThrowQueryError("'%s' requires a numeric argument", term.left)
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end
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return CompareNumbersByOperator(term.relational, statValue, searchedValue)
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end
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local function IsItemLevelFilterMatch(term, itemLvl, itemEquipLoc)
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if term.left ~= "ilvl" then
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return
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end
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local searchedValue = tonumber(term.right);
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if not searchedValue then
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ThrowQueryError("ilvl search requires a numeric argument")
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end
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return itemLvl ~= nil and itemLvl > 0 and CompareNumbersByOperator(term.relational, itemLvl, searchedValue)
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end
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local function IsItemQualityMatch(term, itemQuality)
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if term.left ~= "quality" then
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return
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end
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local searchedValue = QUALITY_FILTERS[term.right]
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if not searchedValue then
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ThrowQueryError("unrecognized quality value \"%s\"", term.right)
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end
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return CompareNumbersByOperator(term.relational, itemQuality, searchedValue)
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end
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local function IsItemSocketMatch(term, stats)
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if not SOCKET_FILTERS[term.left] then
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return
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end
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local searchedValue = tonumber(term.right)
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if not searchedValue then
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ThrowQueryError("'%s' requires a numeric argument", term.left)
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end
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local socketCount = 0;
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for _, socketType in pairs(SOCKET_TYPES) do
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local statValue = tonumber(stats[socketType]);
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if statValue then
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socketCount = socketCount + statValue;
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end
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end
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return CompareNumbersByOperator(term.relational, socketCount, searchedValue)
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end
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local function IsMinLevelFilterMatch(term, minLvl)
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if term.left ~= "minlvl" then
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return
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end
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local searchedValue = tonumber(term.right);
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if not searchedValue then
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ThrowQueryError("minlvl search requires a numeric argument")
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end
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return minLvl ~= nil and minLvl > 0 and CompareNumbersByOperator(term.relational, minLvl, searchedValue)
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end
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local function IsItemSlotMatch(term, itemEquipLoc)
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if term.left ~= "slot" then
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return
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end
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if term.relational ~= "=" then
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ThrowQueryError("slot searches should be in the form \"slot=[slotname]\"")
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end
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local slot = SLOT_FILTERS[term.right]
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if not slot then
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ThrowQueryError("unrecognized slot name: \"%s\"", term.right)
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end
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return slot == itemEquipLoc
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end
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local function nameMatches(name, searchText)
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if AtlasLoot.db.profile.PartialMatching then
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return string.find(string.lower(name), searchText);
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else
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return string.lower(name) == searchText;
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end
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end
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local function ItemMatchesTerm(term, itemName, stats, itemLvl, minLvl, itemQuality, itemEquipLoc)
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if term.relational then
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return IsItemStatMatch(term, stats)
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or IsItemSocketMatch(term, stats)
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or IsItemLevelFilterMatch(term, itemLvl, itemEquipLoc)
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or IsMinLevelFilterMatch(term, minLvl)
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or IsItemSlotMatch(term, itemEquipLoc)
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or IsItemQualityMatch(term, itemQuality)
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else
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return nameMatches(itemName, term.name)
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end
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end
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|
||||
local function ItemMatchesAllTerms(searchTerms, itemName, stats, itemLvl, minLvl, itemQuality, itemEquipLoc)
|
||||
for _, term in ipairs(searchTerms) do
|
||||
if not ItemMatchesTerm(term, itemName, stats, itemLvl, minLvl, itemQuality, itemEquipLoc) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function ParseTerm(termText)
|
||||
for _, relational in ipairs(RELATIONAL_OPERATORS) do
|
||||
local operands = SplitString(termText, relational)
|
||||
if #operands == 2 then
|
||||
return {
|
||||
left = operands[1],
|
||||
right = operands[2],
|
||||
relational = relational
|
||||
}
|
||||
end
|
||||
end
|
||||
return { name = termText } -- simple name search
|
||||
end
|
||||
|
||||
-- Parse search text into '&'-delimited search terms,
|
||||
-- then parse each term on its relational operator, if present.
|
||||
local function ParseQuery(searchText)
|
||||
local terms = {}
|
||||
for i, term in pairs(SplitString(searchText, OP_AND)) do
|
||||
table.insert(terms, ParseTerm(term))
|
||||
end
|
||||
return terms
|
||||
end
|
||||
|
||||
local function GetItemDetails(itemId, atlasName)
|
||||
-- Name, Link, Quality(num), iLvl(num), minLvl(num), itemType(localized string), itemSubType(localized string), stackCount(num), itemEquipLoc(enum), texture(link to a local file), displayId(num)
|
||||
local itemName, _, itemQuality, itemLvl, minLvl, _, _, _, itemEquipLoc = GetItemInfo(itemId);
|
||||
if not itemName then itemName = gsub(atlasName, "=q%d=", "") end
|
||||
return itemName, itemQuality, itemLvl, minLvl, itemEquipLoc, GetItemStats("item:"..itemId)
|
||||
end
|
||||
|
||||
local function GetSpellName(itemId, atlasName)
|
||||
local spellName = GetSpellInfo(string.sub(itemId, 2));
|
||||
if spellName then
|
||||
return spellName
|
||||
elseif (string.sub(atlasName, 1, 2) == "=d") then
|
||||
return gsub(atlasName, "=ds=", "");
|
||||
else
|
||||
return gsub(atlasName, "=q%d=", "");
|
||||
end
|
||||
end
|
||||
|
||||
local function DoSearch(searchText)
|
||||
AtlasLootCharDB["SearchResult"] = {};
|
||||
AtlasLootCharDB.LastSearchedText = Text;
|
||||
|
||||
local function AddItemToSearchResult(itemId, itemType, itemName, dataID)
|
||||
local lootPage = AtlasLoot_TableNames[dataID] and AtlasLoot_TableNames[dataID][1] or "Argh!";
|
||||
table.insert(AtlasLootCharDB["SearchResult"], { 0, itemId, itemType, itemName, lootPage, "", "", dataID.."|".."\"\"", [AtlasLoot_Difficulty.DIF_SEARCH] = 2});
|
||||
end
|
||||
|
||||
local searchTerms = ParseQuery(searchText)
|
||||
local equipableFilterOn = AtlasLoot.db.profile.EquipableFilter
|
||||
local function IsItemEquipableMatch(itemEquipLoc)
|
||||
return not equipableFilterOn or (itemEquipLoc and itemEquipLoc ~= '' and not NON_EQUIPABLE_SLOTS[itemEquipLoc])
|
||||
end
|
||||
|
||||
for dataID, data in pairs(AtlasLoot_Data) do
|
||||
for _, v in ipairs(data) do
|
||||
local _, itemId, itemType, atlasName = unpack(v)
|
||||
|
||||
if type(itemId) == "number" and itemId > 0 then
|
||||
local itemName, itemQuality, itemLvl, minLvl, itemEquipLoc, stats = GetItemDetails(itemId, atlasName);
|
||||
if IsItemEquipableMatch(itemEquipLoc) and ItemMatchesAllTerms(searchTerms, itemName, stats, itemLvl, minLvl, itemQuality, itemEquipLoc) then
|
||||
AddItemToSearchResult(itemId, itemType, itemName, dataID)
|
||||
end
|
||||
elseif not equipableFilterOn and itemId and itemId ~= "" and string.sub(itemId, 1, 1) == "s" then
|
||||
local spellName = GetSpellName(itemId, atlasName)
|
||||
if nameMatches(spellName, searchText) then
|
||||
spellName = string.sub(atlasName, 1, 4)..spellName;
|
||||
AddItemToSearchResult(itemId, itemType, spellName, dataID)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function AtlasLoot:ShowSearchResult()
|
||||
AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage"..currentPage, (AL["Search Result: %s"]):format(AtlasLootCharDB.LastSearchedText or ""), pFrame);
|
||||
end
|
||||
@@ -198,7 +491,7 @@ function AtlasLoot:Search(Text)
|
||||
if not Text then return end
|
||||
Text = strtrim(Text);
|
||||
if Text == "" then return end
|
||||
|
||||
|
||||
-- Decide if we need load all modules or just specified ones
|
||||
local allDisabled = not self.db.profile.SearchOn.All;
|
||||
if allDisabled then
|
||||
@@ -210,7 +503,7 @@ function AtlasLoot:Search(Text)
|
||||
end
|
||||
end
|
||||
if allDisabled then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["You don't have any module selected to search on."]);
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["You don't have any module selected to search on."]);
|
||||
return;
|
||||
end
|
||||
if self.db.profile.SearchOn.All then
|
||||
@@ -222,299 +515,18 @@ function AtlasLoot:Search(Text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AtlasLootCharDB["SearchResult"] = {};
|
||||
AtlasLootCharDB.LastSearchedText = Text;
|
||||
|
||||
local text = string.lower(Text);
|
||||
--[[if not self.db.profile.SearchOn.All then
|
||||
local module = AtlasLoot_GetLODModule(dataSource);
|
||||
if not module or self.db.profile.SearchOn[module] ~= true then return end
|
||||
end]]
|
||||
|
||||
local function HaveBinaryOperator (textValue)
|
||||
for index, operator in ipairs(BINARYOPERATORS) do
|
||||
if string.find(textValue, operator) then
|
||||
return operator;
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
local function HaveOperator (textValue)
|
||||
for index, operator in ipairs(OPERATORS) do
|
||||
if string.find(textValue, operator) then
|
||||
return operator;
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
local function SplitString(str, delimiter)
|
||||
result = {};
|
||||
for match in (str..delimiter):gmatch("(.-)"..delimiter) do
|
||||
table.insert(result, match);
|
||||
end
|
||||
return result;
|
||||
end
|
||||
|
||||
local function CompareNumbersByOperator (operator, baseValue, valueToCompare)
|
||||
if baseValue ~= nil and valueToCompare ~= nil
|
||||
and ((operator == "<>") and (baseValue ~= valueToCompare)
|
||||
or (operator == "<=") and (baseValue <= valueToCompare)
|
||||
or (operator == ">=") and (baseValue >= valueToCompare)
|
||||
or (operator == "=") and (baseValue == valueToCompare)
|
||||
or (operator == "<") and (baseValue < valueToCompare)
|
||||
or (operator == ">") and (baseValue > valueToCompare))
|
||||
then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
-- Region: Stat Filter
|
||||
local function IsSocketTermInSearchText(searchText)
|
||||
if string.find(searchText, "socket")
|
||||
or string.find(searchText, "sockets")
|
||||
or string.find(searchText, "gem")
|
||||
or string.find(searchText, "gems")
|
||||
then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
local function IsSocketTermEqualsSearchText(searchText)
|
||||
if searchText == "socket"
|
||||
or searchText == "sockets"
|
||||
or searchText == "gem"
|
||||
or searchText == "gems"
|
||||
then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
local function FilterSockets(searchTextItem, stats, operator)
|
||||
if stats then
|
||||
if IsSocketTermInSearchText(searchTextItem) then
|
||||
local searchedStatValue = tonumber(string.match(searchTextItem, "%d+"));
|
||||
local searchTerm = string.gsub(searchTextItem, tostring(searchedStatValue), "");
|
||||
searchTerm = string.gsub(searchTerm, operator, "");
|
||||
|
||||
if IsSocketTermEqualsSearchText(searchTerm) then
|
||||
local socketCount = 0;
|
||||
for _, socketType in pairs(ITEMSOCKETSTATFILTERS) do
|
||||
if socketType then
|
||||
local statValue = tonumber(stats[socketType]);
|
||||
if statValue then
|
||||
socketCount = socketCount + statValue;
|
||||
end
|
||||
end
|
||||
end
|
||||
if CompareNumbersByOperator(operator, socketCount, searchedStatValue) then
|
||||
return true;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
local function HaveStat (textValue)
|
||||
for index, statItem in pairs(STATFILTERS) do
|
||||
if textValue == index then
|
||||
return STATFILTERS[index];
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
local function IsItemStatMatch(searchTextItem, stats, operator)
|
||||
if stats then
|
||||
local searchedStat = tonumber(string.match(searchTextItem, "%d+"));
|
||||
local searchTerm = searchTextItem.gsub(searchTextItem, tostring(searchedStat), "");
|
||||
searchTerm = string.gsub(searchTerm, operator, "");
|
||||
|
||||
local statFilterFound = HaveStat(searchTerm);
|
||||
if statFilterFound then
|
||||
local statValue = tonumber(stats[statFilterFound]);
|
||||
if CompareNumbersByOperator(operator, statValue, searchedStat) then
|
||||
return true;
|
||||
end
|
||||
else
|
||||
return FilterSockets(searchTextItem, stats, operator);
|
||||
end
|
||||
end
|
||||
return false;
|
||||
end
|
||||
-- EndRegion
|
||||
|
||||
-- Region: Item Level Filter
|
||||
local function HaveItemInfoFilter (textValue)
|
||||
for index, itemInfoFilter in pairs(ITEMINFOFILTERS) do
|
||||
if textValue == index then
|
||||
return index;
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
local function IsEquipableGear (textValue)
|
||||
if textValue == nil or textValue == "" then
|
||||
return false;
|
||||
end
|
||||
for index, equipLoc in ipairs(ITEMLEVELGEAREQUIPFILTER) do
|
||||
if string.find(textValue, equipLoc) then
|
||||
return false;
|
||||
end
|
||||
end
|
||||
return true;
|
||||
end
|
||||
|
||||
local function IsItemLevelFilter (textValue)
|
||||
local itemLevelFilter = ITEMINFOFILTERS["ilvl"];
|
||||
if string.match(textValue, itemLevelFilter) then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
local function IsItemLevelFilterMatch(searchText, itemLvl, itemEquipLoc, operator)
|
||||
local searchedItemLevel = tonumber(string.match(searchText, "%d+"));
|
||||
local searchTerm = searchText.gsub(searchText, tostring(searchedItemLevel), "");
|
||||
searchTerm = string.gsub(searchTerm, operator, "");
|
||||
|
||||
local itemInfoFilter = HaveItemInfoFilter(searchTerm);
|
||||
if itemInfoFilter and itemLvl ~= nil and itemLvl > 0
|
||||
--TODO Equipment filter patch
|
||||
--and IsEquipableGear(itemEquipLoc)
|
||||
and IsItemLevelFilter(itemInfoFilter)
|
||||
then
|
||||
if CompareNumbersByOperator(operator, itemLvl, searchedItemLevel) then
|
||||
return true;
|
||||
end
|
||||
end
|
||||
return false;
|
||||
end
|
||||
-- EndRegion
|
||||
|
||||
-- Add item to Search Result
|
||||
local function AddItemToSearchResult(itemId, itemType, itemName, lootPage, dataId)
|
||||
table.insert(AtlasLootCharDB["SearchResult"], { 0, itemId, itemType, itemName, lootPage, "", "", dataId.."|".."\"\"" });
|
||||
end
|
||||
|
||||
-- Checks for Partial Matching
|
||||
local partial = self.db.profile.PartialMatching;
|
||||
|
||||
-- Checks for Item Filters by searching for an Operator in the search text
|
||||
local operator = HaveOperator(text);
|
||||
|
||||
for dataID, data in pairs(AtlasLoot_Data) do
|
||||
for _, v in ipairs(data) do
|
||||
if type(v[2]) == "number" and v[2] > 0 then
|
||||
-- Name, Link, Quality(num), iLvl(num), minLvl(num), itemType(localized string), itemSubType(localized string), stackCount(num), itemEquipLoc(enum), texture(link to a local file), displayId(num)
|
||||
local itemName, _, itemQuality, itemLvl, minLvl, _, _, _, itemEquipLoc = GetItemInfo(v[2]);
|
||||
|
||||
if not itemName then itemName = gsub(v[4], "=q%d=", "") end
|
||||
local success, message = pcall(DoSearch, Text)
|
||||
|
||||
if operator ~= nil then
|
||||
local stats = GetItemStats("item:"..tostring(v[2]));
|
||||
|
||||
-- Currently only supports "&"
|
||||
local binaryOperator = HaveBinaryOperator(text);
|
||||
if binaryOperator ~= nil then
|
||||
local searchConditionsMet = true;
|
||||
local searchItems = SplitString(text, binaryOperator);
|
||||
|
||||
if searchItems then
|
||||
for _, searchTextItem in ipairs(searchItems) do
|
||||
local localOperator = HaveOperator(searchTextItem);
|
||||
if not localOperator
|
||||
or not (
|
||||
-- Stat Filter
|
||||
IsItemStatMatch(searchTextItem, stats, localOperator)
|
||||
-- Item Level Filter
|
||||
or IsItemLevelFilterMatch(searchTextItem, itemLvl, itemEquipLoc, localOperator)
|
||||
)
|
||||
then
|
||||
searchConditionsMet = false;
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
if searchConditionsMet then
|
||||
AddItemToSearchResult(v[2], v[3], itemName, lootpage, dataID);
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Stat Filter
|
||||
if IsItemStatMatch(text, stats, operator)
|
||||
-- Item Level Filter
|
||||
or IsItemLevelFilterMatch(text, itemLvl, itemEquipLoc, operator)
|
||||
then
|
||||
AddItemToSearchResult(v[2], v[3], itemName, lootpage, dataID);
|
||||
end
|
||||
-- TODO itemQuality
|
||||
-- TODO minLvl
|
||||
-- TODO itemEquipLoc
|
||||
end
|
||||
|
||||
-- Stat Table Cleanup
|
||||
if stats then
|
||||
table.wipe(stats);
|
||||
end
|
||||
end
|
||||
|
||||
local found;
|
||||
if partial then
|
||||
local res = SplitString(text, " ");
|
||||
for _, t in ipairs(res) do
|
||||
found = string.find(string.lower(itemName), t);
|
||||
if not found then
|
||||
break;
|
||||
end
|
||||
end
|
||||
else
|
||||
found = string.lower(itemName) == text;
|
||||
end
|
||||
if found then
|
||||
local _, _, quality = string.find(v[4], "=q(%d)=");
|
||||
if quality then itemName = "=q"..quality.."="..itemName end
|
||||
if AtlasLoot_TableNames[dataID] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
|
||||
table.insert(AtlasLootCharDB["SearchResult"], { 0, v[2], v[3], itemName, lootpage, "", "", dataID.."|".."\"\"" });
|
||||
end
|
||||
elseif (v[2] ~= nil) and (v[2] ~= "") and (string.sub(v[2], 1, 1) == "s") then
|
||||
local spellName = GetSpellInfo(string.sub(v[2], 2));
|
||||
if not spellName then
|
||||
if (string.sub(v[4], 1, 2) == "=d") then
|
||||
spellName = gsub(v[4], "=ds=", "");
|
||||
else
|
||||
spellName = gsub(v[4], "=q%d=", "");
|
||||
end
|
||||
end
|
||||
local found;
|
||||
if partial then
|
||||
found = string.find(string.lower(spellName), text);
|
||||
else
|
||||
found = string.lower(spellName) == text;
|
||||
end
|
||||
if found then
|
||||
spellName = string.sub(v[4], 1, 4)..spellName;
|
||||
if AtlasLoot_TableNames[dataID][1] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
|
||||
table.insert(AtlasLootCharDB["SearchResult"], { 0, v[2], v[3], spellName, lootpage, "", "", dataID.."|".."\"\"" });
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #AtlasLootCharDB["SearchResult"] == 0 then
|
||||
if not success then
|
||||
message = message:match("[^:]+: (.*)") or message -- strip stack location
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..message);
|
||||
elseif #AtlasLootCharDB["SearchResult"] == 0 then
|
||||
local itemFilterErrorMessage = "";
|
||||
if operator then
|
||||
itemFilterErrorMessage = [[
|
||||
Please check if you have a typo in the filter.
|
||||
To check filter keys, type "/atlaslootfilterkeys".
|
||||
To check filter examples, type "/atlaslootfilterexample".
|
||||
For help, type "/atlasloothelp".
|
||||
You might also have to query the server for item informations to load them into your client's Cache.]];
|
||||
end
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["No match found for"].." \""..Text.."\"."..itemFilterErrorMessage);
|
||||
@@ -577,6 +589,13 @@ function AtlasLoot:ShowSearchOptions(button)
|
||||
"tooltipText", AL["If checked, AtlasLoot search item names for a partial match."],
|
||||
"func", function() self.db.profile.PartialMatching = not self.db.profile.PartialMatching end
|
||||
);
|
||||
dewdrop:AddLine(
|
||||
"text", "Only search equipable", -- TODO: put in AL
|
||||
"checked", self.db.profile.EquipableFilter,
|
||||
"tooltipTitle", "Equipable filter", -- TODO: put in AL
|
||||
"tooltipText", "If checked, AtlasLoot only includes items that are euipable.", -- TODO: put in AL
|
||||
"func", function() self.db.profile.EquipableFilter = not self.db.profile.EquipableFilter end
|
||||
);
|
||||
end;
|
||||
dewdrop:Open(button,
|
||||
'point', function(parent)
|
||||
@@ -589,8 +608,8 @@ end
|
||||
|
||||
function AtlasLoot:GetOriginalDataFromSearchResult(itemID)
|
||||
for i, v in ipairs(AtlasLootCharDB["SearchResult"]) do
|
||||
if v[2] == itemID then
|
||||
AtlasLoot_ShowWishListDropDown(v[2], v[3], v[4], v[5], v[8], this, nil, v[AtlasLoot_Difficulty.DIF_SEARCH]);
|
||||
if v[2] == itemID then
|
||||
AtlasLoot_ShowWishListDropDown(v[2], v[3], v[4], v[5], v[8], this, nil, v[AtlasLoot_Difficulty.DIF_SEARCH]);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user