menu swap / color if there not default
added menu swap switcher to options added extra check if unloaded item isnt same as the default table removed odd bits of unused code
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@@ -133,13 +133,13 @@ function AtlasLootDefaultFrame_OnHide()
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AtlasLoot_DewdropSubMenu:Close(1);
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end
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function AtlasLoot_DewDropSubMenu2Click(raidtablename, itemID)
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function AtlasLoot_DewDropSubMenu2Click(raidtablename, itemID, itemColour)
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if ATLASLOOT_FILTER_ENABLE == true then
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AtlasLoot_FilterEnableButton()
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ReEnableFilter = true
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end
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-- gets itemID reference
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AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID)
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AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID, itemColour)
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--Show the select loot table
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AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4]);
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--Set text for difficulty
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@@ -173,11 +173,13 @@ function AtlasLoot_DifficultyEnable(dataID, dataSource)
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SelectedTable2TextSet = true
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end
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function AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID)
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function AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID, itemColour)
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if tonumber(itemID) then --used in itemID search feature for itemID database
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ItemindexID = itemID;
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isTablereference = false;
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notPattern = false;
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itemDefaultColour = itemColour;
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elseif itemID:match("=s=") then -- =s= infront of a table reference will make it show a normal crafting item instead of a crafting pattern
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newID = gsub(itemID, "=s=",""); -- removes =s= before passing the extra table addition
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newID = gsub(newID, "Normal","");
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@@ -209,6 +211,7 @@ function AtlasLoot_DewdropSubMenu2Register(loottable)
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'func', AtlasLoot_DewDropSubMenu2Click,
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'arg1', v[1],
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'arg2', v[2],
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'arg3', v[3],
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'notCheckable', true
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)
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end
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