cbb2ac3d88
added menu swap switcher to options added extra check if unloaded item isnt same as the default table removed odd bits of unused code
618 lines
26 KiB
Lua
618 lines
26 KiB
Lua
--[[
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Functions:
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AtlasLoot_DewDropClick(tablename, text, tabletype, tabletype2)
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AtlasLoot_DewDropSubMenuClick(tablename, text)
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AtlasLoot_DewDropSubMenu2Click(tablename, text)
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AtlasLoot_DefaultFrame_OnShow()
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AtlasLootDefaultFrame_OnHide()
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AtlasLoot_DewdropSubMenuRegister(loottable)
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AtlasLoot_DewdropSubMenu2Register(loottable)
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AtlasLoot_DewdropRegister()
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AtlasLoot_SetNewStyle(style)
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]]
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--Include all needed libraries
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local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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local BabbleBoss = AtlasLoot_GetLocaleLibBabble("LibBabble-Boss-3.0")
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local BabbleFaction = AtlasLoot_GetLocaleLibBabble("LibBabble-Faction-3.0")
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local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
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--Load the 2 dewdrop menus
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AtlasLoot_Dewdrop = AceLibrary("Dewdrop-2.0");
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AtlasLoot_DewdropSubMenu = AceLibrary("Dewdrop-2.0");
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AtlasLoot_DewdropSubMenu2 = AceLibrary("Dewdrop-2.0");
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indexID = 2
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ItemindexID = ""
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AtlasLoot_Data["AtlasLootFallback"] = {
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EmptyInstance = {};
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};
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--[[
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AtlasLoot_DewDropClick(tablename, text, tabletype, tabletype2):
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tablename - Name of the loot table in the database
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text - Heading for the loot table
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tabletype - Whether the tablename indexes an actual table or needs to generate a submenu
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tabletype2 - Whether the tablename indexes an actual second submenu
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Called when a button in AtlasLoot_Dewdrop is clicked
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]]
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function AtlasLoot_DewDropClick(tablename, text, tabletype)
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--Definition of where I want the loot table to be shown
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pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
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--If the button clicked was linked to a loot table
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if tabletype == "Table" then
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--Show the loot table
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AtlasLoot_ShowItemsFrame(tablename, "", text, pFrame);
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--Save needed info for fuure re-display of the table
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AtlasLoot.db.profile.LastBoss = tablename;
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--Purge the text label for the submenu and disable the submenu
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AtlasLootDefaultFrame_SubMenu:Disable();
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AtlasLootDefaultFrame_SelectedTable:SetText("");
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AtlasLootDefaultFrame_SelectedTable:Show();
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else
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--Enable the submenu button
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AtlasLootDefaultFrame_SubMenu:Enable();
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--Show the first loot table associated with the submenu
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AtlasLoot_ShowBossLoot(AtlasLoot_DewDropDown_SubTables[tablename][1][2], AtlasLoot_DewDropDown_SubTables[tablename][1][1], pFrame);
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--Save needed info for fuure re-display of the table
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AtlasLoot.db.profile.LastBoss = AtlasLoot_DewDropDown_SubTables[tablename][1][2];
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--Load the correct submenu and associated with the button
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AtlasLoot_DewdropSubMenu:Unregister(AtlasLootDefaultFrame_SubMenu);
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AtlasLoot_DewdropSubMenuRegister(AtlasLoot_DewDropDown_SubTables[tablename]);
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--Show a text label of what has been selected
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if AtlasLoot_DewDropDown_SubTables[tablename][1][1] ~= "" then
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AtlasLootDefaultFrame_SelectedTable:SetText(AtlasLoot_DewDropDown_SubTables[tablename][1][1]);
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else
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AtlasLootDefaultFrame_SelectedTable:SetText(AtlasLoot_TableNames[AtlasLoot_DewDropDown_SubTables[tablename][1][2]][1]);
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end
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AtlasLootDefaultFrame_SelectedTable:Show();
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end
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--Show the category that has been selected
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AtlasLootDefaultFrame_SelectedCategory:SetText(text);
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AtlasLootDefaultFrame_SelectedCategory:Show();
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AtlasLoot_Dewdrop:Close(1);
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end
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--[[
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AtlasLoot_DewDropSubMenuClick(tablename, text):
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tablename - Name of the loot table in the database
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text - Heading for the loot table
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Called when a button in AtlasLoot_DewdropSubMenu is clicked
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]]
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function AtlasLoot_DewDropSubMenuClick(tablename, text)
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--Definition of where I want the loot table to be shown
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pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
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--Show the select loot table
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AtlasLoot_ShowItemsFrame(tablename, "", text, pFrame);
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--Save needed info for fuure re-display of the table
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AtlasLoot.db.profile.LastBoss = tablename;
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--Show the table that has been selected
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if text ~= "" then
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AtlasLootDefaultFrame_SelectedTable:SetText(text);
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else
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AtlasLootDefaultFrame_SelectedTable:SetText(AtlasLoot_TableNames[tablename][1]);
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end
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AtlasLootDefaultFrame_SelectedTable:Show();
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AtlasLoot_DewdropSubMenu:Close(1);
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end
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--[[
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AtlasLootDefaultFrame_OnShow:
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Called whenever the loot browser is shown and sets up buttons and loot tables
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]]
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function AtlasLootDefaultFrame_OnShow()
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--Definition of where I want the loot table to be shown
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pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
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--Having the Atlas and loot browser frames shown at the same time would
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--cause conflicts, so I hide the Atlas frame when the loot browser appears
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if AtlasFrame then
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AtlasFrame:Hide();
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end
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--Remove the selection of a loot table in Atlas
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AtlasLootItemsFrame.activeBoss = nil;
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--Set the item table to the loot table
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AtlasLoot_SetItemInfoFrame(pFrame);
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--Show the last displayed loot table
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if AtlasLoot_IsLootTableAvailable(AtlasLoot.db.profile.LastBoss) then
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AtlasLoot_ShowBossLoot(AtlasLoot.db.profile.LastBoss, "", pFrame);
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else
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AtlasLoot_ShowBossLoot("EmptyTable", AL["Select a Loot Table..."], pFrame);
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end
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end
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--[[
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AtlasLootDefaultFrame_OnHide:
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When we close the loot browser, re-bind the item table to Atlas
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and close all Dewdrop menus
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]]
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function AtlasLootDefaultFrame_OnHide()
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if AtlasFrame then
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AtlasLoot_SetupForAtlas();
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end
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AtlasLoot_Dewdrop:Close(1);
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AtlasLoot_DewdropSubMenu:Close(1);
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end
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function AtlasLoot_DewDropSubMenu2Click(raidtablename, itemID, itemColour)
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if ATLASLOOT_FILTER_ENABLE == true then
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AtlasLoot_FilterEnableButton()
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ReEnableFilter = true
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end
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-- gets itemID reference
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AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID, itemColour)
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--Show the select loot table
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AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4]);
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--Set text for difficulty
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AtlasLootDefaultFrame_SelectedTable2:SetText(DropTablename);
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AtlasLootDefaultFrame_SelectedTable2:Show();
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AtlasLoot_DewdropSubMenu2:Close(1);
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if ReEnableFilter then
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AtlasLoot_FilterEnableButton()
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end
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end
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function AtlasLoot_DifficultyDisable()
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isTablereference = false
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notPattern = false
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AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
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AtlasLootDefaultFrame_SubMenu2:Disable();
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AtlasLootDefaultFrame_SelectedTable2:SetText("");
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AtlasLootDefaultFrame_SelectedTable2:Hide();
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DewDrop2Enable = false
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SelectedTable2TextSet = false
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end
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function AtlasLoot_DifficultyEnable(dataID, dataSource)
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AtlasLootDefaultFrame_SubMenu2:Enable();
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AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
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AtlasLoot_DewdropSubMenu2Register(AtlasLoot_Difficulty[dataSource[dataID].Type]);
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if SelectedTable2TextSet == false then
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AtlasLootDefaultFrame_SelectedTable2:SetText(AtlasLoot_Difficulty[dataSource[dataID].Type][1][1])
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end
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AtlasLootDefaultFrame_SelectedTable2:Show();
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SelectedTable2TextSet = true
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end
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function AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID, itemColour)
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if tonumber(itemID) then --used in itemID search feature for itemID database
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ItemindexID = itemID;
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isTablereference = false;
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notPattern = false;
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itemDefaultColour = itemColour;
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elseif itemID:match("=s=") then -- =s= infront of a table reference will make it show a normal crafting item instead of a crafting pattern
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newID = gsub(itemID, "=s=",""); -- removes =s= before passing the extra table addition
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newID = gsub(newID, "Normal","");
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tableReference = newID;
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isTablereference = true;
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notPattern = true;
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ItemindexID = "";
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else
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newID = gsub(itemID, "=s=","");
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newID = gsub(newID, "Normal","");
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tableReference = newID;
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isTablereference = true;
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notPattern = false;
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ItemindexID = "";
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end
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DropTablename = raidtablename;
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end
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function AtlasLoot_DewdropSubMenu2Register(loottable)
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AtlasLoot_DewdropSubMenu2:Register(AtlasLootDefaultFrame_SubMenu2,
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'point', function(parent)
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return "TOP", "BOTTOM"
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end,
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'children', function(level, value)
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if level == 1 then
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for k,v in pairs(loottable) do
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AtlasLoot_DewdropSubMenu2:AddLine(
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'text', v[1],
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'func', AtlasLoot_DewDropSubMenu2Click,
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'arg1', v[1],
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'arg2', v[2],
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'arg3', v[3],
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'notCheckable', true
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)
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end
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AtlasLoot_DewdropSubMenu2:AddLine(
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'text', AL["Close Menu"],
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'textR', 0,
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'textG', 1,
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'textB', 1,
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'func', function() AtlasLoot_DewdropSubMenu2:Close() end,
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'notCheckable', true
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)
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end
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end,
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'dontHook', true
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)
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end
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--[[
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AtlasLoot_DewdropSubMenuRegister(loottable):
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loottable - Table defining the sub menu
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Generates the sub menu needed by passing a table of loot tables and titles
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]]
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function AtlasLoot_DewdropSubMenuRegister(loottable)
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AtlasLoot_DewdropSubMenu:Register(AtlasLootDefaultFrame_SubMenu,
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'point', function(parent)
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return "TOP", "BOTTOM"
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end,
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'children', function(level, value)
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if level == 1 then
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for k,v in pairs(loottable) do
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if v[1] == "" then
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AtlasLoot_DewdropSubMenu:AddLine(
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'text', AtlasLoot_TableNames[v[2]][1],
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'func', AtlasLoot_DewDropSubMenuClick,
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'arg1', v[2],
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'arg2', v[1],
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'notCheckable', true
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)
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else
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AtlasLoot_DewdropSubMenu:AddLine(
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'text', v[1],
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'func', AtlasLoot_DewDropSubMenuClick,
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'arg1', v[2],
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'arg2', v[1],
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'notCheckable', true
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)
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end
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end
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AtlasLoot_DewdropSubMenu:AddLine(
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'text', AL["Close Menu"],
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'textR', 0,
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'textG', 1,
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'textB', 1,
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'func', function() AtlasLoot_DewdropSubMenu:Close() end,
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'notCheckable', true
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)
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end
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end,
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'dontHook', true
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)
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end
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--[[
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AtlasLoot_DewdropRegister:
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Constructs the main category menu from a tiered table
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]]
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function AtlasLoot_DewdropRegister()
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AtlasLoot_Dewdrop:Register(AtlasLootDefaultFrame_Menu,
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'point', function(parent)
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return "TOP", "BOTTOM"
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end,
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'children', function(level, value)
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if level == 1 then
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if AtlasLoot_DewDropDown then
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for k,v in ipairs(AtlasLoot_DewDropDown) do
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--If a link to show a submenu
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if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
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local checked = false;
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if v[1][3] == "Submenu" then
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AtlasLoot_Dewdrop:AddLine(
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'text', v[1][1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', AtlasLoot_DewDropClick,
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'arg1', v[1][2],
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'arg2', v[1][1],
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'arg3', v[1][3],
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'arg4', v[1][4],
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'notCheckable', true
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)
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elseif v[1][3] == "Table" and v[1][1] ~= "" then
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AtlasLoot_Dewdrop:AddLine(
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'text', v[1][1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', AtlasLoot_DewDropClick,
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'arg1', v[1][2],
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'arg2', v[1][1],
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'arg3', v[1][3],
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'arg4', v[1][4],
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'notCheckable', true
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)
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end
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else
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local lock=0;
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--If an entry linked to a subtable
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for i,j in pairs(v) do
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if lock==0 then
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AtlasLoot_Dewdrop:AddLine(
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'text', i,
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'hasArrow', true,
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'value', j,
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'notCheckable', true
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)
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lock=1;
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end
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end
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end
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end
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end
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--Close button
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AtlasLoot_Dewdrop:AddLine(
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'text', AL["Close Menu"],
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'textR', 0,
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'textG', 1,
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'textB', 1,
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'func', function() AtlasLoot_Dewdrop:Close() end,
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'notCheckable', true
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)
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elseif level == 2 then
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if value then
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for k,v in ipairs(value) do
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if type(v) == "table" then
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if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
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local checked = false;
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--If an entry to show a submenu
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if v[1][4] == "Header" then
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AtlasLoot_Dewdrop:AddLine(
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'text', v[1][1],
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'textR', 0.2,
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'textG', 0.82,
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'textB', 0.5,
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'func', AtlasLoot_DewDropClick,
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'arg1', v[1][2],
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'arg2', v[1][1],
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'arg3', v[1][3],
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'arg4', v[1][4],
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'notCheckable', true
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)
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elseif v[1][3] == "Submenu" then
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AtlasLoot_Dewdrop:AddLine(
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'text', v[1][1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', AtlasLoot_DewDropClick,
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'arg1', v[1][2],
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'arg2', v[1][1],
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'arg3', v[1][3],
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'arg4', v[1][4],
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'notCheckable', true
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)
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--An entry to show a specific loot page
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elseif v[1][3] == "Table" and v[1][1] == "" then
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AtlasLoot_Dewdrop:AddLine(
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'text', AtlasLoot_TableNames[v[1][2]][1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', AtlasLoot_DewDropClick,
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'arg1', v[1][2],
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'arg2', v[1][1],
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'arg3', v[1][3],
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'arg4', v[1][4],
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'notCheckable', true
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)
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else
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AtlasLoot_Dewdrop:AddLine(
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'text', v[1][1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', AtlasLoot_DewDropClick,
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'arg1', v[1][2],
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'arg2', v[1][1],
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'arg3', v[1][3],
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'arg4', v[1][4],
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'notCheckable', true
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)
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end
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else
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local lock=0;
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--Entry to link to a sub table
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for i,j in pairs(v) do
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if lock==0 then
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AtlasLoot_Dewdrop:AddLine(
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'text', i,
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'hasArrow', true,
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'value', j,
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'notCheckable', true
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)
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lock=1;
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end
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end
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end
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end
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end
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end
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AtlasLoot_Dewdrop:AddLine(
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'text', AL["Close Menu"],
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'textR', 0,
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'textG', 1,
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'textB', 1,
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'func', function() AtlasLoot_Dewdrop:Close() end,
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'notCheckable', true
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)
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elseif level == 3 then
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--Essentially the same as level == 2
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if value then
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for k,v in pairs(value) do
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if type(v[1]) == "string" then
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local checked = false;
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if v[3] == "Submenu" then
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AtlasLoot_Dewdrop:AddLine(
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'text', v[1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', AtlasLoot_DewDropClick,
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'arg1', v[2],
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'arg2', v[1],
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'arg3', v[3],
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'arg4', v[4],
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'notCheckable', true
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)
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elseif v[3] == "Table" and v[1] == "" then
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AtlasLoot_Dewdrop:AddLine(
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'text', AtlasLoot_TableNames[v[2]][1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', AtlasLoot_DewDropClick,
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'arg1', v[2],
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'arg2', v[1],
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'arg3', v[3],
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'arg4', v[4],
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'notCheckable', true
|
|
)
|
|
else
|
|
AtlasLoot_Dewdrop:AddLine(
|
|
'text', v[1],
|
|
'textR', 1,
|
|
'textG', 0.82,
|
|
'textB', 0,
|
|
'func', AtlasLoot_DewDropClick,
|
|
'arg1', v[2],
|
|
'arg2', v[1],
|
|
'arg3', v[3],
|
|
'arg4', v[4],
|
|
'notCheckable', true
|
|
)
|
|
end
|
|
elseif type(v) == "table" then
|
|
AtlasLoot_Dewdrop:AddLine(
|
|
'text', k,
|
|
'textR', 1,
|
|
'textG', 0.82,
|
|
'textB', 0,
|
|
'hasArrow', true,
|
|
'value', v,
|
|
'notCheckable', true
|
|
)
|
|
end
|
|
end
|
|
end
|
|
AtlasLoot_Dewdrop:AddLine(
|
|
'text', AL["Close Menu"],
|
|
'textR', 0,
|
|
'textG', 1,
|
|
'textB', 1,
|
|
'func', function() AtlasLoot_Dewdrop:Close() end,
|
|
'notCheckable', true
|
|
)
|
|
end
|
|
end,
|
|
'dontHook', true
|
|
)
|
|
end
|
|
|
|
--[[
|
|
AtlasLoot_SetNewStyle:
|
|
Create the new Default Frame style
|
|
style = "new"
|
|
style = "old"
|
|
]]
|
|
function AtlasLoot_SetNewStyle(style)
|
|
|
|
local buttons = {
|
|
"AtlasLootDefaultFrame_Options",
|
|
"AtlasLootDefaultFrame_LoadModules",
|
|
"AtlasLootDefaultFrame_Menu",
|
|
"AtlasLootDefaultFrame_SubMenu",
|
|
"AtlasLootDefaultFrame_SubMenu2",
|
|
"AtlasLootDefaultFrame_Preset1",
|
|
"AtlasLootDefaultFrame_Preset2",
|
|
"AtlasLootDefaultFrame_Preset3",
|
|
"AtlasLootDefaultFrame_Preset4",
|
|
"AtlasLootDefaultFrameSearchButton",
|
|
"AtlasLootDefaultFrameSearchClearButton",
|
|
"AtlasLootDefaultFrameLastResultButton",
|
|
"AtlasLootDefaultFrameWishListButton"
|
|
}
|
|
|
|
if style == "new" then
|
|
AtlasLootDefaultFrame_LootBackground:SetBackdrop({bgFile = "Interface/AchievementFrame/UI-Achievement-StatsBackground"});
|
|
AtlasLootDefaultFrame_LootBackground:SetBackdropColor(1,1,1,0.5)
|
|
AtlasLootDefaultFrame:SetBackdrop({bgFile = "Interface/AchievementFrame/UI-Achievement-AchievementBackground",
|
|
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
|
edgeSize = 16,
|
|
insets = { left = 4, right = 4, top = 4, bottom = 4 }});
|
|
AtlasLootDefaultFrame:SetBackdropColor(1,1,1,0.5)
|
|
AtlasLootDefaultFrame:SetBackdropBorderColor(1,0.675,0.125,1)
|
|
AtlasLootDefaultFrameHeader:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Alert-Background.blp")
|
|
AtlasLootDefaultFrameHeader:SetTexCoord(0,0.605,0,0.703)
|
|
AtlasLootDefaultFrameHeader:SetWidth(299)
|
|
AtlasLootDefaultFrameHeader:SetHeight(60)
|
|
AtlasLootDefaultFrameHeader:SetPoint("TOP",AtlasLootDefaultFrame,"TOP",-3,22)
|
|
|
|
AtlasLootDefaultFrame_Options:SetNormalTexture("Interface/AchievementFrame/UI-Achievement-Category-Background")
|
|
AtlasLootDefaultFrame_Options:SetHeight(24)
|
|
AtlasLootDefaultFrame_Options:SetPushedTexture("Interface/AchievementFrame/UI-Achievement-Category-Background")
|
|
AtlasLootDefaultFrame_Options:SetHeight(24)
|
|
|
|
local function SetButtons(path)
|
|
getglobal(path):SetNormalTexture("Interface/AchievementFrame/UI-Achievement-Category-Background")
|
|
getglobal(path):SetHeight(24)
|
|
getglobal(path):SetPushedTexture("Interface/AchievementFrame/UI-Achievement-Category-Background")
|
|
getglobal(path):SetHeight(24)
|
|
local tex = getglobal(path):GetNormalTexture();
|
|
tex:SetTexCoord(0, 0.6640625, 0, 0.8);
|
|
tex:SetHeight(32)
|
|
|
|
local tex2 = getglobal(path):GetPushedTexture();
|
|
tex2:SetTexCoord(0, 0.6640625, 0, 0.8);
|
|
tex2:SetHeight(32)
|
|
end
|
|
|
|
for k,v in pairs(buttons) do
|
|
SetButtons(v)
|
|
end
|
|
elseif style == "old" then
|
|
|
|
AtlasLootDefaultFrame_LootBackground:SetBackdrop({bgFile = ""});
|
|
AtlasLootDefaultFrame_LootBackground:SetBackdropColor(0,0,0.5,0.5)
|
|
|
|
AtlasLootDefaultFrame:SetBackdrop({bgFile = "Interface/DialogFrame/UI-DialogBox-Background",
|
|
edgeFile = "Interface/DialogFrame/UI-DialogBox-Border",
|
|
edgeSize = 32,
|
|
insets = { left = 11, right = 12, top = 12, bottom = 11 }});
|
|
AtlasLootDefaultFrame:SetBackdropColor(1,1,1,1)
|
|
AtlasLootDefaultFrame:SetBackdropBorderColor(1,1,1,1)
|
|
|
|
|
|
AtlasLootDefaultFrameHeader:SetTexture("Interface/DialogFrame/UI-DialogBox-Header")
|
|
AtlasLootDefaultFrameHeader:SetTexCoord(0,1,0,1)
|
|
AtlasLootDefaultFrameHeader:SetWidth(425)
|
|
AtlasLootDefaultFrameHeader:SetHeight(64)
|
|
AtlasLootDefaultFrameHeader:SetPoint("TOP",AtlasLootDefaultFrame,"TOP",0,12)
|
|
|
|
AtlasLootDefaultFrame_Options:SetNormalTexture("Interface/Buttons/UI-Panel-Button-Up")
|
|
AtlasLootDefaultFrame_Options:SetHeight(20)
|
|
AtlasLootDefaultFrame_Options:SetPushedTexture("Interface/Buttons/UI-Panel-Button-Down")
|
|
AtlasLootDefaultFrame_Options:SetHeight(20)
|
|
|
|
local function SetButtons(path)
|
|
getglobal(path):SetNormalTexture("Interface/Buttons/UI-Panel-Button-Up")
|
|
getglobal(path):SetHeight(20)
|
|
getglobal(path):SetPushedTexture("Interface/Buttons/UI-Panel-Button-Down")
|
|
getglobal(path):SetHeight(20)
|
|
local tex = getglobal(path):GetNormalTexture();
|
|
tex:SetTexCoord(0, 0.625, 0, 0.6875);
|
|
tex:SetHeight(20)
|
|
|
|
local tex2 = getglobal(path):GetPushedTexture();
|
|
tex2:SetTexCoord(0, 0.625, 0, 0.6875);
|
|
tex2:SetHeight(20)
|
|
end
|
|
|
|
for k,v in pairs(buttons) do
|
|
SetButtons(v)
|
|
end
|
|
|
|
end
|
|
end
|