rvngs update swap searching item name to itemids

This commit is contained in:
Anch
2022-06-18 01:57:08 +12:00
parent e5025eb36c
commit 7a71e4aa4e
5 changed files with 12155 additions and 12157 deletions
+12 -14
View File
@@ -703,9 +703,9 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
end
if(toShow) then
IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) or dataSource[dataID][i][2];
IDfound = AL_FindId(dataSource[dataID][i][2], ItemindexID) or dataSource[dataID][i][2];
if ((dataID == "SearchResult") or (dataID == "WishList")) then
IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
IDfound = AL_FindId(dataSource[dataID][i][2], dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
end
if string.sub(IDfound, 1, 1) == "s" then
@@ -717,8 +717,6 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
if isItem then
if ItemindexID == "Bloodforged" then
IDfound = "60"..dataSource[dataID][i][2];
elseif ItemindexID == 2 then
IDfound = dataSource[dataID][i][2];
else
--Sets ItemindexID to normal(2) if it is nil for min/max difficulties.
if not tonumber(ItemindexID) then ItemindexID = AtlasLoot_Difficulty.Normal end;
@@ -730,15 +728,15 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
if dataSource[dataID][i][AtlasLoot_Difficulty.DUPLICATE] then
--Used if an item has more then 1 version with the same name eg Atiesh
IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5) .. " " .. dataSource[dataID][i][AtlasLoot_Difficulty.DUPLICATE], ItemindexID) or dataSource[dataID][i][2];
IDfound = AL_FindId(dataSource[dataID][i][2], ItemindexID) or dataSource[dataID][i][2];
if ((dataID == "SearchResult") or (dataID == "WishList")) then
IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
IDfound = AL_FindId(dataSource[dataID][i][2], dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
end
else
--If something was found in itemID database show that if not show default table item
IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) or dataSource[dataID][i][2];
IDfound = AL_FindId(dataSource[dataID][i][2], ItemindexID) or dataSource[dataID][i][2];
if ((dataID == "SearchResult") or (dataID == "WishList")) then
IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
IDfound = AL_FindId(dataSource[dataID][i][2], dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
end
end
end
@@ -1449,13 +1447,13 @@ function AtlasLoot_AddTooltip(frameb, tooltiptext)
end
--[[
AL_FindId(name, difficulty)
Finds the Ids of other difficulties based on the name of the item and the difficulty parameter given.
On the form of {Name, {normal, heroic, mythic, mythic1, mythic2, ... ,mythicN}}
AL_FindId(id, difficulty)
Finds the Ids of other difficulties based on the normal id of the item and the difficulty parameter given.
On the form of {ID, {normal, heroic, mythic, mythic1, mythic2, ... ,mythicN}}
]]
function AL_FindId(name, difficulty)
if ItemIDsDatabase[name] ~= nil then
return ItemIDsDatabase[name][difficulty], true
function AL_FindId(id, difficulty)
if ItemIDsDatabase[id] ~= nil then
return ItemIDsDatabase[id][difficulty], true
end
return nil, false;
end