Merge pull request #18 from Szyler/feature/Custom-Item-Filter-0.01
Feature/custom item filter 0.01
This commit is contained in:
+457
-2
@@ -11,6 +11,224 @@ local modules = { "AtlasLoot_BurningCrusade", "AtlasLoot_Crafting", "AtlasLoot_O
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local currentPage = 1;
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local SearchResult = nil;
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-- Supported Operators
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local BINARYOPERATORS = { "&" };
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local OPERATORS = { "<>", "<=", ">=", "=", "<", ">" };
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-- Supported Stat Filters
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local STATFILTERS = {
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-- Base Stats
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["stamina"] = "ITEM_MOD_STAMINA_SHORT",
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["stam"] = "ITEM_MOD_STAMINA_SHORT",
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["sta"] = "ITEM_MOD_STAMINA_SHORT",
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["strength"] = "ITEM_MOD_STRENGTH_SHORT",
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["str"] = "ITEM_MOD_STRENGTH_SHORT",
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["agility"] = "ITEM_MOD_AGILITY_SHORT",
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["agi"] = "ITEM_MOD_AGILITY_SHORT",
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["intellect"] = "ITEM_MOD_INTELLECT_SHORT",
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["int"] = "ITEM_MOD_INTELLECT_SHORT",
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["spirit"] = "ITEM_MOD_SPIRIT_SHORT",
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["spir"] = "ITEM_MOD_SPIRIT_SHORT",
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["spi"] = "ITEM_MOD_SPIRIT_SHORT",
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["health"] = "ITEM_MOD_HEALTH_SHORT",
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["mana"] = "ITEM_MOD_MANA_SHORT",
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["mp5"] = "ITEM_MOD_POWER_REGEN0_SHORT",
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["mpr"] = "ITEM_MOD_POWER_REGEN0_SHORT",
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["hp5"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
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["hpr"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
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--Sockets
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["socketblue"] = "EMPTY_SOCKET_BLUE",
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["socketred"] = "EMPTY_SOCKET_RED",
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["socketyellow"] = "EMPTY_SOCKET_YELLOW",
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["socketnocolor"] = "EMPTY_SOCKET_NO_COLOR",
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["socketwhite"] = "EMPTY_SOCKET_NO_COLOR",
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["socketmeta"] = "EMPTY_SOCKET_META",
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["meta"] = "EMPTY_SOCKET_META",
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--Secondary Stats
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["attackpowerferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["attackpowferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["apferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["attackpower"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["attackpow"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["ap"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["spellpower"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["spellpow"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["sp"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["spellpenetration"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["spellpen"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["spp"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["crit"] = "ITEM_MOD_CRIT_RATING_SHORT",
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["haste"] = "ITEM_MOD_HASTE_RATING_SHORT",
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["hit"] = "ITEM_MOD_HIT_RATING_SHORT",
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["armorpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHOR",
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["armorpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHOR",
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["arp"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHOR",
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["expertise"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
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["exp"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
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["dps"] = "ITEM_MOD_DAMAGE_PER_SECOND_SHORT",
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["resilience"] = "ITEM_MOD_RESILIENCE_RATING",
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["resil"] = "ITEM_MOD_RESILIENCE_RATING",
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["res"] = "ITEM_MOD_RESILIENCE_RATING",
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["defense"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
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["def"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
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["dodge"] = "ITEM_MOD_DODGE_RATING_SHORT",
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["dod"] = "ITEM_MOD_DODGE_RATING_SHORT",
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["block"] = "ITEM_MOD_BLOCK_RATING_SHORT",
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["blockvalue"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["blockval"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["bv"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["parry"] = "ITEM_MOD_PARRY_RATING_SHORT",
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--Resistances
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["armor"] = "RESISTANCE0_NAME",
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["arm"] = "RESISTANCE0_NAME",
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["resistancephysical"] = "RESISTANCE0_NAME",
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["resistancephys"] = "RESISTANCE0_NAME",
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["resphys"] = "RESISTANCE0_NAME",
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["resistanceholy"] = "RESISTANCE1_NAME",
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["resholy"] = "RESISTANCE1_NAME",
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["resistancefire"] = "RESISTANCE2_NAME",
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["resfire"] = "RESISTANCE2_NAME",
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["resistancenature"] = "RESISTANCE3_NAME",
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["resnature"] = "RESISTANCE3_NAME",
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["resnat"] = "RESISTANCE3_NAME",
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["resistanceforst"] = "RESISTANCE4_NAME",
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["resfrost"] = "RESISTANCE4_NAME",
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["resistanceshadow"] = "RESISTANCE5_NAME",
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["resshadow"] = "RESISTANCE5_NAME",
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["resshad"] = "RESISTANCE5_NAME",
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["resistancearcane"] = "RESISTANCE6_NAME",
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["resarcane"] = "RESISTANCE6_NAME",
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["resarc"] = "RESISTANCE6_NAME"
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};
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local ITEMSOCKETSTATFILTERS = {
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"EMPTY_SOCKET_BLUE",
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"EMPTY_SOCKET_RED",
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"EMPTY_SOCKET_YELLOW",
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"EMPTY_SOCKET_META",
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"EMPTY_SOCKET_NO_COLOR"
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};
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local ITEMINFOFILTERS = {
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["ilvl"] = "ilvl",
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["minlvl"] = "minlvl",
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["type"] = "type",
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["subtype"] = "subtype",
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["quality"] = "quality"
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};
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local ITEMINFOVALUEFILTERS = {
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["poor"] = 0,
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["common"] = 1,
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["uncommon"] = 2,
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["rare"] = 3,
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["epic"] = 4,
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["legendary"] = 5,
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["artifact"] = 6,
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["heirloom"] = 7
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};
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local ITEMINFOEQUIPMENTLOC = {
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["INVTYPE_NON_EQUIP"] = "INVTYPE_NON_EQUIP",
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["INVTYPE_HEAD"] = "INVTYPE_HEAD",
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["INVTYPE_NECK"] = "INVTYPE_NECK",
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["INVTYPE_SHOULDER"] = "INVTYPE_SHOULDER",
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["INVTYPE_BODY"] = "INVTYPE_BODY",
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["INVTYPE_CHEST"] = "INVTYPE_CHEST",
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["INVTYPE_WAIST"] = "INVTYPE_WAIST",
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["INVTYPE_LEGS"] = "INVTYPE_LEGS",
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["INVTYPE_FEET"] = "INVTYPE_FEET",
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["INVTYPE_WRIST"] = "INVTYPE_WRIST",
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["INVTYPE_HAND"] = "INVTYPE_HAND",
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["INVTYPE_FINGER"] = "INVTYPE_FINGER",
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["INVTYPE_TRINKET"] = "INVTYPE_TRINKET",
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["INVTYPE_WEAPON"] = "INVTYPE_WEAPON",
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["INVTYPE_SHIELD"] = "INVTYPE_SHIELD",
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["INVTYPE_RANGED"] = "INVTYPE_RANGED",
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["INVTYPE_CLOAK"] = "INVTYPE_CLOAK",
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["INVTYPE_2HWEAPON"] = "INVTYPE_2HWEAPON",
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["INVTYPE_BAG"] = "INVTYPE_BAG",
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["INVTYPE_TABARD"] = "INVTYPE_TABARD",
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["INVTYPE_ROBE"] = "INVTYPE_ROBE",
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["INVTYPE_WEAPONMAINHAND"] = "INVTYPE_WEAPONMAINHAND",
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["INVTYPE_WEAPONOFFHAND"] = "INVTYPE_WEAPONOFFHAND",
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["INVTYPE_HOLDABLE"] = "INVTYPE_HOLDABLE",
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["INVTYPE_AMMO"] = "INVTYPE_AMMO",
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["INVTYPE_THROWN"] = "INVTYPE_THROWN",
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["INVTYPE_RANGEDRIGHT"] = "INVTYPE_RANGEDRIGHT",
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["INVTYPE_QUIVER"] = "INVTYPE_QUIVER",
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["INVTYPE_RELIC"] = "INVTYPE_RELIC"
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};
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local ITEMLEVELGEAREQUIPFILTER = {
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["INVTYPE_NON_EQUIP"] = "INVTYPE_NON_EQUIP",
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["INVTYPE_BODY"] = "INVTYPE_BODY",
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["INVTYPE_BAG"] = "INVTYPE_BAG",
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["INVTYPE_AMMO"] = "INVTYPE_AMMO",
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["INVTYPE_QUIVER"] = "INVTYPE_QUIVER"
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};
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-- Slash command that prints out all used item filter keys
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SLASH_ATLASLOOTITEMINFOFILTERS1 = "/atlaslootfilterkeys";
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SlashCmdList["ATLASLOOTITEMINFOFILTERS"] = function(msg, editBox)
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local sortedTable = { "socket", "sockets", "gem", "gems", "ilvl" };
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for index, statItem in pairs(STATFILTERS) do
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table.insert(sortedTable, index);
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end
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table.sort(sortedTable, function(a,b) return a < b; end)
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local filterKeys = "Filter keys: [ ";
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for i, filterIndex in pairs(sortedTable) do
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if i == 1 then
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filterKeys = filterKeys..filterIndex;
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else
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filterKeys = filterKeys..", "..filterIndex;
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end
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end
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filterKeys = filterKeys.." ]";
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print(filterKeys);
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end
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-- Slash command that prints filter examples
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SLASH_ATLASLOOTITEMINFOFILTEREXAMPLE1 = "/atlaslootfilterexample";
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SlashCmdList["ATLASLOOTITEMINFOFILTEREXAMPLE"] = function(msg, editBox)
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print("Single search example: str>40");
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print("Multi search example: str>40&ilvl<140&ilvl>=120&int>0&socket>2");
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end
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function AtlasLoot:ShowSearchResult()
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AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage"..currentPage, (AL["Search Result: %s"]):format(AtlasLootCharDB.LastSearchedText or ""), pFrame);
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end
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@@ -52,12 +270,241 @@ function AtlasLoot:Search(Text)
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local module = AtlasLoot_GetLODModule(dataSource);
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if not module or self.db.profile.SearchOn[module] ~= true then return end
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end]]
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local function HaveBinaryOperator (textValue)
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for index, operator in ipairs(BINARYOPERATORS) do
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if string.find(textValue, operator) then
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return operator;
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end
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end
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return nil;
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end
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local function HaveOperator (textValue)
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for index, operator in ipairs(OPERATORS) do
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if string.find(textValue, operator) then
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return operator;
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end
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end
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return nil;
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end
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local function SplitString(str, delimiter)
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result = {};
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for match in (str..delimiter):gmatch("(.-)"..delimiter) do
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table.insert(result, match);
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end
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return result;
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end
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local function CompareNumbersByOperator (operator, baseValue, valueToCompare)
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if baseValue ~= nil and valueToCompare ~= nil
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and ((operator == "<>") and (baseValue ~= valueToCompare)
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or (operator == "<=") and (baseValue <= valueToCompare)
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or (operator == ">=") and (baseValue >= valueToCompare)
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or (operator == "=") and (baseValue == valueToCompare)
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or (operator == "<") and (baseValue < valueToCompare)
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or (operator == ">") and (baseValue > valueToCompare))
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then
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return true;
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end
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return false;
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end
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-- Region: Stat Filter
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local function IsSocketTermInSearchText(searchText)
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if string.find(searchText, "socket")
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or string.find(searchText, "sockets")
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or string.find(searchText, "gem")
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or string.find(searchText, "gems")
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then
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return true;
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end
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return false;
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end
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local function IsSocketTermEqualsSearchText(searchText)
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if searchText == "socket"
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or searchText == "sockets"
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or searchText == "gem"
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or searchText == "gems"
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then
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return true;
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end
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return false;
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end
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local function FilterSockets(searchTextItem, stats, operator)
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if stats then
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if IsSocketTermInSearchText(searchTextItem) then
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local searchedStatValue = tonumber(string.match(searchTextItem, "%d+"));
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local searchTerm = string.gsub(searchTextItem, tostring(searchedStatValue), "");
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searchTerm = string.gsub(searchTerm, operator, "");
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if IsSocketTermEqualsSearchText(searchTerm) then
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local socketCount = 0;
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for _, socketType in pairs(ITEMSOCKETSTATFILTERS) do
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if socketType then
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local statValue = tonumber(stats[socketType]);
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if statValue then
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socketCount = socketCount + statValue;
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end
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end
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end
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if CompareNumbersByOperator(operator, socketCount, searchedStatValue) then
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return true;
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end
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end
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end
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end
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return false;
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end
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local function HaveStat (textValue)
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for index, statItem in pairs(STATFILTERS) do
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if textValue == index then
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return STATFILTERS[index];
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end
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end
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return nil;
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end
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local function IsItemStatMatch(searchTextItem, stats, operator)
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if stats then
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local searchedStat = tonumber(string.match(searchTextItem, "%d+"));
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local searchTerm = searchTextItem.gsub(searchTextItem, tostring(searchedStat), "");
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searchTerm = string.gsub(searchTerm, operator, "");
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local statFilterFound = HaveStat(searchTerm);
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if statFilterFound then
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local statValue = tonumber(stats[statFilterFound]);
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if CompareNumbersByOperator(operator, statValue, searchedStat) then
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return true;
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end
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else
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return FilterSockets(searchTextItem, stats, operator);
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end
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end
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return false;
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end
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-- EndRegion
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-- Region: Item Level Filter
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local function HaveItemInfoFilter (textValue)
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for index, itemInfoFilter in pairs(ITEMINFOFILTERS) do
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if textValue == index then
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return index;
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end
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end
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return nil;
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end
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local function IsEquipableGear (textValue)
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if textValue == nil or textValue == "" then
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return false;
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end
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for index, equipLoc in ipairs(ITEMLEVELGEAREQUIPFILTER) do
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if string.find(textValue, equipLoc) then
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return false;
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end
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end
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return true;
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end
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local function IsItemLevelFilter (textValue)
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local itemLevelFilter = ITEMINFOFILTERS["ilvl"];
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if string.match(textValue, itemLevelFilter) then
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return true;
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end
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return false;
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end
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local function IsItemLevelFilterMatch(searchText, itemLvl, itemEquipLoc, operator)
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local searchedItemLevel = tonumber(string.match(searchText, "%d+"));
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local searchTerm = searchText.gsub(searchText, tostring(searchedItemLevel), "");
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searchTerm = string.gsub(searchTerm, operator, "");
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local itemInfoFilter = HaveItemInfoFilter(searchTerm);
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if itemInfoFilter and itemLvl ~= nil and itemLvl > 0
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--TODO Equipment filter patch
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--and IsEquipableGear(itemEquipLoc)
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and IsItemLevelFilter(itemInfoFilter)
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then
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if CompareNumbersByOperator(operator, itemLvl, searchedItemLevel) then
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return true;
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end
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end
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return false;
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end
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-- EndRegion
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-- Add item to Search Result
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local function AddItemToSearchResult(itemId, itemType, itemName, lootPage, dataId)
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table.insert(AtlasLootCharDB["SearchResult"], { 0, itemId, itemType, itemName, lootPage, "", "", dataId.."|".."\"\"" });
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end
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-- Checks for Partial Matching
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local partial = self.db.profile.PartialMatching;
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-- Checks for Item Filters by searching for an Operator in the search text
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local operator = HaveOperator(text);
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for dataID, data in pairs(AtlasLoot_Data) do
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for _, v in ipairs(data) do
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if type(v[2]) == "number" and v[2] > 0 then
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local itemName = GetItemInfo(v[2]);
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-- Name, Link, Quality(num), iLvl(num), minLvl(num), itemType(localized string), itemSubType(localized string), stackCount(num), itemEquipLoc(enum), texture(link to a local file), displayId(num)
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local itemName, _, itemQuality, itemLvl, minLvl, _, _, _, itemEquipLoc = GetItemInfo(v[2]);
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if not itemName then itemName = gsub(v[4], "=q%d=", "") end
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if operator ~= nil then
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local stats = GetItemStats("item:"..tostring(v[2]));
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-- Currently only supports "&"
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local binaryOperator = HaveBinaryOperator(text);
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if binaryOperator ~= nil then
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local searchConditionsMet = true;
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local searchItems = SplitString(text, binaryOperator);
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if searchItems then
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for _, searchTextItem in ipairs(searchItems) do
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local localOperator = HaveOperator(searchTextItem);
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if not localOperator
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or not (
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-- Stat Filter
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IsItemStatMatch(searchTextItem, stats, localOperator)
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-- Item Level Filter
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||||
or IsItemLevelFilterMatch(searchTextItem, itemLvl, itemEquipLoc, localOperator)
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)
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then
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searchConditionsMet = false;
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break;
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||||
end
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||||
end
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||||
|
||||
if searchConditionsMet then
|
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AddItemToSearchResult(v[2], v[3], itemName, lootpage, dataID);
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end
|
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end
|
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else
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-- Stat Filter
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||||
if IsItemStatMatch(text, stats, operator)
|
||||
-- Item Level Filter
|
||||
or IsItemLevelFilterMatch(text, itemLvl, itemEquipLoc, operator)
|
||||
then
|
||||
AddItemToSearchResult(v[2], v[3], itemName, lootpage, dataID);
|
||||
end
|
||||
-- TODO itemQuality
|
||||
-- TODO minLvl
|
||||
-- TODO itemEquipLoc
|
||||
end
|
||||
|
||||
-- Stat Table Cleanup
|
||||
if stats then
|
||||
table.wipe(stats);
|
||||
end
|
||||
end
|
||||
|
||||
local found;
|
||||
if partial then
|
||||
found = string.find(string.lower(itemName), text);
|
||||
@@ -95,7 +542,15 @@ function AtlasLoot:Search(Text)
|
||||
end
|
||||
|
||||
if #AtlasLootCharDB["SearchResult"] == 0 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["No match found for"].." \""..Text.."\".");
|
||||
local itemFilterErrorMessage = "";
|
||||
if operator then
|
||||
itemFilterErrorMessage = [[
|
||||
Please check if you have a typo in the filter.
|
||||
To check filter keys, type "/atlaslootfilterkeys".
|
||||
To check filter examples, type "/atlaslootfilterexample".
|
||||
You might also have to query the server for item informations to load them into your client's Cache.]];
|
||||
end
|
||||
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["No match found for"].." \""..Text.."\"."..itemFilterErrorMessage);
|
||||
else
|
||||
currentPage = 1;
|
||||
SearchResult = AtlasLoot_CategorizeWishList(AtlasLootCharDB["SearchResult"]);
|
||||
|
||||
Reference in New Issue
Block a user