fixed wishlist loading

This commit is contained in:
Anch
2022-09-22 17:10:07 +12:00
parent d87cc0a1e4
commit 6f3cbc7d6b
+5 -4
View File
@@ -457,9 +457,10 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
difType = true;
end
-- Saves current types ItemindexID
ATLASLOOT_TYPE[dataSource[dataID].Type] = ItemindexID;
-- Saves current types ItemindexID
if dataSource[dataID].Type then
ATLASLOOT_TYPE[dataSource[dataID].Type] = ItemindexID;
end
-- Set current type
ATLASLOOT_CURRENTTYPE = dataSource[dataID].Type or "Default";
@@ -470,7 +471,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
AtlasLoot_BossName:SetText(dataSource[dataID][tablenum].Name);
-- Moves the difficulty scrollslider if the difficulty has changed
if difType and #AtlasLoot_Difficulty[dataSource[dataID].Type] > 5 then
if dataSource[dataID].Type and difType and #AtlasLoot_Difficulty[dataSource[dataID].Type] > 5 then
local min, max = AtlasLootDefaultFrameScrollScrollBar:GetMinMaxValues();
AtlasLootDefaultFrameScrollScrollBar:SetValue(ItemindexID * (max / #AtlasLoot_Difficulty[dataSource[dataID].Type]));
end