fixed wishlist loading
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@@ -457,9 +457,10 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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difType = true;
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end
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-- Saves current types ItemindexID
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ATLASLOOT_TYPE[dataSource[dataID].Type] = ItemindexID;
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-- Saves current types ItemindexID
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if dataSource[dataID].Type then
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ATLASLOOT_TYPE[dataSource[dataID].Type] = ItemindexID;
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end
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-- Set current type
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ATLASLOOT_CURRENTTYPE = dataSource[dataID].Type or "Default";
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@@ -470,7 +471,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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AtlasLoot_BossName:SetText(dataSource[dataID][tablenum].Name);
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-- Moves the difficulty scrollslider if the difficulty has changed
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if difType and #AtlasLoot_Difficulty[dataSource[dataID].Type] > 5 then
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if dataSource[dataID].Type and difType and #AtlasLoot_Difficulty[dataSource[dataID].Type] > 5 then
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local min, max = AtlasLootDefaultFrameScrollScrollBar:GetMinMaxValues();
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AtlasLootDefaultFrameScrollScrollBar:SetValue(ItemindexID * (max / #AtlasLoot_Difficulty[dataSource[dataID].Type]));
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end
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