Merge pull request #12 from HonkGamer/Link-bloody-in-chat-on-server-query

Linking the bloody if queried (need to add query)
This commit is contained in:
HonkinGamer
2020-09-07 18:34:57 -04:00
committed by GitHub
+5
View File
@@ -219,7 +219,9 @@ function AtlasLootItem_OnClick(arg1)
end
if isItem then
local iteminfo = GetItemInfo(this.itemID);
local itemIDBloody = 6000000+(this.itemID);
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(this.itemID);
local itemNameB, itemLinkB, itemQualityB, itemLevelB, itemMinLevelB, itemTypeB, itemSubTypeB, itemCountB, itemEquipLocB, itemTextureB = GetItemInfo(itemIDBloody);
--If shift-clicked, link in the chat window
if(arg1=="RightButton" and not iteminfo and this.itemID ~= 0) then
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0:0:0:0:0");
@@ -233,6 +235,9 @@ function AtlasLootItem_OnClick(arg1)
AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4]);
if not AtlasLoot.db.profile.ItemSpam then
DEFAULT_CHAT_FRAME:AddMessage(itemLink..AL[" is safe."]);
if(itemLinkB) then
DEFAULT_CHAT_FRAME:AddMessage(itemLinkB..AL[" is safe."]);
end
end
elseif(IsShiftKeyDown() and iteminfo and (AtlasLoot.db.profile.SafeLinks or AtlasLoot.db.profile.AllLinks)) then
ChatEdit_InsertLink(itemLink);