Search Arguments UI
Wishlist and Search Categories
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@@ -797,8 +797,15 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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if (dataID == "SearchResult" or dataID == "WishList") and dataSource[dataID][i][8] then
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itemButton.sourcePage = dataSource[dataID][i][8];
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end
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if (dataID == "SearchResult" or dataID == "WishList") and dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH] then
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if dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH] then
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itemButton.difficulty = dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH];
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else
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itemButton.difficulty = ItemindexID;
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if dataSource[dataID].Type then
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if string.find(dataSource[dataID].Type, "Raid") and ItemindexID == 4 then
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itemButton.difficulty = 99;
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end
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end
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end
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itemButton.i = 1;
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