Search Arguments UI

Wishlist and Search Categories
This commit is contained in:
merstrax
2021-11-25 07:39:14 -05:00
parent 6b1e10181e
commit 164d0987e7
8 changed files with 753 additions and 336 deletions
+8 -1
View File
@@ -797,8 +797,15 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
if (dataID == "SearchResult" or dataID == "WishList") and dataSource[dataID][i][8] then
itemButton.sourcePage = dataSource[dataID][i][8];
end
if (dataID == "SearchResult" or dataID == "WishList") and dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH] then
if dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH] then
itemButton.difficulty = dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH];
else
itemButton.difficulty = ItemindexID;
if dataSource[dataID].Type then
if string.find(dataSource[dataID].Type, "Raid") and ItemindexID == 4 then
itemButton.difficulty = 99;
end
end
end
itemButton.i = 1;