difficulty frame overlap
-fixed difficulty's being shown while a map was open
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@@ -458,7 +458,7 @@ local scrollFrame = CreateFrame("Frame", "Atlasloot_Difficulty_ScrollFrame", Atl
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scrollFrame.Lable:SetJustifyH("LEFT");
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scrollFrame.Lable:SetFont("GameFontNormal", 24);
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function AtlasLoot:ScrollFrameUpdate()
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function AtlasLoot:ScrollFrameUpdate(hide)
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if AtlasLoot_Difficulty then
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local maxValue = #AtlasLoot_Difficulty[ATLASLOOT_CURRENTTYPE];
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FauxScrollFrame_Update(scrollFrame.scrollBar, maxValue, MAX_ROWS, ROW_HEIGHT);
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