-More LootButton Fixes - Crafting and Spells should work
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@@ -275,7 +275,13 @@ function AtlasLootItem_OnClick(self ,arg1)
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else
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spellName, _, _, _, _, _, _, _, _ = GetSpellInfo(string.sub(self.itemID, 2));
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--spellIcon = GetItemIcon(self.dressingroomID);
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AtlasLoot_ShowWishListDropDown(self.itemID, self.dressingroomID, "=ds="..spellName, AtlasLoot_BossName:GetText(), self.dataID .. "|" .. "AtlasLoot_Data" .. "|" .. tostring(self.tablenum), self);
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if(AtlasLootItemsFrame.refresh[1] == "SearchResult") then
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local datID, _, datPage = strsplit("|", self.sourcePage);
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AtlasLoot_ShowWishListDropDown(self.itemID, self.dressingroomID, "=ds="..spellName,
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AtlasLoot_Data[datID][tonumber(datPage)].Name, self.sourcePage, self);
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else
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AtlasLoot_ShowWishListDropDown(self.itemID, self.dressingroomID, "=ds="..spellName, AtlasLoot_BossName:GetText(), self.dataID .. "|" .. "AtlasLoot_Data" .. "|" .. tostring(self.tablenum), self);
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end
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end
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elseif(IsControlKeyDown()) then
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DressUpItemLink("item:"..self.dressingroomID..":0:0:0:0:0:0:0");
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@@ -682,7 +682,7 @@ local function DoSearch(searchText)
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local spellName = GetSpellName(itemId, atlasName)
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if nameMatches(spellName, searchText) then
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spellName = string.sub(atlasName, 1, 4) .. spellName;
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AddItemToSearchResult(itemId, itemType, spellName, dataID, itemIdBackup)
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AddItemToSearchResult(itemId, itemType, spellName, dataID, itemIdBackup, AtlasLoot_Difficulty:getMaxDifficulty(data.Type), dataPage);
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end
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end
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end
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