bbe2492a5b
Each DataStore_* / Altoholic_* addon now lives at the repo root, matching the Exiles fork-layout convention (one folder per addon, no wrapper dir).
236 lines
6.4 KiB
Lua
236 lines
6.4 KiB
Lua
local addonName = ...
|
|
local addon = _G[addonName]
|
|
|
|
local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
|
|
|
|
local WHITE = "|cFFFFFFFF"
|
|
local RED = "|cFFFF0000"
|
|
local GREEN = "|cFF00FF00"
|
|
local TEAL = "|cFF00FF9A"
|
|
|
|
local isViewValid
|
|
local collapsedHeaders
|
|
|
|
local questSizeColors = {
|
|
[2] = GREEN,
|
|
[3] = YELLOW,
|
|
[4] = ORANGE,
|
|
[5] = RED,
|
|
}
|
|
|
|
local function FormatQuestType(tag, size)
|
|
if questSizeColors[size] then
|
|
return format("%s%s%s (%d)", WHITE, tag, questSizeColors[size], size)
|
|
else
|
|
return format("%s%s", WHITE, tag)
|
|
end
|
|
end
|
|
|
|
addon.Quests = {}
|
|
|
|
local ns = addon.Quests -- ns = namespace
|
|
|
|
function ns:Update()
|
|
local character = addon.Tabs.Characters:GetCurrent()
|
|
|
|
|
|
local VisibleLines = 14
|
|
local frame = "AltoholicFrameQuests"
|
|
local entry = frame.."Entry"
|
|
|
|
local DS = DataStore
|
|
|
|
if DS:GetQuestLogSize(character) == 0 then
|
|
AltoholicTabCharactersStatus:SetText(L["No quest found for "] .. addon:GetCurrentCharacter())
|
|
addon:ClearScrollFrame( _G[ frame.."ScrollFrame" ], entry, VisibleLines, 18)
|
|
return
|
|
end
|
|
AltoholicTabCharactersStatus:SetText("")
|
|
|
|
local offset = FauxScrollFrame_GetOffset( _G[ frame.."ScrollFrame" ] );
|
|
local DisplayedCount = 0
|
|
local VisibleCount = 0
|
|
local DrawGroup
|
|
|
|
collapsedHeaders = collapsedHeaders or {}
|
|
if not isViewValid then
|
|
wipe(collapsedHeaders)
|
|
isViewValid = true
|
|
end
|
|
|
|
local i=1
|
|
|
|
for line = 1, DS:GetQuestLogSize(character) do
|
|
local isHeader, quest, questTag, groupSize, money, isComplete = DS:GetQuestLogInfo(character, line)
|
|
|
|
if (offset > 0) or (DisplayedCount >= VisibleLines) then -- if the line will not be visible
|
|
if isHeader then -- then keep track of counters
|
|
|
|
if not collapsedHeaders[line] then
|
|
DrawGroup = true
|
|
else
|
|
DrawGroup = false
|
|
end
|
|
VisibleCount = VisibleCount + 1
|
|
offset = offset - 1 -- no further control, nevermind if it goes negative
|
|
elseif DrawGroup then
|
|
VisibleCount = VisibleCount + 1
|
|
offset = offset - 1 -- no further control, nevermind if it goes negative
|
|
end
|
|
else -- line will be displayed
|
|
if isHeader then
|
|
if not collapsedHeaders[line] then
|
|
_G[ entry..i.."Collapse" ]:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
|
|
DrawGroup = true
|
|
else
|
|
_G[ entry..i.."Collapse" ]:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
|
|
DrawGroup = false
|
|
end
|
|
_G[entry..i.."Collapse"]:Show()
|
|
_G[entry..i.."QuestLinkNormalText"]:SetText(TEAL .. quest)
|
|
_G[entry..i.."QuestLink"]:SetID(0)
|
|
_G[entry..i.."QuestLink"]:SetPoint("TOPLEFT", 25, 0)
|
|
|
|
_G[entry..i.."Tag"]:Hide()
|
|
_G[entry..i.."Status"]:Hide()
|
|
_G[entry..i.."Money"]:Hide()
|
|
|
|
_G[ entry..i ]:SetID(line)
|
|
_G[ entry..i ]:Show()
|
|
i = i + 1
|
|
VisibleCount = VisibleCount + 1
|
|
DisplayedCount = DisplayedCount + 1
|
|
|
|
elseif DrawGroup then
|
|
_G[entry..i.."Collapse"]:Hide()
|
|
|
|
local _, _, level = DS:GetQuestInfo(quest)
|
|
-- quick fix, level may be nil, I suspect that due to certain locales, the quest link may require different parsing.
|
|
level = level or 0
|
|
|
|
_G[entry..i.."QuestLinkNormalText"]:SetText(WHITE .. "[" .. level .. "] " .. quest)
|
|
_G[entry..i.."QuestLink"]:SetID(line)
|
|
_G[entry..i.."QuestLink"]:SetPoint("TOPLEFT", 15, 0)
|
|
if questTag then
|
|
_G[entry..i.."Tag"]:SetText(FormatQuestType(questTag, groupSize))
|
|
_G[entry..i.."Tag"]:Show()
|
|
else
|
|
_G[entry..i.."Tag"]:Hide()
|
|
end
|
|
|
|
_G[entry..i.."Status"]:Hide()
|
|
if isComplete == 1 then
|
|
_G[entry..i.."Status"]:SetText(GREEN .. COMPLETE)
|
|
_G[entry..i.."Status"]:Show()
|
|
elseif isComplete == -1 then
|
|
_G[entry..i.."Status"]:SetText(RED .. FAILED)
|
|
_G[entry..i.."Status"]:Show()
|
|
end
|
|
|
|
if money then
|
|
_G[entry..i.."Money"]:SetText(addon:GetMoneyString(money))
|
|
_G[entry..i.."Money"]:Show()
|
|
else
|
|
_G[entry..i.."Money"]:Hide()
|
|
end
|
|
|
|
_G[ entry..i ]:SetID(line)
|
|
_G[ entry..i ]:Show()
|
|
i = i + 1
|
|
VisibleCount = VisibleCount + 1
|
|
DisplayedCount = DisplayedCount + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
while i <= VisibleLines do
|
|
_G[ entry..i ]:SetID(0)
|
|
_G[ entry..i ]:Hide()
|
|
i = i + 1
|
|
end
|
|
|
|
FauxScrollFrame_Update( _G[ frame.."ScrollFrame" ], VisibleCount, VisibleLines, 18);
|
|
end
|
|
|
|
function ns:InvalidateView()
|
|
isViewValid = nil
|
|
end
|
|
|
|
function ns:ListCharsOnQuest(questName, player, tooltip)
|
|
if not questName then return nil end
|
|
|
|
local DS = DataStore
|
|
local CharsOnQuest = {}
|
|
for characterName, character in pairs(DS:GetCharacters(realm)) do
|
|
if characterName ~= player then
|
|
local questLogSize = DS:GetQuestLogSize(character) or 0
|
|
for i = 1, questLogSize do
|
|
local isHeader, link = DS:GetQuestLogInfo(character, i)
|
|
if not isHeader then
|
|
local altQuestName = DS:GetQuestInfo(link)
|
|
if altQuestName == questName then -- same quest found ?
|
|
table.insert(CharsOnQuest, DS:GetColoredCharacterName(character))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if #CharsOnQuest > 0 then
|
|
tooltip:AddLine(" ",1,1,1);
|
|
tooltip:AddLine(GREEN .. L["Are also on this quest:"],1,1,1);
|
|
tooltip:AddLine(table.concat(CharsOnQuest, "\n"),1,1,1);
|
|
end
|
|
end
|
|
|
|
function ns:Collapse_OnClick(frame, button)
|
|
local id = frame:GetParent():GetID()
|
|
if id ~= 0 then
|
|
collapsedHeaders[id] = not collapsedHeaders[id]
|
|
ns:Update()
|
|
end
|
|
end
|
|
|
|
function ns:Link_OnEnter(frame)
|
|
local id = frame:GetID()
|
|
if id == 0 then return end
|
|
|
|
local DS = DataStore
|
|
local character = addon.Tabs.Characters:GetCurrent()
|
|
local _, link = DS:GetQuestLogInfo(character, id)
|
|
if not link then return end
|
|
|
|
local questName, questID, level = DS:GetQuestInfo(link)
|
|
if IsAddOnLoaded("Odyssey") and IsAddOnLoaded("OdysseyQuests") then
|
|
Odyssey:ShowQuestTooltip(frame, questID)
|
|
return
|
|
end
|
|
|
|
GameTooltip:ClearLines();
|
|
GameTooltip:SetOwner(frame, "ANCHOR_RIGHT");
|
|
GameTooltip:SetHyperlink(link);
|
|
GameTooltip:AddLine(" ",1,1,1);
|
|
|
|
GameTooltip:AddDoubleLine(LEVEL .. ": |cFF00FF9A" .. level, L["QuestID"] .. ": |cFF00FF9A" .. questID);
|
|
|
|
local player = addon:GetCurrentCharacter()
|
|
addon.Quests:ListCharsOnQuest(questName, player, GameTooltip)
|
|
GameTooltip:Show();
|
|
end
|
|
|
|
function ns:Link_OnClick(frame, button)
|
|
if button == "LeftButton" and IsShiftKeyDown() then
|
|
local chat = ChatEdit_GetLastActiveWindow()
|
|
if chat:IsShown() then
|
|
local id = frame:GetID()
|
|
if id == 0 then return end
|
|
|
|
local character = addon.Tabs.Characters:GetCurrent()
|
|
local _, link = DataStore:GetQuestLogInfo(character, id)
|
|
if link then
|
|
chat:Insert(link)
|
|
end
|
|
end
|
|
end
|
|
end
|