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coa-altoholic/DataStore/DataStore.lua
T
florian.berthold bbe2492a5b chore: flatten Altoholic-Addon/ wrapper + add standard .gitignore/.gitattributes
Each DataStore_* / Altoholic_* addon now lives at the repo root, matching
the Exiles fork-layout convention (one folder per addon, no wrapper dir).
2026-05-25 10:59:24 +02:00

656 lines
22 KiB
Lua

--[[ *** DataStore ***
Written by : Thaoky, EU-Marécages de Zangar
July 15th, 2009
This is the main DataStore module, its purpose is to be a single point of contact for common operations between client addons and other DataStore modules.
For instance, it prevents client addons from calling a different :GetCharacter() in each module, as the value returned by the main module can be passed to the other ones.
Other services offered by DataStore:
- DataStore Events ; possibility to trigger and respond to DataStore's own events (see the respective modules for details)
- Tracks guild members status in a slightly more accurate way than with GUILD_ROSTER_UPDATE alone.
- Guild member info can be requested by character name (DataStore:GetGuildMemberInfo(member)) rather than by index (GetGuildRosterInfo)
- Tracks online guild members' alts, used mostly by other DataStore modules, but can also be used by client addons.
Note: a "main" is the currently connected player, "alts" are all his other characters in the same guild. The notions of "main" & "alts" are thus only valid for live data, nothing else.
--]]
DataStore = LibStub("AceAddon-3.0"):NewAddon("DataStore", "AceConsole-3.0", "AceEvent-3.0", "AceComm-3.0", "AceSerializer-3.0")
local addon = DataStore
addon.Version = "v3.3.001"
local THIS_ACCOUNT = "Default"
local commPrefix = "DataStore"
local Characters, Guilds -- pointers to the parts of the DB that contain character, guild data
local RegisteredModules = {}
local RegisteredMethods = {}
local guildMembersIndexes = {} -- hash table containing guild member info
local onlineMembers = {} -- simple hash table to track online members: ["member"] = true (or nil)
local onlineMembersAlts = {} -- simple hash table to track online members' alts: ["member"] = "alt1|alt2|alt3..."
-- Message types
local MSG_ANNOUNCELOGIN = 1 -- broacast at login
local MSG_LOGINREPLY = 2 -- reply to MSG_ANNOUNCELOGIN
local AddonDB_Defaults = {
global = {
Options = {
HideStartGuilds = 0, -- Hide Rising-Gods Starter Guilds
},
Guilds = {
['*'] = { -- ["Account.Realm.Name"]
faction = nil,
}
},
Characters = {
['*'] = { -- ["Account.Realm.Name"]
faction = nil,
guildName = nil, -- nil = not in a guild, as returned by GetGuildInfo("player")
}
},
SharedContent = { -- lists the shared content
-- ["Account.Realm.Name"] = true means the char is shared,
-- ["Account.Realm.Name.Module"] = true means the module is shared for that char
},
}
}
local function GetKey(name, realm, account)
-- default values
name = name or UnitName("player")
realm = realm or GetRealmName()
account = account or THIS_ACCOUNT
return format("%s.%s.%s", account, realm, name)
end
local function GetDBVersion()
return addon.db.global.Version or 0
end
local function SetDBVersion(version)
addon.db.global.Version = version
end
local DBUpdaters = {
-- Table of functions, each one updates to its index's version
-- ex: [3] = the function that upgrades from v2 to v3
[1] = function(self)
-- This function moves character keys from the "global" level to the "Characters" sub-table
-- keys are also changed from a simple boolean (previously set to true) to a table. Only faction & guildname are tracked (for later use)
for k, v in pairs(addon.db.global) do
if type(v) == "boolean" then
if not addon.db.global.Characters[k].faction then -- for characters other than the current one ..
addon.db.global.Characters[k].faction = "" -- set the faction field to create the table.
end
addon.db.global[k] = nil -- kill the key at the old location
end
end
end,
}
local function UpdateDB()
local version = GetDBVersion()
for i = (version+1), #DBUpdaters do -- start from latest version +1 to the very last
DBUpdaters[i]()
SetDBVersion(i)
end
DBUpdaters = nil
GetDBVersion = nil
SetDBVersion = nil
end
local function GetAlts(guild)
-- returns a | delimited string containing the list of alts in the same guild
guild = guild or GetGuildInfo("player")
if not guild then return end
local out = {}
for k, v in pairs(Characters) do
local accountKey, realmKey, charKey = strsplit(".", k)
if accountKey and accountKey == THIS_ACCOUNT then -- same account
if realmKey and realmKey == GetRealmName() then -- same realm
if charKey and charKey ~= UnitName("player") then -- skip current char
if v.guildName and v.guildName == guild then -- same guild (to send only guilded alts, privacy concern, do not change this)
table.insert(out, charKey)
end
end
end
end
end
return table.concat(out, "|")
end
local function SaveAlts(sender, alts)
if alts then
if strlen(alts) > 0 then -- sender has no alts
onlineMembersAlts[sender] = alts -- "alt1|alt2|alt3..."
end
addon:SendMessage("DATASTORE_GUILD_ALTS_RECEIVED", sender, alts)
end
end
local function GuildBroadcast(messageType, ...)
local serializedData = addon:Serialize(messageType, ...)
addon:SendCommMessage(commPrefix, serializedData, "GUILD")
end
local function GuildWhisper(player, messageType, ...)
if addon:IsGuildMemberOnline(player) then
local serializedData = addon:Serialize(messageType, ...)
addon:SendCommMessage(commPrefix, serializedData, "WHISPER", player)
end
end
local function CopyTable(src, dest)
for k, v in pairs (src) do
if type(v) == "table" then
dest[k] = {}
CopyTable(v, dest[k])
else
dest[k] = v
end
end
end
-- *** Event Handlers ***
local currentGuildName
local function OnPlayerGuildUpdate()
-- at login this event is called between OnEnable and PLAYER_ALIVE, where GetGuildInfo returns a wrong value
-- however, the value returned here is correct
if IsInGuild() and not currentGuildName then -- the event may be triggered multiple times, and GetGuildInfo may return incoherent values in subsequent calls, so only save if we have no value.
currentGuildName = GetGuildInfo("player")
if currentGuildName then
Guilds[GetKey(currentGuildName)].faction = UnitFactionGroup("player")
-- the first time a valid value is found, broadcast to guild, it must happen here for a standard login, but won't work here after a reloadui since this event is not triggered
GuildBroadcast(MSG_ANNOUNCELOGIN, GetAlts(currentGuildName))
addon:SendMessage("DATASTORE_ANNOUNCELOGIN", currentGuildName)
end
end
Characters[GetKey()].guildName = currentGuildName
end
local function OnPlayerAlive()
-- print("DataStore.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard
Characters[GetKey()].faction = UnitFactionGroup("player")
OnPlayerGuildUpdate()
end
local function OnGuildRosterUpdate()
wipe(guildMembersIndexes)
for i=1, GetNumGuildMembers(true) do -- browse all players (online & offline)
local name, _, _, _, _, _, _, _, onlineStatus = GetGuildRosterInfo(i)
if name then
guildMembersIndexes[name] = i
if onlineMembers[name] and not onlineStatus then -- if a player was online but has now gone offline, trigger a message
addon:SendMessage("DATASTORE_GUILD_MEMBER_OFFLINE", name)
end
onlineMembers[name] = onlineStatus
end
end
end
local msgOffline = gsub(ERR_FRIEND_OFFLINE_S, "%%s", "(.+)") -- this turns "%s has gone offline." into "(.+) has gone offline."
local function OnChatMsgSystem(event, arg)
if arg then
local member = arg:match(msgOffline)
if member then
-- guild roster update can be triggered every 10 secs max, so if a players logs in & out right after, sending him message will result in "No player named xx"
-- marking him as offline prevents this
onlineMembers[member] = nil
onlineMembersAlts[member] = nil
addon:SendMessage("DATASTORE_GUILD_MEMBER_OFFLINE", member)
end
end
end
-- *** Guild Comm ***
local GuildCommCallbacks = {
[commPrefix] = {
[MSG_ANNOUNCELOGIN] = function(sender, alts)
onlineMembers[sender] = true -- sender is obviously online
if sender ~= UnitName("player") then -- don't send back to self
GuildWhisper(sender, MSG_LOGINREPLY, GetAlts()) -- reply by sending my own alts ..
end
SaveAlts(sender, alts) -- .. and save received data
end,
[MSG_LOGINREPLY] = function(sender, alts)
SaveAlts(sender, alts)
end,
},
}
local function GuildCommHandler(prefix, message, distribution, sender)
-- This handler will be used by other modules as well
local guild = GetGuildInfo("player")
if guild and addon:GetOption("DataStore", "HideStartGuilds") == 1 and (guild == "Community Horde" or guild == "Community Allianz") then
return -- block if ignore starter guilds
end
local success, msgType, arg1, arg2, arg3 = addon:Deserialize(message)
if success and msgType and GuildCommCallbacks[prefix] then
local func = GuildCommCallbacks[prefix][msgType]
if func then
func(sender, arg1, arg2, arg3)
end
end
end
-- Explanation of this piece of code
-- Whenever DataStore:MethodXXX(arg1, arg2, etc..) is called, this attempts to find the method in the registered list
-- If this method is character related, we intercept the string (ex: ["Default.RealmZZZ.CharYYY") and get the associated character table in the module that owns these data
-- since we actually pass a table to registered methods, the "conversion" is done here.
--[[ *** Sample code ***
local character = DataStore:GetCharacter()
-- while the implementation of GetNumSpells in DataStore_Spells expects a table as first parameter, the string value returned by GetCharacter is converted on the fly
-- this service prevents having to maintain a separate pointer to each character table in the respective DataStore_* modules.
local n = DataStore:GetNumSpells(character, "Fire")
print(n)
--]]
local lookupMethods = { __index = function(self, key)
return function(self, arg1, ...)
if not RegisteredMethods[key] then
-- print(format("DataStore : method <%s> is missing.", key)) -- enable this in Debug only, there's a risk that this function gets called unexpectedly
return
end
if RegisteredMethods[key].isCharBased then -- if this method is character related, the first expected parameter is the character
local owner = RegisteredMethods[key].owner
arg1 = owner.Characters[arg1] -- turns a "string" parameter into a table, fully intended.
if not arg1.lastUpdate then return end -- lastUpdate must be present in the Character part of a db, if not, data is unavailable
elseif RegisteredMethods[key].isGuildBased then -- if this method is guild related, the first expected parameter is the guild
local owner = RegisteredMethods[key].owner
arg1 = owner.Guilds[arg1] -- turns a "string" parameter into a table, fully intended.
if not arg1 then return end
end
return RegisteredMethods[key].func(arg1, ...)
end
end }
function addon:OnInitialize()
addon.db = LibStub("AceDB-3.0"):New("DataStoreDB", AddonDB_Defaults)
Characters = addon.db.global.Characters
Guilds = addon.db.global.Guilds
UpdateDB()
setmetatable(addon, lookupMethods)
addon:SetupOptions() -- See Options.lua
end
function addon:OnEnable()
addon:RegisterEvent("PLAYER_ALIVE", OnPlayerAlive)
addon:RegisterEvent("PLAYER_GUILD_UPDATE", OnPlayerGuildUpdate) -- for gkick, gquit, etc..
if IsInGuild() then
addon:RegisterEvent("GUILD_ROSTER_UPDATE", OnGuildRosterUpdate)
-- we only care about "%s has come online" or "%s has gone offline", so register only if player is in a guild
addon:RegisterEvent("CHAT_MSG_SYSTEM", OnChatMsgSystem)
addon:RegisterComm(commPrefix, GuildCommHandler)
local guild = GetGuildInfo("player") -- will be nil in a standard login (called too soon), but ok for a reloadui.
if guild then
GuildBroadcast(MSG_ANNOUNCELOGIN, GetAlts(guild))
addon:SendMessage("DATASTORE_ANNOUNCELOGIN", guild)
end
end
end
function addon:OnDisable()
addon:UnregisterEvent("PLAYER_ALIVE")
addon:UnregisterEvent("PLAYER_GUILD_UPDATE")
addon:UnregisterEvent("GUILD_ROSTER_UPDATE")
addon:UnregisterEvent("CHAT_MSG_SYSTEM")
end
-- *** DB functions ***
function addon:RegisterModule(moduleName, module, publicMethods)
assert(type(moduleName) == "string")
assert(type(module) == "table")
if not RegisteredModules[moduleName] then -- add the module's database address (addon.db.global) to the list of known modules
RegisteredModules[moduleName] = module
local db = module.db.global
-- simplifies the life of child modules, and prepares a few pointers for them
module.ThisCharacter = db.Characters[GetKey()]
module.Characters = db.Characters
module.Guilds = db.Guilds
-- register module's public method
for methodName, method in pairs(publicMethods) do
if RegisteredMethods[methodName] then
print(format("DataStore:RegisterMethod() : adding method for module <%s> failed.", moduleName))
print(format("DataStore:RegisterMethod() : method <%s> already exists !", methodName))
return
end
RegisteredMethods[methodName] = {
func = method,
owner = module, -- module that owns this method & associated data
}
end
end
end
function addon:SetCharacterBasedMethod(methodName)
-- flags a given method as character based
if RegisteredMethods[methodName] then
-- this will take care of error checking before calling the registered method, and pass the appropriate character table as argument
RegisteredMethods[methodName].isCharBased = true
end
end
function addon:SetGuildBasedMethod(methodName)
if RegisteredMethods[methodName] then
RegisteredMethods[methodName].isGuildBased = true -- same as above for guilds
end
end
function addon:GetGuildCommHandler()
return GuildCommHandler
end
function addon:SetGuildCommCallbacks(prefix, callbacks)
GuildCommCallbacks[prefix] = callbacks -- no need to create a new table, it exists already as a local table in the calling module
end
function addon:IsModuleEnabled(name)
assert(type(name) == "string")
if RegisteredModules[name] then
return true
end
end
function addon:GetCharacter(name, realm, account)
local key = GetKey(name, realm, account)
if Characters[key] then -- if the key is known, return it to caller, it can be passed to other modules
return key
end
end
function addon:GetCharacters(realm, account)
-- get a list of characters on a given realm/account
realm = realm or GetRealmName()
account = account or THIS_ACCOUNT
local out = {}
local accountKey, realmKey, charKey
for k, v in pairs(Characters) do
if v.faction and v.faction == "" then -- this is an integrity check, may happen after a failed account sync.
Characters[k] = nil -- kill the key, don't add it to the list.
else
accountKey, realmKey, charKey = strsplit(".", k)
if accountKey and realmKey then
if accountKey == account and realmKey == realm then
out[charKey] = k
-- allows this kind of iteration:
-- for characterName, character in pairs(DS:GetCharacters(realm, account)) do
-- do stuff with characterName only
-- or do stuff with the "character" key to pass to other DataStore functions
-- end
end
end
end
end
return out
end
function addon:DeleteCharacter(name, realm, account)
local key = GetKey(name, realm, account)
if not Characters[key] then return end
-- delete the character in all modules
for moduleName, moduleDB in pairs(RegisteredModules) do
if moduleDB.Characters then
moduleDB.Characters[key] = nil
end
end
-- delete the key in DataStore
Characters[key] = nil
end
function addon:GetNumCharactersInDB()
-- a simple count of the number of character entries in the db
local count = 0
for _, _ in pairs(Characters) do
count = count + 1
end
return count
end
function addon:GetGuild(name, realm, account)
name = name or GetGuildInfo("player")
local key = GetKey(name, realm, account)
if Guilds[key] then -- if the key is known, return it to caller, it can be passed to other modules
return key
end
end
function addon:GetGuilds(realm, account)
-- get a list of guilds on a given realm/account
realm = realm or GetRealmName()
account = account or THIS_ACCOUNT
local out = {}
local accountKey, realmKey, guildKey
for k, _ in pairs(Guilds) do
accountKey, realmKey, guildKey = strsplit(".", k)
if accountKey and realmKey then
if accountKey == account and realmKey == realm then
out[guildKey] = k
-- this allows to iterate with this kind of loop:
-- for guildName, guild in pairs(DS:GetGuilds(realm, account)) do
-- do stuff with guildName only
-- or do stuff with the "guild" key to pass to other DataStore functions
-- end
end
end
end
return out
end
function addon:DeleteRealm(realm, account)
for name, _ in pairs(addon:GetCharacters(realm, account)) do
addon:DeleteCharacter(name, realm, account)
end
end
function addon:GetRealms(account)
account = account or THIS_ACCOUNT
local out = {}
local accountKey, realmKey
for k, _ in pairs(Characters) do
accountKey, realmKey = strsplit(".", k)
if accountKey and realmKey then
if accountKey == account then
out[realmKey] = true
-- allows this kind of iteration:
-- for realmName in pairs(DS:GetRealms( account)) do
-- end
end
end
end
return out
end
function addon:GetAccounts()
local out = {}
local accountKey
for k, _ in pairs(Characters) do
accountKey = strsplit(".", k)
if accountKey then
out[accountKey] = true
-- allows this kind of iteration:
-- for accountName in pairs(DS:GetAccounts()) do
-- end
end
end
return out
end
function addon:GetModules()
return RegisteredModules
-- for moduleName, module in pairs(DS:GetModules()) do
-- end
end
function addon:GetCharacterTable(module, name, realm, account)
-- module can be either the module name (string) or the module table
-- ex: DS:GetCharacterTable("DataStore_Containers", ...) or DS:GetCharacterTable(DataStore_Containers, ...)
if type(module) == "string" then
module = RegisteredModules[module]
end
assert(type(module) == "table")
return module.Characters[GetKey(name, realm, account)]
end
function addon:GetModuleLastUpdate(module, name, realm, account)
-- module can be either the module name (string) or the module table
-- ex: DS:GetModuleLastUpdate("DataStore_Containers", ...) or DS:GetModuleLastUpdate(DataStore_Containers, ...)
if type(module) == "string" then
module = RegisteredModules[module]
end
assert(type(module) == "table")
local key = GetKey(name, realm, account)
return module.Characters[key].lastUpdate
end
function addon:ImportData(module, data, name, realm, account)
-- module can be either the module name (string) or the module table
-- ex: DS:ImportData("DataStore_Containers", ...) or DS:ImportData(DataStore_Containers, ...)
if type(module) == "string" then
module = RegisteredModules[module]
end
assert(type(module) == "table")
-- change this, it shoudl be a COPYTABLE instead of an assignation, otherwise, ace DB wildcards are not applied
-- module.Characters[GetKey(name, realm, account)] = data
CopyTable(data, module.Characters[GetKey(name, realm, account)])
end
function addon:ImportCharacter(key, faction, guild)
-- after data has been imported, add a player entry to the DB, so that it becomes "visible" to the outside world.
-- in other words, the correct sequence of operations should be something like:
-- DataStore:ImportData(DataStore_Talents)
-- DataStore:ImportData(DataStore_Spells)
-- DataStore:ImportCharacter(key, faction, guild)
Characters[key].faction = faction
Characters[key].guildName = guild
end
function addon:SetOption(module, option, value)
-- module can be either the module name (string) or the module table
-- ex: DS:SetOption("DataStore_Containers", ...) or DS:SetOption(DataStore_Containers, ...)
if type(module) == "string" then
if module == "DataStore" then
module = addon
else
module = RegisteredModules[module]
end
end
if type(module) == "table" then
if module.db.global.Options then
module.db.global.Options[option] = value
end
end
end
function addon:GetOption(module, option)
-- module can be either the module name (string) or the module table
-- ex: DS:GetOption("DataStore_Containers", ...) or DS:GetOption(DataStore_Containers, ...)
if type(module) == "string" then
if module == "DataStore" then
module = addon
else
module = RegisteredModules[module]
end
end
if type(module) == "table" then
if module.db.global.Options then
return module.db.global.Options[option]
end
end
end
-- *** Guild stuff ***
function addon:GetGuildMemberInfo(member)
-- returns the same info as the genuine GetGuildRosterInfo(), but it can be called by character name instead of by index.
local index = guildMembersIndexes[member]
if index then
-- name, rank, rankIndex, level, class, zone, note, officernote, online, status, englishClass = GetGuildRosterInfo(index)
return GetGuildRosterInfo(index)
end
end
function addon:GetGuildMemberAlts(member)
local index = onlineMembersAlts[member]
if index then
return onlineMembersAlts[member]
end
end
function addon:GetOnlineGuildMembers()
return onlineMembers
end
function addon:IsGuildMemberOnline(member)
if member == UnitName("player") then -- if self, always return true, may happen if login broadcast hasn't come back yet
return true
end
return onlineMembers[member]
end
function addon:GetNameOfMain(player)
-- returns the name of the guild mate to whom an alt belongs
-- ex, player x has alts a, b, c
if onlineMembers[player] then -- if x is passed ..it's the main
return player -- return it
end
for member, alts in pairs(onlineMembersAlts) do --if b is passed, browse all online players who sent their alts
for _, alt in pairs( { strsplit("|", alts) }) do -- browse the list of alts
if alt == player then -- alt found ?
return member -- return the name of his main (currently connected)
end
end
end
end