coa.16: Talents view no longer crashes on CoA custom classes
DataStore_Talents._GetTreeReference degrades to nil (was assert) when a custom class (MONK, etc.) has no/partial talent reference data; Talents.lua skips background render when GetTreeInfo returns no bg.
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@@ -13,7 +13,7 @@
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## Author: Thaoky, Telkar-RG
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## X-Edited-By: Exiles (Sub-Net) — florian.berthold@sub-net.at
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## Version: 3.3.002b-coa.15
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## Version: 3.3.002b-coa.16
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## X-Category: Inventory, Tradeskill, Mail
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## X-Localizations: enUS, frFR, zhCN, zhTW, deDE, koKR, esES, esMX, ruRU
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## X-Website: http://wow.curse.com/downloads/wow-addons/details/altoholic.aspx
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@@ -337,6 +337,7 @@ function tns:Update(treeIndex)
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-- textures are 90.625% of the original size
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local _, bg = DS:GetTreeInfo(class, treeName)
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if not bg then return end -- CoA: no talent-tree background for this class (e.g. custom class with no reference data)
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AltoholicFrameTalents_bgTopLeft:SetTexture(bg.."-TopLeft")
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AltoholicFrameTalents_bgTopRight:SetTexture(bg.."-TopRight")
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AltoholicFrameTalents_bgBottomLeft:SetTexture(bg.."-BottomLeft")
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@@ -239,9 +239,12 @@ local function _GetClassReference(class)
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end
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local function _GetTreeReference(class, tree)
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assert(type(class) == "string")
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assert(type(tree) == "string")
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return addon.ref.global[class].Trees[tree]
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-- CoA: custom classes (MONK, etc.) may have no/partial talent reference data, so a
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-- tree lookup can arrive with a nil tree name. Degrade to nil instead of asserting.
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if type(class) ~= "string" or type(tree) ~= "string" then return end
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local c = addon.ref.global[class]
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if not c or not c.Trees then return end
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return c.Trees[tree]
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end
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local function _IsClassKnown(class)
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