coa.17: comprehensive partial-data hardening + DataStore_Characters login scan + Skills strip cap

- Hardening sweep across DataStore_* (softened crash-asserts in Talents/Containers/Quests
  to graceful nil) + Altoholic frames (guarded remaining getter results).
- DataStore_Characters: scan on login (was ghost-gated -> name/level/class never populated;
  the core 'no character data' cause).
- Skills tab: cap inline professions at 6 (+N) so the strip stops overflowing into Cooking.
This commit is contained in:
2026-05-29 19:53:03 +02:00
parent b8d619c3bb
commit 1cd2828d7c
12 changed files with 68 additions and 50 deletions
+1 -1
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@@ -13,7 +13,7 @@
## Author: Thaoky, Telkar-RG
## X-Edited-By: Exiles (Sub-Net) — florian.berthold@sub-net.at
## Version: 3.3.002b-coa.16
## Version: 3.3.002b-coa.17
## X-Category: Inventory, Tradeskill, Mail
## X-Localizations: enUS, frFR, zhCN, zhTW, deDE, koKR, esES, esMX, ruRU
## X-Website: http://wow.curse.com/downloads/wow-addons/details/altoholic.aspx
+9 -9
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@@ -118,15 +118,15 @@ function ns:Update()
_G[entry..i.."BankSlotsNormalText"]:SetText(L["Bank not visited yet"])
else
_G[entry..i.."BankSlotsNormalText"]:SetText(format("%s/%s|r/%s|r/%s|r/%s|r/%s|r/%s|r/%s |r(%s|r)",
DS:GetContainerSize(character, 100),
WHITE .. DS:GetContainerSize(character, 5),
WHITE .. DS:GetContainerSize(character, 6),
WHITE .. DS:GetContainerSize(character, 7),
WHITE .. DS:GetContainerSize(character, 8),
WHITE .. DS:GetContainerSize(character, 9),
WHITE .. DS:GetContainerSize(character, 10),
WHITE .. DS:GetContainerSize(character, 11),
CYAN .. DS:GetNumBankSlots(character)))
DS:GetContainerSize(character, 100) or 0, -- CoA: empty/unscanned bank bags return nil size
WHITE .. (DS:GetContainerSize(character, 5) or 0),
WHITE .. (DS:GetContainerSize(character, 6) or 0),
WHITE .. (DS:GetContainerSize(character, 7) or 0),
WHITE .. (DS:GetContainerSize(character, 8) or 0),
WHITE .. (DS:GetContainerSize(character, 9) or 0),
WHITE .. (DS:GetContainerSize(character, 10) or 0),
WHITE .. (DS:GetContainerSize(character, 11) or 0),
CYAN .. (DS:GetNumBankSlots(character) or 0)))
end
elseif (lineType == INFO_TOTAL_LINE) then
_G[entry..i.."Collapse"]:Hide()
+3 -3
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@@ -177,8 +177,8 @@ local function UpdateSpread()
local slotID = bagIndices[line].from - 3 + j
local itemID, itemLink, itemCount = DS:GetSlotInfo(container, slotID)
if (slotID <= containerSize) then
if (slotID <= (containerSize or 0)) then -- CoA: containerSize nil for unscanned bag on partial-data alt
if itemID then
Altoholic:SetItemButtonTexture(itemName, GetItemIcon(itemID));
@@ -278,7 +278,7 @@ local function UpdateAllInOne()
local container = DS:GetContainer(character, containerID)
local _, _, containerSize = DS:GetContainerInfo(character, containerID)
for slotID = 1, containerSize do
for slotID = 1, (containerSize or 0) do -- CoA: containerSize nil for unscanned bag on partial-data alt
local itemID, itemLink, itemCount = DS:GetSlotInfo(container, slotID)
if itemID then
currentSlotIndex = currentSlotIndex + 1
+3 -3
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@@ -81,9 +81,9 @@ local SecondaryLevelSort = {-- sort functions for the alts
end
end,
["level"] = function(a, b)
local levelA = select(4, DataStore:GetGuildMemberInfo(a))
local levelB = select(4, DataStore:GetGuildMemberInfo(b))
local levelA = select(4, DataStore:GetGuildMemberInfo(a)) or 0 -- CoA: nil level on partial guild data crashed table.sort
local levelB = select(4, DataStore:GetGuildMemberInfo(b)) or 0
if viewSortOrder then
return levelA < levelB
else
+9 -7
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@@ -25,9 +25,9 @@ local PrimaryLevelSort = { -- sort functions for the mains
end
end,
["level"] = function(a, b)
local levelA = select(4, DataStore:GetGuildMemberInfo(a.name))
local levelB = select(4, DataStore:GetGuildMemberInfo(b.name))
local levelA = select(4, DataStore:GetGuildMemberInfo(a.name)) or 0 -- CoA: nil level on partial guild data crashed table.sort
local levelB = select(4, DataStore:GetGuildMemberInfo(b.name)) or 0
if viewSortOrder then
return levelA < levelB
else
@@ -76,9 +76,9 @@ local SecondaryLevelSort = {-- sort functions for the alts
end
end,
["level"] = function(a, b)
local levelA = select(4, DataStore:GetGuildMemberInfo(a))
local levelB = select(4, DataStore:GetGuildMemberInfo(b))
local levelA = select(4, DataStore:GetGuildMemberInfo(a)) or 0 -- CoA: nil level on partial guild data crashed table.sort
local levelB = select(4, DataStore:GetGuildMemberInfo(b)) or 0
if viewSortOrder then
return levelA < levelB
else
@@ -199,6 +199,7 @@ local function DisplayProfessionLink(frameName, member, index)
local icon = addon:TextureToFontstring(addon:GetSpellIcon(tonumber(spellID)), 18, 18) .. " "
if link then
local curRank, maxRank = DataStore:GetProfessionInfo(link)
curRank, maxRank = curRank or 0, maxRank or 0 -- CoA: GetProfessionInfo returns nil if the link doesn't match the trade pattern
local ts = addon.TradeSkills
text:SetText(icon .. ts:GetColor(curRank) .. curRank .. "/" .. maxRank)
else
@@ -350,7 +351,8 @@ function ns:OnEnter(self)
if not spellID or not link then return end
local curRank, maxRank = DataStore:GetProfessionInfo(link)
curRank, maxRank = curRank or 0, maxRank or 0 -- CoA: nil ranks when link doesn't match trade pattern; guard concat below
AltoTooltip:ClearLines();
AltoTooltip:SetOwner(self, "ANCHOR_RIGHT");
+2 -1
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@@ -118,7 +118,8 @@ function ns:Update()
local professions = Characters:GetField(line, "professions")
local profText = ""
if professions then
for _, p in ipairs(professions) do
for idx, p in ipairs(professions) do
if idx > 6 then profText = profText .. YELLOW .. "+" .. (#professions - 6) .. "|r"; break end -- CoA: cap inline profs so the strip fits its 325px cell
local rank = p.rank or 0
local profIcon = ""
if p.spellID then
+1 -1
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@@ -380,7 +380,7 @@ local function GetItemCount(searchedID)
for tabID = 1, 6 do
local tabCount = DataStore:GetGuildBankTabItemCount(guildKey, tabID, searchedID)
if tabCount > 0 then
table.insert(tabCounters, format("%s: %s", WHITE .. DataStore:GetGuildBankTabName(guildKey, tabID), TEAL..tabCount))
table.insert(tabCounters, format("%s: %s", WHITE .. (DataStore:GetGuildBankTabName(guildKey, tabID) or ""), TEAL..tabCount)) -- CoA: tab name nil on partial guild-bank data
end
end
@@ -86,10 +86,15 @@ local function OnPlayerMoney()
addon.ThisCharacter.money = GetMoney();
end
local hasScannedThisSession
local function OnPlayerAlive()
-- print("DataStore_Characters.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard
-- CoA: scan once at login. PLAYER_ALIVE also fires on resurrect / Feign-Death cancel
-- (unchanged data), so skip those. The previous "only when ghost" gate skipped LOGIN
-- too, so name/level/class/money/XP never populated on a normal login - the root of
-- "no character data". (Same trap as DataStore_Inventory / _Skills; see commit fdcb25a.)
if hasScannedThisSession then return end
hasScannedThisSession = true
local character = addon.ThisCharacter
character.name = UnitName("player") -- to simplify processing a bit, the name is saved in the table too, in addition to being part of the key
@@ -263,7 +268,7 @@ local function _GetGuildInfo(character)
end
local function _GetPlayTime(character)
return character.played
return character.played or 0 -- CoA: nil on partial-data alt; callers do arithmetic (AccountSummary)
end
local function _GetLocation(character)
+10 -7
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@@ -678,25 +678,28 @@ local BagTypeStrings = {
local function _GetContainerInfo(character, containerID)
local bag = _GetContainer(character, containerID)
if type(bag) ~= "table" then return end -- CoA: unscanned bag on partial-data alt; was an index-nil crash
return bag.icon, bag.link, bag.size, bag.freeslots, BagTypeStrings[bag.bagtype]
end
local function _GetContainerSize(character, containerID)
-- containerID can be number or string
return character.Containers["Bag" .. containerID].size
local bag = character.Containers["Bag" .. containerID] -- CoA: nil for unscanned bag on partial-data alt
return bag and bag.size
end
local function _GetSlotInfo(bag, slotID)
assert(type(bag) == "table") -- this is the pointer to a bag table, obtained through addon:GetContainer()
assert(type(slotID) == "number")
-- CoA: partial-data alts can have an unscanned/nil bag pointer (GetContainer returns nil
-- for a "BagN" the Containers module never scanned); return empties instead of asserting.
if type(bag) ~= "table" or type(slotID) ~= "number" then return end
-- return itemID, itemLink, itemCount
return bag.ids[slotID], bag.links[slotID], bag.counts[slotID] or 1
return bag.ids and bag.ids[slotID], bag.links and bag.links[slotID], (bag.counts and bag.counts[slotID]) or 1
end
local function _GetContainerCooldownInfo(bag, slotID)
assert(type(bag) == "table") -- this is the pointer to a bag table, obtained through addon:GetContainer()
assert(type(slotID) == "number")
-- CoA: partial-data alts can have an unscanned/nil bag pointer; degrade to nil gracefully.
if type(bag) ~= "table" or type(slotID) ~= "number" or type(bag.cooldowns) ~= "table" then return end
local cd = bag.cooldowns[slotID]
if cd then
@@ -868,7 +871,7 @@ end
local function _GetGuildBankTabItemCount(guild, tabID, searchedID)
local count = 0
local container = guild.Tabs[tabID]
if type(container) ~= "table" or type(container.ids) ~= "table" then return count end -- CoA: unscanned guild bank tab; was a pairs(nil) crash on item tooltips
for slotID, id in pairs(container.ids) do
if (id == searchedID) then
count = count + (container.counts[slotID] or 1)
+4 -1
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@@ -625,6 +625,9 @@ local function _GetProfessionInfo(profession)
end
local function _GetNumCraftLines(profession)
-- CoA: profession is nil for an unscanned/custom profession on a partial-data alt;
-- callers use this as a numeric `for` limit, so return 0 instead of crashing on #nil.Crafts
if type(profession) ~= "table" or type(profession.Crafts) ~= "table" then return 0 end
return #profession.Crafts
end
@@ -709,7 +712,7 @@ local function _GetNumRecipesByColor(profession)
for i = 1, _GetNumCraftLines(profession) do
local isHeader, color = _GetCraftLineInfo(profession, i)
if not isHeader then
if not isHeader and color and counts[color] then -- CoA: custom-profession craft lines can carry an out-of-range/nil color
counts[color] = counts[color] + 1
end
end
+4 -2
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@@ -274,8 +274,10 @@ local function _GetQuestLogRewardInfo(character, index, rewardIndex)
end
local function _GetQuestInfo(link)
assert(type(link) == "string")
-- CoA: GetQuestLogInfo can hand back a nil link for a partial-data alt; degrade to nil
-- returns instead of asserting (callers already nil-check the returned name/level).
if type(link) ~= "string" then return end
local questID, questLevel = link:match("quest:(%d+):(-?%d+)")
local questName = link:match("%[(.+)%]")
+13 -11
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@@ -234,7 +234,9 @@ local function _GetReferenceTable()
end
local function _GetClassReference(class)
assert(type(class) == "string")
-- CoA: custom classes (MONK, BARBARIAN, …) have no vanilla reference table; return nil
-- instead of asserting/crashing so callers can degrade gracefully.
if type(class) ~= "string" then return end
return addon.ref.global[class]
end
@@ -251,27 +253,28 @@ local function _IsClassKnown(class)
class = class or "" -- if by any chance nil is passed, trap it to make sure the function does not fail, but returns nil anyway
local ref = _GetClassReference(class)
if ref.Order then -- if the Order field is not nil, we have data for this class
if ref and ref.Order then -- CoA: ref is nil for custom classes; was an unguarded index crash
return true
end
end
local function _ImportClassReference(class, data)
assert(type(class) == "string")
assert(type(data) == "table")
-- CoA: data arrives over Comm/AccountSharing; a peer with no reference for a custom
-- class can send nil, which used to crash the import. Skip silently instead.
if type(class) ~= "string" or type(data) ~= "table" then return end
addon.ref.global[class] = data
end
local function _GetClassTrees(class)
assert(type(class) == "string")
-- CoA: ref is nil for custom classes; guard so the `for tree in DS:GetClassTrees()`
-- loops in Talents.lua get an empty iterator instead of an index-nil crash.
local ref = _GetClassReference(class)
local order = ref.Order
local order = ref and ref.Order
if order then
return order:gmatch("([^,]+)")
end
-- to do, add a return value that does not require validity testing by the caller
return function() return nil end -- empty iterator so callers can loop safely
end
local function _GetTreeInfo(class, tree)
@@ -284,8 +287,7 @@ end
local function _GetTreeNameByID(class, id)
-- returns the name of tree "id" for a given class
assert(type(class) == "string")
-- CoA: _GetClassTrees now yields an empty iterator for custom classes, so no assert needed
local index = 1
for name in _GetClassTrees(class) do
if index == id then