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Tried replacing kg's 4 scholo floors with the upreza Dungeons stitched maps (which have room labels baked in: Reliquary, Chamber of Summoning, Butcher's Sanctum, etc.). But kg renders to 3:2 aspect (6144x4096) while upreza is 4:3 (4096x3072) and the WoW client's source content is positioned differently in each — linear rescale of kg's enemy coords lands bosses outside the rooms. Better to keep kg's lower-quality but coord-aligned maps. dungeon_replacements / map_image_swaps mechanisms are still there for future cases where we DO have a coord-compatible replacement. WoWMapUprezClassic doesn't help here — the README notes that vanilla never had in-game dungeon interior maps.