2 Commits

Author SHA1 Message Date
florian.berthold 9600ce35c2 drop Sunken Temple — kg has no enemy data for it; the empty entry was just clutter in the picker 2026-04-25 23:08:18 +02:00
florian.berthold 18c7792935 switch to keystone.guru tiles + enemy data
Replaces the upreza-derived 4K dungeon textures + AtlasLoot boss-coord
overlay (which had a consistent positional offset against texture skulls)
with keystone.guru's z=4 tile pyramid stitched to 6144x4096 WebP per floor.

kg's split_floors.js gives per-dungeon enemies, packs (polygons), patrols
(polylines), and map icons calibrated to those tiles, so overlays align
pixel-perfectly. 27/29 classic dungeons now have full enemy/pack data;
ZG + Sunken Temple have maps only.

Pipeline: tools/kg_fetch.py -> tools/kg_stitch.py -> tools/kg_build_data.py.
2026-04-25 22:11:17 +02:00