Ascension override: Lorgus Jett moves to BFD floor 2 (Moonshrine Sanctum)

kg pinned Lorgus on floor 1 (entrance Pool of Ask'ar) but he actually spawns on floor 2 in Moonshrine Sanctum on Ascension. AtlasLoot's subzone tagging confirms this — Lorgus sits with Twilight Lord Kelris and Aku'mai, not the floor-1 lake bosses.

ascension_overrides.json now also supports relocating an enemy across floors (not just position-changing). build_data.py removes the enemy from its source floor and appends it to the target.
This commit is contained in:
2026-04-25 23:41:57 +02:00
parent e11dc1eed5
commit 65ae0158f3
3 changed files with 41 additions and 21 deletions
+16 -15
View File
@@ -1486,21 +1486,6 @@
"pack_id": null,
"patrol_id": null
},
{
"id": 29965,
"npc_id": 12902,
"name": "Lorgus Jett",
"pos": [
3780.0,
2561.0
],
"classification": 3,
"skippable": false,
"required": false,
"kill_priority": null,
"pack_id": null,
"patrol_id": null
},
{
"id": 29966,
"npc_id": 4807,
@@ -4400,6 +4385,22 @@
"kill_priority": null,
"pack_id": null,
"patrol_id": 1739
},
{
"id": 29965,
"npc_id": 12902,
"name": "Lorgus Jett",
"pos": [
2893,
2827
],
"classification": 3,
"skippable": false,
"required": false,
"kill_priority": null,
"pack_id": null,
"patrol_id": null,
"ascension_override": true
}
],
"packs": [