Scholomance: Real-ESRGAN-upscaled Atlas classic map + hand-pinned bosses
Real path forward for Scholomance after exhausting the upreza ecosystem (no classic-layout dungeon interior maps exist there because vanilla/TBC clients didn't ship dungeon interior maps — confirmed from WoWMapUprezClassic README + WoWMapUprezTBC contents). Solution: - Atlas-addon Scholomance.blp (512x512, classic single-room layout) upscaled to 2048x2048 with Real-ESRGAN x4plus. Numbers 1-14 are crisp and readable. - New 'bosses' field in dungeon_replacements lets us hand-pin every enemy to a specific (x,y) on the new map. 14 classic Scholo bosses placed on their Atlas-numbered rooms. - Single-floor dungeon (kg's 4-floor split is bypassed entirely).
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@@ -2,7 +2,32 @@
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"_comment": "Ascension-specific corrections to the upstream kg / AtlasLoot data. Each entry overrides where an enemy/extra is rendered. Match by tile_key + name (case-insensitive substring). pos is in kg pixel space (z=4 stitched image, 6144x4096). kg_floor_id picks the floor (omit if the dungeon is single-floor).",
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"_dungeon_replacements_comment": "When the kg map is the wrong layout for Ascension (e.g. retail/Cata layout vs classic), replace the entire dungeon's map with one we author manually. Coords are in the new map's pixel space (0..width, 0..height). Bosses come from AtlasLoot's per-dungeon entries with cords.",
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"dungeon_replacements": {},
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"dungeon_replacements": {
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"scholomance": {
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"image": "maps/scholomance.webp",
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"width": 2048,
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"height": 2048,
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"label": "Scholomance",
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"note": "kg + upreza both ship the post-Cata 4-floor redesign; Ascension uses the original classic single-room layout. Map is the Atlas-addon Scholomance.blp (512x512) upscaled to 2048x2048 with Real-ESRGAN x4plus. Boss positions are hand-pinned to the numbered rooms drawn on the Atlas map.",
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"_room_position_comment": "Room centers read off the upscaled Atlas map (2048x2048). Numbers refer to the Atlas-addon room numbers visible on the map texture. If a boss is rendered in the wrong room, edit the pos here.",
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"bosses": [
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{"name": "Blood Steward of Kirtonos", "pos": [1046, 637], "cls": 3, "room": 1},
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{"name": "Kirtonos the Herald", "pos": [555, 264], "cls": 3, "room": 2},
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{"name": "Vectus", "pos": [327, 746], "cls": 3, "room": 4},
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{"name": "Marduk Blackpool", "pos": [391, 928], "cls": 3, "room": 5},
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{"name": "Rattlegore", "pos": [564, 974], "cls": 3, "room": 6},
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{"name": "Lorekeeper Polkelt", "pos": [928, 1174], "cls": 3, "room": 10},
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{"name": "Doctor Theolen Krastinov", "pos": [1328, 1456], "cls": 3, "room": 9},
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{"name": "Ras Frostwhisper", "pos": [937, 1729], "cls": 3, "room": 8},
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{"name": "Lord Alexei Barov", "pos": [1483, 1702], "cls": 3, "room": 11},
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{"name": "Lady Illucia Barov", "pos": [1856, 1456], "cls": 3, "room": 12},
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{"name": "The Ravenian", "pos": [1502, 1092], "cls": 3, "room": 13},
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{"name": "Jandice Barov", "pos": [1665, 355], "cls": 3, "room": 3},
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{"name": "Instructor Malicia", "pos": [391, 1401], "cls": 3, "room": 7},
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{"name": "Darkmaster Gandling", "pos": [1529, 1456], "cls": 4, "room": 14}
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]
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}
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},
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"_map_image_swaps_comment": "Swap the rendered image for one or more floors WITHOUT changing the kg enemy/pack/patrol data. Coords stay in kg's pixel space; the swapped image is force-stretched to those dims by the browser. Use this when a different render of the SAME WoW texture is sharper but has a different aspect ratio.",
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"map_image_swaps": {},
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