Files
coa-weakauras/WeakAuras/RegionTypes/Texture.lua
T
2025-01-17 15:35:11 +01:00

241 lines
6.1 KiB
Lua

if not WeakAuras.IsLibsOK() then return end
local AddonName, Private = ...
local L = WeakAuras.L;
local default = {
texture = "Interface\\Addons\\WeakAuras\\PowerAurasMedia\\Auras\\Aura3",
desaturate = false,
width = 200,
height = 200,
color = {1, 1, 1, 1},
blendMode = "BLEND",
rotation = 0,
discrete_rotation = 0,
mirror = false,
rotate = true,
selfPoint = "CENTER",
anchorPoint = "CENTER",
anchorFrameType = "SCREEN",
xOffset = 0,
yOffset = 0,
frameStrata = 1
};
Private.regionPrototype.AddAlphaToDefault(default);
local screenWidth, screenHeight = math.ceil(GetScreenWidth() / 20) * 20, math.ceil(GetScreenHeight() / 20) * 20;
local properties = {
color = {
display = L["Color"],
setter = "Color",
type = "color",
},
desaturate = {
display = L["Desaturate"],
setter = "SetDesaturated",
type = "bool"
},
width = {
display = L["Width"],
setter = "SetRegionWidth",
type = "number",
min = 1,
softMax = screenWidth,
bigStep = 1,
default = 32
},
height = {
display = L["Height"],
setter = "SetRegionHeight",
type = "number",
min = 1,
softMax = screenHeight,
bigStep = 1,
default = 32
},
mirror = {
display = L["Mirror"],
setter = "SetMirror",
type = "bool"
}
}
Private.regionPrototype.AddProperties(properties, default);
local function create(parent)
local region = CreateFrame("Frame", nil, UIParent);
region.regionType = "texture"
region:SetMovable(true);
region:SetResizable(true);
region:SetMinResize(1, 1);
local texture = region:CreateTexture();
region.texture = texture;
texture:SetAllPoints(region);
Private.regionPrototype.create(region);
return region;
end
local function modify(parent, region, data)
Private.regionPrototype.modify(parent, region, data);
region.texture:SetTexture(data.texture);
region.texture:SetDesaturated(data.desaturate)
region:SetWidth(data.width);
region:SetHeight(data.height);
region.width = data.width;
region.height = data.height;
region.scalex = 1;
region.scaley = 1;
region.texture:SetBlendMode(data.blendMode);
--region.texture:SetRotation((data.rotation / 180) * math.pi);
local function GetRotatedPoints(degrees)
degrees = degrees or 0
local angle = rad(135 - degrees);
local vx = math.cos(angle);
local vy = math.sin(angle);
return 0.5+vx,0.5-vy , 0.5-vy,0.5-vx , 0.5+vy,0.5+vx , 0.5-vx,0.5+vy
end
region.mirror = data.mirror
local function DoTexCoord()
local mirror_h, mirror_v = region.mirror_h, region.mirror_v;
if(region.mirror) then
mirror_h = not mirror_h;
end
local ulx,uly , llx,lly , urx,ury , lrx,lry;
if(data.rotate) then
ulx,uly , llx,lly , urx,ury , lrx,lry = GetRotatedPoints(region.rotation);
else
if(data.discrete_rotation == 0 or data.discrete_rotation == 360) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 0,0 , 0,1 , 1,0 , 1,1;
elseif(data.discrete_rotation == 90) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 1,0 , 0,0 , 1,1 , 0,1;
elseif(data.discrete_rotation == 180) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 1,1 , 1,0 , 0,1 , 0,0;
elseif(data.discrete_rotation == 270) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 0,1 , 1,1 , 0,0 , 1,0;
end
end
if(mirror_h) then
if(mirror_v) then
region.texture:SetTexCoord(lrx,lry , urx,ury , llx,lly , ulx,uly);
else
region.texture:SetTexCoord(urx,ury , lrx,lry , ulx,uly , llx,lly);
end
else
if(mirror_v) then
region.texture:SetTexCoord(llx,lly , ulx,uly , lrx,lry , urx,ury);
else
region.texture:SetTexCoord(ulx,uly , llx,lly , urx,ury , lrx,lry);
end
end
end
region.rotation = data.rotation;
DoTexCoord();
function region:Scale(scalex, scaley)
region.scalex = scalex;
region.scaley = scaley;
if(scalex < 0) then
region.mirror_h = true;
scalex = scalex * -1;
else
region.mirror_h = nil;
end
region:SetWidth(region.width * scalex);
if(scaley < 0) then
scaley = scaley * -1;
region.mirror_v = true;
else
region.mirror_v = nil;
end
region:SetHeight(region.height * scaley);
DoTexCoord();
end
function region:SetRegionWidth(width)
region.width = width;
region:Scale(region.scalex, region.scaley);
end
function region:SetRegionHeight(height)
region.height = height;
region:Scale(region.scalex, region.scaley);
end
function region:SetMirror(mirror)
region.mirror = mirror
DoTexCoord()
end
function region:Update()
if region.state.texture then
region.texture:SetTexture(region.state.texture);
end
end
function region:Color(r, g, b, a)
region.color_r = r;
region.color_g = g;
region.color_b = b;
region.color_a = a;
if (r or g or b) then
a = a or 1;
end
region.texture:SetVertexColor(region.color_anim_r or r, region.color_anim_g or g, region.color_anim_b or b, region.color_anim_a or a);
end
function region:ColorAnim(r, g, b, a)
region.color_anim_r = r;
region.color_anim_g = g;
region.color_anim_b = b;
region.color_anim_a = a;
if (r or g or b) then
a = a or 1;
end
region.texture:SetVertexColor(r or region.color_r, g or region.color_g, b or region.color_b, a or region.color_a);
end
function region:GetColor()
return region.color_r or data.color[1], region.color_g or data.color[2],
region.color_b or data.color[3], region.color_a or data.color[4];
end
region:Color(data.color[1], data.color[2], data.color[3], data.color[4]);
function region:SetDesaturated(b)
region.texture:SetDesaturated(b);
end
if(data.rotate) then
function region:Rotate(degrees)
region.rotation = degrees;
DoTexCoord();
end
function region:GetRotation()
return region.rotation;
end
else
region.Rotate = nil;
region.GetRotation = nil;
end
Private.regionPrototype.modifyFinish(parent, region, data);
end
local function validate(data)
Private.EnforceSubregionExists(data, "subbackground")
end
WeakAuras.RegisterRegionType("texture", create, modify, default, properties, validate);