296 lines
6.9 KiB
Lua
296 lines
6.9 KiB
Lua
if not WeakAuras.IsCorrectVersion() then return end
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local AddonName, OptionsPrivate = ...
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local L = WeakAuras.L;
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local function createOptions(id, data)
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local options = {
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__title = L["Model Settings"],
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__order = 1,
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modelIsUnit = {
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type = "toggle",
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width = WeakAuras.normalWidth,
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name = L["Show model of unit "],
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order = 0.5,
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hidden = function() return data.modelDisplayInfo and WeakAuras.BuildInfo > 80100 end
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},
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-- Option for modelIsDisplayInfo added below
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-- Option for path/id added below
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chooseModel = {
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type = "execute",
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width = 0.15,
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name = L["Choose"],
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order = 2,
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func = function()
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OptionsPrivate.OpenModelPicker(data, {});
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end,
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disabled = function() return data.modelIsUnit end,
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imageWidth = 24,
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imageHeight = 24,
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control = "WeakAurasIcon",
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image = "Interface\\AddOns\\WeakAuras\\Media\\Textures\\browse",
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},
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advance = {
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type = "toggle",
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width = WeakAuras.normalWidth,
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name = L["Animate"],
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order = 5,
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},
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sequence = {
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type = "range",
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width = WeakAuras.normalWidth,
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name = L["Animation Sequence"],
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min = 0,
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softMax = 150,
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step = 1,
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bigStep = 1,
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order = 6,
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disabled = function() return not data.advance end
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},
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model_z = {
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type = "range",
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width = WeakAuras.normalWidth,
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name = L["Z Offset"],
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softMin = -20,
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softMax = 20,
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step = .001,
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bigStep = 0.05,
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order = 20,
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},
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model_x = {
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type = "range",
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width = WeakAuras.normalWidth,
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name = L["X Offset"],
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softMin = -20,
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softMax = 20,
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step = .001,
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bigStep = 0.05,
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order = 30,
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},
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model_y = {
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type = "range",
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width = WeakAuras.normalWidth,
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name = L["Y Offset"],
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softMin = -20,
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softMax = 20,
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step = .001,
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bigStep = 0.05,
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order = 40,
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},
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rotation = {
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type = "range",
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width = WeakAuras.normalWidth,
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name = L["Rotation"],
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min = 0,
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max = 360,
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step = 1,
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bigStep = 3,
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order = 45,
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},
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endHeader = {
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type = "header",
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order = 100,
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name = "",
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},
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};
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if WeakAuras.BuildInfo > 80100 then
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options.modelDisplayInfo = {
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type = "toggle",
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width = WeakAuras.normalWidth,
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name = L["Use Display Info Id"],
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order = 0.6,
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hidden = function() return data.modelIsUnit end
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}
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else
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options.model_path = {
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type = "input",
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width = WeakAuras.doubleWidth - 0.15,
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name = L["Model"],
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order = 1
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}
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end
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for k, v in pairs(OptionsPrivate.commonOptions.BorderOptions(id, data, nil, nil, 70)) do
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options[k] = v
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end
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return {
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model = options,
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position = OptionsPrivate.commonOptions.PositionOptions(id, data, nil, nil, nil),
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};
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end
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local function createThumbnail()
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local borderframe = CreateFrame("FRAME", nil, UIParent);
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borderframe:SetWidth(32);
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borderframe:SetHeight(32);
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local border = borderframe:CreateTexture(nil, "Overlay");
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border:SetAllPoints(borderframe);
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border:SetTexture("Interface\\BUTTONS\\UI-Quickslot2.blp");
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border:SetTexCoord(0.2, 0.8, 0.2, 0.8);
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local model = CreateFrame("PlayerModel", nil, borderframe);
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borderframe.model = model;
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model:SetFrameStrata("FULLSCREEN");
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return borderframe;
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end
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local function modifyThumbnail(parent, region, data)
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region:SetParent(parent)
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local model = region.model
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region:SetScript("OnUpdate", function()
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local optionsFrame = WeakAuras.OptionsFrame();
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if optionsFrame then
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model:SetParent(optionsFrame)
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region:SetScript("OnUpdate", nil)
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end
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end);
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model:SetAllPoints(region);
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model:SetFrameStrata(region:GetParent():GetFrameStrata());
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model:SetWidth(region:GetWidth() - 2);
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model:SetHeight(region:GetHeight() - 2);
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model:SetPoint("center", region, "center");
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WeakAuras.SetModel(model, data.model_path, data.modelIsUnit, data.modelDisplayInfo)
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model:SetScript("OnShow", function()
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WeakAuras.SetModel(model, data.model_path, data.modelIsUnit, data.modelDisplayInfo)
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model:SetPosition(data.model_z, data.model_x, data.model_y);
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model:SetFacing(rad(data.rotation));
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end);
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region:SetScript("OnShow", function() model:Show() end);
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region:SetScript("OnHide", function() model:Hide() end);
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model:SetPosition(data.model_z, data.model_x, data.model_y);
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model:SetFacing(rad(data.rotation));
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end
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local function createIcon()
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local data = {
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model_path = "Creature/Arthaslichking/arthaslichking.m2",
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modelIsUnit = false,
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model_x = 0,
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model_y = 0,
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model_z = 0.35,
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sequence = 1,
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advance = false,
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rotation = 0,
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scale = 1,
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height = 40,
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width = 40
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};
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local thumbnail = createThumbnail(UIParent);
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modifyThumbnail(UIParent, thumbnail, data, nil, 50);
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return thumbnail;
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end
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local templates = {
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{
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title = L["Default"],
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data = {
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};
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},
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{
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title = L["Fire Orb"],
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description = "",
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data = {
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width = 100,
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height = 100,
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model_path = "spells/6fx_smallfire.m2",
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model_x = 0,
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model_y = -0.5,
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model_z = -1.5
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},
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},
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{
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title = L["Blue Sparkle Orb"],
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description = "",
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data = {
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width = 100,
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height = 100,
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advance = true,
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sequence = 1,
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model_path = "spells/7fx_druid_halfmoon_missile.m2",
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model_x = 0,
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model_y = 0.7,
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model_z = 1.5
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},
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},
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{
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title = L["Arcane Orb"],
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description = "",
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data = {
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width = 100,
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height = 100,
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advance = true,
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sequence = 1,
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model_path = "spells/proc_arcane_impact_low.m2",
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model_x = 0,
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model_y = 0.8,
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model_z = 2
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},
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},
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{
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title = L["Orange Rune"],
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description = "",
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data = {
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width = 100,
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height = 100,
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advance = true,
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sequence = 1,
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model_path = "spells/7fx_godking_orangerune_state.m2",
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},
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},
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{
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title = L["Blue Rune"],
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description = "",
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data = {
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width = 100,
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height = 100,
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advance = true,
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sequence = 1,
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model_path = "spells/7fx_godking_bluerune_state.m2",
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}
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},
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{
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title = L["Yellow Rune"],
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description = "",
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data = {
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width = 100,
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height = 100,
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advance = true,
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sequence = 1,
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model_path = "spells/7fx_godking_yellowrune_state.m2",
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}
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},
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{
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title = L["Purple Rune"],
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description = "",
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data = {
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width = 100,
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height = 100,
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advance = true,
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sequence = 1,
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model_path = "spells/7fx_godking_purplerune_state.m2",
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}
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},
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{
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title = L["Green Rune"],
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description = "",
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data = {
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width = 100,
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height = 100,
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advance = true,
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sequence = 1,
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model_path = "spells/7fx_godking_greenrune_state.m2",
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}
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},
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}
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WeakAuras.RegisterRegionOptions("model", createOptions, createIcon, L["Model"], createThumbnail, modifyThumbnail, L["Shows a 3D model from the game files"], templates);
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