Files
coa-weakauras/WeakAuras/SubRegionTypes/SubText.lua
T
2020-06-09 23:31:40 +03:00

474 lines
13 KiB
Lua

if not WeakAuras.IsCorrectVersion() then return end
local SharedMedia = LibStub("LibSharedMedia-3.0");
local L = WeakAuras.L;
local defaultFont = WeakAuras.defaultFont
local defaultFontSize = WeakAuras.defaultFontSize
local default = function(parentType)
if parentType == "icon" then
-- No Shadow, but Outline
return {
text_text = "%p",
text_color = {1, 1, 1, 1},
text_font = defaultFont,
text_fontSize = defaultFontSize,
text_fontType = "OUTLINE",
text_visible = true,
text_justify = "CENTER",
text_selfPoint = "AUTO",
text_anchorPoint = "CENTER",
anchorXOffset = 0,
anchorYOffset = 0,
text_shadowColor = { 0, 0, 0, 1},
text_shadowXOffset = 0,
text_shadowYOffset = 0,
rotateText = "NONE",
text_automaticWidth = "Auto",
text_fixedWidth = 64,
text_wordWrap = "WordWrap",
}
else
-- With Shadow, without Outline
return {
text_text = "%n",
text_color = {1, 1, 1, 1},
text_font = defaultFont,
text_fontSize = defaultFontSize,
text_fontType = "None",
text_visible = true,
text_justify = "CENTER",
text_selfPoint = "AUTO",
text_anchorPoint = parentType == "aurabar" and "INNER_RIGHT" or "BOTTOMLEFT",
anchorXOffset = 0,
anchorYOffset = 0,
text_shadowColor = { 0, 0, 0, 1},
text_shadowXOffset = 1,
text_shadowYOffset = -1,
rotateText = "NONE",
text_automaticWidth = "Auto",
text_fixedWidth = 64,
text_wordWrap = "WordWrap",
}
end
end
local properties = {
text_visible = {
display = L["Visibility"],
setter = "SetVisible",
type = "bool",
defaultProperty = true
},
text_color = {
display = L["Color"],
setter = "Color",
type = "color",
},
text_fontSize = {
display = L["Font Size"],
setter = "SetTextHeight",
type = "number",
min = 6,
softMax = 72,
step = 1,
default = 12
}
}
-- Rotate object around its origin
local function animRotate(object, degrees, anchor)
if (not anchor) then
anchor = "CENTER";
end
-- Something to rotate
if object.animationGroup or degrees ~= 0 then
-- Create AnimationGroup and rotation animation
object.animationGroup = object.animationGroup or object:CreateAnimationGroup();
local group = object.animationGroup;
group.rotate = group.rotate or group:CreateAnimation("rotation");
local rotate = group.rotate;
if rotate:GetDegrees() == degrees and rotate:GetOrigin() == anchor then
return
end
rotate:SetOrigin(anchor, 0, 0);
rotate:SetDegrees(degrees);
rotate:SetDuration(0);
rotate:SetEndDelay(2147483647);
group:Play();
rotate:SetSmoothProgress(1);
group:Pause();
end
end
-- Calculate offset after rotation
local function getRotateOffset(object, degrees, point)
-- Any rotation at all?
if degrees ~= 0 then
-- Basic offset
local originoffset = object:GetStringHeight() / 2;
local xo = -1 * originoffset * sin(degrees);
local yo = originoffset * (cos(degrees) - 1);
-- Alignment dependant offset
if point:find("BOTTOM", 1, true) then
yo = yo + (1 - cos(degrees)) * (object:GetStringWidth() / 2 - originoffset);
elseif point:find("TOP", 1, true) then
yo = yo - (1 - cos(degrees)) * (object:GetStringWidth() / 2 - originoffset);
end
if point:find("RIGHT", 1, true) then
xo = xo + (1 - cos(degrees)) * (object:GetStringWidth() / 2 - originoffset);
elseif point:find("LEFT", 1, true) then
xo = xo - (1 - cos(degrees)) * (object:GetStringWidth() / 2 - originoffset);
end
-- Done
return xo, yo;
-- No rotation
else
return 0, 0;
end
end
local function create()
local region = CreateFrame("FRAME", nil, UIParent);
local text = region:CreateFontString(nil, "OVERLAY");
region.text = text;
-- WOW's layout system works best if frames and all their parents are anchored
-- In this case, it appears that a text doesn't get the right size on the initial
-- load with a custom font. (Though it works if the font is non-custom or after
-- a ReloadUI). Just moving the normal AnchorSubRegion to the start of modify was not enough
-- But anchoring the text to UIParent before re-anchoring it correctly does seem to fix
-- the issue. Also see #1778
text:SetPoint("CENTER", UIParent, "CENTER")
text:SetWordWrap(true)
text:SetNonSpaceWrap(true)
return region;
end
local function onAcquire(subRegion)
subRegion:Show()
end
local function onRelease(subRegion)
subRegion:Hide()
end
local function modify(parent, region, parentData, data, first)
region:SetParent(parent)
local text = region.text;
-- Legacy members in icon
-- Can we remove them with 9.0 ?
if parentData.regionType == "icon" then
if not parent.stacks then
parent.stacks = text
elseif not parent.text2 then
parent.text2 = text
end
elseif parentData.regionType == "aurabar" then
if not parent.timer then
parent.timer = text
elseif not parent.text then
parent.text = text
elseif not parent.stacks then
parent.stacks = text
end
end
local fontPath = SharedMedia:Fetch("font", data.text_font);
text:SetFont(fontPath, data.text_fontSize, data.text_fontType);
if not text:GetFont() then -- Font invalid, set the font but keep the setting
text:SetFont(STANDARD_TEXT_FONT, data.text_fontSize, data.text_fontType);
end
if text:GetFont() then
text:SetText(WeakAuras.ReplaceRaidMarkerSymbols(data.text_text));
end
text:SetTextHeight(data.text_fontSize);
text:SetShadowColor(unpack(data.text_shadowColor))
text:SetShadowOffset(data.text_shadowXOffset, data.text_shadowYOffset)
text:SetJustifyH(data.text_justify or "CENTER")
if (data.text_automaticWidth == "Fixed") then
if (data.text_wordWrap == "WordWrap") then
text:SetWordWrap(true);
text:SetNonSpaceWrap(true);
else
text:SetWordWrap(false);
text:SetNonSpaceWrap(false);
end
text:SetWidth(data.text_fixedWidth);
region:SetWidth(data.text_fixedWidth);
region.width = data.text_fixedWidth;
else
text:SetWidth(0);
text:SetWordWrap(true);
text:SetNonSpaceWrap(true);
end
if first then
-- Certain data is stored directly on the parent, because it's shared between multiple texts
-- And shared by other code paths e.g. SendChatMessage
-- That is partly for legacy reasons
parent.progressPrecision = parentData.progressPrecision
parent.totalPrecision = parentData.totalPrecision
local containsCustomText = false
for index, subRegion in ipairs(parentData.subRegions) do
if subRegion.type == "subtext" and WeakAuras.ContainsCustomPlaceHolder(subRegion.text_text) then
containsCustomText = true
break
end
end
if containsCustomText and parentData.customText and parentData.customText ~= "" then
parent.customTextFunc = WeakAuras.LoadFunction("return "..parentData.customText, parentData.id, "custom text")
else
parent.customTextFunc = nil
end
parent.values.custom = nil
end
local UpdateText
if data.text_text and WeakAuras.ContainsAnyPlaceHolders(data.text_text) then
UpdateText = function()
local textStr = data.text_text or ""
textStr = WeakAuras.ReplacePlaceHolders(textStr, parent, nil)
if text:GetFont() then
text:SetText(WeakAuras.ReplaceRaidMarkerSymbols(textStr))
end
region:UpdateAnchor()
end
end
local Update
if first and parent.customTextFunc then
if UpdateText then
Update = function()
parent.values.custom = WeakAuras.RunCustomTextFunc(parent, parent.customTextFunc)
UpdateText()
end
else
Update = function()
parent.values.custom = WeakAuras.RunCustomTextFunc(parent, parent.customTextFunc)
end
end
else
Update = UpdateText
end
local TimerTick
if WeakAuras.ContainsPlaceHolders(data.text_text, "p") then
TimerTick = UpdateText
end
local FrameTick
if parent.customTextFunc and parentData.customTextUpdate == "update" then
if first then
if WeakAuras.ContainsCustomPlaceHolder(data.text_text) then
FrameTick = function()
parent.values.custom = WeakAuras.RunCustomTextFunc(parent, parent.customTextFunc)
UpdateText()
end
else
FrameTick = function()
parent.values.custom = WeakAuras.RunCustomTextFunc(parent, parent.customTextFunc)
end
end
else
if WeakAuras.ContainsCustomPlaceHolder(data.text_text) then
FrameTick = UpdateText
end
end
end
region.Update = Update
region.FrameTick = FrameTick
region.TimerTick = TimerTick
if Update then
parent.subRegionEvents:AddSubscriber("Update", region)
end
if FrameTick then
parent.subRegionEvents:AddSubscriber("FrameTick", region)
end
if TimerTick then
parent.subRegionEvents:AddSubscriber("TimerTick", region)
end
if not UpdateText then
if text:GetFont() then
text:SetText(WeakAuras.ReplaceRaidMarkerSymbols(data.text_text))
end
end
function region:Color(r, g, b, a)
region.color_r = r;
region.color_g = g;
region.color_b = b;
region.color_a = a;
if (r or g or b) then
a = a or 1;
end
text:SetTextColor(region.color_anim_r or r, region.color_anim_g or g, region.color_anim_b or b, region.color_anim_a or a);
end
region:Color(data.text_color[1], data.text_color[2], data.text_color[3], data.text_color[4]);
function region:SetTextHeight(size)
local fontPath = SharedMedia:Fetch("font", data.text_font);
region.text:SetFont(fontPath, size, data.text_fontType);
region.text:SetTextHeight(size)
region:UpdateAnchor();
end
function region:SetVisible(visible)
if visible then
self:Show()
else
self:Hide()
end
end
region:SetVisible(data.text_visible)
local selfPoint = data.text_selfPoint
if selfPoint == "AUTO" then
if parentData.regionType == "icon" then
local anchorPoint = data.text_anchorPoint or "CENTER"
if anchorPoint:sub(1, 6) == "INNER_" then
selfPoint = anchorPoint:sub(7)
elseif anchorPoint:sub(1, 6) == "OUTER_" then
anchorPoint = anchorPoint:sub(7)
selfPoint = WeakAuras.inverse_point_types[anchorPoint] or "CENTER"
else
selfPoint = "CENTER"
end
elseif parentData.regionType == "aurabar" then
selfPoint = data.text_anchorPoint or "CENTER"
if selfPoint:sub(1, 5) == "ICON_" then
selfPoint = selfPoint:sub(6)
elseif selfPoint:sub(1, 6) == "INNER_" then
selfPoint = selfPoint:sub(7)
end
selfPoint = WeakAuras.point_types[selfPoint] and selfPoint or "CENTER"
else
selfPoint = WeakAuras.inverse_point_types[data.text_anchorPoint or "CENTER"] or "CENTER"
end
end
local textDegrees = data.rotateText == "LEFT" and 90 or data.rotateText == "RIGHT" and -90 or 0;
local xo, yo = getRotateOffset(text, textDegrees, selfPoint)
parent:AnchorSubRegion(text, "point", selfPoint, data.text_anchorPoint, (data.text_anchorXOffset or 0) + xo, (data.text_anchorYOffset or 0) + yo)
animRotate(text, textDegrees, selfPoint)
if textDegrees == 0 then
region.UpdateAnchor = function() end
else
region.UpdateAnchor = function(self)
local xo, yo = getRotateOffset(self.text, textDegrees, selfPoint)
parent:AnchorSubRegion(self.text, "point", selfPoint, data.text_anchorPoint, (data.text_anchorXOffset or 0) + xo, (data.text_anchorYOffset or 0) + yo)
end
end
end
local function addDefaultsForNewAura(data)
if data.regionType == "aurabar" then
tinsert(data.subRegions, {
["type"] = "subtext",
text_text = "%p",
text_color = {1, 1, 1, 1},
text_font = defaultFont,
text_fontSize = defaultFontSize,
text_fontType = "None",
text_justify = "CENTER",
text_visible = true,
text_selfPoint = "AUTO",
text_anchorPoint = "INNER_LEFT",
anchorXOffset = 0,
anchorYOffset = 0,
text_shadowColor = { 0, 0, 0, 1},
text_shadowXOffset = 1,
text_shadowYOffset = -1,
rotateText = "NONE",
});
tinsert(data.subRegions, {
["type"] = "subtext",
text_text = "%n",
text_color = {1, 1, 1, 1},
text_font = defaultFont,
text_fontSize = defaultFontSize,
text_fontType = "None",
text_justify = "CENTER",
text_visible = true,
text_selfPoint = "AUTO",
text_anchorPoint = "INNER_RIGHT",
anchorXOffset = 0,
anchorYOffset = 0,
text_shadowColor = { 0, 0, 0, 1},
text_shadowXOffset = 1,
text_shadowYOffset = -1,
rotateText = "NONE",
});
elseif data.regionType == "icon" then
tinsert(data.subRegions, {
["type"] = "subtext",
text_text = "%s",
text_color = {1, 1, 1, 1},
text_font = defaultFont,
text_fontSize = defaultFontSize,
text_fontType = "OUTLINE",
text_justify = "CENTER",
text_visible = true,
text_selfPoint = "AUTO",
text_anchorPoint = "INNER_BOTTOMRIGHT",
anchorXOffset = 0,
anchorYOffset = 0,
text_shadowColor = { 0, 0, 0, 1},
text_shadowXOffset = 0,
text_shadowYOffset = 0,
rotateText = "NONE",
});
end
end
local function supports(regionType)
return regionType == "texture"
or regionType == "progresstexture"
or regionType == "icon"
or regionType == "aurabar"
end
WeakAuras.RegisterSubRegionType("subtext", L["Text"], supports, create, modify, onAcquire, onRelease, default, addDefaultsForNewAura, properties);