474 lines
13 KiB
Lua
474 lines
13 KiB
Lua
if not WeakAuras.IsCorrectVersion() then return end
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local SharedMedia = LibStub("LibSharedMedia-3.0");
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local L = WeakAuras.L;
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local defaultFont = WeakAuras.defaultFont
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local defaultFontSize = WeakAuras.defaultFontSize
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local default = function(parentType)
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if parentType == "icon" then
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-- No Shadow, but Outline
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return {
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text_text = "%p",
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text_color = {1, 1, 1, 1},
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text_font = defaultFont,
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text_fontSize = defaultFontSize,
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text_fontType = "OUTLINE",
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text_visible = true,
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text_justify = "CENTER",
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text_selfPoint = "AUTO",
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text_anchorPoint = "CENTER",
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anchorXOffset = 0,
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anchorYOffset = 0,
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text_shadowColor = { 0, 0, 0, 1},
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text_shadowXOffset = 0,
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text_shadowYOffset = 0,
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rotateText = "NONE",
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text_automaticWidth = "Auto",
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text_fixedWidth = 64,
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text_wordWrap = "WordWrap",
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}
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else
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-- With Shadow, without Outline
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return {
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text_text = "%n",
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text_color = {1, 1, 1, 1},
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text_font = defaultFont,
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text_fontSize = defaultFontSize,
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text_fontType = "None",
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text_visible = true,
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text_justify = "CENTER",
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text_selfPoint = "AUTO",
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text_anchorPoint = parentType == "aurabar" and "INNER_RIGHT" or "BOTTOMLEFT",
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anchorXOffset = 0,
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anchorYOffset = 0,
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text_shadowColor = { 0, 0, 0, 1},
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text_shadowXOffset = 1,
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text_shadowYOffset = -1,
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rotateText = "NONE",
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text_automaticWidth = "Auto",
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text_fixedWidth = 64,
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text_wordWrap = "WordWrap",
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}
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end
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end
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local properties = {
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text_visible = {
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display = L["Visibility"],
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setter = "SetVisible",
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type = "bool",
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defaultProperty = true
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},
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text_color = {
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display = L["Color"],
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setter = "Color",
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type = "color",
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},
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text_fontSize = {
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display = L["Font Size"],
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setter = "SetTextHeight",
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type = "number",
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min = 6,
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softMax = 72,
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step = 1,
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default = 12
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}
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}
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-- Rotate object around its origin
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local function animRotate(object, degrees, anchor)
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if (not anchor) then
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anchor = "CENTER";
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end
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-- Something to rotate
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if object.animationGroup or degrees ~= 0 then
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-- Create AnimationGroup and rotation animation
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object.animationGroup = object.animationGroup or object:CreateAnimationGroup();
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local group = object.animationGroup;
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group.rotate = group.rotate or group:CreateAnimation("rotation");
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local rotate = group.rotate;
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if rotate:GetDegrees() == degrees and rotate:GetOrigin() == anchor then
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return
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end
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rotate:SetOrigin(anchor, 0, 0);
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rotate:SetDegrees(degrees);
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rotate:SetDuration(0);
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rotate:SetEndDelay(2147483647);
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group:Play();
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rotate:SetSmoothProgress(1);
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group:Pause();
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end
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end
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-- Calculate offset after rotation
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local function getRotateOffset(object, degrees, point)
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-- Any rotation at all?
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if degrees ~= 0 then
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-- Basic offset
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local originoffset = object:GetStringHeight() / 2;
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local xo = -1 * originoffset * sin(degrees);
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local yo = originoffset * (cos(degrees) - 1);
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-- Alignment dependant offset
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if point:find("BOTTOM", 1, true) then
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yo = yo + (1 - cos(degrees)) * (object:GetStringWidth() / 2 - originoffset);
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elseif point:find("TOP", 1, true) then
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yo = yo - (1 - cos(degrees)) * (object:GetStringWidth() / 2 - originoffset);
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end
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if point:find("RIGHT", 1, true) then
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xo = xo + (1 - cos(degrees)) * (object:GetStringWidth() / 2 - originoffset);
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elseif point:find("LEFT", 1, true) then
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xo = xo - (1 - cos(degrees)) * (object:GetStringWidth() / 2 - originoffset);
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end
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-- Done
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return xo, yo;
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-- No rotation
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else
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return 0, 0;
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end
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end
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local function create()
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local region = CreateFrame("FRAME", nil, UIParent);
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local text = region:CreateFontString(nil, "OVERLAY");
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region.text = text;
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-- WOW's layout system works best if frames and all their parents are anchored
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-- In this case, it appears that a text doesn't get the right size on the initial
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-- load with a custom font. (Though it works if the font is non-custom or after
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-- a ReloadUI). Just moving the normal AnchorSubRegion to the start of modify was not enough
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-- But anchoring the text to UIParent before re-anchoring it correctly does seem to fix
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-- the issue. Also see #1778
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text:SetPoint("CENTER", UIParent, "CENTER")
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text:SetWordWrap(true)
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text:SetNonSpaceWrap(true)
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return region;
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end
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local function onAcquire(subRegion)
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subRegion:Show()
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end
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local function onRelease(subRegion)
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subRegion:Hide()
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end
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local function modify(parent, region, parentData, data, first)
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region:SetParent(parent)
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local text = region.text;
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-- Legacy members in icon
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-- Can we remove them with 9.0 ?
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if parentData.regionType == "icon" then
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if not parent.stacks then
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parent.stacks = text
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elseif not parent.text2 then
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parent.text2 = text
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end
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elseif parentData.regionType == "aurabar" then
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if not parent.timer then
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parent.timer = text
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elseif not parent.text then
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parent.text = text
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elseif not parent.stacks then
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parent.stacks = text
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end
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end
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local fontPath = SharedMedia:Fetch("font", data.text_font);
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text:SetFont(fontPath, data.text_fontSize, data.text_fontType);
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if not text:GetFont() then -- Font invalid, set the font but keep the setting
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text:SetFont(STANDARD_TEXT_FONT, data.text_fontSize, data.text_fontType);
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end
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if text:GetFont() then
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text:SetText(WeakAuras.ReplaceRaidMarkerSymbols(data.text_text));
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end
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text:SetTextHeight(data.text_fontSize);
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text:SetShadowColor(unpack(data.text_shadowColor))
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text:SetShadowOffset(data.text_shadowXOffset, data.text_shadowYOffset)
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text:SetJustifyH(data.text_justify or "CENTER")
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if (data.text_automaticWidth == "Fixed") then
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if (data.text_wordWrap == "WordWrap") then
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text:SetWordWrap(true);
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text:SetNonSpaceWrap(true);
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else
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text:SetWordWrap(false);
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text:SetNonSpaceWrap(false);
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end
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text:SetWidth(data.text_fixedWidth);
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region:SetWidth(data.text_fixedWidth);
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region.width = data.text_fixedWidth;
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else
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text:SetWidth(0);
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text:SetWordWrap(true);
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text:SetNonSpaceWrap(true);
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end
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if first then
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-- Certain data is stored directly on the parent, because it's shared between multiple texts
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-- And shared by other code paths e.g. SendChatMessage
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-- That is partly for legacy reasons
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parent.progressPrecision = parentData.progressPrecision
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parent.totalPrecision = parentData.totalPrecision
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local containsCustomText = false
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for index, subRegion in ipairs(parentData.subRegions) do
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if subRegion.type == "subtext" and WeakAuras.ContainsCustomPlaceHolder(subRegion.text_text) then
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containsCustomText = true
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break
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end
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end
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if containsCustomText and parentData.customText and parentData.customText ~= "" then
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parent.customTextFunc = WeakAuras.LoadFunction("return "..parentData.customText, parentData.id, "custom text")
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else
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parent.customTextFunc = nil
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end
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parent.values.custom = nil
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end
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local UpdateText
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if data.text_text and WeakAuras.ContainsAnyPlaceHolders(data.text_text) then
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UpdateText = function()
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local textStr = data.text_text or ""
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textStr = WeakAuras.ReplacePlaceHolders(textStr, parent, nil)
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if text:GetFont() then
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text:SetText(WeakAuras.ReplaceRaidMarkerSymbols(textStr))
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end
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region:UpdateAnchor()
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end
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end
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local Update
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if first and parent.customTextFunc then
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if UpdateText then
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Update = function()
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parent.values.custom = WeakAuras.RunCustomTextFunc(parent, parent.customTextFunc)
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UpdateText()
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end
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else
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Update = function()
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parent.values.custom = WeakAuras.RunCustomTextFunc(parent, parent.customTextFunc)
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end
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end
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else
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Update = UpdateText
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end
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local TimerTick
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if WeakAuras.ContainsPlaceHolders(data.text_text, "p") then
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TimerTick = UpdateText
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end
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local FrameTick
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if parent.customTextFunc and parentData.customTextUpdate == "update" then
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if first then
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if WeakAuras.ContainsCustomPlaceHolder(data.text_text) then
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FrameTick = function()
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parent.values.custom = WeakAuras.RunCustomTextFunc(parent, parent.customTextFunc)
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UpdateText()
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end
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else
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FrameTick = function()
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parent.values.custom = WeakAuras.RunCustomTextFunc(parent, parent.customTextFunc)
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end
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end
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else
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if WeakAuras.ContainsCustomPlaceHolder(data.text_text) then
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FrameTick = UpdateText
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end
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end
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end
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region.Update = Update
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region.FrameTick = FrameTick
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region.TimerTick = TimerTick
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if Update then
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parent.subRegionEvents:AddSubscriber("Update", region)
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end
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if FrameTick then
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parent.subRegionEvents:AddSubscriber("FrameTick", region)
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end
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if TimerTick then
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parent.subRegionEvents:AddSubscriber("TimerTick", region)
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end
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if not UpdateText then
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if text:GetFont() then
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text:SetText(WeakAuras.ReplaceRaidMarkerSymbols(data.text_text))
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end
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end
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function region:Color(r, g, b, a)
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region.color_r = r;
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region.color_g = g;
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region.color_b = b;
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region.color_a = a;
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if (r or g or b) then
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a = a or 1;
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end
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text:SetTextColor(region.color_anim_r or r, region.color_anim_g or g, region.color_anim_b or b, region.color_anim_a or a);
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end
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region:Color(data.text_color[1], data.text_color[2], data.text_color[3], data.text_color[4]);
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function region:SetTextHeight(size)
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local fontPath = SharedMedia:Fetch("font", data.text_font);
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region.text:SetFont(fontPath, size, data.text_fontType);
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region.text:SetTextHeight(size)
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region:UpdateAnchor();
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end
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function region:SetVisible(visible)
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if visible then
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self:Show()
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else
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self:Hide()
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end
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end
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region:SetVisible(data.text_visible)
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local selfPoint = data.text_selfPoint
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if selfPoint == "AUTO" then
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if parentData.regionType == "icon" then
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local anchorPoint = data.text_anchorPoint or "CENTER"
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if anchorPoint:sub(1, 6) == "INNER_" then
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selfPoint = anchorPoint:sub(7)
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elseif anchorPoint:sub(1, 6) == "OUTER_" then
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anchorPoint = anchorPoint:sub(7)
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selfPoint = WeakAuras.inverse_point_types[anchorPoint] or "CENTER"
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else
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selfPoint = "CENTER"
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end
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elseif parentData.regionType == "aurabar" then
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selfPoint = data.text_anchorPoint or "CENTER"
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if selfPoint:sub(1, 5) == "ICON_" then
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selfPoint = selfPoint:sub(6)
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elseif selfPoint:sub(1, 6) == "INNER_" then
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selfPoint = selfPoint:sub(7)
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end
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selfPoint = WeakAuras.point_types[selfPoint] and selfPoint or "CENTER"
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else
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selfPoint = WeakAuras.inverse_point_types[data.text_anchorPoint or "CENTER"] or "CENTER"
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end
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end
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local textDegrees = data.rotateText == "LEFT" and 90 or data.rotateText == "RIGHT" and -90 or 0;
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local xo, yo = getRotateOffset(text, textDegrees, selfPoint)
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parent:AnchorSubRegion(text, "point", selfPoint, data.text_anchorPoint, (data.text_anchorXOffset or 0) + xo, (data.text_anchorYOffset or 0) + yo)
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animRotate(text, textDegrees, selfPoint)
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if textDegrees == 0 then
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region.UpdateAnchor = function() end
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else
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region.UpdateAnchor = function(self)
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local xo, yo = getRotateOffset(self.text, textDegrees, selfPoint)
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parent:AnchorSubRegion(self.text, "point", selfPoint, data.text_anchorPoint, (data.text_anchorXOffset or 0) + xo, (data.text_anchorYOffset or 0) + yo)
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end
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end
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end
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local function addDefaultsForNewAura(data)
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if data.regionType == "aurabar" then
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tinsert(data.subRegions, {
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["type"] = "subtext",
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text_text = "%p",
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text_color = {1, 1, 1, 1},
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text_font = defaultFont,
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text_fontSize = defaultFontSize,
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text_fontType = "None",
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text_justify = "CENTER",
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text_visible = true,
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text_selfPoint = "AUTO",
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text_anchorPoint = "INNER_LEFT",
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anchorXOffset = 0,
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anchorYOffset = 0,
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text_shadowColor = { 0, 0, 0, 1},
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text_shadowXOffset = 1,
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text_shadowYOffset = -1,
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rotateText = "NONE",
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});
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tinsert(data.subRegions, {
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["type"] = "subtext",
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text_text = "%n",
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text_color = {1, 1, 1, 1},
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text_font = defaultFont,
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text_fontSize = defaultFontSize,
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text_fontType = "None",
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text_justify = "CENTER",
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text_visible = true,
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text_selfPoint = "AUTO",
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text_anchorPoint = "INNER_RIGHT",
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anchorXOffset = 0,
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anchorYOffset = 0,
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text_shadowColor = { 0, 0, 0, 1},
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text_shadowXOffset = 1,
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text_shadowYOffset = -1,
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rotateText = "NONE",
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});
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elseif data.regionType == "icon" then
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tinsert(data.subRegions, {
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["type"] = "subtext",
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text_text = "%s",
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text_color = {1, 1, 1, 1},
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text_font = defaultFont,
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text_fontSize = defaultFontSize,
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text_fontType = "OUTLINE",
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text_justify = "CENTER",
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text_visible = true,
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text_selfPoint = "AUTO",
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text_anchorPoint = "INNER_BOTTOMRIGHT",
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anchorXOffset = 0,
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anchorYOffset = 0,
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text_shadowColor = { 0, 0, 0, 1},
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text_shadowXOffset = 0,
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text_shadowYOffset = 0,
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rotateText = "NONE",
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});
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end
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end
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local function supports(regionType)
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return regionType == "texture"
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or regionType == "progresstexture"
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or regionType == "icon"
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or regionType == "aurabar"
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end
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WeakAuras.RegisterSubRegionType("subtext", L["Text"], supports, create, modify, onAcquire, onRelease, default, addDefaultsForNewAura, properties);
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