7657 lines
227 KiB
Lua
7657 lines
227 KiB
Lua
if not WeakAuras.IsLibsOK() then return end
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local AddonName, Private = ...
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-- Lua APIs
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local tinsert, tsort = table.insert, table.sort
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local tostring = tostring
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local select, pairs, type = select, pairs, type
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local ceil, min = ceil, min
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-- WoW APIs
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local GetTalentInfo = GetTalentInfo
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local UnitClass = UnitClass
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local GetSpellInfo, GetItemInfo, GetItemCount, GetItemIcon = GetSpellInfo, GetItemInfo, GetItemCount, GetItemIcon
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local GetShapeshiftFormInfo, GetShapeshiftForm = GetShapeshiftFormInfo, GetShapeshiftForm
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local UnitDetailedThreatSituation = UnitDetailedThreatSituation
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local WeakAuras = WeakAuras
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local L = WeakAuras.L
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local SpellRange = LibStub("SpellRange-1.0")
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function WeakAuras.IsSpellInRange(spellId, unit)
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return SpellRange.IsSpellInRange(spellId, unit)
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end
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local LibRangeCheck = LibStub("LibRangeCheck-2.0")
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function WeakAuras.GetRange(unit, checkVisible)
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return LibRangeCheck:GetRange(unit, checkVisible);
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end
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function WeakAuras.CheckRange(unit, range, operator)
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local min, max = LibRangeCheck:GetRange(unit, true);
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if (type(range) ~= "number") then
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range = tonumber(range);
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end
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if (not range) then
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return
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end
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if (operator == "<=") then
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return (max or 999) <= range;
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else
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return (min or 0) >= range;
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end
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end
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local RangeCacheStrings = {friend = "", harm = "", misc = ""}
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local function RangeCacheUpdate()
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local friend, harm, misc = {}, {}, {}
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local friendString, harmString, miscString
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for range in LibRangeCheck:GetFriendCheckers() do
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tinsert(friend, range)
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end
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tsort(friend)
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for range in LibRangeCheck:GetHarmCheckers() do
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tinsert(harm, range)
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end
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tsort(harm)
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for range in LibRangeCheck:GetMiscCheckers() do
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tinsert(misc, range)
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end
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tsort(misc)
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for _, key in pairs(friend) do
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friendString = (friendString and (friendString .. ", ") or "") .. key
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end
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for _, key in pairs(harm) do
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harmString = (harmString and (harmString .. ", ") or "") .. key
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end
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for _, key in pairs(misc) do
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miscString = (miscString and (miscString .. ", ") or "") .. key
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end
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RangeCacheStrings.friend, RangeCacheStrings.harm, RangeCacheStrings.misc = friendString, harmString, miscString
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end
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LibRangeCheck:RegisterCallback(LibRangeCheck.CHECKERS_CHANGED, RangeCacheUpdate)
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function WeakAuras.UnitDetailedThreatSituation(unit1, unit2)
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local ok, aggro, status, threatpct, rawthreatpct, threatvalue = pcall(UnitDetailedThreatSituation, unit1, unit2)
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if ok then
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return aggro, status, threatpct, rawthreatpct, threatvalue
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end
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end
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local constants = {
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nameRealmFilterDesc = L[" Filter formats: 'Name', 'Name-Realm', '-Realm'. \n\nSupports multiple entries, separated by commas\nCan use \\ to escape -."],
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}
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WeakAuras.UnitRaidRole = function(unit)
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local raidID = UnitInRaid(unit)
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if raidID then
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return select(10, GetRaidRosterInfo(raidID + 1)) or "NONE"
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end
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end
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function WeakAuras.SpellSchool(school)
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return Private.combatlog_spell_school_types[school] or ""
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end
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function WeakAuras.RaidFlagToIndex(flag)
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return Private.combatlog_raidFlags[flag] or 0
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end
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Private.function_strings = {
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count = [[
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return function(count)
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if(count %s %s) then
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return true
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else
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return false
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end
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end
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]],
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count_fraction = [[
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return function(count, max)
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if max == 0 then
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return false
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end
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local fraction = count/max
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if(fraction %s %s) then
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return true
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else
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return false
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end
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end
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]],
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always = [[
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return function()
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return true
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end
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]]
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};
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local hsvFrame = CreateFrame("ColorSelect")
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-- HSV transition, for a much prettier color transition in many cases
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-- see http://www.wowinterface.com/forums/showthread.php?t=48236
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function WeakAuras.GetHSVTransition(perc, r1, g1, b1, a1, r2, g2, b2, a2)
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--get hsv color for colorA
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hsvFrame:SetColorRGB(r1, g1, b1)
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local h1, s1, v1 = hsvFrame:GetColorHSV() -- hue, saturation, value
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--get hsv color for colorB
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hsvFrame:SetColorRGB(r2, g2, b2)
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local h2, s2, v2 = hsvFrame:GetColorHSV() -- hue, saturation, value
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local h3 = floor(h1 - (h1 - h2) * perc)
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-- find the shortest arc through the color circle, then interpolate
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local diff = h2 - h1
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if diff < -180 then
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diff = diff + 360
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elseif diff > 180 then
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diff = diff - 360
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end
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h3 = (h1 + perc * diff) % 360
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local s3 = s1 - ( s1 - s2 ) * perc
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local v3 = v1 - ( v1 - v2 ) * perc
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--get the RGB values of the new color
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hsvFrame:SetColorHSV(h3, s3, v3)
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local r, g, b = hsvFrame:GetColorRGB()
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--interpolate alpha
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local a = a1 - ( a1 - a2 ) * perc
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--return the new color
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return r, g, b, a
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end
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Private.anim_function_strings = {
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straight = [[
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function(progress, start, delta)
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return start + (progress * delta)
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end
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]],
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straightTranslate = [[
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function(progress, startX, startY, deltaX, deltaY)
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return startX + (progress * deltaX), startY + (progress * deltaY)
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end
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]],
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straightScale = [[
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function(progress, startX, startY, scaleX, scaleY)
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return startX + (progress * (scaleX - startX)), startY + (progress * (scaleY - startY))
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end
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]],
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straightColor = [[
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function(progress, r1, g1, b1, a1, r2, g2, b2, a2)
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return r1 + (progress * (r2 - r1)), g1 + (progress * (g2 - g1)), b1 + (progress * (b2 - b1)), a1 + (progress * (a2 - a1))
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end
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]],
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straightHSV = [[
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function(progress, r1, g1, b1, a1, r2, g2, b2, a2)
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return WeakAuras.GetHSVTransition(progress, r1, g1, b1, a1, r2, g2, b2, a2)
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end
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]],
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circle = [[
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function(progress, startX, startY, deltaX, deltaY)
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local angle = progress * 2 * math.pi
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return startX + (deltaX * math.cos(angle)), startY + (deltaY * math.sin(angle))
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end
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]],
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circle2 = [[
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function(progress, startX, startY, deltaX, deltaY)
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local angle = progress * 2 * math.pi
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return startX + (deltaX * math.sin(angle)), startY + (deltaY * math.cos(angle))
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end
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]],
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spiral = [[
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function(progress, startX, startY, deltaX, deltaY)
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local angle = progress * 2 * math.pi
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return startX + (progress * deltaX * math.cos(angle)), startY + (progress * deltaY * math.sin(angle))
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end
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]],
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spiralandpulse = [[
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function(progress, startX, startY, deltaX, deltaY)
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local angle = (progress + 0.25) * 2 * math.pi
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return startX + (math.cos(angle) * deltaX * math.cos(angle*2)), startY + (math.abs(math.cos(angle)) * deltaY * math.sin(angle*2))
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end
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]],
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shake = [[
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function(progress, startX, startY, deltaX, deltaY)
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local prog
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if(progress < 0.25) then
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prog = progress * 4
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elseif(progress < .75) then
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prog = 2 - (progress * 4)
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else
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prog = (progress - 1) * 4
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end
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return startX + (prog * deltaX), startY + (prog * deltaY)
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end
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]],
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starShakeDecay = [[
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function(progress, startX, startY, deltaX, deltaY)
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local spokes = 10
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local fullCircles = 4
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local r = min(abs(deltaX), abs(deltaY))
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local xScale = deltaX / r
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local yScale = deltaY / r
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local deltaAngle = fullCircles *2 / spokes * math.pi
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local p = progress * spokes
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local i1 = floor(p)
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p = p - i1
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local angle1 = i1 * deltaAngle
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local angle2 = angle1 + deltaAngle
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local x1 = r * math.cos(angle1)
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local y1 = r * math.sin(angle1)
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local x2 = r * math.cos(angle2)
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local y2 = r * math.sin(angle2)
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local x, y = p * x2 + (1-p) * x1, p * y2 + (1-p) * y1
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local ease = math.sin(progress * math.pi / 2)
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return ease * x * xScale, ease * y * yScale
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end
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]],
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bounceDecay = [[
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function(progress, startX, startY, deltaX, deltaY)
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local prog = (progress * 3.5) % 1
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local bounce = math.ceil(progress * 3.5)
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local bounceDistance = math.sin(prog * math.pi) * (bounce / 4)
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return startX + (bounceDistance * deltaX), startY + (bounceDistance * deltaY)
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end
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]],
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bounce = [[
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function(progress, startX, startY, deltaX, deltaY)
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local bounceDistance = math.sin(progress * math.pi)
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return startX + (bounceDistance * deltaX), startY + (bounceDistance * deltaY)
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end
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]],
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flash = [[
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function(progress, start, delta)
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local prog
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if(progress < 0.5) then
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prog = progress * 2
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else
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prog = (progress - 1) * 2
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end
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return start + (prog * delta)
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end
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]],
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pulse = [[
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function(progress, startX, startY, scaleX, scaleY)
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local angle = (progress * 2 * math.pi) - (math.pi / 2)
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return startX + (((math.sin(angle) + 1)/2) * (scaleX - 1)), startY + (((math.sin(angle) + 1)/2) * (scaleY - 1))
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end
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]],
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alphaPulse = [[
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function(progress, start, delta)
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local angle = (progress * 2 * math.pi) - (math.pi / 2)
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return start + (((math.sin(angle) + 1)/2) * delta)
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end
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]],
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pulseColor = [[
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function(progress, r1, g1, b1, a1, r2, g2, b2, a2)
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local angle = (progress * 2 * math.pi) - (math.pi / 2)
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local newProgress = ((math.sin(angle) + 1)/2);
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return r1 + (newProgress * (r2 - r1)),
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g1 + (newProgress * (g2 - g1)),
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b1 + (newProgress * (b2 - b1)),
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a1 + (newProgress * (a2 - a1))
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end
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]],
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pulseHSV = [[
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function(progress, r1, g1, b1, a1, r2, g2, b2, a2)
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local angle = (progress * 2 * math.pi) - (math.pi / 2)
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local newProgress = ((math.sin(angle) + 1)/2);
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return WeakAuras.GetHSVTransition(newProgress, r1, g1, b1, a1, r2, g2, b2, a2)
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end
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]],
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fauxspin = [[
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function(progress, startX, startY, scaleX, scaleY)
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local angle = progress * 2 * math.pi
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return math.cos(angle) * scaleX, startY + (progress * (scaleY - startY))
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end
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]],
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fauxflip = [[
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function(progress, startX, startY, scaleX, scaleY)
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local angle = progress * 2 * math.pi
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return startX + (progress * (scaleX - startX)), math.cos(angle) * scaleY
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end
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]],
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backandforth = [[
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function(progress, start, delta)
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local prog
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if(progress < 0.25) then
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prog = progress * 4
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elseif(progress < .75) then
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prog = 2 - (progress * 4)
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else
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prog = (progress - 1) * 4
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end
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return start + (prog * delta)
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end
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]],
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wobble = [[
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function(progress, start, delta)
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local angle = progress * 2 * math.pi
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return start + math.sin(angle) * delta
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end
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]],
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hide = [[
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function()
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return 0
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end
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]]
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};
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Private.anim_presets = {
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-- Start and Finish
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slidetop = {
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type = "custom",
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duration = 0.25,
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use_translate = true,
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x = 0, y = 50,
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use_alpha = true,
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alpha = 0
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},
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slideleft = {
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type = "custom",
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duration = 0.25,
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use_translate = true,
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x = -50,
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y = 0,
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use_alpha = true,
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alpha = 0
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},
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slideright = {
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type = "custom",
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duration = 0.25,
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use_translate = true,
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x = 50,
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y = 0,
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use_alpha = true,
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alpha = 0
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},
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slidebottom = {
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type = "custom",
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duration = 0.25,
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use_translate = true,
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x = 0,
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y = -50,
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use_alpha = true,
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alpha = 0
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},
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fade = {
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type = "custom",
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duration = 0.25,
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use_alpha = true,
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alpha = 0
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},
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grow = {
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type = "custom",
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duration = 0.25,
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use_scale = true,
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scalex = 2,
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scaley = 2,
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use_alpha = true,
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alpha = 0
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},
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shrink = {
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type = "custom",
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duration = 0.25,
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use_scale = true,
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scalex = 0,
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scaley = 0,
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use_alpha = true,
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alpha = 0
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},
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spiral = {
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type = "custom",
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duration = 0.5,
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use_translate = true,
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x = 100,
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y = 100,
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translateType = "spiral",
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use_alpha = true,
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alpha = 0
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},
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bounceDecay = {
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type = "custom",
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duration = 1.5,
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use_translate = true,
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x = 50,
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y = 50,
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translateType = "bounceDecay",
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use_alpha = true,
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alpha = 0
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},
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starShakeDecay = {
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type = "custom",
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duration = 1,
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use_translate = true,
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x = 50,
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y = 50,
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translateType = "starShakeDecay",
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use_alpha = true,
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alpha = 0
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},
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-- Main
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shake = {
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type = "custom",
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duration = 0.5,
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use_translate = true,
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x = 10,
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y = 0,
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translateType = "circle2"
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},
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spin = {
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type = "custom",
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duration = 1,
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use_scale = true,
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scalex = 1,
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scaley = 1,
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scaleType = "fauxspin"
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},
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flip = {
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type = "custom",
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duration = 1,
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use_scale = true,
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scalex = 1,
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scaley = 1,
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scaleType = "fauxflip"
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},
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wobble = {
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type = "custom",
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duration = 0.5,
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use_rotate = true,
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rotate = 3,
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rotateType = "wobble"
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},
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pulse = {
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type = "custom",
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duration = 0.75,
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use_scale = true,
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scalex = 1.05,
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scaley = 1.05,
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scaleType = "pulse"
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},
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alphaPulse = {
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type = "custom",
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duration = 0.5,
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use_alpha = true,
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alpha = 0.5,
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alphaType = "alphaPulse"
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},
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rotateClockwise = {
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type = "custom",
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duration = 4,
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use_rotate = true,
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rotate = -360
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},
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rotateCounterClockwise = {
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type = "custom",
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duration = 4,
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use_rotate = true,
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rotate = 360
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},
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spiralandpulse = {
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type = "custom",
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duration = 6,
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use_translate = true,
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x = 100,
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y = 100,
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translateType = "spiralandpulse"
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},
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circle = {
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type = "custom",
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duration = 4,
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use_translate = true,
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x = 100,
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y = 100,
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translateType = "circle"
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},
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orbit = {
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type = "custom",
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duration = 4,
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use_translate = true,
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x = 100,
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y = 100,
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translateType = "circle",
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use_rotate = true,
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rotate = 360
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},
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bounce = {
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type = "custom",
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duration = 0.6,
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use_translate = true,
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x = 0,
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y = 25,
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translateType = "bounce"
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|
}
|
|
};
|
|
|
|
function WeakAuras.CheckTalentByIndex(index)
|
|
local tab = ceil(index / MAX_NUM_TALENTS)
|
|
local num_talent = (index - 1) % MAX_NUM_TALENTS + 1
|
|
local _, _, _, _, rank = GetTalentInfo(tab, num_talent)
|
|
return rank and rank > 0;
|
|
end
|
|
|
|
function WeakAuras.CheckNumericIds(loadids, currentId)
|
|
if (not loadids or not currentId) then
|
|
return false;
|
|
end
|
|
|
|
local searchFrom = 0;
|
|
local startI, endI = string.find(loadids, currentId, searchFrom);
|
|
while (startI) do
|
|
searchFrom = endI + 1; -- start next search from end
|
|
if (startI == 1 or tonumber(string.sub(loadids, startI - 1, startI - 1)) == nil) then
|
|
-- Either right at start, or character before is not a number
|
|
if (endI == string.len(loadids) or tonumber(string.sub(loadids, endI + 1, endI + 1)) == nil) then
|
|
return true;
|
|
end
|
|
end
|
|
startI, endI = string.find(loadids, currentId, searchFrom);
|
|
end
|
|
return false;
|
|
end
|
|
|
|
function WeakAuras.TimeToSeconds(val)
|
|
if tonumber(val) then
|
|
return tonumber(val)
|
|
else
|
|
local sign = 1
|
|
if val:sub(1,1) == "-" then
|
|
sign = -1
|
|
val = val:sub(2, #val)
|
|
end
|
|
local h, m, s = val:match("^(%d+):(%d+):([%d%.]+)$")
|
|
if h and m and s then
|
|
return (h*3600 + m*60 + s) * sign
|
|
else
|
|
local m, s = val:match("^(%d+):([%d%.]+)$")
|
|
if m and s then
|
|
return (m*60 + s) * sign
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
Private.tinySecondFormat = function(value)
|
|
if type(value) == "string" then value = tonumber(value) end
|
|
if type(value) == "number" then
|
|
local negative = value < 0
|
|
value = math.abs(value)
|
|
local fraction = value - math.floor(value)
|
|
local ret
|
|
if value > 3600 then
|
|
ret = ("%i:%02i:%02i"):format(math.floor(value / 3600), math.floor((value % 3600) / 60), value % 60)
|
|
elseif value > 60 then
|
|
ret = ("%i:%02i"):format(math.floor(value / 60), value % 60)
|
|
else
|
|
ret = ("%i"):format(value)
|
|
end
|
|
local negSign = negative and "-" or ""
|
|
if fraction > 0 then
|
|
return negSign .. ret .. tostring(Round(fraction * 100) / 100):sub(2)
|
|
else
|
|
return negSign .. ret
|
|
end
|
|
end
|
|
end
|
|
|
|
function WeakAuras.ValidateNumeric(info, val)
|
|
if val ~= nil and val ~= "" and (not tonumber(val) or tonumber(val) >= 2^31) then
|
|
return false;
|
|
end
|
|
return true
|
|
end
|
|
|
|
function WeakAuras.ValidateNumericOrPercent(info, val)
|
|
if val ~= nil and val ~= "" then
|
|
local percent = string.match(val, "(%d+)%%")
|
|
local number = percent and tonumber(percent) or tonumber(val)
|
|
if(not number or number >= 2^31) then
|
|
return false;
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function Private.ExecEnv.CheckGroupMemberType(loadSetting, currentFlags)
|
|
if loadSetting == "LEADER" then
|
|
return bit.band(currentFlags, 1) == 1
|
|
elseif loadSetting == "ASSIST" then
|
|
return bit.band(currentFlags, 2) == 2
|
|
else
|
|
return currentFlags == 0
|
|
end
|
|
end
|
|
|
|
function Private.ExecEnv.CheckChargesDirection(direction, triggerDirection)
|
|
return triggerDirection == "CHANGED"
|
|
or (triggerDirection == "GAINED" and direction > 0)
|
|
or (triggerDirection == "LOST" and direction < 0)
|
|
end
|
|
|
|
function Private.ExecEnv.CheckCombatLogFlags(flags, flagToCheck)
|
|
if type(flags) ~= "number" then return end
|
|
if(flagToCheck == "Mine") then
|
|
return bit.band(flags, COMBATLOG_OBJECT_AFFILIATION_MINE) > 0
|
|
elseif (flagToCheck == "InGroup") then
|
|
return bit.band(flags, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) == 0
|
|
elseif (flagToCheck == "InParty") then
|
|
return bit.band(flags, COMBATLOG_OBJECT_AFFILIATION_PARTY) > 0
|
|
elseif (flagToCheck == "NotInGroup") then
|
|
return bit.band(flags, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) > 0
|
|
end
|
|
end
|
|
|
|
function Private.ExecEnv.CheckCombatLogFlagsReaction(flags, flagToCheck)
|
|
if type(flags) ~= "number" then return end
|
|
if (flagToCheck == "Hostile") then
|
|
return bit.band(flags, 64) ~= 0;
|
|
elseif (flagToCheck == "Neutral") then
|
|
return bit.band(flags, 32) ~= 0;
|
|
elseif (flagToCheck == "Friendly") then
|
|
return bit.band(flags, 16) ~= 0;
|
|
end
|
|
end
|
|
|
|
local objectTypeToBit = {
|
|
Object = 16384,
|
|
Guardian = 8192,
|
|
Pet = 4096,
|
|
NPC = 2048,
|
|
Player = 1024,
|
|
}
|
|
|
|
function Private.ExecEnv.CheckCombatLogFlagsObjectType(flags, flagToCheck)
|
|
if type(flags) ~= "number" then return end
|
|
local bitToCheck = objectTypeToBit[flagToCheck]
|
|
if not bitToCheck then return end
|
|
return bit.band(flags, bitToCheck) ~= 0;
|
|
end
|
|
|
|
function Private.ExecEnv.CheckRaidFlags(flags, flagToCheck)
|
|
flagToCheck = tonumber(flagToCheck)
|
|
if not flagToCheck or not flags then return end --bailout
|
|
if flagToCheck == 0 then --no raid mark
|
|
return bit.band(flags, COMBATLOG_OBJECT_RAIDTARGET_MASK) == 0
|
|
elseif flagToCheck == 9 then --any raid mark
|
|
return bit.band(flags, COMBATLOG_OBJECT_RAIDTARGET_MASK) > 0
|
|
else -- specific raid mark
|
|
return bit.band(flags, _G['COMBATLOG_OBJECT_RAIDTARGET'..flagToCheck]) > 0
|
|
end
|
|
end
|
|
|
|
function WeakAuras.GetSpellCritChance()
|
|
local spellCrit = GetSpellCritChance(2)
|
|
for i = 3, MAX_SPELL_SCHOOLS do
|
|
spellCrit = min(spellCrit, GetSpellCritChance(i))
|
|
end
|
|
return spellCrit
|
|
end
|
|
|
|
function WeakAuras.IsSpellKnownForLoad(spell, exact)
|
|
local result = WeakAuras.IsSpellKnown(spell)
|
|
if exact or result then
|
|
return result
|
|
end
|
|
-- Dance through the spellname to the current spell id
|
|
spell = GetSpellInfo(spell)
|
|
if spell then
|
|
return WeakAuras.IsSpellKnown(spell)
|
|
end
|
|
end
|
|
|
|
function WeakAuras.IsSpellKnown(spell, pet)
|
|
if (spell) then
|
|
if tonumber(spell) then
|
|
if (pet) then
|
|
return IsSpellKnown(spell, pet);
|
|
end
|
|
return IsSpellKnown(spell);
|
|
else
|
|
return (GetSpellInfo(spell)) and true or false
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function WeakAuras.IsSpellKnownIncludingPet(spell)
|
|
if (not spell) then
|
|
return false;
|
|
end
|
|
if (WeakAuras.IsSpellKnown(spell) or WeakAuras.IsSpellKnown(spell, true)) then
|
|
return true;
|
|
end
|
|
end
|
|
|
|
function WeakAuras.GetEffectiveAttackPower()
|
|
local base, pos, neg = UnitAttackPower("player")
|
|
return base + pos + neg
|
|
end
|
|
|
|
function WeakAuras.GetEffectiveSpellPower()
|
|
-- Straight from the PaperDoll
|
|
local spellPower = 0
|
|
for i = 2, MAX_SPELL_SCHOOLS or 7 do
|
|
spellPower = max(spellPower, GetSpellBonusDamage(i))
|
|
end
|
|
return spellPower
|
|
end
|
|
|
|
function WeakAuras.GetEffectiveRangedAttackPower()
|
|
local base, pos, neg = UnitRangedAttackPower("player")
|
|
return base + pos + neg
|
|
end
|
|
|
|
local function valuesForTalentFunction(trigger)
|
|
return function()
|
|
local single_class;
|
|
-- First check to use if the class load is on multi-select with only one class selected
|
|
if(trigger.use_class == false and trigger.class and trigger.class.multi) then
|
|
local num_classes = 0;
|
|
for class in pairs(trigger.class.multi) do
|
|
single_class = class;
|
|
num_classes = num_classes + 1;
|
|
end
|
|
if(num_classes ~= 1) then
|
|
single_class = nil;
|
|
end
|
|
end
|
|
-- If that is not the case, see if it is on single-select
|
|
if((not single_class) and trigger.use_class and trigger.class and trigger.class.single) then
|
|
single_class = trigger.class.single
|
|
end
|
|
|
|
if (trigger.use_class == nil) then -- no class selected, fallback to current class
|
|
single_class = select(2, UnitClass("player"));
|
|
end
|
|
|
|
-- If a single specific class was found, load the specific list for it
|
|
if single_class and Private.talents_ids[single_class] then
|
|
if not Private.talent_types_specific[single_class] then
|
|
Private.talent_types_specific[single_class] = {}
|
|
for tab = 1, #Private.talents_ids[single_class] do
|
|
for num_talent = 1, #Private.talents_ids[single_class][tab] do
|
|
local spellName, _, spellIcon = GetSpellInfo(Private.talents_ids[single_class][tab][num_talent])
|
|
local talentId = (tab - 1) * MAX_NUM_TALENTS + num_talent
|
|
if spellName and spellIcon then
|
|
Private.talent_types_specific[single_class][talentId] = ("|T%s:24|t %s"):format(spellIcon, spellName)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return Private.talent_types_specific[single_class];
|
|
else
|
|
return Private.talent_types;
|
|
end
|
|
end
|
|
end
|
|
|
|
Private.load_prototype = {
|
|
-- Each entry
|
|
-- name: name of argument for load function/option for options/setting in saved data
|
|
-- Options data
|
|
-- display: name to be displayed in the options
|
|
-- type: type to be used for the options
|
|
-- width: width in the options
|
|
-- hidden: whether the option is shown in the options, defaults to false
|
|
-- Load Function Data
|
|
-- enable: whether the test should be tested or not, defaults to true
|
|
-- test: overrides the default test
|
|
-- init: whether the argument should be a function parameter or not. "arg" for yes. Defaults to no argument
|
|
-- events: the events on which the test must be reevaluated
|
|
-- optional: whether the test is relevant for the options classification between loaded and unloaded, defaults to false
|
|
args = {
|
|
{
|
|
name ="generalTitle",
|
|
display = L["General"],
|
|
type = "description",
|
|
},
|
|
{
|
|
name = "combat",
|
|
display = L["In Combat"],
|
|
type = "tristate",
|
|
width = WeakAuras.normalWidth,
|
|
init = "arg",
|
|
optional = true,
|
|
events = {"PLAYER_REGEN_DISABLED", "PLAYER_REGEN_ENABLED"}
|
|
},
|
|
{
|
|
name = "never",
|
|
display = L["Never"],
|
|
type = "toggle",
|
|
width = WeakAuras.normalWidth,
|
|
init = "false",
|
|
},
|
|
{
|
|
name = "alive",
|
|
display = L["Alive"],
|
|
type = "tristate",
|
|
init = "arg",
|
|
width = WeakAuras.normalWidth,
|
|
optional = true,
|
|
events = {"PLAYER_DEAD", "PLAYER_ALIVE", "PLAYER_UNGHOST"}
|
|
},
|
|
{
|
|
name = "pvpmode",
|
|
display = L["PvP Mode Active"],
|
|
type = "tristate",
|
|
init = "arg",
|
|
width = WeakAuras.normalWidth,
|
|
optional = true,
|
|
events = {"PLAYER_FLAGS_CHANGED", "UNIT_FACTION", "ZONE_CHANGED"}
|
|
},
|
|
{
|
|
name = "vehicle",
|
|
display = L["In Vehicle"],
|
|
type = "tristate",
|
|
init = "arg",
|
|
width = WeakAuras.normalWidth,
|
|
optional = true,
|
|
events = {"VEHICLE_UPDATE", "UNIT_ENTERED_VEHICLE", "UNIT_EXITED_VEHICLE", "UNIT_FLAGS"}
|
|
},
|
|
{
|
|
name = "vehicleUi",
|
|
display = L["Has Vehicle UI"],
|
|
type = "tristate",
|
|
init = "arg",
|
|
width = WeakAuras.normalWidth,
|
|
optional = true,
|
|
events = {"VEHICLE_UPDATE", "UNIT_ENTERED_VEHICLE", "UNIT_EXITED_VEHICLE"}
|
|
},
|
|
{
|
|
name ="playerTitle",
|
|
display = L["Player"],
|
|
type = "description",
|
|
},
|
|
{
|
|
name = "player",
|
|
hidden = true,
|
|
init = "arg",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "realm",
|
|
hidden = true,
|
|
init = "arg",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "namerealm",
|
|
display = L["Player Name/Realm"],
|
|
type = "string",
|
|
multiline = true,
|
|
test = "nameRealmChecker:Check(player, realm)",
|
|
preamble = "local nameRealmChecker = Private.ExecEnv.ParseNameCheck(%q)",
|
|
desc = constants.nameRealmFilterDesc,
|
|
},
|
|
{
|
|
name = "ignoreNameRealm",
|
|
display = L["|cFFFF0000Not|r Player Name/Realm"],
|
|
type = "string",
|
|
multiline = true,
|
|
test = "not nameRealmIgnoreChecker:Check(player, realm)",
|
|
preamble = "local nameRealmIgnoreChecker = Private.ExecEnv.ParseNameCheck(%q)",
|
|
desc = constants.nameRealmFilterDesc,
|
|
},
|
|
{
|
|
name = "class",
|
|
display = L["Player Class"],
|
|
type = "multiselect",
|
|
values = "class_types",
|
|
init = "arg"
|
|
},
|
|
{
|
|
name = "talent",
|
|
display = L["Talent"],
|
|
type = "multiselect",
|
|
values = valuesForTalentFunction,
|
|
test = "WeakAuras.CheckTalentByIndex(%d)",
|
|
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
|
|
},
|
|
{
|
|
name = "talent2",
|
|
display = L["And Talent"],
|
|
type = "multiselect",
|
|
values = valuesForTalentFunction,
|
|
test = "WeakAuras.CheckTalentByIndex(%d)",
|
|
enable = function(trigger)
|
|
return trigger.use_talent ~= nil or trigger.use_talent2 ~= nil
|
|
end,
|
|
hidden = function(trigger)
|
|
return not (trigger.use_talent ~= nil or trigger.use_talent2 ~= nil)
|
|
end,
|
|
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
|
|
},
|
|
{
|
|
name = "talent3",
|
|
display = L["And Talent"],
|
|
type = "multiselect",
|
|
values = valuesForTalentFunction,
|
|
test = "WeakAuras.CheckTalentByIndex(%d)",
|
|
enable = function(trigger)
|
|
return (trigger.use_talent ~= nil and trigger.use_talent2 ~= nil) or trigger.use_talent3 ~= nil
|
|
end,
|
|
hidden = function(trigger)
|
|
return not ((trigger.use_talent ~= nil and trigger.use_talent2 ~= nil) or trigger.use_talent3 ~= nil)
|
|
end,
|
|
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
|
|
},
|
|
{
|
|
name = "spellknown",
|
|
display = L["Spell Known"],
|
|
type = "spell",
|
|
test = "WeakAuras.IsSpellKnownForLoad(%s, %s)",
|
|
events = {"SPELLS_CHANGED", "UNIT_PET"},
|
|
showExactOption = true
|
|
},
|
|
{
|
|
name = "not_spellknown",
|
|
display = WeakAuras.newFeatureString .. L["|cFFFF0000Not|r Spell Known"],
|
|
type = "spell",
|
|
test = "not WeakAuras.IsSpellKnownForLoad(%s, %s)",
|
|
events = {"SPELLS_CHANGED", "UNIT_PET"},
|
|
showExactOption = true
|
|
},
|
|
{
|
|
name = "race",
|
|
display = L["Player Race"],
|
|
type = "multiselect",
|
|
values = "race_types",
|
|
init = "arg"
|
|
},
|
|
{
|
|
name = "faction",
|
|
display = L["Player Faction"],
|
|
type = "multiselect",
|
|
values = "faction_group",
|
|
init = "arg"
|
|
},
|
|
{
|
|
name = "level",
|
|
display = L["Player Level"],
|
|
type = "number",
|
|
init = "arg",
|
|
events = {"PLAYER_LEVEL_UP"},
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "raid_role",
|
|
display = L["Raid Role"],
|
|
type = "multiselect",
|
|
values = "raid_role_types",
|
|
init = "arg",
|
|
events = {"PLAYER_ROLES_ASSIGNED"}
|
|
},
|
|
{
|
|
name = "ingroup",
|
|
display = L["Group Type"],
|
|
type = "multiselect",
|
|
width = WeakAuras.normalWidth,
|
|
init = "arg",
|
|
values = "group_types",
|
|
events = {"PARTY_MEMBERS_CHANGED", "RAID_ROSTER_UPDATE"},
|
|
optional = true,
|
|
},
|
|
{
|
|
name = "group_leader",
|
|
display = WeakAuras.newFeatureString .. L["Group Leader/Assist"],
|
|
type = "multiselect",
|
|
init = "arg",
|
|
events = {"PARTY_LEADER_CHANGED", "RAID_ROSTER_UPDATE"},
|
|
values = "group_member_types",
|
|
test = "Private.ExecEnv.CheckGroupMemberType(%s, group_leader)",
|
|
optional = true,
|
|
},
|
|
{
|
|
name ="locationTitle",
|
|
display = L["Location"],
|
|
type = "description",
|
|
},
|
|
{
|
|
name = "zone",
|
|
display = L["Zone Name"],
|
|
type = "string",
|
|
multiline = true,
|
|
init = "arg",
|
|
preamble = "local zoneChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "zoneChecker:Check(zone)",
|
|
events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "VEHICLE_UPDATE", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
|
|
desc = function()
|
|
return ("\n|cffffd200%s|r%s\n\n%s"):format(L["Current Zone\n"], GetRealZoneText(), L["Supports multiple entries, separated by commas"])
|
|
end,
|
|
optional = true,
|
|
},
|
|
{
|
|
name = "zoneId",
|
|
display = L["Zone ID(s)"],
|
|
type = "string",
|
|
multiline = true,
|
|
init = "arg",
|
|
test = "WeakAuras.CheckNumericIds(%q, zoneId)",
|
|
events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "VEHICLE_UPDATE", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
|
|
desc = function()
|
|
return ("\n|cffffd200%s|r%s: %d\n\n%s"):format(L["Current Zone\n"], GetRealZoneText(), GetCurrentMapAreaID(), L["Supports multiple entries, separated by commas"])
|
|
end,
|
|
optional = true,
|
|
},
|
|
{
|
|
name = "subzone",
|
|
display = L["Subzone Name"],
|
|
type = "string",
|
|
multiline = true,
|
|
init = "arg",
|
|
preamble = "local subzoneChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "subzoneChecker:Check(subzone)",
|
|
events = { "ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "VEHICLE_UPDATE", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
|
|
desc = function()
|
|
return ("\n|cffffd200%s|r%s\n\n%s"):format(L["Current Zone\n"], GetMinimapZoneText(), L["Supports multiple entries, separated by commas"])
|
|
end,
|
|
optional = true,
|
|
},
|
|
{
|
|
name = "size",
|
|
display = L["Instance Size Type"],
|
|
type = "multiselect",
|
|
values = "instance_types",
|
|
sorted = true,
|
|
init = "arg",
|
|
events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
|
|
optional = true,
|
|
},
|
|
{
|
|
name = "difficulty",
|
|
display = L["Instance Difficulty"],
|
|
type = "multiselect",
|
|
values = "difficulty_types",
|
|
sorted = true,
|
|
init = "arg",
|
|
events = {"PLAYER_DIFFICULTY_CHANGED", "ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
|
|
optional = true,
|
|
},
|
|
{
|
|
name ="equipmentTitle",
|
|
display = L["Equipment"],
|
|
type = "description",
|
|
},
|
|
{
|
|
name = "itemequiped",
|
|
display = L["Item Equipped"],
|
|
type = "item",
|
|
multiEntry = {
|
|
operator = "or"
|
|
},
|
|
test = "IsEquippedItem(GetItemInfo(%s))",
|
|
events = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED"}
|
|
},
|
|
{
|
|
name = "not_itemequiped",
|
|
display = WeakAuras.newFeatureString .. L["|cFFFF0000Not|r Item Equipped"],
|
|
type = "item",
|
|
multiEntry = {
|
|
operator = "or"
|
|
},
|
|
test = "not IsEquippedItem(GetItemInfo(%s))",
|
|
events = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED"}
|
|
},
|
|
}
|
|
};
|
|
|
|
local function AddUnitChangeInternalEvents(triggerUnit, t, includePets)
|
|
if (triggerUnit == nil) then
|
|
return
|
|
end
|
|
if (triggerUnit == "multi") then
|
|
-- Handled by normal events"
|
|
elseif triggerUnit == "pet" then
|
|
tinsert(t, "PET_UPDATE")
|
|
elseif (triggerUnit == "nameplate") then
|
|
tinsert(t, "UNIT_CHANGED_nameplate")
|
|
local nameplates = C_NamePlate.GetNamePlates()
|
|
if nameplates then
|
|
for i, unitData in pairs(nameplates) do
|
|
if unitData then
|
|
WeakAuras.WatchUnitChange("nameplate" .. i)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if Private.multiUnitUnits[triggerUnit] then
|
|
local isPet
|
|
for unit in pairs(Private.multiUnitUnits[triggerUnit]) do
|
|
isPet = WeakAuras.UnitIsPet(unit)
|
|
if (includePets ~= nil and isPet) or (includePets ~= "PetsOnly" and not isPet) then
|
|
tinsert(t, "UNIT_CHANGED_" .. string.lower(unit))
|
|
WeakAuras.WatchUnitChange(unit)
|
|
end
|
|
end
|
|
else
|
|
tinsert(t, "UNIT_CHANGED_" .. string.lower(triggerUnit))
|
|
WeakAuras.WatchUnitChange(triggerUnit)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function AddWatchedUnits(triggerUnit, includePets)
|
|
if (triggerUnit == nil) then
|
|
return
|
|
end
|
|
if (triggerUnit == "multi") then
|
|
-- Handled by normal events"
|
|
elseif triggerUnit == "pet" then
|
|
WeakAuras.WatchForPetDeath();
|
|
elseif (triggerUnit == "nameplate") then
|
|
local nameplates = C_NamePlate.GetNamePlates()
|
|
if nameplates then
|
|
for i, unitData in pairs(nameplates) do
|
|
if unitData then
|
|
WeakAuras.WatchUnitChange("nameplate" .. i)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if Private.multiUnitUnits[triggerUnit] then
|
|
local isPet
|
|
for unit in pairs(Private.multiUnitUnits[triggerUnit]) do
|
|
isPet = WeakAuras.UnitIsPet(unit)
|
|
if (includePets ~= nil and isPet) or (includePets ~= "PetsOnly" and not isPet) then
|
|
WeakAuras.WatchUnitChange(unit)
|
|
end
|
|
end
|
|
else
|
|
WeakAuras.WatchUnitChange(triggerUnit)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function AddUnitRoleChangeInternalEvents(triggerUnit, t)
|
|
if (triggerUnit == nil) then
|
|
return
|
|
end
|
|
|
|
if Private.multiUnitUnits[triggerUnit] then
|
|
for unit in pairs(Private.multiUnitUnits[triggerUnit]) do
|
|
if not WeakAuras.UnitIsPet(unit) then
|
|
tinsert(t, "UNIT_ROLE_CHANGED_" .. string.lower(unit))
|
|
end
|
|
end
|
|
else
|
|
if not WeakAuras.UnitIsPet(triggerUnit) then
|
|
tinsert(t, "UNIT_ROLE_CHANGED_" .. string.lower(triggerUnit))
|
|
end
|
|
end
|
|
end
|
|
|
|
local function AddRemainingCastInternalEvents(triggerUnit, t)
|
|
if (triggerUnit == nil) then
|
|
return
|
|
end
|
|
|
|
if Private.multiUnitUnits[triggerUnit] then
|
|
for unit in pairs(Private.multiUnitUnits[triggerUnit]) do
|
|
tinsert(t, "CAST_REMAINING_CHECK_" .. string.lower(unit))
|
|
end
|
|
else
|
|
tinsert(t, "CAST_REMAINING_CHECK_" .. string.lower(triggerUnit))
|
|
end
|
|
end
|
|
|
|
local function AddUnitEventForEvents(result, unit, event)
|
|
if unit then
|
|
if not result.unit_events then
|
|
result.unit_events = {}
|
|
end
|
|
if not result.unit_events[unit] then
|
|
result.unit_events[unit] = {}
|
|
end
|
|
tinsert(result.unit_events[unit], event)
|
|
else
|
|
if not result.events then
|
|
result.events = {}
|
|
end
|
|
tinsert(result.events, event)
|
|
end
|
|
end
|
|
|
|
local unitHelperFunctions = {
|
|
UnitChangedForceEventsWithPets = function(trigger)
|
|
local events = {}
|
|
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
|
if Private.multiUnitUnits[trigger.unit] then
|
|
local isPet
|
|
for unit in pairs(Private.multiUnitUnits[trigger.unit]) do
|
|
isPet = WeakAuras.UnitIsPet(unit)
|
|
if (includePets ~= nil and isPet) or (includePets ~= "PetsOnly" and not isPet) then
|
|
tinsert(events, {"UNIT_CHANGED_" .. unit, unit})
|
|
end
|
|
end
|
|
elseif trigger.unit == "nameplate" then
|
|
tinsert(events, {"UNIT_CHANGED_" .. trigger.unit})
|
|
else
|
|
if trigger.unit then
|
|
tinsert(events, {"UNIT_CHANGED_" .. trigger.unit, trigger.unit})
|
|
end
|
|
end
|
|
return events
|
|
end,
|
|
|
|
UnitChangedForceEvents = function(trigger)
|
|
local events = {}
|
|
if Private.multiUnitUnits[trigger.unit] then
|
|
for unit in pairs(Private.multiUnitUnits[trigger.unit]) do
|
|
if not WeakAuras.UnitIsPet(unit) then
|
|
tinsert(events, {"UNIT_CHANGED_" .. unit, unit})
|
|
end
|
|
end
|
|
elseif trigger.unit == "nameplate" then
|
|
tinsert(events, {"UNIT_CHANGED_" .. trigger.unit})
|
|
else
|
|
if trigger.unit then
|
|
tinsert(events, {"UNIT_CHANGED_" .. trigger.unit, trigger.unit})
|
|
end
|
|
end
|
|
return events
|
|
end,
|
|
|
|
SpecificUnitCheck = function(trigger)
|
|
if not trigger.use_specific_unit then
|
|
return "local specificUnitCheck = true\n"
|
|
end
|
|
|
|
if trigger.unit == nil then
|
|
return "local specificUnitCheck = false\n"
|
|
end
|
|
|
|
return string.format([=[
|
|
local specificUnitCheck = UnitIsUnit(%q, unit)
|
|
]=], trigger.unit or "")
|
|
end
|
|
}
|
|
|
|
Private.event_categories = {
|
|
spell = {
|
|
name = L["Spell"],
|
|
default = "Cooldown Progress (Spell)"
|
|
},
|
|
item = {
|
|
name = L["Item"],
|
|
default = "Cooldown Progress (Item)"
|
|
},
|
|
unit = {
|
|
name = L["Player/Unit Info"],
|
|
default = "Health"
|
|
},
|
|
addons = {
|
|
name = L["Other Addons"],
|
|
default = "GTFO"
|
|
},
|
|
combatlog = {
|
|
name = L["Combat Log"],
|
|
default = "Combat Log",
|
|
},
|
|
event = {
|
|
name = L["Other Events"],
|
|
default = "Chat Message"
|
|
},
|
|
custom = {
|
|
name = L["Custom"],
|
|
}
|
|
}
|
|
|
|
Private.event_prototypes = {
|
|
["Combo Points"] = {
|
|
type = "unit",
|
|
events = {
|
|
["events"] = {
|
|
"UNIT_COMBO_POINTS",
|
|
"PLAYER_TARGET_CHANGED",
|
|
"PLAYER_FOCUS_CHANGED"
|
|
}
|
|
},
|
|
force_events = "UNIT_COMBO_POINTS",
|
|
name = L["Combo Points"],
|
|
args = {
|
|
{
|
|
name = "combopoints",
|
|
display = L["Combo Points"],
|
|
type = "number",
|
|
init = "GetComboPoints(UnitInVehicle('player') and 'vehicle' or 'player', 'target')"
|
|
}
|
|
},
|
|
durationFunc = function(trigger)
|
|
return GetComboPoints(UnitInVehicle("player") and "vehicle" or "player", "target"), 5, true;
|
|
end,
|
|
stacksFunc = function(trigger)
|
|
return GetComboPoints(UnitInVehicle("player") and "vehicle" or "player", "target");
|
|
end,
|
|
automaticrequired = true
|
|
},
|
|
["Unit Characteristics"] = {
|
|
type = "unit",
|
|
events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
AddUnitEventForEvents(result, unit, "UNIT_LEVEL")
|
|
AddUnitEventForEvents(result, unit, "UNIT_FACTION")
|
|
AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE")
|
|
AddUnitEventForEvents(result, unit, "UNIT_FLAGS")
|
|
AddUnitEventForEvents(result, unit, "PLAYER_FLAGS_CHANGED")
|
|
return result;
|
|
end,
|
|
internal_events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
AddUnitChangeInternalEvents(unit, result)
|
|
AddUnitRoleChangeInternalEvents(unit, result)
|
|
if trigger.unitisunit then
|
|
AddUnitChangeInternalEvents(trigger.unitisunit, result)
|
|
end
|
|
return result
|
|
end,
|
|
loadFunc = function(trigger)
|
|
AddWatchedUnits(trigger.unit, nil)
|
|
end,
|
|
force_events = unitHelperFunctions.UnitChangedForceEvents,
|
|
name = L["Unit Characteristics"],
|
|
init = function(trigger)
|
|
trigger.unit = trigger.unit or "target";
|
|
local ret = [=[
|
|
unit = string.lower(unit)
|
|
local smart = %s
|
|
local extraUnit = %q;
|
|
local name, realm = WeakAuras.UnitNameWithRealm(unit)
|
|
]=];
|
|
|
|
ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger)
|
|
|
|
return ret:format(trigger.unit == "group" and "true" or "false", trigger.unitisunit or "");
|
|
end,
|
|
statesParameter = "unit",
|
|
args = {
|
|
{
|
|
name = "unit",
|
|
required = true,
|
|
display = L["Unit"],
|
|
type = "unit",
|
|
init = "arg",
|
|
values = "actual_unit_types_cast",
|
|
desc = Private.actual_unit_types_cast_tooltip,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "unitisunit",
|
|
display = L["Unit is Unit"],
|
|
type = "unit",
|
|
init = "UnitIsUnit(unit, extraUnit) == 1 and true or false",
|
|
values = "actual_unit_types_with_specific",
|
|
test = "unitisunit",
|
|
store = true,
|
|
conditionType = "bool",
|
|
desc = function() return L["Can be used for e.g. checking if \"boss1target\" is the same as \"player\"."] end,
|
|
enable = function(trigger) return not Private.multiUnitUnits[trigger.unit] end
|
|
},
|
|
{
|
|
name = "name",
|
|
display = L["Name"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "realm",
|
|
display = L["Realm"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "namerealm",
|
|
display = L["Unit Name/Realm"],
|
|
desc = constants.nameRealmFilterDesc,
|
|
type = "string",
|
|
multiline = true,
|
|
preamble = "local nameRealmChecker = Private.ExecEnv.ParseNameCheck(%q)",
|
|
test = "nameRealmChecker:Check(name, realm)",
|
|
conditionType = "string",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseNameCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.name, state.realm)
|
|
end,
|
|
operator_types = "none",
|
|
},
|
|
{
|
|
name = "class",
|
|
display = L["Class"],
|
|
type = "select",
|
|
init = "select(2, UnitClass(unit))",
|
|
values = "class_types",
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "classification",
|
|
display = L["Classification"],
|
|
type = "multiselect",
|
|
init = "UnitClassification(unit)",
|
|
values = "classification_types",
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "raid_role",
|
|
display = L["Raid Role"],
|
|
type = "select",
|
|
init = "WeakAuras.UnitRaidRole(unit)",
|
|
values = "raid_role_types",
|
|
store = true,
|
|
conditionType = "select",
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end
|
|
},
|
|
{
|
|
name = "raidMarkIndex",
|
|
display = L["Raid Mark"],
|
|
type = "select",
|
|
values = "raid_mark_check_type",
|
|
store = true,
|
|
conditionType = "select",
|
|
init = "GetRaidTargetIndex(unit) or 0"
|
|
},
|
|
{
|
|
name = "raidMark",
|
|
display = L["Raid Mark Icon"],
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
init = "raidMarkIndex > 0 and '{rt'..raidMarkIndex..'}' or ''"
|
|
},
|
|
{
|
|
name = "ignoreSelf",
|
|
display = L["Ignore Self"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "not UnitIsUnit(\"player\", unit)"
|
|
},
|
|
{
|
|
name = "ignoreDead",
|
|
display = L["Ignore Dead"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "not UnitIsDeadOrGhost(unit)"
|
|
},
|
|
{
|
|
name = "ignoreDisconnected",
|
|
display = L["Ignore Disconnected"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "UnitIsConnected(unit)"
|
|
},
|
|
{
|
|
name = "hostility",
|
|
display = L["Hostility"],
|
|
type = "select",
|
|
init = "WeakAuras.GetPlayerReaction(unit)",
|
|
values = "hostility_types",
|
|
store = true,
|
|
conditionType = "select",
|
|
},
|
|
{
|
|
name = "character",
|
|
display = L["Character Type"],
|
|
type = "select",
|
|
init = "UnitIsPlayer(unit) and 'player' or 'npc'",
|
|
values = "character_types",
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "level",
|
|
display = L["Level"],
|
|
type = "number",
|
|
init = "UnitLevel(unit)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "npcId",
|
|
display = L["Npc ID"],
|
|
type = "string",
|
|
multiline = true,
|
|
store = true,
|
|
init = "tostring(tonumber(string.sub(UnitGUID(unit) or '', 8, 12), 16) or '')",
|
|
conditionType = "string",
|
|
preamble = "local npcIdChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "npcIdChecker:Check(npcId)",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseStringCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.npcId)
|
|
end,
|
|
operator_types = "none",
|
|
desc = L["Supports multiple entries, separated by commas"],
|
|
enable = function(trigger)
|
|
return not trigger.use_inverse
|
|
end,
|
|
},
|
|
{
|
|
name = "attackable",
|
|
display = L["Attackable"],
|
|
type = "tristate",
|
|
init = "UnitCanAttack('player', unit) == 1 and true or false",
|
|
store = true,
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "inCombat",
|
|
display = L["In Combat"],
|
|
type = "tristate",
|
|
init = "UnitAffectingCombat(unit) == 1 and true or false",
|
|
store = true,
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "afk",
|
|
display = L["Afk"],
|
|
type = "tristate",
|
|
init = "UnitIsAFK(unit) == 1 and true or false",
|
|
store = true,
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "dnd",
|
|
display = L["Do Not Disturb"],
|
|
type = "tristate",
|
|
init = "UnitIsDND(unit) == 1 and true or false",
|
|
store = true,
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck"
|
|
}
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
["Experience"] = {
|
|
type = "unit",
|
|
canHaveDuration = false,
|
|
events = {
|
|
["events"] = {
|
|
"PLAYER_XP_UPDATE",
|
|
}
|
|
},
|
|
internal_events = {"WA_DELAYED_PLAYER_ENTERING_WORLD"},
|
|
force_events = "PLAYER_XP_UPDATE",
|
|
name = L["Player Experience"],
|
|
init = function(trigger)
|
|
return ""
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "level",
|
|
display = L["Level"],
|
|
required = false,
|
|
type = "number",
|
|
store = true,
|
|
init = [[UnitLevel("player")]],
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "currentXP",
|
|
display = L["Current Experience"],
|
|
type = "number",
|
|
store = true,
|
|
init = [[UnitXP("player")]],
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "totalXP",
|
|
display = L["Total Experience"],
|
|
type = "number",
|
|
store = true,
|
|
init = [[UnitXPMax("player")]],
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "value",
|
|
type = "number",
|
|
store = true,
|
|
init = "currentXP",
|
|
hidden = true,
|
|
test = "true",
|
|
},
|
|
{
|
|
name = "total",
|
|
type = "number",
|
|
store = true,
|
|
init = "totalXP",
|
|
hidden = true,
|
|
test = "true",
|
|
},
|
|
{
|
|
name = "progressType",
|
|
hidden = true,
|
|
init = "'static'",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "percentXP",
|
|
display = L["Experience (%)"],
|
|
type = "number",
|
|
init = "total ~= 0 and (value / total) * 100 or nil",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "restedExperienceHeader",
|
|
display = L["Rested Experience"],
|
|
},
|
|
{
|
|
name = "showRested",
|
|
display = L["Show Rested Overlay"],
|
|
type = "toggle",
|
|
test = "true",
|
|
reloadOptions = true,
|
|
},
|
|
{
|
|
name = "restedXP",
|
|
display = L["Rested Experience"],
|
|
init = [[GetXPExhaustion() or 0]],
|
|
type = "number",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "percentrested",
|
|
display = L["Rested Experience (%)"],
|
|
init = "total ~= 0 and (restedXP / total) * 100 or nil",
|
|
type = "number",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
},
|
|
overlayFuncs = {
|
|
{
|
|
name = L["Rested"],
|
|
func = function(trigger, state)
|
|
return "forward", state.restedXP
|
|
end,
|
|
enable = function(trigger)
|
|
return trigger.use_showRested
|
|
end
|
|
},
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
["Health"] = {
|
|
type = "unit",
|
|
includePets = "true",
|
|
canHaveDuration = true,
|
|
events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
AddUnitEventForEvents(result, unit, "UNIT_HEALTH")
|
|
AddUnitEventForEvents(result, unit, "UNIT_MAXHEALTH")
|
|
AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE")
|
|
if trigger.use_ignoreDead or trigger.use_ignoreDisconnected then
|
|
AddUnitEventForEvents(result, unit, "UNIT_FLAGS")
|
|
end
|
|
return result
|
|
end,
|
|
internal_events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
|
AddUnitChangeInternalEvents(unit, result, includePets)
|
|
if includePets ~= "PetsOnly" then
|
|
AddUnitRoleChangeInternalEvents(unit, result)
|
|
end
|
|
return result
|
|
end,
|
|
loadFunc = function(trigger)
|
|
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
|
AddWatchedUnits(trigger.unit, includePets)
|
|
end,
|
|
force_events = unitHelperFunctions.UnitChangedForceEventsWithPets,
|
|
name = L["Health"],
|
|
init = function(trigger)
|
|
trigger.unit = trigger.unit or "player";
|
|
local ret = [=[
|
|
unit = string.lower(unit)
|
|
local name, realm = WeakAuras.UnitNameWithRealm(unit)
|
|
local smart = %s
|
|
]=];
|
|
|
|
ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger)
|
|
|
|
return ret:format(trigger.unit == "group" and "true" or "false");
|
|
end,
|
|
statesParameter = "unit",
|
|
args = {
|
|
{
|
|
name = "unit",
|
|
required = true,
|
|
display = L["Unit"],
|
|
type = "unit",
|
|
init = "arg",
|
|
values = "actual_unit_types_cast",
|
|
desc = Private.actual_unit_types_cast_tooltip,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "health",
|
|
display = L["Health"],
|
|
type = "number",
|
|
init = "UnitHealth(unit)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "value",
|
|
hidden = true,
|
|
init = "health",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "total",
|
|
hidden = true,
|
|
init = "UnitHealthMax(unit)",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "progressType",
|
|
hidden = true,
|
|
init = "'static'",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "percenthealth",
|
|
display = L["Health (%)"],
|
|
type = "number",
|
|
init = "total ~= 0 and (value / total) * 100 or nil",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "deficit",
|
|
display = L["Health Deficit"],
|
|
type = "number",
|
|
init = "total - value",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "maxhealth",
|
|
display = WeakAuras.newFeatureString .. L["Max Health"],
|
|
type = "number",
|
|
init = "total",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "name",
|
|
display = L["Unit Name"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "realm",
|
|
display = L["Realm"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "unitCharacteristicsHeader",
|
|
display = L["Unit Characteristics"],
|
|
},
|
|
{
|
|
name = "namerealm",
|
|
display = L["Unit Name/Realm"],
|
|
type = "string",
|
|
multiline = true,
|
|
preamble = "local nameRealmChecker = Private.ExecEnv.ParseNameCheck(%q)",
|
|
test = "nameRealmChecker:Check(name, realm)",
|
|
conditionType = "string",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseNameCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.name, state.realm)
|
|
end,
|
|
operator_types = "none",
|
|
desc = constants.nameRealmFilterDesc,
|
|
},
|
|
{
|
|
name = "npcId",
|
|
display = L["Npc ID"],
|
|
type = "string",
|
|
multiline = true,
|
|
store = true,
|
|
init = "tostring(tonumber(string.sub(UnitGUID(unit) or '', 8, 12), 16) or '')",
|
|
conditionType = "string",
|
|
preamble = "local npcIdChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "npcIdChecker:Check(npcId)",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseStringCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.npcId)
|
|
end,
|
|
operator_types = "none",
|
|
desc = L["Supports multiple entries, separated by commas"],
|
|
enable = function(trigger)
|
|
return not trigger.use_inverse
|
|
end,
|
|
},
|
|
{
|
|
name = "class",
|
|
display = L["Class"],
|
|
type = "select",
|
|
init = "select(2, UnitClass(unit))",
|
|
values = "class_types",
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "raid_role",
|
|
display = L["Raid Role"],
|
|
type = "select",
|
|
init = "WeakAuras.UnitRaidRole(unit)",
|
|
values = "raid_role_types",
|
|
store = true,
|
|
conditionType = "select",
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end
|
|
},
|
|
{
|
|
name = "raidMarkIndex",
|
|
display = L["Raid Mark"],
|
|
type = "select",
|
|
values = "raid_mark_check_type",
|
|
store = true,
|
|
conditionType = "select",
|
|
init = "GetRaidTargetIndex(unit) or 0"
|
|
},
|
|
{
|
|
name = "raidMark",
|
|
display = L["Raid Mark Icon"],
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
init = "raidMarkIndex > 0 and '{rt'..raidMarkIndex..'}' or ''"
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "miscellaneousHeader",
|
|
display = L["Miscellaneous"],
|
|
enable = function(trigger)
|
|
return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
},
|
|
{
|
|
name = "includePets",
|
|
display = L["Include Pets"],
|
|
type = "select",
|
|
values = "include_pets_types",
|
|
width = WeakAuras.normalWidth,
|
|
test = "true",
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end
|
|
},
|
|
{
|
|
name = "ignoreSelf",
|
|
display = L["Ignore Self"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "not UnitIsUnit(\"player\", unit)"
|
|
},
|
|
{
|
|
name = "ignoreDead",
|
|
display = L["Ignore Dead"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "not UnitIsDeadOrGhost(unit)"
|
|
},
|
|
{
|
|
name = "ignoreDisconnected",
|
|
display = L["Ignore Disconnected"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "UnitIsConnected(unit)"
|
|
},
|
|
{
|
|
name = "nameplateType",
|
|
display = L["Nameplate Type"],
|
|
type = "select",
|
|
init = "WeakAuras.GetPlayerReaction(unit)",
|
|
values = "hostility_types",
|
|
conditionType = "select",
|
|
store = true,
|
|
},
|
|
{
|
|
name = "name",
|
|
hidden = true,
|
|
init = "UnitName(unit)",
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck"
|
|
}
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
["Power"] = {
|
|
type = "unit",
|
|
canHaveDuration = true,
|
|
events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
AddUnitEventForEvents(result, unit, "UNIT_MANA")
|
|
AddUnitEventForEvents(result, unit, "UNIT_RAGE")
|
|
AddUnitEventForEvents(result, unit, "UNIT_FOCUS")
|
|
AddUnitEventForEvents(result, unit, "UNIT_ENERGY")
|
|
AddUnitEventForEvents(result, unit, "UNIT_RUNIC_POWER")
|
|
AddUnitEventForEvents(result, unit, "UNIT_MAXMANA")
|
|
AddUnitEventForEvents(result, unit, "UNIT_MAXRAGE")
|
|
AddUnitEventForEvents(result, unit, "UNIT_MAXFOCUS")
|
|
AddUnitEventForEvents(result, unit, "UNIT_MAXENERGY")
|
|
AddUnitEventForEvents(result, unit, "UNIT_MAXRUNIC_POWER")
|
|
AddUnitEventForEvents(result, unit, "UNIT_DISPLAYPOWER")
|
|
AddUnitEventForEvents(result, unit, "UNIT_HAPPINESS")
|
|
AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE")
|
|
if trigger.use_ignoreDead or trigger.use_ignoreDisconnected then
|
|
AddUnitEventForEvents(result, unit, "UNIT_FLAGS")
|
|
end
|
|
if unit and not Private.multiUnitUnits[unit] then
|
|
if not result.events then
|
|
result.events = {}
|
|
end
|
|
tinsert(result.events, "FRAME_UPDATE")
|
|
end
|
|
return result;
|
|
end,
|
|
internal_events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
|
AddUnitChangeInternalEvents(unit, result, includePets)
|
|
if includePets ~= "PetsOnly" then
|
|
AddUnitRoleChangeInternalEvents(unit, result)
|
|
end
|
|
return result
|
|
end,
|
|
loadFunc = function(trigger)
|
|
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
|
AddWatchedUnits(trigger.unit, includePets)
|
|
end,
|
|
force_events = unitHelperFunctions.UnitChangedForceEventsWithPets,
|
|
name = L["Power"],
|
|
init = function(trigger)
|
|
trigger.unit = trigger.unit or "player";
|
|
local ret = [=[
|
|
unit = string.lower(unit)
|
|
local name, realm = WeakAuras.UnitNameWithRealm(unit)
|
|
local smart = %s
|
|
local powerType = %s;
|
|
local unitPowerType = UnitPowerType(unit);
|
|
local powerTypeToCheck = powerType or unitPowerType;
|
|
]=];
|
|
ret = ret:format(trigger.unit == "group" and "true" or "false", trigger.use_powertype and trigger.powertype or "nil");
|
|
|
|
ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger)
|
|
|
|
return ret
|
|
end,
|
|
statesParameter = "unit",
|
|
args = {
|
|
{
|
|
name = "unit",
|
|
required = true,
|
|
display = L["Unit"],
|
|
type = "unit",
|
|
init = "arg",
|
|
values = "actual_unit_types_cast",
|
|
desc = Private.actual_unit_types_cast_tooltip,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "powertype",
|
|
display = L["Power Type"],
|
|
type = "select",
|
|
values = "power_types",
|
|
init = "unitPowerType",
|
|
test = "true",
|
|
store = true,
|
|
conditionType = "select",
|
|
reloadOptions = true
|
|
},
|
|
{
|
|
name = "requirePowerType",
|
|
display = L["Only if Primary"],
|
|
type = "toggle",
|
|
test = "unitPowerType == powerType",
|
|
enable = function(trigger)
|
|
return trigger.use_powertype
|
|
end,
|
|
},
|
|
{
|
|
name = "power",
|
|
display = L["Power"],
|
|
type = "number",
|
|
init = "UnitPower(unit, powerType)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "value",
|
|
hidden = true,
|
|
init = "power",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "total",
|
|
hidden = true,
|
|
init = "math.max(1, UnitPowerMax(unit, powerType))",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "stacks",
|
|
hidden = true,
|
|
init = "power",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "progressType",
|
|
hidden = true,
|
|
init = "'static'",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "percentpower",
|
|
display = L["Power (%)"],
|
|
type = "number",
|
|
init = "total ~= 0 and (value / total) * 100 or nil",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "deficit",
|
|
display = L["Power Deficit"],
|
|
type = "number",
|
|
init = "total - value",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "maxpower",
|
|
display = WeakAuras.newFeatureString .. L["Max Power"],
|
|
type = "number",
|
|
init = "total",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "name",
|
|
display = L["Unit Name"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "realm",
|
|
display = L["Realm"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "unitCharacteristicsHeader",
|
|
display = L["Unit Characteristics"],
|
|
},
|
|
{
|
|
name = "namerealm",
|
|
display = L["Unit Name/Realm"],
|
|
type = "string",
|
|
multiline = true,
|
|
preamble = "local nameRealmChecker = Private.ExecEnv.ParseNameCheck(%q)",
|
|
test = "nameRealmChecker:Check(name, realm)",
|
|
conditionType = "string",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseNameCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.name, state.realm)
|
|
end,
|
|
operator_types = "none",
|
|
desc = constants.nameRealmFilterDesc,
|
|
},
|
|
{
|
|
name = "npcId",
|
|
display = L["Npc ID"],
|
|
type = "string",
|
|
multiline = true,
|
|
store = true,
|
|
init = "tostring(tonumber(string.sub(UnitGUID(unit) or '', 8, 12), 16) or '')",
|
|
conditionType = "string",
|
|
preamble = "local npcIdChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "npcIdChecker:Check(npcId)",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseStringCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.npcId)
|
|
end,
|
|
operator_types = "none",
|
|
desc = L["Supports multiple entries, separated by commas"],
|
|
enable = function(trigger)
|
|
return not trigger.use_inverse
|
|
end,
|
|
},
|
|
{
|
|
name = "class",
|
|
display = L["Class"],
|
|
type = "select",
|
|
init = "select(2, UnitClass(unit))",
|
|
values = "class_types",
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "raid_role",
|
|
display = L["Raid Role"],
|
|
type = "select",
|
|
init = "WeakAuras.UnitRaidRole(unit)",
|
|
values = "raid_role_types",
|
|
store = true,
|
|
conditionType = "select",
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end
|
|
},
|
|
{
|
|
name = "raidMarkIndex",
|
|
display = L["Raid Mark"],
|
|
type = "select",
|
|
values = "raid_mark_check_type",
|
|
store = true,
|
|
conditionType = "select",
|
|
init = "GetRaidTargetIndex(unit) or 0"
|
|
},
|
|
{
|
|
name = "raidMark",
|
|
display = L["Raid Mark Icon"],
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
init = "raidMarkIndex > 0 and '{rt'..raidMarkIndex..'}' or ''"
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "miscellaneousHeader",
|
|
display = L["Miscellaneous"],
|
|
enable = function(trigger)
|
|
return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
},
|
|
{
|
|
name = "includePets",
|
|
display = L["Include Pets"],
|
|
type = "select",
|
|
values = "include_pets_types",
|
|
width = WeakAuras.normalWidth,
|
|
test = "true",
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end
|
|
},
|
|
{
|
|
name = "ignoreSelf",
|
|
display = L["Ignore Self"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "not UnitIsUnit(\"player\", unit)"
|
|
},
|
|
{
|
|
name = "ignoreDead",
|
|
display = L["Ignore Dead"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "not UnitIsDeadOrGhost(unit)"
|
|
},
|
|
{
|
|
name = "ignoreDisconnected",
|
|
display = L["Ignore Disconnected"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "UnitIsConnected(unit)"
|
|
},
|
|
{
|
|
name = "nameplateType",
|
|
display = L["Nameplate Type"],
|
|
type = "select",
|
|
init = "WeakAuras.GetPlayerReaction(unit)",
|
|
values = "hostility_types",
|
|
store = true,
|
|
conditionType = "select",
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck"
|
|
}
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
["Combat Log"] = {
|
|
type = "combatlog",
|
|
events = {
|
|
["events"] = {"COMBAT_LOG_EVENT_UNFILTERED"}
|
|
},
|
|
init = function(trigger)
|
|
local ret = [[
|
|
local use_cloneId = %s;
|
|
]];
|
|
return ret:format(trigger.use_cloneId and "true" or "false");
|
|
end,
|
|
name = L["Combat Log"],
|
|
statesParameter = "all",
|
|
args = {
|
|
{}, -- timestamp ignored with _ argument
|
|
{}, -- messageType ignored with _ argument (it is checked before the dynamic function)
|
|
{
|
|
type = "header",
|
|
name = "sourceHeader",
|
|
display = L["Source Info"],
|
|
},
|
|
{
|
|
name = "sourceGUID",
|
|
init = "arg",
|
|
hidden = "true",
|
|
test = "true",
|
|
store = true,
|
|
display = L["Source GUID"]
|
|
},
|
|
{
|
|
name = "sourceUnit",
|
|
display = L["Source Unit"],
|
|
type = "unit",
|
|
test = "(sourceGUID or '') == (UnitGUID(%q) or '') and sourceGUID",
|
|
values = "actual_unit_types_with_specific",
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "ENVIRONMENTAL")
|
|
end,
|
|
store = true,
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle, op)
|
|
return state and state.show and ((state.sourceGUID or '') == (UnitGUID(needle) or '')) == (op == "==")
|
|
end
|
|
},
|
|
{
|
|
name = "sourceName",
|
|
display = L["Source Name"],
|
|
type = "string",
|
|
multiline = true,
|
|
init = "arg",
|
|
store = true,
|
|
conditionType = "string",
|
|
preamble = "local sourceNameChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "sourceNameChecker:Check(sourceName)",
|
|
desc = L["Supports multiple entries, separated by commas"],
|
|
},
|
|
{
|
|
name = "sourceNpcId",
|
|
display = L["Source NPC Id"],
|
|
type = "string",
|
|
multiline = true,
|
|
init = "tostring(tonumber(string.sub(sourceGUID or '', 8, 12), 16) or '')",
|
|
store = true,
|
|
conditionType = "string",
|
|
preamble = "local sourceNpcIdChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "sourceNpcIdChecker:Check(sourceNpcId)",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseStringCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.sourceNpcId)
|
|
end,
|
|
operator_types = "none",
|
|
desc = L["Supports multiple entries, separated by commas"],
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "ENVIRONMENTAL")
|
|
end,
|
|
},
|
|
{
|
|
name = "sourceFlags",
|
|
display = L["Source Affiliation"],
|
|
type = "select",
|
|
values = "combatlog_flags_check_type",
|
|
init = "arg",
|
|
store = true,
|
|
test = "Private.ExecEnv.CheckCombatLogFlags(sourceFlags, %q)",
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and Private.ExecEnv.CheckCombatLogFlags(state.sourceFlags, needle);
|
|
end
|
|
},
|
|
{
|
|
name = "sourceFlags2",
|
|
display = L["Source Reaction"],
|
|
type = "select",
|
|
values = "combatlog_flags_check_reaction",
|
|
test = "Private.ExecEnv.CheckCombatLogFlagsReaction(sourceFlags, %q)",
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and Private.ExecEnv.CheckCombatLogFlagsReaction(state.sourceFlags, needle);
|
|
end
|
|
},
|
|
{
|
|
name = "sourceFlags3",
|
|
display = L["Source Object Type"],
|
|
type = "select",
|
|
values = "combatlog_flags_check_object_type",
|
|
test = "Private.ExecEnv.CheckCombatLogFlagsObjectType(sourceFlags, %q)",
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and Private.ExecEnv.CheckCombatLogFlagsObjectType(state.sourceFlags, needle);
|
|
end
|
|
},
|
|
{
|
|
name = "sourceRaidFlags",
|
|
display = L["Source Raid Mark"],
|
|
type = "select",
|
|
values = "combatlog_raid_mark_check_type",
|
|
init = "arg",
|
|
store = true,
|
|
test = "Private.ExecEnv.CheckRaidFlags(sourceRaidFlags, %q)",
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and Private.ExecEnv.CheckRaidFlags(state.sourceRaidFlags, needle);
|
|
end
|
|
},
|
|
{
|
|
name = "sourceRaidMarkIndex",
|
|
display = WeakAuras.newFeatureString .. L["Source unit's raid mark index"],
|
|
init = "WeakAuras.RaidFlagToIndex(sourceRaidFlags)",
|
|
test = "true",
|
|
store = true,
|
|
hidden = true,
|
|
},
|
|
{
|
|
name = "sourceRaidMark",
|
|
display = WeakAuras.newFeatureString .. L["Source unit's raid mark texture"],
|
|
test = "true",
|
|
init = "sourceRaidMarkIndex > 0 and '{rt'..sourceRaidMarkIndex..'}' or ''",
|
|
store = true,
|
|
hidden = true,
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "destHeader",
|
|
display = L["Destination Info"],
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{
|
|
name = "destGUID",
|
|
init = "arg",
|
|
hidden = "true",
|
|
test = "true",
|
|
store = true,
|
|
display = L["Destination GUID"]
|
|
},
|
|
{
|
|
name = "destUnit",
|
|
display = L["Destination Unit"],
|
|
type = "unit",
|
|
test = "(destGUID or '') == (UnitGUID(%q) or '') and destGUID",
|
|
values = "actual_unit_types_with_specific",
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
store = true,
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle, op)
|
|
return state and state.show and ((state.destGUID or '') == (UnitGUID(needle) or '')) == (op == "==")
|
|
end
|
|
},
|
|
{
|
|
name = "destName",
|
|
display = L["Destination Name"],
|
|
type = "string",
|
|
multiline = true,
|
|
init = "arg",
|
|
store = true,
|
|
conditionType = "string",
|
|
preamble = "local destNameChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "destNameChecker:Check(destName)",
|
|
desc = L["Supports multiple entries, separated by commas"],
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{
|
|
name = "destNpcId",
|
|
display = L["Destination NPC Id"],
|
|
type = "string",
|
|
multiline = true,
|
|
init = "tostring(tonumber(string.sub(destGUID or '', 8, 12), 16) or '')",
|
|
store = true,
|
|
conditionType = "string",
|
|
preamble = "local destNpcIdChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "destNpcIdChecker:Check(destNpcId)",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseStringCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.destNpcId)
|
|
end,
|
|
operator_types = "none",
|
|
desc = L["Supports multiple entries, separated by commas"],
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{ -- destName ignore for SPELL_CAST_START
|
|
enable = function(trigger)
|
|
return (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end
|
|
},
|
|
{
|
|
name = "destFlags",
|
|
display = L["Destination Affiliation"],
|
|
type = "select",
|
|
values = "combatlog_flags_check_type",
|
|
init = "arg",
|
|
store = true,
|
|
test = "Private.ExecEnv.CheckCombatLogFlags(destFlags, %q)",
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and Private.ExecEnv.CheckCombatLogFlags(state.destFlags, needle);
|
|
end,
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{
|
|
name = "destFlags2",
|
|
display = L["Destination Reaction"],
|
|
type = "select",
|
|
values = "combatlog_flags_check_reaction",
|
|
test = "Private.ExecEnv.CheckCombatLogFlagsReaction(destFlags, %q)",
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and Private.ExecEnv.CheckCombatLogFlagsReaction(state.destFlags, needle);
|
|
end,
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{
|
|
name = "destFlags3",
|
|
display = L["Destination Object Type"],
|
|
type = "select",
|
|
values = "combatlog_flags_check_object_type",
|
|
test = "Private.ExecEnv.CheckCombatLogFlagsObjectType(destFlags, %q)",
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and Private.ExecEnv.CheckCombatLogFlagsObjectType(state.destFlags, needle);
|
|
end,
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{ -- destFlags ignore for SPELL_CAST_START
|
|
enable = function(trigger)
|
|
return (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{
|
|
name = "destRaidFlags",
|
|
display = L["Dest Raid Mark"],
|
|
type = "select",
|
|
values = "combatlog_raid_mark_check_type",
|
|
init = "arg",
|
|
store = true,
|
|
test = "Private.ExecEnv.CheckRaidFlags(destRaidFlags, %q)",
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and Private.ExecEnv.CheckRaidFlags(state.destRaidFlags, needle);
|
|
end,
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{ -- destRaidFlags ignore for SPELL_CAST_START
|
|
enable = function(trigger)
|
|
return (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end
|
|
},
|
|
{
|
|
name = "destRaidMarkIndex",
|
|
display = WeakAuras.newFeatureString .. L["Destination unit's raid mark index"],
|
|
init = "WeakAuras.RaidFlagToIndex(destRaidFlags)",
|
|
test = "true",
|
|
store = true,
|
|
hidden = true,
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{
|
|
name = "destRaidMark",
|
|
display = WeakAuras.newFeatureString .. L["Destination unit's raid mark texture"],
|
|
test = "true",
|
|
init = "destRaidMarkIndex > 0 and '{rt'..destRaidMarkIndex..'}' or ''",
|
|
store = true,
|
|
hidden = true,
|
|
enable = function(trigger)
|
|
return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{-- destFlags ignore for SPELL_CAST_START
|
|
enable = function(trigger)
|
|
return (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START");
|
|
end,
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "subeventHeader",
|
|
display = L["Subevent Info"],
|
|
enable = function(trigger)
|
|
return trigger.subeventPrefix and (
|
|
trigger.subeventPrefix == "RANGE"
|
|
or trigger.subeventPrefix == "ENVIRONMENTAL"
|
|
or trigger.subeventPrefix:find("DAMAGE")
|
|
or trigger.subeventPrefix:find("SPELL"))
|
|
|
|
or trigger.subeventSuffix and (
|
|
trigger.subeventSuffix == "_ABSORBED"
|
|
or trigger.subeventSuffix == "_INTERRUPT"
|
|
or trigger.subeventSuffix == "_DISPEL"
|
|
or trigger.subeventSuffix == "_DISPEL_FAILED"
|
|
or trigger.subeventSuffix == "_STOLEN"
|
|
or trigger.subeventSuffix == "_AURA_BROKEN_SPELL"
|
|
or trigger.subeventSuffix == "_DAMAGE"
|
|
or trigger.subeventSuffix == "_HEAL"
|
|
or trigger.subeventSuffix == "_ENERGIZE"
|
|
or trigger.subeventSuffix == "_DRAIN"
|
|
or trigger.subeventSuffix == "_LEECH"
|
|
or trigger.subeventSuffix == "_DAMAGE"
|
|
or trigger.subeventSuffix == "_MISSED"
|
|
or trigger.subeventSuffix == "_EXTRA_ATTACKS"
|
|
or trigger.subeventSuffix == "_CAST_FAILED"
|
|
or trigger.subeventSuffix:find("DOSE")
|
|
or trigger.subeventSuffix:find("AURA"))
|
|
end,
|
|
},
|
|
{
|
|
name = "spellId",
|
|
display = L["Spell Id"],
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventPrefix and (trigger.subeventPrefix:find("SPELL") or trigger.subeventPrefix == "RANGE" or trigger.subeventPrefix:find("DAMAGE"))
|
|
end,
|
|
store = true,
|
|
preambleGroup = "spell",
|
|
preamble = "local spellChecker = WeakAuras.CreateSpellChecker()",
|
|
multiEntry = {
|
|
operator = "preamble",
|
|
preambleAdd = "spellChecker:AddExact(%q)"
|
|
},
|
|
test = "spellChecker:Check(spellId)",
|
|
testGroup = "spell",
|
|
conditionType = "number",
|
|
type = "spell",
|
|
showExactOption = false,
|
|
noProgressSource = true
|
|
},
|
|
{
|
|
name = "spellName",
|
|
display = L["Spell Name"],
|
|
type = "spell",
|
|
noValidation = true,
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventPrefix and (trigger.subeventPrefix:find("SPELL") or trigger.subeventPrefix == "RANGE" or trigger.subeventPrefix:find("DAMAGE"))
|
|
end,
|
|
store = true,
|
|
preambleGroup = "spell",
|
|
preamble = "local spellChecker = WeakAuras.CreateSpellChecker()",
|
|
multiEntry = {
|
|
operator = "preamble",
|
|
preambleAdd = "spellChecker:AddName(%q)"
|
|
},
|
|
test = "spellChecker:Check(spellId)",
|
|
testGroup = "spell",
|
|
conditionType = "string"
|
|
},
|
|
{
|
|
name = "spellSchool",
|
|
display = L["Spell School"],
|
|
type = "select",
|
|
values = "combatlog_spell_school_types_for_ui",
|
|
sorted = true,
|
|
test = "spellSchool == %d",
|
|
init = "arg",
|
|
conditionType = "select",
|
|
store = true,
|
|
enable = function(trigger)
|
|
return trigger.subeventPrefix and (trigger.subeventPrefix:find("SPELL") or trigger.subeventPrefix == "RANGE" or trigger.subeventPrefix:find("DAMAGE"))
|
|
end
|
|
},
|
|
{
|
|
name = "environmentalType",
|
|
display = L["Environment Type"],
|
|
type = "select",
|
|
init = "arg",
|
|
values = "environmental_types",
|
|
enable = function(trigger)
|
|
return trigger.subeventPrefix == "ENVIRONMENTAL"
|
|
end,
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "missType",
|
|
display = L["Miss Type"],
|
|
type = "select",
|
|
init = "arg",
|
|
values = "miss_types",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_MISSED" or trigger.subeventPrefix == "DAMAGE_SHIELD_MISSED")
|
|
end,
|
|
conditionType = "select",
|
|
store = true
|
|
},
|
|
{
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and (trigger.subeventSuffix == "_INTERRUPT" or trigger.subeventSuffix == "_DISPEL" or trigger.subeventSuffix == "_DISPEL_FAILED" or trigger.subeventSuffix == "_STOLEN" or trigger.subeventSuffix == "_AURA_BROKEN_SPELL")
|
|
end
|
|
}, -- extraSpellId ignored with SPELL_INTERRUPT
|
|
{
|
|
name = "extraSpellName",
|
|
display = L["Extra Spell Name"],
|
|
type = "string",
|
|
noValidation = true,
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and (trigger.subeventSuffix == "_INTERRUPT" or trigger.subeventSuffix == "_DISPEL" or trigger.subeventSuffix == "_DISPEL_FAILED" or trigger.subeventSuffix == "_STOLEN" or trigger.subeventSuffix == "_AURA_BROKEN_SPELL")
|
|
end,
|
|
store = true,
|
|
conditionType = "string"
|
|
},
|
|
{
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and (trigger.subeventSuffix == "_INTERRUPT" or trigger.subeventSuffix == "_DISPEL" or trigger.subeventSuffix == "_DISPEL_FAILED" or trigger.subeventSuffix == "_STOLEN" or trigger.subeventSuffix == "_AURA_BROKEN_SPELL")
|
|
end
|
|
}, -- extraSchool ignored with _ argument
|
|
{
|
|
name = "auraType",
|
|
display = L["Aura Type"],
|
|
type = "select",
|
|
init = "arg",
|
|
values = "aura_types",
|
|
store = true,
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and (trigger.subeventSuffix:find("AURA") or trigger.subeventSuffix == "_DISPEL" or trigger.subeventSuffix == "_STOLEN")
|
|
end,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "amount",
|
|
display = L["Amount"],
|
|
type = "number",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventSuffix == "_HEAL" or trigger.subeventSuffix == "_ENERGIZE" or trigger.subeventSuffix == "_DRAIN" or trigger.subeventSuffix == "_LEECH" or trigger.subeventPrefix:find("DAMAGE"))
|
|
end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "overkill",
|
|
display = L["Overkill"],
|
|
type = "number",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT")
|
|
end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "overhealing",
|
|
display = L["Overhealing"],
|
|
type = "number",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventSuffix == "_HEAL"
|
|
end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT")
|
|
end
|
|
}, -- damage school ignored with _ argument
|
|
{
|
|
name = "resisted",
|
|
display = L["Resisted"],
|
|
type = "number",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT")
|
|
end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "blocked",
|
|
display = L["Blocked"],
|
|
type = "number",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT")
|
|
end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "absorbed",
|
|
display = L["Absorbed"],
|
|
type = "number",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT" or trigger.subeventSuffix == "_HEAL")
|
|
end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "critical",
|
|
display = L["Critical"],
|
|
type = "tristate",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT" or trigger.subeventSuffix == "_HEAL")
|
|
end,
|
|
store = true,
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "glancing",
|
|
display = L["Glancing"],
|
|
type = "tristate",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT")
|
|
end,
|
|
store = true,
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "crushing",
|
|
display = L["Crushing"],
|
|
type = "tristate",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT")
|
|
end,
|
|
store = true,
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "number",
|
|
display = L["Number"],
|
|
type = "number",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and (trigger.subeventSuffix == "_EXTRA_ATTACKS" or trigger.subeventSuffix:find("DOSE"))
|
|
end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and (trigger.subeventSuffix == "_ENERGIZE")
|
|
end
|
|
}, -- unknown argument for _ENERGIZE ignored
|
|
{
|
|
name = "powerType",
|
|
display = L["Power Type"],
|
|
type = "select",
|
|
init = "arg",
|
|
values = "power_types",
|
|
store = true,
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and (trigger.subeventSuffix == "_ENERGIZE" or trigger.subeventSuffix == "_DRAIN" or trigger.subeventSuffix == "_LEECH")
|
|
end,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "extraAmount",
|
|
display = L["Extra Amount"],
|
|
type = "number",
|
|
init = "arg",
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix and (trigger.subeventSuffix == "_ENERGIZE" or trigger.subeventSuffix == "_DRAIN" or trigger.subeventSuffix == "_LEECH")
|
|
end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
enable = function(trigger)
|
|
return trigger.subeventSuffix == "_CAST_FAILED"
|
|
end
|
|
}, -- failedType ignored with _ argument - theoretically this is not necessary because it is the last argument in the event, but it is added here for completeness
|
|
{
|
|
type = "header",
|
|
name = "miscellaneousHeader",
|
|
display = L["Miscellaneous"],
|
|
},
|
|
{
|
|
name = "cloneId",
|
|
display = L["Clone per Event"],
|
|
type = "toggle",
|
|
test = "true",
|
|
init = "use_cloneId and WeakAuras.GetUniqueCloneId() or ''"
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "icon",
|
|
init = "spellId and select(3, GetSpellInfo(spellId)) or 'Interface\\\\Icons\\\\INV_Misc_QuestionMark'",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
},
|
|
countEvents = true,
|
|
delayEvents = true,
|
|
timedrequired = true,
|
|
},
|
|
["Cooldown Progress (Spell)"] = {
|
|
type = "spell",
|
|
events = {},
|
|
internal_events = function(trigger, untrigger)
|
|
local events = {
|
|
"SPELL_COOLDOWN_CHANGED",
|
|
"COOLDOWN_REMAINING_CHECK",
|
|
"WA_DELAYED_PLAYER_ENTERING_WORLD"
|
|
};
|
|
if (trigger.use_showgcd) then
|
|
tinsert(events, "GCD_START");
|
|
tinsert(events, "GCD_CHANGE");
|
|
tinsert(events, "GCD_END");
|
|
end
|
|
return events;
|
|
end,
|
|
force_events = "SPELL_COOLDOWN_FORCE",
|
|
name = L["Cooldown/Charges/Count"],
|
|
loadFunc = function(trigger)
|
|
trigger.spellName = trigger.spellName or 0;
|
|
local spellName;
|
|
if (trigger.use_exact_spellName) then
|
|
spellName = trigger.spellName;
|
|
else
|
|
spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName;
|
|
end
|
|
WeakAuras.WatchSpellCooldown(spellName, trigger.use_matchedRune);
|
|
if (trigger.use_showgcd) then
|
|
WeakAuras.WatchGCD();
|
|
end
|
|
end,
|
|
init = function(trigger)
|
|
trigger.spellName = trigger.spellName or 0;
|
|
local spellName;
|
|
if (trigger.use_exact_spellName) then
|
|
spellName = trigger.spellName;
|
|
else
|
|
spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName;
|
|
end
|
|
trigger.realSpellName = spellName; -- Cache
|
|
local ret = [=[
|
|
local spellname = %s
|
|
local ignoreRuneCD = %s
|
|
local showgcd = %s;
|
|
local startTime, duration, gcdCooldown = WeakAuras.GetSpellCooldown(spellname, ignoreRuneCD, showgcd);
|
|
local spellCount = WeakAuras.GetSpellCharges(spellname);
|
|
local stacks = (spellCount and spellCount > 0 and spellCount) or nil;
|
|
local genericShowOn = %s
|
|
local expirationTime = startTime and duration and startTime + duration
|
|
state.spellname = spellname;
|
|
]=];
|
|
|
|
local showOnCheck = "false";
|
|
if (trigger.genericShowOn == "showOnReady") then
|
|
showOnCheck = "startTime and startTime == 0 or gcdCooldown";
|
|
elseif (trigger.genericShowOn == "showOnCooldown") then
|
|
showOnCheck = "startTime and startTime > 0 and not gcdCooldown";
|
|
elseif (trigger.genericShowOn == "showAlways") then
|
|
showOnCheck = "startTime ~= nil";
|
|
end
|
|
|
|
if (type(spellName) == "string") then
|
|
spellName = "[[" .. spellName .. "]]";
|
|
end
|
|
ret = ret:format(spellName,
|
|
(trigger.use_matchedRune and "true" or "false"),
|
|
(trigger.use_showgcd and "true" or "false"),
|
|
showOnCheck
|
|
);
|
|
|
|
ret = ret .. [=[
|
|
if (state.expirationTime ~= expirationTime) then
|
|
state.expirationTime = expirationTime;
|
|
state.changed = true;
|
|
end
|
|
if (state.duration ~= duration) then
|
|
state.duration = duration;
|
|
state.changed = true;
|
|
end
|
|
state.progressType = 'timed';
|
|
]=];
|
|
|
|
if(trigger.use_remaining and trigger.genericShowOn ~= "showOnReady") then
|
|
local ret2 = [[
|
|
local remaining = 0;
|
|
if (expirationTime and expirationTime > 0) then
|
|
remaining = expirationTime - GetTime();
|
|
local remainingCheck = %s;
|
|
if(remaining >= remainingCheck and remaining > 0) then
|
|
Private.ExecEnv.ScheduleScan(expirationTime - remainingCheck);
|
|
end
|
|
end
|
|
]];
|
|
ret = ret..ret2:format(tonumber(trigger.remaining or 0) or 0);
|
|
end
|
|
|
|
return ret;
|
|
end,
|
|
statesParameter = "one",
|
|
canHaveDuration = "timed",
|
|
args = {
|
|
{
|
|
}, -- Ignore first argument (id)
|
|
{
|
|
name = "spellName",
|
|
required = true,
|
|
display = L["Spell"],
|
|
type = "spell",
|
|
test = "true",
|
|
forceExactOption = true,
|
|
},
|
|
{
|
|
name = "extra Cooldown Progress (Spell)",
|
|
display = function(trigger)
|
|
return function()
|
|
local text = "";
|
|
if trigger.use_showgcd then
|
|
if text ~= "" then text = text .. "; " end
|
|
text = text .. L["Show GCD"]
|
|
end
|
|
|
|
if trigger.use_matchedRune then
|
|
if text ~= "" then text = text .. "; " end
|
|
text = text ..L["Ignore Rune CDs"]
|
|
end
|
|
|
|
if text == "" then
|
|
return L["|cFFffcc00Extra Options:|r None"]
|
|
end
|
|
return L["|cFFffcc00Extra Options:|r %s"]:format(text)
|
|
end
|
|
end,
|
|
type = "collapse",
|
|
},
|
|
{
|
|
name = "showgcd",
|
|
display = L["Show Global Cooldown"],
|
|
type = "toggle",
|
|
test = "true",
|
|
collapse = "extra Cooldown Progress (Spell)"
|
|
},
|
|
{
|
|
name = "matchedRune",
|
|
display = L["Ignore Rune CD"],
|
|
type = "toggle",
|
|
test = "true",
|
|
collapse = "extra Cooldown Progress (Spell)"
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
enable = function(trigger) return (trigger.genericShowOn ~= "showOnReady") end
|
|
},
|
|
{
|
|
name = "charges",
|
|
display = L["Stacks"],
|
|
type = "number",
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "spellCount",
|
|
display = L["Spell Count"],
|
|
type = "number",
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "stacks",
|
|
init = "stacks",
|
|
hidden = true,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "maxCharges",
|
|
store = true,
|
|
display = L["Max Charges"],
|
|
conditionType = "number",
|
|
test = "true",
|
|
},
|
|
{
|
|
name = "genericShowOn",
|
|
display = L["Show"],
|
|
type = "select",
|
|
values = "cooldown_progress_behavior_types",
|
|
test = "true",
|
|
required = true,
|
|
default = "showOnCooldown"
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "onCooldown",
|
|
test = "true",
|
|
display = L["On Cooldown"],
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and (not state.gcdCooldown and state.expirationTime and state.expirationTime > GetTime()) == (needle == 1)
|
|
end,
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "gcdCooldown",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "spellUsable",
|
|
display = L["Spell Usable"],
|
|
hidden = true,
|
|
test = "true",
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and ((IsUsableSpell(state.spellname) == 1 and true or false) == (needle == 1))
|
|
end,
|
|
conditionEvents = {
|
|
"SPELL_UPDATE_USABLE",
|
|
"PLAYER_TARGET_CHANGED",
|
|
"UNIT_MANA", "UNIT_RAGE", "UNIT_FOCUS", "UNIT_ENERGY", "UNIT_RUNIC_POWER"
|
|
},
|
|
},
|
|
{
|
|
name = "insufficientResources",
|
|
display = L["Insufficient Resources"],
|
|
hidden = true,
|
|
test = "true",
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and ((select(2, IsUsableSpell(state.spellname)) == 1 and true or false) == (needle == 1));
|
|
end,
|
|
conditionEvents = {
|
|
"SPELL_UPDATE_USABLE",
|
|
"PLAYER_TARGET_CHANGED",
|
|
"UNIT_MANA", "UNIT_RAGE", "UNIT_FOCUS", "UNIT_ENERGY", "UNIT_RUNIC_POWER"
|
|
}
|
|
},
|
|
{
|
|
name = "spellInRange",
|
|
display = L["Spell in Range"],
|
|
hidden = true,
|
|
test = "true",
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and (UnitExists('target') and state.spellname and WeakAuras.IsSpellInRange(state.spellname, 'target') == needle)
|
|
end,
|
|
conditionEvents = {
|
|
"PLAYER_TARGET_CHANGED",
|
|
"WA_SPELL_RANGECHECK",
|
|
},
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "genericShowOn"
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
local name = GetSpellInfo(trigger.realSpellName or 0);
|
|
if(name) then
|
|
return name;
|
|
end
|
|
name = GetSpellInfo(trigger.spellName or 0);
|
|
if (name) then
|
|
return name;
|
|
end
|
|
return "Invalid";
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, _, icon = GetSpellInfo(trigger.realSpellName or 0);
|
|
if (not icon) then
|
|
icon = select(3, GetSpellInfo(trigger.spellName or 0));
|
|
end
|
|
return icon;
|
|
end,
|
|
hasSpellID = true,
|
|
automaticrequired = true,
|
|
},
|
|
["Cooldown Ready (Spell)"] = {
|
|
type = "spell",
|
|
events = {},
|
|
internal_events = {
|
|
"SPELL_COOLDOWN_READY",
|
|
},
|
|
name = L["Cooldown Ready Event"],
|
|
loadFunc = function(trigger)
|
|
trigger.spellName = trigger.spellName or 0;
|
|
local spellName;
|
|
if (trigger.use_exact_spellName) then
|
|
spellName = trigger.spellName;
|
|
else
|
|
spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName;
|
|
end
|
|
trigger.realSpellName = spellName; -- Cache
|
|
WeakAuras.WatchSpellCooldown(spellName);
|
|
end,
|
|
init = function(trigger)
|
|
trigger.spellName = trigger.spellName or 0;
|
|
local spellName;
|
|
if (trigger.use_exact_spellName) then
|
|
spellName = trigger.spellName;
|
|
else
|
|
spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName;
|
|
end
|
|
|
|
if (type(spellName) == "string") then
|
|
spellName = "[[" .. spellName .. "]]";
|
|
end
|
|
|
|
local ret = [=[
|
|
local spellname = %s
|
|
]=]
|
|
return ret:format(spellName);
|
|
end,
|
|
args = {
|
|
{
|
|
name = "spellName",
|
|
required = true,
|
|
display = L["Spell"],
|
|
type = "spell",
|
|
init = "arg",
|
|
showExactOption = true,
|
|
test = "spellname == spellName"
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
local name = GetSpellInfo(trigger.realSpellName or 0);
|
|
if(name) then
|
|
return name;
|
|
end
|
|
name = GetSpellInfo(trigger.spellName or 0);
|
|
if (name) then
|
|
return name;
|
|
end
|
|
return "Invalid";
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, _, icon = GetSpellInfo(trigger.realSpellName or 0);
|
|
if (not icon) then
|
|
icon = select(3, GetSpellInfo(trigger.spellName or 0));
|
|
end
|
|
return icon;
|
|
end,
|
|
hasSpellID = true,
|
|
timedrequired = true
|
|
},
|
|
["Charges Changed"] = {
|
|
type = "spell",
|
|
events = {},
|
|
internal_events = {
|
|
"SPELL_CHARGES_CHANGED",
|
|
},
|
|
name = L["Charges Changed Event"],
|
|
loadFunc = function(trigger)
|
|
trigger.spellName = trigger.spellName or 0;
|
|
local spellName;
|
|
if (trigger.use_exact_spellName) then
|
|
spellName = trigger.spellName;
|
|
else
|
|
spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName;
|
|
end
|
|
trigger.realSpellName = spellName; -- Cache
|
|
WeakAuras.WatchSpellCooldown(spellName);
|
|
end,
|
|
init = function(trigger)
|
|
local spellName;
|
|
if (trigger.use_exact_spellName) then
|
|
spellName = trigger.spellName;
|
|
else
|
|
spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName;
|
|
end
|
|
spellName = string.format("%q", spellName or "");
|
|
return string.format("local spell = %s;\n", spellName);
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "spellName",
|
|
required = true,
|
|
display = L["Spell"],
|
|
type = "spell",
|
|
init = "arg",
|
|
showExactOption = true,
|
|
test = "spell == spellName"
|
|
},
|
|
{
|
|
name = "direction",
|
|
required = true,
|
|
display = L["Charge gained/lost"],
|
|
type = "select",
|
|
values = "charges_change_type",
|
|
init = "arg",
|
|
test = "Private.ExecEnv.CheckChargesDirection(direction, %q)",
|
|
store = true,
|
|
conditionType = "select",
|
|
conditionValues = "charges_change_condition_type";
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and state.direction and Private.ExecEnv.CheckChargesDirection(state.direction, needle)
|
|
end,
|
|
},
|
|
{
|
|
name = "charges",
|
|
display = L["Charges"],
|
|
type = "number",
|
|
init = "arg",
|
|
store = true,
|
|
conditionType = "number"
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
local name = GetSpellInfo(trigger.realSpellName or 0);
|
|
if(name) then
|
|
return name;
|
|
end
|
|
name = GetSpellInfo(trigger.spellName or 0);
|
|
if (name) then
|
|
return name;
|
|
end
|
|
return "Invalid";
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, _, icon = GetSpellInfo(trigger.realSpellName or 0);
|
|
if (not icon) then
|
|
icon = select(3, GetSpellInfo(trigger.spellName or 0));
|
|
end
|
|
return icon;
|
|
end,
|
|
hasSpellID = true,
|
|
timedrequired = true
|
|
},
|
|
["Cooldown Progress (Item)"] = {
|
|
type = "item",
|
|
events = {},
|
|
internal_events = function(trigger, untrigger)
|
|
local events = {
|
|
"ITEM_COOLDOWN_READY",
|
|
"ITEM_COOLDOWN_CHANGED",
|
|
"ITEM_COOLDOWN_STARTED",
|
|
"COOLDOWN_REMAINING_CHECK",
|
|
}
|
|
if (trigger.use_showgcd) then
|
|
tinsert(events, "GCD_START");
|
|
tinsert(events, "GCD_CHANGE");
|
|
tinsert(events, "GCD_END");
|
|
end
|
|
return events
|
|
end,
|
|
force_events = "ITEM_COOLDOWN_FORCE",
|
|
name = L["Cooldown Progress (Item)"],
|
|
loadFunc = function(trigger)
|
|
trigger.itemName = trigger.itemName or 0;
|
|
local itemName = type(trigger.itemName) == "number" and trigger.itemName or "[["..trigger.itemName.."]]";
|
|
WeakAuras.WatchItemCooldown(trigger.itemName);
|
|
if (trigger.use_showgcd) then
|
|
WeakAuras.WatchGCD();
|
|
end
|
|
end,
|
|
init = function(trigger)
|
|
trigger.itemName = trigger.itemName or 0;
|
|
local itemName = type(trigger.itemName) == "number" and trigger.itemName or "[["..trigger.itemName.."]]";
|
|
local ret = [=[
|
|
local itemname = %s;
|
|
local showgcd = %s
|
|
local startTime, duration, enabled, gcdCooldown = WeakAuras.GetItemCooldown(itemname, showgcd);
|
|
local genericShowOn = %s
|
|
state.itemname = itemname;
|
|
]=];
|
|
if(trigger.use_remaining and trigger.genericShowOn ~= "showOnReady") then
|
|
local ret2 = [[
|
|
local expirationTime = startTime + duration
|
|
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0;
|
|
local remainingCheck = %s;
|
|
if(remaining >= remainingCheck and remaining > 0) then
|
|
Private.ExecEnv.ScheduleScan(expirationTime - remainingCheck);
|
|
end
|
|
]];
|
|
ret = ret..ret2:format(tonumber(trigger.remaining or 0) or 0);
|
|
end
|
|
return ret:format(itemName,
|
|
trigger.use_showgcd and "true" or "false",
|
|
"[[" .. (trigger.genericShowOn or "") .. "]]");
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "itemName",
|
|
required = true,
|
|
display = L["Item"],
|
|
type = "item",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
enable = function(trigger) return (trigger.genericShowOn ~= "showOnReady") end,
|
|
init = "remaining"
|
|
},
|
|
{
|
|
name = "extra Cooldown Progress (Item)",
|
|
display = function(trigger)
|
|
return function()
|
|
local text = "";
|
|
if trigger.use_showgcd then
|
|
if text ~= "" then text = text .. "; " end
|
|
text = text .. L["Show GCD"]
|
|
end
|
|
if text == "" then
|
|
return L["|cFFffcc00Extra Options:|r None"]
|
|
end
|
|
return L["|cFFffcc00Extra Options:|r %s"]:format(text)
|
|
end
|
|
end,
|
|
type = "collapse",
|
|
},
|
|
{
|
|
name = "showgcd",
|
|
display = L["Show Global Cooldown"],
|
|
type = "toggle",
|
|
test = "true",
|
|
collapse = "extra Cooldown Progress (Item)"
|
|
},
|
|
{
|
|
name = "genericShowOn",
|
|
display = L["Show"],
|
|
type = "select",
|
|
values = "cooldown_progress_behavior_types",
|
|
test = "true",
|
|
required = true,
|
|
default = "showOnCooldown"
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "enabled",
|
|
store = true,
|
|
test = "true",
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "onCooldown",
|
|
test = "true",
|
|
display = L["On Cooldown"],
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and (not state.gcdCooldown and state.expirationTime and state.expirationTime > GetTime() or state.enabled == 0) == (needle == 1)
|
|
end,
|
|
},
|
|
{
|
|
name = "itemInRange",
|
|
display = L["Item in Range"],
|
|
hidden = true,
|
|
test = "true",
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and (UnitExists('target') and IsItemInRange(state.itemname, 'target')) == (needle == 1)
|
|
end,
|
|
conditionEvents = {
|
|
"PLAYER_TARGET_CHANGED",
|
|
"WA_SPELL_RANGECHECK",
|
|
}
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "gcdCooldown",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "(genericShowOn == \"showOnReady\" and (startTime == 0 and enabled == 1 or gcdCooldown))" ..
|
|
"or (genericShowOn == \"showOnCooldown\" and (startTime > 0 or enabled == 0) and not gcdCooldown) " ..
|
|
"or (genericShowOn == \"showAlways\")"
|
|
}
|
|
},
|
|
durationFunc = function(trigger)
|
|
local startTime, duration = WeakAuras.GetItemCooldown(type(trigger.itemName) == "number" and trigger.itemName or 0, trigger.use_showgcd);
|
|
startTime = startTime or 0;
|
|
duration = duration or 0;
|
|
return duration, startTime + duration;
|
|
end,
|
|
nameFunc = function(trigger)
|
|
local name = GetItemInfo(trigger.itemName or 0);
|
|
if(name) then
|
|
return name;
|
|
else
|
|
return "Invalid";
|
|
end
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, _, _, _, _, _, _, _, _, icon = GetItemInfo(trigger.itemName or 0);
|
|
return icon;
|
|
end,
|
|
hasItemID = true,
|
|
automaticrequired = true,
|
|
},
|
|
["Cooldown Progress (Equipment Slot)"] = {
|
|
type = "item",
|
|
events = {
|
|
["unit_events"] = {
|
|
["player"] = {"UNIT_INVENTORY_CHANGED"}
|
|
}
|
|
},
|
|
internal_events = function(trigger, untrigger)
|
|
local events = {
|
|
"ITEM_SLOT_COOLDOWN_STARTED",
|
|
"ITEM_SLOT_COOLDOWN_CHANGED",
|
|
"COOLDOWN_REMAINING_CHECK",
|
|
"ITEM_SLOT_COOLDOWN_ITEM_CHANGED",
|
|
"ITEM_SLOT_COOLDOWN_READY",
|
|
"WA_DELAYED_PLAYER_ENTERING_WORLD"
|
|
}
|
|
|
|
if (trigger.use_showgcd) then
|
|
tinsert(events, "GCD_START");
|
|
tinsert(events, "GCD_CHANGE");
|
|
tinsert(events, "GCD_END");
|
|
end
|
|
|
|
return events
|
|
end,
|
|
force_events = "ITEM_COOLDOWN_FORCE",
|
|
name = L["Cooldown Progress (Slot)"],
|
|
loadFunc = function(trigger)
|
|
WeakAuras.WatchItemSlotCooldown(trigger.itemSlot);
|
|
if (trigger.use_showgcd) then
|
|
WeakAuras.WatchGCD();
|
|
end
|
|
end,
|
|
init = function(trigger)
|
|
local ret = [[
|
|
local showgcd = %s
|
|
local startTime, duration, enable, gcdCooldown = WeakAuras.GetItemSlotCooldown(%s, showgcd);
|
|
local genericShowOn = %s
|
|
local remaining = startTime + duration - GetTime();
|
|
]];
|
|
if(trigger.use_remaining and trigger.genericShowOn ~= "showOnReady") then
|
|
local ret2 = [[
|
|
local expirationTime = startTime + duration
|
|
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0;
|
|
local remainingCheck = %s;
|
|
if(remaining >= remainingCheck and remaining > 0) then
|
|
Private.ExecEnv.ScheduleScan(expirationTime - remainingCheck);
|
|
end
|
|
]];
|
|
ret = ret..ret2:format(tonumber(trigger.remaining or 0) or 0);
|
|
end
|
|
return ret:format(trigger.use_showgcd and "true" or "false",
|
|
trigger.itemSlot or "0",
|
|
"[[" .. (trigger.genericShowOn or "") .. "]]");
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "itemSlot",
|
|
required = true,
|
|
display = L["Equipment Slot"],
|
|
type = "select",
|
|
values = "item_slot_types",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "extra Cooldown Progress (Equipment Slot)",
|
|
display = function(trigger)
|
|
return function()
|
|
local text = "";
|
|
if trigger.use_showgcd then
|
|
if text ~= "" then text = text .. "; " end
|
|
text = text .. L["Show GCD"]
|
|
end
|
|
if text == "" then
|
|
return L["|cFFffcc00Extra Options:|r None"]
|
|
end
|
|
return L["|cFFffcc00Extra Options:|r %s"]:format(text)
|
|
end
|
|
end,
|
|
type = "collapse",
|
|
},
|
|
{
|
|
name = "showgcd",
|
|
display = L["Show Global Cooldown"],
|
|
type = "toggle",
|
|
test = "true",
|
|
collapse = "extra Cooldown Progress (Equipment Slot)"
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
enable = function(trigger) return (trigger.genericShowOn ~= "showOnReady") end,
|
|
init = "remaining"
|
|
},
|
|
{
|
|
name = "testForCooldown",
|
|
display = L["is useable"],
|
|
type = "toggle",
|
|
test = "enable == 1"
|
|
},
|
|
{
|
|
name = "genericShowOn",
|
|
display = L["Show"],
|
|
type = "select",
|
|
values = "cooldown_progress_behavior_types",
|
|
test = "true",
|
|
required = true,
|
|
default = "showOnCooldown"
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "onCooldown",
|
|
test = "true",
|
|
display = L["On Cooldown"],
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and (not state.gcdCooldown and state.expirationTime and state.expirationTime > GetTime()) == (needle == 1);
|
|
end,
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "gcdCooldown",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "(genericShowOn == \"showOnReady\" and (startTime == 0 or gcdCooldown)) " ..
|
|
"or (genericShowOn == \"showOnCooldown\" and startTime > 0 and not gcdCooldown) " ..
|
|
"or (genericShowOn == \"showAlways\")"
|
|
}
|
|
},
|
|
durationFunc = function(trigger)
|
|
local startTime, duration = WeakAuras.GetItemSlotCooldown(trigger.itemSlot or 0, trigger.use_showgcd);
|
|
startTime = startTime or 0;
|
|
duration = duration or 0;
|
|
return duration, startTime + duration;
|
|
end,
|
|
nameFunc = function(trigger)
|
|
local item = GetInventoryItemID("player", trigger.itemSlot or 0);
|
|
if (item) then
|
|
return GetItemInfo(item);
|
|
end
|
|
end,
|
|
stacksFunc = function(trigger)
|
|
local count = GetInventoryItemCount("player", trigger.itemSlot or 0)
|
|
if ((count == 1) and (not GetInventoryItemTexture("player", trigger.itemSlot or 0))) then
|
|
count = 0
|
|
end
|
|
return count
|
|
end,
|
|
iconFunc = function(trigger)
|
|
return GetInventoryItemTexture("player", trigger.itemSlot or 0) or "Interface\\Icons\\INV_Misc_QuestionMark";
|
|
end,
|
|
automaticrequired = true,
|
|
},
|
|
["Cooldown Ready (Item)"] = {
|
|
type = "item",
|
|
events = {},
|
|
internal_events = {
|
|
"ITEM_COOLDOWN_READY",
|
|
},
|
|
name = L["Cooldown Ready Event (Item)"],
|
|
loadFunc = function(trigger)
|
|
trigger.itemName = trigger.itemName or 0;
|
|
WeakAuras.WatchItemCooldown(trigger.itemName);
|
|
end,
|
|
init = function(trigger)
|
|
trigger.itemName = trigger.itemName or 0;
|
|
end,
|
|
args = {
|
|
{
|
|
name = "itemName",
|
|
required = true,
|
|
display = L["Item"],
|
|
type = "item",
|
|
init = "arg"
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
local name = GetItemInfo(trigger.itemName or 0);
|
|
if(name) then
|
|
return name;
|
|
else
|
|
return "Invalid";
|
|
end
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, _, _, _, _, _, _, _, _, icon = GetItemInfo(trigger.itemName or 0);
|
|
return icon;
|
|
end,
|
|
hasItemID = true,
|
|
timedrequired = true
|
|
},
|
|
["Cooldown Ready (Equipment Slot)"] = {
|
|
type = "item",
|
|
events = {},
|
|
internal_events = {
|
|
"ITEM_SLOT_COOLDOWN_READY"
|
|
},
|
|
name = L["Cooldown Ready Event (Slot)"],
|
|
loadFunc = function(trigger)
|
|
WeakAuras.WatchItemSlotCooldown(trigger.itemSlot);
|
|
end,
|
|
init = function(trigger)
|
|
end,
|
|
args = {
|
|
{
|
|
name = "itemSlot",
|
|
required = true,
|
|
display = L["Equipment Slot"],
|
|
type = "select",
|
|
values = "item_slot_types",
|
|
init = "arg"
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
return "";
|
|
end,
|
|
iconFunc = function(trigger)
|
|
return GetInventoryItemTexture("player", trigger.itemSlot or 0) or "Interface\\Icons\\INV_Misc_QuestionMark";
|
|
end,
|
|
hasItemID = true,
|
|
timedrequired = true
|
|
},
|
|
["GTFO"] = {
|
|
type = "addons",
|
|
events = {
|
|
["events"] = {"GTFO_DISPLAY"}
|
|
},
|
|
name = L["GTFO Alert"],
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "alertType",
|
|
display = L["Alert Type"],
|
|
type = "select",
|
|
init = "arg",
|
|
values = "gtfo_types",
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
},
|
|
timedrequired = true
|
|
},
|
|
-- DBM events
|
|
["DBM Stage"] = {
|
|
type = "addons",
|
|
events = {},
|
|
internal_events = {
|
|
"DBM_SetStage"
|
|
},
|
|
force_events = "DBM_SetStage",
|
|
name = L["DBM Stage"],
|
|
init = function(trigger)
|
|
WeakAuras.RegisterDBMCallback("DBM_SetStage")
|
|
WeakAuras.RegisterDBMCallback("DBM_Pull")
|
|
WeakAuras.RegisterDBMCallback("DBM_Kill")
|
|
return ""
|
|
end,
|
|
args = {
|
|
{
|
|
name = "stage",
|
|
init = "WeakAuras.GetDBMStage()",
|
|
display = L["Stage"],
|
|
type = "number",
|
|
conditionType = "number",
|
|
store = true,
|
|
}
|
|
},
|
|
automaticrequired = true,
|
|
statesParameter = "one",
|
|
},
|
|
["DBM Announce"] = {
|
|
type = "addons",
|
|
events = {},
|
|
internal_events = {
|
|
"DBM_Announce"
|
|
},
|
|
name = L["DBM Announce"],
|
|
init = function(trigger)
|
|
WeakAuras.RegisterDBMCallback("DBM_Announce");
|
|
local ret = "local use_cloneId = %s;"
|
|
return ret:format(trigger.use_cloneId and "true" or "false");
|
|
end,
|
|
statesParameter = "all",
|
|
args = {
|
|
{
|
|
name = "message",
|
|
init = "arg",
|
|
display = L["Message"],
|
|
type = "longstring",
|
|
store = true,
|
|
conditionType = "string"
|
|
},
|
|
{
|
|
name = "name",
|
|
init = "message",
|
|
hidden = true,
|
|
test = "true",
|
|
store = true,
|
|
},
|
|
{
|
|
name = "icon",
|
|
init = "arg",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "cloneId",
|
|
display = L["Clone per Event"],
|
|
type = "toggle",
|
|
test = "true",
|
|
init = "use_cloneId and WeakAuras.GetUniqueCloneId() or ''"
|
|
},
|
|
},
|
|
timedrequired = true
|
|
},
|
|
["DBM Timer"] = {
|
|
type = "addons",
|
|
events = {},
|
|
internal_events = {
|
|
"DBM_TimerStart", "DBM_TimerStop", "DBM_TimerStopAll", "DBM_TimerUpdate", "DBM_TimerForce"
|
|
},
|
|
force_events = "DBM_TimerForce",
|
|
name = L["DBM Timer"],
|
|
canHaveDuration = "timed",
|
|
triggerFunction = function(trigger)
|
|
WeakAuras.RegisterDBMCallback("DBM_TimerStart")
|
|
WeakAuras.RegisterDBMCallback("DBM_TimerStop")
|
|
WeakAuras.RegisterDBMCallback("DBM_TimerUpdate")
|
|
WeakAuras.RegisterDBMCallback("wipe")
|
|
WeakAuras.RegisterDBMCallback("kill")
|
|
|
|
local ret = [=[
|
|
local triggerCounter = %q
|
|
local counter
|
|
if triggerCounter and triggerCounter ~= "" then
|
|
counter = Private.ExecEnv.CreateTriggerCounter(triggerCounter)
|
|
else
|
|
counter = Private.ExecEnv.CreateTriggerCounter()
|
|
end
|
|
return function (states, event, id)
|
|
local triggerId = %q
|
|
local triggerSpellId = %q
|
|
local triggerText = %q
|
|
local triggerTextOperator = %q
|
|
local useClone = %s
|
|
local extendTimer = %s
|
|
local triggerUseRemaining = %s
|
|
local triggerRemaining = %s
|
|
local triggerDbmType = %s
|
|
local cloneId = useClone and id or ""
|
|
local state = states[cloneId]
|
|
local counter = counter
|
|
|
|
function copyOrSchedule(bar, cloneId)
|
|
if triggerUseRemaining then
|
|
local remainingTime = bar.expirationTime - GetTime() + extendTimer
|
|
if remainingTime %s triggerRemaining then
|
|
Private.ExecEnv.CopyBarToState(bar, states, cloneId, extendTimer)
|
|
else
|
|
local state = states[cloneId]
|
|
if state and state.show then
|
|
state.show = false
|
|
state.changed = true
|
|
end
|
|
end
|
|
if remainingTime >= triggerRemaining then
|
|
Private.ExecEnv.ScheduleDbmCheck(bar.expirationTime - triggerRemaining + extendTimer)
|
|
end
|
|
else
|
|
Private.ExecEnv.CopyBarToState(bar, states, cloneId, extendTimer)
|
|
end
|
|
end
|
|
|
|
if useClone then
|
|
if event == "DBM_TimerStart" then
|
|
if Private.ExecEnv.DBMTimerMatches(id, triggerId, triggerText, triggerTextOperator, triggerSpellId, triggerDbmType, counter) then
|
|
local bar = WeakAuras.GetDBMTimerById(id)
|
|
if bar then
|
|
copyOrSchedule(bar, cloneId)
|
|
end
|
|
end
|
|
elseif event == "DBM_TimerStop" and state then
|
|
local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0)
|
|
if state.extend == 0 or bar_remainingTime > 0.2 then
|
|
state.show = false
|
|
state.changed = true
|
|
end
|
|
elseif event == "DBM_TimerUpdate" then
|
|
for id, bar in pairs(WeakAuras.GetAllDBMTimers()) do
|
|
if Private.ExecEnv.DBMTimerMatches(id, triggerId, triggerText, triggerTextOperator, triggerSpellId, triggerDbmType, counter) then
|
|
copyOrSchedule(bar, id)
|
|
else
|
|
local state = states[id]
|
|
if state then
|
|
local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0)
|
|
if state.extend == 0 or bar_remainingTime > 0.2 then
|
|
state.show = false
|
|
state.changed = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
elseif event == "DBM_TimerForce" then
|
|
wipe(states)
|
|
for id, bar in pairs(WeakAuras.GetAllDBMTimers()) do
|
|
if Private.ExecEnv.DBMTimerMatches(id, triggerId, triggerText, triggerTextOperator, triggerSpellId, triggerDbmType, counter) then
|
|
copyOrSchedule(bar, cloneId)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if event == "DBM_TimerStart" or event == "DBM_TimerUpdate" then
|
|
if extendTimer ~= 0 then
|
|
if Private.ExecEnv.DBMTimerMatches(id, triggerId, triggerText, triggerTextOperator, triggerSpellId, triggerDbmType, counter) then
|
|
local bar = WeakAuras.GetDBMTimerById(id)
|
|
Private.ExecEnv.ScheduleDbmCheck(bar.expirationTime + extendTimer)
|
|
end
|
|
end
|
|
end
|
|
local bar = WeakAuras.GetDBMTimer(triggerId, triggerText, triggerTextOperator, triggerSpellId, extendTimer, triggerDbmType, counter)
|
|
if bar then
|
|
if extendTimer == 0
|
|
or not (state and state.show)
|
|
or (state and state.show and state.expirationTime > (bar.expirationTime + extendTimer))
|
|
then
|
|
copyOrSchedule(bar, cloneId)
|
|
end
|
|
else
|
|
if state and state.show then
|
|
local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0)
|
|
if state.extend == 0 or bar_remainingTime > 0.2 then
|
|
state.show = false
|
|
state.changed = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
]=]
|
|
|
|
return ret:format(
|
|
trigger.use_count and trigger.count or "",
|
|
trigger.use_id and trigger.id or "",
|
|
trigger.use_spellId and tostring(trigger.spellId) or "",
|
|
trigger.use_message and trigger.message or "",
|
|
trigger.use_message and trigger.message_operator or "",
|
|
trigger.use_cloneId and "true" or "false",
|
|
trigger.use_extend and tonumber(trigger.extend or 0) or 0,
|
|
trigger.use_remaining and "true" or "false",
|
|
trigger.remaining and tonumber(trigger.remaining or 0) or 0,
|
|
trigger.use_dbmType and trigger.dbmType or "nil",
|
|
trigger.remaining_operator or "<"
|
|
)
|
|
end,
|
|
statesParameter = "full",
|
|
args = {
|
|
{
|
|
name = "id",
|
|
display = L["Timer Id"],
|
|
type = "string",
|
|
},
|
|
{
|
|
name = "spellId",
|
|
display = L["Spell Id"],
|
|
type = "string",
|
|
store = true,
|
|
conditionType = "string"
|
|
},
|
|
{
|
|
name = "message",
|
|
display = L["Message"],
|
|
type = "longstring",
|
|
store = true,
|
|
conditionType = "string"
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
},
|
|
{
|
|
name = "extend",
|
|
display = L["Offset Timer"],
|
|
type = "string",
|
|
},
|
|
{
|
|
name = "count",
|
|
display = L["Count"],
|
|
desc = L["Occurrence of the event, reset when aura is unloaded\nCan be a range of values\nCan have multiple values separated by a comma or a space\n\nExamples:\n2nd 5th and 6th events: 2, 5, 6\n2nd to 6th: 2-6\nevery 2 events: /2\nevery 3 events starting from 2nd: 2/3\nevery 3 events starting from 2nd and ending at 11th: 2-11/3\n\nOnly if DBM shows it on it's bar"],
|
|
type = "string",
|
|
conditionType = "string",
|
|
},
|
|
{
|
|
name = "dbmType",
|
|
display = L["Type"],
|
|
type = "select",
|
|
values = "dbm_types",
|
|
conditionType = "select",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "cloneId",
|
|
display = L["Clone per Event"],
|
|
type = "toggle"
|
|
}
|
|
},
|
|
automaticrequired = true,
|
|
},
|
|
-- BigWigs
|
|
["BigWigs Message"] = {
|
|
type = "addons",
|
|
events = {},
|
|
internal_events = {
|
|
"BigWigs_Message"
|
|
},
|
|
name = L["BigWigs Message"],
|
|
init = function(trigger)
|
|
WeakAuras.RegisterBigWigsCallback("BigWigs_Message");
|
|
local ret = "local use_cloneId = %s;"
|
|
return ret:format(trigger.use_cloneId and "true" or "false");
|
|
end,
|
|
statesParameter = "all",
|
|
args = {
|
|
{
|
|
name = "addon",
|
|
init = "arg",
|
|
display = L["BigWigs Addon"],
|
|
type = "string"
|
|
},
|
|
{
|
|
name = "spellId",
|
|
init = "arg",
|
|
display = L["Key"],
|
|
desc = L["The 'Key' value can be found in the BigWigs options of a specific spell"],
|
|
type = "longstring"
|
|
},
|
|
{
|
|
name = "text",
|
|
init = "arg",
|
|
display = L["Message"],
|
|
type = "longstring",
|
|
store = true,
|
|
conditionType = "string"
|
|
},
|
|
{
|
|
name = "name",
|
|
init = "text",
|
|
hidden = true,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{}, -- Importance, might be useful
|
|
{
|
|
name = "icon",
|
|
init = "arg",
|
|
hidden = true,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "cloneId",
|
|
display = L["Clone per Event"],
|
|
type = "toggle",
|
|
test = "true",
|
|
init = "use_cloneId and WeakAuras.GetUniqueCloneId() or ''"
|
|
},
|
|
},
|
|
timedrequired = true
|
|
},
|
|
["BigWigs Timer"] = {
|
|
type = "addons",
|
|
events = {},
|
|
internal_events = {
|
|
"BigWigs_StartBar", "BigWigs_StopBar", "BigWigs_Timer_Update",
|
|
},
|
|
force_events = "BigWigs_Timer_Force",
|
|
name = L["BigWigs Timer"],
|
|
canHaveDuration = "timed",
|
|
triggerFunction = function(trigger)
|
|
WeakAuras.RegisterBigWigsTimer()
|
|
local ret = [=[
|
|
local triggerCounter = %q
|
|
local counter
|
|
if triggerCounter and triggerCounter ~= "" then
|
|
counter = Private.ExecEnv.CreateTriggerCounter(triggerCounter)
|
|
else
|
|
counter = Private.ExecEnv.CreateTriggerCounter()
|
|
end
|
|
return function(states, event, id)
|
|
local triggerSpellId = %q
|
|
local triggerText = %q
|
|
local triggerTextOperator = %q
|
|
local useClone = %s
|
|
local extendTimer = %s
|
|
local triggerUseRemaining = %s
|
|
local triggerRemaining = %s
|
|
local triggerEmphasized = %s
|
|
local triggerCast = %s
|
|
local triggerIsCooldown = %s
|
|
local cloneId = useClone and id or ""
|
|
local state = states[cloneId]
|
|
local counter = counter
|
|
|
|
function copyOrSchedule(bar, cloneId)
|
|
if triggerUseRemaining then
|
|
local remainingTime = bar.expirationTime - GetTime() + extendTimer
|
|
if remainingTime %s triggerRemaining then
|
|
Private.ExecEnv.CopyBigWigsTimerToState(bar, states, cloneId, extendTimer)
|
|
else
|
|
local state = states[cloneId]
|
|
if state and state.show then
|
|
state.show = false
|
|
state.changed = true
|
|
end
|
|
end
|
|
if remainingTime >= triggerRemaining then
|
|
Private.ExecEnv.ScheduleBigWigsCheck(bar.expirationTime - triggerRemaining + extendTimer)
|
|
end
|
|
else
|
|
Private.ExecEnv.CopyBigWigsTimerToState(bar, states, cloneId, extendTimer)
|
|
end
|
|
end
|
|
|
|
if useClone then
|
|
if event == "BigWigs_StartBar" then
|
|
if Private.ExecEnv.BigWigsTimerMatches(id, triggerText, triggerTextOperator, triggerSpellId, triggerEmphasized, counter, triggerCast, triggerIsCooldown) then
|
|
local bar = WeakAuras.GetBigWigsTimerById(id)
|
|
if bar then
|
|
copyOrSchedule(bar, cloneId)
|
|
end
|
|
end
|
|
elseif event == "BigWigs_StopBar" and state then
|
|
local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0)
|
|
if state.extend == 0 or bar_remainingTime > 0.2 then
|
|
state.show = false
|
|
state.changed = true
|
|
end
|
|
elseif event == "BigWigs_Timer_Update" then
|
|
for id, bar in pairs(WeakAuras.GetAllBigWigsTimers()) do
|
|
if Private.ExecEnv.BigWigsTimerMatches(id, triggerText, triggerTextOperator, triggerSpellId, triggerEmphasized, counter, triggerCast) then
|
|
copyOrSchedule(bar, id)
|
|
end
|
|
end
|
|
elseif event == "BigWigs_Timer_Force" then
|
|
wipe(states)
|
|
for id, bar in pairs(WeakAuras.GetAllBigWigsTimers()) do
|
|
if Private.ExecEnv.BigWigsTimerMatches(id, triggerText, triggerTextOperator, triggerSpellId, triggerEmphasized, counter, triggerCast) then
|
|
copyOrSchedule(bar, id)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if event == "BigWigs_StartBar" then
|
|
if extendTimer ~= 0 then
|
|
if Private.ExecEnv.BigWigsTimerMatches(id, triggerText, triggerTextOperator, triggerSpellId, triggerEmphasized, counter, triggerCast) then
|
|
local bar = WeakAuras.GetBigWigsTimerById(id)
|
|
Private.ExecEnv.ScheduleBigWigsCheck(bar.expirationTime + extendTimer)
|
|
end
|
|
end
|
|
end
|
|
local bar = WeakAuras.GetBigWigsTimer(triggerText, triggerTextOperator, triggerSpellId, extendTimer, triggerEmphasized, counter, triggerCast)
|
|
if bar then
|
|
if extendTimer == 0
|
|
or not (state and state.show)
|
|
or (state and state.show and state.expirationTime > (bar.expirationTime + extendTimer))
|
|
then
|
|
copyOrSchedule(bar, cloneId)
|
|
end
|
|
else
|
|
if state and state.show then
|
|
local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0)
|
|
if state.extend == 0 or bar_remainingTime > 0.2 then
|
|
state.show = false
|
|
state.changed = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
]=]
|
|
return ret:format(
|
|
trigger.use_count and trigger.count or "",
|
|
trigger.use_spellId and tostring(trigger.spellId) or "",
|
|
trigger.use_text and trigger.text or "",
|
|
trigger.use_text and trigger.text_operator or "",
|
|
trigger.use_cloneId and "true" or "false",
|
|
trigger.use_extend and tonumber(trigger.extend or 0) or 0,
|
|
trigger.use_remaining and "true" or "false",
|
|
trigger.remaining and tonumber(trigger.remaining or 0) or 0,
|
|
trigger.use_emphasized == nil and "nil" or trigger.use_emphasized and "true" or "false",
|
|
trigger.use_cast == nil and "nil" or trigger.use_cast and "true" or "false",
|
|
trigger.use_isCooldown == nil and "nil" or trigger.use_isCooldown and "true" or "false",
|
|
trigger.remaining_operator or "<"
|
|
)
|
|
end,
|
|
statesParameter = "full",
|
|
args = {
|
|
{
|
|
name = "spellId",
|
|
display = L["Key"],
|
|
desc = L["The 'Key' value can be found in the BigWigs options of a specific spell"],
|
|
type = "string",
|
|
conditionType = "string",
|
|
},
|
|
{
|
|
name = "text",
|
|
display = L["Message"],
|
|
type = "longstring",
|
|
store = true,
|
|
conditionType = "string"
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
},
|
|
{
|
|
name = "extend",
|
|
display = L["Offset Timer"],
|
|
type = "string",
|
|
},
|
|
{
|
|
name = "count",
|
|
display = L["Count"],
|
|
desc = L["Occurrence of the event, reset when aura is unloaded\nCan be a range of values\nCan have multiple values separated by a comma or a space\n\nExamples:\n2nd 5th and 6th events: 2, 5, 6\n2nd to 6th: 2-6\nevery 2 events: /2\nevery 3 events starting from 2nd: 2/3\nevery 3 events starting from 2nd and ending at 11th: 2-11/3\n\nOnly if BigWigs shows it on it's bar"],
|
|
type = "string",
|
|
conditionType = "string",
|
|
},
|
|
{
|
|
name = "emphasized",
|
|
display = L["Emphasized"],
|
|
type = "tristate",
|
|
desc = L["Emphasized option checked in BigWigs's spell options"],
|
|
test = "true",
|
|
init = "false",
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "cast",
|
|
display = L["Cast Bar"],
|
|
desc = L["Filter messages with format <message>"],
|
|
type = "tristate",
|
|
test = "true",
|
|
init = "false",
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "isCooldown",
|
|
display = L["Cooldown"],
|
|
desc = L["Cooldown bars show time before an ability is ready to be use, BigWigs prefix them with '~'"],
|
|
type = "tristate",
|
|
test = "true",
|
|
init = "false",
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "cloneId",
|
|
display = L["Clone per Event"],
|
|
type = "toggle",
|
|
test = "true",
|
|
init = "false"
|
|
},
|
|
},
|
|
automaticrequired = true,
|
|
},
|
|
["Global Cooldown"] = {
|
|
type = "spell",
|
|
events = {},
|
|
internal_events = {
|
|
"GCD_START",
|
|
"GCD_CHANGE",
|
|
"GCD_END",
|
|
"GCD_UPDATE",
|
|
"WA_DELAYED_PLAYER_ENTERING_WORLD"
|
|
},
|
|
force_events = "GCD_UPDATE",
|
|
name = L["Global Cooldown"],
|
|
loadFunc = function(trigger)
|
|
WeakAuras.WatchGCD();
|
|
end,
|
|
init = function(trigger)
|
|
local ret = [[
|
|
local inverse = %s;
|
|
local onGCD = WeakAuras.GetGCDInfo();
|
|
local hasSpellName = WeakAuras.GcdSpellName();
|
|
]];
|
|
return ret:format(trigger.use_inverse and "true" or "false");
|
|
end,
|
|
args = {
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "(inverse and onGCD == 0) or (not inverse and onGCD > 0 and hasSpellName)"
|
|
}
|
|
},
|
|
durationFunc = function(trigger)
|
|
local duration, expirationTime = WeakAuras.GetGCDInfo();
|
|
return duration, expirationTime;
|
|
end,
|
|
nameFunc = function(trigger)
|
|
local _, _, name = WeakAuras.GetGCDInfo();
|
|
return name;
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, _, _, icon = WeakAuras.GetGCDInfo();
|
|
return icon;
|
|
end,
|
|
hasSpellID = true,
|
|
automaticrequired = true,
|
|
},
|
|
["Swing Timer"] = {
|
|
type = "unit",
|
|
events = {},
|
|
internal_events = {
|
|
"SWING_TIMER_START",
|
|
"SWING_TIMER_CHANGE",
|
|
"SWING_TIMER_END",
|
|
"SWING_TIMER_UPDATE"
|
|
},
|
|
force_events = "SWING_TIMER_UPDATE",
|
|
name = L["Swing Timer"],
|
|
loadFunc = function()
|
|
WeakAuras.InitSwingTimer();
|
|
end,
|
|
init = function(trigger)
|
|
local ret = [=[
|
|
local inverse = %s;
|
|
local hand = %q;
|
|
local triggerRemaining = %s
|
|
local duration, expirationTime, name, icon = WeakAuras.GetSwingTimerInfo(hand)
|
|
local remaining = expirationTime and expirationTime - GetTime()
|
|
local remainingCheck = not triggerRemaining or remaining and remaining %s triggerRemaining
|
|
|
|
if triggerRemaining and remaining and remaining >= triggerRemaining and remaining > 0 then
|
|
Private.ExecEnv.ScheduleScan(expirationTime - triggerRemaining, "SWING_TIMER_UPDATE")
|
|
end
|
|
]=];
|
|
return ret:format(
|
|
(trigger.use_inverse and "true" or "false"),
|
|
trigger.hand or "main",
|
|
trigger.use_remaining and tonumber(trigger.remaining or 0) or "nil",
|
|
trigger.remaining_operator or "<"
|
|
);
|
|
end,
|
|
args = {
|
|
{
|
|
name = "hand",
|
|
required = true,
|
|
display = L["Weapon"],
|
|
type = "select",
|
|
values = "swing_types",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "duration",
|
|
hidden = true,
|
|
init = "duration",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "expirationTime",
|
|
init = "expirationTime",
|
|
hidden = true,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "progressType",
|
|
hidden = true,
|
|
init = "'timed'",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "name",
|
|
hidden = true,
|
|
init = "spell",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "icon",
|
|
hidden = true,
|
|
init = "icon or 'Interface\\AddOns\\WeakAuras\\Media\\Textures\\icon'",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "(inverse and duration == 0) or (not inverse and duration > 0)"
|
|
}
|
|
},
|
|
automaticrequired = true,
|
|
canHaveDuration = true,
|
|
statesParameter = "one"
|
|
},
|
|
["Action Usable"] = {
|
|
type = "spell",
|
|
events = {
|
|
["events"] = {
|
|
"SPELL_UPDATE_USABLE",
|
|
"ACTIONBAR_UPDATE_USABLE",
|
|
"PLAYER_TARGET_CHANGED",
|
|
"RUNE_POWER_UPDATE",
|
|
"RUNE_TYPE_UPDATE",
|
|
},
|
|
["unit_events"] = {
|
|
["player"] = { "UNIT_POWER", "UNIT_ENERGY", "UNIT_MANA", "UNIT_RAGE" }
|
|
}
|
|
},
|
|
internal_events = {
|
|
"SPELL_COOLDOWN_CHANGED",
|
|
},
|
|
force_events = "SPELL_UPDATE_USABLE",
|
|
name = L["Action Usable"],
|
|
statesParameter = "one",
|
|
loadFunc = function(trigger)
|
|
trigger.spellName = trigger.spellName or 0;
|
|
local spellName;
|
|
if (trigger.use_exact_spellName) then
|
|
spellName = trigger.spellName;
|
|
else
|
|
spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName;
|
|
end
|
|
trigger.realSpellName = spellName; -- Cache
|
|
WeakAuras.WatchSpellCooldown(spellName);
|
|
end,
|
|
init = function(trigger)
|
|
trigger.spellName = trigger.spellName or 0;
|
|
local spellName;
|
|
if (trigger.use_exact_spellName) then
|
|
spellName = trigger.spellName;
|
|
else
|
|
spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName;
|
|
end
|
|
trigger.realSpellName = spellName; -- Cache
|
|
local ret = [=[
|
|
local spellName = %s
|
|
local startTime, duration = WeakAuras.GetSpellCooldown(spellName);
|
|
startTime = startTime or 0
|
|
duration = duration or 0
|
|
local ready = startTime == 0
|
|
local active = IsUsableSpell(spellName) and ready
|
|
]=]
|
|
if(trigger.use_targetRequired) then
|
|
ret = ret.."active = active and WeakAuras.IsSpellInRange(spellName or '', 'target')\n";
|
|
end
|
|
if(trigger.use_inverse) then
|
|
ret = ret.."active = not active\n";
|
|
end
|
|
|
|
if (type(spellName) == "string") then
|
|
spellName = "[[" .. spellName .. "]]";
|
|
end
|
|
|
|
return ret:format(spellName)
|
|
end,
|
|
args = {
|
|
{
|
|
name = "spellName",
|
|
display = L["Spell"],
|
|
required = true,
|
|
type = "spell",
|
|
test = "true",
|
|
store = true,
|
|
conditionType = "string"
|
|
},
|
|
-- This parameter uses the IsSpellInRange API function, but it does not check spell range at all
|
|
-- IsSpellInRange returns nil for invalid targets, 0 for out of range, 1 for in range (0 and 1 are both "positive" values)
|
|
{
|
|
name = "targetRequired",
|
|
display = L["Require Valid Target"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "charges",
|
|
display = L["Charges"],
|
|
type = "number",
|
|
enable = function(trigger) return not(trigger.use_inverse) end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "spellCount",
|
|
display = L["Spell Count"],
|
|
type = "number",
|
|
enable = function(trigger) return not(trigger.use_inverse) end,
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true",
|
|
reloadOptions = true
|
|
},
|
|
{
|
|
name = "spellInRange",
|
|
display = L["Spell in Range"],
|
|
hidden = true,
|
|
test = "true",
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and (UnitExists('target') and state.spellName and WeakAuras.IsSpellInRange(state.spellName, 'target') == needle)
|
|
end,
|
|
conditionEvents = {
|
|
"PLAYER_TARGET_CHANGED",
|
|
"WA_SPELL_RANGECHECK",
|
|
}
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "active"
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
local name = GetSpellInfo(trigger.realSpellName or 0);
|
|
if(name) then
|
|
return name;
|
|
end
|
|
name = GetSpellInfo(trigger.spellName or 0);
|
|
if (name) then
|
|
return name;
|
|
end
|
|
return "Invalid";
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, _, icon = GetSpellInfo(trigger.realSpellName or 0);
|
|
if (not icon) then
|
|
icon = select(3, GetSpellInfo(trigger.spellName or 0));
|
|
end
|
|
return icon;
|
|
end,
|
|
stacksFunc = function(trigger)
|
|
local spellCount = WeakAuras.GetSpellCharges(trigger.realSpellName);
|
|
if spellCount and spellCount > 0 then
|
|
return spellCount
|
|
end
|
|
end,
|
|
hasSpellID = true,
|
|
automaticrequired = true
|
|
},
|
|
["Talent Known"] = {
|
|
type = "unit",
|
|
events = function()
|
|
return {
|
|
["events"] = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
|
|
}
|
|
end,
|
|
force_events = "PLAYER_TALENT_UPDATE",
|
|
name = L["Talent Selected"],
|
|
init = function(trigger)
|
|
local inverse = trigger.use_inverse;
|
|
if (trigger.use_talent) then
|
|
-- Single selection
|
|
local index = trigger.talent and trigger.talent.single;
|
|
local tier = index and ceil(index / MAX_NUM_TALENTS)
|
|
local column = index and ((index - 1) % MAX_NUM_TALENTS + 1)
|
|
|
|
local ret = [[
|
|
local tier = %s;
|
|
local column = %s;
|
|
local active, _, rank
|
|
_, _, _, _, rank = GetTalentInfo(tier, column)
|
|
active = rank > 0
|
|
]]
|
|
if (inverse) then
|
|
ret = ret .. [[
|
|
active = not (active);
|
|
]]
|
|
end
|
|
return ret:format(tier or 0, column or 0)
|
|
elseif (trigger.use_talent == false) then
|
|
if (trigger.talent.multi) then
|
|
local ret = [[
|
|
local tier
|
|
local column
|
|
local active = false;
|
|
local activeIcon;
|
|
local activeName;
|
|
]]
|
|
for index in pairs(trigger.talent.multi) do
|
|
local tier = index and ceil(index / MAX_NUM_TALENTS)
|
|
local column = index and ((index - 1) % MAX_NUM_TALENTS + 1)
|
|
local ret2 = [[
|
|
if (not active) then
|
|
tier = %s
|
|
column = %s
|
|
local name, icon, _, _, rank = GetTalentInfo(tier, column)
|
|
if rank and rank > 0 then
|
|
active = true;
|
|
activeName = name;
|
|
activeIcon = icon;
|
|
end
|
|
end
|
|
]]
|
|
ret = ret .. ret2:format(tier, column);
|
|
end
|
|
if (inverse) then
|
|
ret = ret .. [[
|
|
active = not (active);
|
|
]]
|
|
end
|
|
return ret;
|
|
end
|
|
end
|
|
return "";
|
|
end,
|
|
args = {
|
|
{
|
|
name = "talent",
|
|
display = L["Talent selected"],
|
|
type = "multiselect",
|
|
values = function()
|
|
local class = select(2, UnitClass("player"));
|
|
if Private.talent_types_specific[class] then
|
|
return Private.talent_types_specific[class];
|
|
else
|
|
return Private.talent_types;
|
|
end
|
|
end,
|
|
test = "active",
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "icon",
|
|
init = "activeIcon",
|
|
store = "true",
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "name",
|
|
init = "activeName",
|
|
store = "true",
|
|
test = "true"
|
|
},
|
|
},
|
|
automaticrequired = true,
|
|
statesParameter = "one",
|
|
},
|
|
["Totem"] = {
|
|
type = "spell",
|
|
events = {
|
|
["events"] = {
|
|
"PLAYER_TOTEM_UPDATE",
|
|
"PLAYER_ENTERING_WORLD"
|
|
}
|
|
},
|
|
internal_events = {
|
|
"COOLDOWN_REMAINING_CHECK",
|
|
},
|
|
force_events = "PLAYER_ENTERING_WORLD",
|
|
name = L["Totem"],
|
|
statesParameter = "full",
|
|
canHaveDuration = "timed",
|
|
triggerFunction = function(trigger)
|
|
local ret = [[return
|
|
function (states)
|
|
local totemType = %s;
|
|
local triggerTotemName = %q
|
|
local triggerTotemPattern = %q
|
|
local triggerTotemPatternOperator = %q
|
|
local clone = %s
|
|
local inverse = %s
|
|
local remainingCheck = %s
|
|
|
|
local function checkActive(remaining)
|
|
return remaining %s remainingCheck;
|
|
end
|
|
|
|
if (totemType) then -- Check a specific totem slot
|
|
local _, totemName, startTime, duration, icon = GetTotemInfo(totemType);
|
|
active = (startTime and startTime ~= 0);
|
|
|
|
if not Private.ExecEnv.CheckTotemName(totemName, triggerTotemName, triggerTotemPattern, triggerTotemPatternOperator) then
|
|
active = false;
|
|
end
|
|
|
|
if (inverse) then
|
|
active = not active;
|
|
if (triggerTotemName) then
|
|
icon = select(3, GetSpellInfo(triggerTotemName));
|
|
end
|
|
elseif (active and remainingCheck) then
|
|
local expirationTime = startTime and (startTime + duration) or 0;
|
|
local remainingTime = expirationTime - GetTime()
|
|
if (remainingTime >= remainingCheck) then
|
|
Private.ExecEnv.ScheduleScan(expirationTime - remainingCheck);
|
|
end
|
|
active = checkActive(remainingTime);
|
|
end
|
|
states[""] = states[""] or {}
|
|
local state = states[""];
|
|
state.show = active;
|
|
state.changed = true;
|
|
if (active) then
|
|
state.name = totemName;
|
|
state.totemName = totemName;
|
|
state.progressType = "timed";
|
|
state.duration = duration;
|
|
state.expirationTime = startTime and (startTime + duration);
|
|
state.icon = icon;
|
|
end
|
|
elseif inverse then -- inverse without a specific slot
|
|
local found = false;
|
|
for i = 1, 4 do
|
|
local _, totemName, startTime, duration, icon = GetTotemInfo(i);
|
|
if ((startTime and startTime ~= 0) and
|
|
Private.ExecEnv.CheckTotemName(totemName, triggerTotemName, triggerTotemPattern, triggerTotemPatternOperator)
|
|
) then
|
|
found = true;
|
|
end
|
|
end
|
|
local cloneId = "";
|
|
states[cloneId] = states[cloneId] or {};
|
|
local state = states[cloneId];
|
|
state.show = not found;
|
|
state.changed = true;
|
|
state.name = triggerTotemName;
|
|
state.totemName = triggerTotemName;
|
|
if (triggerTotemName) then
|
|
state.icon = select(3, GetSpellInfo(triggerTotemName));
|
|
end
|
|
else -- check all slots
|
|
for i = 1, 4 do
|
|
local _, totemName, startTime, duration, icon = GetTotemInfo(i);
|
|
active = (startTime and startTime ~= 0);
|
|
|
|
if not Private.ExecEnv.CheckTotemName(totemName, triggerTotemName, triggerTotemPattern, triggerTotemPatternOperator) then
|
|
active = false;
|
|
end
|
|
if (active and remainingCheck) then
|
|
local expirationTime = startTime and (startTime + duration) or 0;
|
|
local remainingTime = expirationTime - GetTime()
|
|
if (remainingTime >= remainingCheck) then
|
|
Private.ExecEnv.ScheduleScan(expirationTime - remainingCheck);
|
|
end
|
|
active = checkActive(remainingTime);
|
|
end
|
|
|
|
local cloneId = clone and tostring(i) or "";
|
|
states[cloneId] = states[cloneId] or {};
|
|
local state = states[cloneId];
|
|
state.show = active;
|
|
state.changed = true;
|
|
if (active) then
|
|
state.name = totemName;
|
|
state.totemName = totemName;
|
|
state.progressType = "timed";
|
|
state.duration = duration;
|
|
state.expirationTime = startTime and (startTime + duration);
|
|
state.icon = icon;
|
|
end
|
|
if (active and not clone) then
|
|
break;
|
|
end
|
|
end
|
|
end
|
|
return true;
|
|
end
|
|
]];
|
|
local totemName = tonumber(trigger.totemName) and GetSpellInfo(tonumber(trigger.totemName)) or trigger.totemName;
|
|
ret = ret:format(trigger.use_totemType and tonumber(trigger.totemType) or "nil",
|
|
trigger.use_totemName and totemName or "",
|
|
trigger.use_totemNamePattern and trigger.totemNamePattern or "",
|
|
trigger.use_totemNamePattern and trigger.totemNamePattern_operator or "",
|
|
trigger.use_clones and "true" or "false",
|
|
trigger.use_inverse and "true" or "false",
|
|
trigger.use_remaining and tonumber(trigger.remaining or 0) or "nil",
|
|
trigger.use_remaining and trigger.remaining_operator or "<");
|
|
return ret;
|
|
end,
|
|
args = {
|
|
{
|
|
name = "totemType",
|
|
display = L["Totem Number"],
|
|
type = "select",
|
|
values = "totem_types"
|
|
},
|
|
{
|
|
name = "totemName",
|
|
display = L["Totem Name"],
|
|
type = "string",
|
|
conditionType = "string",
|
|
store = true
|
|
},
|
|
{
|
|
name = "totemNamePattern",
|
|
display = L["Totem Name Pattern Match"],
|
|
type = "longstring",
|
|
},
|
|
{
|
|
name = "clones",
|
|
display = L["Clone per Match"],
|
|
type = "toggle",
|
|
test = "true",
|
|
enable = function(trigger) return not trigger.use_totemType end,
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
enable = function(trigger) return not(trigger.use_inverse) end
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true",
|
|
enable = function(trigger) return (trigger.use_totemName or trigger.use_totemNamePattern) and not trigger.use_clones end
|
|
}
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
["Item Count"] = {
|
|
type = "item",
|
|
events = {
|
|
["events"] = {
|
|
"BAG_UPDATE",
|
|
"BAG_UPDATE_COOLDOWN",
|
|
"PLAYER_ENTERING_WORLD"
|
|
}
|
|
},
|
|
internal_events = {
|
|
"ITEM_COUNT_UPDATE",
|
|
},
|
|
force_events = "BAG_UPDATE",
|
|
name = L["Item Count"],
|
|
loadFunc = function(trigger)
|
|
if(trigger.use_includeCharges) then
|
|
WeakAuras.RegisterItemCountWatch();
|
|
end
|
|
end,
|
|
init = function(trigger)
|
|
trigger.itemName = trigger.itemName or 0;
|
|
local itemName = type(trigger.itemName) == "number" and trigger.itemName or "[["..trigger.itemName.."]]";
|
|
local ret = [[
|
|
local itemName = %s
|
|
local exactSpellMatch = %s
|
|
if not exactSpellMatch and tonumber(itemName) then
|
|
itemName = GetItemInfo(itemName)
|
|
end
|
|
local count = GetItemCount(itemName, %s, %s);
|
|
]];
|
|
return ret:format(
|
|
itemName,
|
|
trigger.use_exact_itemName and "true" or "nil",
|
|
trigger.use_includeBank and "true" or "nil",
|
|
trigger.use_includeCharges and "true" or "nil"
|
|
)
|
|
end,
|
|
args = {
|
|
{
|
|
name = "itemName",
|
|
required = true,
|
|
display = L["Item"],
|
|
type = "item",
|
|
showExactOption = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "name",
|
|
display = L["Name"],
|
|
init = "itemName",
|
|
type = "string",
|
|
hidden = true,
|
|
store = true,
|
|
test = "true",
|
|
conditionType = "string"
|
|
},
|
|
{
|
|
name = "includeBank",
|
|
display = L["Include Bank"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "includeCharges",
|
|
display = L["Include Charges"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "count",
|
|
display = L["Item Count"],
|
|
type = "number"
|
|
},
|
|
{
|
|
name = "stacks",
|
|
display = L["Stacks"],
|
|
init = "count",
|
|
hidden = true,
|
|
store = true,
|
|
test = "true",
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "value",
|
|
init = "count",
|
|
hidden = true,
|
|
store = true,
|
|
test = "true",
|
|
display = L["Progress Value"],
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "total",
|
|
init = 0,
|
|
hidden = true,
|
|
store = true,
|
|
test = "true",
|
|
display = L["Progress Total"],
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "progressType",
|
|
init = "'static'",
|
|
hidden = true,
|
|
store = true,
|
|
test = "true",
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "icon",
|
|
init = "GetItemIcon(itemName)",
|
|
hidden = true,
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "name",
|
|
init = "itemName",
|
|
hidden = true,
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
},
|
|
statesParameter = "one",
|
|
hasItemID = true,
|
|
automaticrequired = true
|
|
},
|
|
["Stance/Form/Aura"] = {
|
|
type = "unit",
|
|
events = {
|
|
["events"] = {
|
|
"UPDATE_SHAPESHIFT_FORM",
|
|
"UPDATE_SHAPESHIFT_COOLDOWN"
|
|
}
|
|
},
|
|
internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" },
|
|
force_events = "WA_DELAYED_PLAYER_ENTERING_WORLD",
|
|
name = L["Stance/Form/Aura"],
|
|
init = function(trigger)
|
|
local inverse = trigger.use_inverse;
|
|
local ret = [[
|
|
local form = GetShapeshiftForm()
|
|
local active = false
|
|
]]
|
|
if trigger.use_form and trigger.form and trigger.form.single then
|
|
-- Single selection
|
|
ret = ret .. [[
|
|
local trigger_form = %d
|
|
active = form == trigger_form
|
|
]]
|
|
if inverse then
|
|
ret = ret .. [[
|
|
active = not active
|
|
]]
|
|
end
|
|
return ret:format(trigger.form.single)
|
|
elseif trigger.use_form == false and trigger.form and trigger.form.multi then
|
|
for index in pairs(trigger.form.multi) do
|
|
local ret2 = [[
|
|
if not active then
|
|
local index = %d
|
|
active = form == index
|
|
end
|
|
]]
|
|
ret = ret .. ret2:format(index)
|
|
end
|
|
if inverse then
|
|
ret = ret .. [[
|
|
active = not active
|
|
]]
|
|
end
|
|
return ret
|
|
elseif trigger.use_form == nil then
|
|
ret = ret .. [[
|
|
active = true
|
|
]]
|
|
return ret
|
|
end
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "form",
|
|
display = L["Form"],
|
|
type = "multiselect",
|
|
values = "form_types",
|
|
test = "active",
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true",
|
|
enable = function(trigger) return type(trigger.use_form) == "boolean" end
|
|
},
|
|
},
|
|
nameFunc = function(trigger)
|
|
local _, class = UnitClass("player");
|
|
local name
|
|
if(class == trigger.class) then
|
|
local form = GetShapeshiftForm();
|
|
if form > 0 then
|
|
local _, name = GetShapeshiftFormInfo(form);
|
|
else
|
|
name = "Humanoid";
|
|
end
|
|
return name;
|
|
else
|
|
local types = WeakAuras[class:lower().."_form_types"];
|
|
if(types) then
|
|
return types[GetShapeshiftForm()];
|
|
end
|
|
end
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local icon = "Interface\\Icons\\Spell_Nature_WispSplode"
|
|
local form = GetShapeshiftForm()
|
|
if form and form > 0 then
|
|
icon = GetShapeshiftFormInfo(form);
|
|
end
|
|
return icon or "Interface\\Icons\\Spell_Nature_WispSplode"
|
|
end,
|
|
automaticrequired = true
|
|
},
|
|
["Weapon Enchant"] = {
|
|
type = "item",
|
|
events = {},
|
|
internal_events = {
|
|
"TENCH_UPDATE",
|
|
},
|
|
force_events = "TENCH_UPDATE",
|
|
name = L["Weapon Enchant / Fishing Lure"],
|
|
init = function(trigger)
|
|
WeakAuras.TenchInit();
|
|
|
|
local ret = [[
|
|
local triggerWeaponType = %q
|
|
local triggerName = %q
|
|
local triggerStack = %s
|
|
local triggerRemaining = %s
|
|
local triggerShowOn = %q
|
|
local expirationTime, duration, name, icon, stacks
|
|
|
|
if triggerWeaponType == "main" then
|
|
expirationTime, duration, name, shortenedName, icon, stacks = WeakAuras.GetMHTenchInfo()
|
|
else
|
|
expirationTime, duration, name, shortenedName, icon, stacks = WeakAuras.GetOHTenchInfo()
|
|
end
|
|
|
|
local remaining = expirationTime and expirationTime - GetTime()
|
|
|
|
local nameCheck = triggerName == "" or name and triggerName == name or shortenedName and triggerName == shortenedName
|
|
local stackCheck = not triggerStack or stacks and stacks %s triggerStack
|
|
local remainingCheck = not triggerRemaining or remaining and remaining %s triggerRemaining
|
|
local found = expirationTime and nameCheck and stackCheck and remainingCheck
|
|
|
|
if(triggerRemaining and remaining and remaining >= triggerRemaining and remaining > 0) then
|
|
Private.ExecEnv.ScheduleScan(expirationTime - triggerRemaining, "TENCH_UPDATE");
|
|
end
|
|
|
|
if not found then
|
|
expirationTime = nil
|
|
duration = nil
|
|
remaining = nil
|
|
end
|
|
]];
|
|
|
|
local showOnActive = trigger.showOn == 'showOnActive' or not trigger.showOn
|
|
|
|
return ret:format(trigger.weapon or "main",
|
|
trigger.use_enchant and trigger.enchant or "",
|
|
showOnActive and trigger.use_stack and tonumber(trigger.stack or 0) or "nil",
|
|
showOnActive and trigger.use_remaining and tonumber(trigger.remaining or 0) or "nil",
|
|
trigger.showOn or "showOnActive",
|
|
trigger.stack_operator or "<",
|
|
trigger.remaining_operator or "<")
|
|
end,
|
|
args = {
|
|
{
|
|
name = "weapon",
|
|
display = L["Weapon"],
|
|
type = "select",
|
|
values = "weapon_types",
|
|
test = "true",
|
|
default = "main",
|
|
required = true
|
|
},
|
|
{
|
|
name = "enchant",
|
|
display = L["Weapon Enchant"],
|
|
desc = L["Enchant Name"],
|
|
type = "string",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "stacks",
|
|
display = L["Stack Count"],
|
|
type = "number",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "duration",
|
|
hidden = true,
|
|
init = "duration",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "expirationTime",
|
|
init = "expirationTime",
|
|
hidden = true,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "progressType",
|
|
hidden = true,
|
|
init = "duration and 'timed'",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "name",
|
|
hidden = true,
|
|
init = "spell",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "icon",
|
|
hidden = true,
|
|
init = "icon or 'Interface\\AddOns\\WeakAuras\\Media\\Textures\\icon'",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "showOn",
|
|
display = L["Show On"],
|
|
type = "select",
|
|
values = "weapon_enchant_types",
|
|
test = 'true',
|
|
default = "showOnActive",
|
|
required = true
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "(triggerShowOn == 'showOnActive' and found) " ..
|
|
"or (triggerShowOn == 'showOnMissing' and not found) " ..
|
|
"or (triggerShowOn == 'showAlways')"
|
|
}
|
|
},
|
|
automaticrequired = true,
|
|
canHaveDuration = true,
|
|
statesParameter = "one"
|
|
},
|
|
["Chat Message"] = {
|
|
type = "event",
|
|
events = {
|
|
["events"] = {
|
|
"CHAT_MSG_BATTLEGROUND",
|
|
"CHAT_MSG_BATTLEGROUND_LEADER",
|
|
"CHAT_MSG_BG_SYSTEM_ALLIANCE",
|
|
"CHAT_MSG_BG_SYSTEM_HORDE",
|
|
"CHAT_MSG_BG_SYSTEM_NEUTRAL",
|
|
"CHAT_MSG_BN_WHISPER",
|
|
"CHAT_MSG_CHANNEL",
|
|
"CHAT_MSG_EMOTE",
|
|
"CHAT_MSG_GUILD",
|
|
"CHAT_MSG_MONSTER_EMOTE",
|
|
"CHAT_MSG_MONSTER_PARTY",
|
|
"CHAT_MSG_MONSTER_SAY",
|
|
"CHAT_MSG_MONSTER_WHISPER",
|
|
"CHAT_MSG_MONSTER_YELL",
|
|
"CHAT_MSG_OFFICER",
|
|
"CHAT_MSG_PARTY",
|
|
"CHAT_MSG_PARTY_LEADER",
|
|
"CHAT_MSG_RAID",
|
|
"CHAT_MSG_RAID_LEADER",
|
|
"CHAT_MSG_RAID_BOSS_EMOTE",
|
|
"CHAT_MSG_RAID_BOSS_WHISPER",
|
|
"CHAT_MSG_RAID_WARNING",
|
|
"CHAT_MSG_SAY",
|
|
"CHAT_MSG_WHISPER",
|
|
"CHAT_MSG_YELL",
|
|
"CHAT_MSG_SYSTEM",
|
|
"CHAT_MSG_TEXT_EMOTE"
|
|
}
|
|
},
|
|
name = L["Chat Message"],
|
|
init = function(trigger)
|
|
local ret = [[
|
|
if (event:find('LEADER')) then
|
|
event = event:sub(1, -8);
|
|
end
|
|
if (event == 'CHAT_MSG_TEXT_EMOTE') then
|
|
event = 'CHAT_MSG_EMOTE';
|
|
end
|
|
local use_cloneId = %s;
|
|
]];
|
|
return ret:format(trigger.use_cloneId and "true" or "false");
|
|
end,
|
|
statesParameter = "all",
|
|
args = {
|
|
{
|
|
name = "messageType",
|
|
display = L["Message Type"],
|
|
type = "select",
|
|
values = "chat_message_types",
|
|
sorted = true,
|
|
test = "event == %q",
|
|
},
|
|
{
|
|
name = "message",
|
|
display = L["Message"],
|
|
init = "arg",
|
|
type = "longstring",
|
|
store = true,
|
|
conditionType = "string",
|
|
},
|
|
{
|
|
name = "sourceName",
|
|
display = L["Source Name"],
|
|
init = "arg",
|
|
type = "string",
|
|
store = true,
|
|
conditionType = "string",
|
|
},
|
|
{ -- language Name
|
|
},
|
|
{ -- Channel Name
|
|
},
|
|
{
|
|
name = "destName",
|
|
display = L["Destination Name"],
|
|
init = "arg",
|
|
type = "string",
|
|
store = true,
|
|
conditionType = "string",
|
|
},
|
|
{
|
|
name = "cloneId",
|
|
display = L["Clone per Event"],
|
|
type = "toggle",
|
|
test = "true",
|
|
init = "use_cloneId and WeakAuras.GetUniqueCloneId() or ''",
|
|
reloadOptions = true
|
|
},
|
|
},
|
|
countEvents = true,
|
|
delayEvents = true,
|
|
timedrequired = true
|
|
},
|
|
-- fixing later
|
|
--[[["Spell Cast Succeeded"] = {
|
|
type = "event",
|
|
events = function(trigger)
|
|
local result = {}
|
|
local unit = trigger.unit
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_SUCCEEDED")
|
|
return result
|
|
end,
|
|
name = L["Spell Cast Succeeded"],
|
|
statesParameter = "unit",
|
|
args = {
|
|
{},
|
|
{
|
|
name = "unit",
|
|
init = "arg",
|
|
display = L["Caster Unit"],
|
|
type = "unit",
|
|
test = "true",
|
|
values = "actual_unit_types_cast",
|
|
store = true,
|
|
conditionType = "select",
|
|
conditionTest = function(state, needle, op)
|
|
return state and state.show and (UnitIsUnit(needle, state.unit or '') == (op == "=="))
|
|
end
|
|
},
|
|
{
|
|
name = "spellName",
|
|
type = "string",
|
|
init = "arg",
|
|
test = "true",
|
|
store = true,
|
|
hidden = true
|
|
},
|
|
{
|
|
name = "rank",
|
|
type = "string",
|
|
init = "arg",
|
|
test = "true",
|
|
store = true,
|
|
hidden = true
|
|
},
|
|
{
|
|
name = "spellId",
|
|
display = L["Spell Id"],
|
|
type = "string",
|
|
store = true,
|
|
conditionType = "number"
|
|
},
|
|
{
|
|
name = "icon",
|
|
hidden = true,
|
|
init = "select(3, GetSpellInfo(spellId))",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "name",
|
|
hidden = true,
|
|
init = "GetSpellInfo(spellId)",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
},
|
|
countEvents = true,
|
|
delayEvents = true,
|
|
timedrequired = true
|
|
},]]
|
|
["Ready Check"] = {
|
|
type = "event",
|
|
events = {
|
|
["events"] = {"READY_CHECK"}
|
|
},
|
|
name = L["Ready Check"],
|
|
args = {},
|
|
statesParameter = "one",
|
|
delayEvents = true,
|
|
timedrequired = true
|
|
},
|
|
["Combat Events"] = {
|
|
type = "event",
|
|
events = {
|
|
["events"] = {
|
|
"PLAYER_REGEN_ENABLED",
|
|
"PLAYER_REGEN_DISABLED"
|
|
}
|
|
},
|
|
name = L["Entering/Leaving Combat"],
|
|
args = {
|
|
{
|
|
name = "eventtype",
|
|
required = true,
|
|
display = L["Type"],
|
|
type = "select",
|
|
values = "combat_event_type",
|
|
test = "event == %q"
|
|
}
|
|
},
|
|
statesParameter = "one",
|
|
countEvents = true,
|
|
delayEvents = true,
|
|
timedrequired = true
|
|
},
|
|
["Death Knight Rune"] = {
|
|
type = "unit",
|
|
events = {
|
|
["events"] = {
|
|
"RUNE_POWER_UPDATE",
|
|
"RUNE_TYPE_UPDATE"
|
|
}
|
|
},
|
|
internal_events = {
|
|
"RUNE_COOLDOWN_READY",
|
|
"RUNE_COOLDOWN_CHANGED",
|
|
"RUNE_COOLDOWN_STARTED",
|
|
"COOLDOWN_REMAINING_CHECK",
|
|
"WA_DELAYED_PLAYER_ENTERING_WORLD"
|
|
},
|
|
force_events = "RUNE_COOLDOWN_FORCE",
|
|
name = L["Death Knight Rune"],
|
|
loadFunc = function(trigger)
|
|
trigger.rune = trigger.rune or 0;
|
|
WeakAuras.WatchRuneCooldown(trigger.rune);
|
|
end,
|
|
init = function(trigger)
|
|
trigger.rune = trigger.rune or 0;
|
|
WeakAuras.WatchRuneCooldown(trigger.rune);
|
|
local ret = [[
|
|
local rune = %s;
|
|
local genericShowOn = %s
|
|
local includeDeathRunes = %s;
|
|
local startTime, duration = WeakAuras.GetRuneCooldown(rune);
|
|
local numBloodRunes = 0;
|
|
local numUnholyRunes = 0;
|
|
local numFrostRunes = 0;
|
|
local numDeathRunes = 0;
|
|
local numRunes = 0;
|
|
local isDeathRune = GetRuneType(rune) == 4
|
|
for index = 1, 6 do
|
|
local startTime = GetRuneCooldown(index);
|
|
if startTime == 0 then
|
|
numRunes = numRunes + 1;
|
|
local runeType = GetRuneType(index)
|
|
if runeType == 1 then
|
|
numBloodRunes = numBloodRunes + 1;
|
|
elseif runeType == 2 then
|
|
numFrostRunes = numFrostRunes + 1;
|
|
elseif runeType == 3 then
|
|
numUnholyRunes = numUnholyRunes + 1;
|
|
elseif runeType == 4 then
|
|
numDeathRunes = numDeathRunes + 1;
|
|
end
|
|
end
|
|
end
|
|
if includeDeathRunes then
|
|
numBloodRunes = numBloodRunes + numDeathRunes;
|
|
numUnholyRunes = numUnholyRunes + numDeathRunes;
|
|
numFrostRunes = numFrostRunes + numDeathRunes;
|
|
end
|
|
]];
|
|
if trigger.use_remaining then
|
|
local ret2 = [[
|
|
local expirationTime = startTime + duration
|
|
local remaining = expirationTime - GetTime();
|
|
local remainingCheck = %s;
|
|
if(remaining >= remainingCheck and remaining > 0) then
|
|
Private.ExecEnv.ScheduleScan(expirationTime - remainingCheck);
|
|
end
|
|
]];
|
|
ret = ret..ret2:format(tonumber(trigger.remaining or 0) or 0);
|
|
end
|
|
return ret:format(
|
|
trigger.rune,
|
|
"[[" .. (trigger.genericShowOn or "") .. "]]",
|
|
(trigger.use_includeDeathRunes and "true" or "false")
|
|
);
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "rune",
|
|
display = L["Rune"],
|
|
type = "select",
|
|
values = "rune_specific_types",
|
|
test = "(genericShowOn == \"showOnReady\" and (startTime == 0)) " ..
|
|
"or (genericShowOn == \"showOnCooldown\" and startTime > 0) " ..
|
|
"or (genericShowOn == \"showAlways\")",
|
|
reloadOptions = true
|
|
},
|
|
{
|
|
name = "isDeathRune",
|
|
display = L["Is Death Rune"],
|
|
type = "tristate",
|
|
init = "isDeathRune",
|
|
store = true,
|
|
conditionType = "bool",
|
|
enable = function(trigger) return trigger.use_rune end,
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
enable = function(trigger) return trigger.use_rune and not(trigger.genericShowOn == "showOnReady") end
|
|
},
|
|
{
|
|
name = "genericShowOn",
|
|
display = L["Show"],
|
|
type = "select",
|
|
values = "cooldown_progress_behavior_types",
|
|
test = "true",
|
|
enable = function(trigger) return trigger.use_rune end,
|
|
required = true
|
|
},
|
|
{
|
|
name = "runesCount",
|
|
display = L["Rune Count"],
|
|
type = "number",
|
|
init = "numRunes",
|
|
enable = function(trigger) return not trigger.use_rune end
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "onCooldown",
|
|
test = "true",
|
|
display = L["On Cooldown"],
|
|
conditionType = "bool",
|
|
conditionTest = function(state, needle)
|
|
return state and state.show and (state.expirationTime and state.expirationTime > GetTime()) == (needle == 1)
|
|
end,
|
|
enable = function(trigger) return trigger.use_rune end
|
|
},
|
|
{
|
|
name = "bloodRunes",
|
|
display = L["Rune Count - Blood"],
|
|
type = "number",
|
|
init = "numBloodRunes",
|
|
store = true,
|
|
conditionType = "number",
|
|
enable = function(trigger) return not trigger.use_rune end,
|
|
},
|
|
{
|
|
name = "frostRunes",
|
|
display = L["Rune Count - Frost"],
|
|
type = "number",
|
|
init = "numFrostRunes",
|
|
store = true,
|
|
conditionType = "number",
|
|
enable = function(trigger) return not trigger.use_rune end,
|
|
},
|
|
{
|
|
name = "unholyRunes",
|
|
display = L["Rune Count - Unholy"],
|
|
type = "number",
|
|
init = "numUnholyRunes",
|
|
store = true,
|
|
conditionType = "number",
|
|
enable = function(trigger) return not trigger.use_rune end,
|
|
},
|
|
{
|
|
name = "includeDeathRunes",
|
|
display = L["Include Death Runes"],
|
|
type = "toggle",
|
|
test = "true",
|
|
enable = function(trigger) return trigger.use_bloodRunes or trigger.use_unholyRunes or trigger.use_frostRunes end,
|
|
},
|
|
},
|
|
durationFunc = function(trigger)
|
|
if trigger.use_rune then
|
|
local startTime, duration = WeakAuras.GetRuneCooldown(trigger.rune)
|
|
return duration, startTime + duration
|
|
else
|
|
local numRunes = 0;
|
|
for index = 1, 6 do
|
|
if GetRuneCooldown(index) == 0 then
|
|
numRunes = numRunes + 1;
|
|
end
|
|
end
|
|
return numRunes, 6, true;
|
|
end
|
|
end,
|
|
stacksFunc = function(trigger)
|
|
local numRunes = 0;
|
|
for index = 1, 6 do
|
|
if GetRuneCooldown(index) == 0 then
|
|
numRunes = numRunes + 1;
|
|
end
|
|
end
|
|
return numRunes;
|
|
end,
|
|
nameFunc = function(trigger)
|
|
local runeNames = { L["Blood"], L["Frost"], L["Unholy"], L["Death"] }
|
|
return runeNames[GetRuneType(trigger.rune)];
|
|
end,
|
|
iconFunc = function(trigger)
|
|
if trigger.rune then
|
|
local runeIcons = {
|
|
"Interface\\PlayerFrame\\UI-PlayerFrame-Deathknight-Blood",
|
|
"Interface\\PlayerFrame\\UI-PlayerFrame-Deathknight-Frost",
|
|
"Interface\\PlayerFrame\\UI-PlayerFrame-Deathknight-Unholy",
|
|
"Interface\\PlayerFrame\\UI-PlayerFrame-Deathknight-Death"
|
|
};
|
|
return runeIcons[GetRuneType(trigger.rune)];
|
|
end
|
|
end,
|
|
automaticrequired = true,
|
|
},
|
|
["Item Equipped"] = {
|
|
type = "item",
|
|
events = {
|
|
["events"] = {
|
|
"UNIT_INVENTORY_CHANGED",
|
|
"PLAYER_EQUIPMENT_CHANGED",
|
|
}
|
|
},
|
|
internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD", },
|
|
force_events = "UNIT_INVENTORY_CHANGED",
|
|
name = L["Item Equipped"],
|
|
init = function(trigger)
|
|
trigger.itemName = trigger.itemName or 0;
|
|
local itemName = type(trigger.itemName) == "number" and trigger.itemName or "[[" .. trigger.itemName .. "]]";
|
|
|
|
local ret = [[
|
|
local inverse = %s;
|
|
local equipped = IsEquippedItem(GetItemInfo(%s));
|
|
]];
|
|
|
|
return ret:format(trigger.use_inverse and "true" or "false", itemName);
|
|
end,
|
|
args = {
|
|
{
|
|
name = "itemName",
|
|
display = L["Item"],
|
|
type = "item",
|
|
required = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "(inverse and not equipped) or (equipped and not inverse)"
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
local name = GetItemInfo(trigger.itemName);
|
|
return name;
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local icon = select(10, GetItemInfo(trigger.itemName or 0));
|
|
return icon;
|
|
end,
|
|
hasItemID = true,
|
|
automaticrequired = true
|
|
},
|
|
["Equipment Set"] = {
|
|
type = "item",
|
|
events = {
|
|
["events"] = {
|
|
"PLAYER_EQUIPMENT_CHANGED",
|
|
"WEAR_EQUIPMENT_SET",
|
|
"EQUIPMENT_SETS_CHANGED",
|
|
"EQUIPMENT_SWAP_FINISHED",
|
|
}
|
|
},
|
|
internal_events = {"WA_DELAYED_PLAYER_ENTERING_WORLD"},
|
|
force_events = "PLAYER_EQUIPMENT_CHANGED",
|
|
name = L["Equipment Set Equipped"],
|
|
init = function(trigger)
|
|
trigger.itemSetName = trigger.itemSetName or "";
|
|
local itemSetName = type(trigger.itemSetName) == "string" and ("[=[" .. trigger.itemSetName .. "]=]") or "nil";
|
|
|
|
local ret = [[
|
|
local useItemSetName = %s;
|
|
local triggerItemSetName = %s;
|
|
local inverse = %s;
|
|
local partial = %s;
|
|
|
|
]];
|
|
|
|
return ret:format(trigger.use_itemSetName and "true" or "false", itemSetName, trigger.use_inverse and "true" or "false", trigger.use_partial and "true" or "false");
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "itemSetName",
|
|
display = L["Equipment Set"],
|
|
type = "string",
|
|
test = "true",
|
|
store = true,
|
|
conditionType = "string",
|
|
init = "WeakAuras.GetEquipmentSetInfo(useItemSetName and triggerItemSetName or nil, partial)"
|
|
},
|
|
{
|
|
name = "partial",
|
|
display = L["Allow partial matches"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "(inverse and itemSetName == nil) or (not inverse and itemSetName)"
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
return WeakAuras.GetEquipmentSetInfo(trigger.use_itemSetName and trigger.itemSetName or nil, trigger.use_partial);
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, icon = WeakAuras.GetEquipmentSetInfo(trigger.use_itemSetName and trigger.itemSetName or nil, trigger.use_partial);
|
|
return icon;
|
|
end,
|
|
durationFunc = function(trigger)
|
|
local _, _, numEquipped, numItems = WeakAuras.GetEquipmentSetInfo(trigger.use_itemSetName and trigger.itemSetName or nil, trigger.use_partial);
|
|
return numEquipped, numItems, true;
|
|
end,
|
|
hasItemID = true,
|
|
automaticrequired = true
|
|
},
|
|
["Threat Situation"] = {
|
|
type = "unit",
|
|
events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
if unit and unit ~= "none" then
|
|
AddUnitEventForEvents(result, unit, "UNIT_THREAT_LIST_UPDATE")
|
|
else
|
|
AddUnitEventForEvents(result, "player", "UNIT_THREAT_SITUATION_UPDATE")
|
|
end
|
|
return result
|
|
end,
|
|
internal_events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
if unit and unit ~= "none" then
|
|
AddUnitChangeInternalEvents(unit, result)
|
|
end
|
|
return result
|
|
end,
|
|
loadFunc = function(trigger)
|
|
local unit = trigger.threatUnit
|
|
if unit and unit ~= "none" then
|
|
AddWatchedUnits(unit)
|
|
end
|
|
end,
|
|
force_events = unitHelperFunctions.UnitChangedForceEvents,
|
|
name = L["Threat Situation"],
|
|
init = function(trigger)
|
|
trigger.unit = trigger.unit or "target";
|
|
local ret = [[
|
|
unit = string.lower(unit)
|
|
local ok = true
|
|
local aggro, status, threatpct, rawthreatpct, threatvalue, threattotal
|
|
if unit and unit ~= "none" then
|
|
aggro, status, threatpct, rawthreatpct, threatvalue = WeakAuras.UnitDetailedThreatSituation('player', unit)
|
|
threattotal = (threatvalue or 0) * 100 / (threatpct ~= 0 and threatpct or 1)
|
|
else
|
|
status = UnitThreatSituation('player')
|
|
aggro = status == 2 or status == 3
|
|
threatpct, rawthreatpct, threatvalue, threattotal = 100, 100, 0, 100
|
|
end
|
|
]];
|
|
return ret .. unitHelperFunctions.SpecificUnitCheck(trigger);
|
|
end,
|
|
canHaveDuration = true,
|
|
statesParameter = "unit",
|
|
args = {
|
|
{
|
|
name = "unit",
|
|
display = L["Unit"],
|
|
required = true,
|
|
type = "unit",
|
|
init = "arg",
|
|
values = "threat_unit_types",
|
|
test = "true",
|
|
store = true,
|
|
default = "target"
|
|
},
|
|
{
|
|
name = "status",
|
|
display = L["Status"],
|
|
type = "select",
|
|
values = "unit_threat_situation_types",
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "aggro",
|
|
display = L["Aggro"],
|
|
type = "tristate",
|
|
store = true,
|
|
conditionType = "bool",
|
|
},
|
|
{
|
|
name = "threatpct",
|
|
display = L["Threat Percent"],
|
|
desc = L["Your threat on the mob as a percentage of the amount required to pull aggro. Will pull aggro at 100."],
|
|
type = "number",
|
|
store = true,
|
|
conditionType = "number",
|
|
enable = function(trigger) return trigger.unit ~= "none" end,
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "rawthreatpct",
|
|
display = L["Raw Threat Percent"],
|
|
desc = L["Your threat as a percentage of the tank's current threat."],
|
|
type = "number",
|
|
store = true,
|
|
conditionType = "number",
|
|
enable = function(trigger) return trigger.unit ~= "none" end,
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "threatvalue",
|
|
display = L["Threat Value"],
|
|
desc = L["Your total threat on the mob."],
|
|
type = "number",
|
|
store = true,
|
|
conditionType = "number",
|
|
enable = function(trigger) return trigger.unit ~= "none" end,
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "value",
|
|
hidden = true,
|
|
init = "threatvalue",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "total",
|
|
hidden = true,
|
|
init = "threattotal",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "progressType",
|
|
hidden = true,
|
|
init = "'static'",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "status ~= nil and ok"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck"
|
|
}
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
["Crowd Controlled"] = {
|
|
type = "unit",
|
|
events = {
|
|
["unit_events"] = {
|
|
["player"] = {"UNIT_AURA"}
|
|
}
|
|
},
|
|
force_events = "UNIT_AURA",
|
|
name = L["Crowd Controlled"],
|
|
args = {
|
|
{
|
|
name = "controlled",
|
|
display = L["Crowd Controlled"],
|
|
type = "tristate",
|
|
init = "not HasFullControl()"
|
|
}
|
|
},
|
|
automaticrequired = true,
|
|
},
|
|
["Cast"] = {
|
|
type = "unit",
|
|
events = function(trigger)
|
|
local result = {}
|
|
local unit = trigger.unit
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_START")
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_DELAYED")
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_STOP")
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_CHANNEL_START")
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_CHANNEL_UPDATE")
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_CHANNEL_STOP")
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_INTERRUPTIBLE")
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_NOT_INTERRUPTIBLE")
|
|
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_INTERRUPTED")
|
|
AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE")
|
|
AddUnitEventForEvents(result, unit, "UNIT_TARGET")
|
|
return result
|
|
end,
|
|
internal_events = function(trigger)
|
|
local unit = trigger.unit
|
|
local result = {}
|
|
if unit == "nameplate" and trigger.use_onUpdateUnitTarget then
|
|
tinsert(result, "WA_UNIT_TARGET_NAME_PLATE")
|
|
end
|
|
AddRemainingCastInternalEvents(unit, result)
|
|
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
|
AddUnitChangeInternalEvents(unit, result, includePets)
|
|
if includePets ~= "PetsOnly" then
|
|
AddUnitRoleChangeInternalEvents(unit, result)
|
|
end
|
|
return result
|
|
end,
|
|
loadFunc = function(trigger)
|
|
if trigger.use_showLatency and trigger.unit == "player" then
|
|
WeakAuras.WatchForCastLatency()
|
|
end
|
|
if trigger.unit == "nameplate" and trigger.use_onUpdateUnitTarget then
|
|
WeakAuras.WatchForNameplateTargetChange()
|
|
end
|
|
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
|
AddWatchedUnits(trigger.unit, includePets)
|
|
end,
|
|
force_events = unitHelperFunctions.UnitChangedForceEventsWithPets,
|
|
canHaveDuration = "timed",
|
|
name = L["Cast"],
|
|
init = function(trigger)
|
|
trigger.unit = trigger.unit or "player";
|
|
local ret = [=[
|
|
unit = string.lower(unit)
|
|
local destUnit = unit .. '-target'
|
|
local sourceName, sourceRealm = WeakAuras.UnitNameWithRealm(unit)
|
|
local destName, destRealm = WeakAuras.UnitNameWithRealm(destUnit)
|
|
destName = destName or ""
|
|
destRealm = destRealm or ""
|
|
local smart = %s
|
|
local remainingCheck = %s
|
|
local inverseTrigger = %s
|
|
|
|
local show, expirationTime, castType, spell, icon, startTime, endTime, interruptible, remaining, _
|
|
|
|
spell, _, _, icon, startTime, endTime, _, _, interruptible = UnitCastingInfo(unit)
|
|
if spell then
|
|
castType = "cast"
|
|
else
|
|
spell, _, _, icon, startTime, endTime, _, interruptible = UnitChannelInfo(unit)
|
|
if spell then
|
|
castType = "channel"
|
|
end
|
|
end
|
|
interruptible = not interruptible
|
|
expirationTime = endTime and endTime > 0 and (endTime / 1000) or 0
|
|
remaining = expirationTime - GetTime()
|
|
|
|
if remainingCheck and remaining >= remainingCheck and remaining > 0 then
|
|
Private.ExecEnv.ScheduleCastCheck(expirationTime - remainingCheck, unit)
|
|
end
|
|
]=];
|
|
ret = ret:format(trigger.unit == "group" and "true" or "false",
|
|
trigger.use_remaining and tonumber(trigger.remaining or 0) or "nil",
|
|
trigger.use_inverse and "true" or "false");
|
|
|
|
ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger)
|
|
|
|
return ret
|
|
end,
|
|
statesParameter = "unit",
|
|
args = {
|
|
{
|
|
name = "unit",
|
|
required = true,
|
|
display = L["Unit"],
|
|
type = "unit",
|
|
init = "arg",
|
|
values = function(trigger)
|
|
if trigger.use_inverse then
|
|
return Private.actual_unit_types_with_specific
|
|
else
|
|
return Private.actual_unit_types_cast
|
|
end
|
|
end,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "spellNames",
|
|
display = L["Name(s)"],
|
|
type = "spell",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
preambleGroup = "spell",
|
|
preamble = "local spellChecker = WeakAuras.CreateSpellChecker()",
|
|
multiEntry = {
|
|
operator = "preamble",
|
|
preambleAdd = "spellChecker:AddName(%q)"
|
|
},
|
|
testGroup = "spell",
|
|
test = "spellChecker:CheckName(spell)",
|
|
noValidation = true,
|
|
},
|
|
{
|
|
name = "spellIds",
|
|
display = L["Exact Spell ID(s)"],
|
|
type = "spell",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
preambleGroup = "spell",
|
|
preamble = "local spellChecker = WeakAuras.CreateSpellChecker()",
|
|
multiEntry = {
|
|
operator = "preamble",
|
|
preambleAdd = "spellChecker:AddName(GetSpellInfo(%q))"
|
|
},
|
|
test = "spellChecker:CheckName(spell)",
|
|
},
|
|
{
|
|
name = "spellId",
|
|
display = L["Spell ID"],
|
|
conditionType = "number",
|
|
store = true,
|
|
test = "true",
|
|
hidden = true,
|
|
noProgressSource = true
|
|
},
|
|
{
|
|
name = "spell",
|
|
display = L["Spellname"],
|
|
type = "string",
|
|
conditionType = "string",
|
|
store = true,
|
|
test = "true",
|
|
hidden = true
|
|
},
|
|
{
|
|
name = "castType",
|
|
display = L["Cast Type"],
|
|
type = "select",
|
|
values = "cast_types",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
store = true,
|
|
conditionType = "select"
|
|
},
|
|
{
|
|
name = "interruptible",
|
|
display = L["Interruptible"],
|
|
type = "tristate",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
store = true,
|
|
conditionType = "bool"
|
|
},
|
|
{
|
|
name = "remaining",
|
|
display = L["Remaining Time"],
|
|
type = "number",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
},
|
|
{
|
|
name = "name",
|
|
hidden = true,
|
|
init = "spell",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "icon",
|
|
hidden = true,
|
|
init = "icon or 'Interface\\AddOns\\WeakAuras\\Media\\Textures\\icon'",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "duration",
|
|
hidden = true,
|
|
init = "endTime and startTime and (endTime - startTime)/1000 or 0",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "expirationTime",
|
|
init = "expirationTime",
|
|
hidden = true,
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "progressType",
|
|
hidden = true,
|
|
init = "'timed'",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "inverse",
|
|
hidden = true,
|
|
init = "castType == 'cast'",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
name = "autoHide",
|
|
hidden = true,
|
|
init = "true",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "unitCharacteristicsHeader",
|
|
display = L["Unit Characteristics"],
|
|
},
|
|
{
|
|
name = "npcId",
|
|
display = L["Npc ID"],
|
|
type = "string",
|
|
multiline = true,
|
|
store = true,
|
|
init = "tostring(tonumber(string.sub(UnitGUID(unit) or '', 8, 12), 16) or '')",
|
|
conditionType = "string",
|
|
preamble = "local npcIdChecker = Private.ExecEnv.ParseStringCheck(%q)",
|
|
test = "npcIdChecker:Check(npcId)",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseStringCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.npcId)
|
|
end,
|
|
operator_types = "none",
|
|
desc = L["Supports multiple entries, separated by commas"],
|
|
enable = function(trigger)
|
|
return not trigger.use_inverse
|
|
end,
|
|
},
|
|
{
|
|
name = "class",
|
|
display = L["Class"],
|
|
type = "select",
|
|
init = "select(2, UnitClass(unit))",
|
|
values = "class_types",
|
|
store = true,
|
|
conditionType = "select",
|
|
enable = function(trigger)
|
|
return not trigger.use_inverse
|
|
end
|
|
},
|
|
{
|
|
name = "raid_role",
|
|
display = L["Raid Role"],
|
|
type = "select",
|
|
init = "WeakAuras.UnitRaidRole(unit)",
|
|
values = "raid_role_types",
|
|
store = true,
|
|
conditionType = "select",
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" and not trigger.use_inverse
|
|
end
|
|
},
|
|
{
|
|
name = "raidMarkIndex",
|
|
display = L["Raid Mark"],
|
|
type = "select",
|
|
values = "raid_mark_check_type",
|
|
store = true,
|
|
conditionType = "select",
|
|
init = "GetRaidTargetIndex(unit) or 0"
|
|
},
|
|
{
|
|
name = "raidMark",
|
|
display = L["Raid Mark Icon"],
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
init = "raidMarkIndex > 0 and '{rt'..raidMarkIndex..'}' or ''"
|
|
},
|
|
{
|
|
name = "nameplateType",
|
|
display = L["Nameplate Type"],
|
|
type = "select",
|
|
init = "WeakAuras.GetPlayerReaction(unit)",
|
|
values = "hostility_types",
|
|
store = true,
|
|
conditionType = "select",
|
|
},
|
|
{
|
|
name = "sourceUnit",
|
|
init = "unit",
|
|
display = L["Caster"],
|
|
type = "unit",
|
|
values = "actual_unit_types_with_specific",
|
|
conditionType = "unit",
|
|
conditionTest = function(state, unit, op)
|
|
return state and state.show and state.unit and ((UnitIsUnit(state.sourceUnit, unit) == 1 and true or false) == (op == "=="))
|
|
end,
|
|
store = true,
|
|
hidden = true,
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "sourceName",
|
|
display = L["Caster Name"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
},
|
|
{
|
|
name = "sourceRealm",
|
|
display = L["Caster Realm"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
},
|
|
{
|
|
name = "sourceNameRealm",
|
|
display = L["Source Unit Name/Realm"],
|
|
type = "string",
|
|
multiline = true,
|
|
preamble = "local sourceNameRealmChecker = Private.ExecEnv.ParseNameCheck(%q)",
|
|
test = "sourceNameRealmChecker:Check(sourceName, sourceRealm)",
|
|
conditionType = "string",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseNameCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.sourceName, state.sourceRealm)
|
|
end,
|
|
operator_types = "none",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
desc = constants.nameRealmFilterDesc,
|
|
},
|
|
{
|
|
name = "destUnit",
|
|
display = L["Caster's Target"],
|
|
type = "unit",
|
|
values = "actual_unit_types_with_specific",
|
|
conditionType = "unit",
|
|
conditionTest = function(state, unit, op)
|
|
return state and state.show and state.destUnit and ((UnitIsUnit(state.destUnit, unit) == 1 and true or false) == (op == "=="))
|
|
end,
|
|
store = true,
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
test = "UnitIsUnit(destUnit, [[%s]])"
|
|
},
|
|
{
|
|
name = "destName",
|
|
display = L["Name of Caster's Target"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
},
|
|
{
|
|
name = "destRealm",
|
|
display = L["Realm of Caster's Target"],
|
|
type = "string",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
},
|
|
{
|
|
name = "destNameRealm",
|
|
display = L["Name/Realm of Caster's Target"],
|
|
type = "string",
|
|
multiline = true,
|
|
preamble = "local destNameRealmChecker = Private.ExecEnv.ParseNameCheck(%q)",
|
|
test = "destNameRealmChecker:Check(destName, destRealm)",
|
|
conditionType = "string",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseNameCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.destName, state.destRealm)
|
|
end,
|
|
operator_types = "none",
|
|
enable = function(trigger) return not trigger.use_inverse end,
|
|
desc = constants.nameRealmFilterDesc,
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "miscellaneousHeader",
|
|
display = L["Miscellaneous"],
|
|
},
|
|
{
|
|
name = "showLatency",
|
|
display = L["Overlay Latency"],
|
|
type = "toggle",
|
|
test = "true",
|
|
enable = function(trigger)
|
|
return trigger.unit == "player" and not trigger.use_inverse
|
|
end,
|
|
reloadOptions = true
|
|
},
|
|
{
|
|
name = "includePets",
|
|
display = L["Include Pets"],
|
|
type = "select",
|
|
values = "include_pets_types",
|
|
width = WeakAuras.normalWidth,
|
|
test = "true",
|
|
enable = function(trigger)
|
|
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end
|
|
},
|
|
{
|
|
name = "ignoreSelf",
|
|
display = L["Ignore Self"],
|
|
type = "toggle",
|
|
width = WeakAuras.doubleWidth,
|
|
enable = function(trigger)
|
|
return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
|
end,
|
|
init = "not UnitIsUnit(\"player\", unit)"
|
|
},
|
|
{
|
|
name = "onUpdateUnitTarget",
|
|
display = WeakAuras.newFeatureString .. L["Advanced Caster's Target Check"],
|
|
desc = L["Check nameplate's target every 0.2s"],
|
|
type = "toggle",
|
|
test = "true",
|
|
enable = function(trigger)
|
|
return trigger.unit == "nameplate"
|
|
end
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse"],
|
|
type = "toggle",
|
|
test = "true",
|
|
reloadOptions = true
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "WeakAuras.UnitExistsFixed(unit, smart) and ((not inverseTrigger and spell) or (inverseTrigger and not spell)) and specificUnitCheck"
|
|
}
|
|
},
|
|
overlayFuncs = {
|
|
{
|
|
name = L["Latency"],
|
|
func = function(trigger, state)
|
|
local latency = WeakAuras.GetCastLatency()
|
|
if not latency then return 0, 0 end
|
|
return 0, latency
|
|
end,
|
|
enable = function(trigger)
|
|
return trigger.use_showLatency and trigger.unit == "player"
|
|
end
|
|
},
|
|
},
|
|
automaticrequired = true,
|
|
},
|
|
["Character Stats"] = {
|
|
type = "unit",
|
|
name = L["Character Stats"],
|
|
events = {
|
|
["events"] = {
|
|
"COMBAT_RATING_UPDATE",
|
|
"PLAYER_TARGET_CHANGED"
|
|
},
|
|
["unit_events"] = {
|
|
["player"] = {"UNIT_STATS", "UNIT_ATTACK_POWER", "UNIT_AURA", "UNIT_RESISTANCES"}
|
|
}
|
|
},
|
|
internal_events = function(trigger, untrigger)
|
|
local events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" }
|
|
if trigger.use_moveSpeed then
|
|
tinsert(events, "PLAYER_MOVE_SPEED_UPDATE")
|
|
end
|
|
return events
|
|
end,
|
|
loadFunc = function(trigger)
|
|
if trigger.use_moveSpeed then
|
|
WeakAuras.WatchPlayerMoveSpeed()
|
|
end
|
|
end,
|
|
force_events = "CONDITIONS_CHECK",
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
type = "header",
|
|
name = "primaryStatsHeader",
|
|
display = L["Primary Stats"],
|
|
},
|
|
{
|
|
name = "strength",
|
|
display = L["Strength"],
|
|
type = "number",
|
|
init = "UnitStat('player', 1)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "agility",
|
|
display = L["Agility"],
|
|
type = "number",
|
|
init = "UnitStat('player', 2)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "stamina",
|
|
display = L["Stamina"],
|
|
type = "number",
|
|
init = "UnitStat('player', 3)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "intellect",
|
|
display = L["Intellect"],
|
|
type = "number",
|
|
init = "UnitStat('player', 4)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "spirit",
|
|
display = L["Spirit"],
|
|
type = "number",
|
|
init = "UnitStat('player', 5)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "secondaryStatsHeader",
|
|
display = L["Secondary Stats"],
|
|
},
|
|
{
|
|
name = "attackpower",
|
|
display = L["Attack Power"],
|
|
type = "number",
|
|
init = "WeakAuras.GetEffectiveAttackPower()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "spellpower",
|
|
display = L["Spell Power"],
|
|
type = "number",
|
|
init = "WeakAuras.GetEffectiveSpellPower()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "rangedattackpower",
|
|
display = L["Ranged Attack Power"],
|
|
type = "number",
|
|
init = "WeakAuras.GetEffectiveRangedAttackPower()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "criticalrating",
|
|
display = L["Critical Rating"],
|
|
type = "number",
|
|
init = "max(GetCombatRating(CR_CRIT_MELEE), GetCombatRating(CR_CRIT_RANGED), GetCombatRating(CR_CRIT_SPELL))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "criticalpercent",
|
|
display = L["Critical (%)"],
|
|
type = "number",
|
|
init = "WeakAuras.GetCritChance()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "hitrating",
|
|
display = L["Hit Rating"],
|
|
type = "number",
|
|
init = "max(GetCombatRating(CR_HIT_MELEE), GetCombatRating(CR_HIT_RANGED), GetCombatRating(CR_HIT_SPELL))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "hitpercent",
|
|
display = L["Hit (%)"],
|
|
type = "number",
|
|
init = "WeakAuras.GetHitChance()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "hasterating",
|
|
display = L["Haste Rating"],
|
|
type = "number",
|
|
init = "max(GetCombatRating(CR_HASTE_SPELL), GetCombatRating(CR_HASTE_MELEE), GetCombatRating(CR_HASTE_RANGED))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "hastepercent",
|
|
display = L["Haste (%)"],
|
|
type = "number",
|
|
init = "max(GetCombatRatingBonus(CR_HASTE_SPELL), GetCombatRatingBonus(CR_HASTE_MELEE), GetCombatRatingBonus(CR_HASTE_RANGED))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "expertiserating",
|
|
display = L["Expertise Rating"],
|
|
type = "number",
|
|
init = "GetCombatRating(CR_EXPERTISE)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "expertisebonus",
|
|
display = L["Expertise Bonus"],
|
|
type = "number",
|
|
init = "GetCombatRatingBonus(CR_EXPERTISE)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "armorpenrating",
|
|
display = L["Armor Peneration Rating"],
|
|
type = "number",
|
|
init = "GetCombatRating(CR_ARMOR_PENETRATION)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "armorpenpercent",
|
|
display = L["Armor Peneration (%)"],
|
|
type = "number",
|
|
init = "GetArmorPenetration()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "spellpenpercent",
|
|
display = L["Spell Peneration (%)"],
|
|
type = "number",
|
|
init = "GetSpellPenetration()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "resiliencerating",
|
|
display = L["Resilience Rating"],
|
|
type = "number",
|
|
init = "min(GetCombatRating(CR_CRIT_TAKEN_MELEE), GetCombatRating(CR_CRIT_TAKEN_RANGED), GetCombatRating(CR_CRIT_TAKEN_SPELL))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "resiliencepercent",
|
|
display = L["Resilience (%)"],
|
|
type = "number",
|
|
init = "WeakAuras.GetResilienceDamageReduction()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "resistanceHeader",
|
|
display = L["Resistances"],
|
|
},
|
|
{
|
|
name = "resistancefire",
|
|
display = L["Fire Resistance"],
|
|
type = "number",
|
|
init = "select(2, UnitResistance('player', 2))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "resistancenature",
|
|
display = L["Nature Resistance"],
|
|
type = "number",
|
|
init = "select(2, UnitResistance('player', 3))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "resistancefrost",
|
|
display = L["Frost Resistance"],
|
|
type = "number",
|
|
init = "select(2, UnitResistance('player', 4))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "resistanceshadow",
|
|
display = L["Shadow Resistance"],
|
|
type = "number",
|
|
init = "select(2, UnitResistance('player', 5))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "resistancearcane",
|
|
display = L["Arcane Resistance"],
|
|
type = "number",
|
|
init = "select(2, UnitResistance('player', 6))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "tertiaryStatsHeader",
|
|
display = L["Tertiary Stats"],
|
|
},
|
|
{
|
|
name = "moveSpeed",
|
|
display = L["Continuously update Movement Speed"],
|
|
type = "boolean",
|
|
test = true,
|
|
width = WeakAuras.doubleWidth
|
|
},
|
|
{
|
|
name = "movespeedpercent",
|
|
display = L["Movement Speed (%)"],
|
|
type = "number",
|
|
init = "GetUnitSpeed('player') / 7 * 100",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "defensiveStatsHeader",
|
|
display = L["Defensive Stats"],
|
|
},
|
|
{
|
|
name = "dodgerating",
|
|
display = L["Dodge Rating"],
|
|
type = "number",
|
|
init = "GetCombatRating(CR_DODGE)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "dodgepercent",
|
|
display = L["Dodge (%)"],
|
|
type = "number",
|
|
init = "GetDodgeChance()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "parryrating",
|
|
display = L["Parry Rating"],
|
|
type = "number",
|
|
init = "GetCombatRating(CR_PARRY)",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "parrypercent",
|
|
display = L["Parry (%)"],
|
|
type = "number",
|
|
init = "GetParryChance()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "blockpercent",
|
|
display = L["Block (%)"],
|
|
type = "number",
|
|
init = "GetBlockChance()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "blockvalue",
|
|
display = L["Block Value"],
|
|
type = "number",
|
|
init = "GetShieldBlock()",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "armorrating",
|
|
display = L["Armor Rating"],
|
|
type = "number",
|
|
init = "select(2, UnitArmor('player'))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
{
|
|
name = "armorpercent",
|
|
display = L["Armor (%)"],
|
|
type = "number",
|
|
init = "PaperDollFrame_GetArmorReduction(select(2, UnitArmor('player')), UnitLevel('player'))",
|
|
store = true,
|
|
conditionType = "number",
|
|
multiEntry = {
|
|
operator = "and",
|
|
limit = 2
|
|
},
|
|
},
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
["Conditions"] = {
|
|
type = "unit",
|
|
events = function(trigger, untrigger)
|
|
local events = {}
|
|
if trigger.use_incombat ~= nil then
|
|
tinsert(events, "PLAYER_REGEN_ENABLED")
|
|
tinsert(events, "PLAYER_REGEN_DISABLED")
|
|
tinsert(events, "PLAYER_ENTERING_WORLD")
|
|
end
|
|
if trigger.use_pvpflagged ~= nil or trigger.use_afk ~= nil then
|
|
tinsert(events, "PLAYER_FLAGS_CHANGED")
|
|
end
|
|
if trigger.use_alive ~= nil then
|
|
tinsert(events, "PLAYER_DEAD")
|
|
tinsert(events, "PLAYER_ALIVE")
|
|
tinsert(events, "PLAYER_UNGHOST")
|
|
end
|
|
if trigger.use_resting ~= nil then
|
|
tinsert(events, "PLAYER_UPDATE_RESTING")
|
|
tinsert(events, "PLAYER_ENTERING_WORLD")
|
|
end
|
|
if trigger.use_mounted ~= nil then
|
|
tinsert(events, "COMPANION_UPDATE")
|
|
tinsert(events, "PLAYER_ENTERING_WORLD")
|
|
tinsert(events, "MOUNTED_UPDATE")
|
|
end
|
|
local unit_events = {}
|
|
local pet_unit_events = {}
|
|
if trigger.use_vehicle ~= nil then
|
|
tinsert(unit_events, "UNIT_ENTERED_VEHICLE")
|
|
tinsert(unit_events, "UNIT_EXITED_VEHICLE")
|
|
tinsert(events, "PLAYER_ENTERING_WORLD")
|
|
end
|
|
if trigger.use_HasPet ~= nil then
|
|
tinsert(pet_unit_events, "UNIT_HEALTH")
|
|
end
|
|
if trigger.use_ingroup ~= nil then
|
|
tinsert(events, "PARTY_MEMBERS_CHANGED")
|
|
tinsert(events, "RAID_ROSTER_UPDATE")
|
|
end
|
|
|
|
if trigger.use_instance_difficulty ~= nil
|
|
or trigger.use_instance_size ~= nil
|
|
then
|
|
tinsert(events, "PLAYER_DIFFICULTY_CHANGED")
|
|
end
|
|
|
|
return {
|
|
["events"] = events,
|
|
["unit_events"] = {
|
|
["player"] = unit_events,
|
|
["pet"] = pet_unit_events
|
|
}
|
|
}
|
|
end,
|
|
internal_events = function(trigger, untrigger)
|
|
local events = { "CONDITIONS_CHECK"};
|
|
|
|
if trigger.use_ismoving ~= nil then
|
|
tinsert(events, "PLAYER_MOVE_SPEED_UPDATE");
|
|
end
|
|
|
|
if trigger.use_instance_difficulty ~= nil
|
|
or trigger.use_instance_size ~= nil
|
|
then
|
|
tinsert(events, "WA_DELAYED_PLAYER_ENTERING_WORLD")
|
|
end
|
|
|
|
if (trigger.use_HasPet ~= nil) then
|
|
AddUnitChangeInternalEvents("pet", events);
|
|
end
|
|
|
|
return events;
|
|
end,
|
|
force_events = "CONDITIONS_CHECK",
|
|
name = L["Conditions"],
|
|
loadFunc = function(trigger)
|
|
if (trigger.use_ismoving ~= nil) then
|
|
WeakAuras.WatchPlayerMoveSpeed();
|
|
end
|
|
if (trigger.use_mounted ~= nil) then
|
|
WeakAuras.WatchForMounts();
|
|
end
|
|
if (trigger.use_HasPet ~= nil) then
|
|
AddWatchedUnits("pet")
|
|
end
|
|
end,
|
|
init = function(trigger)
|
|
return "";
|
|
end,
|
|
args = {
|
|
{
|
|
name = "alwaystrue",
|
|
display = L["Always active trigger"],
|
|
type = "tristate",
|
|
init = "true"
|
|
},
|
|
{
|
|
name = "incombat",
|
|
display = L["In Combat"],
|
|
type = "tristate",
|
|
init = "UnitAffectingCombat('player')"
|
|
},
|
|
{
|
|
name = "pvpflagged",
|
|
display = L["PvP Flagged"],
|
|
type = "tristate",
|
|
init = "UnitIsPVP('player')",
|
|
},
|
|
{
|
|
name = "alive",
|
|
display = L["Alive"],
|
|
type = "tristate",
|
|
init = "not UnitIsDeadOrGhost('player')"
|
|
},
|
|
{
|
|
name = "vehicle",
|
|
display = L["In Vehicle"],
|
|
type = "tristate",
|
|
init = "UnitInVehicle('player')",
|
|
},
|
|
{
|
|
name = "resting",
|
|
display = L["Resting"],
|
|
type = "tristate",
|
|
init = "IsResting()"
|
|
},
|
|
{
|
|
name = "mounted",
|
|
display = L["Mounted"],
|
|
type = "tristate",
|
|
init = "IsMounted()"
|
|
},
|
|
{
|
|
name = "HasPet",
|
|
display = L["HasPet"],
|
|
type = "tristate",
|
|
init = "UnitExists('pet') and not UnitIsDead('pet')"
|
|
},
|
|
{
|
|
name = "ismoving",
|
|
display = L["Is Moving"],
|
|
type = "tristate",
|
|
init = "GetUnitSpeed('player') > 0"
|
|
},
|
|
{
|
|
name = "afk",
|
|
display = L["Is Away from Keyboard"],
|
|
type = "tristate",
|
|
init = "UnitIsAFK('player')"
|
|
},
|
|
{
|
|
name = "ingroup",
|
|
display = L["Group Type"],
|
|
type = "multiselect",
|
|
values = "group_types",
|
|
init = "Private.ExecEnv.GroupType()",
|
|
events = {"PARTY_MEMBERS_CHANGED", "RAID_ROSTER_UPDATE"}
|
|
},
|
|
{
|
|
name = "instance_size",
|
|
display = L["Instance Type"].." "..L["|cffff0000deprecated|r"],
|
|
type = "multiselect",
|
|
values = "instance_types",
|
|
sorted = true,
|
|
init = "WeakAuras.InstanceType()",
|
|
events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA"}
|
|
},
|
|
{
|
|
name = "instance_difficulty",
|
|
display = L["Instance Difficulty"].." "..L["|cffff0000deprecated|r"],
|
|
type = "multiselect",
|
|
values = "difficulty_types",
|
|
init = "WeakAuras.InstanceDifficulty()"
|
|
},
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
|
|
["Spell Known"] = {
|
|
type = "spell",
|
|
events = {
|
|
["events"] = {"SPELLS_CHANGED"},
|
|
["unit_events"] = {
|
|
["player"] = {"UNIT_PET"}
|
|
}
|
|
},
|
|
internal_events = {
|
|
"WA_DELAYED_PLAYER_ENTERING_WORLD"
|
|
},
|
|
force_events = "SPELLS_CHANGED",
|
|
name = L["Spell Known"],
|
|
init = function(trigger)
|
|
local spellId = trigger.spellId or "";
|
|
local ret = [[
|
|
local spellId = tonumber(%q);
|
|
local usePet = %s;
|
|
]]
|
|
return ret:format(spellId, trigger.use_petspell and "true" or "false");
|
|
end,
|
|
args = {
|
|
{
|
|
name = "spellId",
|
|
required = true,
|
|
display = L["Spell Id"],
|
|
type = "spell",
|
|
test = "true",
|
|
conditionType = "number",
|
|
forceExactOption = true
|
|
},
|
|
{
|
|
name = "petspell",
|
|
display = L["Pet Spell"],
|
|
type = "toggle",
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "spellId and WeakAuras.IsSpellKnown(spellId, usePet)";
|
|
}
|
|
},
|
|
nameFunc = function(trigger)
|
|
return GetSpellInfo(trigger.spellId or 0)
|
|
end,
|
|
iconFunc = function(trigger)
|
|
local _, _, icon = GetSpellInfo(trigger.spellId or 0);
|
|
return icon;
|
|
end,
|
|
automaticrequired = true
|
|
},
|
|
|
|
["Pet Behavior"] = {
|
|
type = "unit",
|
|
events = function(trigger)
|
|
local result = {};
|
|
if (trigger.use_behavior) then
|
|
tinsert(result, "PET_BAR_UPDATE");
|
|
end
|
|
return {
|
|
["events"] = result,
|
|
["unit_events"] = {
|
|
["player"] = {"UNIT_PET"}
|
|
}
|
|
};
|
|
end,
|
|
internal_events = {
|
|
"WA_DELAYED_PLAYER_ENTERING_WORLD"
|
|
},
|
|
force_events = "WA_DELAYED_PLAYER_ENTERING_WORLD",
|
|
name = L["Pet"],
|
|
init = function(trigger)
|
|
local ret = "local activeIcon\n";
|
|
if (trigger.use_behavior) then
|
|
ret = [[
|
|
local inverse = %s
|
|
local check_behavior = %s
|
|
local name, i, token, active, behavior, _
|
|
for index = 1, NUM_PET_ACTION_SLOTS do
|
|
name, _, i, token, active = GetPetActionInfo(index)
|
|
if active then
|
|
activeIcon = not token and i or _G[i]
|
|
if name == "PET_MODE_AGGRESSIVE" then
|
|
behavior = "aggressive"
|
|
break
|
|
elseif name == "PET_MODE_DEFENSIVE" then
|
|
behavior = "defensive"
|
|
break
|
|
elseif name == "PET_MODE_PASSIVE" then
|
|
behavior = "passive"
|
|
break
|
|
end
|
|
end
|
|
end
|
|
]]
|
|
ret = ret:format(trigger.use_inverse and "true" or "false", trigger.use_behavior and ('"' .. (trigger.behavior or "") .. '"') or "nil");
|
|
end
|
|
return ret;
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "behavior",
|
|
display = L["Pet Behavior"],
|
|
type = "select",
|
|
values = "pet_behavior_types",
|
|
test = "UnitExists('pet') and (not check_behavior or (inverse and check_behavior ~= behavior) or (not inverse and check_behavior == behavior))",
|
|
},
|
|
{
|
|
name = "inverse",
|
|
display = L["Inverse Pet Behavior"],
|
|
type = "toggle",
|
|
test = "true",
|
|
enable = function(trigger) return trigger.use_behavior end
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "icon",
|
|
init = "activeIcon",
|
|
store = "true",
|
|
test = "true"
|
|
},
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
|
|
["Queued Action"] = {
|
|
type = "spell",
|
|
events = {
|
|
["events"] = {"ACTIONBAR_UPDATE_STATE"}
|
|
},
|
|
internal_events = {
|
|
"ACTIONBAR_SLOT_CHANGED",
|
|
"ACTIONBAR_PAGE_CHANGED"
|
|
},
|
|
name = L["Queued Action"],
|
|
loadFunc = function()
|
|
WeakAuras.WatchQueuedAction()
|
|
end,
|
|
init = function(trigger)
|
|
trigger.spellName = trigger.spellName or 0
|
|
local ret = [=[
|
|
local button = WeakAuras.FindSpellActionButtons(%d)
|
|
]=]
|
|
return ret:format(trigger.spellName)
|
|
end,
|
|
args = {
|
|
{
|
|
name = "spellName",
|
|
required = true,
|
|
display = L["Spell"],
|
|
type = "spell",
|
|
test = "true",
|
|
forceExactOption = true,
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "button and IsCurrentAction(button)";
|
|
},
|
|
},
|
|
iconFunc = function(trigger)
|
|
local _, _, icon = GetSpellInfo(trigger.spellName or 0);
|
|
return icon;
|
|
end,
|
|
automaticrequired = true
|
|
},
|
|
|
|
["Range Check"] = {
|
|
type = "unit",
|
|
events = {
|
|
["events"] = {"FRAME_UPDATE"}
|
|
},
|
|
name = L["Range Check"],
|
|
init = function(trigger)
|
|
trigger.unit = trigger.unit or "target";
|
|
local ret = [=[
|
|
local unit = %q;
|
|
local min, max = WeakAuras.GetRange(unit, true);
|
|
min = min or 0;
|
|
max = max or 999;
|
|
local triggerResult = true;
|
|
]=]
|
|
if (trigger.use_range) then
|
|
trigger.range = trigger.range or 8;
|
|
if (trigger.range_operator == "<=") then
|
|
ret = ret .. "triggerResult = max <= " .. tostring(trigger.range) .. "\n";
|
|
else
|
|
ret = ret .. "triggerResult = min >= " .. tostring(trigger.range).. "\n";
|
|
end
|
|
end
|
|
return ret:format(trigger.unit);
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "note",
|
|
type = "description",
|
|
display = "",
|
|
text = function() return L["Note: This trigger type estimates the range to the hitbox of a unit. The actual range of friendly players is usually 3 yards more than the estimate. Range checking capabilities depend on your current class and known abilities as well as the type of unit being checked. Some of the ranges may also not work with certain NPCs.|n|n|cFFAAFFAAFriendly Units:|r %s|n|cFFFFAAAAHarmful Units:|r %s|n|cFFAAAAFFMiscellanous Units:|r %s"]:format(RangeCacheStrings.friend or "", RangeCacheStrings.harm or "", RangeCacheStrings.misc or "") end
|
|
},
|
|
{
|
|
name = "unit",
|
|
required = true,
|
|
display = L["Unit"],
|
|
type = "unit",
|
|
init = "unit",
|
|
values = "unit_types_range_check",
|
|
test = "true",
|
|
store = true
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "minRange",
|
|
display = L["Minimum Estimate"],
|
|
type = "number",
|
|
init = "min",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
hidden = true,
|
|
name = "maxRange",
|
|
display = L["Maximum Estimate"],
|
|
type = "number",
|
|
init = "max",
|
|
store = true,
|
|
test = "true"
|
|
},
|
|
{
|
|
name = "range",
|
|
display = L["Distance"],
|
|
type = "number",
|
|
operator_types = "without_equal",
|
|
test = "triggerResult",
|
|
conditionType = "number",
|
|
conditionTest = function(state, needle, needle2)
|
|
return state and state.show and WeakAuras.CheckRange(state.unit, needle, needle2);
|
|
end,
|
|
},
|
|
{
|
|
hidden = true,
|
|
test = "UnitExists(unit)"
|
|
}
|
|
},
|
|
automaticrequired = true
|
|
},
|
|
["Location"] = {
|
|
type = "unit",
|
|
events = {
|
|
["events"] = {
|
|
"ZONE_CHANGED",
|
|
"ZONE_CHANGED_INDOORS",
|
|
"ZONE_CHANGED_NEW_AREA",
|
|
"PLAYER_DIFFICULTY_CHANGED",
|
|
"WA_DELAYED_PLAYER_ENTERING_WORLD",
|
|
}
|
|
},
|
|
internal_events = {"INSTANCE_LOCATION_CHECK"},
|
|
force_events = "INSTANCE_LOCATION_CHECK",
|
|
name = WeakAuras.newFeatureString..L["Location"],
|
|
init = function(trigger)
|
|
local ret = [=[
|
|
local instanceName, instanceType, difficultyID = GetInstanceInfo()
|
|
local minimapZoneText = GetMinimapZoneText()
|
|
local zoneText = GetZoneText()
|
|
local MapId = GetCurrentMapAreaID()
|
|
]=]
|
|
return ret
|
|
end,
|
|
statesParameter = "one",
|
|
args = {
|
|
{
|
|
name = "zoneIds",
|
|
display = L["Player Location ID(s)"],
|
|
desc = function()
|
|
return ("\n|cffffd200%s|r%s: %d\n\n%s"):format(L["Current Zone\n"], GetRealZoneText(), GetCurrentMapAreaID(), L["Supports multiple entries, separated by commas"])
|
|
end,
|
|
type = "string",
|
|
multiline = true,
|
|
preamble = "local zoneChecker = Private.ExecEnv.ParseZoneCheck(%q)",
|
|
test = "zoneChecker:Check(MapId)",
|
|
conditionType = "string",
|
|
conditionPreamble = function(input)
|
|
return Private.ExecEnv.ParseZoneCheck(input)
|
|
end,
|
|
conditionTest = function(state, needle, op, preamble)
|
|
return preamble:Check(state.zoneId)
|
|
end,
|
|
operator_types = "none",
|
|
},
|
|
{
|
|
name = "zoneId",
|
|
display = L["Zone ID"],
|
|
init = "MapId",
|
|
store = true,
|
|
hidden = true,
|
|
test = "true",
|
|
},
|
|
{
|
|
name = "zone",
|
|
display = L["Zone Name"],
|
|
desc = function()
|
|
return ("|cffffd200%s|r%s"):format(L["Current Zone\n"], GetRealZoneText())
|
|
end,
|
|
type = "string",
|
|
conditionType = "string",
|
|
store = true,
|
|
init = "zoneText",
|
|
multiEntry = {
|
|
operator = "or",
|
|
}
|
|
},
|
|
{
|
|
name = "subzone",
|
|
display = L["Subzone Name"],
|
|
desc = function()
|
|
return ("%s\n\n|cffffd200%s|r%s"):format(L["Name of the (sub-)zone currently shown above the minimap."], L["Current Zone\n"], GetMinimapZoneText())
|
|
end,
|
|
type = "string",
|
|
conditionType = "string",
|
|
store = true,
|
|
init = "minimapZoneText",
|
|
multiEntry = {
|
|
operator = "or",
|
|
},
|
|
},
|
|
{
|
|
type = "header",
|
|
name = "instanceHeader",
|
|
display = L["Instance Info"],
|
|
},
|
|
{
|
|
name = "instance",
|
|
display = L["Instance Name"],
|
|
test = "true",
|
|
hidden = "true",
|
|
store = true,
|
|
},
|
|
{
|
|
name = "instanceSize",
|
|
display = L["Instance Size Type"],
|
|
type = "multiselect",
|
|
values = "instance_types",
|
|
sorted = true,
|
|
init = "WeakAuras.InstanceType()",
|
|
conditionType = "select",
|
|
store = true,
|
|
},
|
|
{
|
|
name = "instanceDifficulty",
|
|
display = L["Instance Difficulty"],
|
|
type = "multiselect",
|
|
values = "difficulty_types",
|
|
init = "WeakAuras.InstanceDifficulty()",
|
|
conditionType = "select",
|
|
store = true,
|
|
},
|
|
},
|
|
automaticrequired = true,
|
|
progressType = "none"
|
|
},
|
|
};
|
|
|
|
if not (DBM and DBM.ReleaseRevision >= 7003) then
|
|
Private.event_prototypes["DBM Announce"] = nil
|
|
Private.event_prototypes["DBM Timer"] = nil
|
|
end
|
|
if not (DBM and DBM.ReleaseRevision >= 7005) then
|
|
Private.event_prototypes["DBM Stage"] = nil
|
|
end
|
|
Private.event_prototypes["BigWigs Message"] = nil
|
|
Private.event_prototypes["BigWigs Timer"] = nil
|
|
|
|
Private.category_event_prototype = {}
|
|
for name, prototype in pairs(Private.event_prototypes) do
|
|
Private.category_event_prototype[prototype.type] = Private.category_event_prototype[prototype.type] or {}
|
|
Private.category_event_prototype[prototype.type][name] = prototype.name
|
|
end
|
|
|
|
Private.dynamic_texts = {
|
|
["p"] = {
|
|
get = function(state)
|
|
if not state then return nil end
|
|
if state.progressType == "static" then
|
|
return state.value or nil
|
|
end
|
|
if state.progressType == "timed" then
|
|
if state.paused then
|
|
return state.remaining and state.remaining >= 0 and state.remaining or nil
|
|
end
|
|
|
|
if not state.expirationTime or not state.duration then
|
|
return nil
|
|
end
|
|
local remaining = state.expirationTime - GetTime();
|
|
return remaining >= 0 and remaining or nil
|
|
end
|
|
end,
|
|
func = function(remaining, state, progressPrecision)
|
|
progressPrecision = progressPrecision or 1
|
|
|
|
if not state or state.progressType ~= "timed" then
|
|
return remaining
|
|
end
|
|
if type(remaining) ~= "number" then
|
|
return ""
|
|
end
|
|
|
|
local remainingStr = "";
|
|
if remaining == math.huge then
|
|
remainingStr = " ";
|
|
elseif remaining > 60 then
|
|
remainingStr = string.format("%i:", math.floor(remaining / 60));
|
|
remaining = remaining % 60;
|
|
remainingStr = remainingStr..string.format("%02i", remaining);
|
|
elseif remaining > 0 then
|
|
if progressPrecision == 4 and remaining <= 3 then
|
|
remainingStr = remainingStr..string.format("%.1f", remaining);
|
|
elseif progressPrecision == 5 and remaining <= 3 then
|
|
remainingStr = remainingStr..string.format("%.2f", remaining);
|
|
elseif progressPrecision == 6 and remaining <= 3 then
|
|
remainingStr = remainingStr..string.format("%.3f", remaining);
|
|
elseif (progressPrecision == 4 or progressPrecision == 5 or progressPrecision == 6) and remaining > 3 then
|
|
remainingStr = remainingStr..string.format("%d", remaining);
|
|
else
|
|
remainingStr = remainingStr..string.format("%.".. progressPrecision .."f", remaining);
|
|
end
|
|
else
|
|
remainingStr = " ";
|
|
end
|
|
return remainingStr
|
|
end
|
|
},
|
|
["t"] = {
|
|
get = function(state)
|
|
if not state then return "" end
|
|
if state.progressType == "static" then
|
|
return state.total, false
|
|
end
|
|
if state.progressType == "timed" then
|
|
if not state.duration then
|
|
return nil
|
|
end
|
|
return state.duration, true
|
|
end
|
|
end,
|
|
func = function(duration, state, totalPrecision)
|
|
if not state or state.progressType ~= "timed" then
|
|
return duration
|
|
end
|
|
if type(duration) ~= "number" then
|
|
return ""
|
|
end
|
|
local durationStr = "";
|
|
if math.abs(duration) == math.huge or tostring(duration) == "nan" then
|
|
durationStr = " ";
|
|
elseif duration > 60 then
|
|
durationStr = string.format("%i:", math.floor(duration / 60));
|
|
duration = duration % 60;
|
|
durationStr = durationStr..string.format("%02i", duration);
|
|
elseif duration > 0 then
|
|
if totalPrecision == 4 and duration <= 3 then
|
|
durationStr = durationStr..string.format("%.1f", duration);
|
|
elseif totalPrecision == 5 and duration <= 3 then
|
|
durationStr = durationStr..string.format("%.2f", duration);
|
|
elseif totalPrecision == 6 and duration <= 3 then
|
|
durationStr = durationStr..string.format("%.3f", duration);
|
|
elseif (totalPrecision == 4 or totalPrecision == 5 or totalPrecision == 6) and duration > 3 then
|
|
durationStr = durationStr..string.format("%d", duration);
|
|
else
|
|
durationStr = durationStr..string.format("%."..totalPrecision.."f", duration);
|
|
end
|
|
else
|
|
durationStr = " ";
|
|
end
|
|
return durationStr
|
|
end
|
|
},
|
|
["n"] = {
|
|
get = function(state)
|
|
if not state then return "" end
|
|
return state.name or state.id or "", true
|
|
end,
|
|
func = function(v)
|
|
return v
|
|
end
|
|
},
|
|
["i"] = {
|
|
get = function(state)
|
|
if not state then return "" end
|
|
return state.icon or "Interface\\Icons\\INV_Misc_QuestionMark"
|
|
end,
|
|
func = function(v)
|
|
return "|T".. v ..":12:12:0:0:64:64:4:60:4:60|t"
|
|
end
|
|
},
|
|
["s"] = {
|
|
get = function(state)
|
|
if not state or state.stacks == 0 then return "" end
|
|
return state.stacks
|
|
end,
|
|
func = function(v)
|
|
return v
|
|
end
|
|
}
|
|
};
|