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coa-weakauras/WeakAuras/Libs/LibBabble-TalentTree-3.0/LibBabble-TalentTree-3.0.lua
T
2025-04-02 10:19:48 +02:00

296 lines
7.2 KiB
Lua

--[[
Name: LibBabble-TalentTree-3.0
Revision: $Rev: 26 $
Maintainers: ckknight, nevcairiel, Ackis
Website: http://www.wowace.com/projects/libbabble-talenttree-3-0/
Dependencies: None
License: MIT
]]
local MAJOR_VERSION = "LibBabble-TalentTree-3.0"
local MINOR_VERSION = 90000 + tonumber(("$Rev: 26 $"):match("%d+"))
if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
local lib = LibStub("LibBabble-3.0"):New(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
local GAME_LOCALE = GetLocale()
lib:SetBaseTranslations {
Affliction = "Affliction",
Arcane = "Arcane",
Arms = "Arms",
Assassination = "Assassination",
Balance = "Balance",
["Beast Mastery"] = "Beast Mastery",
Blood = "Blood",
Combat = "Combat",
Demonology = "Demonology",
Destruction = "Destruction",
Discipline = "Discipline",
Elemental = "Elemental",
Enhancement = "Enhancement",
["Feral Combat"] = "Feral Combat",
Fire = "Fire",
Frost = "Frost",
Fury = "Fury",
Holy = "Holy",
Hybrid = "Hybrid",
Marksmanship = "Marksmanship",
Protection = "Protection",
Restoration = "Restoration",
Retribution = "Retribution",
Shadow = "Shadow",
Subtlety = "Subtlety",
Survival = "Survival",
Unholy = "Unholy",
}
if GAME_LOCALE == "enUS" then
lib:SetCurrentTranslations(true)
elseif GAME_LOCALE == "deDE" then
lib:SetCurrentTranslations {
Affliction = "Gebrechen",
Arcane = "Arkan",
Arms = "Waffen",
Assassination = "Meucheln",
Balance = "Gleichgewicht",
["Beast Mastery"] = "Tierherrschaft",
Blood = "Blut",
Combat = "Kampf",
Demonology = "Dämonologie",
Destruction = "Zerstörung",
Discipline = "Disziplin",
Elemental = "Elementar",
Enhancement = "Verstärkung",
["Feral Combat"] = "Wilder Kampf",
Fire = "Feuer",
Frost = "Frost",
Fury = "Furor",
Holy = "Heilig",
Hybrid = "Hybride",
Marksmanship = "Treffsicherheit",
Protection = "Schutz",
Restoration = "Wiederherstellung",
Retribution = "Vergeltung",
Shadow = "Schatten",
Subtlety = "Täuschung",
Survival = "Überleben",
Unholy = "Unheilig",
}
elseif GAME_LOCALE == "frFR" then
lib:SetCurrentTranslations {
Affliction = "Affliction",
Arcane = "Arcane",
Arms = "Armes",
Assassination = "Assassinat",
Balance = "Equilibre",
["Beast Mastery"] = "Maîtrise des bêtes",
Blood = "Sang",
Combat = "Combat",
Demonology = "Démonologie",
Destruction = "Destruction",
Discipline = "Discipline",
Elemental = "Elémentaire",
Enhancement = "Amélioration",
["Feral Combat"] = "Combat farouche",
Fire = "Feu",
Frost = "Givre",
Fury = "Fureur",
Holy = "Sacré",
Hybrid = "Hybride",
Marksmanship = "Précision",
Protection = "Protection",
Restoration = "Restauration",
Retribution = "Vindicte",
Shadow = "Ombre",
Subtlety = "Finesse",
Survival = "Survie",
Unholy = "Impie",
}
elseif GAME_LOCALE == "koKR" then
lib:SetCurrentTranslations {
Affliction = "고통",
Arcane = "비전",
Arms = "무기",
Assassination = "암살",
Balance = "조화",
["Beast Mastery"] = "야수",
Blood = "혈기",
Combat = "전투",
Demonology = "악마",
Destruction = "파괴",
Discipline = "수양",
Elemental = "정기",
Enhancement = "고양",
["Feral Combat"] = "야성",
Fire = "화염",
Frost = "냉기",
Fury = "분노",
Holy = "신성",
Hybrid = "하이브리드",
Marksmanship = "사격",
Protection = "방어",
Restoration = "복원",
Retribution = "징벌",
Shadow = "암흑",
Subtlety = "잠행",
Survival = "생존",
Unholy = "부정",
}
elseif GAME_LOCALE == "esES" then
lib:SetCurrentTranslations {
Affliction = "Aflicción",
Arcane = "Arcano",
Arms = "Armas",
Assassination = "Asesinato",
Balance = "Equilibrio",
["Beast Mastery"] = "Dominio de bestias",
Blood = "Sangre",
Combat = "Combate",
Demonology = "Demonología",
Destruction = "Destrucción",
Discipline = "Disciplina",
Elemental = "Elemental",
Enhancement = "Mejora",
["Feral Combat"] = "Combate feral",
Fire = "Fuego",
Frost = "Escarcha",
Fury = "Furia",
Holy = "Sagrado",
Hybrid = "Híbrido",
Marksmanship = "Puntería",
Protection = "Protección",
Restoration = "Restauración",
Retribution = "Reprensión",
Shadow = "Sombra",
Subtlety = "Sutileza",
Survival = "Supervivencia",
Unholy = "Profano",
}
elseif GAME_LOCALE == "esMX" then
lib:SetCurrentTranslations {
Affliction = "Aflicción",
Arcane = "Arcano",
Arms = "Armas",
Assassination = "Asesinato",
Balance = "Balance",
["Beast Mastery"] = "Bestias",
Blood = "Sangre",
Combat = "Combate",
Demonology = "Demonología",
Destruction = "Destrucción",
Discipline = "Disciplina",
Elemental = "Elemental",
Enhancement = "Mejora",
["Feral Combat"] = "Combate feral",
Fire = "Fuego",
Frost = "Escarcha",
Fury = "Furia",
Holy = "Sagrado",
Hybrid = "Híbrido",
Marksmanship = "Puntería",
Protection = "Protección",
Restoration = "Restauración",
Retribution = "Reprensión",
Shadow = "Sombra",
Subtlety = "Sutileza",
Survival = "Supervivencia",
Unholy = "Profano",
}
elseif GAME_LOCALE == "ruRU" then
lib:SetCurrentTranslations {
Affliction = "Колдовство",
Arcane = "Тайная магия",
Arms = "Оружие",
Assassination = "Ликвидация",
Balance = "Баланс",
["Beast Mastery"] = "Повелитель зверей",
Blood = "Кровь",
Combat = "Бой",
Demonology = "Демонология",
Destruction = "Разрушение",
Discipline = "Послушание",
Elemental = "Стихии",
Enhancement = "Совершенствование",
["Feral Combat"] = "Сила зверя",
Fire = "Огонь",
Frost = "Лед",
Fury = "Неистовство",
Holy = "Свет",
Hybrid = "Гибрид",
Marksmanship = "Стрельба",
Protection = "Защита",
Restoration = "Исцеление",
Retribution = "Воздаяние",
Shadow = "Тьма",
Subtlety = "Скрытность",
Survival = "Выживание",
Unholy = "Нечестивость",
}
elseif GAME_LOCALE == "zhCN" then
lib:SetCurrentTranslations {
Affliction = "痛苦",
Arcane = "奥术",
Arms = "武器",
Assassination = "刺杀",
Balance = "平衡",
["Beast Mastery"] = "野兽控制",
Blood = "鲜血",
Combat = "战斗",
Demonology = "恶魔学识",
Destruction = "毁灭",
Discipline = "戒律",
Elemental = "元素战斗",
Enhancement = "增强",
["Feral Combat"] = "野性战斗",
Fire = "火焰",
Frost = "冰霜",
Fury = "狂怒",
Holy = "神圣",
Hybrid = "混合",
Marksmanship = "射击",
Protection = "防护",
Restoration = "恢复",
Retribution = "惩戒",
Shadow = "暗影魔法",
Subtlety = "敏锐",
Survival = "生存技能",
Unholy = "邪恶",
}
elseif GAME_LOCALE == "zhTW" then
lib:SetCurrentTranslations {
Affliction = "痛苦",
Arcane = "秘法",
Arms = "武器",
Assassination = "刺殺",
Balance = "平衡",
["Beast Mastery"] = "野獸控制",
Blood = "血魄",
Combat = "戰鬥",
Demonology = "惡魔學識",
Destruction = "毀滅",
Discipline = "戒律",
Elemental = "元素",
Enhancement = "增強",
["Feral Combat"] = "野性戰鬥",
Fire = "火焰",
Frost = "冰霜",
Fury = "狂怒",
Holy = "神聖",
Hybrid = "混合",
Marksmanship = "射擊",
Protection = "防護",
Restoration = "恢復",
Retribution = "懲戒",
Shadow = "暗影",
Subtlety = "敏銳",
Survival = "生存",
Unholy = "穢邪",
}
else
error(("%s: Locale %q not supported"):format(MAJOR_VERSION, GAME_LOCALE))
end