Files
coa-weakauras/WeakAuras/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.lua
T
Bunny67 7781111643 oops
2020-06-05 20:33:33 +03:00

929 lines
26 KiB
Lua

local MAJOR_VERSION = "LibCustomGlow-1.0"
local MINOR_VERSION = 15
if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
local Masque = LibStub("Masque", true)
local textureList = {
["empty"] = [[Interface\AddOns\WeakAuras\Libs\LibCustomGlow-1.0\AM_29]],
["white"] = [[Interface\BUTTONS\WHITE8X8]],
["shine"] = [[Interface\AddOns\WeakAuras\Libs\LibCustomGlow-1.0\Artifacts]]
}
function lib.RegisterTextures(texture, id)
textureList[id] = texture
end
lib.glowList = {}
lib.startList = {}
lib.stopList = {}
local GlowParent = UIParent
local GlowMaskPool = CreateFromMixins(ObjectPoolMixin)
lib.GlowMaskPool = GlowMaskPool
local function MaskPoolFactory(maskPool)
-- return maskPool.parent:CreateMaskTexture()
return maskPool.parent:CreateTexture()
end
local MaskPoolResetter = function(maskPool,mask)
mask:Hide()
mask:ClearAllPoints()
end
ObjectPoolMixin.OnLoad(GlowMaskPool, MaskPoolFactory, MaskPoolResetter)
GlowMaskPool.parent = GlowParent
local TexPoolResetter = function(pool, tex)
-- local maskNum = tex:GetNumMaskTextures()
-- for i = maskNum,1 do
-- tex:RemoveMaskTexture(tex:GetMaskTexture(i))
-- end
tex:Hide()
tex:ClearAllPoints()
end
local GlowTexPool = CreateTexturePool(GlowParent, "ARTWORK", 7, nil, TexPoolResetter)
lib.GlowTexPool = GlowTexPool
local FramePoolResetter = function(framePool, frame)
frame:SetScript("OnUpdate", nil)
local parent = frame:GetParent()
if parent[frame.name] then
parent[frame.name] = nil
end
if frame.textures then
for _, texture in pairs(frame.textures) do
GlowTexPool:Release(texture)
end
end
if frame.bg then
GlowTexPool:Release(frame.bg)
frame.bg = nil
end
if frame.masks then
for _,mask in pairs(frame.masks) do
GlowMaskPool:Release(mask)
end
frame.masks = nil
end
frame.textures = {}
frame.info = {}
frame.name = nil
frame.timer = nil
frame:Hide()
frame:ClearAllPoints()
end
local GlowFramePool = CreateFramePool("Frame", GlowParent, nil, FramePoolResetter)
lib.GlowFramePool = GlowFramePool
local function addFrameAndTex(r, color, name, key, N, xOffset, yOffset, texture, texCoord, desaturated, frameLevel)
key = key or ""
frameLevel = frameLevel or 8
if not r[name..key] then
r[name..key] = GlowFramePool:Acquire()
r[name..key]:SetParent(r)
r[name..key].name = name..key
end
local f = r[name..key]
f:SetFrameLevel(r:GetFrameLevel() + frameLevel)
f:SetPoint("TOPLEFT", r, "TOPLEFT", -xOffset + 0.05, yOffset + 0.05)
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", xOffset, -yOffset + 0.05)
f:Show()
if not f.textures then
f.textures = {}
end
for i = 1, N do
if not f.textures[i] then
f.textures[i] = GlowTexPool:Acquire()
f.textures[i]:SetTexture(texture)
f.textures[i]:SetTexCoord(texCoord[1], texCoord[2], texCoord[3], texCoord[4])
-- f.textures[i]:SetDesaturated(desaturated)
f.textures[i]:SetParent(f)
f.textures[i]:SetDrawLayer("ARTWORK")
end
f.textures[i]:SetVertexColor(color[1], color[2], color[3], color[4])
f.textures[i]:Show()
end
while #f.textures>N do
GlowTexPool:Release(f.textures[#f.textures])
table.remove(f.textures)
end
end
--Pixel Glow Functions--
local pCalc1 = function(progress,s,th,p)
local c
if progress>p[3] or progress<p[0] then
c = 0
elseif progress>p[2] then
c =s-th-(progress-p[2])/(p[3]-p[2])*(s-th)
elseif progress>p[1] then
c =s-th
else
c = (progress-p[0])/(p[1]-p[0])*(s-th)
end
return math.floor(c+0.5)
end
local pCalc2 = function(progress,s,th,p)
local c
if progress>p[3] then
c = s-th-(progress-p[3])/(p[0]+1-p[3])*(s-th)
elseif progress>p[2] then
c = s-th
elseif progress>p[1] then
c = (progress-p[1])/(p[2]-p[1])*(s-th)
elseif progress>p[0] then
c = 0
else
c = s-th-(progress+1-p[3])/(p[0]+1-p[3])*(s-th)
end
return math.floor(c+0.5)
end
local pUpdate = function(self, elapsed)
self.timer = self.timer+elapsed/self.info.period
if self.timer > 1 or self.timer < -1 then
self.timer = self.timer % 1
end
local progress = self.timer
local width, height = self:GetSize()
if width ~= self.info.width or height ~= self.info.height then
local perimeter = 2 * (width + height)
if not (perimeter > 0) then
return
end
self.info.width = width
self.info.height = height
self.info.pTLx = {
[0] = (height+self.info.length/2)/perimeter,
[1] = (height+width+self.info.length/2)/perimeter,
[2] = (2*height+width-self.info.length/2)/perimeter,
[3] = 1-self.info.length/2/perimeter
}
self.info.pTLy ={
[0] = (height-self.info.length/2)/perimeter,
[1] = (height+width+self.info.length/2)/perimeter,
[2] = (height*2+width+self.info.length/2)/perimeter,
[3] = 1-self.info.length/2/perimeter
}
self.info.pBRx ={
[0] = self.info.length/2/perimeter,
[1] = (height-self.info.length/2)/perimeter,
[2] = (height+width-self.info.length/2)/perimeter,
[3] = (height*2+width+self.info.length/2)/perimeter
}
self.info.pBRy ={
[0] = self.info.length/2/perimeter,
[1] = (height+self.info.length/2)/perimeter,
[2] = (height+width-self.info.length/2)/perimeter,
[3] = (height*2+width-self.info.length/2)/perimeter
}
end
if self:IsShown() then
if not (self.masks[1]:IsShown()) then
self.masks[1]:Show()
self.masks[1]:SetPoint("TOPLEFT",self,"TOPLEFT",self.info.th,-self.info.th)
self.masks[1]:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",-self.info.th,self.info.th)
end
if self.masks[2] and not(self.masks[2]:IsShown()) then
self.masks[2]:Show()
self.masks[2]:SetPoint("TOPLEFT",self,"TOPLEFT",self.info.th+1,-self.info.th-1)
self.masks[2]:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",-self.info.th-1,self.info.th+1)
end
if self.bg and not(self.bg:IsShown()) then
self.bg:Show()
end
for k,line in pairs(self.textures) do
line:SetPoint("TOPLEFT",self,"TOPLEFT",pCalc1((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pTLx),-pCalc2((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pTLy))
line:SetPoint("BOTTOMRIGHT",self,"TOPLEFT",self.info.th+pCalc2((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pBRx),-height+pCalc1((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pBRy))
end
end
end
function lib.PixelGlow_Start(r, color, N, frequency, length, th, xOffset, yOffset, border, key, frameLevel)
if not r then return end
if not color then color = {0.95, 0.95, 0.32, 1} end
if not (N and N > 0) then N = 8 end
local period
if frequency then
if not (frequency > 0 or frequency < 0) then
period = 4
else
period = 1 / frequency
end
else
period = 4
end
local width,height = r:GetSize()
length = length or math.floor((width + height) * (2 / N - 0.1))
length = min(length, min(width, height))
th = th or 1
xOffset = xOffset or 0
yOffset = yOffset or 0
key = key or ""
addFrameAndTex(r, color, "_PixelGlow", key, N, xOffset, yOffset, textureList.white, {0,1,0,1}, nil, frameLevel)
local f = r["_PixelGlow"..key]
if not f.masks then
f.masks = {}
end
if not f.masks[1] then
f.masks[1] = GlowMaskPool:Acquire()
f.masks[1]:SetTexture(textureList.empty, "CLAMPTOWHITE","CLAMPTOWHITE")
f.masks[1]:Show()
end
f.masks[1]:SetPoint("TOPLEFT",f,"TOPLEFT",th,-th)
f.masks[1]:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-th,th)
if not(border==false) then
if not f.masks[2] then
f.masks[2] = GlowMaskPool:Acquire()
f.masks[2]:SetTexture(textureList.white, "CLAMPTOWHITE","CLAMPTOWHITE")
end
f.masks[2]:SetPoint("TOPLEFT",f,"TOPLEFT",th+1,-th-1)
f.masks[2]:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-th-1,th+1)
if not f.bg then
f.bg = GlowTexPool:Acquire()
f.bg:SetTexture(0.1,0.1,0.1,0.8)
f.bg:SetParent(f)
f.bg:SetAllPoints(f)
f.bg:SetDrawLayer("ARTWORK",6)
-- f.bg:AddMaskTexture(f.masks[2])
end
else
if f.bg then
GlowTexPool:Release(f.bg)
f.bg = nil
end
if f.masks[2] then
GlowMaskPool:Release(f.masks[2])
f.masks[2] = nil
end
end
for _,tex in pairs(f.textures) do
--if tex:GetNumMaskTextures() < 1 then
-- tex:AddMaskTexture(f.masks[1])
--end
end
f.timer = f.timer or 0
f.info = f.info or {}
f.info.step = 1/N
f.info.period = period
f.info.th = th
if f.info.length ~= length then
f.info.width = nil
f.info.length = length
end
f:SetScript("OnUpdate",pUpdate)
end
function lib.PixelGlow_Stop(r,key)
if not r then
return
end
key = key or ""
if not r["_PixelGlow"..key] then
return false
else
GlowFramePool:Release(r["_PixelGlow"..key])
end
end
table.insert(lib.glowList, "Pixel Glow")
lib.startList["Pixel Glow"] = lib.PixelGlow_Start
lib.stopList["Pixel Glow"] = lib.PixelGlow_Stop
--Autocast Glow Funcitons--
local function acUpdate(self,elapsed)
local width,height = self:GetSize()
if width ~= self.info.width or height ~= self.info.height then
self.info.width = width
self.info.height = height
self.info.perimeter = 2*(width+height)
self.info.bottomlim = height*2+width
self.info.rightlim = height+width
self.info.space = self.info.perimeter/self.info.N
end
local texIndex = 0;
for k=1,4 do
self.timer[k] = self.timer[k]+elapsed/(self.info.period*k)
if self.timer[k] > 1 or self.timer[k] <-1 then
self.timer[k] = self.timer[k]%1
end
for i = 1,self.info.N do
texIndex = texIndex+1
local position = (self.info.space*i+self.info.perimeter*self.timer[k])%self.info.perimeter
if position>self.info.bottomlim then
self.textures[texIndex]: SetPoint("CENTER",self,"BOTTOMRIGHT",-position+self.info.bottomlim,0)
elseif position>self.info.rightlim then
self.textures[texIndex]: SetPoint("CENTER",self,"TOPRIGHT",0,-position+self.info.rightlim)
elseif position>self.info.height then
self.textures[texIndex]: SetPoint("CENTER",self,"TOPLEFT",position-self.info.height,0)
else
self.textures[texIndex]: SetPoint("CENTER",self,"BOTTOMLEFT",0,position)
end
end
end
end
function lib.AutoCastGlow_Start(r,color,N,frequency,scale,xOffset,yOffset,key,frameLevel)
if not r then
return
end
if not color then
color = {0.95,0.95,0.32,1}
end
if not(N and N>0) then
N = 4
end
local period
if frequency then
if not(frequency>0 or frequency<0) then
period = 8
else
period = 1/frequency
end
else
period = 8
end
scale = scale or 1
xOffset = xOffset or 0
yOffset = yOffset or 0
key = key or ""
addFrameAndTex(r,color,"_AutoCastGlow",key,N*4,xOffset,yOffset,textureList.shine,{0.8115234375,0.9169921875,0.8798828125,0.9853515625},true, frameLevel)
local f = r["_AutoCastGlow"..key]
local sizes = {7,6,5,4}
for k,size in pairs(sizes) do
for i = 1,N do
f.textures[i+N*(k-1)]:SetSize(size*scale,size*scale)
end
end
f.timer = f.timer or {0,0,0,0}
f.info = f.info or {}
f.info.N = N
f.info.period = period
f:SetScript("OnUpdate",acUpdate)
end
function lib.AutoCastGlow_Stop(r,key)
if not r then
return
end
key = key or ""
if not r["_AutoCastGlow"..key] then
return false
else
GlowFramePool:Release(r["_AutoCastGlow"..key])
end
end
table.insert(lib.glowList, "Autocast Shine")
lib.startList["Autocast Shine"] = lib.AutoCastGlow_Start
lib.stopList["Autocast Shine"] = lib.AutoCastGlow_Stop
-- Animation Functions
local function InitAlphaAnimation(self)
self.target = self.target or self:GetRegionParent()
self.change = self.change or 0
self.frameAlpha = self.target:GetAlpha()
self.alphaFactor = self.frameAlpha + self.change - self.frameAlpha
end
local function TidyAlphaAnimation(self)
self.alphaFactor = nil
self.frameAlpha = nil
end
local function AlphaAnimation_OnUpdate(self, elapsed)
local progress = self:GetSmoothProgress()
if progress ~= 0 then
if not self.played then
InitAlphaAnimation(self)
self.played = 1
end
if self.frameAlpha then
self.target:SetAlpha(self.frameAlpha + self.alphaFactor * progress)
if progress == 1 then
TidyAlphaAnimation(self)
end
end
end
end
local function AlphaAnimation_OnStop(self)
if self.frameAlpha then
TidyAlphaAnimation(self)
end
self.played = nil
end
local function CreateAlphaAnim(group, target, order, duration, change, delay, onPlay, onFinished)
local alpha = group:CreateAnimation()
if target then
alpha.target = alpha:GetRegionParent()[target]
end
if order then
alpha:SetOrder(order)
end
alpha:SetDuration(duration)
alpha.change = change
if delay then
alpha:SetStartDelay(delay)
end
if onPlay then
alpha:SetScript("OnPlay", onPlay)
end
alpha:SetScript("OnUpdate", AlphaAnimation_OnUpdate)
alpha:SetScript("OnStop", AlphaAnimation_OnStop)
alpha:SetScript("OnFinished", onFinished or AlphaAnimation_OnStop)
end
local function CreateBlizzAlphaAnim(group, order, duration, change, delay)
local alpha = group:CreateAnimation("Alpha")
if order then
alpha:SetOrder(order)
end
alpha:SetDuration(duration)
alpha:SetChange(change)
if delay then
alpha:SetStartDelay(delay)
end
end
local function InitScaleAnimation(self)
self.target = self.target or self:GetRegionParent()
self.scaleX = self.scaleX or 0
self.scaleY = self.scaleY or 0
local _, _, width, height = self.target:GetRect()
if not width then return end
self.frameWidth = width
self.frameHeight = height
self.widthFactor = width * self.scaleX - width
self.heightFactor = height * self.scaleY - height
local setCenter
local parent = self.target:GetParent()
local numPoints = self.target:GetNumPoints()
if numPoints > 0 then
local point, relativeTo, relativePoint, xOffset, yOffset = self.target:GetPoint(1)
if numPoints == 1 and point == "CENTER" then
setCenter = false
else
local i = 1
while true do
if relativeTo ~= parent and yOffset then
local j = #self + 1
self[j], self[j + 1], self[j + 2], self[j + 3], self[j + 4] = point, relativeTo, relativePoint, xOffset, yOffset
end
i = i + 1
if numPoints >= i then
point, relativeTo, relativePoint, xOffset, yOffset = self.target:GetPoint(i)
else
break
end
end
setCenter = true
end
else
setCenter = true
end
if setCenter then
local x, y = self.target:GetCenter()
local parentX, parentY = parent:GetCenter()
self.target:ClearAllPoints()
self.target:SetPoint("CENTER", x - parentX, y - parentY)
end
return 1
end
local function TidyScaleAnimation(self)
local target = self.target
if #self ~= 0 then
target:ClearAllPoints()
for i = 1, #self, 5 do
target:SetPoint(self[i], self[i + 1], self[i + 2], self[i + 3], self[i + 4])
self[i] = nil
self[i + 1] = nil
self[i + 2] = nil
self[i + 3] = nil
self[i + 4] = nil
end
end
self.widthFactor = nil
self.heightFactor = nil
self.frameWidth = nil
self.frameHeight = nil
end
local function ScaleAnimation_OnUpdate(self, elapsed)
local progress = self:GetSmoothProgress()
if progress ~= 0 then
if not self.played then
if InitScaleAnimation(self) then
self.played = 1
end
end
if self.frameWidth then
self.target:SetSize(self.frameWidth + self.widthFactor * progress, self.frameHeight + self.heightFactor * progress)
if progress == 1 then
TidyScaleAnimation(self)
end
end
end
end
local function ScaleAnimation_OnStop(self)
if self.frameWidth then
TidyScaleAnimation(self)
end
self.played = nil
end
local function CreateScaleAnim(group, target, order, duration, x, y, delay, smoothing, onPlay)
local scale = group:CreateAnimation()
if target then
scale.target = scale:GetRegionParent()[target]
end
scale:SetOrder(order)
scale:SetDuration(duration)
scale.scaleX, scale.scaleY = x, y
if delay then
scale:SetStartDelay(delay)
end
if smoothing then
scale:SetSmoothing(smoothing)
end
if onPlay then
scale:SetScript("OnPlay", onPlay)
end
scale:SetScript("OnUpdate", ScaleAnimation_OnUpdate)
scale:SetScript("OnStop", ScaleAnimation_OnStop)
scale:SetScript("OnFinished", ScaleAnimation_OnStop)
end
local function AnimateTexCoords(texture, textureWidth, textureHeight, frameWidth, frameHeight, numFrames, elapsed, throttle)
if(not texture.frame) then
texture.frame = 1;
texture.throttle = throttle;
texture.numColumns = floor(textureWidth / frameWidth);
texture.numRows = floor(textureHeight / frameHeight);
texture.columnWidth = frameWidth / textureWidth;
texture.rowHeight = frameHeight / textureHeight;
end
local frame = texture.frame;
if(not texture.throttle or texture.throttle > throttle) then
local framesToAdvance = floor(texture.throttle / throttle);
while(frame + framesToAdvance > numFrames) do
frame = frame - numFrames;
end
frame = frame + framesToAdvance;
texture.throttle = 0;
local left = mod(frame - 1, texture.numColumns) * texture.columnWidth;
local right = left + texture.columnWidth;
local bottom = ceil(frame / texture.numColumns) * texture.rowHeight;
local top = bottom - texture.rowHeight;
texture:SetTexCoord(left, right, top, bottom);
texture.frame = frame;
else
texture.throttle = texture.throttle + elapsed;
end
end
--Action Button Glow--
local function ButtonGlowResetter(framePool,frame)
-- frame:SetScript("OnUpdate",nil)
local parent = frame:GetParent()
if parent._ButtonGlow then
parent._ButtonGlow = nil
end
frame:Hide()
frame:ClearAllPoints()
end
local ButtonGlowPool = CreateFramePool("Frame",GlowParent,nil,ButtonGlowResetter)
lib.ButtonGlowPool = ButtonGlowPool
local function AnimIn_OnPlay(anim)
local frame = anim:GetRegionParent()
local frameWidth, frameHeight = frame:GetSize()
frame.spark:SetSize(frameWidth, frameHeight)
frame.spark:SetAlpha(not(frame.color) and 1.0 or 0.3*frame.color[4])
frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2)
frame.innerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
frame.innerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2)
frame.outerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
frame.outerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85)
frame.ants:SetAlpha(0)
frame:Show()
end
local function AnimIn_OnFinished(group)
local frame = group:GetParent()
local frameWidth, frameHeight = frame:GetSize()
frame.spark:SetAlpha(0)
frame.innerGlow:SetAlpha(0)
frame.innerGlow:SetSize(frameWidth, frameHeight)
frame.innerGlowOver:SetAlpha(0.0)
frame.outerGlow:SetSize(frameWidth, frameHeight)
frame.outerGlowOver:SetAlpha(0.0)
frame.outerGlowOver:SetSize(frameWidth, frameHeight)
frame.ants:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
end
local function AnimIn_OnStop(group)
local frame = group:GetParent()
frame.spark:SetAlpha(0)
frame.innerGlow:SetAlpha(0)
frame.innerGlowOver:SetAlpha(0.0)
frame.outerGlowOver:SetAlpha(0.0)
end
local function bgHide(self)
if self.animOut:IsPlaying() then
self.animOut:Stop()
ButtonGlowPool:Release(self)
end
end
local function bgUpdate(self, elapsed)
AnimateTexCoords(self.ants, 256, 256, 48, 48, 22, elapsed, self.throttle)
end
local function IsAnimPlaying(self)
return self.isPlaying;
end
local function configureButtonGlow(f, alpha)
f.spark = f:CreateTexture(nil, "BACKGROUND")
f.spark:SetPoint("CENTER")
f.spark:SetAlpha(0)
f.spark:SetTexture([[Interface\AddOns\WeakAuras\Libs\LibCustomGlow-1.0\IconAlert]])
f.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125)
-- inner glow
f.innerGlow = f:CreateTexture(nil, "ARTWORK")
f.innerGlow:SetPoint("CENTER")
f.innerGlow:SetAlpha(0)
f.innerGlow:SetTexture([[Interface\AddOns\WeakAuras\Libs\LibCustomGlow-1.0\IconAlert]])
f.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
f.innerGlow:Show()
-- inner glow over
f.innerGlowOver = f:CreateTexture(nil, "ARTWORK")
f.innerGlowOver:SetPoint("TOPLEFT", f.innerGlow, "TOPLEFT")
f.innerGlowOver:SetPoint("BOTTOMRIGHT", f.innerGlow, "BOTTOMRIGHT")
f.innerGlowOver:SetAlpha(0)
f.innerGlowOver:SetTexture([[Interface\AddOns\WeakAuras\Libs\LibCustomGlow-1.0\IconAlert]])
f.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
-- outer glow
f.outerGlow = f:CreateTexture(nil, "ARTWORK")
f.outerGlow:SetPoint("CENTER")
f.outerGlow:SetAlpha(0)
f.outerGlow:SetTexture([[Interface\AddOns\WeakAuras\Libs\LibCustomGlow-1.0\IconAlert]])
f.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
-- outer glow over
f.outerGlowOver = f:CreateTexture(nil, "ARTWORK")
f.outerGlowOver:SetPoint("TOPLEFT", f.outerGlow, "TOPLEFT")
f.outerGlowOver:SetPoint("BOTTOMRIGHT", f.outerGlow, "BOTTOMRIGHT")
f.outerGlowOver:SetAlpha(0)
f.outerGlowOver:SetTexture([[Interface\AddOns\WeakAuras\Libs\LibCustomGlow-1.0\IconAlert]])
f.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
-- ants
f.ants = f:CreateTexture(nil, "OVERLAY")
f.ants:SetPoint("CENTER")
f.ants:SetAlpha(0)
f.ants:SetTexture([[Interface\AddOns\WeakAuras\Libs\LibCustomGlow-1.0\IconAlertAnts]])
f.animIn = f:CreateAnimationGroup();
f.animIn.appear = {}
f.animIn.fade = {}
CreateScaleAnim(f.animIn, "spark", 1, 0.2, 1.5, 1.5, nil, nil, AnimIn_OnPlay);
CreateAlphaAnim(f.animIn, "spark", 1, 0.2, alpha, nil, nil, nil, true);
CreateScaleAnim(f.animIn, "innerGlow", 1, 0.3, 2, 2);
CreateScaleAnim(f.animIn, "innerGlowOver", 1, 0.3, 2, 2);
CreateAlphaAnim(f.animIn, "innerGlowOver", 1, 0.3, alpha, nil, nil, nil, false);
CreateScaleAnim(f.animIn, "outerGlow", 1, 0.3, 0.5, 0.5);
CreateScaleAnim(f.animIn, "outerGlowOver", 1, 0.3, 0.5, 0.5);
CreateAlphaAnim(f.animIn, "outerGlowOver", 1, 0.3, alpha, nil, nil, nil, false)
CreateScaleAnim(f.animIn, "spark", 1, 0.2, 0.666666, 0.666666, 0.2);
CreateAlphaAnim(f.animIn, "spark", 1, 0.2, alpha, 0.2, nil, nil, false);
CreateAlphaAnim(f.animIn, "innerGlow", 1, 0.2, alpha, 0.3, nil, nil, false);
CreateAlphaAnim(f.animIn, "ants", 1, 0.2, alpha, 0.3, nil, nil, true);
f.animIn:SetScript("OnStop", AnimIn_OnStop)
f.animIn:SetScript("OnFinished", AnimIn_OnFinished);
f.animOut = f:CreateAnimationGroup();
f.animOut.appear = {}
f.animOut.fade = {}
CreateAlphaAnim(f.animOut, "outerGlowOver", 1, 0.2, alpha, nil, nil, nil, true);
CreateAlphaAnim(f.animOut, "ants", 1, 0.2, alpha, nil, nil, nil, false);
CreateAlphaAnim(f.animOut, "outerGlowOver", 2, 0.2, alpha, nil, nil, nil, false);
CreateAlphaAnim(f.animOut, "outerGlow", 2, 0.2, alpha, nil, nil, nil, false);
f.animOut:SetScript("OnPlay", function(self) self.isPlaying = true; end);
f.animOut:SetScript("OnStop", function(self) self.isPlaying = false; end);
f.animOut:SetScript("OnFinished", function(self) self.isPlaying = false; ButtonGlowPool:Release(f) end);
f.animOut.isPlaying = false;
f.animOut.IsPlaying = IsAnimPlaying;
f:SetScript("OnHide", bgHide)
end
local function updateAlphaAnim(f,alpha)
for _,anim in pairs(f.animIn.appear) do
anim.change = alpha
end
for _,anim in pairs(f.animIn.fade) do
anim.change = -alpha
end
for _,anim in pairs(f.animOut.appear) do
anim.change = alpha
end
for _,anim in pairs(f.animOut.fade) do
anim.change = -alpha
end
end
local ButtonGlowTextures = {["spark"] = true,["innerGlow"] = true,["innerGlowOver"] = true,["outerGlow"] = true,["outerGlowOver"] = true,["ants"] = true}
function lib.ButtonGlow_Start(r,color,frequency,frameLevel)
if not r then
return
end
frameLevel = frameLevel or 8;
local throttle
if frequency and frequency > 0 then
throttle = 0.25/frequency*0.01
else
throttle = 0.01
end
if r._ButtonGlow then
local f = r._ButtonGlow
local width,height = r:GetSize()
f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
f:SetSize(width*1.4 , height*1.4)
f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
f.ants:SetSize(width*1.4*0.85, height*1.4*0.85)
AnimIn_OnFinished(f.animIn)
if f.animOut:IsPlaying() then
f.animOut:Stop()
f.animIn:Play()
end
if not(color) then
for texture in pairs(ButtonGlowTextures) do
-- f[texture]:SetDesaturated(nil)
f[texture]:SetVertexColor(1,1,1)
f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1))
updateAlphaAnim(f, 1)
end
f.color = false
else
for texture in pairs(ButtonGlowTextures) do
-- f[texture]:SetDesaturated(1)
f[texture]:SetVertexColor(color[1],color[2],color[3])
f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1)*color[4])
updateAlphaAnim(f,color and color[4] or 1)
end
f.color = color
end
f.throttle = throttle
else
local f, new = ButtonGlowPool:Acquire()
if new then
configureButtonGlow(f,color and color[4] or 1)
else
updateAlphaAnim(f,color and color[4] or 1)
end
r._ButtonGlow = f
local width,height = r:GetSize()
f:SetParent(r)
f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
f:SetSize(width * 1.4, height * 1.4)
f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
if not(color) then
f.color = false
for texture in pairs(ButtonGlowTextures) do
-- f[texture]:SetDesaturated(nil)
f[texture]:SetVertexColor(1,1,1)
end
else
f.color = color
for texture in pairs(ButtonGlowTextures) do
-- f[texture]:SetDesaturated(1)
f[texture]:SetVertexColor(color[1],color[2],color[3])
end
end
f.throttle = throttle
f:SetScript("OnUpdate", bgUpdate)
f.animIn:Play()
if Masque and Masque.UpdateSpellAlert and (not r.overlay or not issecurevariable(r, "overlay")) then
local old_overlay = r.overlay
r.overlay = f
Masque:UpdateSpellAlert(r)
r.overlay = old_overlay
end
end
end
function lib.ButtonGlow_Stop(r)
if r._ButtonGlow then
if r._ButtonGlow.animIn:IsPlaying() then
r._ButtonGlow.animIn:Stop()
ButtonGlowPool:Release(r._ButtonGlow)
elseif r:IsVisible() then
r._ButtonGlow.animOut:Play()
else
ButtonGlowPool:Release(r._ButtonGlow)
end
end
end
table.insert(lib.glowList, "Action Button Glow")
lib.startList["Action Button Glow"] = lib.ButtonGlow_Start
lib.stopList["Action Button Glow"] = lib.ButtonGlow_Stop