67 lines
1.8 KiB
Lua
67 lines
1.8 KiB
Lua
if not WeakAuras.IsLibsOK() then return end
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local AddonName = ...
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local Private = select(2, ...)
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-- This is a more or less 1:1 copy of SmoothStatusBarMixin except that it
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-- doesn't clamp the targetValue in ProcessSmoothStatusBars, because that's incorrect for us
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local g_updatingBars = {};
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local function IsCloseEnough(bar, newValue, targetValue)
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local min, max = bar:GetMinMaxValues();
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local range = max - min;
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if range > 0.0 then
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return math.abs((newValue - targetValue) / range) < 0.00001;
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end
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return true;
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end
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local function ProcessSmoothStatusBars(self, elapsed)
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for bar, targetValue in pairs(g_updatingBars) do
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local newValue = FrameDeltaLerp(bar:GetValue(), targetValue, 0.25, elapsed);
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if IsCloseEnough(bar, newValue, targetValue) then
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g_updatingBars[bar] = nil;
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bar:SetValue(targetValue);
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else
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bar:SetValue(newValue);
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end
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end
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end
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CreateFrame("Frame"):SetScript("OnUpdate", ProcessSmoothStatusBars);
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Private.SmoothStatusBarMixin = {};
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function Private.SmoothStatusBarMixin:ResetSmoothedValue(value) --If nil, tries to set to the last target value
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local targetValue = g_updatingBars[self];
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if targetValue then
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g_updatingBars[self] = nil;
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self:SetValue(value or targetValue);
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elseif value then
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self:SetValue(value);
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end
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end
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function Private.SmoothStatusBarMixin:SetSmoothedValue(value)
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g_updatingBars[self] = value;
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end
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function Private.SmoothStatusBarMixin:SetMinMaxSmoothedValue(min, max)
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self:SetMinMaxValues(min, max);
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local targetValue = g_updatingBars[self];
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if targetValue then
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local ratio = 1;
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if max ~= 0 and self.lastSmoothedMax and self.lastSmoothedMax ~= 0 then
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ratio = max / self.lastSmoothedMax;
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end
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g_updatingBars[self] = targetValue * ratio;
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end
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self.lastSmoothedMin = min;
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self.lastSmoothedMax = max;
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end
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