179 lines
2.7 KiB
Lua
179 lines
2.7 KiB
Lua
local Targeting =
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{
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Name = "Targeting",
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Type = "System",
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Namespace = "Targeting",
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Functions =
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{
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{
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Name = "AssistUnit",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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},
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{
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Name = "ClearFocus",
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Type = "Function",
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},
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{
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Name = "ClearTarget",
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Type = "Function",
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},
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{
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Name = "FocusUnit",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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},
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{
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Name = "SpellCanTargetUnit",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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Returns =
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{
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{ Name = "canTarget", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "SpellTargetUnit",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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},
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{
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Name = "TargetLastEnemy",
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Type = "Function",
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},
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{
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Name = "TargetLastFriend",
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Type = "Function",
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},
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{
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Name = "TargetLastTarget",
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Type = "Function",
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},
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{
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Name = "TargetNearest",
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Type = "Function",
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Arguments =
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{
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{ Name = "backward", Type = "bool", Nilable = true },
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},
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},
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{
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Name = "TargetNearestEnemy",
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Type = "Function",
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Arguments =
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{
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{ Name = "backward", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "TargetNearestEnemyPlayer",
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Type = "Function",
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Arguments =
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{
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{ Name = "backward", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "TargetNearestFriend",
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Type = "Function",
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Arguments =
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{
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{ Name = "backward", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "TargetNearestFriendPlayer",
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Type = "Function",
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Arguments =
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{
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{ Name = "backward", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "TargetNearestPartyMember",
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Type = "Function",
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Arguments =
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{
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{ Name = "backward", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "TargetNearestRaidMember",
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Type = "Function",
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Arguments =
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{
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{ Name = "backward", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "TargetUnit",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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Returns =
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{
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{ Name = "canTarget", Type = "bool", Nilable = false },
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},
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},
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},
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Events =
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{
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},
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Tables =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(Targeting);
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