113 lines
2.1 KiB
Lua
113 lines
2.1 KiB
Lua
local PlayerInteractionManager =
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{
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Name = "PlayerInteractionManager",
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Type = "System",
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Namespace = "C_PlayerInteractionManager",
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Functions =
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{
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{
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Name = "ClearInteraction",
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Type = "Function",
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Arguments =
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{
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{ Name = "type", Type = "PlayerInteractionType", Nilable = true },
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},
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},
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{
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Name = "ConfirmationInteraction",
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Type = "Function",
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Arguments =
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{
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{ Name = "type", Type = "PlayerInteractionType", Nilable = true },
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},
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},
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{
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Name = "InteractUnit",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "string", Nilable = false },
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{ Name = "exactMatch", Type = "bool", Nilable = false, Default = false },
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{ Name = "looseTargeting", Type = "bool", Nilable = false, Default = true },
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},
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Returns =
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{
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{ Name = "success", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsInteractingWithNpcOfType",
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Type = "Function",
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Arguments =
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{
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{ Name = "type", Type = "PlayerInteractionType", Nilable = false },
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},
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Returns =
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{
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{ Name = "interacting", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsReplacingUnit",
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Type = "Function",
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Returns =
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{
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{ Name = "replacing", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsValidNPCInteraction",
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Type = "Function",
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Arguments =
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{
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{ Name = "type", Type = "PlayerInteractionType", Nilable = false },
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},
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Returns =
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{
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{ Name = "isValidInteraction", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ReopenInteraction",
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Type = "Function",
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},
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},
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Events =
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{
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{
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Name = "PlayerInteractionManagerFrameHide",
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Type = "Event",
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LiteralName = "PLAYER_INTERACTION_MANAGER_FRAME_HIDE",
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Payload =
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{
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{ Name = "type", Type = "PlayerInteractionType", Nilable = false },
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},
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},
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{
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Name = "PlayerInteractionManagerFrameShow",
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Type = "Event",
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LiteralName = "PLAYER_INTERACTION_MANAGER_FRAME_SHOW",
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Payload =
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{
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{ Name = "type", Type = "PlayerInteractionType", Nilable = false },
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},
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},
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},
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Tables =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(PlayerInteractionManager); |