751 lines
13 KiB
Lua
751 lines
13 KiB
Lua
local PlayerInformation =
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{
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Name = "Player Information",
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Type = "System",
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Namespace = "Player Information",
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Functions =
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{
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{
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Name = "AcceptResurrect",
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Type = "Function",
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},
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{
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Name = "AcceptXPLoss",
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Type = "Function",
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},
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{
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Name = "CanHearthAndResurrectFromArea",
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Type = "Function",
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Returns =
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{
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{ Name = "status", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "CheckBinderDist",
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Type = "Function",
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Returns =
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{
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{ Name = "inRange", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "CheckSpiritHealerDist",
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Type = "Function",
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Returns =
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{
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{ Name = "inRange", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ConfirmBinder",
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Type = "Function",
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},
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{
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Name = "DeclineResurrect",
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Type = "Function",
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},
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{
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Name = "Dismount",
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Type = "Function",
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},
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{
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Name = "GetBindLocation",
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Type = "Function",
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Returns =
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{
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{ Name = "location", Type = "string", Nilable = false },
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},
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},
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{
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Name = "GetComboPoints",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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{ Name = "target", Type = "string", Nilable = true },
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},
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Returns =
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{
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{ Name = "comboPoints", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetCorpseRecoveryDelay",
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Type = "Function",
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Returns =
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{
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{ Name = "timeLeft", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetCurrentTitle",
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Type = "Function",
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Returns =
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{
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{ Name = "currentTitle", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetNumTitles",
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Type = "Function",
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Returns =
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{
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{ Name = "numTitles", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetPlayerFacing",
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Type = "Function",
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Returns =
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{
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{ Name = "facing", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetQuestLogRewardTitle",
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Type = "Function",
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Returns =
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{
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{ Name = "title", Type = "string", Nilable = false },
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},
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},
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{
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Name = "GetRealmName",
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Type = "Function",
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Returns =
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{
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{ Name = "realm", Type = "string", Nilable = false },
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},
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},
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{
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Name = "GetReleaseTimeRemaining",
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Type = "Function",
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Returns =
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{
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{ Name = "timeleft", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetResSicknessDuration",
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Type = "Function",
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Returns =
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{
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{ Name = "resSicknessTime", Type = "string", Nilable = false },
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},
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},
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{
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Name = "GetRestState",
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Type = "Function",
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Returns =
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{
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{ Name = "state", Type = "number", Nilable = false },
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{ Name = "name", Type = "string", Nilable = false },
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{ Name = "multiplier", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetRuneCooldown",
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Type = "Function",
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Arguments =
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{
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{ Name = "slot", Type = "number", Nilable = false },
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},
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Returns =
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{
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{ Name = "start", Type = "number", Nilable = false },
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{ Name = "duration", Type = "time_t", Nilable = false },
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{ Name = "runeReady", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "GetRuneCount",
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Type = "Function",
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Arguments =
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{
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{ Name = "slot", Type = "number", Nilable = false },
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},
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Returns =
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{
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{ Name = "count", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetRuneType",
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Type = "Function",
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Arguments =
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{
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{ Name = "slot", Type = "number", Nilable = false },
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},
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Returns =
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{
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{ Name = "runeType", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetTimeToWellRested",
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Type = "Function",
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},
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{
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Name = "GetTitleName",
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Type = "Function",
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Arguments =
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{
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{ Name = "titleIndex", Type = "luaIndex", Nilable = false },
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},
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Returns =
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{
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{ Name = "titleName", Type = "string", Nilable = false },
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},
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},
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{
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Name = "GetUnitPitch",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "pitch", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetUnitSpeed",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "speed", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetXPExhaustion",
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Type = "Function",
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Returns =
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{
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{ Name = "exhaustionXP", Type = "number", Nilable = false },
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},
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},
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{
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Name = "HasFullControl",
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Type = "Function",
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Returns =
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{
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{ Name = "hasControl", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "HasKey",
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Type = "Function",
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Returns =
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{
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{ Name = "hasKey", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "HasSoulstone",
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Type = "Function",
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Returns =
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{
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{ Name = "text", Type = "string", Nilable = false },
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},
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},
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{
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Name = "HasWandEquipped",
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Type = "Function",
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Returns =
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{
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{ Name = "isEquipped", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsFalling",
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Type = "Function",
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Returns =
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{
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{ Name = "falling", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsFlyableArea",
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Type = "Function",
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Returns =
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{
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{ Name = "isFlyable", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsFlying",
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Type = "Function",
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Returns =
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{
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{ Name = "isFlying", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsInInstance",
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Type = "Function",
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Returns =
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{
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{ Name = "isInstance", Type = "bool", Nilable = false },
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{ Name = "instanceType", Type = "string", Nilable = false },
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},
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},
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{
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Name = "IsIndoors",
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Type = "Function",
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Returns =
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{
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{ Name = "inside", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsMounted",
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Type = "Function",
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Returns =
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{
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{ Name = "mounted", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsOutOfBounds",
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Type = "Function",
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Returns =
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{
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{ Name = "outOfBounds", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsOutdoors",
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Type = "Function",
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Returns =
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{
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{ Name = "isOutdoors", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsResting",
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Type = "Function",
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Returns =
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{
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{ Name = "resting", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsStealthed",
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Type = "Function",
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Returns =
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{
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{ Name = "stealthed", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsSwimming",
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Type = "Function",
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Returns =
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{
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{ Name = "isSwimming", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsTitleKnown",
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Type = "Function",
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Arguments =
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{
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{ Name = "titleIndex", Type = "luaIndex", Nilable = false },
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},
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Returns =
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{
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{ Name = "isKnown", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsXPUserDisabled",
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Type = "Function",
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Returns =
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{
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{ Name = "isDisabled", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "OffhandHasWeapon",
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Type = "Function",
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Returns =
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{
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{ Name = "hasWeapon", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "OpeningCinematic",
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Type = "Function",
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},
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{
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Name = "RepopMe",
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Type = "Function",
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},
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{
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Name = "ResurrectGetOfferer",
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Type = "Function",
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Returns =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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},
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{
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Name = "ResurrectHasSickness",
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Type = "Function",
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Returns =
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{
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{ Name = "hasSickness", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ResurrectHasTimer",
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Type = "Function",
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Returns =
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{
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{ Name = "hasTimer", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "RetrieveCorpse",
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Type = "Function",
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},
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{
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Name = "SetCurrentTitle",
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Type = "Function",
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Arguments =
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{
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{ Name = "titleIndex", Type = "luaIndex", Nilable = false },
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},
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},
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{
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Name = "ShowCloak",
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Type = "Function",
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Arguments =
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{
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{ Name = "show", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ShowHelm",
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Type = "Function",
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Arguments =
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{
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{ Name = "show", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ShowingCloak",
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Type = "Function",
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Returns =
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{
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{ Name = "isShown", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ShowingHelm",
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Type = "Function",
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Returns =
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{
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{ Name = "isShown", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ToggleSheath",
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Type = "Function",
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},
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{
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Name = "UnitXP",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "currXP", Type = "number", Nilable = false },
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},
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},
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{
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Name = "UnitXPMax",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "playerMaxXP", Type = "number", Nilable = false },
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},
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},
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{
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Name = "UseSoulstone",
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Type = "Function",
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},
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},
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Events =
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{
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{
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Name = "CharacterPointsChanged",
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Type = "Event",
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LiteralName = "CHARACTER_POINTS_CHANGED",
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Payload =
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{
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{ Name = "count", Type = "number", Nilable = false },
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{ Name = "levels", Type = "number", Nilable = false },
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},
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},
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{
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Name = "PlayerAlive",
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Type = "Event",
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LiteralName = "PLAYER_ALIVE",
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},
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{
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Name = "PlayerAurasChanged",
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Type = "Event",
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LiteralName = "PLAYER_AURAS_CHANGED",
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},
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{
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Name = "PlayerCamping",
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Type = "Event",
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LiteralName = "PLAYER_CAMPING",
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},
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{
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Name = "PlayerControlGained",
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Type = "Event",
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LiteralName = "PLAYER_CONTROL_GAINED",
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},
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{
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Name = "PlayerControlLost",
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Type = "Event",
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LiteralName = "PLAYER_CONTROL_LOST",
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},
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{
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Name = "PlayerDamageDoneMods",
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Type = "Event",
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LiteralName = "PLAYER_DAMAGE_DONE_MODS",
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Payload =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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},
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{
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Name = "PlayerDead",
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Type = "Event",
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LiteralName = "PLAYER_DEAD",
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},
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{
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Name = "PlayerDifficultyChanged",
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Type = "Event",
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LiteralName = "PLAYER_DIFFICULTY_CHANGED",
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},
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{
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Name = "PlayerEnteringBattleground",
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Type = "Event",
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LiteralName = "PLAYER_ENTERING_BATTLEGROUND",
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},
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{
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Name = "PlayerEnteringWorld",
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Type = "Event",
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LiteralName = "PLAYER_ENTERING_WORLD",
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},
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{
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Name = "PlayerEquipmentChanged",
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Type = "Event",
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LiteralName = "PLAYER_EQUIPMENT_CHANGED",
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Payload =
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{
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{ Name = "slot", Type = "inventoryID", Nilable = false },
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{ Name = "hasItem", Type = "1nil", Nilable = false },
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},
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},
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{
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Name = "PlayerFarsightFocusChanged",
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Type = "Event",
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LiteralName = "PLAYER_FARSIGHT_FOCUS_CHANGED",
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},
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{
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Name = "PlayerFlagsChanged",
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Type = "Event",
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LiteralName = "PLAYER_FLAGS_CHANGED",
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Payload =
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{
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{ Name = "unitID", Type = "UnitToken", Nilable = false },
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},
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},
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{
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Name = "PlayerFocusChanged",
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Type = "Event",
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LiteralName = "PLAYER_FOCUS_CHANGED",
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},
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{
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Name = "PlayerLeavingWorld",
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Type = "Event",
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LiteralName = "PLAYER_LEAVING_WORLD",
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},
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{
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Name = "PlayerLevelUp",
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Type = "Event",
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LiteralName = "PLAYER_LEVEL_UP",
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Payload =
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{
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{ Name = "level", Type = "string", Nilable = false },
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{ Name = "hp", Type = "number", Nilable = false },
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|
{ Name = "mp", Type = "number", Nilable = false },
|
|
{ Name = "talentPoints", Type = "number", Nilable = false },
|
|
{ Name = "strength", Type = "number", Nilable = false },
|
|
{ Name = "agility", Type = "number", Nilable = false },
|
|
{ Name = "stamina", Type = "number", Nilable = false },
|
|
{ Name = "intellect", Type = "number", Nilable = false },
|
|
{ Name = "spirit", Type = "number", Nilable = false },
|
|
},
|
|
},
|
|
{
|
|
Name = "PlayerLogin",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_LOGIN",
|
|
},
|
|
{
|
|
Name = "PlayerLogout",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_LOGOUT",
|
|
},
|
|
{
|
|
Name = "PlayerQuiting",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_QUITING",
|
|
},
|
|
{
|
|
Name = "PlayerRegenDisabled",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_REGEN_DISABLED",
|
|
},
|
|
{
|
|
Name = "PlayerRegenEnabled",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_REGEN_ENABLED",
|
|
},
|
|
{
|
|
Name = "PlayerRolesAssigned",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_ROLES_ASSIGNED",
|
|
},
|
|
{
|
|
Name = "PlayerSkinned",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_SKINNED",
|
|
},
|
|
{
|
|
Name = "PlayerTargetChanged",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_TARGET_CHANGED",
|
|
},
|
|
{
|
|
Name = "PlayerTotemUpdate",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_TOTEM_UPDATE",
|
|
},
|
|
{
|
|
Name = "PlayerUnghost",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_UNGHOST",
|
|
},
|
|
{
|
|
Name = "PlayerUpdateResting",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_UPDATE_RESTING",
|
|
},
|
|
{
|
|
Name = "PlayerXpUpdate",
|
|
Type = "Event",
|
|
LiteralName = "PLAYER_XP_UPDATE",
|
|
},
|
|
},
|
|
|
|
Tables =
|
|
{
|
|
},
|
|
};
|
|
|
|
APIDocumentation:AddDocumentationTable(PlayerInformation);
|