Files
coa-weakauras/WeakAuras/Types.lua
T
NoM0Re 46a77128a6 (fix/Currency) options table not correctly initialized only after game start
(cherry picked from commit 0c5b8cdb655a4aba7fd44a6a7fc2d3fd4ebb167b)
2026-02-16 08:28:34 -07:00

4003 lines
144 KiB
Lua

if not WeakAuras.IsLibsOK() then return end
local AddonName = ...
local Private = select(2, ...)
local WeakAuras = WeakAuras;
local L = WeakAuras.L;
local LSM = LibStub("LibSharedMedia-3.0");
local wipe = wipe
local GetNumShapeshiftForms, GetShapeshiftFormInfo = GetNumShapeshiftForms, GetShapeshiftFormInfo
local WrapTextInColorCode = WrapTextInColorCode
local function WA_GetClassColor(classFilename)
local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classFilename]
if color then
return color.colorStr
end
return "ffffffff"
end
Private.glow_action_types = {
show = L["Show"],
hide = L["Hide"]
}
Private.glow_frame_types = {
UNITFRAME = L["Unit Frame"],
FRAMESELECTOR = L["Frame Selector"],
PARENTFRAME = L["Parent Frame"],
NAMEPLATE = L["Nameplate"],
}
Private.circular_group_constant_factor_types = {
ANGLE = L["Angle and Radius"],
RADIUS = L["Radius"],
SPACING = L["Spacing"]
}
Private.frame_strata_types = {
[1] = L["Inherited"],
[2] = "BACKGROUND",
[3] = "LOW",
[4] = "MEDIUM",
[5] = "HIGH",
[6] = "DIALOG",
[7] = "FULLSCREEN",
[8] = "FULLSCREEN_DIALOG",
[9] = "TOOLTIP"
}
Private.hostility_types = {
hostile = L["Hostile"],
friendly = L["Friendly"]
}
Private.character_types = {
player = L["Player Character"],
npc = L["Non-player Character"]
}
Private.spec_position_types = {
caster = L["Ranged"],
melee = L["Melee"]
}
Private.group_sort_types = {
ascending = L["Ascending"],
descending = L["Descending"],
hybrid = L["Hybrid"],
none = L["None"],
custom = L["Custom"]
}
Private.group_hybrid_position_types = {
hybridFirst = L["Marked First"],
hybridLast = L["Marked Last"]
}
Private.group_hybrid_sort_types = {
ascending = L["Ascending"],
descending = L["Descending"]
}
Private.time_format_types = {
[0] = L["WeakAuras Built-In (63:42 | 3:07 | 10 | 2.4)"],
[1] = L["Old Blizzard (2h | 3m | 10s | 2.4)"],
[2] = L["Modern Blizzard (1h 3m | 3m 7s | 10s | 2.4)"],
}
Private.time_precision_types = {
[1] = "12.3",
[2] = "12.34",
[3] = "12.345",
}
Private.precision_types = {
[0] = "12",
[1] = "12.3",
[2] = "12.34",
[3] = "12.345",
}
Private.big_number_types = {
["AbbreviateNumbers"] = L["AbbreviateNumbers (Blizzard)"],
["AbbreviateLargeNumbers"] = L["AbbreviateLargeNumbers (Blizzard)"],
["BreakUpLargeNumbers"] = L["BreakUpLargeNumbers (Blizzard)"],
}
Private.big_number_types_with_disable = CopyTable(Private.big_number_types)
Private.big_number_types_with_disable["disable"] = L["Disabled"]
Private.round_types = {
floor = L["Floor"],
ceil = L["Ceil"],
round = L["Round"]
}
Private.pad_types = {
left = L["Left"],
right = L["Right"]
}
Private.unit_color_types = {
none = L["None"],
class = L["Class"]
}
Private.unit_realm_name_types = {
never = L["Never"],
star = L["* Suffix"],
differentServer = L["Only if on a different realm"],
always = L["Always include realm"]
}
local timeFormatter = {}
WeakAuras.Mixin(timeFormatter, SecondsFormatterMixin)
timeFormatter:Init(0, SecondsFormatter.Abbreviation.OneLetter)
-- The default time formatter adds a space between the value and the unit
-- While there is a API to strip it, that API does not work on all locales, e.g. german
-- Thus, copy the interval descriptions, strip the whitespace from them
-- and hack the timeFormatter to use our interval descriptions
local timeFormatIntervalDescriptionFixed = {}
timeFormatIntervalDescriptionFixed = CopyTable(SecondsFormatter.IntervalDescription)
for i, interval in ipairs(timeFormatIntervalDescriptionFixed) do
interval.formatString = CopyTable(SecondsFormatter.IntervalDescription[i].formatString)
for j, formatString in ipairs(interval.formatString) do
interval.formatString[j] = formatString:gsub(" ", "")
end
end
timeFormatter.GetIntervalDescription = function(self, interval)
return timeFormatIntervalDescriptionFixed[interval]
end
timeFormatter.GetMaxInterval = function(self)
return #timeFormatIntervalDescriptionFixed
end
local simpleFormatters = {
AbbreviateNumbers = function(value)
if type(value) == "string" then value = tonumber(value) end
return (type(value) == "number") and AbbreviateNumbers(value) or value
end,
AbbreviateLargeNumbers = function(value)
if type(value) == "string" then value = tonumber(value) end
return (type(value) == "number") and AbbreviateLargeNumbers(Round(value)) or value
end,
BreakUpLargeNumbers = function(value)
if type(value) == "string" then value = tonumber(value) end
return (type(value) == "number") and BreakUpLargeNumbers(value) or value
end,
floor = function(value)
if type(value) == "string" then value = tonumber(value) end
return (type(value) == "number") and floor(value) or value
end,
ceil = function(value)
if type(value) == "string" then value = tonumber(value) end
return (type(value) == "number") and ceil(value) or value
end,
round = function(value)
if type(value) == "string" then value = tonumber(value) end
return (type(value) == "number") and Round(value) or value
end,
time = {
[0] = function(value)
if type(value) == "string" then value = tonumber(value) end
if type(value) == "number" then
if value > 60 then
return string.format("%i:", math.floor(value / 60)) .. string.format("%02i", value % 60)
else
return string.format("%d", value)
end
end
end,
-- Old Blizzard
[1] = function(value)
local fmt, time = SecondsToTimeAbbrev(value)
-- Remove the space between the value and unit
return fmt:gsub(" ", ""):format(time)
end,
-- Modern Blizzard
[2] = function(value)
return timeFormatter:Format(value)
end,
-- Fixed built-in formatter
[99] = function(value)
if type(value) == "string" then value = tonumber(value) end
if type(value) == "number" then
value = ceil(value)
if value > 60 then
return string.format("%i:", math.floor(value / 60)) .. string.format("%02i", value % 60)
else
return string.format("%d", value)
end
end
end,
},
}
Private.format_types = {
none = {
display = L["None"],
AddOptions = function() end,
CreateFormatter = function() return nil end
},
string = {
display = L["String"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_abbreviate", {
type = "toggle",
name = L["Abbreviate"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_abbreviate_max", {
type = "range",
control = "WeakAurasSpinBox",
name = L["Max Char "],
width = WeakAuras.normalWidth,
min = 1,
softMax = 20,
hidden = hidden,
step = 1,
disabled = function()
return not get(symbol .. "_abbreviate")
end
})
addOption(symbol .. "_pad", {
type = "toggle",
name = L["Pad"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_pad_mode", {
type = "select",
name = L["Pad Mode"],
width = WeakAuras.halfWidth,
values = Private.pad_types,
hidden = hidden,
})
addOption(symbol .. "_pad_max", {
type = "range",
control = "WeakAurasSpinBox",
name = L["Pad to"],
width = WeakAuras.halfWidth,
min = 1,
max = 20,
hidden = hidden,
step = 1,
})
end,
CreateFormatter = function(symbol, get)
local abbreviate = get(symbol .. "_abbreviate", false)
local abbreviateMax = get(symbol .. "_abbreviate_max", 8)
local pad = get(symbol .. "_pad", false)
local padMode = get(symbol .. "_pad_mode", "left")
local padLength = get(symbol .. "_pad_max", 8)
if abbreviate and pad then
return function(input)
return WeakAuras.PadString(WeakAuras.WA_Utf8Sub(input, abbreviateMax), padMode, padLength)
end
elseif pad then
return function(input)
return WeakAuras.PadString(input, padMode, padLength)
end
elseif abbreviate then
return function(input)
return WeakAuras.WA_Utf8Sub(input, abbreviateMax)
end
end
return nil
end
},
timed = {
display = L["Time Format"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_time_format", {
type = "select",
name = L["Format"],
width = WeakAuras.doubleWidth,
values = Private.time_format_types,
hidden = hidden
})
addOption(symbol .. "_time_dynamic_threshold", {
type = "range",
control = "WeakAurasSpinBox",
min = 0,
max = 60,
step = 1,
name = L["Increase Precision Below"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_time_precision", {
type = "select",
name = L["Precision"],
width = WeakAuras.normalWidth,
values = Private.time_precision_types,
hidden = hidden,
disabled = function() return get(symbol .. "_time_dynamic_threshold") == 0 end
})
addOption(symbol .. "_time_legacy_floor", {
type = "toggle",
name = L["Use Legacy floor rounding"],
desc = L["Enables (incorrect) round down of seconds, which was the previous default behavior."],
width = WeakAuras.normalWidth,
hidden = hidden,
disabled = function() return get(symbol .. "_time_format", 0) ~= 0 end
})
end,
CreateFormatter = function(symbol, get, wihoutColor, data)
local format = get(symbol .. "_time_format", 0)
local threshold = get(symbol .. "_time_dynamic_threshold", 60)
local precision = get(symbol .. "_time_precision", 1)
local legacyRoundingMode = get(symbol .. "_time_legacy_floor", false)
if format == 0 and not legacyRoundingMode then
format = 99
end
if not simpleFormatters.time[format] then
format = 99
end
local mainFormater = simpleFormatters.time[format]
local timePointProperty = {}
-- For the mod rate support, we need to know which state member is the modRate, as
-- different progressSources can have different modRates
-- Here, we only collect the names, so that the actual formatter can quickly lookup
-- the property
-- This is somewhat complicated by legacy behaviour (for %p, %t) and that %foo, can
-- be the foo of different triggers that might use different modRate properties
-- Similarly to distinguish between time formaters for durations and timepoints,
-- we maintain a lookup table for time points
-- Timepoint formatters need to run every frame, so we rturn true if we
-- are formatting a timepoint
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
triggerNum = triggerNum and tonumber(triggerNum)
sym = sym or symbol
if triggerNum then
local progressSource = Private.GetProgressSourceFor(data, triggerNum, sym)
if progressSource then
if progressSource[2] == "timer" or progressSource[2] == "elapsedTimer" then
timePointProperty[triggerNum] = true
end
end
else
for i = 1, #data.triggers do
local progressSource = Private.GetProgressSourceFor(data, i, symbol)
if progressSource then
if progressSource[2] == "timer" or progressSource[2] == "elapsedTimer" then
timePointProperty[i] = true
end
end
end
end
local formatter
if threshold == 0 then
formatter = function(value, state, trigger)
if type(value) ~= 'number' or value == math.huge then
return ""
end
if timePointProperty[trigger] then
value = abs(GetTime() - value)
end
if value <= 0 then
return ""
end
return mainFormater(value)
end
else
local formatString = "%." .. precision .. "f"
formatter = function(value, state, trigger)
if type(value) ~= 'number' or value == math.huge then
return ""
end
if timePointProperty[trigger] then
value = abs(GetTime() - value)
end
if value <= 0 then
return ""
end
if value < threshold then
return string.format(formatString, value)
else
return mainFormater(value)
end
end
end
if sym == "p" or sym == "t" then
-- Special case %p and %t. Since due to how the formatting
-- work previously, the time formatter only formats %p and %t
-- if the progress type is timed!
return function(value, state, trigger)
if not state or state.progressType ~= "timed" then
return value
end
return formatter(value, state, trigger)
end, next(timePointProperty) ~= nil
else
return formatter, next(timePointProperty) ~= nil
end
end
},
Money = {
display = L["Money"],
AddOptions = function(symbol, hidden, addOption)
addOption(symbol .. "_money_format", {
type = "select",
name = L["Format Gold"],
width = WeakAuras.normalWidth,
values = Private.big_number_types_with_disable,
hidden = hidden
})
addOption(symbol .. "_money_precision", {
type = "select",
name = L["Coin Precision"],
width = WeakAuras.normalWidth,
values = Private.money_precision_types,
hidden = hidden
})
end,
CreateFormatter = function(symbol, get)
local format = get(symbol .. "_money_format", "AbbreviateNumbers")
local precision = get(symbol .. "_money_precision", 3)
return function(value)
if type(value) ~= "number" then
return ""
end
local gold = floor(value / 1e4)
local silver = floor(value / 100 % 100)
local copper = value % 100
if (format == "AbbreviateNumbers") then
gold = simpleFormatters.AbbreviateNumbers(gold)
elseif (format == "BreakUpLargeNumbers") then
gold = simpleFormatters.BreakUpLargeNumbers(gold)
elseif (format == "AbbreviateLargeNumbers") then
gold = simpleFormatters.AbbreviateLargeNumbers(gold)
end
local formatCode
if precision == 1 then
formatCode = "%s%s"
elseif precision == 2 then
formatCode = "%s%s %d%s"
else
formatCode = "%s%s %d%s %d%s"
end
return string.format(formatCode,
tostring(gold), Private.coin_icons.gold,
silver, Private.coin_icons.silver,
copper, Private.coin_icons.copper
)
end
end
},
BigNumber = {
display = L["Big Number"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_big_number_format", {
type = "select",
name = L["Format"],
width = WeakAuras.normalWidth,
values = Private.big_number_types,
hidden = hidden
})
addOption(symbol .. "_big_number_space", {
type = "description",
name = "",
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_pad", {
type = "toggle",
name = L["Pad"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_pad_mode", {
type = "select",
name = L["Pad Mode"],
width = WeakAuras.halfWidth,
values = Private.pad_types,
hidden = hidden,
})
addOption(symbol .. "_pad_max", {
type = "range",
control = "WeakAurasSpinBox",
name = L["Pad to"],
width = WeakAuras.halfWidth,
min = 1,
max = 20,
hidden = hidden,
step = 1,
})
end,
CreateFormatter = function(symbol, get)
local format = get(symbol .. "_big_number_format", "AbbreviateNumbers")
local pad = get(symbol .. "_pad", false)
local padMode = get(symbol .. "_pad_mode", "left")
local padLength = get(symbol .. "_pad_max", 8)
local formatterFunc
if (format == "AbbreviateNumbers") then
formatterFunc = simpleFormatters.AbbreviateNumbers
elseif (format == "BreakUpLargeNumbers") then
formatterFunc = simpleFormatters.BreakUpLargeNumbers
else
formatterFunc = simpleFormatters.AbbreviateLargeNumbers
end
if pad then
return function(input)
return WeakAuras.PadString(formatterFunc(input), padMode, padLength)
end
end
return formatterFunc
end
},
Number = {
display = L["Number"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_decimal_precision", {
type = "select",
name = L["Precision"],
width = WeakAuras.normalWidth,
values = Private.precision_types,
hidden = hidden
})
addOption(symbol .. "_round_type", {
type = "select",
name = L["Round Mode"],
width = WeakAuras.normalWidth,
values = Private.round_types,
hidden = hidden,
disabled = function()
return get(symbol .. "_decimal_precision") ~= 0
end
})
addOption(symbol .. "_pad", {
type = "toggle",
name = L["Pad"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_pad_mode", {
type = "select",
name = L["Pad Mode"],
width = WeakAuras.halfWidth,
values = Private.pad_types,
hidden = hidden,
})
addOption(symbol .. "_pad_max", {
type = "range",
control = "WeakAurasSpinBox",
name = L["Pad to"],
width = WeakAuras.halfWidth,
min = 1,
max = 20,
hidden = hidden,
step = 1,
})
end,
CreateFormatter = function(symbol, get)
local precision = get(symbol .. "_decimal_precision", 1)
local pad = get(symbol .. "_pad", false)
local padMode = get(symbol .. "_pad_mode", "left")
local padLength = get(symbol .. "_pad_max", 8)
local formatterFunc
if precision == 0 then
local type = get(symbol .. "_round_type", "floor")
formatterFunc = simpleFormatters[type]
else
local format = "%." .. precision .. "f"
formatterFunc = function(value)
return (type(value) == "number") and string.format(format, value) or value
end
end
if pad then
return function(input)
return WeakAuras.PadString(formatterFunc(input), padMode, padLength)
end
end
return formatterFunc
end
},
Unit = {
display = L["Formats |cFFFFCC00%unit|r"],
AddOptions = function(symbol, hidden, addOption, get, withoutColor)
if not withoutColor then
addOption(symbol .. "_color", {
type = "select",
name = L["Color"],
width = WeakAuras.normalWidth,
values = Private.unit_color_types,
hidden = hidden,
})
end
addOption(symbol .. "_realm_name", {
type = "select",
name = L["Realm Name"],
width = WeakAuras.normalWidth,
values = Private.unit_realm_name_types,
hidden = hidden,
})
addOption(symbol .. "_abbreviate", {
type = "toggle",
name = L["Abbreviate"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_abbreviate_max", {
type = "range",
control = "WeakAurasSpinBox",
name = L["Max Char"],
width = WeakAuras.normalWidth,
min = 1,
max = 20,
hidden = hidden,
step = 1,
disabled = function()
return not get(symbol .. "_abbreviate")
end
})
addOption(symbol .. "_pad", {
type = "toggle",
name = L["Pad"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_pad_mode", {
type = "select",
name = L["Pad Mode"],
width = WeakAuras.halfWidth,
values = Private.pad_types,
hidden = hidden,
})
addOption(symbol .. "_pad_max", {
type = "range",
control = "WeakAurasSpinBox",
name = L["Pad to"],
width = WeakAuras.halfWidth,
min = 1,
max = 20,
hidden = hidden,
step = 1,
})
end,
CreateFormatter = function(symbol, get, withoutColor)
local color = not withoutColor and get(symbol .. "_color", true)
local realm = get(symbol .. "_realm_name", "never")
local abbreviate = get(symbol .. "_abbreviate", false)
local abbreviateMax = get(symbol .. "_abbreviate_max", 8)
local pad = get(symbol .. "_pad", false)
local padMode = get(symbol .. "_pad_mode", "left")
local padLength = get(symbol .. "_pad_max", 8)
local nameFunc
local colorFunc
local abbreviateFunc
if color == "class" then
colorFunc = function(unit, text)
if unit and UnitPlayerControlled(unit) then
local classFilename = select(2, UnitClass(unit))
if classFilename then
return WrapTextInColorCode(text, WA_GetClassColor(classFilename))
end
end
return text
end
end
if realm == "never" then
nameFunc = function(unit)
return unit and WeakAuras.UnitName(unit) or ""
end
elseif realm == "star" then
nameFunc = function(unit)
if not unit then
return ""
end
local name, realm = WeakAuras.UnitName(unit)
if realm then
return name .. "*"
end
return name or ""
end
elseif realm == "differentServer" then
nameFunc = function(unit)
if not unit then
return ""
end
local name, realm = WeakAuras.UnitName(unit)
if realm then
return name .. "-" .. realm
end
return name or ""
end
elseif realm == "always" then
nameFunc = function(unit)
if not unit then
return ""
end
local name, realm = WeakAuras.UnitNameWithRealmCustomName(unit)
return name .. "-" .. realm
end
end
if pad and abbreviate then
abbreviateFunc = function(input)
return WeakAuras.PadString(WeakAuras.WA_Utf8Sub(input, abbreviateMax), padMode, padLength)
end
elseif pad then
abbreviateFunc = function(input)
return WeakAuras.PadString(input, padMode, padLength)
end
elseif abbreviate then
abbreviateFunc = function(input)
return WeakAuras.WA_Utf8Sub(input, abbreviateMax)
end
end
-- Do the checks on what is necessary here instead of inside the returned
-- formatter
if colorFunc then
if abbreviateFunc then
return function(unit)
local name = abbreviateFunc(nameFunc(unit))
return colorFunc(unit, name)
end
else
return function(unit)
local name = nameFunc(unit)
return colorFunc(unit, name)
end
end
else
if abbreviateFunc then
return function(unit)
local name = nameFunc(unit)
return abbreviateFunc(name)
end
else
return nameFunc
end
end
end
},
guid = {
display = L["Formats Player's |cFFFFCC00%guid|r"],
AddOptions = function(symbol, hidden, addOption, get, withoutColor)
if not withoutColor then
addOption(symbol .. "_color", {
type = "select",
name = L["Color"],
width = WeakAuras.normalWidth,
values = Private.unit_color_types,
hidden = hidden,
})
end
addOption(symbol .. "_realm_name", {
type = "select",
name = L["Realm Name"],
width = WeakAuras.normalWidth,
values = Private.unit_realm_name_types,
hidden = hidden,
})
addOption(symbol .. "_abbreviate", {
type = "toggle",
name = L["Abbreviate"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_abbreviate_max", {
type = "range",
control = "WeakAurasSpinBox",
name = L["Max Char "],
width = WeakAuras.normalWidth,
min = 1,
max = 20,
hidden = hidden,
disabled = function()
return not get(symbol .. "_abbreviate")
end
})
addOption(symbol .. "_pad", {
type = "toggle",
name = L["Pad"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_pad_mode", {
type = "select",
name = L["Pad Mode"],
width = WeakAuras.halfWidth,
values = Private.pad_types,
hidden = hidden,
})
addOption(symbol .. "_pad_max", {
type = "range",
control = "WeakAurasSpinBox",
name = L["Pad to"],
width = WeakAuras.halfWidth,
min = 1,
max = 20,
hidden = hidden,
step = 1,
})
end,
CreateFormatter = function(symbol, get, withoutColor)
local color = not withoutColor and get(symbol .. "_color", true)
local realm = get(symbol .. "_realm_name", "never")
local abbreviate = get(symbol .. "_abbreviate", false)
local abbreviateMax = get(symbol .. "_abbreviate_max", 8)
local pad = get(symbol .. "_pad", false)
local padMode = get(symbol .. "_pad_mode", "left")
local padLength = get(symbol .. "_pad_max", 8)
local nameFunc
local colorFunc
local abbreviateFunc
if color == "class" then
colorFunc = function(class, text)
if class then
return WrapTextInColorCode(text, WA_GetClassColor(class))
else
return text
end
end
end
if realm == "never" then
nameFunc = function(name, realm)
return WeakAuras.GetName(name)
end
elseif realm == "star" then
nameFunc = function(name, realm)
name = WeakAuras.GetName(name)
if realm ~= "" then
return name .. "*"
end
return name
end
elseif realm == "differentServer" then
nameFunc = function(name, realm)
name = WeakAuras.GetName(name)
if realm ~= "" then
return name .. "-" .. realm
end
return name
end
elseif realm == "always" then
nameFunc = function(name, realm)
name = WeakAuras.GetName(name)
if realm == "" then
realm = select(2, WeakAuras.UnitNameWithRealm("player"))
end
return name .. "-" .. realm
end
end
if pad and abbreviate then
abbreviateFunc = function(input)
return WeakAuras.PadString(WeakAuras.WA_Utf8Sub(input, abbreviateMax), padMode, padLength)
end
elseif pad then
abbreviateFunc = function(input)
return WeakAuras.PadString(input, padMode, padLength)
end
elseif abbreviate then
abbreviateFunc = function(input)
return WeakAuras.WA_Utf8Sub(input, abbreviateMax)
end
end
-- Do the checks on what is necessary here instead of inside the returned
-- formatter
if colorFunc then
if abbreviateFunc then
return function(guid)
local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if ok and name then
local name = abbreviateFunc(nameFunc(name, realm))
return colorFunc(class, name)
end
end
else
return function(guid)
local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if ok and name then
return colorFunc(class, nameFunc(name, realm))
end
end
end
else
if abbreviateFunc then
return function(guid)
local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if ok and name then
return abbreviateFunc(nameFunc(name, realm))
end
end
else
return function(guid)
local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if ok and name then
return nameFunc(name, realm)
end
end
end
end
end
},
GCDTime = {
display = L["Time in GCDs"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_gcd_gcd", {
type = "toggle",
name = L["Subtract GCD"],
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_gcd_cast", {
type = "toggle",
name = L["Subtract Cast"],
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_gcd_channel", {
type = "toggle",
name = L["Subtract Channel"],
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_gcd_hide_zero", {
type = "toggle",
name = L["Hide 0 cooldowns"],
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_decimal_precision", {
type = "select",
name = L["Precision"],
width = WeakAuras.normalWidth,
values = Private.precision_types,
hidden = hidden
})
addOption(symbol .. "_round_type", {
type = "select",
name = L["Round Mode"],
width = WeakAuras.normalWidth,
values = Private.round_types,
hidden = hidden,
disabled = function()
return get(symbol .. "_decimal_precision") ~= 0
end
})
end,
CreateFormatter = function(symbol, get)
local gcd = get(symbol .. "_gcd_gcd", true)
local cast = get(symbol .. "_gcd_cast", false)
local channel = get(symbol .. "_gcd_channel", false)
local hideZero = get(symbol .. "_gcd_hide_zero", false)
local precision = get(symbol .. "_decimal_precision", 1)
local numberToStringFunc
if precision ~= 0 then
local format = "%." .. precision .. "f"
numberToStringFunc = function(number)
return string.format(format, number)
end
else
local type = get(symbol .. "_round_type", "ceil")
numberToStringFunc = simpleFormatters[type]
end
return function(value, state)
if state.progressType ~= "timed" or type(value) ~= "number" then
return value
end
WeakAuras.WatchGCD()
local result = value
local now = GetTime()
if gcd then
local gcdDuration, gcdExpirationTime = WeakAuras.GetGCDInfo()
if gcdDuration ~= 0 then
result = now + value - gcdExpirationTime
end
end
if cast then
local _, _, _, _, endTime = UnitCastingInfo("player")
local castExpirationTime = endTime and endTime > 0 and (endTime / 1000) or 0
if castExpirationTime > 0 then
result = min(result, now + value - castExpirationTime)
end
end
if channel then
local _, _, _, _, endTime = UnitChannelInfo("player")
local castExpirationTime = endTime and endTime > 0 and (endTime / 1000) or 0
if castExpirationTime > 0 then
result = min(result, now + value - castExpirationTime)
end
end
if result <= 0 then
return hideZero and "" or "0"
end
return numberToStringFunc(result / WeakAuras.CalculatedGcdDuration())
end
end
}
}
Private.format_types_display = {}
for k, v in pairs(Private.format_types) do Private.format_types_display[k] = v.display end
Private.sound_channel_types = {
Master = L["Master"],
SFX = ENABLE_SOUNDFX,
Ambience = ENABLE_AMBIENCE,
Music = ENABLE_MUSIC,
Dialog = ENABLE_DIALOG
}
Private.sound_condition_types = {
Play = L["Play"],
Loop = L["Loop"],
Stop = L["Stop"]
}
Private.trigger_require_types = {
any = L["Any Triggers"],
all = L["All Triggers"],
custom = L["Custom Function"]
}
Private.trigger_require_types_one = {
any = L["Trigger 1"],
custom = L["Custom Function"]
}
Private.trigger_modes = {
["first_active"] = -10,
}
Private.debuff_types = {
HELPFUL = L["Buff"],
HARMFUL = L["Debuff"],
BOTH = L["Buff/Debuff"]
}
Private.tooltip_count = {
[1] = L["First"],
[2] = L["Second"],
[3] = L["Third"]
}
Private.aura_types = {
BUFF = L["Buff"],
DEBUFF = L["Debuff"],
}
Private.debuff_class_types = {
magic = L["Magic"],
curse = L["Curse"],
disease = L["Disease"],
poison = L["Poison"],
enrage = L["Enrage"],
none = L["None"]
}
Private.player_target_events = {
PLAYER_TARGET_CHANGED = "target",
PLAYER_FOCUS_CHANGED = "focus",
}
local target_unit_types = {
target = L["Target"],
focus = L["Focus"],
}
Private.unit_types = WeakAuras.Mixin({
player = L["Player"],
group = L["Group"],
member = L["Specific Unit"],
pet = L["Pet"],
multi = L["Multi-target"]
}, target_unit_types)
Private.unit_types_bufftrigger_2 = WeakAuras.Mixin({
player = L["Player"],
group = L["Smart Group"],
raid = L["Raid"],
party = L["Party"],
boss = L["Boss"],
arena = L["Arena"],
pet = L["Pet"],
member = L["Specific Unit"],
multi = L["Multi-target"],
nameplate = L["Nameplate"]
}, target_unit_types)
Private.actual_unit_types = WeakAuras.Mixin({
player = L["Player"],
pet = L["Pet"],
}, target_unit_types)
Private.actual_unit_types_with_specific = WeakAuras.Mixin({
player = L["Player"],
pet = L["Pet"],
member = L["Specific Unit"]
}, target_unit_types)
Private.actual_unit_types_cast = WeakAuras.Mixin({
player = L["Player"],
group = L["Smart Group"],
party = L["Party"],
raid = L["Raid"],
boss = L["Boss"],
arena = L["Arena"],
pet = L["Pet"],
member = L["Specific Unit"],
nameplate = L["Nameplate"],
}, target_unit_types)
Private.actual_unit_types_cast_tooltip = L["• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.\n• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.\n|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.\n• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.\n• |cffffff00Smart Group|r adjusts to your current group type, matching just the \"player\" when solo, \"party\" units (including \"player\") in a party or \"raid\" units in a raid.\n\n|cffffff00*|r Yellow Unit settings will create clones for each matching unit while this trigger is providing Dynamic Info to the Aura."]
Private.threat_unit_types = WeakAuras.Mixin({
boss = L["Boss"],
member = L["Specific Unit"],
none = L["At Least One Enemy"],
nameplate = L["Nameplate"]
}, target_unit_types)
Private.unit_types_range_check = WeakAuras.Mixin({
pet = L["Pet"],
member = L["Specific Unit"]
}, target_unit_types)
Private.unit_threat_situation_types = {
[-1] = L["Not On Threat Table"],
[0] = "|cFFB0B0B0"..L["Lower Than Tank"].."|r",
[1] = "|cFFFFFF77"..L["Higher Than Tank"].."|r",
[2] = "|cFFFF9900"..L["Tanking But Not Highest"].."|r",
[3] = "|cFFFF0000"..L["Tanking And Highest"].."|r"
}
WeakAuras.class_types = {}
for i, class in ipairs(CLASS_SORT_ORDER) do
WeakAuras.class_types[class] = WrapTextInColorCode(LOCALIZED_CLASS_NAMES_MALE[class], WA_GetClassColor(class))
end
if WeakAuras.IsClassicPlusOrTBC() then
WeakAuras.class_types["DEATHKNIGHT"] = nil
end
-- Extract Race names from faction IDs
WeakAuras.race_types = {}
do
local race_ids = {
[1]="Human", [2]="Orc", [3]="Dwarf", [4]="NightElf", [5]="Undead",
[6]="Tauren", [8]="Gnome", [9]="Troll", [914]="BloodElf", [927]="Draenei",
}
for id, key in pairs(race_ids) do
local raw = GetFactionInfoByID(id)
local name = type(raw) == "string"
and (raw:match("^[^,:]*[,:](.+)$") or raw)
:match("^%s*(.-)%s*$")
or key
WeakAuras.race_types[key] = (name == "" and key) or name
end
if WeakAuras.IsClassicPlus() then
WeakAuras.race_types["Draenei"] = nil
WeakAuras.race_types["BloodElf"] = nil
end
end
WeakAuras.specialization_types = {}
for i = 1, #SPEC_SWAP_SPELLS do WeakAuras.specialization_types[i] = L["Talent Specialization"] .. " " .. i end
Private.faction_group = {
Alliance = L["Alliance"],
Horde = L["Horde"],
Neutral = L["Neutral"]
}
Private.form_types = {};
local function update_forms()
local oldForms = Private.form_types
Private.form_types = {}
Private.form_types[0] = "0 - " .. L["Humanoid"]
for i = 1, GetNumShapeshiftForms() do
local _, name = GetShapeshiftFormInfo(i);
if(name) then
Private.form_types[i] = i.." - "..name
end
end
if Private.OptionsFrame and not tCompare(oldForms, Private.form_types) then
Private.OptionsFrame():ReloadOptions()
end
end
local form_frame = CreateFrame("Frame");
form_frame:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
form_frame:RegisterEvent("PLAYER_LOGIN")
form_frame:SetScript("OnEvent", update_forms);
Private.blend_types = {
ADD = L["Glow"],
BLEND = L["Opaque"]
}
Private.slant_mode = {
INSIDE = L["Keep Inside"],
EXTEND = L["Extend Outside"]
}
Private.text_check_types = {
update = L["Every Frame"],
event = L["Trigger Update"]
}
Private.check_types = {
update = L["Every Frame (High CPU usage)"],
event = L["Event(s)"]
}
Private.point_types = {
BOTTOMLEFT = L["Bottom Left"],
BOTTOM = L["Bottom"],
BOTTOMRIGHT = L["Bottom Right"],
RIGHT = L["Right"],
TOPRIGHT = L["Top Right"],
TOP = L["Top"],
TOPLEFT = L["Top Left"],
LEFT = L["Left"],
CENTER = L["Center"]
}
Private.default_types_for_anchor = {}
for k, v in pairs(Private.point_types) do
Private.default_types_for_anchor[k] = {
display = v,
type = "point"
}
end
Private.default_types_for_anchor["ALL"] = {
display = L["Full Region"],
type = "area"
}
Private.anchor_mode = {
area = L["Fill Area"],
point = L["Attach to Point"]
}
Private.inverse_point_types = {
BOTTOMLEFT = "TOPRIGHT",
BOTTOM = "TOP",
BOTTOMRIGHT = "TOPLEFT",
RIGHT = "LEFT",
TOPRIGHT = "BOTTOMLEFT",
TOP = "BOTTOM",
TOPLEFT = "BOTTOMRIGHT",
LEFT = "RIGHT",
CENTER = "CENTER"
}
Private.anchor_frame_types = {
SCREEN = L["Screen/Parent Group"],
UIPARENT = L["Screen"],
MOUSE = L["Mouse Cursor"],
SELECTFRAME = L["Select Frame"],
UNITFRAME = L["Unit Frames"],
NAMEPLATE = L["Nameplates"],
CUSTOM = L["Custom"],
}
Private.anchor_frame_types_group = {
SCREEN = L["Screen/Parent Group"],
UIPARENT = L["Screen"],
MOUSE = L["Mouse Cursor"],
SELECTFRAME = L["Select Frame"],
CUSTOM = L["Custom"]
}
Private.spark_rotation_types = {
AUTO = L["Automatic Rotation"],
MANUAL = L["Manual Rotation"]
}
Private.spark_hide_types = {
NEVER = L["Never"],
FULL = L["Full"],
EMPTY = L["Empty"],
BOTH = L["Full/Empty"]
}
Private.tick_placement_modes = {
AtValue = L["At Value"],
AtMissingValue = L["At missing Value"],
AtPercent = L["At Percent"],
ValueOffset = L["Offset from progress"]
}
Private.font_flags = {
None = L["None"],
MONOCHROME = L["Monochrome"],
OUTLINE = L["Outline"],
THICKOUTLINE = L["Thick Outline"],
["MONOCHROME|OUTLINE"] = L["Monochrome Outline"],
["MONOCHROME|THICKOUTLINE"] = L["Monochrome Thick Outline"]
}
Private.text_automatic_width = {
Auto = L["Automatic"],
Fixed = L["Fixed"]
}
Private.text_word_wrap = {
WordWrap = L["Wrap"],
Elide = L["Elide"]
}
Private.include_pets_types = {
PlayersAndPets = L["Players and Pets"],
PetsOnly = L["Pets only"]
}
Private.subevent_prefix_types = {
SWING = L["Swing"],
RANGE = L["Range"],
SPELL = L["Spell"],
SPELL_PERIODIC = L["Periodic Spell"],
SPELL_BUILDING = L["Spell (Building)"],
ENVIRONMENTAL = L["Environmental"],
DAMAGE_SHIELD = L["Damage Shield"],
DAMAGE_SPLIT = L["Damage Split"],
DAMAGE_SHIELD_MISSED = L["Damage Shield Missed"],
PARTY_KILL = L["Party Kill"],
UNIT_DIED = L["Unit Died"],
UNIT_DESTROYED = L["Unit Destroyed"],
UNIT_DISSIPATES = L["Unit Dissipates"],
ENCHANT_APPLIED = L["Enchant Applied"],
ENCHANT_REMOVED = L["Enchant Removed"]
}
Private.subevent_actual_prefix_types = {
SWING = L["Swing"],
RANGE = L["Range"],
SPELL = L["Spell"],
SPELL_PERIODIC = L["Periodic Spell"],
SPELL_BUILDING = L["Spell (Building)"],
ENVIRONMENTAL = L["Environmental"]
}
Private.subevent_suffix_types = {
_DAMAGE = L["Damage"],
_MISSED = L["Missed"],
_HEAL = L["Heal"],
_ENERGIZE = L["Energize"],
_DRAIN = L["Drain"],
_LEECH = L["Leech"],
_INTERRUPT = L["Interrupt"],
_DISPEL = L["Dispel"],
_DISPEL_FAILED = L["Dispel Failed"],
_STOLEN = L["Stolen"],
_EXTRA_ATTACKS = L["Extra Attacks"],
_AURA_APPLIED = L["Aura Applied"],
_AURA_REMOVED = L["Aura Removed"],
_AURA_APPLIED_DOSE = L["Aura Applied Dose"],
_AURA_REMOVED_DOSE = L["Aura Removed Dose"],
_AURA_REFRESH = L["Aura Refresh"],
_AURA_BROKEN = L["Aura Broken"],
_AURA_BROKEN_SPELL = L["Aura Broken Spell"],
_CAST_START = L["Cast Start"],
_CAST_SUCCESS = L["Cast Success"],
_CAST_FAILED = L["Cast Failed"],
_INSTAKILL = L["Instakill"],
_DURABILITY_DAMAGE = L["Durability Damage"],
_DURABILITY_DAMAGE_ALL = L["Durability Damage All"],
_CREATE = L["Create"],
_SUMMON = L["Summon"],
_RESURRECT = L["Resurrect"]
}
Private.power_types = {
[0] = MANA,
[1] = RAGE,
[2] = FOCUS,
[3] = ENERGY,
[6] = RUNIC_POWER,
[27] = HAPPINESS,
}
Private.power_types_player = {
[0] = MANA,
[1] = RAGE,
[2] = FOCUS,
[3] = ENERGY,
[4] = COMBAT_TEXT_SHOW_COMBO_POINTS_TEXT,
[6] = RUNIC_POWER,
[27] = HAPPINESS,
}
Private.miss_types = {
ABSORB = L["Absorb"],
BLOCK = L["Block"],
DEFLECT = L["Deflect"],
DODGE = L["Dodge"],
EVADE = L["Evade"],
IMMUNE = L["Immune"],
MISS = L["Miss"],
PARRY = L["Parry"],
REFLECT = L["Reflect"],
RESIST = L["Resist"]
}
Private.environmental_types = {
Drowning = STRING_ENVIRONMENTAL_DAMAGE_DROWNING,
Falling = STRING_ENVIRONMENTAL_DAMAGE_FALLING,
Fatigue = STRING_ENVIRONMENTAL_DAMAGE_FATIGUE,
Fire = STRING_ENVIRONMENTAL_DAMAGE_FIRE,
Lava = STRING_ENVIRONMENTAL_DAMAGE_LAVA,
Slime = STRING_ENVIRONMENTAL_DAMAGE_SLIME
}
Private.combatlog_flags_check_type = {
Mine = L["Mine"],
InGroup = L["In Group"],
InParty = L["In Party"],
NotInGroup = L["Not in Smart Group"]
}
Private.combatlog_flags_check_reaction = {
Hostile = L["Hostile"],
Neutral = L["Neutral"],
Friendly = L["Friendly"]
}
Private.combatlog_flags_check_object_type = {
Object = L["Object"],
Guardian = L["Guardian"],
Pet = L["Pet"],
NPC = L["NPC"],
Player = L["Player"]
}
Private.combatlog_spell_school_types = {
[1] = STRING_SCHOOL_PHYSICAL,
[2] = STRING_SCHOOL_HOLY,
[4] = STRING_SCHOOL_FIRE,
[8] = STRING_SCHOOL_NATURE,
[16] = STRING_SCHOOL_FROST,
[32] = STRING_SCHOOL_SHADOW,
[64] = STRING_SCHOOL_ARCANE,
[3] = STRING_SCHOOL_HOLYSTRIKE,
[5] = STRING_SCHOOL_FLAMESTRIKE,
[6] = STRING_SCHOOL_HOLYFIRE,
[9] = STRING_SCHOOL_STORMSTRIKE,
[10] = STRING_SCHOOL_HOLYSTORM,
[12] = STRING_SCHOOL_FIRESTORM,
[17] = STRING_SCHOOL_FROSTSTRIKE,
[18] = STRING_SCHOOL_HOLYFROST,
[20] = STRING_SCHOOL_FROSTFIRE,
[24] = STRING_SCHOOL_FROSTSTORM,
[33] = STRING_SCHOOL_SHADOWSTRIKE,
[34] = STRING_SCHOOL_SHADOWLIGHT,
[36] = STRING_SCHOOL_SHADOWFLAME,
[40] = STRING_SCHOOL_SHADOWSTORM,
[48] = STRING_SCHOOL_SHADOWFROST,
[65] = STRING_SCHOOL_SPELLSTRIKE,
[66] = STRING_SCHOOL_DIVINE,
[68] = STRING_SCHOOL_SPELLFIRE,
[72] = STRING_SCHOOL_SPELLSTORM,
[80] = STRING_SCHOOL_SPELLFROST,
[96] = STRING_SCHOOL_SPELLSHADOW,
[28] = STRING_SCHOOL_ELEMENTAL,
[62] = STRING_SCHOOL_CHROMATIC,
[106] = STRING_SCHOOL_COSMIC,
[124] = STRING_SCHOOL_CHAOS,
[126] = STRING_SCHOOL_MAGIC,
[127] = STRING_SCHOOL_CHAOS,
}
Private.combatlog_spell_school_types_for_ui = {}
for id, str in pairs(Private.combatlog_spell_school_types) do
Private.combatlog_spell_school_types_for_ui[id] = ("%.3d - %s"):format(id, str)
end
Private.coin_icons = {
["gold"] = "|Tinterface/moneyframe/ui-goldicon:0|t",
["silver"] = "|Tinterface/moneyframe/ui-silvericon:0|t",
["copper"] = "|Tinterface/moneyframe/ui-coppericon:0|t"
}
Private.money_precision_types = {
[1] = "123 " .. Private.coin_icons.gold,
[2] = "123 " .. Private.coin_icons.gold .. " 45 " .. Private.coin_icons.silver,
[3] = "123 " .. Private.coin_icons.gold .. " 45 " .. Private.coin_icons.silver .. " 67 " .. Private.coin_icons.copper
}
Private.item_quality_types = {
[0] = ITEM_QUALITY0_DESC,
[1] = ITEM_QUALITY1_DESC,
[2] = ITEM_QUALITY2_DESC,
[3] = ITEM_QUALITY3_DESC,
[4] = ITEM_QUALITY4_DESC,
[5] = ITEM_QUALITY5_DESC,
[6] = ITEM_QUALITY6_DESC,
[7] = ITEM_QUALITY7_DESC,
[8] = ITEM_QUALITY8_DESC,
}
Private.totalcount_currencies = {
[45624] = 3018, -- Emblems of Conquest
[40753] = 1465, -- Emblems of Valor
[29434] = 1462, -- Badges of Justice
[40752] = 1464, -- Emblems of Heroism
[47241] = 4729, -- Emblems of Triumph
[49426] = 4730, -- Emblems of Frost
}
function Private.ExecEnv.GetTotalCountCurrencies(currencyID)
local achievementID = Private.totalcount_currencies[currencyID]
if achievementID then
local totalEarned = GetStatistic(achievementID)
return tonumber(totalEarned) or 0
end
return 0
end
local function InitializeCurrencies()
if Private.discovered_currencies then
for key in pairs(Private.discovered_currencies) do
if key ~= "member" then
return
end
end
end
Private.discovered_currencies = {}
Private.discovered_currencies_sorted = {}
Private.discovered_currencies_headers = {}
local expanded = {}
for index = GetCurrencyListSize(), 1, -1 do
local name, isHeader, isExpanded = GetCurrencyListInfo(index)
if isHeader and not isExpanded then
ExpandCurrencyList(index, true)
expanded[name] = true
end
end
for index = 1, GetCurrencyListSize() do
local name, isHeader, _, _, _, _, currencyType, iconFileID, itemID = GetCurrencyListInfo(index)
local icon
if currencyType == 1 then -- Arena points
icon = "Interface\\PVPFrame\\PVP-ArenaPoints-Icon"
elseif currencyType == 2 then -- Honor points
icon = "Interface\\BattlefieldFrame\\Battleground-".. UnitFactionGroup("player")
end
if itemID and iconFileID then
icon = icon or iconFileID or "Interface\\Icons\\INV_Misc_QuestionMark" -- iconFileID not available on first login
Private.discovered_currencies[itemID] = "|T" .. icon .. ":0|t" .. name
Private.discovered_currencies_sorted[itemID] = index
elseif isHeader then
Private.discovered_currencies[name] = name
Private.discovered_currencies_sorted[name] = index
Private.discovered_currencies_headers[name] = true
end
end
for index = GetCurrencyListSize(), 1, -1 do
local name, isHeader = GetCurrencyListInfo(index)
if isHeader and expanded[name] then
ExpandCurrencyList(index, false)
end
end
Private.discovered_currencies["member"] = "|Tinterface\\common\\ui-searchbox-icon:0:0:0:-2|t"..L["Specific Currency"];
Private.discovered_currencies_sorted["member"] = -1;
end
Private.ExecEnv.GetDiscoveredCurrencies = function()
InitializeCurrencies()
return Private.discovered_currencies
end
Private.GetDiscoveredCurrenciesSorted = function()
InitializeCurrencies()
return Private.discovered_currencies_sorted
end
Private.GetDiscoveredCurrenciesHeaders = function()
InitializeCurrencies()
return Private.discovered_currencies_headers
end
Private.ExecEnv.GetFactionDataByIndex = function(index)
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(index)
return {
factionID = name and Private.faction_to_id[name] or 0,
name = name,
description = description,
reaction = standingID,
currentReactionThreshold = barMin,
nextReactionThreshold = barMax,
currentStanding = barValue,
atWarWith = atWarWith or false,
canToggleAtWar = canToggleAtWar,
isChild = isChild,
isHeader = isHeader,
isHeaderWithRep = hasRep,
isCollapsed = isCollapsed,
isWatched = isWatched,
}
end
Private.ExecEnv.GetFactionDataByID = function(ID)
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfoByID(ID or 0)
if name then
return {
factionID = ID,
name = name,
description = description,
reaction = standingID,
currentReactionThreshold = barMin,
nextReactionThreshold = barMax,
currentStanding = barValue,
atWarWith = atWarWith or false,
canToggleAtWar = canToggleAtWar,
isChild = isChild,
isHeader = isHeader,
isHeaderWithRep = hasRep,
isCollapsed = isCollapsed,
isWatched = isWatched,
}
end
end
Private.ExecEnv.GetWatchedFactionId = function()
local factionName = GetWatchedFactionInfo()
return factionName and Private.faction_to_id[factionName]
end
local function InitializeReputations()
if Private.reputations and next(Private.reputations) then
return
end
Private.reputations = {}
Private.reputations_sorted = {}
Private.reputations_headers = {}
-- Dynamic expansion of all collapsed headers
local collapsed = {}
local index = 1
while index <= GetNumFactions() do
local factionData = Private.ExecEnv.GetFactionDataByIndex(index)
if factionData and factionData.isHeader and factionData.isCollapsed then
ExpandFactionHeader(index)
collapsed[factionData.name] = true
end
index = index + 1
end
-- Process all faction data
for i = 1, GetNumFactions() do
local factionData = Private.ExecEnv.GetFactionDataByIndex(i)
if factionData then
if factionData.currentStanding > 0 or not factionData.isHeader then
local factionID = factionData.factionID
if factionID then
Private.reputations[factionID] = factionData.name
Private.reputations_sorted[factionID] = i
end
else
local name = factionData.name
if name then
Private.reputations[name] = name
Private.reputations_sorted[name] = i
Private.reputations_headers[name] = true
end
end
end
end
-- Collapse headers back to their original state
for i = GetNumFactions(), 1, -1 do
local factionData = Private.ExecEnv.GetFactionDataByIndex(i)
if factionData and collapsed[factionData.name] then
CollapseFactionHeader(i)
end
end
end
Private.GetReputations = function()
InitializeReputations()
return Private.reputations
end
Private.GetReputationsSorted = function()
InitializeReputations()
return Private.reputations_sorted
end
Private.GetReputationsHeaders = function()
InitializeReputations()
return Private.reputations_headers
end
Private.combatlog_raid_mark_check_type = {
[0] = RAID_TARGET_NONE,
"|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_1:14|t " .. RAID_TARGET_1, -- Star
"|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_2:14|t " .. RAID_TARGET_2, -- Circle
"|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_3:14|t " .. RAID_TARGET_3, -- Diamond
"|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_4:14|t " .. RAID_TARGET_4, -- Triangle
"|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_5:14|t " .. RAID_TARGET_5, -- Moon
"|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_6:14|t " .. RAID_TARGET_6, -- Square
"|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_7:14|t " .. RAID_TARGET_7, -- Cross
"|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_8:14|t " .. RAID_TARGET_8, -- Skull
L["Any"]
}
Private.combatlog_raidFlags = {
[0] = 0,
[1] = 1,
[2] = 2,
[4] = 3,
[8] = 4,
[16] = 5,
[32] = 6,
[64] = 7,
[128] = 8,
}
Private.raid_mark_check_type = CopyTable(Private.combatlog_raid_mark_check_type)
Private.raid_mark_check_type[9] = nil
Private.orientation_types = {
HORIZONTAL_INVERSE = L["Left to Right"],
HORIZONTAL = L["Right to Left"],
VERTICAL = L["Bottom to Top"],
VERTICAL_INVERSE = L["Top to Bottom"]
}
Private.orientation_with_circle_types = {
HORIZONTAL_INVERSE = L["Left to Right"],
HORIZONTAL = L["Right to Left"],
VERTICAL = L["Bottom to Top"],
VERTICAL_INVERSE = L["Top to Bottom"],
CLOCKWISE = L["Clockwise"],
ANTICLOCKWISE = L["Anticlockwise"]
}
Private.gradient_orientations = {
HORIZONTAL = L["Horizontal"],
VERTICAL = L["Vertical"]
}
Private.totem_types = {
[1] = L["Fire"],
[2] = L["Earth"],
[3] = L["Water"],
[4] = L["Air"]
}
Private.texture_types = {
["Blizzard Alerts"] = {
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\arcane_missiles"] = "Arcane Missiles",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\arcane_missiles_1"] = "Arcane Missiles 1",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\arcane_missiles_2"] = "Arcane Missiles 2",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\arcane_missiles_3"] = "Arcane Missiles 3",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\art_of_war"] = "Art of War",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\backlash"] = "Backlash",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\backlash_green"] = "Backlash_Green",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\bandits_guile"] = "Bandits Guile",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\berserk"] = "Berserk",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\blood_boil"] = "Blood Boil",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\blood_surge"] = "Blood Surge",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\brain_freeze"] = "Brain Freeze",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\dark_tiger"] = "Dark Tiger",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\dark_transformation"] = "Dark Transformation",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\daybreak"] = "Daybreak",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\demonic_core"] = "Demonic Core",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\demonic_core_vertical"] = "Demonic Core Vertical",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\denounce"] = "Denounce",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\echo_of_the_elements"] = "Echo of the Elements",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\eclipse_moon"] = "Eclipse Moon",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\eclipse_sun"] = "Eclipse Sun",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\feral_omenofclarity"] = "Feral Omenofclarity",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\focus_fire"] = "Focus Fire",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\frozen_fingers"] = "Frozen Fingers",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\fulmination"] = "Fulmination",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\fury_of_stormrage"] = "Fury of Stormrage",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_01"] = "Generic Arc 1",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_02"] = "Generic Arc 2",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_03"] = "Generic Arc 3",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_04"] = "Generic Arc 4",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_05"] = "Generic Arc 5",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_06"] = "Generic Arc 6",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\generictop_01"] = "Generic Top 1",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\generictop_02"] = "Generic Top 2",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\grand_crusader"] = "Grand Crusader",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\hand_of_light"] = "Hand of Light",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\high_tide"] = "High Tide",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\hot_streak"] = "Hot Streak",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\imp_empowerment_green"] = "Imp Empowerment Green",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\imp_empowerment"] = "Imp Empowerment",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\impact"] = "Impact",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\killing_machine"] = "Killing Machine",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\lock_and_load"] = "Lock and Load",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon_1"] = "Maelstrom Weapon 1",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon_2"] = "Maelstrom Weapon 2",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon_3"] = "Maelstrom Weapon 3",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon_4"] = "Maelstrom Weapon 4",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon"] = "Maelstrom Weapon",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\master_marksman"] = "Master Marksman",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\molten_core_green"] = "Molten Core Green",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\molten_core"] = "Molten Core",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_blackoutkick"] = "Monk Blackout Kick",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_ox_2"] = "Monk Ox 2",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_ox_3"] = "Monk Ox 3",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_ox"] = "Monk Ox",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_serpent"] = "Monk Serpent",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_tigerpalm"] = "Monk Tiger Palm",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_tiger"] = "Monk Tiger",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\natures_grace"] = "Nature's Grace",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\necropolis"] = "Necropolis",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\nightfall"] = "Nightfall",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\predatory_swiftness_green"] = "Predatory Swiftness Green",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\predatory_swiftness"] = "Predatory Swiftness",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\raging_blow"] = "Raging Blow",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\rime"] = "Rime",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\serendipity"] = "Serendipity",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\shadow_word_insanity"] = "Shadow Word Insanity",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\shadow_of_death"] = "Shadow of Death",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\shooting_stars"] = "Shooting Stars",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\slice_and_dice"] = "Slice and Dice",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\spellactivationoverlay_0"] = "Spell Activation Overlay 0",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\sudden_death"] = "Sudden Death",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\sudden_doom"] = "Sudden Doom",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\surge_of_darkness"] = "Surge of Darkness",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\surge_of_light"] = "Surge of Light",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\sword_and_board"] = "Sword and Board",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\thrill_of_the_hunt_1"] = "Thrill of the Hunt 1",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\thrill_of_the_hunt_2"] = "Thrill of the Hunt 2",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\thrill_of_the_hunt_3"] = "Thrill of the Hunt 3",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\tooth_and_claw"] = "Tooth and Claw",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\ultimatum"] = "Ultimatum",
["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\white_tiger"] = "White Tiger",
},
["Icons"] = {
["Spells\\Agility_128"] = "Paw",
["Spells\\ArrowFeather01"] = "Feathers",
["Spells\\Aspect_Beast"] = "Lion",
["Spells\\Aspect_Cheetah"] = "Cheetah",
["Spells\\Aspect_Hawk"] = "Hawk",
["Spells\\Aspect_Monkey"] = "Monkey",
["Spells\\Aspect_Snake"] = "Snake",
["Spells\\Aspect_Wolf"] = "Wolf",
["Spells\\EndlessRage"] = "Rage",
["Spells\\Eye"] = "Eye",
["Spells\\Eyes"] = "Eyes",
["Spells\\Fire_Rune_128"] = "Fire",
["Spells\\HolyRuinProtect"] = "Holy Ruin",
["Spells\\Intellect_128"] = "Intellect",
["Spells\\MoonCrescentGlow2"] = "Crescent",
["Spells\\Nature_Rune_128"] = "Leaf",
["Spells\\PROTECT_128"] = "Shield",
["Spells\\Ice_Rune_128"] = "Snowflake",
["Spells\\PoisonSkull1"] = "Poison Skull",
["Spells\\InnerFire_Rune_128"] = "Inner Fire",
["Spells\\RapidFire_Rune_128"] = "Rapid Fire",
["Spells\\Rampage"] = "Rampage",
["Spells\\Reticle_128"] = "Reticle",
["Spells\\Stamina_128"] = "Bull",
["Spells\\Strength_128"] = "Crossed Swords",
["Spells\\StunWhirl_reverse"] = "Stun Whirl",
["Spells\\T_Star3"] = "Star",
["Spells\\Spirit1"] = "Spirit",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\cancel-icon.tga"] = "Cancel Icon",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\cancel-mark.tga"] = "Cancel Mark",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\emoji.tga"] = "Emoji",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\exclamation-mark.tga"] = "Exclamation Mark",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\eyes.tga"] = "Eyes",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\ok-icon.tga"] = "Ok Icon",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\targeting-mark.tga"] = "Targeting Mark",
},
["Runes"] = {
["Spells\\starrune"] = "Star Rune",
["Spells\\RUNEBC1"] = "Heavy BC Rune",
["Spells\\RuneBC2"] = "Light BC Rune",
["Spells\\RUNEFROST"] = "Circular Frost Rune",
["Spells\\Rune1d_White"] = "Dense Circular Rune",
["Spells\\RUNE1D_GLOWLESS"] = "Sparse Circular Rune",
["Spells\\Rune1d"] = "Ringed Circular Rune",
["Spells\\Rune1c"] = "Filled Circular Rune",
["Spells\\RogueRune1"] = "Dual Blades",
["Spells\\RogueRune2"] = "Octagonal Skulls",
["Spells\\HOLY_RUNE1"] = "Holy Rune",
["Spells\\Holy_Rune_128"] = "Holy Cross Rune",
["Spells\\DemonRune5backup"] = "Demon Rune",
["Spells\\DemonRune6"] = "Demon Rune",
["Spells\\DemonRune7"] = "Demon Rune",
["Spells\\DemonicRuneSummon01"] = "Demonic Summon",
["Spells\\Death_Rune"] = "Death Rune",
["Spells\\DarkSummon"] = "Dark Summon",
["Spells\\AuraRune256b"] = "Square Aura Rune",
["Spells\\AURARUNE256"] = "Ringed Aura Rune",
["Spells\\AURARUNE8"] = "Spike-Ringed Aura Rune",
["Spells\\AuraRune7"] = "Tri-Circle Ringed Aura Rune",
["Spells\\AuraRune5Green"] = "Tri-Circle Aura Rune",
["Spells\\AURARUNE_C"] = "Oblong Aura Rune",
["Spells\\AURARUNE_B"] = "Sliced Aura Rune",
["Spells\\AURARUNE_A"] = "Small Tri-Circle Aura Rune"
},
["PvP Emblems"] = {
["Interface\\PVPFrame\\PVP-Banner-Emblem-1"] = "Wheelchair",
["Interface\\PVPFrame\\PVP-Banner-Emblem-2"] = "Recycle",
["Interface\\PVPFrame\\PVP-Banner-Emblem-3"] = "Biohazard",
["Interface\\PVPFrame\\PVP-Banner-Emblem-4"] = "Heart",
["Interface\\PVPFrame\\PVP-Banner-Emblem-5"] = "Lightning Bolt",
["Interface\\PVPFrame\\PVP-Banner-Emblem-6"] = "Bone",
["Interface\\PVPFrame\\PVP-Banner-Emblem-7"] = "Glove",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-2"] = "Bull",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-3"] = "Bird Claw",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-4"] = "Canary",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-5"] = "Mushroom",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-6"] = "Cherries",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-7"] = "Ninja",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-8"] = "Dog Face",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-9"] = "Circled Drop",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-10"] = "Circled Glove",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-11"] = "Winged Blade",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-12"] = "Circled Cross",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-13"] = "Dynamite",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-14"] = "Intellect",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-15"] = "Feather",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-16"] = "Present",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-17"] = "Giant Jaws",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-18"] = "Drums",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-19"] = "Panda",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-20"] = "Crossed Clubs",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-21"] = "Skeleton Key",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-22"] = "Heart Potion",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-23"] = "Trophy",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-24"] = "Crossed Mallets",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-25"] = "Circled Cheetah",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-26"] = "Mutated Chicken",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-27"] = "Anvil",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-28"] = "Dwarf Face",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-29"] = "Brooch",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-30"] = "Spider",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-31"] = "Dual Hawks",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-32"] = "Cleaver",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-33"] = "Spiked Bull",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-34"] = "Fist of Thunder",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-35"] = "Lean Bull",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-36"] = "Mug",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-37"] = "Sliced Circle",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-38"] = "Totem",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-39"] = "Skull and Crossbones",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-40"] = "Voodoo Doll",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-41"] = "Dual Wolves",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-42"] = "Wolf",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-43"] = "Crossed Wrenches",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-44"] = "Saber-toothed Tiger",
--["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-45"] = "Targeting Eye", -- Duplicate of 53
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-46"] = "Artifact Disc",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-47"] = "Dice",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-48"] = "Fish Face",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-49"] = "Crossed Axes",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-50"] = "Doughnut",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-51"] = "Human Face",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-52"] = "Eyeball",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-53"] = "Targeting Eye",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-54"] = "Monkey Face",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-55"] = "Circle Skull",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-56"] = "Tipped Glass",
--["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-57"] = "Saber-toothed Tiger", -- Duplicate of 44
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-58"] = "Pile of Weapons",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-59"] = "Mushrooms",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-60"] = "Pounding Mallet",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-61"] = "Winged Mask",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-62"] = "Axe",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-63"] = "Spiked Shield",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-64"] = "The Horns",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-65"] = "Ice Cream Cone",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-66"] = "Ornate Lockbox",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-67"] = "Roasting Marshmallow",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-68"] = "Smiley Bomb",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-69"] = "Fist",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-70"] = "Spirit Wings",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-71"] = "Ornate Pipe",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-72"] = "Scarab",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-73"] = "Glowing Ball",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-74"] = "Circular Rune",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-75"] = "Tree",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-76"] = "Flower Pot",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-77"] = "Night Elf Face",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-78"] = "Nested Egg",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-79"] = "Helmed Chicken",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-80"] = "Winged Boot",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-81"] = "Skull and Cross-Wrenches",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-82"] = "Cracked Skull",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-83"] = "Rocket",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-84"] = "Wooden Whistle",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-85"] = "Cogwheel",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-86"] = "Lizard Eye",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-87"] = "Baited Hook",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-88"] = "Beast Face",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-89"] = "Talons",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-90"] = "Rabbit",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-91"] = "4-Toed Pawprint",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-92"] = "Paw",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-93"] = "Mask",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-94"] = "Spiked Helm",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-95"] = "Dog Treat",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-96"] = "Targeted Orc",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-97"] = "Bird Face",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-98"] = "Lollipop",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-99"] = "5-Toed Pawprint",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-100"] = "Frightened Cat",
["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-101"] = "Eagle Face"
},
["Beams"] = {
["Textures\\SPELLCHAINEFFECTS\\Beam_Purple"] = "Purple Beam",
["Textures\\SPELLCHAINEFFECTS\\Beam_Red"] = "Red Beam",
["Textures\\SPELLCHAINEFFECTS\\Beam_RedDrops"] = "Red Drops Beam",
["Textures\\SPELLCHAINEFFECTS\\DrainManaLightning"] = "Drain Mana Lightning",
["Textures\\SPELLCHAINEFFECTS\\Ethereal_Ribbon_Spell"] = "Ethereal Ribbon",
["Textures\\SPELLCHAINEFFECTS\\Ghost1_Chain"] = "Ghost Chain",
["Textures\\SPELLCHAINEFFECTS\\Ghost2purple_Chain"] = "Purple Ghost Chain",
["Textures\\SPELLCHAINEFFECTS\\HealBeam"] = "Heal Beam",
["Textures\\SPELLCHAINEFFECTS\\Lightning"] = "Lightning",
["Textures\\SPELLCHAINEFFECTS\\LightningRed"] = "Red Lightning",
["Textures\\SPELLCHAINEFFECTS\\ManaBeam"] = "Mana Beam",
["Textures\\SPELLCHAINEFFECTS\\ManaBurnBeam"] = "Mana Burn Beam",
["Textures\\SPELLCHAINEFFECTS\\RopeBeam"] = "Rope",
["Textures\\SPELLCHAINEFFECTS\\ShockLightning"] = "Shock Lightning",
["Textures\\SPELLCHAINEFFECTS\\SoulBeam"] = "Soul Beam",
["Spells\\TEXTURES\\Beam_ChainGold"] = "Gold Chain",
["Spells\\TEXTURES\\Beam_ChainIron"] = "Iron Chain",
["Spells\\TEXTURES\\Beam_FireGreen"] = "Green Fire Beam",
["Spells\\TEXTURES\\Beam_FireRed"] = "Red Fire Beam",
["Spells\\TEXTURES\\Beam_Purple_02"] = "Straight Purple Beam",
["Spells\\TEXTURES\\Beam_Shadow_01"] = "Shadow Beam",
["Spells\\TEXTURES\\Beam_SmokeBrown"] = "Brown Smoke Beam",
["Spells\\TEXTURES\\Beam_SmokeGrey"] = "Grey Smoke Beam",
["Spells\\TEXTURES\\Beam_SpiritLink"] = "Spirit Link Beam",
["Spells\\TEXTURES\\Beam_SummonGargoyle"] = "Summon Gargoyle Beam",
["Spells\\TEXTURES\\Beam_VineGreen"] = "Green Vine",
["Spells\\TEXTURES\\Beam_VineRed"] = "Red Vine",
["Spells\\TEXTURES\\Beam_WaterBlue"] = "Blue Water Beam",
["Spells\\TEXTURES\\Beam_WaterGreen"] = "Green Water Beam",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\rainbowbar"] = "Rainbow Bar",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\StripedTexture"] = "Striped Bar",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\stripe-bar.tga"] = "Striped Bar 2",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\stripe-rainbow-bar.tga"] = "Rainbow Bar 2",
},
["Shapes"] = {
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Smooth"] = "Smooth Circle",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Smooth_Border"] = "Smooth Circle with Border",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Squirrel"] = "Spiralled Circle",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Squirrel_Border"] = "Spiralled Circle with Border",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_White"] = "Circle",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_White_Border"] = "Circle with Border",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Smooth"] = "Smooth Square",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Smooth_Border"] = "Smooth Square with Border",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Smooth_Border2"] = "Smooth Square with Border 2",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Squirrel"] = "Spiralled Square",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Squirrel_Border"] = "Spiralled Square with Border",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_White"] = "Square",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_White_Border"] = "Square with Border",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_FullWhite"] = "Full White Square",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Triangle45"] = "45° Triangle",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Trapezoid"] = "Trapezoid",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\triangle-border.tga"] = "Triangle with Border",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\triangle.tga"] = "Triangle",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Smooth2.tga"] = "Smooth Circle Small",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\circle_border5.tga"] = "Circle Border",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\ring_glow3.tga"] = "Circle Border Glow",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\square_mini.tga"] = "Small Square",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\target_indicator.tga"] = "Target Indicator",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\target_indicator_glow.tga"] = "Target Indicator Glow",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\arrows_target.tga"] = "Arrows Target",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_AlphaGradient_In.tga"] = "Circle Alpha Gradient In",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_AlphaGradient_Out.tga"] = "Circle Alpha Gradient Out",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Ring_10px.tga"] = "Ring 10px",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Ring_20px.tga"] = "Ring 20px",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Ring_30px.tga"] = "Ring 30px",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Ring_40px.tga"] = "Ring 40px",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_AlphaGradient.tga"] = "Square Alpha Gradient",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\square_border_1px.tga"] = "Square Border 1px",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\square_border_5px.tga"] = "Square Border 5px",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\square_border_10px.tga"] = "Square Border 10px",
},
["Sparks"] = {
["Interface\\CastingBar\\UI-CastingBar-Spark"] = "Blizzard Spark",
["Interface\\GLUES\\LoadingBar\\UI-LoadingBar-Spark"] = "Loading Bar Spark",
["Creature\\GOBLIN\\SPARK"] = "Goblin Spark",
},
[BINDING_HEADER_RAID_TARGET] = {
["Interface\\TargetingFrame\\UI-RaidTargetingIcon_1"] = RAID_TARGET_1,
["Interface\\TargetingFrame\\UI-RaidTargetingIcon_2"] = RAID_TARGET_2,
["Interface\\TargetingFrame\\UI-RaidTargetingIcon_3"] = RAID_TARGET_3,
["Interface\\TargetingFrame\\UI-RaidTargetingIcon_4"] = RAID_TARGET_4,
["Interface\\TargetingFrame\\UI-RaidTargetingIcon_5"] = RAID_TARGET_5,
["Interface\\TargetingFrame\\UI-RaidTargetingIcon_6"] = RAID_TARGET_6,
["Interface\\TargetingFrame\\UI-RaidTargetingIcon_7"] = RAID_TARGET_7,
["Interface\\TargetingFrame\\UI-RaidTargetingIcon_8"] = RAID_TARGET_8,
},
["WeakAuras"] = {
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\logo_64.tga"] = "WeakAuras logo 64px",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\logo_256.tga"] = "WeakAuras logo 256px"
}
}
local PowerAurasPath = "Interface\\Addons\\WeakAuras\\PowerAurasMedia\\Auras\\"
Private.texture_types["PowerAuras Heads-Up"] = {
[PowerAurasPath.."Aura1"] = "Runed Text",
[PowerAurasPath.."Aura2"] = "Runed Text On Ring",
[PowerAurasPath.."Aura3"] = "Power Waves",
[PowerAurasPath.."Aura4"] = "Majesty",
[PowerAurasPath.."Aura5"] = "Runed Ends",
[PowerAurasPath.."Aura6"] = "Extra Majesty",
[PowerAurasPath.."Aura7"] = "Triangular Highlights",
[PowerAurasPath.."Aura11"] = "Oblong Highlights",
[PowerAurasPath.."Aura16"] = "Thin Crescents",
[PowerAurasPath.."Aura17"] = "Crescent Highlights",
[PowerAurasPath.."Aura18"] = "Dense Runed Text",
[PowerAurasPath.."Aura23"] = "Runed Spiked Ring",
[PowerAurasPath.."Aura24"] = "Smoke",
[PowerAurasPath.."Aura28"] = "Flourished Text",
[PowerAurasPath.."Aura33"] = "Droplet Highlights"
}
Private.texture_types["PowerAuras Icons"] = {
[PowerAurasPath.."Aura8"] = "Rune",
[PowerAurasPath.."Aura9"] = "Stylized Ghost",
[PowerAurasPath.."Aura10"] = "Skull and Crossbones",
[PowerAurasPath.."Aura12"] = "Snowflake",
[PowerAurasPath.."Aura13"] = "Flame",
[PowerAurasPath.."Aura14"] = "Holy Rune",
[PowerAurasPath.."Aura15"] = "Zig-Zag Exclamation Point",
[PowerAurasPath.."Aura19"] = "Crossed Swords",
[PowerAurasPath.."Aura21"] = "Shield",
[PowerAurasPath.."Aura22"] = "Glow",
[PowerAurasPath.."Aura25"] = "Cross",
[PowerAurasPath.."Aura26"] = "Droplet",
[PowerAurasPath.."Aura27"] = "Alert",
[PowerAurasPath.."Aura29"] = "Paw",
[PowerAurasPath.."Aura30"] = "Bull",
-- [PowerAurasPath.."Aura31"] = "Hieroglyphics Horizontal",
[PowerAurasPath.."Aura32"] = "Hieroglyphics",
[PowerAurasPath.."Aura34"] = "Circled Arrow",
[PowerAurasPath.."Aura35"] = "Short Sword",
-- [PowerAurasPath.."Aura36"] = "Short Sword Horizontal",
[PowerAurasPath.."Aura45"] = "Circular Glow",
[PowerAurasPath.."Aura48"] = "Totem",
[PowerAurasPath.."Aura49"] = "Dragon Blade",
[PowerAurasPath.."Aura50"] = "Ornate Design",
[PowerAurasPath.."Aura51"] = "Inverted Holy Rune",
[PowerAurasPath.."Aura52"] = "Stylized Skull",
[PowerAurasPath.."Aura53"] = "Exclamation Point",
[PowerAurasPath.."Aura54"] = "Nonagon",
[PowerAurasPath.."Aura68"] = "Wings",
[PowerAurasPath.."Aura69"] = "Rectangle",
[PowerAurasPath.."Aura70"] = "Low Mana",
[PowerAurasPath.."Aura71"] = "Ghostly Eye",
[PowerAurasPath.."Aura72"] = "Circle",
[PowerAurasPath.."Aura73"] = "Ring",
[PowerAurasPath.."Aura74"] = "Square",
[PowerAurasPath.."Aura75"] = "Square Brackets",
[PowerAurasPath.."Aura76"] = "Bob-omb",
[PowerAurasPath.."Aura77"] = "Goldfish",
[PowerAurasPath.."Aura78"] = "Check",
[PowerAurasPath.."Aura79"] = "Ghostly Face",
[PowerAurasPath.."Aura84"] = "Overlapping Boxes",
-- [PowerAurasPath.."Aura85"] = "Overlapping Boxes 45°",
-- [PowerAurasPath.."Aura86"] = "Overlapping Boxes 270°",
[PowerAurasPath.."Aura87"] = "Fairy",
[PowerAurasPath.."Aura88"] = "Comet",
[PowerAurasPath.."Aura95"] = "Dual Spiral",
[PowerAurasPath.."Aura96"] = "Japanese Character",
[PowerAurasPath.."Aura97"] = "Japanese Character",
[PowerAurasPath.."Aura98"] = "Japanese Character",
[PowerAurasPath.."Aura99"] = "Japanese Character",
[PowerAurasPath.."Aura100"] = "Japanese Character",
[PowerAurasPath.."Aura101"] = "Ball of Flame",
[PowerAurasPath.."Aura102"] = "Zig-Zag",
[PowerAurasPath.."Aura103"] = "Thorny Ring",
[PowerAurasPath.."Aura110"] = "Hunter's Mark",
-- [PowerAurasPath.."Aura111"] = "Hunter's Mark Horizontal",
[PowerAurasPath.."Aura112"] = "Kaleidoscope",
[PowerAurasPath.."Aura113"] = "Jesus Face",
[PowerAurasPath.."Aura114"] = "Green Mushroom",
[PowerAurasPath.."Aura115"] = "Red Mushroom",
[PowerAurasPath.."Aura116"] = "Fire Flower",
[PowerAurasPath.."Aura117"] = "Radioactive",
[PowerAurasPath.."Aura118"] = "X",
[PowerAurasPath.."Aura119"] = "Flower",
[PowerAurasPath.."Aura120"] = "Petal",
[PowerAurasPath.."Aura130"] = "Shoop Da Woop",
[PowerAurasPath.."Aura131"] = "8-Bit Symbol",
[PowerAurasPath.."Aura132"] = "Cartoon Skull",
[PowerAurasPath.."Aura138"] = "Stop",
[PowerAurasPath.."Aura139"] = "Thumbs Up",
[PowerAurasPath.."Aura140"] = "Palette",
[PowerAurasPath.."Aura141"] = "Blue Ring",
[PowerAurasPath.."Aura142"] = "Ornate Ring",
[PowerAurasPath.."Aura143"] = "Ghostly Skull"
}
Private.texture_types["PowerAuras Separated"] = {
[PowerAurasPath.."Aura46"] = "8-Part Ring 1",
[PowerAurasPath.."Aura47"] = "8-Part Ring 2",
[PowerAurasPath.."Aura55"] = "Skull on Gear 1",
[PowerAurasPath.."Aura56"] = "Skull on Gear 2",
[PowerAurasPath.."Aura57"] = "Skull on Gear 3",
[PowerAurasPath.."Aura58"] = "Skull on Gear 4",
[PowerAurasPath.."Aura59"] = "Rune Ring Full",
[PowerAurasPath.."Aura60"] = "Rune Ring Empty",
[PowerAurasPath.."Aura61"] = "Rune Ring Left",
[PowerAurasPath.."Aura62"] = "Rune Ring Right",
[PowerAurasPath.."Aura63"] = "Spiked Rune Ring Full",
[PowerAurasPath.."Aura64"] = "Spiked Rune Ring Empty",
[PowerAurasPath.."Aura65"] = "Spiked Rune Ring Left",
[PowerAurasPath.."Aura66"] = "Spiked Rune Ring Bottom",
[PowerAurasPath.."Aura67"] = "Spiked Rune Ring Right",
[PowerAurasPath.."Aura80"] = "Spiked Helm Background",
[PowerAurasPath.."Aura81"] = "Spiked Helm Full",
[PowerAurasPath.."Aura82"] = "Spiked Helm Bottom",
[PowerAurasPath.."Aura83"] = "Spiked Helm Top",
[PowerAurasPath.."Aura89"] = "5-Part Ring 1",
[PowerAurasPath.."Aura90"] = "5-Part Ring 2",
[PowerAurasPath.."Aura91"] = "5-Part Ring 3",
[PowerAurasPath.."Aura92"] = "5-Part Ring 4",
[PowerAurasPath.."Aura93"] = "5-Part Ring 5",
[PowerAurasPath.."Aura94"] = "5-Part Ring Full",
[PowerAurasPath.."Aura104"] = "Shield Center",
[PowerAurasPath.."Aura105"] = "Shield Full",
[PowerAurasPath.."Aura106"] = "Shield Top Right",
[PowerAurasPath.."Aura107"] = "Shield Top Left",
[PowerAurasPath.."Aura108"] = "Shield Bottom Right",
[PowerAurasPath.."Aura109"] = "Shield Bottom Left",
[PowerAurasPath.."Aura121"] = "Vine Top Right Leaf",
[PowerAurasPath.."Aura122"] = "Vine Left Leaf",
[PowerAurasPath.."Aura123"] = "Vine Bottom Right Leaf",
[PowerAurasPath.."Aura124"] = "Vine Stem",
[PowerAurasPath.."Aura125"] = "Vine Thorns",
[PowerAurasPath.."Aura126"] = "3-Part Circle 1",
[PowerAurasPath.."Aura127"] = "3-Part Circle 2",
[PowerAurasPath.."Aura128"] = "3-Part Circle 3",
[PowerAurasPath.."Aura129"] = "3-Part Circle Full",
[PowerAurasPath.."Aura133"] = "Sliced Orb 1",
[PowerAurasPath.."Aura134"] = "Sliced Orb 2",
[PowerAurasPath.."Aura135"] = "Sliced Orb 3",
[PowerAurasPath.."Aura136"] = "Sliced Orb 4",
[PowerAurasPath.."Aura137"] = "Sliced Orb 5",
[PowerAurasPath.."Aura144"] = "Taijitu Bottom",
[PowerAurasPath.."Aura145"] = "Taijitu Top"
}
Private.texture_types["PowerAuras Words"] = {
[PowerAurasPath.."Aura20"] = "Power",
[PowerAurasPath.."Aura37"] = "Slow",
[PowerAurasPath.."Aura38"] = "Stun",
[PowerAurasPath.."Aura39"] = "Silence",
[PowerAurasPath.."Aura40"] = "Root",
[PowerAurasPath.."Aura41"] = "Disorient",
[PowerAurasPath.."Aura42"] = "Dispel",
[PowerAurasPath.."Aura43"] = "Danger",
[PowerAurasPath.."Aura44"] = "Buff",
[PowerAurasPath.."Aura44"] = "Buff",
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\interrupt"] = "Interrupt"
}
Private.operator_types = {
["=="] = "=",
["~="] = "!=",
[">"] = ">",
["<"] = "<",
[">="] = ">=",
["<="] = "<="
}
Private.equality_operator_types = {
["=="] = "=",
["~="] = "!="
}
Private.operator_types_without_equal = {
[">="] = ">=",
["<="] = "<="
}
Private.string_operator_types = {
["=="] = L["Is Exactly"],
["find('%s')"] = L["Contains"],
["match('%s')"] = L["Matches (Pattern)"]
}
Private.weapon_types = {
["main"] = MAINHANDSLOT,
["off"] = SECONDARYHANDSLOT,
["ranged"] = RANGEDSLOT,
}
Private.swing_types = {
["main"] = MAINHANDSLOT,
["off"] = SECONDARYHANDSLOT,
["ranged"] = RANGEDSLOT
}
Private.rune_specific_types = {
[1] = L["Blood Rune #1"],
[2] = L["Blood Rune #2"],
[3] = L["Unholy Rune #1"],
[4] = L["Unholy Rune #2"],
[5] = L["Frost Rune #1"],
[6] = L["Frost Rune #2"],
}
Private.custom_trigger_types = {
["event"] = L["Event"],
["status"] = L["Status"],
["stateupdate"] = L["Trigger State Updater (Advanced)"]
}
Private.eventend_types = {
["timed"] = L["Timed"],
["custom"] = L["Custom"]
}
Private.timedeventend_types = {
["timed"] = L["Timed"],
}
Private.justify_types = {
["LEFT"] = L["Left"],
["CENTER"] = L["Center"],
["RIGHT"] = L["Right"]
}
Private.grow_types = {
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"],
["UP"] = L["Up"],
["DOWN"] = L["Down"],
["HORIZONTAL"] = L["Centered Horizontal"],
["VERTICAL"] = L["Centered Vertical"],
["CIRCLE"] = L["Counter Clockwise"],
["COUNTERCIRCLE"] = L["Clockwise"],
["GRID"] = L["Grid"],
["CUSTOM"] = L["Custom"],
}
-- horizontal types: R (right), L (left)
-- vertical types: U (up), D (down)
Private.grid_types = {
RU = L["Right, then Up"],
UR = L["Up, then Right"],
LU = L["Left, then Up"],
UL = L["Up, then Left"],
RD = L["Right, then Down"],
DR = L["Down, then Right"],
LD = L["Left, then Down"],
DL = L["Down, then Left"],
HD = L["Centered Horizontal, then Down"],
HU = L["Centered Horizontal, then Up"],
VR = L["Centered Vertical, then Right"],
VL = L["Centered Vertical, then Left"],
DH = L["Down, then Centered Horizontal"],
UH = L["Up, then Centered Horizontal"],
LV = L["Left, then Centered Vertical"],
RV = L["Right, then Centered Vertical"],
HV = L["Centered Horizontal, then Centered Vertical"],
VH = L["Centered Vertical, then Centered Horizontal"]
}
Private.centered_types_h = {
LR = L["Left to Right"],
RL = L["Right to Left"],
CLR =L["Center, then alternating left and right"],
CRL = L["Center, then alternating right and left"]
}
Private.centered_types_v = {
LR = L["Bottom to Top"],
RL = L["Top to Bottom"],
CLR =L["Center, then alternating bottom and top"],
CRL = L["Center, then alternating top and bottom"]
}
Private.text_rotate_types = {
["LEFT"] = L["Left"],
["NONE"] = L["None"],
["RIGHT"] = L["Right"]
}
Private.align_types = {
["LEFT"] = L["Left"],
["CENTER"] = L["Center"],
["RIGHT"] = L["Right"]
}
Private.rotated_align_types = {
["LEFT"] = L["Top"],
["CENTER"] = L["Center"],
["RIGHT"] = L["Bottom"]
}
Private.icon_side_types = {
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"]
}
Private.rotated_icon_side_types = {
["LEFT"] = L["Top"],
["RIGHT"] = L["Bottom"]
}
Private.anim_types = {
none = L["None"],
preset = L["Preset"],
custom = L["Custom"]
}
Private.anim_ease_types = {
none = L["None"],
easeIn = L["Ease In"],
easeOut = L["Ease Out"],
easeOutIn = L["Ease In and Out"]
}
Private.anim_ease_functions = {
none = function(percent) return percent end,
easeIn = function(percent, power)
return percent ^ power;
end,
easeOut = function(percent, power)
return 1.0 - (1.0 - percent) ^ power;
end,
easeOutIn = function(percent, power)
if percent < .5 then
return (percent * 2.0) ^ power * .5;
end
return 1.0 - ((1.0 - percent) * 2.0) ^ power * .5;
end
}
Private.anim_translate_types = {
straightTranslate = L["Normal"],
circle = L["Circle"],
spiral = L["Spiral"],
spiralandpulse = L["Spiral In And Out"],
shake = L["Shake"],
bounce = L["Bounce"],
bounceDecay = L["Bounce with Decay"],
custom = L["Custom Function"]
}
Private.anim_scale_types = {
straightScale = L["Normal"],
pulse = L["Pulse"],
fauxspin = L["Spin"],
fauxflip = L["Flip"],
custom = L["Custom Function"]
}
Private.anim_alpha_types = {
straight = L["Normal"],
alphaPulse = L["Pulse"],
hide = L["Hide"],
custom = L["Custom Function"]
}
Private.anim_rotate_types = {
straight = L["Normal"],
backandforth = L["Back and Forth"],
wobble = L["Wobble"],
custom = L["Custom Function"]
}
Private.anim_color_types = {
straightColor = L["Legacy RGB Gradient"],
straightHSV = L["Gradient"],
pulseColor = L["Legacy RGB Gradient Pulse"],
pulseHSV = L["Gradient Pulse"],
custom = L["Custom Function"]
}
Private.instance_types = {
none = L["No Instance"],
party = L["5 Man Dungeon"],
ten = L["10 Man Raid"],
twenty = L["20 Man Raid"],
twentyfive = L["25 Man Raid"],
fortyman = L["40 Man Raid"],
pvp = L["Battleground"],
arena = L["Arena"]
}
Private.TocToExpansion = {
[1] = L["Classic"],
[2] = L["Burning Crusade"],
[3] = L["Wrath of the Lich King"],
[4] = L["Cataclysm"],
[5] = L["Mists of Pandaria"],
[6] = L["Warlords of Draenor"],
[7] = L["Legion"],
[8] = L["Battle for Azeroth"],
[9] = L["Shadowlands"],
[10] = L["Dragonflight"],
[11] = L["The War Within"]
}
Private.group_types = {
solo = L["Not in Group"],
group = L["In Party"],
raid = L["In Raid"]
}
Private.ruleset_types = {
one = L["None"],
pve = NO_RISK_PVE,
pvp = NO_RISK_PVP,
highrisk = HIGH_RISK_PVP,
}
Private.difficulty_types = {
none = L["None"],
normal = PLAYER_DIFFICULTY1,
heroic = PLAYER_DIFFICULTY2,
mythic = "Mythic",
ascended = "Ascended",
}
Private.raid_role_types = {
MAINTANK = "|TInterface\\GroupFrame\\UI-Group-maintankIcon:16:16|t "..MAINTANK,
MAINASSIST = "|TInterface\\GroupFrame\\UI-Group-mainassistIcon:16:16|t "..MAINASSIST,
NONE = L["Other"]
}
Private.role_types = {
tank = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:0:19:22:41|t "..TANK,
melee = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t "..L["Melee"],
caster = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t "..L["Ranged"],
healer = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:1:20|t "..HEALER,
}
Private.group_member_types = {
LEADER = L["Leader"],
ASSIST = L["Assist"],
NONE = L["None"]
}
Private.classification_types = {
worldboss = L["World Boss"],
rareelite = L["Rare Elite"],
elite = L["Elite"],
rare = L["Rare"],
normal = L["Normal"],
trivial = L["Trivial (Low Level)"],
minus = L["Minus (Small Nameplate)"]
}
Private.creature_type_types = {
[1] = L["Beast"],
[2] = L["Dragonkin"],
[3] = GetFactionInfoByID(73) or "", -- Demon
[4] = GetFactionInfoByID(74) or "", -- Elemental
[5] = GetFactionInfoByID(511) or "", -- Giant
[6] = L["Undead"],
[7] = L["Humanoid"],
[8] = L["Critter"],
[9] = L["Mechanical"],
[10] = L["Not specified"],
[11] = L["Totem"],
[12] = L["Non-combat Pet"],
[13] = L["Gas Cloud"],
[14] = L["Wild Pet"],
[15] = L["Aberration"],
}
Private.ExecEnv.creature_type_name_to_id = {
[L["Beast"]] = 1,
[L["Dragonkin"]] = 2,
[GetFactionInfoByID(73) or ""] = 3, -- Demon
[GetFactionInfoByID(74) or ""] = 4, -- Elemental
[GetFactionInfoByID(511) or ""] = 5, -- Giant
[L["Undead"]] = 6,
[L["Humanoid"]] = 7,
[L["Critter"]] = 8,
[L["Mechanical"]] = 9,
[L["Not specified"]] = 10,
[L["Totem"]] = 11,
[L["Non-combat Pet"]] = 12,
[L["Gas Cloud"]] = 13,
[L["Wild Pet"]] = 14,
[L["Aberration"]] = 15,
}
Private.creature_family_types = {
[1] = L["Wolf"],
[2] = L["Cat"],
[3] = L["Spider"],
[4] = L["Bear"],
[5] = L["Boar"],
[6] = L["Crocolisk"],
[7] = L["Carrion Bird"],
[8] = L["Crab"],
[9] = L["Gorilla"],
[11] = L["Raptor"],
[12] = L["Tallstrider"],
[15] = L["Felhunter"],
[16] = L["Voidwalker"],
[17] = L["Succubus"],
[19] = L["Doomguard"],
[20] = L[GetFactionInfoByID(309) or ""], -- Scorpid
[21] = L["Turtle"],
[23] = L["Imp"],
[24] = L["Bat"],
[25] = L["Hyena"],
[26] = L["Bird of Prey"],
[27] = L["Wind Serpent"],
[28] = L["Remote Control"],
[29] = L["Felguard"],
[30] = L["Dragonhawk"],
[31] = GetFactionInfoByID(1039) or "", -- Ravager
[32] = L["Warp Stalker"],
[33] = L["Sporebat"],
[34] = L["Nether Ray"],
[35] = L["Serpent"],
[37] = L["Moth"],
[38] = L["Chimaera"],
[39] = L["Devilsaur"],
[40] = L["Ghoul"],
[41] = GetFactionInfoByID(249) or "", -- Silithid
[42] = L["Worm"],
[43] = L["Rhino"],
[44] = L["Wasp"],
[45] = L["Core Hound"],
[46] = L["Spirit Beast"],
[302] = L["Incubus"],
}
Private.ExecEnv.creature_family_name_to_id = {
[L["Wolf"]] = 1,
[L["Cat"]] = 2,
[L["Spider"]] = 3,
[L["Bear"]] = 4,
[L["Boar"]] = 5,
[L["Crocolisk"]] = 6,
[L["Carrion Bird"]] = 7,
[L["Crab"]] = 8,
[L["Gorilla"]] = 9,
[L["Raptor"]] = 11,
[L["Tallstrider"]] = 12,
[L["Felhunter"]] = 15,
[L["Voidwalker"]] = 16,
[L["Succubus"]] = 17,
[L["Doomguard"]] = 19,
[GetFactionInfoByID(309) or ""] = 20, -- Scorpid
[L["Turtle"]] = 21,
[L["Imp"]] = 23,
[L["Bat"]] = 24,
[L["Hyena"]] = 25,
[L["Bird of Prey"]] = 26,
[L["Wind Serpent"]] = 27,
[L["Remote Control"]] = 28,
[L["Felguard"]] = 29,
[L["Dragonhawk"]] = 30,
[GetFactionInfoByID(1039) or ""] = 31, -- Ravager
[L["Warp Stalker"]] = 32,
[L["Sporebat"]] = 33,
[L["Nether Ray"]] = 34,
[L["Serpent"]] = 35,
[L["Moth"]] = 37,
[L["Chimaera"]] = 38,
[L["Devilsaur"]] = 39,
[L["Ghoul"]] = 40,
[GetFactionInfoByID(249) or ""] = 41, -- Silithid
[L["Worm"]] = 42,
[L["Rhino"]] = 43,
[L["Wasp"]] = 44,
[L["Core Hound"]] = 45,
[L["Spirit Beast"]] = 46,
[L["Incubus"]] = 302,
}
Private.anim_start_preset_types = {
slidetop = L["Slide from Top"],
slideleft = L["Slide from Left"],
slideright = L["Slide from Right"],
slidebottom = L["Slide from Bottom"],
fade = L["Fade In"],
shrink = L["Grow"],
grow = L["Shrink"],
spiral = L["Spiral"],
bounceDecay = L["Bounce"],
starShakeDecay = L["Star Shake"],
}
Private.anim_main_preset_types = {
shake = L["Shake"],
spin = L["Spin"],
flip = L["Flip"],
wobble = L["Wobble"],
pulse = L["Pulse"],
alphaPulse = L["Flash"],
rotateClockwise = L["Rotate Right"],
rotateCounterClockwise = L["Rotate Left"],
spiralandpulse = L["Spiral"],
orbit = L["Orbit"],
bounce = L["Bounce"]
}
Private.anim_finish_preset_types = {
slidetop = L["Slide to Top"],
slideleft = L["Slide to Left"],
slideright = L["Slide to Right"],
slidebottom = L["Slide to Bottom"],
fade = L["Fade Out"],
shrink = L["Shrink"],
grow =L["Grow"],
spiral = L["Spiral"],
bounceDecay = L["Bounce"],
starShakeDecay = L["Star Shake"],
}
Private.chat_message_types = {
CHAT_MSG_BATTLEGROUND = L["Battleground"],
CHAT_MSG_BG_SYSTEM_NEUTRAL = L["BG-System Neutral"],
CHAT_MSG_BG_SYSTEM_ALLIANCE = L["BG-System Alliance"],
CHAT_MSG_BG_SYSTEM_HORDE = L["BG-System Horde"],
CHAT_MSG_BN_WHISPER = L["Battle.net Whisper"],
CHAT_MSG_CHANNEL = L["Channel"],
CHAT_MSG_EMOTE = L["Emote"],
CHAT_MSG_GUILD = L["Guild"],
CHAT_MSG_MONSTER_YELL = L["Monster Yell"],
CHAT_MSG_MONSTER_EMOTE = L["Monster Emote"],
CHAT_MSG_MONSTER_SAY = L["Monster Say"],
CHAT_MSG_MONSTER_WHISPER = L["Monster Whisper"],
CHAT_MSG_MONSTER_PARTY = L["Monster Party"],
CHAT_MSG_OFFICER = L["Officer"],
CHAT_MSG_PARTY = L["Party"],
CHAT_MSG_RAID = L["Raid"],
CHAT_MSG_RAID_BOSS_EMOTE = L["Boss Emote"],
CHAT_MSG_RAID_BOSS_WHISPER = L["Boss Whisper"],
CHAT_MSG_RAID_WARNING = L["Raid Warning"],
CHAT_MSG_SAY = L["Say"],
CHAT_MSG_WHISPER = L["Whisper"],
CHAT_MSG_YELL = L["Yell"],
CHAT_MSG_SYSTEM = L["System"],
CHAT_MSG_LOOT = L["Loot"],
}
Private.chat_message_leader_event = {
CHAT_MSG_BATTLEGROUND = "CHAT_MSG_BATTLEGROUND_LEADER",
CHAT_MSG_PARTY = "CHAT_MSG_PARTY_LEADER",
CHAT_MSG_RAID = "CHAT_MSG_RAID_LEADER"
}
Private.send_chat_message_types = {
WHISPER = L["Whisper"],
CHANNEL = L["Channel"],
SAY = L["Say"],
EMOTE = L["Emote"],
YELL = L["Yell"],
PARTY = L["Party"],
GUILD = L["Guild"],
OFFICER = L["Officer"],
RAID = L["Raid"],
SMARTRAID = L["BG>Raid>Party>Say"],
RAID_WARNING = L["Raid Warning"],
BATTLEGROUND = L["Battleground"],
COMBAT = L["Blizzard Combat Text"],
PRINT = L["Chat Frame"],
ERROR = L["Error Frame"]
}
if WeakAuras.IsTTSEnabled() then
Private.send_chat_message_types.TTS = L["Text-to-speech"]
end
Private.group_aura_name_info_types = {
aura = L["Aura Name"],
players = L["Player(s) Affected"],
nonplayers = L["Player(s) Not Affected"]
}
Private.group_aura_stack_info_types = {
count = L["Number Affected"],
stack = L["Aura Stack"]
}
Private.cast_types = {
cast = L["Cast"],
channel = L["Channel (Spell)"]
}
-- register sounds
LSM:Register("sound", "Heartbeat Single", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\HeartbeatSingle.ogg")
LSM:Register("sound", "Batman Punch", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BatmanPunch.ogg")
LSM:Register("sound", "Bike Horn", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BikeHorn.ogg")
LSM:Register("sound", "Boxing Arena Gong", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BoxingArenaSound.ogg")
LSM:Register("sound", "Bleat", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Bleat.ogg")
LSM:Register("sound", "Cartoon Hop", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CartoonHop.ogg")
LSM:Register("sound", "Cat Meow", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CatMeow2.ogg")
LSM:Register("sound", "Kitten Meow", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\KittenMeow.ogg")
LSM:Register("sound", "Robot Blip", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RobotBlip.ogg")
LSM:Register("sound", "Sharp Punch", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SharpPunch.ogg")
LSM:Register("sound", "Water Drop", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\WaterDrop.ogg")
LSM:Register("sound", "Air Horn", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\AirHorn.ogg")
LSM:Register("sound", "Applause", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Applause.ogg")
LSM:Register("sound", "Banana Peel Slip", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BananaPeelSlip.ogg")
LSM:Register("sound", "Blast", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Blast.ogg")
LSM:Register("sound", "Cartoon Voice Baritone", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CartoonVoiceBaritone.ogg")
LSM:Register("sound", "Cartoon Walking", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CartoonWalking.ogg")
LSM:Register("sound", "Cow Mooing", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CowMooing.ogg")
LSM:Register("sound", "Ringing Phone", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RingingPhone.ogg")
LSM:Register("sound", "Roaring Lion", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RoaringLion.ogg")
LSM:Register("sound", "Shotgun", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Shotgun.ogg")
LSM:Register("sound", "Squish Fart", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SquishFart.ogg")
LSM:Register("sound", "Temple Bell", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\TempleBellHuge.ogg")
LSM:Register("sound", "Torch", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Torch.ogg")
LSM:Register("sound", "Warning Siren", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\WarningSiren.ogg")
LSM:Register("sound", "Lich King Apocalypse", "Sound\\Creature\\LichKing\\IC_Lich King_Special01.ogg")
-- Sounds from freesound.org, see commits for attributions
LSM:Register("sound", "Sheep Blerping", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SheepBleat.ogg")
LSM:Register("sound", "Rooster Chicken Call", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RoosterChickenCalls.ogg")
LSM:Register("sound", "Goat Bleeting", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\GoatBleating.ogg")
LSM:Register("sound", "Acoustic Guitar", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\AcousticGuitar.ogg")
LSM:Register("sound", "Synth Chord", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SynthChord.ogg")
LSM:Register("sound", "Chicken Alarm", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\ChickenAlarm.ogg")
LSM:Register("sound", "Xylophone", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Xylophone.ogg")
LSM:Register("sound", "Drums", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Drums.ogg")
LSM:Register("sound", "Tada Fanfare", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\TadaFanfare.ogg")
LSM:Register("sound", "Squeaky Toy Short", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SqueakyToyShort.ogg")
LSM:Register("sound", "Error Beep", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\ErrorBeep.ogg")
LSM:Register("sound", "Oh No", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\OhNo.ogg")
LSM:Register("sound", "Double Whoosh", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\DoubleWhoosh.ogg")
LSM:Register("sound", "Brass", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Brass.mp3")
LSM:Register("sound", "Glass", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Glass.mp3")
LSM:Register("sound", "Voice: Adds", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Adds.ogg")
LSM:Register("sound", "Voice: Boss", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Boss.ogg")
LSM:Register("sound", "Voice: Circle", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Circle.ogg")
LSM:Register("sound", "Voice: Cross", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Cross.ogg")
LSM:Register("sound", "Voice: Diamond", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Diamond.ogg")
LSM:Register("sound", "Voice: Don't Release", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\DontRelease.ogg")
LSM:Register("sound", "Voice: Empowered", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Empowered.ogg")
LSM:Register("sound", "Voice: Focus", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Focus.ogg")
LSM:Register("sound", "Voice: Idiot", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Idiot.ogg")
LSM:Register("sound", "Voice: Left", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Left.ogg")
LSM:Register("sound", "Voice: Moon", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Moon.ogg")
LSM:Register("sound", "Voice: Next", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Next.ogg")
LSM:Register("sound", "Voice: Portal", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Portal.ogg")
LSM:Register("sound", "Voice: Protected", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Protected.ogg")
LSM:Register("sound", "Voice: Release", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Release.ogg")
LSM:Register("sound", "Voice: Right", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Right.ogg")
LSM:Register("sound", "Voice: Run Away", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RunAway.ogg")
LSM:Register("sound", "Voice: Skull", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Skull.ogg")
LSM:Register("sound", "Voice: Spread", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Spread.ogg")
LSM:Register("sound", "Voice: Square", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Square.ogg")
LSM:Register("sound", "Voice: Stack", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Stack.ogg")
LSM:Register("sound", "Voice: Star", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Star.ogg")
LSM:Register("sound", "Voice: Switch", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Switch.ogg")
LSM:Register("sound", "Voice: Taunt", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Taunt.ogg")
LSM:Register("sound", "Voice: Triangle", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Triangle.ogg")
local PowerAurasSoundPath = "Interface\\Addons\\WeakAuras\\PowerAurasMedia\\Sounds\\"
LSM:Register("sound", "Aggro", PowerAurasSoundPath.."aggro.ogg")
LSM:Register("sound", "Arrow Swoosh", PowerAurasSoundPath.."Arrow_swoosh.ogg")
LSM:Register("sound", "Bam", PowerAurasSoundPath.."bam.ogg")
LSM:Register("sound", "Polar Bear", PowerAurasSoundPath.."bear_polar.ogg")
LSM:Register("sound", "Big Kiss", PowerAurasSoundPath.."bigkiss.ogg")
LSM:Register("sound", "Bite", PowerAurasSoundPath.."BITE.ogg")
LSM:Register("sound", "Burp", PowerAurasSoundPath.."burp4.ogg")
LSM:Register("sound", "Cat", PowerAurasSoundPath.."cat2.ogg")
LSM:Register("sound", "Chant Major 2nd", PowerAurasSoundPath.."chant2.ogg")
LSM:Register("sound", "Chant Minor 3rd", PowerAurasSoundPath.."chant4.ogg")
LSM:Register("sound", "Chimes", PowerAurasSoundPath.."chimes.ogg")
LSM:Register("sound", "Cookie Monster", PowerAurasSoundPath.."cookie.ogg")
LSM:Register("sound", "Electrical Spark", PowerAurasSoundPath.."ESPARK1.ogg")
LSM:Register("sound", "Fireball", PowerAurasSoundPath.."Fireball.ogg")
LSM:Register("sound", "Gasp", PowerAurasSoundPath.."Gasp.ogg")
LSM:Register("sound", "Heartbeat", PowerAurasSoundPath.."heartbeat.ogg")
LSM:Register("sound", "Hiccup", PowerAurasSoundPath.."hic3.ogg")
LSM:Register("sound", "Huh?", PowerAurasSoundPath.."huh_1.ogg")
LSM:Register("sound", "Hurricane", PowerAurasSoundPath.."hurricane.ogg")
LSM:Register("sound", "Hyena", PowerAurasSoundPath.."hyena.ogg")
LSM:Register("sound", "Kaching", PowerAurasSoundPath.."kaching.ogg")
LSM:Register("sound", "Moan", PowerAurasSoundPath.."moan.ogg")
LSM:Register("sound", "Panther", PowerAurasSoundPath.."panther1.ogg")
LSM:Register("sound", "Phone", PowerAurasSoundPath.."phone.ogg")
LSM:Register("sound", "Punch", PowerAurasSoundPath.."PUNCH.ogg")
LSM:Register("sound", "Rain", PowerAurasSoundPath.."rainroof.ogg")
LSM:Register("sound", "Rocket", PowerAurasSoundPath.."rocket.ogg")
LSM:Register("sound", "Ship's Whistle", PowerAurasSoundPath.."shipswhistle.ogg")
LSM:Register("sound", "Gunshot", PowerAurasSoundPath.."shot.ogg")
LSM:Register("sound", "Snake Attack", PowerAurasSoundPath.."snakeatt.ogg")
LSM:Register("sound", "Sneeze", PowerAurasSoundPath.."sneeze.ogg")
LSM:Register("sound", "Sonar", PowerAurasSoundPath.."sonar.ogg")
LSM:Register("sound", "Splash", PowerAurasSoundPath.."splash.ogg")
LSM:Register("sound", "Squeaky Toy", PowerAurasSoundPath.."Squeakypig.ogg")
LSM:Register("sound", "Sword Ring", PowerAurasSoundPath.."swordecho.ogg")
LSM:Register("sound", "Throwing Knife", PowerAurasSoundPath.."throwknife.ogg")
LSM:Register("sound", "Thunder", PowerAurasSoundPath.."thunder.ogg")
LSM:Register("sound", "Wicked Male Laugh", PowerAurasSoundPath.."wickedmalelaugh1.ogg")
LSM:Register("sound", "Wilhelm Scream", PowerAurasSoundPath.."wilhelm.ogg")
LSM:Register("sound", "Wicked Female Laugh", PowerAurasSoundPath.."wlaugh.ogg")
LSM:Register("sound", "Wolf Howl", PowerAurasSoundPath.."wolf5.ogg")
LSM:Register("sound", "Yeehaw", PowerAurasSoundPath.."yeehaw.ogg")
Private.sound_types = {
[" custom"] = " " .. L["Custom"],
[" KitID"] = " " .. L["Sound by Kit ID"]
}
Private.sound_file_types = {}
for name, path in next, LSM:HashTable("sound") do
Private.sound_types[path] = name
Private.sound_file_types[path] = name
end
LSM.RegisterCallback(WeakAuras, "LibSharedMedia_Registered", function(_, mediatype, key)
if mediatype == "sound" then
local path = LSM:Fetch(mediatype, key)
if path then
Private.sound_types[path] = key
Private.sound_file_types[path] = key
end
elseif mediatype == "statusbar" then
local path = LSM:Fetch(mediatype, key)
if path then
Private.texture_types["LibSharedMedia Textures"][path] = key
end
end
end)
Private.texture_types["LibSharedMedia Textures"] = {}
for _, mediaType in ipairs{"statusbar"} do
local mediaTable = LSM:HashTable(mediaType)
if mediaTable then
for name, path in pairs(mediaTable) do
Private.texture_types["LibSharedMedia Textures"][path] = name
end
end
end
-- register options font
LSM:Register("font", "Fira Mono Medium", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraMono-Medium.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
-- Other Fira fonts
LSM:Register("font", "Fira Sans Black", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraSans-Heavy.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "Fira Sans Condensed Black", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraSansCondensed-Heavy.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "Fira Sans Condensed Medium", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraSansCondensed-Medium.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "Fira Sans Medium", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraSans-Medium.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "PT Sans Narrow Regular", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\PTSansNarrow-Regular.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "PT Sans Narrow Bold", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\PTSansNarrow-Bold.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
-- register plain white border
LSM:Register("border", "Square Full White", [[Interface\AddOns\WeakAuras\Media\Textures\Square_FullWhite.tga]])
LSM:Register("statusbar", "Clean", [[Interface\AddOns\WeakAuras\Media\Textures\Statusbar_Clean]])
LSM:Register("statusbar", "Stripes", [[Interface\AddOns\WeakAuras\Media\Textures\Statusbar_Stripes]])
LSM:Register("statusbar", "Thick Stripes", [[Interface\AddOns\WeakAuras\Media\Textures\Statusbar_Stripes_Thick]])
LSM:Register("statusbar", "Thin Stripes", [[Interface\AddOns\WeakAuras\Media\Textures\Statusbar_Stripes_Thin]])
LSM:Register("border", "Drop Shadow", [[Interface\AddOns\WeakAuras\Media\Textures\Border_DropShadow]])
Private.duration_types = {
seconds = L["Seconds"],
relative = L["Relative"]
}
Private.duration_types_no_choice = {
seconds = L["Seconds"]
}
Private.gtfo_types = {
[1] = L["High Damage"],
[2] = L["Low Damage"],
[3] = L["Fail Alert"],
[4] = L["Friendly Fire"]
}
Private.pet_behavior_types = {
aggressive = PET_MODE_AGGRESSIVE,
passive = PET_MODE_PASSIVE,
defensive = PET_MODE_DEFENSIVE
}
Private.cooldown_progress_behavior_types = {
showOnCooldown = L["On Cooldown"],
showOnReady = L["Not on Cooldown"],
showAlways = L["Always"]
}
Private.cooldown_types = {
auto = L["Auto"],
charges = L["Charges"],
cooldown = L["Cooldown"]
}
Private.bufftrigger_progress_behavior_types = {
showOnActive = L["Buffed/Debuffed"],
showOnMissing = L["Missing"],
showAlways= L["Always"]
}
Private.bufftrigger_2_progress_behavior_types = {
showOnActive = L["Aura(s) Found"],
showOnMissing = L["Aura(s) Missing"],
showAlways = L["Always"],
showOnMatches = L["Match Count"]
}
Private.bufftrigger_2_preferred_match_types = {
showLowest = L["Least remaining time"],
showHighest = L["Most remaining time"],
showLowestSpellId = L["Lowest Spell Id"],
showHighestSpellId = L["Highest Spell Id"],
}
Private.bufftrigger_2_per_unit_mode = {
affected = L["Affected"],
unaffected = L["Unaffected"],
all = L["All"]
}
Private.item_slot_types = {
[0] = AMMOSLOT,
[1] = HEADSLOT,
[2] = NECKSLOT,
[3] = SHOULDERSLOT,
[5] = CHESTSLOT,
[6] = WAISTSLOT,
[7] = LEGSSLOT,
[8] = FEETSLOT,
[9] = WRISTSLOT,
[10] = HANDSSLOT,
[11] = FINGER0SLOT_UNIQUE,
[12] = FINGER1SLOT_UNIQUE,
[13] = TRINKET0SLOT_UNIQUE,
[14] = TRINKET1SLOT_UNIQUE,
[15] = BACKSLOT,
[16] = MAINHANDSLOT,
[17] = SECONDARYHANDSLOT,
[18] = RANGEDSLOT,
[19] = TABARDSLOT
}
Private.charges_change_type = {
GAINED = L["Gained"],
LOST = L["Lost"],
CHANGED = L["Changed"]
}
Private.charges_change_condition_type = {
GAINED = L["Gained"],
LOST = L["Lost"]
}
Private.combat_event_type = {
PLAYER_REGEN_ENABLED = L["Leaving"],
PLAYER_REGEN_DISABLED = L["Entering"]
}
Private.encounter_event_type = {
ENCOUNTER_END = L["Leaving"],
ENCOUNTER_START = L["Entering"]
}
Private.bool_types = {
[0] = L["False"],
[1] = L["True"]
}
Private.absorb_modes = {
OVERLAY_FROM_START = L["Attach to Start"],
OVERLAY_FROM_END = L["Attach to End"]
}
Private.update_categories = {
{
name = "anchor",
-- Note, these are special cased for child auras and considered arrangement
fields = {
"xOffset",
"yOffset",
"selfPoint",
"anchorPoint",
"anchorFrameType",
"anchorFrameFrame",
"frameStrata",
"height",
"width",
"fontSize",
"scale",
},
default = false,
label = L["Size & Position"],
},
{
name = "userconfig",
fields = {"config"},
default = false,
label = L["Custom Configuration"],
},
{
name = "name",
fields = {"id"},
default = true,
label = L["Aura Names"],
},
{
name = "display",
fields = {},
default = true,
label = L["Display"],
},
{
name = "trigger",
fields = {"triggers"},
default = true,
label = L["Trigger"],
},
{
name = "conditions",
fields = {"conditions"},
default = true,
label = L["Conditions"],
},
{
name = "load",
fields = {"load"},
default = true,
label = L["Load Conditions"],
},
{
name = "action",
fields = {"actions"},
default = true,
label = L["Actions"],
},
{
name = "animation",
fields = {"animation"},
default = true,
label = L["Animations"],
},
{
name = "authoroptions",
fields = {"authorOptions"},
default = true,
label = L["Author Options"]
},
{
name = "arrangement",
fields = {
"grow",
"space",
"stagger",
"sort",
"hybridPosition",
"radius",
"align",
"rotation",
"constantFactor",
"hybridSortMode",
},
default = true,
label = L["Group Arrangement"],
},
{
name = "oldchildren",
fields = {},
default = true,
label = L["Remove Obsolete Auras"],
skipInSummary = true
},
{
name = "newchildren",
fields = {},
default = true,
label = L["Add Missing Auras"],
skipInSummary = true
},
{
name = "metadata",
fields = {
"url",
"desc",
"version",
"semver",
"wagoID", -- i don't *love* that we're so closely tied to wago, but eh
},
default = true,
label = L["Meta Data"],
},
}
-- fields that are handled as special cases when importing
-- mismatch of internal fields is not counted as a difference
Private.internal_fields = {
uid = true,
internalVersion = true,
sortHybridTable = true,
tocversion = true,
parent = true,
controlledChildren = true,
source = true
}
-- fields that are not included in exported data
-- these represent information which is only meaningful inside the db,
-- or are represented in other ways in exported
Private.non_transmissable_fields = {
controlledChildren = true,
parent = true,
authorMode = true,
skipWagoUpdate = true,
ignoreWagoUpdate = true,
preferToUpdate = true,
information = {
saved = true
}
}
-- For nested groups, we do transmit parent + controlledChildren
Private.non_transmissable_fields_v2000 = {
authorMode = true,
skipWagoUpdate = true,
ignoreWagoUpdate = true,
preferToUpdate = true,
information = {
saved = true
}
}
Private.data_stub = {
-- note: this is the minimal data stub which prevents false positives in diff upon reimporting an aura.
-- pending a refactor of other code which adds unnecessary fields, it is possible to shrink it
triggers = {
{
trigger = {
type = "aura2",
names = {},
event = "Health",
subeventPrefix = "SPELL",
subeventSuffix = "_CAST_START",
spellIds = {},
unit = "player",
debuffType = "HELPFUL",
},
untrigger = {},
},
},
load = {
size = {
multi = {},
},
spec = {
multi = {},
},
class = {
multi = {},
},
},
actions = {
init = {},
start = {},
finish = {},
},
animation = {
start = {
type = "none",
duration_type = "seconds",
easeType = "none",
easeStrength = 3,
},
main = {
type = "none",
duration_type = "seconds",
easeType = "none",
easeStrength = 3,
},
finish = {
type = "none",
duration_type = "seconds",
easeType = "none",
easeStrength = 3,
},
},
conditions = {},
config = {},
authorOptions = {},
information = {},
}
Private.author_option_classes = {
toggle = "simple",
input = "simple",
number = "simple",
range = "simple",
color = "simple",
select = "simple",
media = "simple",
multiselect = "simple",
description = "noninteractive",
space = "noninteractive",
header = "noninteractive",
group = "group"
}
Private.author_option_types = {
toggle = L["Toggle"],
input = L["String"],
number = L["Number"],
range = L["Slider"],
description = L["Description"],
color = L["Color"],
select = L["Dropdown Menu"],
space = L["Space"],
multiselect = L["Toggle List"],
media = L["Media"],
header = L["Separator"],
group = L["Option Group"],
}
Private.author_option_fields = {
common = {
type = true,
name = true,
useDesc = true,
desc = true,
key = true,
width = true,
},
number = {
min = 0,
max = 1,
step = .05,
default = 0,
},
range = {
min = 0,
max = 1,
step = .05,
default = 0,
},
input = {
default = "",
useLength = false,
length = 10,
multiline = false,
},
toggle = {
default = false,
},
description = {
text = "",
fontSize = "medium",
},
color = {
default = {1, 1, 1, 1},
},
select = {
values = {"val1"},
default = 1,
},
space = {
variableWidth = true,
useHeight = false,
height = 1,
},
media = {
mediaType = "sound",
media = "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\AirHorn.ogg"
},
multiselect = {
default = {true},
values = {"val1"},
},
header = {
useName = false,
text = "",
},
group = {
groupType = "simple",
useCollapse = true,
collapse = false,
limitType = "none",
size = 10,
nameSource = 0,
hideReorder = true,
entryNames = nil, -- handled as a special case in code
subOptions = {},
noMerge = false,
}
}
Private.shared_media_types = {
sound = L["Sound"],
font = L["Font"],
border = L["Border"],
background = L["Background"],
statusbar = L["Status Bar"]
}
Private.author_option_media_defaults = {
sound = "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\AirHorn.ogg",
font = "Friz Quadrata TT",
border = "1 Pixel",
background = "None",
statusbar = "Blizzard",
}
Private.author_option_media_controls = {
statusbar = "LSM30_Statusbar",
border = "LSM30_Border",
background = "LSM30_Background",
font = "LSM30_Font"
}
Private.author_option_media_itemControls = {
sound = "WeakAurasMediaSound"
}
Private.array_entry_name_types = {
[-1] = L["Fixed Names"],
[0] = L["Entry Order"],
-- the rest is auto-populated with indices which are valid entry name sources
}
-- option types which can be used to generate entry names on arrays
Private.name_source_option_types = {
input = true,
number = true,
range = true,
}
Private.group_limit_types = {
none = L["Unlimited"],
max = L["Limited"],
fixed = L["Fixed Size"],
}
Private.group_option_types = {
simple = L["Simple"],
array = L["Array"],
}
Private.glow_types = {
ACShine = L["Autocast Shine"],
Pixel = L["Pixel Glow"],
buttonOverlay = L["Action Button Glow"],
Proc = L["Proc Glow"]
}
Private.font_sizes = {
small = L["Small"],
medium = L["Medium"],
large = L["Large"],
}
-- unitIds registerable with RegisterUnitEvent
Private.baseUnitId = {
["player"] = true,
["target"] = true,
["pet"] = true,
["focus"] = true,
["vehicle"] = true
}
Private.multiUnitId = {
["boss"] = true,
["arena"] = true,
["group"] = true,
["grouppets"] = true,
["grouppetsonly"] = true,
["party"] = true,
["partypets"] = true,
["partypetsonly"] = true,
["raid"] = true,
["nameplate"] = true,
}
Private.multiUnitUnits = {
["boss"] = {},
["arena"] = {},
["group"] = {},
["party"] = {},
["raid"] = {},
["nameplate"] = {},
}
Private.multiUnitUnits.group["player"] = true
Private.multiUnitUnits.party["player"] = true
Private.multiUnitUnits.group["pet"] = true
Private.multiUnitUnits.party["pet"] = true
for i = 1, 4 do
Private.baseUnitId["party"..i] = true
Private.baseUnitId["partypet"..i] = true
Private.multiUnitUnits.group["party"..i] = true
Private.multiUnitUnits.party["party"..i] = true
Private.multiUnitUnits.group["partypet"..i] = true
Private.multiUnitUnits.party["partypet"..i] = true
end
for i = 1, MAX_BOSS_FRAMES do
Private.baseUnitId["boss"..i] = true
Private.multiUnitUnits.boss["boss"..i] = true
end
for i = 1, 5 do
Private.baseUnitId["arena"..i] = true
Private.multiUnitUnits.arena["arena"..i] = true
end
for i = 1, 40 do
Private.baseUnitId["raid"..i] = true
Private.baseUnitId["raidpet"..i] = true
Private.multiUnitUnits.group["raid"..i] = true
Private.multiUnitUnits.raid["raid"..i] = true
Private.multiUnitUnits.group["raidpet"..i] = true
Private.multiUnitUnits.raid["raidpet"..i] = true
end
for i = 1, 100 do
Private.baseUnitId["nameplate"..i] = true
Private.multiUnitUnits.nameplate["nameplate"..i] = true
end
Private.dbm_types = {
[1] = L["Add"],
[2] = L["AOE"],
[3] = L["Targeted"],
[4] = L["Interrupt"],
[5] = L["Role"],
[6] = L["Phase"],
[7] = L["Important"]
}
Private.bossmods_timerTypes = {
PULL = L["Pull"],
BREAK = L["Break"],
TIMER = L["Timer"],
}
Private.weapon_enchant_types = {
showOnActive = L["Enchant Found"],
showOnMissing = L["Enchant Missing"],
showAlways = L["Always"],
}
Private.reset_swing_spells = {
[GetSpellInfo(1464)] = true, -- Slam
[GetSpellInfo(78)] = true, -- Heroic Strike
[GetSpellInfo(845)] = true, -- Cleave
[GetSpellInfo(2973)] = true, -- Raptor Strike
[GetSpellInfo(6807)] = true, -- Maul
[GetSpellInfo(20549)] = true, -- War Stomp
[GetSpellInfo(56815)] = true, -- Rune Strike
[GetSpellInfo(5384)] = true, -- Feign Death
[GetSpellInfo(2764)] = true, -- Throw
[GetSpellInfo(5019)] = true, -- Shoot
}
Private.reset_ranged_swing_spells = {
[GetSpellInfo(2764)] = true, -- Throw
[GetSpellInfo(5019)] = true, -- Shoot Wands
[GetSpellInfo(75)] = true, -- Auto Shot
[GetSpellInfo(5384)] = true, -- Feign Death
}
Private.noreset_swing_spells = {
[GetSpellInfo(23063)] = true, -- Dense Dynamite
[GetSpellInfo(4054)] = true, -- Rough Dynamite
[GetSpellInfo(4064)] = true, -- Rough Copper Bomb
[GetSpellInfo(4061)] = true, -- Coarse Dynamite
[GetSpellInfo(8331)] = true, -- Ez-Thro Dynamite
[GetSpellInfo(4065)] = true, -- Large Copper Bomb
[GetSpellInfo(4066)] = true, -- Small Bronze Bomb
[GetSpellInfo(4062)] = true, -- Heavy Dynamite
[GetSpellInfo(4067)] = true, -- Big Bronze Bomb
[GetSpellInfo(4068)] = true, -- Iron Grenade
[GetSpellInfo(23000)] = true, -- Ez-Thro Dynamite II
[GetSpellInfo(12421)] = true, -- Mithril Frag Bomb
[GetSpellInfo(4069)] = true, -- Big Iron Bomb
[GetSpellInfo(12562)] = true, -- The Big One
[GetSpellInfo(12543)] = true, -- Hi-Explosive Bomb
[GetSpellInfo(19769)] = true, -- Thorium Grenade
[GetSpellInfo(19784)] = true, -- Dark Iron Bomb
[GetSpellInfo(30216)] = true, -- Fel Iron Bomb
[GetSpellInfo(19821)] = true, -- Arcane Bomb
[GetSpellInfo(39965)] = true, -- Frost Grenade
[GetSpellInfo(30461)] = true, -- The Bigger One
[GetSpellInfo(30217)] = true, -- Adamantite Grenade
[GetSpellInfo(35476)] = true, -- Drums of Battle
[GetSpellInfo(35475)] = true, -- Drums of War
[GetSpellInfo(35477)] = true, -- Drums of Speed
[GetSpellInfo(35478)] = true, -- Drums of Restoration
[GetSpellInfo(34120)] = true, -- Steady Shot (rank 1)
[GetSpellInfo(19434)] = true, -- Aimed Shot (rank 1)
[GetSpellInfo(1464)] = true, -- Slam (rank 1)
--35474 Drums of Panic DO reset the swing timer, do not add
}
Private.item_weapon_types = {}
do
local weapon = { GetAuctionItemSubClasses(1) }
local armor = { GetAuctionItemSubClasses(2) }
Private.item_weapon_types = {
[512] = weapon[1], -- One-Handed Axes
[513] = weapon[2], -- Two-Handed Axes
[514] = weapon[3], -- Bows
[515] = weapon[4], -- Guns
[516] = weapon[5], -- One-Handed Maces
[517] = weapon[6], -- Two-Handed Maces
[518] = weapon[7], -- Polearms
[519] = weapon[8], -- One-Handed Swords
[520] = weapon[9], -- Two-Handed Swords
-- [521] = nil, -- Warglaives
[522] = weapon[10], -- Staves
-- [523] = nil, -- Bear Claws
-- [524] = nil, -- Cat Claws
[525] = weapon[11], -- Fist Weapons
[526] = weapon[12], -- Misc
[527] = weapon[13], -- Daggers
[528] = weapon[14], -- Thrown
-- [529] = nil, -- Spears
[530] = weapon[15], -- Crossbows
[531] = weapon[16], -- Wands
[532] = weapon[17], -- Fishing Poles
[1030] = armor[6], -- Shields
}
end
WeakAuras.item_weapon_types = Private.item_weapon_types
WeakAuras.StopMotion = WeakAuras.StopMotion or {}
WeakAuras.StopMotion.texture_types = WeakAuras.StopMotion.texture_types or {}
WeakAuras.StopMotion.texture_data = WeakAuras.StopMotion.texture_data or {}
WeakAuras.StopMotion.texture_types.Basic = {
["Interface\\AddOns\\WeakAuras\\Media\\Textures\\stopmotion"] = "Example",
}
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAuras\\Media\\Textures\\stopmotion"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\circle"] = { count = 256, rows = 16, columns = 16 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\checkmark"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\redx"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\leftarc"] = { count = 256, rows = 16, columns = 16 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\rightarc"] = { count = 256, rows = 16, columns = 16 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\fireball"] = { count = 7, rows = 5, columns = 5 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\AURARUNE8"] = { count = 256, rows = 16, columns = 16 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\legionv"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\legionw"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\legionf"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\legionword"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\CellRing"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\Gadget"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\Radar"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\RadarComplex"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\Saber"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\Waveform"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.animation_types = {
loop = L["Loop"],
bounce = L["Forward, Reverse Loop"],
once = L["Forward"],
progress = L["Progress"]
}
do
local function addGlyphFromSpellID(id, sorted)
local name, _, icon = GetSpellInfo(id or 0)
if name and icon and not Private.glyph_types[id] then
Private.glyph_types[id] = "|T" .. icon .. ":0|t" .. name
table.insert(sorted, { glyphID = id, name = name })
end
end
local function addEquippedGlyphs(sorted)
for i = 1, GetNumGlyphSockets() or 6 do
local _, _, glyphID, icon = GetGlyphSocketInfo(i)
if glyphID and icon and not Private.glyph_types[glyphID] then
local name = GetSpellInfo(glyphID)
if name then
Private.glyph_types[glyphID] = "|T" .. icon .. ":0|t" .. name
table.insert(sorted, { glyphID = glyphID, name = name })
end
end
end
end
Private.InitializeGlyphs = function(glyphId)
Private.glyph_types = {}
Private.glyph_sorted = {}
local sorted = {}
addEquippedGlyphs(sorted)
if glyphId then
if glyphId.single then
addGlyphFromSpellID(glyphId.single, sorted)
end
if glyphId.multi then
for _, id in ipairs(glyphId.multi) do
addGlyphFromSpellID(id, sorted)
end
end
end
table.sort(sorted, function(a, b)
return a.name < b.name
end)
for _, glyph in ipairs(sorted) do
table.insert(Private.glyph_sorted, glyph.glyphID)
end
end
end
Private.faction_to_id = {}
do
local factionIDs = {
21, 47, 54, 59, 67, 68, 69, 70, 72, 76, 81, 87, 92, 93, 270, 349,
369, 469, 470, 509, 510, 529, 530, 576, 577, 589, 609, 729, 730, 749,
809, 889, 890, 909, 910, 911, 922, 930, 932, 933, 934, 935, 941, 942,
946, 947, 967, 970, 978, 989, 990, 1011, 1012, 1015, 1031, 1037, 1038,
1050, 1052, 1064, 1067, 1068, 1073, 1077, 1085, 1090, 1091, 1094, 1098,
1104, 1105, 1106, 1119, 1124, 1126, 1156
}
for _, id in ipairs(factionIDs) do
Private.faction_to_id[GetFactionInfoByID(id) or ""] = id
end
end
do
local classData = {
DEATHKNIGHT = {
icon = "Interface\\Icons\\Spell_Deathknight_ClassIcon",
specs = {
[250] = { name = L["Blood"], icon = "Interface\\Icons\\Spell_Deathknight_BloodPresence" },
[251] = { name = L["Frost"], icon = "Interface\\Icons\\Spell_Deathknight_FrostPresence" },
[252] = { name = L["Unholy"], icon = "Interface\\Icons\\Spell_Deathknight_UnholyPresence" },
}
},
DRUID = {
icon = "Interface\\Icons\\Ability_Druid_Maul",
specs = {
[102] = { name = L["Balance"], icon = "Interface\\Icons\\Spell_Nature_StarFall" },
[103] = { name = L["Feral Combat"], icon = "Interface\\Icons\\Ability_Racial_BearForm" },
[104] = { name = L["Guardian"], icon = "Interface\\Icons\\Ability_Racial_BearForm" },
[105] = { name = L["Restoration"], icon = "Interface\\Icons\\Spell_Nature_HealingTouch" },
}
},
HUNTER = {
icon = "Interface\\Icons\\INV_Weapon_Bow_07",
specs = {
[253] = { name = L["Beast Mastery"], icon = "Interface\\Icons\\Ability_Hunter_BeastTaming" },
[254] = { name = L["Marksmanship"], icon = "Interface\\Icons\\Ability_Marksmanship" },
[255] = { name = L["Survival"], icon = "Interface\\Icons\\Ability_Hunter_SwiftStrike" },
}
},
MAGE = {
icon = "Interface\\Icons\\INV_Staff_13",
specs = {
[62] = { name = L["Arcane"], icon = "Interface\\Icons\\Spell_Holy_MagicalSentry" },
[63] = { name = L["Fire"], icon = "Interface\\Icons\\Spell_Fire_FireBolt02" },
[64] = { name = L["Frost"], icon = "Interface\\Icons\\Spell_Frost_FrostBolt02" },
}
},
PALADIN = {
icon = "Interface\\Icons\\INV_Hammer_01",
specs = {
[65] = { name = L["Holy"], icon = "Interface\\Icons\\Spell_Holy_HolyBolt" },
[66] = { name = L["Protection"], icon = "Interface\\Icons\\Spell_Holy_DevotionAura" },
[70] = { name = L["Retribution"], icon = "Interface\\Icons\\Spell_Holy_AuraOfLight" },
}
},
PRIEST = {
icon = "Interface\\Icons\\INV_Staff_30",
specs = {
[256] = { name = L["Discipline"], icon = "Interface\\Icons\\Spell_Holy_WordFortitude" },
[257] = { name = L["Holy"], icon = "Interface\\Icons\\Spell_Holy_GuardianSpirit" },
[258] = { name = L["Shadow"], icon = "Interface\\Icons\\Spell_Shadow_ShadowWordPain" },
}
},
ROGUE = {
icon = "Interface\\Icons\\INV_ThrowingKnife_04",
specs = {
[259] = { name = L["Assassination"], icon = "Interface\\Icons\\Ability_Rogue_Eviscerate" },
[260] = { name = L["Combat"], icon = "Interface\\Icons\\Ability_BackStab" },
[261] = { name = L["Subtlety"], icon = "Interface\\Icons\\Ability_Stealth" },
}
},
SHAMAN = {
icon = "Interface\\Icons\\Spell_Nature_BloodLust",
specs = {
[262] = { name = L["ElementalShaman"], icon = "Interface\\Icons\\Spell_Nature_Lightning" },
[263] = { name = L["Enhancement"], icon = "Interface\\Icons\\Spell_Nature_LightningShield" },
[264] = { name = L["Restoration"], icon = "Interface\\Icons\\Spell_Nature_MagicImmunity" },
}
},
WARLOCK = {
icon = "Interface\\Icons\\Spell_Nature_FaerieFire",
specs = {
[265] = { name = L["Affliction"], icon = "Interface\\Icons\\Spell_Shadow_DeathCoil" },
[266] = { name = L["Demonology"], icon = "Interface\\Icons\\Spell_Shadow_Metamorphosis" },
[267] = { name = L["Destruction"], icon = "Interface\\Icons\\Spell_Shadow_RainOfFire" },
}
},
WARRIOR = {
icon = "Interface\\Icons\\INV_Sword_27",
specs = {
[71] = { name = L["Arms"], icon = "Interface\\Icons\\Ability_Rogue_Eviscerate" },
[72] = { name = L["Fury"], icon = "Interface\\Icons\\Ability_Warrior_InnerRage" },
[73] = { name = L["Protection"], icon = "Interface\\Icons\\INV_Shield_06" },
}
},
}
-- Creates the options layout. Due to CUSTOM_CLASS_COLORS, it needs to be created dynamically.
local function createSpecString(class, specID)
local data = classData[class]
if not data then return "" end
local classIcon = data.icon or "Interface\\Icons\\INV_Misc_QuestionMark"
local specData = data.specs[specID] or { icon = "Interface\\Icons\\INV_Misc_QuestionMark", name = "Unknown" }
local color = WA_GetClassColor(class)
return ("|T%s:0|t |T%s:0|t |c%s%s|r"):format(classIcon, specData.icon, color, specData.name)
end
Private.spec_types_all = {}
Private.spec = {}
for class, data in pairs(classData) do
for specID in pairs(data.specs) do
Private.spec_types_all[specID] = createSpecString(class, specID)
end
end
wipe(classData)
end
Private.specid_to_icon = {
[250] = "Interface\\Icons\\Spell_Deathknight_BloodPresence",
[251] = "Interface\\Icons\\Spell_Deathknight_FrostPresence",
[252] = "Interface\\Icons\\Spell_Deathknight_UnholyPresence",
[102] = "Interface\\Icons\\Spell_Nature_StarFall",
[103] = "Interface\\Icons\\Ability_Racial_BearForm",
[104] = "Interface\\Icons\\Ability_Racial_BearForm",
[105] = "Interface\\Icons\\Spell_Nature_HealingTouch",
[253] = "Interface\\Icons\\Ability_Hunter_BeastTaming",
[254] = "Interface\\Icons\\Ability_Marksmanship",
[255] = "Interface\\Icons\\Ability_Hunter_SwiftStrike",
[62] = "Interface\\Icons\\Spell_Holy_MagicalSentry",
[63] = "Interface\\Icons\\Spell_Fire_FireBolt02",
[64] = "Interface\\Icons\\Spell_Frost_FrostBolt02",
[65] = "Interface\\Icons\\Spell_Holy_HolyBolt",
[66] = "Interface\\Icons\\Spell_Holy_DevotionAura",
[70] = "Interface\\Icons\\Spell_Holy_AuraOfLight",
[256] = "Interface\\Icons\\Spell_Holy_WordFortitude",
[257] = "Interface\\Icons\\Spell_Holy_GuardianSpirit",
[258] = "Interface\\Icons\\Spell_Shadow_ShadowWordPain",
[259] = "Interface\\Icons\\Ability_Rogue_Eviscerate",
[260] = "Interface\\Icons\\Ability_BackStab",
[261] = "Interface\\Icons\\Ability_Stealth",
[262] = "Interface\\Icons\\Spell_Nature_Lightning",
[263] = "Interface\\Icons\\Spell_Nature_LightningShield",
[264] = "Interface\\Icons\\Spell_Nature_MagicImmunity",
[265] = "Interface\\Icons\\Spell_Shadow_DeathCoil",
[266] = "Interface\\Icons\\Spell_Shadow_Metamorphosis",
[267] = "Interface\\Icons\\Spell_Shadow_RainOfFire",
[71] = "Interface\\Icons\\Ability_Rogue_Eviscerate",
[72] = "Interface\\Icons\\Ability_Warrior_InnerRage",
[73] = "Interface\\Icons\\INV_Shield_06",
}
Private.specname_to_id = {
["DEATHKNIGHT" .. L["Blood"]] = 250,
["DEATHKNIGHT" .. L["Frost"]] = 251,
["DEATHKNIGHT" .. L["Unholy"]] = 252,
["DRUID" .. L["Balance"]] = 102,
["DRUID" .. L["Feral Combat"]] = 103,
["DRUID" .. L["Guardian"]] = 104,
["DRUID" .. L["Restoration"]] = 105,
["HUNTER" .. L["Beast Mastery"]] = 253,
["HUNTER" .. L["Marksmanship"]] = 254,
["HUNTER" .. L["Survival"]] = 255,
["MAGE" .. L["Arcane"]] = 62,
["MAGE" .. L["Fire"]] = 63,
["MAGE" .. L["Frost"]] = 64,
["PALADIN" .. L["Holy"]] = 65,
["PALADIN" .. L["Protection"]] = 66,
["PALADIN" .. L["Retribution"]] = 70,
["PRIEST" .. L["Discipline"]] = 256,
["PRIEST" .. L["Holy"]] = 257,
["PRIEST" .. L["Shadow"]] = 258,
["ROGUE" .. L["Assassination"]] = 259,
["ROGUE" .. L["Combat"]] = 260,
["ROGUE" .. L["Subtlety"]] = 261,
["SHAMAN" .. L["ElementalShaman"]] = 262,
["SHAMAN" .. L["Enhancement"]] = 263,
["SHAMAN" .. L["Restoration"]] = 264,
["WARLOCK" .. L["Affliction"]] = 265,
["WARLOCK" .. L["Demonology"]] = 266,
["WARLOCK" .. L["Destruction"]] = 267,
["WARRIOR" .. L["Arms"]] = 71,
["WARRIOR" .. L["Fury"]] = 72,
["WARRIOR" .. L["Protection"]] = 73,
}
Private.specid_to_name = {
[250] = "DEATHKNIGHT" .. L["Blood"],
[251] = "DEATHKNIGHT" .. L["Frost"],
[252] = "DEATHKNIGHT" .. L["Unholy"],
[102] = "DRUID" .. L["Balance"],
[103] = "DRUID" .. L["Feral Combat"],
[104] = "DRUID" .. L["Guardian"],
[105] = "DRUID" .. L["Restoration"],
[253] = "HUNTER" .. L["Beast Mastery"],
[254] = "HUNTER" .. L["Marksmanship"],
[255] = "HUNTER" .. L["Survival"],
[62] = "MAGE" .. L["Arcane"],
[63] = "MAGE" .. L["Fire"],
[64] = "MAGE" .. L["Frost"],
[65] = "PALADIN" .. L["Holy"],
[66] = "PALADIN" .. L["Protection"],
[70] = "PALADIN" .. L["Retribution"],
[256] = "PRIEST" .. L["Discipline"],
[257] = "PRIEST" .. L["Holy"],
[258] = "PRIEST" .. L["Shadow"],
[259] = "ROGUE" .. L["Assassination"],
[260] = "ROGUE" .. L["Combat"],
[261] = "ROGUE" .. L["Subtlety"],
[262] = "SHAMAN" .. L["ElementalShaman"],
[263] = "SHAMAN" .. L["Enhancement"],
[264] = "SHAMAN" .. L["Restoration"],
[265] = "WARLOCK" .. L["Affliction"],
[266] = "WARLOCK" .. L["Demonology"],
[267] = "WARLOCK" .. L["Destruction"],
[71] = "WARRIOR" .. L["Arms"],
[72] = "WARRIOR" .. L["Fury"],
[73] = "WARRIOR" .. L["Protection"],
}
--[=[[ Old unused Talent List
Private.talents_ids = {
DEATHKNIGHT = {{48979,48997,49182,48978,49004,55107,48982,48987,49467,48985,49145,49015,48977,49006,49005,48988,53137,49027,49016,50365,62905,49018,55233,49189,55050,49023,61154,49028}, {49175,49455,49042,55061,49140,49226,50880,49039,51468,51123,49149,49137,49186,49471,49796,55610,49024,49188,50040,49203,50384,65661,54639,51271,49200,49143,50187,49202,49184}, {51745,48962,55129,49036,48963,49588,48965,49013,51459,49158,49146,49219,55620,49194,49220,49223,55666,49224,49208,52143,66799,51052,50391,63560,49032,49222,49217,51099,55090,50117,49206}},
DRUID = {{16814,57810,16845,35363,16821,16836,16880,57865,16819,16909,16850,33589,5570,57849,33597,16896,33592,24858,48384,33600,48389,33603,48516,50516,33831,48488,48506,48505}, {16934,16858,16947,16998,16929,17002,61336,16942,16966,16972,37116,48409,16940,49377,33872,57878,17003,33853,17007,34297,33851,57873,33859,48483,48492,33917,48532,48432,63503,50334}, {17050,17063,17056,17069,17118,16833,17106,16864,48411,24968,17111,17116,17104,17123,33879,17074,34151,18562,33881,33886,48496,48539,65139,48535,63410,51179,48438}},
HUNTER = {{19552,19583,35029,19549,19609,24443,19559,53265,19616,19572,19598,19578,19577,19590,34453,19621,34455,19574,34462,53252,34466,53262,34692,53256,56314,53270}, {19407,53620,19426,34482,19421,19485,34950,19454,19434,34948,19464,19416,35100,23989,19461,34475,19507,53234,19506,35104,34485,53228,53215,34490,53221,53241,53209}, {52783,19498,19159,19290,19184,19376,34494,19255,19503,19295,19286,56333,56342,56339,19370,19306,19168,34491,34500,19386,34497,34506,53295,53298,3674,53302,53290,53301}},
MAGE = {{11210,11222,11237,28574,29441,11213,11247,11242,44397,54646,11252,11255,18462,29447,31569,12043,11232,31574,15058,31571,31579,12042,44394,44378,31584,31589,44404,44400,35578,44425}, {11078,18459,11069,11119,54747,11108,11100,11103,11366,11083,11095,11094,29074,31638,11115,11113,31641,11124,34293,11129,31679,64353,31656,44442,31661,44445,44449,44457}, {11071,11070,31670,11207,11189,29438,11175,11151,12472,11185,16757,11160,11170,11958,11190,31667,55091,11180,44745,11426,31674,31682,44543,44546,31687,44557,44566,44572}},
PALADIN = {{20205,20224,20237,20257,9453,31821,20210,20234,20254,20244,53660,31822,20216,20359,31825,5923,31833,20473,31828,53551,31837,31842,53671,53569,53556,53563}, {63646,20262,31844,20174,20096,64205,20468,20143,53527,20487,20138,20911,20177,31848,20196,31785,20925,31850,20127,31858,53590,31935,53583,53709,53695,53595}, {20060,20101,25956,20335,20042,9452,20117,20375,26022,9799,32043,31866,20111,31869,20049,31871,53486,20066,31876,31879,53375,53379,35395,53501,53380,53385}},
PRIEST = {{14522,47586,14523,14747,14749,14531,14521,14751,14748,33167,14520,14750,33201,18551,63574,33186,34908,45234,10060,63504,57470,47535,47507,47509,33206,47516,52795,47540}, {14913,14908,14889,27900,18530,19236,27811,14892,27789,14912,14909,14911,20711,14901,33150,14898,34753,724,33142,64127,33158,63730,63534,34861,47558,47562,47788}, {15270,15337,15259,15318,15275,15260,15392,15273,15407,15274,17322,15257,15487,15286,27839,33213,14910,63625,15473,33221,47569,33191,64044,34914,47580,47573,47585}},
ROGUE = {{14162,14144,14138,14156,51632,13733,14983,14168,14128,16513,14113,31208,14177,14174,31244,14186,14158,51625,58426,31380,51634,31234,31226,1329,51627,51664,51662}, {13741,13732,13715,14165,13713,13705,13742,14251,13706,13754,13743,13712,18427,13709,13877,13960,30919,31124,31122,13750,31130,5952,35541,51672,32601,51682,51685,51690}, {14179,13958,14057,30892,14076,13975,13981,14278,14171,13983,13976,14079,30894,14185,14082,16511,31221,30902,31211,14183,31228,31216,51692,51698,36554,58414,51708,51713}},
SHAMAN = {{16039,16035,16038,28996,30160,16040,16164,16089,16086,29062,28999,16041,30664,30672,16578,16166,51483,63370,51466,30675,51474,30706,51480,62097,51490}, {16259,16043,17485,16258,16255,16262,16261,16266,43338,16254,16256,16252,29192,16268,51883,30802,29082,63373,30816,30798,17364,51525,60103,51521,30812,30823,51523,51528,51533}, {16182,16173,16184,29187,16179,16180,16181,55198,16176,16187,16194,29206,16188,30864,16178,30881,16190,51886,51554,30872,30867,51556,974,51560,51562,61295}},
WARLOCK = {{18827,18174,17810,18179,18213,18182,17804,53754,17783,18288,18218,18094,32381,32385,63108,18223,54037,18271,47195,30060,18220,30054,32477,47198,30108,58435,47201,48181}, {18692,18694,18697,47230,18703,18705,18731,18754,19028,18708,30143,18769,18709,30326,18767,23785,47245,30319,47193,35691,30242,63156,54347,30146,63117,47236,59672}, {17793,17788,18119,63349,17778,18126,17877,17959,18135,17917,17927,34935,17815,18130,30299,17954,17962,30293,18096,30288,54117,47258,30283,47220,47266,50796}},
WARRIOR = {{12282,16462,12286,12285,12300,12295,12290,12296,16493,12834,12163,56636,12700,12328,12284,12281,20504,12289,46854,29834,12294,46865,12862,64976,35446,46859,29723,29623,29836,46867,46924}, {61216,12321,12320,12324,12322,12329,12323,16487,12318,23584,20502,12317,29590,12292,29888,20500,12319,46908,23881,29721,46910,29759,60970,29801,46913,56927,46917}, {12301,12298,12287,50685,12297,12975,12797,29598,12299,59088,12313,12308,12312,12809,12311,16538,29593,50720,29787,29140,46945,57499,20243,47294,46951,58872,46968}}
}
]]=]